CHAPTER 11. MOVEMENT TO AND RETURN FROM THE OBJECTIVE AREA

This chapter provides guidance to patrol leaders for

movement to and return from the objective area. Action

in the objective area depends on whether the patrol is

assigned a reconnaissance mission, combat mission or

security mission. Chapters 12 and 13 provide detailed

guidance on these types of missions.

11001. PASSAGE OF LINES

A passage of lines is an operation in which a force moves forward or

rearward through another force’s combat positions with the intention

of moving into or out of contact with the enemy. (JP 1-02)

During the initial preparation for the patrol, the patrol leader

selects a patrol assembly area and reconnoiters the area of passage

designated by the commander. In coordination with the unit commander

responsible for the area of passage, the patrol leader identifies

gaps or lanes in minefields and wire obstacles and locates local

security elements through which the patrol will pass. The patrol

leader also checks the route from the patrol assembly area to the

passage point or contact point where the patrol will depart friendly

lines. If possible, both the route to the passage point and the route

through the frontlines should be concealed from the enemy’s view.

The patrol leader also reconnoiters the area for return passage

of lines and coordinates with the unit commander responsible for

the area of passage for passage points and lanes as necessary. The

patrol leader observes these points from the direction that the

patrol will use upon return to friendly lines, if possible, to aid in

recognition upon return. The patrol leader provides the forward unit

with information about the size of the patrol, general route, and

expected time of return. The manner of challenge and recognition of

the returning patrol should be coordinated in detail.

Upon return to friendly forward local security squads and/or

frontlines, the patrol leader leaves the patrol in a covered position

and moves forward with a radio operator and at least one Marine for

security to make contact with the friendly unit in the manner agreed.

After contact is made and recognized, the patrol leader rejoins the

patrol and takes them to the passage point, personally checking in

each member.

11002. ORGANIZATION FOR MOVEMENT

The patrol’s task organization establishes the elements and teams

needed to accomplish the mission in the objective area and to and

from the objective. The patrol leader determines the formation(s) in

which the patrol moves to the objective area.

Formations

The proper use of patrol formations is critical to the patrol’s

success. The squad and fire team formations described in FMFM 6-5

(proposed MCWP 3-11.2), _Marine Rifle Squad_, also apply to infantry

patrolling formations. Because the movement of the patrol must be

concealed from the enemy, the patrol normally moves through terrain

that provides concealment. Control of the patrol in this type of

terrain is difficult; thus the column formation, which is easily

controlled, is normally used. However, as various types of terrain

are encountered, the patrol leader uses the same considerations

in determining the appropriate formation used in other infantry

operations.

The standard squad and fire team formations are adaptable to a

patrol. The patrol may change formations en route to match the

situation and terrain. The patrol leader may have to sacrifice some

control for better dispersion or give up some speed for greater

stealth and more security. Other considerations include--

• Visibility, weather, terrain, and vegetation will influence

dispersion and control of individuals and units. These factors

may also affect the enemy; if visibility is good for the patrol,

it is also good for the enemy. Two pieces of luminous tape worn

on the back of the collar will aid in control and movement on

dark nights. The collar is turned down when near the enemy. The

tape can also be worn on the back of the cap, but should be

covered or removed when near the enemy.

• Preserving the integrity of fire units (fire teams and, if

attached, machine gun teams) is of primary importance. If team

members are detached from a machine-gun team, the unit integrity

is lost and effectiveness is reduced. The patrol leader must

also position fire units so as not to mask their fires.

• All-around defense of the patrol must not be sacrificed under

any circumstances. The conventional squad and platoon formations

provide adequate firepower in any direction required. When

attachments are made to the patrol, the attachments are

positioned within the formation to enhance the firepower of the

patrol. If a fire unit, such as a machine gun team or squad, is

attached, it is incorporated into the all-around defense of the

patrol by modifying the conventional formation (see fig. 11-1).

It is permissible to employ machine gun teams individually

during movement. However, assault rocket squads and teams should

be employed primarily as rifle fire units for movement. Firing

the SMAW or AT-4 from within a patrol formation can present a

serious back-blast danger to patrol members and should only be

fired on the patrol leader’s direction.

• Time allotted for mission accomplishment is also a major

consideration. In selecting the formations, the patrol leader

must consider the speed of the movement required to meet the

time constraints (if any) imposed on the patrol. If required to

meet a time schedule, a formation that permits rapid movement

should be used. Speed, however, must never be permitted to force

the patrol leader to make rash tactical decisions.

