F--Before overtaking a rider, it is well to give some sort of a

warning. When alone, a short cough will generally suffice. In

company-riding, a word to your companion will attract the necessary

attention. The mere sound of a human voice is often all that is

wanted to prevent a horse from starting at the sudden passage of the

noiseless machine.

G--If a horse on meeting a bicycle, shows signs of restiveness, the

leader should order a dismount at his discretion (even if he himself

has passed the horse), and should invariably do so on any signal or

request from the driver or horseman.

H--In company-riding, the leader, on passing any one (whether

driving, riding or walking,) should announce that _others_ are

following close after, and the rear man should in the same way

signify that all have passed.

I--Inattention to these and other rules and courtesies of the road

will cause annoyance to the public, and create prejudice against

bicycling.

SIGNALS.

SEC. 8.--The following signals will be used when on a run in company,

to preserve order and insure against accident:

_Fall in_--One long whistle.

_Mount_--One short whistle.

_Dismount and Halt_--Two short whistles.

_Dismount and Walk_--Two long whistles.

_Form Twos_--Two short whistles three times.

_Form Single File_--Three short well separated whistles.

_Extend Line_--One short and one long whistle three times.

_Close Up Line_--One long and one short whistle three times.

_Quicken Speed_--Three short whistles three times.

_Slacken Speed_--One long whistle.

_Ride at Ease_--Two short and one long whistle three times.

_Danger_--Look out when signaled from front to rear--six or more

short whistles; accident when signaled from rear to front--six or

more short whistles.

RULES FOR ATHLETIC MEETINGS.

To make this work as complete as possible, we have resolved to insert

the best models of rules for athletic meetings of all kinds, founded

on those of the N. Y. Athletic Club. This association is the largest

in the country and has always been successful in its meetings, which

have passed off without a single fiasco on record. Its rules can

therefore hardly be unworthy of imitation and have in fact been the

model for those of all successful athletic clubs.

These rules we therefore print below. They cover, as will be seen,

all sorts of athletic sports which do not need other description.

American Athletic Rules.

MEETINGS.

_Officers._--The officers of an athletic meeting shall be: One clerk

of the course, with assistants, if necessary; one starter; one

judge of walking, with assistants, if necessary; one scorer, with

assistants, if necessary; three timekeepers; three judges at the

finish; three measurers; one referee.

_Clerk of the Course._--He shall record the name of each competitor

who shall report to him; shall give him his number for each game in

which he is entered, and notify him, five minutes before the start,

of every event in which he is engaged. The assistants shall do such

portions of his work as he may assign to them.

_Starter._--He shall have entire control of competitors at their

marks; shall strictly enforce Law 3, and shall be the sole judge of

fact as to whether or no any man has gone over his mark. His decision

in such cases shall be final and without appeal.

_Judge of Walking._--He shall have entire control of competitors

during the race; shall strictly enforce Law 8, and his decision as

to unfair walking shall be final and without appeal. The assistants

shall do such portion of his work as he may assign to them.

_Scorer._--He shall record the laps made by each competitor, and call

them aloud when tallied, for the information of the contestants. He

shall record the order of finishing and the times of the competitors

in walking and running races. The assistants shall do such portions

of his work as he may assign to them.

_Timekeepers._--Each of the three timekeepers shall time every event,

and in case of disagreement the average of the three shall be the

official time. Time to be taken from the flash of the pistol.

_Judges at the Finish._--Two shall stand at one end of the tape, and

the third at the other. One shall take the winner, another the second

man, and the other the third man; they shall also note the distances

between the first three as they finish. In case of disagreement the

majority shall decide. Their decisions as to the order in which the

men finish shall be final and without appeal.

_Measurers._--They shall measure and record each trial of each

competitor in all games whose record is one of distance or hight.

Their decision as to the performance of each man shall be final and

without appeal.

_Referee._--He shall, when appealed to, decide all questions whose

settlement is not provided for in these rules, and his decision shall

be final and without appeal.

_Competitors._--Immediately on arriving at the grounds each

competitor shall report to the clerk of the course, and receive his

number for the game in which he is entered. He shall inform himself

of the times at which he must compete, and will report promptly at

the start, without waiting to be notified. No competitor allowed to

start without his proper number.

