The instruction manual for BRAINIAC, a do-it-yourself computer that

sells for a few dollars, gives a simple wiring diagram for solving

Rita’s dilemma. Electrically the problem breaks down into three OR gates

and one AND gate. All Mrs. Farnsworth has to do is set in the conditions

and watch the indicator light. If it glows, she gets the car!

These are of course simple tasks and it might pay to hire a man to

operate the vents, and ride to work on the bus when the car pool got

complicated. But even with relatively few variables, decision-making can

quickly become a task requiring a digital computer operating with

Boolean logic principles.

[Illustration:

_Science Materials Center_

Problem in logic reduced to electrical circuits.

]

The Smith-Jones-Robinson type of problem in which we must find who does

what and lives where is tougher than the car pool—tough enough that it

is sometimes used in aptitude tests. Lewis Carroll carried this form of

logical puzzler to complicated extremes involving not just three

variables but a dozen. To show how difficult such a problem is, an IBM

704 required four minutes to solve a Carroll puzzle as to whether any

magistrates indulge in snuff-taking. The computer did it the easy way,

without printing out a complete “truth table” for the problem—the method

a man would have to use to investigate all the combinations of

variables. This job would have taken 13 hours! While the question of the

use of snuff is perhaps important only to tobacconists and

puzzle-makers, our technical world today does encounter similar problems

which are not practical of solution without a high-speed computer. A

recent hypothetical case discussed in an electronics journal illustrates

this well.

A missile system engineer has the problem of modifying a Nike-Ajax

launching site so that it can be used by the new Nike-Hercules missile.

He must put in switching equipment so that a remote control center can

choose either an Ajax system, or one of six Hercules systems. To

complicate things, the newer Hercules can be equipped with any of three

different warheads and fly either of two different missions. When

someone at the control center pushes a button, the computer must know

immediately which if any of the missiles are in acceptable condition to

be fired.

This doesn’t sound like too big a problem. However, since there are

twelve on-off signals to be considered, and since each has two possible

states, there are 4,096 possible missile combinations. Not all these are

probable, of course, but there is still sufficient variation to make it

humanly impossible to check all of them and close a firing switch in the

split second the control center can allow.

The answer lies in putting Boolean algebra on the job, with a system of

gates and inverters capable of juggling the multiplicity of

combinations. Then when the word comes requesting a missile launch, the

computer handles the job in microseconds without straining itself

unduly.

Just as Shannon pointed out twenty-five years ago, switching philosophy

can be explained best by Boolean logic, and the method can be used not

only to implement a particular circuit, but also to actually design the

circuit in the first place. A simple example of this can be shown with

the easy-to-understand AND and OR gates. A technician experimenting with

an AND gate finds that if he simply reverses the direction of current,

he changes the gate into an OR gate. This might come as a surprise to

him if he is unfamiliar with Boolean logic, but a logician with no

understanding of electrical circuits could predict the result simply by

studying the truth tables for AND and OR.

Reversing the polarity is equivalent to changing a 1 to a 0 and vice

versa. If we do this in the AND gate table, we should not be surprised

to find that the result looks exactly like the OR table! It acts like it

too, as the technician found out.

Boolean logic techniques can be applied to existing circuits to improve

and/or simplify them. Problems as simple as wiring a light so that it

can be turned on and off from two or more locations, and those as

complex as automating a factory, yield readily to the simple rules

George Boole laid down more than a hundred years ago.

Watching a high-speed electronic digital computer solve mathematical

problems, or operate an industrial control system with speed and

accuracy impossible for human monitors, it is difficult to believe that

the whole thing hinges on something as simple as switches that must be

either open or closed. If Leibnitz were alive, he could well take this

as proof of his contention that there was cosmological significance in

the concept of 1 and 0. Maybe there is, after all!

[Illustration:

_Industrial Electronic Engineering & Maintenance_

“Luckily I brought along a ‘loaner’ for you to use while I repair your

computer.”

