PART 2. INFANTRY PATROLLING

MCWP3-11.3

Scouting and Patrolling

[Illustration]

U.S. Marine Corps

17 April 2000

PCN 143 000075 00

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DEPARTMENT OF THE NAVY

Headquarters United States Marine Corps

Washington, DC 20380-1776

17 April 2000

FOREWORD

1. PURPOSE

Marine Corps Warfighting Publication (MCWP) 3-11.3, _Scouting and

Patrolling_, provides the doctrinal foundation and the tactics,

techniques, and procedures for scouting and patrolling conducted

by Marines from the fire team to the company level. Although the

information focuses on infantry units, much of the information is

also applicable to combat support units that are assigned patrolling

missions.

2. SCOPE

MCWP 3-11.3 provides all Marines with the instructional material they

need to build the skills necessary to become effective scouts and

patrol team members. This publication provides the fundamentals of

scouting and patrolling and their relationship to each other. It also

addresses organizational structure of teams and patrols, the training

required to develop teamwork, and reporting requirements.

3. SUPERSESSION

MCWP 3-11.3 supersedes Fleet Marine Force Manual (FMFM) 6-7,

_Scouting and Patrolling_, dated 6 January 1989.

4. CERTIFICATION

Reviewed and approved this date.

BY DIRECTION OF THE COMMANDANT OF THE MARINE CORPS

[Illustration: J. E. Rhodes]

J. E. RHODES

Lieutenant General, U.S. Marine Corps

Commanding General

Marine Corps Combat Development Command

DISTRIBUTION: 143 000075 00

TABLE OF CONTENTS

PART 1. SCOUTING

Chapter 1. Fundamentals of Scouting

1001 Purpose 1-1

1002 Required Scouting Skills 1-1

Chapter 2. Terrain, Maps, and Direction

2001 Terrain Features 2-1

2002 The Lensatic Compass 2-1

2003 Stars, Sun, and Other Features 2-5

2004 Range Determination 2-6

Chapter 3. Enemy Activity

3001 Estimating Enemy Strengths 3-1

3002 Interpreting Signs and Tracks 3-1

3003 Knowing the Enemy 3-2

Chapter 4. Daylight Scouting

4001 Cover and Concealment 4-1

4002 Camouflage 4-2

4003 Individual Movement 4-3

4004 Route Selection 4-5

Chapter 5. Night Scouting

5001 Night Vision 5-1

5002 Appearance of Objects 5-3

5003 Sounds 5-3

5004 Smells and Touch 5-3

5005 Clothing and Weapons 5-3

5006 Concealment 5-3

5007 Aids to Night Scouting 5-4

5008 Aids to Night Movement 5-4

5009 Locating and Plotting the Enemy at Night 5-6

50010 Routes of Movement 5-8

Chapter 6. Observing and Reporting

6001 Observation Posts 6-1

6002 Reporting 6-2

Chapter 7. Scouting Fire Team

7001 Positioning 7-1

7002 Locating Enemy Positions 7-2

7003 Action With an Attacking Platoon 7-2

7004 Action With an Enveloping Unit 7-5

PART 2. INFANTRY PATROLLING

Chapter 8. Fundamentals of Infantry Patrolling

8001 Definitions 8-1

8002 Relation of Patrolling to Scouting 8-1

8003 Purpose 8-1

8004 Types of Patrols 8-1

8005 Training 8-2

8006 Keys to Successful Patrolling 8-3

Chapter 9. Patrol Organization

9001 General Organization 9-1

9002 Task Organization 9-1

Chapter 10. Patrol Preparation

10001 Mission 10-1

10002 Factors Influencing Patrol Size 10-1

10003 Commander’s Duties 10-1

10004 Patrol Leader Duties 10-2

Chapter 11. Movement to and Return from the Objective Area

11001 Passage of Lines 11-1

11002 Organization for Movement 11-1

11003 Control Measures for Movement 11-4

11004 Precautions at Danger Areas 11-5

11005 Hide 11-6

11006 Immediate Actions Upon Enemy Contact 11-6

11007 Patrol Leader’s Action in a Developing Situation 11-10

11008 Return From Objective Area 11-10

Chapter 12. Reconnaissance Patrols

12001 General Missions 12-1

12002 Specific Missions 12-1

12003 Types of Reconnaissance 12-2

12004 Task Organization 12-2

12005 Size of Reconnaissance Patrols 12-3

12006 Reconnaissance Equipment 12-3

12007 Reconnaissance Patrol Actions at the Objective Area 12-3

Chapter 13. Combat Patrols

13001 Task Organization 13-1

13002 Equipment 13-1

13003 Raid Patrols 13-1

13004 Contact Patrols 13-3

13005 Ambush Patrols 13-3

13006 Security Patrols 13-7

13007 Urban Patrols 13-8

Chapter 14. Information and Reports

14001 Reporting 14-1

14002 Captured Items 14-1

14003 Prisoners 14-2

14004 Patrol Report 14-2

14005 Patrol Critique 14-2

Appendix A. Patrol Warning Order A-1

Appendix B. Patrol Order B-1

Appendix C. Patrol Evaluation Checklist C-1

Appendix D. Ambush Formations D-1

Appendix E. Acronyms E-1

Appendix F. References F-1

PART 1. SCOUTING

CHAPTER 1. FUNDAMENTALS OF SCOUTING

Scouting involves observing terrain and/or the enemy, and

accurately reporting those observations. Scouting requires

proficiency in the use of weapons, cover and concealment,

route selection, and skill in unobserved day or night

movement.

1001. PURPOSE

When an infantry unit is not actively fighting the enemy, it should

be actively searching for the enemy, which is the primary purpose

of scouting. The unit attempts to keep the enemy off balance while

making preparations for further attacks. Physically locating and

keeping the enemy off balance are normally accomplished by small

units ranging from a two-person scouting party to a squad-size patrol.

Infantrymen are sent out as scouts or as members of a patrol because

the commander needs information about the enemy, terrain, and the

location of friendly troops. The lives of the entire unit may depend

upon the success or failure of a scout or patrol and the accuracy

and timeliness of the report. The success of the scout or patrol

will depend upon their training, preparation by the commander, and

understanding their mission and the commander’s requirements.

To wage combat successfully, a commander must have accurate,

detailed, and timely information about the enemy, the terrain, and

adjacent friendly units. Well-trained scouts and capably led patrols

are among the most effective means the commander has for acquiring

the information necessary to plan tactical actions and make decisions

in execution.

1002. REQUIRED SCOUTING SKILLS

To be effective, a scout must be able to--

• Recognize terrain features.

• Read a map and determine direction.

• Practice and implement the principles of cover and concealment.

• Fully utilize movement and route selection.

• Know the enemy (estimate enemy unit composition and strength).

• Observe and report information accurately.

• Select routes and move through numerous types of terrain.

CHAPTER 2. TERRAIN, MAPS, AND DIRECTION

A scout must understand map symbols, identify elevations

from contour interval lines, scale distance on a map,

relate natural and man-made features shown on the map to

the actual features on the ground, plot a course from

one point to another, and locate his current position.

To relate a map to the actual terrain and its features,

a scout must be able to orient it to the ground using a

compass, two points, a watch, and the sun or the stars.

2001. TERRAIN FEATURES

Since the infantry works and fights on the ground, terrain ashore

information that scouts gather and report on is of great importance.

Hills, valleys, woods, and streams are the forms and growths commonly

referred to as natural land features. Artificial or man-made features

include houses, bridges, and railroads. Figure 2-1 shows some

important terrain features.

[Illustration: Figure 2-1. Natural and Artificial Terrain Features.]

2002. THE LENSATIC COMPASS

The best method of finding direction, during both day and night, is

with a compass. The lensatic and M2 are the two types of compasses

issued to infantry units. Both work on the same principle.

The standard compass for general use in the Marine Corps is the

pivot-mounted lensatic compass, so called because azimuths are read

through a magnifying lens in the eyepiece. Figure 2-2, on page 2-2,

shows the lensatic compass and its nomenclature. The meter graphic

scale on the side of the compass is 1:50,000, which is the most

used scale in military mapping. The graphic scale is useful in the

field as a straightedge, an aid in orienting the map, and a means of

reading map grid coordinates. The plastic dial is graduated in both

degrees and mils. Numbers on the dial are printed in black. There

are luminous markings on the bezel, floating dial, and on both ends

of the sighting wire, plus a 3-degree bezel serration and clicking

device that permit reading azimuths at night. The compass is carried

in a nylon case that may be attached to the cartridge belt.

