As soon as Gant Nerley's face disappeared from the viewpanel, Dusty
turned to face Barbara. She was standing far to one side, out of range
of the viewpanel, and stifling a giggle. She let it bubble through her
fingers as soon as Dusty caught her eye.
"Funny as hell," he said. "Me--I'm hysterical."
Barbara sobered immediately. "Honest, Dusty. I wasn't laughing at you.
I was laughing with you."
"Why?" he demanded sharply.
"Because you really fooled that bird. Dusty Britton of The Space
Patrol. Yes, I can navigate a ship."
"I'm going to. Want out?"
"I wouldn't miss this for the world. Glad we've got the whole galaxy
for you to make mistakes in."
"Stop making fun," he snapped. "Let's try and think of something
sensible, Barb. Too bad we haven't time to take a run back to the
city."
"What good would that do?"
"Well, you could show 'em that bauble you're wearing and I could try
the menslator out on 'em, and maybe between us we could convince 'em
that there's something more in this tale of mine than wind."
"That's an idea, but it's out."
"I know. But--"
"Dusty, you'll have to carry it to Gant Nerley yourself."
"Carry what?"
Barbara shook her head impatiently. "Think!" she cried. "Dusty, this
license might be rescinded if we can show that Sol has evolved above
the minimum level of acceptability."
"Yes?"
"Then go in there with your head up and let 'em know how we're built."
Dusty waved at the field of instruments on the control position. "Open
my yap and let 'em know how ignorant we are? We should have a couple of
scientists along."
Barbara shook her head. "No," she said slowly. "One of the marks of a
real scientist is that he usually considers that he knows a lot less
than he does. You're better off. You don't know enough to confuse
yourself. Besides, Dusty, you're an actor."
"Um--er--Jeeks! Hang on a mo' will you? I've an idea."
Dusty loped down the stairs to his car and opened the compartment
behind the front seat. It was his emergency kit; it held his Dusty
Britton uniform, the complete regalia of The Space Patrol complete with
Dusty Britton 'Blaster' concealed against the days when Dusty found
himself trapped in public and could not appear out of character.
He changed in the car and went back to the control room.
Barbara took one look at him and nodded slowly. "You're a gaudy sight,"
she said. "But maybe that's what it takes."
Dusty slapped the 'Blaster' at his hip. "I look authentic enough except
for this hunk of hardware," he said. "Hell, it isn't even as useful as
a dress sword."
"Your revolver? Oh--still on my living room floor."
Dusty unbelted the holster. "I shouldn't have to go armed everywhere,
should I?"
"I suppose not."
"All right, then. How do I look?"
* * * * *
Barbara smiled thinly, "Dusty, no one on earth would ever accuse you
of being anything but a Hollywood actor in that get-up. But a man from
halfway across the Galaxy itself might not know about these things. You
might be an Admiral of the Swiss Navy. You're impressive-looking. Just
don't get pompous."
"Just you remember that I'm Dusty Britton of The Space Patrol and don't
giggle when I start dishing it out."
"I won't. After all, I call myself an actress, you know." She looked
nervously at the viewpanel.
"Are you all right?" he demanded.
"Yes. I'm nervous but I'll be all right."
Dusty went over to her and put his hands on her shoulders. "Take a deep
breath," he commanded. She did. "Now let it out slowly." She did that,
too. "Now," he said softly, slipping an arm around her and leading
her to the stairway, "You come down below and relax. Pull yourself
together, Barb. We'll make it--somehow."
"Got any ideas?"
"Not yet. But--"
Above, the voice of Gant Nerley came back. Dusty raced aloft and
apologized for having been absent. Gant was nodding with admiration at
something below the level of the view panel, probably something on the
desk.
Gant looked up after a moment and said, "Dusty Britton, this is really
a remarkable route. Truly fantastic. So well hidden, and yet right
within our grasp all of these centuries! Well, you shall see, Dusty.
And doubtless you will agree."
"Okay," said Dusty, "let's get going."
"Not so fast, young man. I'm waiting for the direction-finding stations
to report so that I can determine where along this prospected route you
lie."
"We're about two-thirds of the way out from the center, I believe,"
offered Dusty.