]

------------------------------------------------------------------------

“_Whatever that be which thinks, understands, wills, and

acts, it is something celestial and divine._”

—Cicero

6: The Electronic Brain

The idea of a man-made “brain” is far from being new. Back in 1851, Dr.

Alfred Smee of England proposed a machine made up of logic circuits and

memory devices which would be able to answer any questions it was asked.

Doctor Smee was a surgeon, keenly interested in the processes of the

mind. Another Britisher, H. G. Wells, wrote a book called _Giant Brain_

in 1938 which proposed much the same thing: a machine with all knowledge

pumped into it, and capable of feeding back answers to all problems.

If it was logical to credit “human” characteristics to the machines man

contrived, the next step then was to endow the machine with the worst of

these attributes. In works including Butler’s _Erewhon_, the diabolical

aspects of an intelligent machine are discussed. The Lionel Britton

play, _Brain_, produced in 1930, shows the machine gradually becoming

the master of the race. A more physical danger from the artificial brain

is the natural result of giving it a body as well. We have already

mentioned Čapek’s _R.U.R._ and the Ambrose Bierce story about a

chess-playing robot without a built-in sense of humor, who strangles the

human being who beats him at a game. With these stories as models, other

writers have turned out huge quantities of work involving mechanical

brains capable of all sorts of mischief. Most of these authors were not

as well-grounded scientifically as the pioneering Dr. Smee who admitted

sadly that his “brain” would indeed be a giant, covering an area about

the size of London!

The idea of the giant brain was given new lease by the early electronic

computers that began appearing in the 1940’s. These vacuum-tube and

mechanical-relay machines with their rows of cabinets and countless

winking lights were seized on gleefully by contemporary writers, and the

“brain” stories multiplied gaudily.

Many of the acts of these fictional machines were monstrous, and most of

the stories were calculated to make scientists ill. Many of these

gentlemen said the only correct part of the name “giant brain” was the

adjective; that actually the machine was an _idiot savant_, a sort of

high-speed moron. This opinion notwithstanding, the name stuck. One

scholar says that while it is regrettable that such a vulgar term has

become so popular, it is hardly worth while campaigning against its use.

An amusing contemporary fiction story describes an angry crowd storming

a laboratory housing a “giant brain,” only to be placated by a calm,

sensibly arguing scientist. The mob dispersed, he goes back inside and

reports his success to the machine. The “brain” is pleased, and issues

him his next order.

“Nonsense!” scoff most computer people. A recent text on operation of

the digital computer says, “Where performance comparable with that of

the human brain is concerned, man need have little fear that he will

ever be replaced by this machine. It cannot think in any way comparable

to a human being.” Note the cautious use of “little,” however.

Another authority admits that the logic machines of the monk Ramón Lull

were very clever in their proof of God’s existence, but points out that

the monk who invented them was far cleverer since no computer has ever

invented a monk who could prove anything at all!

The first wave of ridiculous predictions has run its course and been

followed by loud refutations. Now there is a third period of calmer and

more sensible approach. A growing proportion of scientists take a

middle-of-the-stream attitude, weighing both sides of the case for the

computer, yet some read like science fiction.

Cyberneticist Norbert Wiener, more scientist than fictioneer, professes

to foresee computerized robots taking over from their masters, much as a

Greek slave once did. Mathematician John Williams of the Rand

Corporation thinks that computers can, and possibly will, become more

intelligent than men.

Equally reputable scientists take the opposite view. Neuro-physiologist

Gerhard Werner of Cornell Medical College doubts that computers can ever

match the creativity of man. He seems to share the majority view today,

though many who agree will add, tongue in cheek, that perhaps we’d

_better_ keep one hand on the wall plug just in case.

_Thinking Defined_

The first step in deciding whether or not the computer thinks is to

define thinking. Far from being a simple task, this definition turns out

to be a slippery thing. In fact, if the computer has done no more than

demand this sort of reappraisal of the human brain’s working, it has

justified its existence. Webster lists meanings for “think” under two

headings, for the transitive and intransitive forms of the verb. These

meanings, respectively, start out with “To form in the mind,” and “To

exercise the powers of judgment ... to reflect for the purpose of

reaching a conclusion.”