[Illustration: Figure 2-2. Lensatic Compass.]

Magnetic compasses are affected by the presence of iron or magnetic

fields. Consequently, the scout should not be within the influence

of local magnetic attraction while using a compass to determine

direction. The rifle, pistol, and other metal objects must be laid

aside when reading the compass. The minimum distances the scout

should be from visible masses of iron and electrical fields of

magnetism for the compass to provide accurate readings are provided

below.

Minimum

Magnetic Fields Distances

(meters)

High tension powerlines 60

Field guns 20

Vehicles (wheeled or tracked) 20

Telephone and telegraph wires 10

Barbed wire 10

Machine gun 3

Rifle, pistol 1

Reading an Azimuth

To read an azimuth to any point, the cover of the compass is raised

to an angle of 90 degrees in relation to the index face, and the

eyepiece is lifted to a 45-degree angle in relation to the bezel, or

so the numbers on the dial can be seen. The thumb of either hand is

placed in the thumb loop, the index finger extended along the side of

the compass case, and the remainder of the hand closed. The closed

hand and wrist are grasped with the other hand. The elbows are drawn

in close to the body, forming a firm foundation for the compass. The

eye is placed to the lens on the eyepiece. The compass is pointed at

the object or point to which the azimuth is to be read. A sighting

is taken through the sighting slot in the eyepiece, and the point is

lined up with the sighting wire in the cover. The compass is held

until the dial steadies; then the reading is taken through the lens

of the eyepiece. This reading is the magnetic azimuth of the line

from the observer to the point.

Reading a Back Azimuth

A back azimuth is the direction opposite the line of sight. If the

azimuth is less than 180 degrees, the back azimuth is obtained by

adding 180 degrees. If the azimuth is greater than 180 degrees, the

back azimuth is obtained by subtracting 180 degrees. Back azimuths

are used to determine a return route or to resection to determine a

current position.

Circumventing Obstacles

When a scout is traveling on an azimuth and comes upon an

obstacle--such as a contaminated area, minefield or swamp--the

following steps (sometimes referred to as the _90-degree offset_

method) is employed to go around or circumvent the obstacle and

resume movement along the original azimuth (see fig. 2-3). The steps

are as follows:

1. Move up to the obstacle and make a full 90-degree turn to the

right (or left).

2. Walk beyond the obstacle, keeping track of the distance in paces

or meters.

3. Stand at the end of the obstacle, face in the original direction

of march, and follow that azimuth until the obstacle has been passed.

4. Make a 90-degree turn to the left (or right) and move the distance

previously measured to return to the original line of march.

[Illustration: Figure 2-3. Circumventing an Obstacle.]

Following an Azimuth During the Day

The eye is placed to the lens in the eyepiece and the compass moved

until the desired azimuth reading is visible beneath the fixed

index. Without moving the compass, the vision is shifted from the

lens through the sighting slot in the eyepiece, and a sighting is

taken out beyond the sighting wire in the cover. A prominent terrain

feature on this line of sight is selected, the compass closed, and

the landmark approached. When the scout reaches the landmark, the

procedure is repeated.

Following an Azimuth at Night

It is necessary to prepare and set the compass before departing

on a night movement because at night only the luminous parts of

the compass can be seen. To prepare the compass for night use, the

luminous parts must be fully charged by sunlight or artificial light,

such as a flashlight. To set a compass--

1. Move the compass so that the desired azimuth on the dial is

directly under the index line on the lower glass.

2. Rotate the upper movable glass so that the luminous line is

directly above the north arrow of the dial.

3. Set the compass for marching at night on the specified azimuth.

--OR--

1. Face the general direction of movement.

2. Line up the north arrow and the luminous line on the bezel with

the luminous sighting dots.

3. Hold the compass still with one hand and grip the knurled bezel

ring with the other hand.

4. Turn the bezel ring the prescribed number of clicks in the proper

direction, remembering that each click equals 3 degrees. For example,

to set an azimuth of 21 degrees, the bezel ring would be turned seven

clicks to the left.

5. Turn the whole compass until the north needle lines up with the

luminous line. The compass is then set on the desired azimuth. The

azimuth is the line formed by the two luminous sighting dots on the

inside of the cover.

[Illustration: Figure 2-4. Following a Night Azimuth.]

To march on a preset azimuth during night movement, open the compass

and move it so the north arrow is directly below the luminous line

(see fig. 2-4). Move in the direction of the line formed by the two

luminous sighting dots. It is necessary to refer to the compass more

frequently at night than during the day. If stars are visible, find

a prominent star along the azimuth of movement to use as a reference

point. When the view of the sky is restricted by overcast conditions

or vegetation, send a scout forward along the azimuth of movement to

the limit of visibility. This scout is guided along the azimuth of

movement by a stationary navigator. When the scout reaches the limit

of visibility, the navigator moves to the scout’s location. This

process is repeated until the destination is reached.

A more rapid method for reaching the scout’s destination is to equip

the navigator with a compass. The navigator can set the compass as

explained earlier and the scout proceeds providing security 180

degrees to the front on the specified azimuth, receiving right and

left corrections from the navigator while both are on the move.

The point scout must stay within visual range of the navigator. If

available, a strip of white or luminous tape on the back of the point

scout’s helmet will assist.

Intersection

Intersection is the location of an unknown point by successively

occupying at least two, preferably three known positions and

sightings on the unknown point. It is used to locate features not

depicted on the map or not readily identifiable. To determine an

intersection, perform the following steps (see fig. 2-5):

1. Orient the map using the compass.

2. Locate and mark your position on the map.

3. Measure the magnetic azimuth to the unknown position; then convert

to grid azimuth.

4. Draw a line on the map from your position on this grid azimuth.

5. Move to a second known position from which unknown point is

visible. Locate this position on the map and again orient the map

using the compass. The second unknown position should be a minimum of

30 degrees offset from the first position.

6. Repeat steps 4 and 5.

[Illustration: Figure 2-5. Intersection.]

To check accuracy, move to a third position and repeat steps 1

through 4. Where the lines cross is the location of the unknown

position. Using three lines, a triangle is sometimes formed--called

the _triangle of error_--instead of an intersection. If the triangle

is large, recheck your work to find the error. Do not assume that the

position is at the center of the triangle.

Resection

Resection is the location of the user’s unknown position by sighting

on two or three known features that are identifiable on the map. To

determine a resection, perform the following steps (see fig. 2-6):

1. Orient the map using the compass.

2. Locate two or three known positions on the ground and mark them on

the map.

3. Measure the magnetic azimuth to a known position then convert to

grid azimuth.

4. Change the grid azimuth to a back azimuth and draw a line on the

map from the known position back toward the unknown position.

5. Repeat step 3 and step 4 to determine a second known position.

[Illustration: Figure 2-6. Resection.]

To check accuracy, repeat the steps above for a third known position.

The intersection of the lines is your location. Using three lines, a

triangle of error may be formed. If the triangle is large, recheck.

2003. STARS, SUN, AND OTHER FEATURES

In rare cases when a scout is without a compass, the following

examples are alternate means to determine direction. When using

constellations to determine direction, identify your location’s

Temperate Zone. A Temperate Zone is the area between the tropics and

the polar circles.

At night, the stars provide an excellent means of maintaining a line

of march. In the North Temperate Zone (north of the equator), the

Big Dipper constellation is one key to determining direction of true

north. It is made up of seven fairly bright stars in the shape of a

dipper with a long curved handle (see fig. 2-7). The two stars that

form the side of the cup farthest from the handle, used as pointers,

are situated in the direction of a bright star that is about five

times the distance between the two stars of the dipper cup. This

bright star is the North Star and is directly over the North Pole.

The pointers always designate the North Star, which is the direction

of true north.

[Illustration: Figure 2-7. Locating the North Pole.]

[Illustration: Figure 2-8. Locating the South Pole.]

