Alan turned. "Hello, Dad."

The Captain's lean, tough face had some new lines on it; his eyes were

darkly shadowed, and he looked as if he hadn't slept much the night

before. But he took Alan's hand and squeezed it warmly--in a fatherly

way, not a Captainly one. Then he glanced at the sleeping form behind

Alan.

"I--went into the city, Dad. And found Steve."

Something that looked like pain came into Captain Donnell's eyes, but

only for an instant. He smiled. "It's strange, seeing the two of you

like this. So you brought back Steve, eh? We'll have to put him back on

the roster. Why is he asleep? He looks like he's out cold."

"He is. It's a long story, Dad."

"You'll have to explain it to me later, then--after blastoff."

Alan shook his head. "No, Dad. Steve can explain it when he wakes up,

tonight. Steve can tell you lots of things. I'm going back to the city."

"What?"

It was easy to say, now--the decision that had been taking vague form

for several hours, and which had crystallized as he trudged across the

spacefield toward the _Valhalla_. "I brought you back Steve, Dad. You

still have one son aboard ship. I want off. I'm resigning. I want to

stay behind on Earth. By our charter you can't deny such a request."

Captain Donnell moistened his lips slowly. "Agreed, I can't deny. But

why, Alan?"

"I think I can do more good Earthside. I want to look for Cavour's old

notebooks; I think he developed the hyperdrive, and if I stay behind on

Earth maybe I can find it. Or else I can build my own. So long, Dad. And

tell Steve that I wish him luck--and that he'd better do the same for

me." He glanced at Rat. "Rat, I'm deeding you to Steve. Maybe if he had

had you instead of me, he never would have jumped ship in the first

place."

He looked around, at his father, at Steve, at Rat. There was not much

else he could say. And he knew that if he prolonged the farewell scene

too long, he'd only be burdening his father and himself with the weight

of sentimental memory.

"We won't be back from Procyon for almost twenty years, Alan. You'll be

thirty-seven before we return to Earth again."

Alan grinned. "I have a hunch I'll be seeing you all before then, Dad. I

hope. Give everyone my best. So long, Dad."

"So long, Alan."

He turned away and rapidly descended the ramp. Avoiding Kelleher and the

cargo crew, for goodbyes would take too long, he trotted smoothly over

the spacefield, feeling curiously lighthearted now. Part of the quest

was over; Steve was back on board the _Valhalla_. But Alan knew the real

work was just beginning. He would search for the hyperdrive; perhaps

Hawkes would help him. Maybe he would succeed in his quest this time,

too. He had some further plans, in that event, but it was not time to

think of them now.

Hawkes was still standing at the edge of the field, and there was a

thoughtful smile on his face as Alan came running up to him.

"I guess you won your bet," Alan said, when he had his breath back.

"I almost always do. You owe me a hundred credits--but I'll defer

collection."

They made the trip back to York City in virtual silence. Either Hawkes

was being too tactful to ask the reasons for Alan's decision or

else--this seemed more likely, Alan decided--the gambler had already

made some shrewd surmises, and was waiting for time to bear him out.

Hawkes had known long before Alan himself realized it that he would not

leave with the _Valhalla_.

The Cavour Hyperdrive, that was the rainbow's end Alan would chase now.

He would accept Hawkes' offer, become the gambler's protege, learn a few

thing about life. The experience would not hurt him. And always in the

front of his mind he would keep the ultimate goal, of finding a

spacedrive that would propel a ship faster than the speed of light.

At the apartment in Hasbrouck, Hawkes offered him a drink. "To celebrate

our partnership," he explained.

Alan accepted the drink and tossed it down. It stung, momentarily; he

saw sadly he was never going to make much of a drinking man. He drew

something from his pocket, and Hawkes frowned.

"What's that?"

"My Tally. Every spaceman has one. It's the only way we can keep track

of our chronological ages when we're on board ship." He showed it to

Hawkes; it read _Year 17 Day 3_. "Every twenty-four hours of subjective

time that goes by, we click off another day. Every three hundred

sixty-five days another year is ticked off. But I guess I won't be

needing this any more."

