CHAPTER III.

THE DOUBLE GAME.

I do not intend to discuss different ways of playing the double game,

such as one man at the net and the other back, &c., because at the

present time there is only one style of game among good players.

Both men should stand a yard or two yards in front of the service-line,

and each near enough to his own side-line to prevent his being passed

on that side. I do not mean that each player should have a spot in the

court where he should stand, for then it would be easy to put the ball

between the two players or outside of either of them.

When waiting for the return of the service, the player on that side

should keep well out to defend his own side-line, and his partner (the

server) should come up near enough to the middle-line to prevent the

ball from passing between them. This principle applies more or less to

all cases where the return is to come from a spot near a side-line.

When the ball is in the middle of the court, each player of the other

side should stand about the middle of his own court, and, as in the

single game, should fall back a little if he expects a lob, and come

forward a little to meet a low ball.

One great difference between the single and double games is that in the

double the court is more fully covered, as there are only eighteen feet

for each player to defend, instead of twenty-seven. The result is that

it is much more difficult to place a ball where it cannot be reached,

and one has to hit harder to kill than in the single game.

It is hard to say just where the server should stand to serve, but it

should not be so near the middle as in the single game, because he has

more space to cover on one side and none on the other. Perhaps the best

place is about the middle of his own half of the base-line, but it is

rather a matter of taste.

His partner should stand on the other side of the court just in front

of the service-line, and near enough to the side-line to make it

impossible for the ball to pass him on that side. There is hardly

anything that discourages a player so much as to see his partner leave

his side-line unprotected.

The server should follow up his service at once, so as to volley the

return. If he serves a fault, let him serve again very slowly and up

in the air, so as to give himself time to get to the service-line and

into position before the return can reach him. If he serves a ball of

medium pace he will probably have to volley while on the run, and the

return may strike the ground in front of him so that he will have to

half-volley.

The striker-out takes the service in about the same position as in the

single game. His partner should stand a little behind the service-line,

and near the middle of his court, so as to have a chance of saving the

ball should the striker-out make a weak return of the service. If the

service is well returned, he should run forward into his place, which

is about a yard in front of the service-line, and near enough to his

own side-line to protect it. If the first service is a fault, he should

go forward at once, as his partner should have no trouble in dealing

with the second service, and he himself needs to be in his own place

for the opponent’s first return.

Where should the return of the service be placed? A fast service

should always be placed across court, because the server’s partner is

standing in front of the striker-out, and has a much better chance

to make a severe volley than the server who is running up. A second

service can be played in several ways. The server has no doubt followed

up his service, and if he has served slowly enough he will be up to

the service-line, and both sides of the court will be covered. Still,

one can often put the ball between the two players so that neither

can get it easily, and I fancy this stroke most for a return of the

second service. You sometimes, of course, get a chance to play down

the side-line, because your opponent on that side has come in too far

toward the middle of the court.

If there seems to be no opening, one may be able to make a slow stroke

that will drop enough to force a half-volley. If such a stroke is

too difficult, the best thing to do is to hit directly at one of the

opponents, for a ball that comes directly at one’s body is seldom as

easy to volley as a ball a little to one side.

You can also try playing to the side of the court so as to force one of

your opponents out to the side-line, and thus make a gap between him

and his partner.

A very pretty stroke off the second service is to play the ball very

slowly directly across the court almost parallel with the net. The

ball should strike just inside the side-line. This can be done only

when the service bounds high and not far back in the court. It is an

essential part of the stroke that it should be made slowly, or the ball

must go out of court. The server has not time to get forward before the

ball touches the ground, and if he returns it at all it will usually be

by a half-volley.

When all four players are in position for volleying, one is often

puzzled where to put the ball, as there seems to be no place left

vacant for it. The same principles apply here as in the return of the

second service, except that the server has had time to place himself.

You must work for an opening by driving one of your opponents out of

place, or you must try to make one of them half-volley, which may give

a chance for a smash, or must simply keep on returning the balls and

trust that a mistake will give you the opportunity to kill which he

cannot make for yourself.

Against weaker players one can well afford to take no risks and wait

for a chance, but against better players this will not prove a winning

game, and it will pay to try to make an opening better than to wait for

one.

A player should try to keep far enough forward to volley before the

ball can drop, for if he is forced to half-volley he is almost sure to

give his opponent a chance to kill.

One can smash more safely in the double game, because the court is

larger. It is also necessary to volley harder to kill than in the

single game, as the court is more fully covered.