In the Southern Hemisphere, true south is determined in relation

to the Southern Cross, a constellation composed of five stars. Two

bright pointer stars in the vicinity of the Southern Cross serve as

locators to help locate true south (see fig. 2-8). The outer four

stars are fairly bright and form a cross. This cross is imagined as

the frame of a kite. A straight tail, four and one half times as long

as the length of the kite itself, is put on the kite using finger

widths for a measuring stick. The end of this tail will be close to

a position directly over the South Pole. Usually, it will not be

possible to see a star in the immediate vicinity, because there is no

bright star visible directly above the South Pole.

During daylight hours, a watch and the sun can be used to determine

direction within 8 degrees. In the North Temperate Zone, the watch is

held horizontally, face up, and the hour hand pointed at the sun (see

fig. 2-9). The north-south line and the direction of south can be

found midway between the hour hand and the number 12, if the watch is

set on standard time. If in daylight savings time, the direction of

south is found midway between the hour hand and the number 1.

[Illustration: Figure 2-9. Determining Direction by Watch and Sun

(North Temperate Zone).]

In the South Temperate Zone, if the watch is set on standard time,

the number 12 on the watch is pointed at the sun; if the watch is set

on daylight savings time, the number 1 is pointed at the sun. North

is midway between 12 (or 1) and the hour hand (see fig. 2-10).

When laying in a north-south line, if any doubt exists as to which

end of the line is north, remember that the sun is in the east before

noon and in the west in the afternoon.

[Illustration: Figure 2-10. Determining Direction by Watch and Sun

(South Temperate Zone).]

In addition to the sun and stars, other methods a scout without a

compass can use to determine direction include determining prevailing

wind direction and using a mountain for orientation. By previous

study of maps and photographs, a scout can keep informed of location

and direction by using a distinctive edge of woods, a deep ravine

or the direction of a stream’s flow. A scout should constantly

evaluate and memorize both the immediate terrain and general area for

prominent features and landmarks.

2004. RANGE DETERMINATION

Range determination is the method of finding the distance between

an observer and an enemy target or an object. By accurate range

determination, the members of a given unit can set their sights

correctly and place effective fire on enemy targets. The degree of

accuracy is dependent on several factors, such as terrain relief,

time available, and experience of the observer.

Mental Estimation

A mental distance estimate is made using a known unit of measure.

Distance is estimated to the nearest 100 meters by determining the

number of known units of measure between the observer’s position

and a target. For example, a football field, which is 100 yards,

can be used as a known unit of measure for determining the distance

between an observer’s position and a target. For longer distances,

progressive estimation may be necessary. To do this, the observer

determines the number of units of measure to an intermediate point

and doubles the value. The observer should consider the effects in

table 2-1 in estimating distances.

Table 2-1. Effects to Consider

in Mental Estimation of Distances.

+--------------------------------+-----------------------------+

| Objects Appear | Objects Appear More |

| Nearer | Distant |

+--------------------------------+-----------------------------+

| In bright light. | In poor light or in fog. |

+--------------------------------+-----------------------------+

| In clear air at high altitude. | Only a small part of the |

| | object can be seen. |

+--------------------------------+-----------------------------+

| The background is in contrast | The background is similar |

| with the color of the | in color to that of the |

| object. | object. |

+--------------------------------+-----------------------------+

| The observer is looking | The observer is looking |

| down from a height. | over a depression, most of |

| | which is visible. |

+--------------------------------+-----------------------------+

| The observer is looking | The observer is kneeling |

| over a depression, most of | or sitting, especially on a |

| which is hidden. | hot day, when the ground |

| | is moist. |

+--------------------------------+-----------------------------+

| The observer is looking | |

| down a straight feature | |

| such as a road. | |

+--------------------------------+-----------------------------+

| The observer is looking | |

| over water, snow, or a uniform | |

| surface such as a | |

| cultivated field or desert. | |

+--------------------------------+-----------------------------+

Estimating in Good Visibility

When visibility is good, distances can be estimated by using the

appearance of tree trunks, branches, and foliage (as seen by the

naked eye) in comparison with map data. Table 2-2 is a guide for

wooded terrain. Table 2-3 is a guide for urban environments.

Estimating From a Terrain Study

The Marine should always use terrain/map analysis to assist in

estimating distances. When the Marine is looking in a specific

direction, the estimation of distance can be enhanced by studying

the terrain and comparing it with the map. Particular emphasis

should be given to color contrasts of terrain features seen along

the observer-target line (OTL). For example, the distance across

successive ridge lines or depressions in the distance may be

identifiable by only slight changes of color to the eye. Different

colors of grass might reveal a hidden terrain feature such as a

stream.

Table 2-2. Estimating Distance

in Wooded Terrain.

+-----------+------------------------------------------------+

| Distance | |

| in | Tree Description |

| Meters | |

+-----------+------------------------------------------------+

| 1,000 | Trunk and main branches are visible. Foliage |

| | appears in cluster-like shape. Daylight may be |

| | seen through the foliage. |

+-----------+------------------------------------------------+

| 2,000 | Trunk visible, main branches distinguishable, |

| | foliage appears as smooth surface. Outline of |

| | foliage of separate trees distinguishable. |

+-----------+------------------------------------------------+

| 3,000 | Lower half of trunk visible. Branches blend |

| | with foliage. Foliage blends with adjoining |

| | trees. |

+-----------+------------------------------------------------+

| 4,000 | Trunk and branches blend with foliage and |

| | appears as a continuous cluster, smooth in |

| | appearance. Movement of foliage due to wind |

| | cannot be detected. |

+-----------+------------------------------------------------+

| 5,000 and | Whole area covered by trees and appears |

| beyond | smooth and dark. |

+-----------+------------------------------------------------+

Table 2-3. Estimating Distance

in Urban Terrain.

+---------------+-------------------------------------+

| Distance in | Object Identified by the |

| Meters | Unaided Eye |

+---------------+-------------------------------------+

| 1,000 | Lone tree trunk |

+---------------+-------------------------------------+

| 1,500 | Individuals and horsemen |

+---------------+-------------------------------------+

| 3,000 | Chimneys on rooftops |

+---------------+-------------------------------------+

| 4,000 | Windows in houses |

+---------------+-------------------------------------+

| 4,000–5,000 | Individual houses in populated area |

+---------------+-------------------------------------+

| 8,000–9,000 | Villages and individual houses |

+---------------+-------------------------------------+

| 15,000–18,000 | Large houses, towers, and steeples |

+---------------+-------------------------------------+

CHAPTER 3. ENEMY ACTIVITY

A commander often acts on information furnished by scouts.

Therefore, scouts must aim at absolute accuracy in

reporting enemy activity. This chapter discusses estimating

enemy strengths, interpreting signs and tracks, and knowing

the enemy.

3001. ESTIMATING ENEMY STRENGTHS

If troops cannot be counted, their strength may be estimated by:

noting the length of time it takes various types of moving columns to

pass a given point, the area required of a unit in camp or bivouac,

or the front on which they are deployed. When the ground is dry,

infantry on the march raise a low, thick cloud of dust, and motor

vehicles or mechanized units raise a thick, rapidly moving cloud.

Additionally, through practice, a scout may gain information as to

the strength and composition of enemy forces by listening to noises

and observing lights, fires, and smoke. A scout gains valuable

experience in estimating enemy strengths by observing friendly forces

in camp, on the march, and deployed. The knowledge scouts gain

during field exercises of the appearance and tactical dispositions

of squads, platoons, companies, and larger units will be of great

assistance in estimating the strength and composition of enemy units

observed under various conditions.

3002. INTERPRETING SIGNS AND TRACKS

In addition to estimates made through direct observation, a scout

may often be able to estimate size, composition, direction, rate of

movement, condition, discipline, state of training, and morale of

enemy forces through signs and tracks left behind.

Signs

The examination of vacated enemy positions provides valuable

information. The size of a bivouac or defense area ordinarily

indicates the number of enemy occupants. Clothing, ration containers,

dumps, etc., further indicate the quantity of the departed enemy

force. The condition of the bivouac area and amount of material

abandoned give an indication of the enemy morale, training, and

discipline. A well-policed area indicates good discipline. Rubbish,

ration and smoking residue, and nonessential personal items of

equipment adrift indicate a lower state of morale, training, and

discipline. Stores and material left behind in good condition

may indicate a hasty movement or withdrawal. Burned or destroyed

materials indicate a deliberate, orderly withdrawal or movement.

