The solution is as follows: Between two players who thoroughly understand
the play every game should be drawn. Neither player could ever win except
through the blundering of his opponent. If Nought (the first player)
takes the centre, Cross must take a corner, or Nought may beat him with
certainty. If Nought takes a corner on his first play, Cross must take
the centre at once, or again be beaten with certainty. If Nought leads
with a side, both players must be very careful to prevent a loss, as
there are numerous pitfalls. But Nought may safely lead anything and
secure a draw, and he can only win through Cross's blunders.