_Inner Grounds._--No person whatsoever allowed inside the track

except the officials and properly accredited representatives of the

press. The authorized persons will wear a badge, and intruders will

be promptly ejected. Competitors not engaged in the game actually

taking place will not be allowed inside or upon the track.

LAWS.

1. _Attendants._--No attendants shall accompany a competitor on the

scratch or in the race.

2. _Starting Signals._--All races (except time handicaps) shall be

started by report of pistol fired behind the competitors. A miss

fire shall be no start. There shall be no recall after the pistol is

fired. Time handicaps shall be started by the word "Go."

3. _Starting._--When the starter receives a signal from the judges

at the finish that everything is in readiness he shall direct the

competitors to get on their marks. Any competitor starting before the

signal shall be put back one yard, for the second offense two yards,

and for the third shall be disqualified. He shall be held to have

started when any portion of his body touches the ground in front of

his mark. Stations count from the inside.

4. _Keeping Proper Course._--In all races on a straight track, each

competitor shall keep his own position on the course from start to

finish.

5. _Change of Course._--In all races on other than a straight track,

a competitor may change toward the inside whenever he is two steps

ahead of the man whose path he crosses.

6. _Fouling._--Any competitor shall be disqualified for willfully

jostling, running across, or in any way impeding another.

7. _Finish._--A thread shall be stretched across the track at the

finish, four feet above the ground. It shall not be held by the

judges, but be fastened to the finish posts on either side, so that

it may always be at right angles to the course and parallel to the

ground. The finish line is not this thread, but the line on the

ground drawn across the track from post to post and the thread is

intended merely to assist the judges in their decision. The men shall

be placed in the order in which they cross the finish line.

8. _Walking._--The judge shall caution for any unfair walking, and

the third caution shall disqualify the offender. On the last lap an

unfair walker shall be disqualified without previous caution.

9. _Hurdles._--The regular hurdle race shall be 120 yards, over 10

hurdles, each 3ft. 6in. high. The first hurdle shall be placed 15

yards from the scratch, and there shall be 10 yards between each

hurdle. There may be (by special announcement) hurdle races of

different distances and with different number and length of hurdles.

10. _Jumping._--No weights or artificial aid will be allowed in any

jumping contest except by special agreement or announcement. When

weights are allowed there shall be no restriction as to size, shape,

or material.

11. _Running High Jump._--The hight of the bar at starting and at

each successive elevation, shall be determined by a majority of the

qualified competitors. In case of a tie the referee shall decide.

Three tries allowed at each hight. Each competitor shall make one

attempt in the order of his name on the programme; then those that

have failed, if any, shall have a second trial in regular order,

and those failing on this trial shall then take their final trial.

Displacing the bar and nothing else, counts as a "try." A competitor

may omit his trials at any hight, but if he fails at the next hight

he shall not be allowed to go back and try the hight which he omitted.

12. _Pole-Leaping._--The rules for this game shall be the same as

those of the running high jump.

13. _Hitch-and-Kick._--The competitors are allowed unlimited run,

but must spring, kick, alight, and hop twice with the same foot. The

hight of the object at starting and at each successive elevation,

shall be determined by a majority of the qualified competitors. In

case of a tie the referee shall decide. Three tries allowed at each

hight. Each competitor shall make one attempt in the order of his

name on the programme; then those who have failed, if any, shall have

a second trial in regular order, and those failing on this trial

shall then take their final trial. Hitting the object, and nothing

else, counts as a kick, and kicking higher than the object without

hitting it is not a kick. Springing from the ground counts as a try.

A competitor may omit his trials at any hight, but if he fail at the

next hight he shall not be allowed to go back and try the hight which

he omitted.

14. _Standing High Jump._--The competitors may stand as they please,

but must jump from the first spring. The hight of the bar at starting

and at each successive elevation, shall be determined by a majority

of the qualified competitors. In case of a tie the referee shall

decide. Three tries allowed at each hight. Each competitor shall make

one attempt in the order of his name on the programme; then those

who have failed, if any, shall have a second trial in regular order,

and those failing on this trial shall then take their final trial.