Even a fairly simple computer would seem to qualify as a thinker by

these yardsticks. The storing of data in a computer memory may be

analogous to forming in the mind, and manipulating numbers to find a

square root certainly calls for some sort of judgment. Learning is a

part of thinking, and computers are proving that they _can_ learn—or at

least be taught. Recall of this learning from the memory to solve

problems is also a part of the thinking process, and again the computer

demonstrates this capability.

One early psychological approach to the man-versus-machine debate was

that of classifying living and nonliving things. In _Outline of

Psychology_, the Englishman William McDougall lists seven attributes of

life. Six of these describe “goal-seeking” qualities; the seventh refers

to the ability to learn. In general, psychologist McDougall felt that

purposive behavior was the key to the living organism. Thus any computer

that is purposive—and any commercial model had better be!—is alive, in

McDougall’s view. A restating of the division between man and machine is

obviously in order.

Dr. W. Ross Ashby, a British scientist now working at the University of

Illinois, defines intelligence as “appropriate selection” and

goal-seeking as the intelligent process _par excellence_, whether the

selecting is done by a human being or by a machine. Ashby does split off

the “non goal-seeking” processes occurring in the human brain as a

distinct class: “natural” processes neither good nor bad in themselves

and resulting from man’s environment and his evolution.

Intelligence, to Ashby, who long ago demonstrated a mechanical

“homeostat” which showed purposive behavior, is the utilization of

information by highly efficient processing to achieve a high intensity

of appropriate selection. Intelligent is as intelligent does, no

distinction being made as to man or machine. _Humanoid_ and _artificial_

would thus be meaningless words for describing a computer. Ashby makes

another important point in that the intelligence of a brain or a machine

cannot exceed what has been put into it, unless we admit the workings of

magic. Ashby’s beliefs are echoed in a way by scientist Oliver Selfridge

of Lincoln Laboratory. Asked if a machine can think, Selfridge says,

“Certainly; although the machine’s intelligence has an elusive,

_unnatural_ quality.”

“Think, Hell, COMPUTE!” reads the sign on the wall of a computer

laboratory. But much of our thinking, perhaps some of the “natural”

processes of our brains, doesn’t seem to fit into computational

patterns. That part of our thinking, the part that includes looking at

pretty girls, for example, will probably remain peculiar to the human

brain.

_The Human Brain_

Mundy Peale, president of Republic Aviation Corporation, addressing a

committee studying the future of manned aircraft, had this to say:

Until someone builds, for $100 or less with unskilled labor, a computer

no larger than a grapefruit, requiring only a tenth of a volt of

electricity, yet capable of digesting and transmitting incoming data in

a fraction of a second and storing 10,000 times as much data as today’s

largest computers, the pilots of today have nothing to worry about.

The human brain is obviously a thing of amazing complexity and fantastic

ability. Packed into the volume Mr. Peale described are some 10

_billion_ neurons, the nerve cells that seem to be the key to the

operation of our minds. Hooked up like some ultra-complicated

switchboard, the network of interconnections stores an estimated

200,000,000,000,000,000,000 bits of information during a lifetime! By

comparison, today’s most advanced computers do seem pathetically

unimpressive.

We have discussed both analog and digital computers in preceding

chapters. It is interesting to find that the human brain is basically a

digital type, though it does have analog overtones as well. Each of the

neurons is actually a switch operated by an electric current on a

go/no-go, all-or-nothing basis. Thus a neuron is not partly on or partly

off. If the electrical impulse exceeds a certain “threshold” value, the

switch operates.

Tied to the neurons are axons, the long “wires” that carry the input and

output. The axons bring messages from the body’s sensors to the neurons,

and the output to other neurons or to the muscles and other control

functions. This grapefruit-size collection of electrochemical components

thus stores our memories and effects the operation we call thinking.