Exercise of Control

The patrol leader is positioned for best control over the patrol.

The assistant patrol leader moves at or near the rear of the patrol.

Other subordinate leaders move with their elements. All patrol

members assist by staying alert and passing on signals and orders. A

signal to halt may be given by any patrol member, but the signal to

resume movement is given only by the patrol leader.

Arm-and-hand signals are the primary means of communication within

a patrol and should be used exclusively when near the enemy. All

members must know the standard infantry signals (refer to FMFM 6-5),

as well as any special signals required, and be alert to receive and

pass them to other members.

The patrol leader should speak just loudly enough to be heard. At

night, or when close to the enemy, the patrol leader halts the patrol

and has subordinate leaders come forward. They speak in a low voice

and then pass the information to their subordinates by moving from

member to member.

[Illustration:

Figure 11-1. Squad Patrol with Attached Mortar Forward Observer

Team and Machine Gun Squad.]

Radios provide a means of positive control within a large patrol;

however, radios should be used only when arm-and-hand signals or

face-to-face contact between the patrol leader and subordinate

leaders is impractical. When close to the enemy, words are spoken

into the microphone with hands cupped over it in a low voice.

Other sound signals may be used if the patrol leader is sure they

serve the purpose intended. Planned sound signals are rehearsed

before starting on the patrol. Sound signals used must be simple,

natural sounds that are few in number and easily understood. Bird and

animal calls are seldom satisfactory.

Infrared equipment, such as the sniper scope and infrared filters for

the flashlight, may be used as means of sending and receiving signals

and maintaining control at night.

Luminous tape may be used to assist in control at night. Small strips

on the back of the cap or collar of patrol members aid in keeping

visual contact with the front member. However, the luminous tape must

be covered when near the enemy.

An important aspect of control is accounting of personnel, especially

after crossing danger areas, enemy contacts, halts, and exiting and

re-entering friendly lines. The patrol leader may arrange for the

last member to send up the count automatically after crossing danger

areas, enemy contact, and halts. In large patrols or when moving in

a formation other than a column, subordinate leaders check members

and report the count to the patrol leader by the quickest method

appropriate to the circumstances.

Navigation

One or more members are assigned as navigators for the patrol. Their

function is to assist the patrol leader in maintaining direction by

the use of the compass.

The patrol leader assigns at least two members as pacers to keep

track of the distance from point to point. The average of their count

is used to approximate the distance traveled. Pacers are separated

so they do not influence each other’s count. Pacers must know how to

convert their own paces to meters.

The route is divided into increments, with each increment starting

at a recognizable point on the ground. The pacers begin their counts

from zero at the beginning of each leg. This makes the pace count

easier to keep and checks for accuracy.

The pace count is sent forward when the patrol leader turns to the

member behind and in a low voice says, “send up the pace” or uses

the arm-and-hand signal of tapping his boot. This signal is passed

to both pacers, who in turn send up the pace count in meters; for

example, “two-hundred” or “one-seven-five.”

Patrol members must understand that the counts of both pacers are

sent forward. The patrol leader must know the counts of both men in

order to check them.

Security

The patrol is dispersed consistent with control, visibility, cover,

and concealment. Scouts are employed to the front, flanks, and rear

of the patrol to provide security. For the patrol members traveling

in the main body of the patrol, areas of responsibility are assigned

to the front, flanks, and rear. Scouts are the eyes and ears of the

patrol leader. They move when and where directed by the patrol leader

and maintain contact with the patrol leader at all times, except when

momentarily obscured by vegetation or other terrain features.

_Front_

Small patrols (squad size) may employ from one scout up to a fire

team as the point, depending on the enemy situation, terrain, and

route being followed by the patrol. Normally, squad-size patrols

will use two scouts as the point. The point is responsible for

investigating the route of advance immediately to the front of the

patrol.

The point moves as far ahead of the patrol as visibility and terrain

permit. When visibility is good, the point may precede the main body

by as much as 100 meters. The point travels right and left ahead of

the patrol, searching the area over which the patrol will pass.

The point maintains direction by knowledge of the general route to be

followed and visual contact with the patrol leader. The patrol leader

or the navigator ensures that the point is proceeding correctly.

