This is always a favorite game. One of the players is chosen
schoolmaster, and the others, ranged in order in front of him, form
the class. The master may then examine the class in any branch of
learning. Suppose him to choose Geography, he must begin with the
pupil at the head of the class, and ask for the name of a country or
town beginning with A. If the pupil does not reply correctly before
the master has counted ten, he asks the next pupil, who, if he answers
rightly--say, for instance, "America," or "Amsterdam," in time,
goes to the top of the class. The schoolmaster may go on in this way
through the alphabet either regularly or at random, as he likes. Any
subject--names of kings, queens, poets, soldiers, etc.--may be chosen.
The questions and answers must follow as quickly as possible. Whoever
fails to answer in time, pays a forfeit.
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