Letters, insignia, and other articles may reveal the identity of the

enemy unit.

In the case of a moving enemy, the distance between periodic halts

indicates the rate of march if enemy habits relative to marches and

halts are known. Condition of the halt areas indicates the state of

morale, training, and discipline.

The physical condition of enemy dead and wounded and their personal

equipment and weapons are reported. The general condition and state

of maintenance of destroyed or abandoned vehicles should also be

reported.

Tracks

A track is a mark left on the ground by the passage of a person or

object. Examination of tracks reveals information about the enemy.

_Troops_

A few tracks overlapping each other on both sides of a road or trail

may indicate a patrol in staggered formation. A large number of

tracks indicates troops in column formation. A large column will wear

a dry road smooth and flat. In damp terrain, a freshly made track

will have sharp edges; ordinarily, signs of moisture will disappear

in about 15 minutes. A runner’s toes are dug into the ground; a

walker’s footprint is fairly even.

_Vehicles_

The type of track indicates whether the vehicle is wheeled or

tracked. A scout acquires the necessary experience to make the proper

determination by observing vehicle tracks during training.

The direction of travel can be determined by the way tracks pass

across ruts, by impressions on the edges of holes in the ground,

how water is splashed from puddles, or by the way grass, twigs, and

branches are bent; for example--

• A vehicle (wheeled or tracked) entering a rut pushes dirt into

the rut and leaves an indentation on the exit side of the rut.

• A wheel going over holes in the ground leaves a deeper

impression on the edge toward the direction of travel.

• The side of a puddle with the greater splash indicates the

direction of travel of the vehicle.

• When traveling cross-country, the direction in which grass is

bent and/or twigs, branches, and bushes are broken indicates

direction of travel.

A general rate of speed can be estimated by the amount of water or

mud splattered. A fast-moving vehicle will throw larger amounts

of water or mud a greater distance to the front and sides than a

slow-moving vehicle, and it leaves a deeper impression on the exit

edges of holes. The faster the travel, the deeper the impression.

3003. KNOWING THE ENEMY

A scout should learn as much as possible about enemy psychology,

habits, organization, and tactics. The more knowledge gained about

the enemy, particularly the enemy’s normal security measures, the

better the scout’s chances are to observe and obtain accurate

information with minimum risk to the mission’s success. Scouts gain

much of this knowledge through experience, but they also gain a great

deal of their preliminary information, particularly that pertaining

to enemy organization and tactics, during training and may be updated

by unit commanders and intelligence officers.

CHAPTER 4. DAYLIGHT SCOUTING

A scout must be able to operate in all types of terrain

and under all conditions of visibility. He must be

thoroughly familiar with the principles for using cover and

concealment, camouflage, individual movement, and route

selection, both to and from the objective.

4001. COVER AND CONCEALMENT

Cover is protection from the fire of hostile weapons. Concealment

is protection from observation or surveillance from hostile air

and ground observation, but not from hostile fire. Both cover and

concealment are divided into two main categories: natural and

artificial. Natural cover includes small hills, ditches, rocks or

vegetation. Fighting holes, bunkers, and brick walls are examples

of artificial cover. Some features, such as buildings, provide

both cover and concealment. In deciding whether to seek cover or

concealment, a scout must make the best choice to complete the

mission (see fig. 4-1).

Concealment Principles

Concealment principles are as follows:

• Remain motionless while observing. Anything in motion attracts

the eye.

• Use all available concealment.

• Observe from the prone position (it offers a low silhouette and

makes detection by the enemy difficult).

• Expose nothing that reflects light.

• Blend with the background because contrasting colors are

noticeable.

• Remain in the shade because moving shadows attract attention.

• Distort or change the regular outline of objects. Most military

objects have distinctive shapes that make obvious shadows and

silhouettes.

• Avoid the skyline. Figures on the skyline can be seen from great

distances and are easily identified by their outlines.

Concealment Techniques

Concealment techniques are as follows:

• When observing, the scout looks around an object’s side (unless

it is transparent) and prepares to fire, if necessary, around

the side of or, if possible, through an object.

• Looking or firing over an object can make the scout an easily

visible target for the enemy. If the scout must fire over the

top of concealment or cover, the outline of the head or helmet

should be broken or distorted.

• Upon the approach of an airplane, the scout takes a prone

position, turns face-down, and remains motionless. If surprised

by an airplane, the scout remains in place and does not look up.

• The scout covers exposed body parts such as the face, back of

the neck, and hands with grease paint, mud or other materials to

reduce sun reflection.

• Camouflage for equipment can be improvised from garnishing or

sandbags to prevent sun reflection.

• In snowy terrain, white overgarments are worn.

• The helmet cover outline should be distorted.

[Illustration:

CORRECT OBSERVING POSITION PRONE AROUND RIGHT SIDE OF TREE

FROM A DITCH OBSERVE OVER BROKEN EDGE WITH BACKGROUND

OBSERVE THRU BUSH IN PRONE POSITION

OBSERVE OVER A CREST AT A POINT WHERE IT IS BROKEN OR GRASSY

OBSERVE PRONE AROUND RIGHT SIDE OF ROCK

OBSERVE PRONE UNDER CROSSBAR OF FENCE

Figure 4-1. Correct Use of Cover.]

4002. CAMOUFLAGE

Camouflage is the use of concealment and disguise to minimize the

possibility of detection and/or identification of troops, material,

equipment, and installations. The purpose of camouflage is to provide

concealment of military objects from enemy observation. Camouflage

is also used to conceal an object by making it look like something

else. A scout’s mission usually requires individual and equipment

camouflage. If natural camouflage is not adequate, the position

is camouflaged. In using camouflage, remember that objects are

identified by their form (outline), shadow, texture, and color. The

principal purpose of camouflage in the field is to prevent direct

observation and recognition.

Individual Camouflage

Successful individual camouflage involves the ability to recognize

and take advantage of all forms of natural and artificial concealment

available (vegetation, soil, debris, etc.) and knowledge of the

proper use of artificial camouflage materials.

Aids to Individual Camouflage

A scout must recognize the terrain’s dominant color and pattern and

must change the appearance of clothing and equipment accordingly in

order to blend and not contrast with the terrain (see fig. 4-2).

The helmet is camouflaged by breaking up its shape, smooth surface,

and shadow. Use of a helmet cover works best. In the absence of

a helmet cover, mud can be irregularly blotched on the helmet to

disguise its form and dull the surface. A helmet cover may be

improvised from irregularly colored cloth or burlap to blend with the

background. Foliage can be draped to prevent the visor of the helmet

from casting a dark shadow across the face. Foliage should not stick

up like plumes because any head movement will give away the position.

A small, thin bush in the shadow of a large bush makes a good

observation point. Lone trees, rocks, fence corners, and outstanding

landmarks are easily picked up by the enemy as obvious observation

posts.

If camouflage clothing is not available, other available clothing can

be attached in irregular splotches of appropriate colors.

Exposed skin reflects light and attracts the enemy’s attention. Even

very dark skin will reflect light because of its natural oil. The

buddy system is recommended when applying camouflage. Standard Marine

Corps issue camouflage face paint sticks are two toned:

• Loam and light green for light-skinned troops, in all but snow

regions.

• Sand and light green for dark-skinned troops.

• Loam and white for troops in snow-covered terrain.

[Illustration: Figure 4-2. Avoid Contrasting Backgrounds.]

Shiny areas (forehead, cheekbones, nose, and chin) are painted

with a dark color. Shadow areas (around the eyes, under the nose,

and under the chin) are painted with a light color. Skin that is

exposed on the back of the neck and hands is painted with a two-color

combination in an irregular pattern (see fig. 4-3).

When standard issue face paint sticks are not available, burnt cork,

charcoal or lamp black can be used to tone down exposed areas of skin.

Mud is used only in an emergency because it changes color as it dries

and may peel off, leaving the skin exposed. Since mud may contain

harmful bacteria, mud should be washed off as soon as possible.

[Illustration:

SPLOTCHING

STRIPING

SPLOTCHING & STRIPING

Figure 4-3. Face Camouflage.]