Displacing the bar and nothing else, counts as a "try." A competitor

may omit his trials at any hight, but if he fail at the next hight he

shall not be allowed to go back and try the hight which he omitted.

15. _Running Wide Jump._--The competitors shall have unlimited run,

but must take off behind the scratch. Stepping any part of the foot

over the scratch in an attempt shall be "no jump," but shall count as

a "try." Each competitor allowed three trials, and the best three men

have three more trials each. Each competitor shall be credited with

the best of all his jumps. The measurement shall be from the scratch

line in front of the jumper's feet to the nearest break of the ground

made by any part of his person. The same rules govern running hop

step and jump, and all similar games.

16. _Standing Wide Jump._--Competitors must jump from the first

spring. Stepping any part of the foot over the scratch in an attempt

shall be "no jump," but shall count as a "try." Each competitor

allowed three trials, and the best three men have three more trials

each. Each competitor shall be credited with the best of all his

jumps. The measurement shall be from the scratch line in front of the

jumper's feet to the nearest break of the ground made by any part of

his person. The same rules govern standing three jumps, standing hop,

step and jump, and all similar games.

17. _Putting the Shot._--The shot shall be a solid iron sphere

weighing 16 lbs. It shall be put from the shoulder with one hand,

from between two parallel lines, 7 ft. apart. Touching the ground

outside either line with any part of person, before the shot alights,

shall make the attempt "no put," which counts as a "try." Each

competitor allowed three trials, and the best three men have three

more trials each. Each competitor shall be credited with the best

of all his puts. The measurement shall be from the nearest break of

the ground made by the ball, perpendicularly to the scratch line,

extended, if necessary, to meet this perpendicular.

18. _Throwing the Hammer._--The hammer-head shall be a solid iron

sphere, weighing 16 lbs., the handle shall be of hickory wood, and

the length of hammer and handle, over all, shall be 3 ft, 6 in.

The competitor shall stand at and behind the scratch, facing as he

pleases, and throw with either or both hands. Touching the ground

in front of the scratch with any portion of the person, before the

hammer alights, shall make the attempt "no throw," which counts as

a "try." Letting go of the hammer in an attempt counts as a "try."

Each competitor allowed three trials, and the best three men have

three more trials each. Each competitor shall be credited with the

best of all his throws. If the head strike first the measurement

shall be from the nearest break of the ground made by it. If the

handle strikes first, one length of the hammer shall be allowed from

the mark made by the end of the handle toward the mark made by the

head of the hammer, and the measurement shall be from this point.

The measurement shall be to the scratch line half-way between the

thrower's feet.

19. _Throwing the Hammer with a Run._--The hammer-head shall be a

solid iron sphere, weighing 16 lbs., the handle shall be of hickory

wood, and the length of hammer and handle over all shall be 3 ft.

6 in. Unlimited run is allowed, and the competitor may deliver the

hammer as he pleases. Letting go of the hammer in an attempt counts

as "a try." Each competitor allowed three trials, and the best three

men have three more trials each. Each competitor shall be credited

with the best of all his throws. If the head strikes first, the

measurement shall be from the nearest break of the ground made by

it. If the handle strikes first, one length of the hammer shall be

allowed from the mark made by the end of the handle, toward the mark

made by the head of the hammer, and the measurement shall be from

this point. The measurement shall be to the nearest footprint at the

delivery. The footprints of the competitors shall be effaced after

each throw.

20. _Throwing Fifty-six Pound Weight._--This shall be of solid iron,

and any shape of weight and handle is allowed, provided the whole

weighs 56 lbs. The competitor will stand at and behind the scratch,

facing as he pleases, grasping the weight by the handle, and shall

throw it with one hand. Touching the ground in front of the scratch

with any portion of the person, before the weight alights, shall

make the attempt "no throw," which counts as "a try." Letting go of

the weight in an attempt shall count as "a try." Each competitor

allowed three trials, and the best three men have three more trials

each. Each competitor shall be credited with the best of all his

throws. The measurement shall be from the scratch line (in front of

the thrower's left foot), to the nearest break of the ground made by

the weight, exclusive of handle.