"That's a rather inaccurate generality. You know where you are and
we know where we are, but we must know where we are with respect
to one another before we can make contact. Now--" Gant's voice
stopped suddenly as something caught his eye above the lens of the
viewpanel, and he looked over Dusty's head, apparently, so intently
that Dusty himself turned to see what Gant was staring at. He saw
only instruments, and realized that Gant was looking at another
panel-section above the one that communicated with Dusty's panel.
"Um," said Gant. "You would appear to lie in what we call 'Sector
G-18, Co-ordinate 307, Galactic Angle 215.86-plus degrees, South
altitude-angle 1.017-minus degrees, Co-frame 9654.' Now, Dusty, in your
terms, where lies the Galactic Center?"
Dusty laughed. The tone of his laugh was half bitter and half a note of
self-disparagement. "Sorry, Gant. We frame our reference from Terra,
naturally."
Dusty breathed a sigh of relief at having boned up on enough science to
play his part convincingly.
"I do not quite understand what you mean," returned Gant.
"We compute stellar positions in latitude from the angle above or below
the equator of Terra, which we call 'Declination' and in longitude by
their rise as the planet rotates, which we call 'Right Ascension'.
Therefore the so-called 'Celestial equator' is a projection of the
Earth's equator upon the sky, and the colures pass from celestial pole
to celestial pole, which are projections of Terra's axis. Now, since
the Earth's equator is tilted with respect to the Earth's orbit, and
the Earth's orbit is tilted with respect to the Galactic Equator, I'll
be darned if I know how to explain in mutual terms. Oh, we assume that
the galactic center is in a region of the sky we call 'Sagittarius' but
that is meaningless."
"I agree. Wait a moment."
* * * * *
Gant turned from the window in Dusty's viewpanel and walked away from
it by several yards. He worked over a complicated keyboard for some
minutes and then returned.
"Dusty," he said, "I think we can handle this as follows. To your left
hand near the top of the control board you will find a key-lever marked
Phanobeacon. Pull it towards you."
Dusty looked, found the key, and pulled. A bright spot of light
appeared on the view panel, high in the left hand corner. "That is the
true position of Marandis," said Gant Nerley. "If you tried to make it
at transgalactic speeds you'd plough into about forty stars and hit
about nineteen gas-clouds. You'd either blow up, or spend the rest of
your life running at safe velocities. However, if you take off and
steer your spacecraft so as to put that beacon spot on the calibration
lines G-705, F-318, you should find the next rift-beacon somewhere near
to the crosshairs of the viewpanel. Got it?"
"I think so."
"Good. Now, for take-off instructions. Ready?"
"Ready."
Gant Nerley began a running patter of instructions. Those favored few
who have ever seen the control room of a spacecraft can possibly grasp
the implications of the problem. One does not step into the pilot's
chair of a complex device such as a galactic cruiser, push a pedal
and then steer any more than a Wall Street Accountant could step into
the cockpit of a six-engine airliner and take off, just like that.
There was the pre-flight checkoff, probably performed by the competent
Marandanian Pilot in a matter of minutes, and quite possibly done with
an automatic reflex action which would permit the accomplished pilot
to daydream about the girl on the next planet meanwhile; only the
appearance of the wrong pilot-lamp response would bring him out of his
automatic response with an abrupt recognition of something awry.
* * * * *
But Dusty was not a pilot, and certainly not a pilot of a Marandanian
Spacecraft. So the pre-flight checkoff took almost an hour. Nearly
ninety-nine percent of the time Dusty was following Gant Nerley's
instructions blindly: Is the pilot lamp registering power source
showing red or green? Is the spacelock indicator showing closed? Turn
the atmosphere control to Internal. Set the autogravity corrector to
Controlled. Co-stator circuits to Regulated; antimagnetic response dial
to zero; space-coordinate servo control to Stellar Display. Planetary
Drive to Automatic Threshold; match the Gravitic Constant to the Power
Delivery. Set the Master Control to Pre-flight Warm-up.
"Now," said Gant Nerley, "take it slow and easy. Take the 'Tee' bar
gently. Find the thumb-buttons and press them both evenly; spread
your knees against the paddles under the control panel slowly and
press the Force pedal with your right foot. Tell me, what is your
trans-atmospheric velocity?"