The point, which stays far enough ahead of the patrol to provide

security, is not a trail breaker for the patrol. If the point loses

contact with the patrol, the point waits for the main body to catch

up or moves rearward if contact is not quickly regained.

One of the navigators may be positioned with the point. One or more

members works as the point while the other is the navigator.

_Flank_

Flank security for a patrol of squad size or less may be provided by

using one or two members on either flank. If two scouts are assigned

to a flank, one is positioned to observe the patrol leader and the

other works farther out from the patrol. The scout who must observe

the patrol leader remains within a maximum distance of 100 meters.

The scout farther out remains in sight of the inside scout but

normally does not move more than 20 or 25 meters away and remains

prepared to relieve flank security regularly. Moving through dense

woods or jungle may render the use of flank security impractical

because of reduced visibility. In such cases, it moves with the

patrol itself, but maintains observation to its assigned flanks.

_Rear_

A small patrol normally has only one rifleman assigned as rear

security. An interval between the member assigned as rear security

and the last Marine of the patrol is maintained at the limit of

visibility, up to 50 meters. This member maintains rear security for

the patrol by constantly observing to the rear.

Halting

Speed of movement is slower at night than in day patrols and reduces

the danger of a Marine becoming separated from the patrol. The patrol

occasionally halts to observe and listen for enemy activity; this

is called a security halt. Upon signal, when reaching a danger area

and periodically throughout movement en route, every member freezes

in place, remains quiet, observes, and listens. It may be necessary

to call a security halt just after departing friendly areas and just

before entering friendly areas.

The patrol may halt briefly to send a message, eat, rest, check

direction, or make a reconnaissance. The area selected should provide

adequate concealment and cover, as well as favor the defense.

All-round security is established and the patrol leader ensures all

members move out when the patrol resumes movement. (For extended

halts, see paragraph 11005.)

Infiltration

The disposition of enemy forces may sometimes prevent a patrol from

entering the enemy occupied area as a unit; however, pairs of scouts

or fire teams may slip through without being discovered. (Refer to

FMFM 6-5 for infiltration techniques and procedures).

11003. CONTROL MEASURES FOR MOVEMENT

Checkpoints

A checkpoint is a predetermined point on the surface of the Earth

used as a means of controlling movement, a registration target for

fire adjustment or reference for location (JP 1-02). Checkpoints

are a means of control between the parent unit and the patrol.

These locations are decided upon and coordinated before the patrol

leaves, so that both the patrol members and parent unit will know

the patrol’s location when it reports in. The parent unit can follow

the progress of the patrol without transmitting coordinates over the

radio that the enemy could monitor.

Rally Points

A rally point is an easily identifiable point on the ground where

units can reassemble and reorganize if they become dispersed (MCRP

5-12C). It should provide cover and concealment, be defensible for at

least a short time, and be easily recognized and known to all patrol

members. All rally points are considered and identified as tentative

rally points until they are occupied, found to be suitable, and

designated as rally points by the patrol leader.

_Initial Rally Point_

The initial rally point is within friendly lines where the patrol

can rally if it becomes separated before departing the friendly area

or before reaching the first en route rally point. It may be the

assembly area where the patrol waits while the patrol leader contacts

the last friendly position through which the patrol will pass. The

location of the initial rally point must be coordinated with the

forward unit commander.

_En route Rally Points_

En route rally points are between the initial rally point and the

objective rally point; and from the objective rally point back to the

point where the patrol reenters friendly lines. They are determined

as the patrol passes through a likely area that is suitable for a

rally point.

_Objective Rally Point_

The objective rally point is located nearest the objective where the

patrol makes final preparations prior to approaching the objective.

It also serves as a location where the patrol reassembles after

completing actions on the objective. The objective rally point must

be suitable to accommodate those activities accomplished prior to

actions on the objective. This position must provide the patrol

concealment from enemy observation and, if possible, cover from

enemy fires. It may be located short of, to a flank or beyond the

objective. It should be out of sight, sound, and small-arms range

of the objective area. The patrol leader’s reconnaissance of the

objective is made from this position; it is the release point from

which patrol elements and teams move to the objective to accomplish

the mission.