Any equipment that reflects light should be covered with a

nonreflective material that aids in the concealment of the weapon

(for example, black electrical tape or mud). The straight line of the

rifle or other infantry weapons may be very conspicuous to an enemy

observer. The barrel and hand guard should be wrapped with strips

of contrasting colored cloth or tape to break the regular outline.

Mud or dirt dulls the reflecting surface of the stock, barrel, and

bayonet where coloring has been worn. Lamp black may also be used on

metal parts. The function of the weapon must not impaired.

If time, material, and surroundings permit, a ghillie suit should be

constructed. (Refer to MCWP 3-15.3, _Scout Sniping_.)

Aids to Camouflage a Position

To successfully camouflage a position, the scout must remember to--

• Camouflage the position as soon as it is occupied.

• Avoid using too much material for camouflage. Even though

natural materials are used, too much may make the object and

its shadow stand out from its surroundings, thus attracting the

attention of a hostile observer.

• Inspect completed camouflage work from the enemy’s point of view

to check effectiveness.

Continuous Camouflage

Camouflage around and on the scout’s position must be maintained in

a fresh condition as wilted and dead foliage can give the position

away. If the mission dictates that the position should be occupied

for longer periods, wilted foliage should be replaced during periods

of reduced visibility.

4003. INDIVIDUAL MOVEMENT

Principles

The principles of individual movement are as follows:

• Scouts move from one concealed position to another. When not

changing positions, they remain motionless.

• The scout’s head is lifted slowly but steadily, without abrupt

movements, to search for a new position.

• Scouts select the next stopping place before moving and ensure

it is not contained by the enemy.

• Scouts change position on the run: springs up, runs with the

body bent low, zigzags, quickly drops to the ground slightly

to the right or left of the objective, then rolls or crawls to

the desired position. (Remember the phrase, “I’m up--he sees

me--I’m down.”)

Rushing

When starting from the prone position--

• Raise the head slowly and steadily and select a new position.

• Lower the head slowly, draw arms inward, cock right leg forward,

and prepare to rush.

• Use one movement to raise the body by straightening both arms.

• Spring to your feet, stepping off with the left foot.

• Bend forward as low as possible when running. Never advance

directly to the next position; always zigzag.

When hitting the deck--

• Stop.

• Plant both feet in place.

• Drop quickly to the knees and slide the hand to the heel of the

rifle.

• Fall forward, breaking your fall with the butt of the rifle. (To

confuse the enemy, roll over after hitting the deck and roll

into firing position with feet, knees, and stomach flat on the

ground.)

• Keep head down if you do not intend to fire.

When rolling over--

• Hit the deck and assume the prone position.

• Bring the rifle in close to the body, placing the rifle butt in

the crotch.

• Roll over swiftly to confuse any enemy observers as to final

intended location. Never reappear at the same place you went

down.

Low Crawl

The low crawl is used when--

• Cover and concealment are scarce.

• The enemy has good observation over the area in which the scout

is moving.

• Speed is not essential.

To perform the low crawl, keep the body as flat as possible against

the ground. Grasp the rifle sling at the upper sling swivel. Let the

balance of the rifle rest on the forearm and let the butt of the

rifle drag on the ground. Keep the muzzle off the ground.

To start forward, push arms forward and pull right leg forward. To

move forward, pull with arms and push with right leg. Change the

pushing leg frequently to avoid fatigue.

High Crawl

The high crawl is used when--

• Cover and/or concealment are available.

• Poor visibility reduces enemy observation.

• Greater speed of movement is required.

To perform the high crawl, keep body off the ground. Rest weight on

forearms and lower legs. Cradle rifle in arms, keeping the muzzle off

the ground. Keep knees well behind the buttocks to stay low.

Move forward, alternately advancing right forearm and left knee; then

left forearm and right knee.

Movement Aids

Aids to movement include--

• Carrying only necessities. Additional weight causes premature

fatigue and impedes free movement.

• Not disturbing birds or animals whose flight would betray your

presence. If birds or animals are alerted, remain motionless

under cover for a few minutes, as the enemy’s attention may also

be attracted.

• Moving during an incident that diverts attention, such as an

airplane flight, a distant disturbance or sudden bursts of fire.

• Fog, smoke, or even light haze offer concealment for movement;

however, the enemy may have thermoimagery and night vision

devices. Therefore, darkness and smoke cannot be used as easily.

• Following a stream or road by staying as far away from them as

possible while still keeping them in sight. Keep close to the

dune line when moving along a beach.

• When moving through tall grass or similar growth, move when the

wind blows, changing direction frequently. A straight route will

be more readily noticed.

• Whenever possible, avoid areas of soft ground so as not to leave

tracks.

• When crossing a road or water obstacle, choose crossing sites

where the enemy’s observation is restricted (an area in shadows

or near a bend) and cross rapidly.

4004. ROUTE SELECTION

Prior to Movement

A scout and the immediate commander conduct a map reconnaissance

before starting on a mission. This assists them in selecting the

route according to available cover and concealment and any indicated

enemy activity.

Prior to and during the course of the mission, move to an observation

point to visually reconnoiter the terrain for movement and select the

tentative route. It may be necessary to make wide detours around open

spaces or those containing enemy patrols or other enemy activity.

Carefully study the country to be traversed and pay close attention

to the general features, streams, ridges to be crossed, and their

relation to the general direction to be taken (see fig. 4-4).

Make notes of terrain features and landmarks along the proposed

route and rely on notes for guidance (see fig. 4-5 on page 4-6).

Additionally, determine the compass direction and readings for each

change of direction at the start. Finally, learn the location of

unit boundaries and observation/listening posts as well as general

location of other friendly or scouting parties. Be sure to avoid

man-made and natural obstacles as they will slow progress and overall

success of the mission. If possible, use the local populace as a

source of intelligence. When returning to friendly lines, avoid using

the same route.

En Route

En route, the actual advance will be a series of movements from one

observation point to the next. The distance and route will depend

on cover and terrain. Assess the cover, terrain, and any enemy or

civilian activity to determine whether or not to modify the approach

or return routes. Unless the mission requires it, avoid danger

areas (for example, houses, villages, potential assembly or bivouac

areas, roads, and streams) that may give away your position by being

observed by the enemy. When required to reconnoiter danger areas,

choose a covered approach and return, and make entry or passage as

quietly and quickly as possible. If part of a larger effort, the

approach and return should be covered by observation and fires of the

other members of the scouting party or patrol.

[Illustration:

STARTING POINT

CORRECT COVERED ROUTE

DIRECT ROUTE TO OBJECTIVE

OBJECTIVE

SCOUT TRAVELING BY DIRECT ROUTE WILL BE VISIBLE ON FORWARD SLOPES

OBJECTIVE

Figure 4-4. Choosing a Concealed Route of Advance from a Map.]

Stream Crossings

When the crossing does not appear to be held by the enemy, advance

upon it rapidly. If there are two or more scouts, one crosses while

the other(s) provide protection. Note the length, width, depth,

and approaches to a crossing. Observe the condition of the road or

trail that crosses the stream, and report on the suitability of the

crossing for use by tracked and wheeled vehicles. If the crossing is

under observation by enemy, seek another crossing site or dash across

to avoid detection.

[Illustration: Figure 4-5. Proposed Route Sketch.]

CHAPTER 5. NIGHT SCOUTING

Night scouting presents many of the same problems

encountered in day operations--such as cover, concealment,

movement, and camouflage--as well as additional

considerations. Knowledge of human eye construction and

operation will enable maximum advantage under night

conditions or poor visibility.

5001. NIGHT VISION

Certain parts of the eye correspond to parts of a simple camera

(see fig. 5-1). The lens focuses light entering the eye similar to

a camera lens. The iris (colored part of eye) corresponds to the

diaphragm of a camera, opening and closing to regulate the amount of

light entering the eye through the pupil. The retina corresponds to

camera film. Light rays strike the retina, form an image, and cause

an impression to be transmitted to the brain through the optic nerve.

In a camera, the image is formed and fixed on film.

[Illustration: Figure 5-1. The Eye is Like a Camera.]

