JUDGE AND JURY

The company should be seated in two lines facing each other, and one

of the party should then be elected to act as judge. Each person has

to remember who is sitting exactly opposite, because when the judge

asks a question of any one, it is not the person directly asked who

has to reply, but the person opposite to the judge. For instance, if

the judge, addressing one of the company, asks: "Do you like apples?"

the person spoken to must remain silent, while the person who is

opposite to him must reply before the judge can count ten; the penalty

on failing to do this is a forfeit. A rule with regard to the answers

is that the reply must not be less than two words in length, and must

not contain the words: "Yes," "No," "Black," "White," or "Gray." For

the breaking of this rule a forfeit may also be claimed.

* * * * *

"HANDS UP!"

[Plate 3]

The company in this game must divide, one-half taking seats on one

side of the table, and the other half on the other side; the players

on one side being called the "guessers" and the players on the other

side being called the "hiders." A button or any small object is

produced, and the hiders have to pass it from hand to hand, under the

table, so that those sitting opposite may not know who holds it. When

it is hidden, one of the guessers cries out, "Hands up!" Immediately

the hiders must place their closed hands on the table; the guessers

have then to find out which hand holds the button. If successful,

the hiders take their turn at guessing. The person in whose hand the

button is found must pay a forfeit.

* * * * *

My Book of Indoor Games · 第 56 / 187 题