He tossed it in the disposal unit. "I'm an Earther now. Every day that

goes by is just one day; objective time and subjective time are equal."

Hawkes grinned cheerfully. "A little plastic doodad to tell you how old

you are, eh? Well, that's all behind you now." He pointed to a button in

the wall. "There's the operating control for your bed; I'll sleep in

back, where I did last night. First thing tomorrow we'll get you a

decent set of clothes, so you can walk down the street without having

people yell '_Spacer!_' at you. Then I want you to meet a few

people--friends of mine. And then we start breaking you in at the Class

C tables."

* * * * *

The first few days of life with Hawkes were exciting ones. The gambler

bought Alan new clothing, modern stuff with self-sealing zippers and

pressure buttons, made of filmy clinging materials that were incredibly

more comfortable than the rough cloth of his _Valhalla_ uniform. York

City seemed less strange to him with each passing hour; he studied

Undertube routes and Overshoot maps until he knew his way around the

city fairly well.

Each night about 1800 they would eat, and then it was time to go to

work. Hawkes' routine brought him to three different Class A gambling

parlors, twice each week; on the seventh day he always rested. For the

first week Alan followed Hawkes around, standing behind him and

observing his technique. When the second week began, Alan was on his

own, and he began to frequent Class C places near the A parlors Hawkes

used.

But when he asked Hawkes whether he should take out a Free Status

registration, the gambler replied with a quick, snappish, "Not yet."

"But why? I'm a professional gambler, since last week. Why shouldn't I

register?"

"Because you don't need to. It's not required."

"But I want to. Gosh, Max, I--well, I sort of want to put my name down

on something. Just to show I belong here on Earth. I want to register."

Hawkes looked at him strangely, and it seemed to Alan there was menace

in the calm blue eyes. In suddenly ominous tones he said, "I don't want

you signing your name to anything, Alan. Or registering for Free Status.

Got that?"

"Yes, but----"

"No buts! Got it?"

Repressing his anger, Alan nodded. He was used to taking orders from his

shipboard superiors and obeying them. Hawkes probably knew best. In any

case, he was dependent on the older man right now, and did not want to

anger him unnecessarily. Hawkes was wealthy; it might take money to

build a hyperdrive ship, when the time came. Alan was flatly

cold-blooded about it, and the concept surprised and amused him when he

realized just how single-minded he had become since resigning from the

_Valhalla_.

He turned the single-mindedness to good use at the gaming tables first.

During his initial ten days as a professional, he succeeded in losing

seven hundred credits of Hawkes' money, even though he did manage to win

a three-hundred-credit stake one evening.

But Hawkes was not worried. "You'll make the grade, Alan. A few more

weeks, days maybe, while you learn the combinations, limber up your

fingers, pick up the knack of thinking fast--you'll get there."

"I'm glad _you're_ so optimistic." Alan felt downcast. He had dropped

three hundred credits that evening, and it seemed to him that his

fumbling fingers would never learn to set up the combinations fast

enough. He was just like Steve, a born loser, without the knack the game

required. "Oh, well, it's your money."

"And I expect you to double it for me some day. I've got a five-to-one

bet out now that you'll make Class B before fall."

Alan snorted doubtfully. In order to make Class B, he would have to make

average winnings of two hundred credits a night for ten days running, or

else win three thousand credits within a month. It seemed a hopeless

task.

But, as usual, Hawkes won the bet. Alan's luck improved as May passed

and June dwindled; at the beginning of July he hit a hot streak when he

seemed to be marching up to the winner's rostrum every other round, and

the other Class C patrons began to grumble. The night he came home with

six hundred newly-won credits, Hawkes opened a drawer and took out a

slim, sleek neutrino gun.

"You'd better carry this with you from now on," the gambler said.

"What for?"

"They're starting to notice you now. I hear people talking. They know

you're carrying cash out of the game parlors every night."