"It says 416."
"Too high. Press the Compensator pedal with your left foot until the
TAV meter reads 312."
"Now."
"Hold it that way until the Matter Per Cubic Meter indicator drops
below the red line."
"The TAV meter is dropping below 312."
"Good. Let up on the Compensator pedal and depress the Force pedal
more. Keep the TAV meter at 312."
"The Matter Per Cubic Meter indicator is below the red line, Gant."
"Free the Compensator pedal. Push the Force pedal all the way home and
kick it to the right. Now read the Trans-atmospheric velocity meter."
"Dropping rapidly."
"Good. And the MCPM?"
"Dropping rapidly."
"Excellent. Spread the knee-paddles wide and lock them. Have you a
reading yet on the Space Velocity Meter?"
"Just getting off the peg."
"Um--it is a little early. But that's all right. It will arrive in due
time. Keep an eye on the Foreign Body Indicator, Dusty. Any reading?"
"No."
"Good. Don't touch the 'Tee' bar, Dusty. That's the steering mechanism
and it is in neutral. Is there any indication on the viewpanel yet?"
"Not yet."
"Haven't enough velocity yet," said Gant. "But when it appears, it
will look like a star map. Now, the central cross-hair is the point of
aim of your spacecraft. If the star you want lies, say, to the upper
left, move the 'Tee' bar forward and to your left. That will swing the
ship in that direction and you can line up the drive with the target.
Also, since angular position is important when moving in three free
dimensions, twisting the crossbar of the 'Tee' will cause the ship to
rotate on its axis. The map will turn in the direction, apparently, but
it is really the ship turning. That is--"
"I'm beginning to get a presentation now," said Dusty.
"Good. Dim and reddish, isn't it?"
"Yes."
"Fine. Now get this straight and clear: The phanobeacon is the control
beacon for direction of angular curve. In other words, it takes three
points to define the orientation of a plane in space. These three
points are you, the star-beacon or course-marker which you will find
directly, and the main terminal-beacon which is the phanobeacon. You
must drive your ship in the proper plane when making a curve or making
any turn. Follow?"
"Yes," replied Dusty, trying to think it out. He was far from certain
about all this, wondering why it was all necessary. He went over the
instructions in his mind, made no more sense out of it than the first
time, and then decided to accept it without trying to figure out the
reasons. After all, Gant Nerley and his folks ought to know what they
were doing.
"Now," said Gant, after a moment, "In order to orient yourself, you
must line up the Phanobeacon on the point of aim. Take the 'Tee' bar
firmly, one hand on either side of the axle. Find the thumb-buttons on
the handle. Press them all the way in and lock them home with a slight
sidewise pressure towards the center. Got that? Now, lift the 'Tee'
bar straight up until it is high enough to manipulate with ease. Be
careful, don't move it sidewise!"
* * * * *
The last admonition was wasted. Dusty lifted the 'Tee' bar gingerly and
not too evenly. The stars on the viewpanel danced dizzily, swiveled,
and flowed across the plate. The bright phanobeacon spot moved from
the plate along the bottom, danced back in view on a brief curve, and
left again along a flat slant. The 'Tee' bar clicked into place and the
stars stopped dancing with a snap. Dusty moved the 'Tee' bar gently and
the stars flowed upward until the phanobeacon re-appeared.
"Got it," he said shakily. He moved the 'Tee' bar very gently until the
phanobeacon was centered on the screen. Or, rather, almost centered. It
moved in jerky little circles like the sights of a rifle in the hands
of a tyro.
"Fine. You're doing well with strange equipment. Now, on the panel
you will find a switch marked 'Co-ordinates.' It will be set on
'Rectangular' and you must flip it to 'Polar'."
The switch changed the cross-hair pattern of the viewpanel from the
horizontal and vertical calibrations to a circular pattern with only
the main center hairlines remaining. Angle-lines radiated out from the
center, crossing the circles.
"Now, Dusty, inspect the radius-line marked G-705. All the way around.
Do you see a winking star?"
"No."
"Um. I was hoping we could do it the easy way. The sealed course-plan
is not too clear, for which I don't blame Transgalactic. All right.
