One person represents the huntsman, the other players call themselves
after some part of the huntsman's belongings; for instance, one is the
cap, another the horn, others the powder-flask, gun, whip, etc.
A number of chairs are arranged in the middle of the room, and there
must be one chair less than the number of players, not counting the
huntsman.
The players then seat themselves round the room, while the huntsman
stands in the center and calls for them one at a time, in this way:
"Powder-flask!" At once "Powder-flask" rises and takes hold of the
huntsman's coat.
"Cap," "Gun," "Shot," "Belt," the huntsman cries; each person who
represents these articles must rise and take hold of the player
summoned before him, until at length the huntsman has a long line
behind him. He then begins to run round the chairs, until he suddenly
cries: "Bang!" when the players must sit down. Of course, as there are
not sufficient chairs, one player will be left standing and he must
pay a forfeit. The huntsman is not changed throughout the game, unless
he grows tired, when he may change places with one of the others.
* * * * *