The retina is composed of cone cells and rod cells, so-called

because of their shapes. Cone cells distinguish color, shape, and

sharp contrast. Because they are activated by light conditions, they

are blind during periods of low illumination. Rod cells produce

a chemical substance called visual purple that makes them active

in darkness, low illumination or night conditions. Rod vision

distinguishes black, white, shades of gray, and general outlines.

Principles

To effectively “see” at night, the principles of night vision dark

adaptation, off-center vision, and scanning are applied.

_Dark Adaptation_

Allowing the eyes to become accustomed to low levels of illumination

is called dark adaptation. It takes the rod cells about 30 minutes

to produce enough visual purple to activate them and enable the eye

to distinguish objects in dim light. This may also be accomplished

by staying in a red-lighted area, or by wearing red goggles for 20

minutes, followed by 10 minutes in darkness (which allows the pupils

to open wide). This method saves valuable time by allowing Marines to

be in a lighted area to receive orders, check equipment, or perform

some other function before moving into darkness.

_Off-Center Vision_

The technique of focusing on an object without looking directly at

it is called off-center vision. When looking directly at an object,

the image is formed on the cone region, which is not sensitive at

night (see fig. 5-2 on page 5-2). When looking slightly to the left,

right, above or below an object, the image is formed on the area of

the retina containing rod cells, which are sensitive in darkness. The

most sensitive area varies in individuals, but is usually found by

looking 6 to 10 degrees away from an object; in effect, out of the

corner of the eye (see fig. 5-3 on page 5-2).

_Scanning_

Off-center vision used to observe an area or an object is called

scanning. When using rod vision, the visual purple in the rod cells

bleaches or blacks out in 4 to 10 seconds and the object observed

disappears. As the visual purple in the rod cells in one area

bleaches out, the eyes must slightly shift to use fresh rod cells.

Eyes should be moved in short, abrupt, irregular movements over and

around the target (see fig. 5-4).

[Illustration: LOOK DIRECTLY AT THE OBJECT SO THAT THE IMAGE IS

FORMED ON THE CONE REGION (YOUR DAY EYES)

Figure 5-2. Day Vision.]

[Illustration: CENTER OBJECT AT 12 O’CLOCK AND LOOK SLIGHTLY TOWARD

11 O’CLOCK OR 1 O’CLOCK]

[Illustration: LOOK SLIGHTLY AWAY FROM THE OBJECT SO THAT THE IMAGE

IS FORMED ON THE ROD REGION (YOUR NIGHT EYES)]

Figure 5-3. Night Vision.

Preserving Night Vision

Night vision is quickly destroyed if bright light is allowed to

enter the eye. When entering a lighted area or when observing in a

temporarily lighted area (illumination, flares), one eye should be

closed and covered to preserve its night vision. When the light goes

off, fades or the lighted area is exited, the night vision retained

by the protected eye enables it to see until the other eye adapts to

the darkness. Red light helps preserve night vision, but like white

light, it can be observed at long distances.

Factors that decrease night visual acuity include fatigue, lack of

oxygen, long exposure to sunlight, alcohol, nicotine (within the past

48 hours), and age. When night vision has been attained, straining

will not improve effectiveness; however, practice identifying objects

at night will improve perception.

5002. APPEARANCE OF OBJECTS

Darkness not only makes objects difficult to see but also changes

their appearance, distorts size, and blots out details. A tree

visible against the night sky appears smaller than in the daytime

because the twigs at the end of branches cannot be seen. A scout must

train to identify objects by block outlines at night and cannot rely

on details visible in daylight. Binoculars enlarge objects or parts

of objects otherwise too small to be seen and help identify objects

already spotted. Night observation devices increase night visibility

and should be used whenever possible.

5003. SOUNDS

At night, sounds become very important. By listening, a scout gains

information about the enemy and by exercising care, keeps information

from the enemy. A scout stops frequently to listen. Scouts must

listen for long periods in perfect silence. Hearing is amplified with

the mouth open; removing the helmet will reduce sound distortion.

Sounds are transmitted a greater distance in wet weather and at night

than in dry weather and in the daytime. By holding the ear close to

the ground sounds of people walking and vehicles moving can be heard.

Sound travels approximately 370 meters a second. When a flash from

a fired weapon is observed, the range to the weapons can be easily

estimated by counting the time interval between the flash and hearing

the report. For example, counting to three (one thousand one, one

thousand two, one thousand three), indicates the distance is 1,110

meters. The cadence is determined by actual practice at known ranges.

[Illustration: Figure 5-4. Scanning]

5004. SMELLS AND TOUCH

A scout’s sense of smell can warn of enemy fires, cooking, motor

parks, gasoline and diesel engines, and bodies of water. A scout

must feel and recognize objects in the dark, and adjust and operate

equipment quietly by sense of touch.

5005. CLOTHING AND WEAPONS

All loose clothing must be secured (string or tape can be used) to

prevent snagging on barbed wire, brambles, and brush. Helmet covers

are worn to muffle sounds made by low branches.

The belt buckle should be turned around to the side in order to move

in a prone position without scraping the buckle against stones or

hard surfaces. Identification tags can be taped together to prevent

rattling. Hands, face, and neck can be blackened so skin does not

reflect light or appear as white spots in the darkness. (Refer to

para. 4002.)

Scouts are normally armed with rifles. Rifle slings should be taped

to prevent rattling. All weapons parts should be checked for glare

elimination measures.

5006. CONCEALMENT

Although total darkness provides concealment, scouts must observe the

same principles of concealment during moonlight conditions as in the

daytime. Scouts should assume enemy employment of night observation

devices and observe the principles of night movement such that

presence will not be disclosed by noise when close to the enemy.

5007. AIDS TO NIGHT SCOUTING

Aids to night scouting include the following:

• Carry out scouting missions close to or within hostile positions

on dark or rainy nights.

• Stifle a threatening sneeze by pressing fingers upward against

the nostrils.

• Stifle a threatening cough by applying slight pressure with the

finger on the Adam’s apple.

• Stop a ringing sound that interferes with hearing by yawning.

• Speak softly rather than whispering if voice communication is

necessary.

• Move boldly and rapidly when taking advantage of any sound--such

as shelling, rustling wind or distant firing--to push forward if

firing is taking place.

• Avoid shell craters and depressions in damp weather conditions

if the enemy has employed chemical munitions.

• Move the eyes constantly; concentrating on one object too long

will strain them.

• Take notice of the enemy’s use of flares. When the enemy employs

flares, few enemy patrols are apt to be out; when flares are not

employed, the enemy’s patrols are likely to be numerous.

• Drop to a prone position upon hearing a flare being fired and

before it illuminates. Remain motionless while it is burning. If

open or moving when a flare bursts in the air, freeze or drop

quickly in the split second after the flare illuminates while

the enemy is blinded. You are an easy target for the enemy if

the flare bursts in the air or on the ground behind you. Never

look at a flare. If you activate a trip flare, drop to the

ground and crawl away from the illuminated area.

• Consider all patrols or individuals encountered as hostile

until proven friendly. If encountering someone, crouch low,

silhouetting the approaching person against the sky. At the same

time, make yourself an indistinct target in case the person

encountered is an enemy.

• Return fire only to avoid capture if fired on when close to

enemy positions.

5008. AIDS TO NIGHT MOVEMENT

Aids to night movement include the following:

• Move silently.

• Advance in stealthy legs. Each leg should follow some terrain

feature that serves as a guide. When there are no terrain

features to serve as guides, move in a straight or nearly

straight line from one defined point to another, or maintain

direction by using a compass.

• Avoid running, except in an emergency.

• Take advantage of sounds that may distract the enemy.

• Fall silently without making an outcry.

Walking

When walking at night--

• Place the heel down first. Balance the weight of the body on the

rear foot until a secure spot is found.

• Lift the forward foot high to clear any stiff grass, brush, or

other obstruction.

• Continue to balance body weight on the rear foot, lower the

forward foot gently, toe first, to explore the ground for

objects that might make noise. Step over fallen logs and

branches, not on them.

• Lower the heel of the forward foot slowly; gradually

transferring body weight to that foot.

Creeping

The low crawl and high crawl are not suitable at night when very near

the enemy because an easily heard shuffling noise results. Creeping

is the recommended method of movement:

• Creep at night on the hands and knees.

