CHAPTER I.

[Illustration: There was a sudden flash of flame and the roar of an

explosion.—_Page_ 52.]

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THE

MOTOR RANGERS’

WIRELESS STATION

BY

MARVIN WEST

AUTHOR OF “THE MOTOR RANGERS’ LOST MINE,” “THE MOTOR

RANGERS THROUGH THE SIERRAS,” “THE MOTOR

RANGERS ON BLUE WATER,” “THE MOTOR

RANGERS’ CLOUD CRUISER,” ETC., ETC.

_WITH ILLUSTRATIONS BY

CHARLES L. WRENN_

NEW YORK

HURST & COMPANY

PUBLISHERS

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Copyright, 1913

BY

HURST & COMPANY

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CONTENTS

CHAPTER PAGE

I. THE WIRELESS ISLAND 5

II. A PASSENGER FOR THE SHORE 15

III. IN THE GRIP OF THE STORM 28

IV. WHEN THE ENGINE FAILED 36

V. NAT TO THE RESCUE 48

VI. SAVED FROM THE SEA 56

VII. ON “WIRELESS ISLAND” 65

VIII. AN AERIAL APPEAL 78

IX. A STERN CHASE 91

X. MORE BAD LUCK 100

XI. “THERE’S MANY A SLIP” 108

XII. THE SMUGGLER AT BAY 117

XIII. TRAPPED! 125

XIV. NAT A PRISONER 134

XV. UNDER THE EARTH 145

XVI. DRIFTING THROUGH THE NIGHT 153

XVII. ABOARD THE LIGHTSHIP 164

XVIII. JOE RECEIVES VISITORS 176

XIX. AND ALSO GETS A SURPRISE 187

XX. HANK EXPLAINS 201

XXI. IN THE MIDST OF ALARMS 213

XXII. AN UNEXPECTED STUDENT 221

XXIII. A CALL FROM THE SHORE 229

XXIV. WHAT JOE DID 239

XXV. LIKE A THIEF IN THE NIGHT 247

XXVI. DING-DONG’S CLUE 256

XXVII. A LONELY TRAIL 265

XXVIII. AT THE OLD MISSION 276

XXIX. CORNERED AT LAST 291

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THE MOTOR RANGERS’

WIRELESS STATION

CHAPTER I.

THE WIRELESS ISLAND.

The drowsy calm of a balmy afternoon at the Motor Rangers’ wireless camp

on Goat Island was abruptly shattered by a raucous, insistent clangor

from the alarm-bell of the wireless outfit. Nat Trevor, Joe Hartley and

Ding-dong Bell, who had been pretending to read but were in reality

dozing on the porch of a small portable wood and canvas house,

galvanized into the full tide of life and activity usually theirs.

“Something doing at last!” cried Nat. “It began to look as if there

wouldn’t be much for us on the island but a fine vacation, lots of

sea-breeze and coats of tan like old russet shoes.”

“I ter-told you there’d be ser-ser-something coming over the

a-a-a-a-aerials before long,” sputtered Ding-dong Bell triumphantly,

athrill with excitement.

“What do you suppose it is?” queried Joe Hartley, his red, good-natured

face aglow.

“Don’t go up in the air, Joe,” cautioned Nat, “it’s probably nothing

more thrilling than a weather report from one of the chain of coast

stations to another.”

“Get busy, Ding-dong, and find out,” urged Joe Hartley; “let’s see what

sort of a message you can corral out of the air.”

But young Bell was already plodding across the sand toward a small

timber structure about fifty yards distant from the Motor Rangers’ camp.

Above the shack stretched, between two lofty poles, the antennæ of the

wireless station. Against these the electric waves from out of space

were beating and sounding the wireless “alarm-clock,” an invention of

Ding-dong’s of which he was not a little proud.

Ding-dong had become inoculated with the wireless fever as a result of

the trip east which the Motor Rangers had taken following their stirring

adventures in the Bolivian Andes in Professor Grigg’s air-ship—which

experiences were related in the fourth volume of this series, The Motor

Rangers’ Cloud Cruiser. On their return to California—where all three

boys lived, in the coast resort of Santa Barbara—nothing would suit

Ding-dong but that they take a vacation on Goat Island and set up a

wireless plant for experimental purposes.

“I want to try it and away from home where a bunch of fellows won’t be

hanging about and joking me if I make a fizzle,” he explained.

As the lads while in the east had done a lot of business, some of it

connected with Nat’s gold mine in Lower California and some with

interests of Professor Griggs, they decided that they were entitled to

at least a short period of inactivity, and Ding-dong’s idea was hailed

as a good one. Goat Island, a rugged, isolated spot of land shaped like

a splash of gravy on a plate, was selected as an ideal camping place.

The wireless appliances, shipped from San Francisco, were conveyed to

the island on board the Rangers’ sturdy cabin cruiser _Nomad_, and three

busy, happy weeks had been devoted to putting it in working order. Since

the day that it had been declared “O. K.” by Ding-dong, the lads had

been crazy for the “wireless alarm” to ring in, and when it failed to do

so Ding-dong came in for a lot of good-natured joshing.