21. _Tossing the Caber._--The length of the caber to be 16 ft., the

diameter at the thick end not more than 8 in., and at the small end

not more than 4 in. The caber must be held by the small end, and

tossed over so that the small end shall fall and remain beyond the

butt. The competitors shall have unlimited run, but must take off

behind the scratch. Stepping any part of the foot over the scratch

in an attempt shall be "no toss," but shall count as "a try." Each

competitor allowed three trials, and the best three men have three

more trials each. Each competitor shall be credited with the best of

all his tosses. The measurement shall be from the small end of the

caber perpendicularly to the scratch line, extended, if necessary, to

meet this perpendicular.

22. _Throwing the Ball_ (_Lacrosse_, _Cricket_, _or Base-ball_).--The

lacrosse ball shall be thrown from the lacrosse, the cricket and

base-ball from the hand. The competitors shall have unlimited run,

but must take off behind the scratch. Touching the ground in front of

the scratch-line with any part of the person before the ball alights,

shall make the attempt "no throw," which shall count as "a try." Each

competitor allowed three trials, and the best three men have three

more trials each. Each competitor shall be credited with the best of

all his throws. To facilitate the measurement, a line shall be drawn

parallel to and 300 ft. in front of the scratch-line. The measurement

shall be from the nearest break of the ground made by the ball,

perpendicularly to the measuring line, extended, if necessary, to

meet this perpendicular.

23. _Tug-of-War._--In tug-of-war the following rules will be

observed: (1.) The side creases to be 12 ft. from the center crease.

(2.) The mark on the rope to be over the center crease when the word

"heave" is given, and the team hauling that mark over the crease on

its own side to be the winners. (3.) No footing holes to be made

before the start. (4.) The contestants to wear socks, slippers,

boots or shoes without spikes. (5.) The rope to be 1 1-2 in. in

diameter. (6.) Immediately before the contest the captains of all

the contesting teams shall draw their numbers. (7.) Not less than

five minutes shall be allowed each team between heats. (8.) Captains

shall toss for choice of sides before each pull. But if the same two

teams pull more than once during the day, they shall change ends at

each successive pull. (9.) With two teams, they shall pull best 2 in

3. With three teams, one and two shall pull, then two and three, and

three and one. With four teams, one and two shall pull, then three

and four, and the winners pull the final. With five teams, first

round, one and two, three and four, five has a bye; second round,

winner of first heat pulls with five, and the winner of this heat

pulls the final with the winner of second heat of first round. With

six teams, first round, one and two, three and four, five and six;

second round, winner of first and second heats. Winner of this heat

pulls the final with winner of third heat, first round. Where more

than six teams are entered, the arrangement of trials shall be on the

same principle as in the above examples.

24. _Bicycling._--When ordered into position for a start the men

shall mount their machines, and one assistant for each competitor

will hold his machine with its front wheel at the mark; at the

starting signal the attendants are allowed to push the machine

forward but not to follow it up. Riders must pass each other on the

outside, and be a clear length of the bicycle in front before taking

the inside; the inside man must allow room on the outside for other

competitors to pass. Any competitor infringing this rule will be

disqualified. In a race without using the handles, competitors must

ride with the arms folded, or the hands and arms otherwise kept quite

off the machine. Any competitor touching any part of his machine with

his hands or arms will be disqualified. The Laws of Athletes govern

all points not above specified.

In case there are any of our readers who think the above rules too

long and complicated, we recommend for their use the much simpler and

almost equally comprehensive English rules which follow.

English Athletic Rules.

1. No attendant to accompany a competitor on the scratch or in the

race.

2. Any competitor starting before the word, to be put back one yard,

at the discretion of the starter. On a repetition of the offense, to

be disqualified.

3. All races to start by report of pistol.

4. In hurdle-races each competitor to keep his own hurdles throughout

the race.

5. In sprint racing each runner to keep his own course.

6. Jostling, running across, or willfully obstructing another, so

as to impede his progress, to disqualify the offender from further

competitions.