Should you make a weak stroke from the back of the court, as, for

instance, a short lob, both you and your partner should fall back to or

behind the base-line and try to save the ball.

The great difficulty of the double game is to divide the play properly

between the two partners. The question is not of letting each one play

the same number of balls, but simply of allowing each to take those

which he can play to the greatest advantage.

With both men in position for volleying, each player of course takes

the balls on his own side; the trouble is simply about those between

them. The simplest rule and the best is to let the partner who

played the last ball play the next. He knows best where the return

will probably come, and his eye is in for it. I fully believe in the

teaching of the Champion, that a player should be allowed to finish

a rest if he can. That does not mean that he is to rush all over the

court, but that he is to take all the doubtful balls. A player feels

the wisdom of this rule when he has been watching his partner play

several strokes in succession, and is suddenly called on to take a fast

volley himself. He does not know where nor when it is coming nearly as

well as if he had played the ball before it.

This shows us another principle of double play. Keep hammering at

one man, if he is at a disadvantage, as thus you can probably gain

something with each stroke. If, however, he is on equal terms with you,

after he has played several strokes hit hard at his partner, who is

often unprepared.

It is well to have some understanding between the two partners as to

which shall take doubtful balls, where the principle before explained

does not apply. If one player is better than his partner it is right

to allow him to play all such balls.

If the sun is across the court, one player can see such balls much more

clearly than the other, and this should be recognised and arranged for

beforehand.

The two players are seldom at the same distance from the net, and if

there is a chance to smash a ball the more forward player should take

it, if the ball comes near him. With high balls, the player to whom

they come forehanded is usually the one who should take them, and that,

of course, is the one on the left side.

On the other hand, with low diagonal strokes, it is best to let the

player towards whom the ball is crossing the court, play it. It is

usually within the other player’s reach, but he will probably find it

a difficult stroke, and will gain nothing by taking it himself. For

instance, if the service is returned from the right court into the

right court on the other side, the left-hand player can usually reach

and return it, but he will do better to leave it for his partner who is

coming forward to meet it. Cases of this kind occur constantly and lead

to a great deal of trouble.

This brings me to the practice called “Poaching,” _i.e._, taking balls

that should be played by one’s partner.

You may often see a ball which you feel sure that you can play better

than your partner, although it is not on your own side of the court. My

advice would always be—“Don’t touch such a ball!” To reach it you must

go across the court, and your own side is left unprotected, so that if

you fail to kill the ball you probably lose the rest. Moreover, if your

partner is as good a player as yourself, he ought to be left to play

the ball; if he is not good, it is a mistake to let him see that you

do not trust him. It will cost you more strokes than you will gain by

taking his balls.

The only time that it seems right to me to cross is when there has been

a very weak return made, and you feel sure that you can kill the ball,

and at the same time feel sure that your partner is too far back to

reach it in time to do the same thing.

With this exception, never go in front of your partner; it destroys his

confidence, and he never knows when he will be called upon to play.

There are a great many balls between the two players which one of

them can certainly play better than the other, and yet the wrong one

will often take them. In such cases it is simply a mistake; it is not

poaching in the real sense of the word. One often takes such balls

instinctively, and often, too, one is a bit farther forward than one’s

partner, and cannot tell if it is safe to leave the balls to him.

There is certainly a lot of poaching done, and a sufficient reason for

avoiding it is that it really does not pay.

On the other hand there is a lot of nonsense talked about poaching,

where it is simply jealousy between the two players.

When a player cannot forgive his partner for taking a ball that he

should have left to him, especially where it is simply a mistake of

judgment, he is not himself a fit partner to play with.

Another great mistake is to find fault with your partner’s play.

It never does any good, and it either makes him lose his temper or

discourages him. If he misses an easy stroke, remember that you might

have done the same, and if he makes a good one give him the credit of

it.

If your partner is going to play a stroke, keep away a little and give

him room. If he hears you coming up behind he may think that you mean

to take the ball, and, in any case, hearing you so near may take off

his attention.

Be careful to play up as well as you can all through a double match.

You may be able to pull yourself together after some slack play, but

you may have got your partner so discouraged that he cannot play at

all, so that you will lose the match and it will be nobody’s fault but

your own.

This applies also in cases where your partner lacks endurance. Remember

that he may be of little assistance to you at the end of a long match,

and you should never by any carelessness of your own, give your

opponents a chance to prolong the game.

Lawn-tennis · 第 3 / 9 章