Alan held the cool gray weapon, whose muzzle could spit a deadly stream

of energized neutrinos, undetectable, massless, and fatal. "If I'm held

up I'm supposed to use this?"

"Just the first time," Hawkes said. "If you do the job right, you won't

need to use it any more. There won't be any second time."

As it turned out, Alan had no need for the gun, but he carried it within

easy reach whenever he left the apartment. His skill at the game

continued to increase; it was, he saw, just like astrogation, and with

growing confidence he learned to project his moves three and sometimes

four numbers ahead.

On a warm night in mid-July the proprietor of the games hall Alan

frequented most regularly stopped him as he entered.

"You're Donnell, aren't you?"

"That's right. Anything wrong?"

"Nothing much, except that I've been tallying up your take the past two

weeks. Comes to close to three thousand credits, altogether. Which means

you're not welcome around this parlor any more. Nothing personal, son.

You'd better carry this with you next time out."

Alan took the little card the proprietor offered him. It was made of

gray plastic, and imprinted on it in yellow were the letters, CLASS B.

He had been promoted.

_Chapter Thirteen_

Things were not quite so easy in the Class B games parlors. Competition

was rough. Some of the players were, like Alan, sharp newcomers just up

from the bottom of the heap; others were former Class A men who were

sliding down again, but still did well enough to hang on in Class B.

Every day, some of the familiar faces were gone, as one man after

another failed to meet the continuing qualifications for the

intermediary class.

Alan won fairly steadily--and Hawkes, of course, was a consistent winner

on the Class A level. Alan turned his winnings over to the older man,

who then allowed him to draw any cash he might need without question.

The summer rolled on through August--hot and sticky, despite the best

efforts of the local weather-adjustment bureau. The cloud-seeders

provided a cooling rain-shower at about 0100 every night to wash away

the day's grime. Alan was usually coming home at that time, and he would

stand in the empty streets letting the rain pelt down on him, and

enjoying it. Rain was a novelty for him; he had spent so much of his

life aboard the starship that he had had little experience with it. He

was looking forward to the coming of winter, and with it snow.

He hardly ever thought of the _Valhalla_. He disciplined himself to keep

thoughts of the starship out of his mind, for he knew that once he began

regretting his decision there would be no stopping. Life on Earth was

endlessly fascinating; and he was confident that someday soon he would

get a chance to begin tracking down the Cavour hyperdrive.

Hawkes taught him many things--how to wrestle, how to cheat at cards,

how to throw knives. None of the things Alan learned from Hawkes were

proper parts of the education of a virtuous young man--but on Earth,

virtue was a negative accomplishment. You were either quick or dead. And

until he had an opportunity to start work on the hyperdrive, Alan knew

he had better learn how to survive on Earth. Hawkes was a master of

survival techniques; Alan was a good student.

He had his first test on a muggy night early in September. He had spent

his evening at the Lido, a flossy games parlor in the suburb of

Ridgewood, and had come away with better than seven hundred credits--the

second best single night he had ever had. He felt good about things.

Hawkes was working at a parlor far across the city, and so they did not

arrange to meet when the evening was over; instead, they planned to come

home separately. Usually they talked for an hour or two each night

before turning in, Alan reviewing his evening's work and having Hawkes

pick out the weak points in his technique and show him the mistakes he

had made.

Alan reached Hasbrouck about 0030 that evening. There was no moon; and

in Hasbrouck the street-lighting was not as efficient as it was in more

respectable areas of York City. The streets were dark. Alan was

perspiring heavily from the humidity. But the faint hum of the

cloud-seeders' helicopters could be heard; the evening rain was on the

way. He decided to wait outside a while.

The first drops splashed down at 0045. Alan grinned gleefully as the

cool rain washed away the sweat that clung to him; while pedestrians

scurried for cover, he gloried in the downpour.

Darkness lay all around. Alan heard sudden footsteps; a moment later he

felt sharp pressure in the small of his back and a hand gripping his

shoulder.

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