For some further account of the three chums, we must refer our readers

to the first volume of this series, The Motor Rangers’ Lost Mine. This

related how Nat, the son of a poor widow, unexpectedly came into his own

and from an employé’s position was raised to one of comparative

affluence. For a holiday tour when they returned from Lower California,

where Nat by accident had located his mine, the chums took an eventful

trip through the Sierras. What befell them there, and how they combated

unscrupulous enemies and had lots of jolly fun, was all set forth in the

second volume devoted to their doings, The Motor Rangers Through the

Sierras. Some sapphires found by them on this trip led to a strange

series of incidents and adventures attendant on their efforts to restore

them to their rightful owner. The precious stones were stolen,

recovered, and lost again, only to be delivered safely at last. These

exciting times, passed by the lads on their cruiser, the _Nomad_, which

took them half across the Pacific, were described in the third volume of

the young rangers’ doings, The Motor Rangers on Blue Water. Their voyage

in Professor Grigg’s wonderful air-ship, the _Discoverer_, has been

already referred to. With this necessarily brief introduction to the

young campers, let us return to Goat Island.

Directly Ding-dong reached the hut housing the apparatus, he flung

himself down before the instruments and hastily jammed the head-piece,

with its double “watch-case” receivers, over his ears. He picked up a

pencil and placing it conveniently above a pad of paper that was always

kept affixed to the table holding the sending and receiving appliances,

he began to send a storm of dots and dashes winging out in reply to the

wireless impulse that had set the gong sounding.

“_This is Goat Island!_” he banged out on the key, while the spark

leaped and writhed in a “serpent” of steel-blue flame between the

sparking points. It whined and squealed like an animal in pain as

Ding-dong’s trembling fingers alternately depressed and released the

“brass.”

“_Goat Island! Goat Island! Goat Island!_” he repeated monotonously, and

then switched the current from the sending to the receiving instruments.

Against his ears came a tiny pattering so faint as to be hardly

distinguishable. Yet the boy knew that the instruments must be “in

tune,” or nearly so, with whatever station was sending wireless waves

through space, else the “alarm” would not have been sprung.

He adjusted his instruments to take a longer “wave” than he had been

using. Instantly the breaking of the “wireless surf” against the antennæ

above the receiving shed became plainer.

“_This is the steamer_ Iroquois, _San Francisco, to Central American

ports_,” was what Ding-dong’s pencil rapidly transcribed on the pad,

while the others leaned breathlessly over his shoulder and watched the

flying lead. “_A passenger is dangerously hurt. We need assistance at

once_.”

The young operator thrilled. The first message that had come to the

island was an urgent one.

“_Where are you?_” he flashed back.

“_Thirty miles off the coast. Who are you?_” came back the reply.

“_Thirty miles off where?_” whanged out Ding-dong’s key, while he

grumbled at the indefiniteness of the operator on the steamer.

“_Off Santa Barbara. Who are you and can you send out a boat to take our

injured passenger ashore? Hospital attention is necessary._”

“_Wait a minute_,” spelled out the young Motor Ranger’s key.

He turned to the others.

“You see what I’ve got,” he said indicating the pad and speaking

perfectly plainly in his excitement; “what are we going to do about it?”

The lads exchanged glances. It was evident as their eyes met what was in

each one’s mind. The _Nomad_ lay snugly anchored in a cove on the

shoreward side of the island. A run of thirty miles out to sea was

nothing for the speedy, sturdy gasolene craft, and the call that had

come winging through the air from the steamer was an appeal for aid that

none of them felt like refusing to heed. It was clear that the case was

urgent. A life, even, might be at stake. Each lad felt that a

responsibility had been suddenly laid at their door that they could not

afford to shirk.

“Well?” queried Ding-dong.

“_Well?_” reiterated Joe Hartley as they turned by common consent to Nat

Trevor, the accepted leader of the Motor Rangers at all times.

“You’d better tell the man on that ship that we’ll be alongside within

two hours,” said Nat quietly; and that was all; Ding-dong, without

comment, swung around to his key again. Like Joe, he had known what

Nat’s decision would be almost before he gave it. Nat was not the lad to

turn down an appeal like the one sent out from the _Iroquois_. The sea

was smooth, the weather fair, but even had it been blowing half a gale

it is doubtful if Nat would have hesitated a jiffy under the

circumstances to perform what he adjudged to be a duty.

Ding-dong speedily raised the _Iroquois_.

“_We’ll take your injured man ashore_,” he flashed out. “_Lay to where

you are and we’ll pick you up without trouble. Expect us in about two

hours_.”

“_Bully for you, Goat Island_,” came the rejoinder, which Ding-dong

hardly waited to hear before he disconnected his instruments and

“grounded” them.

“Now for the _Nomad_,” cried Nat. “Hooray, boys! It’s good to have

something come along to relieve the monotony.”

“Di-di-didn’t I ter-ter-tell you so!” puffed Ding-dong triumphantly, as

the three lads set out at top speed for their hut to obtain some

necessary clothing and a few provisions for their run to the vessel that

had sent out the wireless appeal for help.

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