_Rally Point Selection_

The patrol leader selects likely locations for tentative rally points

during reconnaissance or map study. A tentative rally point must

be confirmed and announced after examination proves suitability. A

tentative initial rally point and a tentative objective rally point

are always selected and identified in the patrol order. If necessary,

the patrol leader selects additional rally points en route as

suitable locations are reached. When the patrol reaches a danger area

that cannot be bypassed, such as an open meadow or stream, the patrol

leader selects a rally point on both the near and far side. If good

locations are not available, the patrol leader designates the rally

points in relation to the danger area. The patrol leader will say,

for example, “50 meters this side of the trail” or “50 meters beyond

the stream.”

_Rally Point Use_

The initial rally point and en route rally points are designated to

enable the patrol to reassemble if it is unavoidably separated or

dispersed. Identifying features are pointed out. The patrol leader

ensures that the information is passed to all patrol members. When

crossing a danger area, a near side rally point and a far side

rendezvous point are designated. These rally points should only

be used when all other methods of retaining control of the patrol

have failed. The success of the patrol may be jeopardized if it is

dispersed and cannot rally expeditiously.

If the patrol has left the friendly area and becomes dispersed,

patrol members return to the last designated rally point (the initial

or an en route rally point) unless the patrol leader gives other

instructions.

As previously noted, the patrol leader selects two rally points at

the near and far sides of danger areas that cannot be bypassed. If

the patrol becomes separated or dispersed at a danger area, and there

has been no enemy contact, the patrol should reassemble at the rally

point on the far side of it. If, however, the patrol is separated or

dispersed at a danger area as a result of enemy contact, members who

have already crossed the danger area assemble and reorganize at the

rally point on the far side; members who have not crossed assemble

and reorganize at the rally point on the near side. In the absence of

the patrol leader and unless directed otherwise, the senior member

at the rally point on the near side takes charge, attempts to move

the rallied patrol members to the rally point on the far side, and

rejoins the remainder of the patrol.

_Rally Point Actions_

The patrol leader plans the actions to be taken at rally points and

instructs the patrol accordingly in the patrol order. Planned actions

at the initial rally point and en route rally points must provide

for the continuation of the patrol as long as there is a reasonable

chance to accomplish the mission. Plans for actions at rally points

should provide for--

• Recognition signals for assembly at rally points.

• Minimum number of members and maximum amount of waiting time

required before the senior member at the rally point moves the

rallied patrol members onward toward the objective or returns to

friendly lines.

• Instructions for patrol members who find themselves alone at a

rally point.

11004. PRECAUTIONS AT DANGER AREAS

A danger area is any place where the patrol is vulnerable to enemy

observation or fire (open areas, roads, trails, and obstacles such as

barbed wire, minefields, rivers and streams, and lakes). Any known or

suspected enemy position the patrol must pass is also a danger area.

The patrol leader plans for crossing each danger area and includes

these plans in the order.

The patrol reconnoiters the near side of a danger area first, then

the patrol leader sends scouts to reconnoiter the far side. Once the

scouts report that the far side is clear of the enemy, the remainder

of the patrol crosses the danger area. As each individual or group

crosses the danger area, they are covered by those remaining and by

those who have successfully crossed. Enemy obstacles are avoided

since they are usually covered by fire.

In crossing a river, the near bank is reconnoitered first; then the

patrol is positioned to cover the far bank. Scouts are sent across

to the far bank. After the far bank has been reconnoitered and the

scouts report that it is clear of the enemy, the patrol crosses as

rapidly as possible. This may be done individually or in pairs. If

crossing the river requires swimming, the patrol uses improvised

rafts to float equipment, weapons, and ammunition across. (Refer to

MCRP 3-02C, _Water Survival Handbook_.)

A road or trail is crossed at or near a bend or where the road is

narrow. Observation is restricted and, if the enemy is present, the

patrol is exposed as short a time as possible. The near side is

reconnoitered first, then scouts are sent across to reconnoiter the

far side. This includes reconnoitering the tentative rally point on

the far side. Once the scouts report “all clear,” the remainder of

the patrol crosses rapidly and quietly.

If the patrol must pass close to an enemy position, it takes

advantage of battlefield noises to cover the sounds of movement. If

supporting fires are available, the patrol leader can call for them

to divert the enemy’s attention as the patrol passes.

11005. HIDE

When a patrol is required to halt for an extended period in an area

not protected by friendly troops, the patrol moves into a location

which, by the nature of the surrounding terrain, provides passive

security from enemy detection. Such an assembly area is termed a

_hide_. To establish a hide--

• Cease all movement during daylight hours to avoid detection.

