This is a very good game and will combine both instruction and
amusement. The idea is that the company imagines itself to be a
party of travelers who are about to set out on a journey to foreign
countries. A good knowledge of geography is required, also an idea of
the manufactures and customs of the foreign parts about to be visited.
It would be as well, if not quite certain about the location of the
part, to refer to a map.
A place for starting having been decided upon, the first player sets
out upon his journey. He tells the company what spot he intends to
visit (in imagination) and what kind of conveyance he means to travel
in. On arriving at his destination, the player states what he wishes
to buy, and to whom he intends to make a present of his purchase on
returning home.
This may seem very simple, but it is not nearly so easy as it appears.
The player must have some knowledge of the country to which he is
going, the way he will travel, and the time it will take to complete
the journey. To give an instance, it will not do for the player to
state that he is going to Greenland to purchase pineapples, or to
Florida to get furs; nor will it do for him to make a present of a
meerschaum pipe to a lady, or a cashmere shawl to a gentleman.
More fun is added to this game if forfeits are exacted for all
mistakes.
The game continues, and the second player must make his starting
point from where the first leaves off. Of course, all depends upon the
imagination or the experience of the player; if he has been a traveler
or has read a good deal, his descriptions should be very interesting.
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