• Use your hands to feel for twigs, leaves or other substances

that might make a noise. Clear a spot to place your knee.

Keeping your hand at that spot, bring your knee forward until

it meets your hand. Then place your knee on the ground and

repeat the action with the other hand and knee.

[Illustration]

• Lay the rifle on the ground at your side and clear an area for

it. Lift the rifle up and move it forward. Movement is slow and

tedious, since it must be done silently.

[Illustration]

Hitting the Deck at Night (Right-Handed Shooter)

To safely hit the deck at night from the standing position--

• Advance your left leg, place the butt of the rifle in your right

armpit with the hand remaining on the pistol grip, and grasp it

with the right hand at the balance.

[Illustration]

• Quietly drop down on the right knee and left hand.

[Illustration]

• Move the left leg carefully to the rear, and then move the right

leg to the rear.

[Illustration]

• Lie flat on the ground, or take up a firing position if

necessary.

[Illustration]

Wire Obstacles

[Illustration: Figure 5-5. Crossing Wire Silently at Night.]

A mission often requires a scout to pass through and work behind

enemy positions. To accomplish this, the scout must be able to

quietly pass through enemy wire obstacles and cross trenches. Cutting

a gap in wire is time-consuming. If possible, walk over the low bands

of enemy wire and crawl under the high bands (see fig. 5-5). Avoid

movement along wire barriers, as enemy covering fires are generally

planned parallel to them to take advantage of canalization and

enfilade fire.

To step over low wire at night, crouch low to view the strands

against the sky. Grasp the top strand with one hand; with the other

hand, reach forward and feel for a clear spot for foot placement

without stepping on other strands or any object apt to make a noise.

Raise the body up, still grasping the top strand of wire. To avoid

catching the foot in another strand, lift the foot up and over,

passing it close to the hand grasping the wire.

If a high wire obstacle is encountered at night and wire cutters are

not available, pass under the wire with your back on the ground.

Grasp the lowest strands in your hands and hold them clear of the

body while you slide under them.

When cutting wire and working solo, cut a wire near a post (see fig.

5-6), then dispose of all but one loose end. Grasp the wire close to

a post and cut between your hand and the post, muffling the sound and

keeping the loose wire in your grasp. When cutting wire in tandem,

one firmly holds the wire with the hands positioned close to the

cutters, in order to muffle the sound and prevent the loose ends from

flying back, while the other one cuts. In both instances, the loose

ends of the wire are bent back to form a passage.

[Illustration:

WHEN TWO SCOUTS CUT WIRE TOGETHER, ONE HOLDS WIRE FIRMLY, CLOSE TO

CUTTERS, IN ORDER TO MUFFLE SOUND AND KEEP LOOSE WIRE FROM SNAPPING

BACK WHILE THE OTHER SCOUT CUTS.

IN CUTTING WIRE ALONE, A SCOUT GRASPS WIRE CLOSE TO A STAKE AND HIS

HAND, THUS MUFFLING SOUND AND KEEPING LOOSE WIRE IN HIS GRASP TO

PREVENT ITS SNAPPING BACK.

Figure 5-6. Cutting Wire Silently at Night.]

Wrap a sandbag around the wire cutters and wire to deaden the sound.

Do not cut a complete gap in the wire; cut only the bottom wire(s).

Leave the top wire(s) intact to lessen the chance of discovery by the

enemy.

Crossing Trenches

Before approaching a trench, wait outside the trench for a while

and listen. Do not enter or cross a trench near its junction with a

communication trench. Crawl silently up to the edge of the trench

and look into it. Remove all loose dirt and rocks from the edge. If

it is a narrow trench, spring up and jump across, sinking quietly to

the ground on the other side and remaining there a moment to listen

before proceeding. If the trench is wide, climb silently and slowly

down into it and out the other side, using the revetment for support

(see fig. 5-7). Do not enter enemy trenches unless it is absolutely

necessary in order to accomplish the mission. Ordinarily, work is

better accomplished from outside the trench. Sentries usually pay

more attention to sounds in front of them; therefore, if it is

necessary to enter a trench, cross it first at the place where enemy

observation is restricted, then approach from the rear.

[Illustration:

CRAWL SILENTLY UP TO TRENCH AND LOOK IN. REMOVE ALL LOOSE DIRT AND

ROCKS FROM EDGE IF IT IS A NARROW TRENCH.

SPRING UP. LEAP ACROSS THE TRENCH LANDING ON ONE FOOT WITH THE OTHER

FOOT HELD BEHIND TO CATCH YOURSELF IN CASE YOU MISS THE EDGE OF THE

TRENCH IN JUMPING.

ON THE OTHER SIDE, DROP NOISELESSLY TO THE GROUND. LIE MOTIONLESS

AND LISTEN BEFORE PROCEEDING.

WIDE TRENCH

CLIMB SILENTLY DOWN ONE SIDE AND UP THE OTHER MAKING USE OF

REVETMENT FOR SUPPORT.

Figure 5-7. Crossing Trenches Silently at Night.]

5009. LOCATING AND PLOTTING THE ENEMY AT NIGHT

For night work, a scout must understand the use of a lensatic

compass. (Refer to para. 2002.) Using the lensatic compass, the scout

can guide the platoon into position, locate adjoining elements of the

command, keep direction when on patrol, determine the location of

gaps in the enemy wire and the position of enemy out guards.

Locating Gaps in Enemy Wire

When searching for gaps in enemy wire, at least two lensatic

compasses are needed: one to register the gap in the wire and the

other for navigation. When a gap in enemy wire is located, lie

outside the gap, keeping a distance of 10 meters from the barbed

wire. Sight with the lensatic compass on a prominent point on the

skyline in line with the gap. In selecting the prominent point in

the skyline, pick one that appears on the map (i.e., hill mass,

house, road junction). If the only prominent point available is one

not identifiable on a map (i.e., a tree, destroyed vehicle, enemy

position), use it. The exact location of this point can be fixed the

next day by visual reconnaissance of the area from an observation

point. When the needle rests--

• Clamp it in place by lowering the eyepiece to the closed position

• Rotate the movable bezel ring until the luminous line is

directly over the north end of the needle. The azimuth of the

gap from the prominent point is now registered.

The compass is carried back without further adjustment. The azimuth

setting can be recorded later on a map (see fig 5-8).

[Illustration: LIE OUTSIDE OF GAP IN ENEMY’S WIRE AND SIGHT WITH

COMPASS ON A PROMINENT POINT ON THE SKYLINE BEHIND OWN LINES. ROTATE

THE LUMINOUS INDEX TO A POINT OVER THE NORTH END OF THE NEEDLE AND

RECORD THE AZIMUTH.

GAP IN THE ENEMY’S WIRE

Figure 5-8. Locating a Gap in Enemy Wire at Night.]

Locating Enemy Out Guards

At night, locate enemy guards by their sounds and failure to

maintain light discipline. As sounds of the enemy are heard, and/or

observations of the enemy made, shoot an azimuth with one compass.

When the needle comes to rest, clamp the compass by lowering the

eyepiece to the closed position.

Note the time and nature of each sound, the estimated distance, and

which compass was used to fix the location. Plot this data on a map

then wait until the debrief to turn in the notes and compasses. See

figure 5-9.

[Illustration: ADVANCE ON A KNOWN AZIMUTH, ARRIVING AT A KNOWN POINT

OUTSIDE THE ENEMY’S POSITION. LIE HERE UNTIL SOUNDS INDICATE POSITION

OF ONE OF THE ENEMY OUTGUARDS.

ENEMY OUTGUARD

Figure 5-9. Locating Enemy Outguards at Night.]

50010. ROUTES OF MOVEMENT

Prior to beginning a night mission, a scout studies the ground in

detail from an observation point, air photos, and a map during

daylight. The route of advance should be below the skyline. Avoid

becoming a silhouette (see fig. 5-10).

Unless the moon is bright, avoid, if possible, passing through woods,

ditches, ravines, and brush, because noises of movement may lead to

discovery. If the enemy is known to have night observation device

capability, avoiding these kinds of terrain may not be possible. To

avoid enemy ambushes, return by a different route from the advance

and change routes on successive nights.