• Hide the patrol for an extended period while the patrol leader

conducts a detailed reconnaissance of the objective area.

• Rest and reorganize after extended movement.

• Reorganize after a patrol has infiltrated the enemy area in

small groups.

The patrol leader’s plan must include tentative hide locations

when the patrol’s mission dictates an extended halt within enemy

areas. These tentative locations must be confirmed by actual ground

reconnaissance prior to occupation by the patrol. The plan for a hide

includes both passive and active security measures.

Passive security measures are--

• Avoid built-up areas.

• Select an area remote from all human habitation.

• Avoid known or suspected enemy positions.

• Avoid ridge lines, topographic crests, valleys, lakes, and

streams.

• Avoid roads and trails.

• Avoid open woods and clearings.

• Select areas offering dense vegetation, preferably bushes and

trees that spread out close to the ground.

Active security measures--

• Establish security covering all likely avenues of approach into

the site.

• Establish communications (wire, radio, signal, runner) with

posted security to provide early warning of enemy approach.

• Select an alternate area for occupation if the original hide is

compromised or found unsuitable.

• Plan for withdrawal in the event of discovery.

• Establish an alert plan with a certain percent of the personnel

awake at all times.

• Organize the elements of the patrol so necessary activities can

take place with a minimum amount of movement.

The size of the area physically occupied by a patrol in a hide and

the number of security posts required are governed by the terrain,

quantity and quality of cover and concealment, and size of the patrol.

If the situation permits, a hide can also be used as the final

preparation position and/or objective rally point.

11006. IMMEDIATE ACTIONS UPON ENEMY CONTACT

A patrol may make contact with the enemy at any time. Contact may

be through observation, a meeting engagement or ambush. Contact may

be visual, in which the patrol sights the enemy but is not itself

detected. When this is the case, the patrol leader can decide whether

to make or avoid physical contact, basing his decision on the

patrol’s assigned mission and capability to successfully engage the

enemy unit.

When a patrol’s assigned mission prohibits physical contact (except

that necessary to accomplish the mission), its actions are defensive

in nature. Physical contact, if unavoidable, is broken as quickly as

possible and the patrol, if still capable, continues its mission.

When a patrol’s assigned mission permits or requires it to seek

or exploit opportunities for contact (as in the case of a combat

patrol), its actions are offensive in nature, immediate, and positive.

In patrolling, contacts (visual or physical) are often unexpected at

very close ranges, and short in duration. Effective enemy fire often

provides leaders little or no time to fully evaluate situations and

issue orders. In these situations, immediate action provides a means

for swiftly initiating positive offensive or defensive action, as

appropriate.

Two types of physical contact with the enemy are meeting engagement

and ambush. Meeting engagement is a combat action that occurs

when a moving force, incompletely deployed for battle, engages an

enemy at an unexpected time and place. It is an accidental meeting

where neither the enemy nor the patrol expect contact and are not

specifically prepared to deal with it. An ambush is a surprise attack

from a concealed position.

Immediate Actions

Immediate actions are designed to provide swift and positive small

unit reaction to visual or physical contact with the enemy. They

are simple courses of action in which all Marines are well trained.

Minimal signals or commands are required and they are developed as

needed for the combat situation. The signals can, in many cases, be

initiated by any member of the unit. It is not feasible to attempt to

design an immediate action drill to cover every possible situation.

It is better to know the immediate action drill for each of a limited

number of situations that may occur during a patrol. Arm-and-hand

signals associated with immediate actions--such as FREEZE, ENEMY IN

SIGHT, and HASTY AMBUSH RIGHT or LEFT--are contained in FMFM 6-5

(proposed MCWP 3-11.2).

_Immediate Halt_

When the patrol detects the enemy but is not itself detected, the

situation requires the immediate, in-place halt of the patrol. The

first member visually detecting the enemy gives the silent signal for

FREEZE. Every member halts in place, weapon at the ready, and remains

absolutely motionless and quiet until further signals or orders are

given.

_Air Observation and/or Attack_

These actions are designed to reduce the danger of detection from

aircraft and casualties from air attack.

When an enemy or unidentified aircraft that may detect the patrol is

heard or observed, the appropriate immediate action drill is FREEZE.