Since brain impulses are electrical in nature, we speak of them in

electrical terms. The impulses have an associated potential of 50

millivolts, that is, fifty thousandths of a volt. The entire brain

dissipates about 10 watts, so that each individual neuron requires only

a billionth of a watt of power. This amount is far less than that of

analogous computer parts.

A neuron may take a ten-thousandth of a second to respond to a stimulus.

This seemingly rapid operation time turns out to be far slower than

present-day computer switches, but the brain makes up for this by being

a “parallel operation” system. This means that many different

connections are being made simultaneously in different branches, rather

than being sequential, or a series of separate actions.

Packaging 10 billion parts in a volume the size of a grapefruit is a

capability the computer designer admires wistfully. Since the brain has

a volume of about 1,000 cubic centimeters, 10 million neurons fit into a

space of one cubic centimeter! A trillion would fit in one cubic foot,

and man-made machines with even a million components per cubic foot are

news today.

Even when we are resting, with our eyes closed, a kind of stand-by

current known as the alpha rhythm is measurable in our brains. This

current, which has a frequency of about 10 cycles per second, changes

when we see or feel something, or when we exercise the power of recall.

It disappears when we sleep soundly, and is analogous to the operating

current in a computer. Also, there is “power” available locally at the

neurons to “amplify” weak signals sufficiently to trigger off following

branches of neurons.

Philosophers have proposed two general concepts of the human brain and

how it functions. The _a priori_ theory presupposes a certain amount of

“wired-in” knowledge: instincts, ideals, and so on. The other theory,

that of the _tabula rasa_ or clean slate new brain, argues that each of

us organizes an essentially random net of nerves into ordered

intelligence. Both theories are being investigated with computers, and

as a result light is beginning to be shed on the workings of our brains.

[Illustration:

_The Upjohn Company, Ezra Stoller Associates Photo_

“A moment at a concert” is diagrammed by brain model, showing eyes,

ears, nerves, and structures analogous to brain. Picture at top

represents perception.

]

There is another division of philosophical thought in the mechanistic

versus _elan vital_ argument. In other words, is the entire mind to be

found in its constituent parts, or is there an intangible extra

something that really breathes life into us? Whatever the correct

concept, the brain does record impressions it can later recall. No one

yet knows just how this is done, but several theories have been

advanced. One of these describes a “chain circuit” set up in a neuron

network by messages from the body’s sensors. This circuit, once started,

continues to circle through the brain and is on tap whenever that

particular experience needs to be recalled. The term “reverberate” is

used in connection with this kind of memory, seeming to be a good

scientific basis for the poetic “echoes of the past.” Reverberation

circuits also provide the memory for some computers.

Among other explanations of memory is that of conditioning the neurons

to operate more “easily,” so that certain paths are readily traversed by

brain impulses. This could be effected by chemical changes locally, and

such a technique too is used in computers.

However the brain accomplishes its job, it is certain that it evolved in

its present form as a result of the environment its cells have had to

function in for billions of years. Its prime purpose has been one of

survival, and for this reason some argue that it is not particularly

well adapted to abstract reasoning. Although the brain can do a wide

variety of things from dreaming to picking out one single voice amid the

hubbub of noise at a social gathering—a phenomenon scientists have given

the descriptive name of “cocktail party effect”—men like Ashby consider

it a very inflexible piece of equipment not well suited to pure logic.

As a test of your brain as a logical device, consider the following

problem from the Litton Industries “Problematical Recreations.”

If Sara shouldn’t, then Wanda would. It is impossible that the

statements: “Sara should” and “Camille couldn’t” can both be true at the

same time. If Wanda could, then Sara should and Camille could. Therefore

Camille could. Is this conclusion valid?

If your head starts to swim, you are not alone. Very few humans solve

such problems easily. Interestingly, those who do, make good computer

programmers.