7. All cases of dispute to be referred to the committee of management

at the time.

8. The decision of the judges in all competitions to be final.

9. In pole leaping and high jumping, three tries allowed at each

hight. The hight at each successive elevation to be determined by the

majority of the competitors. Displacing the bar only to count as a

try.

10. In broad jumping and weight putting, three tries allowed. In

hammer throwing, two tries allowed. The three best competitors of

the first trials to be allowed three more tries each for the final.

The furthest throw of the five attempts, and put or jump of the six

attempts, to win.

11. In hammer throwing and weight putting, the length of the run to

be limited to 7ft. The weight to be delivered from the shoulder.

12. In broad jumping and weight putting, crossing the scratch-line

in the attempt to count as "no try," and in hammer throwing as "no

throw."

13. "No tries" and "no throws" count as tries.

14. The weight of the hammer and weight to be 16lbs. each.

15. The length from end of the handle of the hammer to the bottom of

the sphere to be 3ft. 6in. over all.

16. No put or throw to count if the weight or hammer be delivered or

followed with any part of the body touching the ground over the mark.

All puts and throws to be measured from the edge of the pitch nearest

the scratch-line to the scratch-line, and at right angles with the

same.

17. In hurdle races, the hight of the hurdles when fixed to be 3ft.

6in., measured perpendicularly from the ground to the top bar.

HARE AND HOUNDS.

Inasmuch as this game has become a popular pastime in America we

have thought it best to make our handbook complete by giving a short

account of the sport and its success in this country.

Hare and Hounds is an old pastime of English schools, and it is

essentially a healthy game, good for boys and young men. It requires

only one thing, plenty of good runners; and all young fellows are

fond of running. Two of the fleetest of the club are chosen for

"Hares" and provided with a sack full of scraps of paper for "scent."

The rest of the club are "Hounds." The Hares are allowed ten or

fifteen minutes' start, and set off across the country, dropping

scraps as they go, throwing a handful behind them every hundred feet

and scattering gradually. It is their object to get out of sight as

soon as possible. The Hounds are put on the trail at the sound of a

horn, and have to catch the Hares if they can. This is the whole of

the game.

The first Hare and Hounds Club in America was organized in 1878

in Westchester county, New York, and held its first meeting on

Thanksgiving Day of that year.

The idea of the club originated in a conversation on the Harlem

boat, and the members were carefully chosen. The officers elected

for 1878-9 were: President, J. J. Brady; First Vice-President, W.

W. White; Second Vice-President, E. Nelson; Secretary, G. Heilwig;

Assistant Secretary, G. Dolde; Treasurer, F. N. Lord; Executive

Committee, L. A. Berte, W. S. Vosburgh, W. C. Hamilton, W. I.

K. Kendrick, and J. B. Haviland; Field-Captain, W. S. Vosburgh;

Lieutenants, F. H. Banham and W. Smythe.

The field-captain of the club is also called the "pace-maker;" and

he and the lieutenants--who are denominated "whippers in"--keep the

Hounds together and prevent the pack from straggling. The "Hounds"

must follow the "scent" and are not allowed to cut off corners after

the "Hares."

Since the organization of this club several others have been started,

but the Westchester club continues to be the most successful, holding

meetings on all holidays when the mud is not too heavy for good

running.

As practiced, Hare and Hounds clubs generally have a uniform suitable

for running. That of the Westchester club is a scarlet jacket, black

knee-breeches or Knickerbockers and black cap. This is a good running

dress and should be followed in its general features, though any

colors are admissible. Knee-breeches are preferable to trowsers on

every account, as they do not cramp the knee in running.

[Illustration: HARE AND HOUNDS.]

The latest improvement in the game is the introduction of two colors

in the paper thrown for scent. The Hares drop white paper when they

go out, and red paper on the return home.

The game is an excellent one for young men and boys, and can be

followed anywhere, with or without uniforms. The less frippery they

indulge in the more will Americans like the sport.

Handbook of Summer Athletic Sports Comprising: Walking, Running, Jumping, Hare and Hounds, Bicycling, Archery, Etc. · 第 4 / 5 段