We'll have to do it the hard way. Move the phanobeacon down until it is
almost on the lower edge of the viewpanel. Now flip the 'Co-ordinates'
switch to the left, leaving it in the bottom position marked 'Polar.'
You'll find that the toggle has an 'H' type pattern of motion, laid
flat-wise."
The polar co-ordinates disappeared completely from the center of the
viewpanel and centered around the phanobeacon spot. They made larger
and larger arcs as the circles approached the top of the panel.
"Now this is going to be tricky. You must twist the 'Tee' bar slowly
and let the ship rotate, but you must also move it so that the
phanobeacon stays near its present off-center position. But before you
do this, let me explain what you are actually doing in space. Picture a
needle-shaped spacecraft with a line along the axis running out before
the ship, marking the line of drive, or direction. At some distance
from the line lies a spot which denotes the phanobeacon. Somewhere out
beyond, there is another spot that must be sighted within the confines
of an angle not greater than the angle made between the point of aim,
or line of drive, and the imaginary line running from the nose of the
ship to the phanobeacon. So you must cause the ship to rotate on a
false axis, making the line of flight describe a cone of revolution
with the phanobeacon on the axis of the cone. Now, go ahead and try."
"Okay." Dusty moved the 'Tee' bar and the stars moved in jaggledy
little scallops along a greater arc. The center of the beacon held the
polar lines, but they moved with the stars and with the beacon. It made
Dusty dizzy and his eyes began to ache. "What am I looking for?" he
asked plaintively.
"Look along the outer circles for a winking st--"
"Got it!"
"Good. Turn the 'Tee' bar to neutral," said Gant. "Return the
'Co-ordinate' switch back to the center of the 'H' pattern. Center the
stellar course beacon on the point of aim."
The winking star flashed at Dusty like a flag. It danced crazily as
he manipulated the 'Tee' bar with all of the thumb-handedness of the
rookie pilot on his first attempt at the controls. There was so much to
do, so many things to handle, so many motions to make. Dusty gripped
the 'Tee' bar tightly, too tightly. When he let go with one hand to
flip a switch or to make an adjustment, the grip of his other hand
moved the bar. It became sweaty and sticky, then it became slippery
and he gripped it even tighter, which made it worse because his fine
control left him as he strove to hold the handles tighter and tighter.
In a jagged line like the trail of a rising smoke, the winking star
proceeded to the center of the viewpanel. There it hung, wabbling
around in tiny circles and occasionally making a brief jerky dart
to one side or the other. Dusty mopped his face and the beacon star
jumped; he grabbed the handle again and the star leaped across the
center and wabbled on the other side of zero-zero.
"Got it," he said in a quavering voice.
"Now rotate the ship until the phanobeacon is on the vertical hairline.
Then flip the switch to 'Rectangular' again."
The stars scalloped around in the viewpanel until the phanobeacon
was on the vertical line. The field leaped a bit as Dusty found the
'Co-ordinates' switch and returned the calibration-presentation to the
horizontal and vertical hairlines.
"Now?" he asked.
"You have a bit of time. Be certain that the star-marker lies firm and
true. Be careful!"
Dusty gripped the handles and tried to steady his shaking hands. Then,
because he had no more complexity of motions to make, he relaxed a bit.
The dancing star-field slowed its mad vibration, which calmed Dusty's
jumping nerves still more.
He leaned back in the pilot's chair slowly, his grip on the 'Tee' bar
lightening and becoming more true. He looked at the beacon star and
knew what Chat, Bren, and Scyth were working toward.
* * * * *
It lay there on the center of his panel like a winking flashlight. Lost
in the star-field, which showed a myriad of points, some dim cloudy
stuff, and a band of milky white, the beacon would have been nothing
without that steady wink ... wink ... wink. He, himself, was lost. He
had not the foggiest notion of where he was, excepting that Mother
Terra must be far behind. Sol, a smallish, yellowish, completely average
dwarf would show nothing to call attention to itself from the distance
of a few light-years. Yes, somewhere back behind him lay Sol and his
planets. But the winking beacon on Dusty's viewpanel was like a banner
waved from a distant shore.
No man is alone so long as a lighthouse flashes its message of safety,
or warns against danger.
Dusty took a deep breath. "Barb!" he called.