_The Computer’s Brain_

Just as we have an anthropomorphic God, many people have done their best

to endow the computer with human characteristics. Not only in fiction

but also in real life, the electronic brains have been described as

neurotic and frustrated on occasion, and also as being afraid and even

having morning sickness! A salesman for a line of computers was asked to

explain in understandable terms the difference between two computers

whose specifications confused a customer. “Let’s put it this way,” the

salesman said, “The 740 thinks the 690 is a moron!”

We can begin to investigate the question of computer intelligence by

again looking up a definition. The word “compute” means literally to

think, or reckon, with. Early computers such as counting sticks, the

abacus, and the adding machine are obviously something man thinks with.

Even though we may know the multiplication tables, we find it easier and

_safer_ to use a mechanical device to remember and even to perform

operations for us.

These homely devices do not possess sufficient “intelligence” to raise

any fears in our minds. The abacus, for example, displays only what we

might charitably call the property of memory. It has a certain number of

rows, each row with a fixed number of beads. While it is not fallible,

as is the human who uses it, it is far more limited in scope. All it can

ever do is help us to add or subtract, and if we are clever, to

multiply, divide, do square roots, and so on. If we are looking for

purposive behavior in computing machines, it is only when we get to the

adding machine that a glimmer appears. When a problem is set in and the

proper button pushed, this device is compelled to go through the

gear-whirring or whatever required to return it to a state of

equilibrium with its problem solved.

So far we might facetiously describe the difference in the goal-seeking

characteristics of man and machine by recalling that man seeks lofty

goals like climbing mountains simply because they are there, while the

computer seeks its goal much like the steel ball in the pinball machine,

impelled by gravity and the built-in springs and chutes of the device.

When we come to a more advanced computer, however, we begin to have

difficulty in assessing characteristics. For the JOHNNIAC, built by Rand

and named for John von Neumann, can prove the propositions in the

_Principia Mathematica_ of Whitehead and Russell. It can also “learn” to

play a mediocre game of chess.

If we investigate the workings of a digital computer, we find much to

remind us of the human brain. First is the obvious similarity of on-off,

yes-no operation. This implies a power source, usually electrical, and a

number of two-position switches. The over-all configuration of the

classic computer resembles, in principal if not physical appearance,

that of the human brain and its accessories.

As we have learned, the electronic computer has an input section, a

control, an arithmetic (or logic) section, a memory, and an output.

Looking into the arithmetic and memory sections, we find a number of

comparisons with the brain. The computer uses power, far more than the

brain. A single transistor, which forms only part of a neuron, may use a

tenth of a watt; the brain is ahead on this score by a factor of

millions to one.

Electronic switches have an advantage over the neuron in that they are

much faster acting. So fast have they become that engineers have had to

coin new terms like nanosecond and picosecond, for a billionth and a

trillionth of a second. Thus, the computer’s individual elements are

perhaps 100,000 times faster than those of the brain.

There is no computer in existence with the equivalent of 10 billion

neurons. One ambitious _system_ of computers does use half a million

transistors, plus many other parts, but even these relatively few would

not fit under a size 7-1/2 hat. One advanced technique, using a “2-D”

metal film circuitry immersed in liquid helium for supercooling,

hopefully will yield a packaging density of about 3-1/2 million parts

per cubic foot in comparison with the brain’s trillion-part density.

We have mentioned the computer memory that included the “delay line,”

remindful of the “chain circuit” in the brain. Electrical impulses were

converted to acoustic signals in mercury, traversed the mercury, and

were reconverted to electrical impulses. Early memory storage systems

were “serial” in nature, like those stored on a tape reel. To find one

bit of information required searching the whole reel. Now random-access

methods are being used with memory core storage systems so wired that

any one bit of information can be reached in about the same amount of

time. This magnetic core memory stores information as a magnetic field,

again analogous to a memory theory for the human brain except that the

neuron is thought to undergo a chemical rather than magnetic change.

[Illustration:

_General Electric Co., Computer Dept._

Tiny ferrite cores like these make up the memory of some computers.

Each core stores one “bit” of information.

]

Computers—the machines we think with · 第 8 / 19 段