The first member hearing or sighting an aircraft that may be a threat

signals FREEZE. Every member halts in place until the patrol leader

identifies the aircraft and gives further signals or orders. Members

of the patrol must not look up at the aircraft as sunlight can

reflect off their faces even when camouflaged.

When an aircraft detects a patrol and makes a low level attack, the

immediate action drill air attack is used. The first member sighting

an attacking aircraft shouts, “AIRCRAFT,” followed by the direction

of the incoming attack: FRONT, LEFT, REAR or RIGHT. The patrol moves

quickly into line formation, well spread out, at right angles to

the aircraft’s direction of travel. As each member comes on line,

the member hits the ground, using available cover, then positions

the body perpendicular to the aircraft’s direction of travel, to

present the shallowest target possible (see fig. 11-2 on page 11-8).

Between attacks (if the aircraft returns or if more than one aircraft

attacks), patrol members seek better cover. Attacking aircraft are

fired upon only on command of the patrol leader.

[Illustration: Figure 11-2. Immediate Action, Air Attack.]

_Meeting Engagement_

=Hasty Ambush.= This immediate action is used to avoid contact and to

prepare to initiate an unplanned ambush on the enemy. It may often

be a subsequent action after the command freeze. When the signal

HASTY AMBUSH is given (by the point member, patrol leader or another

authorized patrol member), the entire patrol moves quickly to the

right or left of the line of movement, as indicated by the signal,

and takes up the best available concealed firing positions (see fig.

11-3 on page 11-9). The patrol leader initiates the ambush by opening

fire and shouting, “FIRE”; thus ensuring initiation of the ambush

if the weapon misfires. If the patrol is detected before this, the

first member aware of detection initiates the ambush by firing and

shouting. The patrol leader may decide not to initiate the ambush

in order to avoid contact unless the patrol is detected. When used

as an offensive measure, the enemy is allowed to advance until he

is in the most vulnerable position before the ambush is initiated.

An alternate means for initiating the ambush is to designate an

individual (for example, point or last member) to open fire when a

certain portion of the enemy unit reaches or passes that member.

[Illustration:

• FREEZE is signaled by the individual who thinks he sees

or hears the enemy.

• Once the enemy is identified, the PL signals HASTY

AMBUSH if the situation permits.

• Patrol members move into a line formation stealthily,

avoiding detection.

• The PL or first man detected by the enemy initiates the

ambush. Remainder of patrol moves rapidly on line. The PL

conducts an immediate assault or breaks contact.

• The PL normally gives the signal to initiate the ambush

if the patrol is not detected. He wants to maintain

the option of using the hasty ambush offensively or

defensively.

LEGEND

LF LEFT FLANK SECURITY

RF RIGHT FLANK SECURITY

PT POINT MAN

RO RADIO MAN

X PATROL LEADER/SQUAD LEADER

Figure 11-3. Immediate Action, Hasty Ambush.]

=Immediate Assault.= This immediate action drill is used defensively

to make and quickly break undesired but unavoidable contact

(including ambush) and offensively to decisively engage the enemy

(including ambush). When used in a meeting engagement, members

nearest the enemy open fire and shout, “CONTACT,” followed by the

direction of the incoming attack: FRONT, LEFT, REAR or RIGHT. The

patrol moves swiftly into line formation and assaults (see fig. 11-4).

_Defensive Measures_

When used defensively, the assault is stopped if the enemy withdraws

and contact is broken quickly. If the enemy stands fast, the assault

is carried through the enemy positions and movement is continued

until contact is broken.

_Offensive Measures_

When used offensively, the enemy is decisively engaged. Escapees are

pursued and destroyed until orders to break contact are given by the

patrol leader. If the patrol is fired upon from beyond 50 meters, the

patrol must break contact as quickly as possible and continue the

mission. If it engages the enemy any longer than necessary to break

contact, it may put the mission in jeopardy.

_Fire and Maneuver_

Fire and maneuver is one means to break contact. One portion of the

patrol returns the enemy fire while another portion moves by bounds

away from the enemy. Each portion of the patrol covers the other by

fire until contact is broken by all.

_Clock System_

The clock system is another means to break contact. Twelve o’clock

is the direction of movement of the patrol. The patrol leader shouts

a direction and a distance. For example: “TEN O’CLOCK-TWO HUNDRED,”

means the patrol should move in the direction of ten o’clock for 200

meters. Patrol members keep their same relative positions as they

move so the original formation is not disrupted. Subordinate leaders

must be alert to ensure that the members of their elements and teams

receive the collect order and move as directed.

