VARIATIONS.

As mentioned in the case of Nap, any divergence from the plain game must

be carefully settled by the company before play is commenced, and failing

any special agreement it is understood that the rules of the simple game

are to be adhered to.

[26]

_CLUB LAW_.

This is the most common variation, and its object is to force a number of

loos, especially when a large number of players are engaged in the game.

When it is adopted, all the players have to stand on their own cards,

whenever the card turned up for trump proves to be a club. In that case

the miss is withdrawn, and is added to the undealt portion of the pack

without being exposed.

_UNLIMITED LOO_.

In this variation the penalty to be paid for a loo varies with the amount

in the pool, and becomes the same as the total stakes of the previous

deal. By the adoption of this variation a considerable sum may be lost

in a very few minutes, and, in consequence, it is not often played outside

the regular gambling clubs. Of course the amount goes on increasing by

rapid strides until a single occurs, when a fresh start is made with only

the stake of the dealer to fight for. At unlimited loo the amount payable

for the deal remains unaltered, no matter how much was in the pool the

previous round.

_MIXED LOO_.

This is played on the same lines as the unlimited variation, except that

a limit is fixed, beyond which the loo does not go. For instance, suppose

the original stakes to be 3_d_. for a deal, and 6_d_. for a loo--limited to

2_s_. 6_d_., a player would be looed the amount in the pool, up to the

limit, but if the amount exceeded the 2_s_. 6_d_., he would not be called

upon for a larger sum.

[27]

_FIVE-CARD LOO_.

This is the old-fashioned game, and we may go back to old books for a

description of it. It is said to be a much more amusing game than

three-card loo for a company not inclined to play for high stakes,

but is not suitable for more than six players, even if five should not be

regarded as the limit. Each of those engaged in the game has five cards

dealt him, either first three, and then two, or one at a time, the latter

method being by far the best, and the following card is turned up for

trump. There is no miss, but each player has the liberty of changing,

for others from the pack, all or any of the five cards dealt him, or of

throwing up the hand altogether. If he decides to change any of his

cards, the player, whose turn it is to declare, places the cards he wishes

exchanged, face downwards, on the table, and the dealer gives him a like

number from the top of the pack. No second exchange is allowable,

nor can a card once put out be taken back into the hand; neither may a

player who makes an exchange afterwards throw up his cards; he must play

them out. The knave of clubs generally, or sometimes the knave of the

trump suit, as agreed upon, is the highest card, and is styled _Pam;_

the ace of trumps is next in value, and the rest in succession,

as in the three card variation, where the cards rank in the ordinary way:

ace, king, queen, knave, ten, nine, etc., down to the two. Those who play

their cards, either with or without changing, and do not gain a trick,

are looed. When a flush occurs, that is, five cards of the same suit,

or four cards of a suit with Pam, the holder of the flush--who does not

declare it until all the players have settled whether they will stand or

not--besides taking the amount in the pool, [28] receives from each of the

players, whether they stood or not, the amount of a loo, and the next deal

becomes a single, there being no payments to the pool, beyond the dealer's

fee. A flush in trumps is superior to a flush in any other suit, but if

there is more than one flush--neither of which is of the trump suit--then

the flush which includes Pam wins, or if neither contains that card then

the elder hand, that is, the player nearest the dealer's left hand, scores

the flush, and the holder of the other flush takes nothing; he, however, is

exempt from the loo, which is payable by the other players. When the ace

of trumps is led it is usual for the player of it to say, "Pam, be civil,"

in which case the holder of Pam must pass the trick, if he can do so

without revoking; but if he has no trump he may win the trick with Pam.

_IRISH LOO_.

This is virtually the same as the five-card variety, except that three

cards only are dealt to each player, and Pam is unknown.

_THIRTY-TWO CARD PACKS_.

As described in connection with Nap, Piquet or Bézique cards may be used

for Loo, but in that case the number of players must, of necessity,

be more limited, only 32 cards being available. In all other respects the

rules applicable to the full packs apply.

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_HINTS TO PLAYERS_.

_I_.--_Declaring_.

In deciding whether to stand on one's own cards, or whether to take the

miss, the amount in the pool is a matter for special consideration.

With a heavy stake to fight for, a player will run greater risks than

when a small amount is available. Therefore, the first question to

decide should be the amount per trick in the pool, as compared with the

amount to be paid if one is looed.

It is unwise to stand on any hand that does not contain a trump; but if

the cards are very high ones, and the amount in the pool warrants it,

the risk may be taken.

With very few exceptions a player should stand on two trumps,

however small, but the first player should have a tolerably high card,

in addition to two small trumps, other wise the hand is a risky one.

An honour in trumps and high cards in other suits are generally safe,

especially for the player who has to lead; indeed, the first player may

stand on almost any single trump, if his other cards are high ones of

different suits--queens at least.

King of trumps with small cards in other suits is generally safe,

although cautious players throw up such a hand. Very much depends on

the amount in the pool, although we should not reject such cards under

any conditions.

Queen or knave of trumps with small cards of other suits are matters

which must be left to individual opinion--based on the number of players

and the stake to be played for. They are undoubtedly risky hands, but

if one only stands on certainties half the amusement and all the

excitement vanishes.

After a few rounds have been played, a fair opinion can [30] be formed as

to what cards are likely to make a trick, and if the sum in the pool is

considerable, risky cards may be kept, or the miss taken at an early stage,

although it must not be overlooked that the other players will likewise

stand on risky hands, and, as a consequence, there will be more

competition, with fewer chances of securing a trick.

The first hand should seldom take the miss, nor should either of the other

players if each of those in front of him has decided to stand on his own

cards, as it may be assumed that in such cases there is strength. With

five playing, two of whom have thrown up, miss may be taken, but with three

players standing on their own cards, miss should not be attempted.

_II_.--_Playing_.

The laws of the game define what shall be led with two or three trumps,

or with ace only (or king only, if ace is turned up), and therefore the

only hints necessary are when the leader has but one trump.

With one trump and high cards of other suits, the trump should be led if

several players remain in, but if only two or three are standing,

either of the others should be led, the higher of the two for

preference.

With one high trump and small other cards, we prefer leading the

smallest, relying on the second and third tricks for opportunities of

making our single trump.

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Round Games with Cards A Practical Treatise on All the Most Popular Games, with Their Different Variations, and Hints for Their Practice · 第 9 / 43 题