THE ADVENTURERS

This is a very good game and will combine both instruction and

amusement. The idea is that the company imagines itself to be a

party of travelers who are about to set out on a journey to foreign

countries. A good knowledge of geography is required, also an idea of

the manufactures and customs of the foreign parts about to be visited.

It would be as well, if not quite certain about the location of the

part, to refer to a map.

A place for starting having been decided upon, the first player sets

out upon his journey. He tells the company what spot he intends to

visit (in imagination) and what kind of conveyance he means to travel

in. On arriving at his destination, the player states what he wishes

to buy, and to whom he intends to make a present of his purchase on

returning home.

This may seem very simple, but it is not nearly so easy as it appears.

The player must have some knowledge of the country to which he is

going, the way he will travel, and the time it will take to complete

the journey. To give an instance, it will not do for the player to

state that he is going to Greenland to purchase pineapples, or to

Florida to get furs; nor will it do for him to make a present of a

meerschaum pipe to a lady, or a cashmere shawl to a gentleman.

More fun is added to this game if forfeits are exacted for all

mistakes.

The game continues, and the second player must make his starting

point from where the first leaves off. Of course, all depends upon the

imagination or the experience of the player; if he has been a traveler

or has read a good deal, his descriptions should be very interesting.

* * * * *

My Book of Indoor Games · 第 47 / 187 题