COMMERCE.

_DESCRIPTION OF THE GAME_.

Ninety years ago the game of Commerce was recognised as being played in

two distinct ways, the new and the old mode, so that it may justly be

termed one of the oldest round games now practised. Although it is not

so popular as some of the others treated of in this volume, it will be

found to be a good game; exciting, entertaining, and well deserving of

more extended popularity than it has lately enjoyed.

Commerce is usually played with the full pack of fifty-two cards, but if

the number of players does not exceed seven the smaller pack of thirty-two

may be used, the game being available for any number of players within the

range of the pack, say seven with the thirty-two cards, and twelve with

the fifty-two.

The cards count in the usual way, except that in reckoning the number

of pips upon them, which is sometimes necessary in the course of play,

the ace counts for eleven, and the court cards for ten each. There is no

particular suit or trumps recognised in the game, the object of the players

being to secure special combinations of the cards, technically termed

(_a_) Tricon, (_b_) Sequence, (_c_) Flush, (_d_) Pair, (_e_) Point, which

range in value in the order given. The holder of the best combination in

each [71] round is the winner, and he takes the pool or whatever other

stake may have been decided upon.

Round Games with Cards A Practical Treatise on All the Most Popular Games, with Their Different Variations, and Hints for Their Practice · 第 26 / 43 题