_Counter Ambush_

When a patrol is ambushed, the immediate action drill used depends on

whether the ambush is a near ambush (the enemy is within 50 meters

of the patrol) or a far ambush (the enemy is beyond 50 meters of the

patrol). Fifty meters is considered the limit from which the ambushed

patrol can effectively launch an assault against the enemy.

=Near Ambush.= In a near ambush, the killing zone is under very

heavy, highly concentrated, close range fires. There is little time

or space for members to maneuver or seek cover. The longer they

remain in the killing zone, the greater the chance they will become

casualties. Therefore, if members in the killing zone are attacked

by a near ambush, they immediately assault without order or signal

directly into the ambush position, occupy it, and continue the

assault or break contact, as directed. This action moves them out of

the killing zone, prevents other elements of the ambush from firing

on them without firing on their own members, and provides positions

from which other actions may be taken (see fig. 11-5 on page 11-10).

Members not in the killing zone maneuver against the enemy as

directed. The assault continues until all patrol members are outside

of the killing zone.

=Far Ambush.= In a far ambush, the killing zone is also under very

heavy, highly concentrated fires, but from a greater range. This

greater range provides members in the killing zone maneuver space

and some opportunity to seek cover at a lesser risk of becoming a

casualty. If attacked by a far ambush, members in the killing zone,

without order or signal, immediately return fire, take the best

available positions, and continue firing until directed otherwise.

Members not in the killing zone maneuver against the ambush force,

as directed (see fig. 11-6 on page 11-10). The assault is continued

against the enemy or until the order to break contact is given.

In each situation, the success of the counter ambush employed depends

on the members being well trained in quickly recognizing the distance

from which an ambush is initiated and well rehearsed in the proper

reaction.

[Illustration:

• The individual patrol member in contact returns fire

and orients the patrol.

• The patrol rapidly deploys on line.

• Based on the PL’s estimate of the situation, the patrol

assaults the enemy or breaks contact.

• If the patrol is receiving effective fire, the patrol

will assault or break contact by fire and movement.

Figure 11-4. Immediate Action, Immediate Assault.]

[Illustration:

• Individuals caught In the killing zone of a near

ambush, without order of signal, immediately fire at

the enemy in order to achieve fire superiority and

aggressively assault through the position.

• The attack is continued to eliminate the ambush or

break contact as directed.

Figure 11-5. Near Ambush.]

[Illustration:

• Those caught in the killing zone of a far ambush,

return fire, get down, seek cover, and establish a base

of fire.

• Those not caught in the killing zone, deploy to support

those in the killing zone by fire and maneuver as

directed against the enemy.

Figure 11-6. Far Ambush.]

11007. PATROL LEADER’S ACTION IN A DEVELOPING SITUATION

While good patrolling depends on good planning, the patrol leader’s

plan must be flexible. Every combat situation develops differently

than expected, and the patrol leader must be ready to quickly adapt

to the situation as it develops. One of the most difficult tasks in

battle is to recognize the correct moment for making a decision.

Generally, it is more difficult to determine the moment for making

a decision than it is to formulate the decision itself. When the

situation demands, decisions must be made promptly without waiting

for more information. In a developing situation, the patrol leader

should use the following questions as a guide for battlefield

decisionmaking:

• How has the situation changed?

• How does the change affect mission accomplishment and the

immediate superior’s mission?

• Must a decision be made now?

• What are the options?

• Which option best serves the mission and the unit as a whole?

• Which option offers the greatest chance of success?

11008. RETURN FROM OBJECTIVE AREA

After performing actions in the objective area, the patrol

reassembles at the objective rally point. This phase of the patrol

is perhaps the most difficult and dangerous. Patrol members are

experiencing fatigue, emotional letdown, and wounds; they may be low

on water and ammunition. Above all, the enemy was likely alerted if

not in pursuit. At this point, the patrol leader must move the patrol

rapidly but carefully and maintain patrol security at a high level.

In returning to friendly lines, the patrol neither uses nor travels

near the same route used to get to the objective area. The enemy

may have that route covered. For information on reentry of friendly

lines, refer to paragraph 11001.

Scouting and patrolling · 第 5 / 8 章