~DAY~ (white arrows)

SCOUT COMES OVER THE HILL UNDER COVER OF WOODS

WORKS ON IN BRUSH HEDGE

MOVES BEHIND SCRUB ALONG FENCE

ENTERS BUSHES

CONTINUES IN COVER AFFORDED BY BANK AND BUSHES ALONG STREAM

[Illustration]

~NIGHT~ (black arrows)

SCOUT AVOIDS WOODS ON ACCOUNT OF NOISE AND COMES OVER HILL IN LOW

PLACE

AVOIDS HEDGE AND COMES DOWN LOW OPEN DRAW

CONTINUES DOWN DRAW AVOIDING BUSHES.

AVOIDS BUSHES.

AVOIDING STREAM, BANKS, AND BUSHES GOES ON IN LOW GROUND WHERE

STREAM FLOWS.

[Illustration:

When moving at night without a compass, use the stars and objects

that appear silhouetted against the sky as your guide.]

Figure 5-10. Difference Between Correct Routes by Day or Night.

CHAPTER 6. OBSERVING AND REPORTING

When sent out on a mission, a scout’s duties are to

observe and report. The first five chapters covered scout

protection measures and movement in enemy territory. This

chapter discusses performing the assigned mission and

reporting the mission after its completion.

6001. OBSERVATION POSTS

Positions

The following guidelines apply to observation posts. See figure 6-1.

• When selecting observation posts, scouts should chose the least

prominent position.

• Scouts may occupy one or more observation posts.

• An observation post should not be manned for more than 24 hours.

• A selected observation post should be observed for 10 to 15

minutes to ensure it is not occupied.

• Scouts move to the chosen observation post by a concealed route.

• If the post is located on a hill, crawl to a position where the

skyline is broken.

• If a tree is used, the position should have a background so

as not to be silhouetted against the sky while climbing or

observing.

• When leaving the observation post, a different route from that

of the approach should be used.

• If a radio is used, its antenna should be located to provide

clear communication to the controlling commander but masked

from enemy observation and direction-finding equipment.

Upon departure, scouts should remove the antennae from the

observation post so as not to give away the position.

[Illustration:

OBSERVE DESIRED POSITION FROM A PLACE OF CONCEALMENT FOR SIGNS

OF HOSTILE OCCUPATION. APPROACH SELECTED POSITION BY A CONCEALED

ROUTE.

Figure 6-1. Method of Approaching an Observation Post.]

Observing

Using all senses available, be particularly alert for movement,

objects, sounds, and smells inappropriate to the surroundings. While

observing, avoid all unnecessary movement. If observing from a

building, keep back from doors and windows.

In daylight, look first at the ground nearest you. Begin observing

close to your post and search a narrow strip 50 meters or less deep,

going from right to left parallel to your front; then search from

left to right a second and similar strip farther away but overlapping

the first. Continue to observe until the entire field of view has

been searched (see fig. 6-2 on page 6-2).

At night, use a night observation device. If one is not available,

search the horizon with short, jerky movements, and short pauses.

Look a little to one side of an object and then to the other. Lower

the head close to the ground to view the object more clearly. Use

low-powered field glasses to increase sight range.

[Illustration: Figure 6-2. Method of Searching Ground.]

6002. REPORTING

It is imperative that the scout accurately and completely report

who, where, when, and what was observed to the proper authority upon

mission completion. In most cases, a scout will not be equipped with

a radio.

Verbal Reports

Verbal reports should be made when writing is impractical, when

the information is not complicated or when the enemy is likely to

intercept a messenger carrying a written message.

Written Messages

Written messages, preferred to verbal reports, are recorded in

message book blanks issued for that purpose (see fig. 6-3) and

delivered to a higher authority as soon as possible. The NATO spot

report (SPOTREP) should be reviewed as the written message is a NATO

format.

[Illustration: Figure 6-3. Sample Field Message.]

The message body is brief, accurate, and clear; facts and opinions

are distinguished. If secondhand information is reported, its source

is included. Reports include all information of value, first about

the enemy, and then about the originator. Information about the enemy

should cover--

• Size and/or strength.

• Actions or activity.

• Location and direction of movement.

• Unit identification. (The designation of the enemy unit may be

derived from unit markings, uniforms worn or through prisoner

interrogation.)

• Time of observation.

• Equipment and weapons.

Messages are printed in block letters. Individual items of

information are numbered and separated into paragraphs. If doubt

exists as to message receipt by the commander, a summary of its

contents is included in the next message. Information about the

originator or writer should cover--

• Location at the time of enemy observation (reference to an

important terrain feature, by map coordinates, by the back

azimuth from each of two definitely located points, or the back

azimuth and distance from one known point).

• Intentions. (Remain in position? Continue on the mission? Take

other action?)

The message is carefully reread and if possible read by another

person to ensure understandability. If a messenger is used, the

messenger must read and understand the message in order to answer any

questions the commander might have.

Sketch

Information difficult to describe may be given accurately on a simple

sketch. The sketch may give all the necessary information or it

may be used to supplement a written message. A military sketch is

generally one of two types: simple or panoramic. The simple sketch is

easily made and read.

Figure 6-4 shows a simple sketch that has been included in the

message itself. The sketch may be on a separate sheet of paper, but

all of the necessary information must be contained in either the

sketch, the message or both.

The panoramic sketch is a picture of the terrain’s elevation in

perspective, as seen from one point of observation. Although a

panoramic sketch is not difficult to create, skill and training are

necessary to enhance usefulness. Figure 6-5 on page 6-4 illustrates

how to make a panoramic sketch.

Overlay

The same information sent back to higher headquarters on the sketch

may be sent on an overlay, if the sender and the person to whom the

message is to be sent have copies of the same map. Figure 6-6 on page

6-6 illustrates a simple overlay. The overlay is drawn on transparent

paper as follows:

• Orient the map and place it on a hard, flat surface.

• Place the transparent paper over the part of the map of the

object or information to be transmitted and hold the paper in

this position.

• Orient the overlay to the map by tracing in the intersecting

grid lines at two opposite corners of the overlay. Write the

correct number designation on the overlay. The cross made by the

intersection is called a _tick mark_ and enables the receiver to

locate the exact area on the map covered by the overlay.

• Sketch the object seen or the information to be transmitted on

the tracing paper (the sheet on top of the map) in the exact

location it would appear on the map (the sheet underneath the

tracing paper). Explanatory notes are annotated in the overlay’s

margin, arrows point to the objectives.

[Illustration:

TREE CLUMP ON SMOKE HILL

071405 JULY 1999

FIND THE AZIMUTH AND ESTIMATE THE DISTANCE TO THE OBJECT

SAME FOR REFERENCE POINT SHOWN ON MAP

Figure 6-4. Making a Simple Sketch.]

• Indicate with an “X” and an appropriate explanation the position

from which the observer saw the object or obtained information.

• Include title and scale of the map from which the overlay was

made, date and hour the information was obtained, and signature

of the observer on the overlay in the lower right-hand corner.

[Illustration:

DRAW THE HORIZONTAL LINES OF A LANDSCAPE.

PUT IN THE PROMINENT POINTS.

TRENCHES IN WHEAT FIELD RED TANK AND BARN AZIMUTH 22°

PUT NOTES ABOVE SKETCH. PUT AZIMUTH FROM POSITION TO MOST PROMINENT

POINT IN THE SKETCH.

GIVE SKETCH A TITLE. SHOW WHERE IT WAS MADE, THE DATE AND TIME, AND

SIGN IT.

Tree Clump on Smoke Hill 071405 July 1999

Figure 6-5. Panoramic Sketch.]

[Illustration:

NOT TO SCALE

MAP EMMITSBURG SHEET

0800 5 OCTOBER 1999

Figure 6-6. Simple Overlay.]

CHAPTER 7. Scouting Fire Teams

Upon completion of individual training, a Marine adapts

this training to the functioning of the unit. The basic

tactical unit for scouting is the fire team. Within the

fire team, scouts normally work in pairs to furnish

security and gather information. Information gathered by

the individual scouts is passed to the fire team leader.

7001. POSITIONING

When a rifle platoon in the approach march is not preceded by

adjacent units (left, right, front, and rear), it employs its own

scouting elements. The scouting element for a platoon is usually one

fire team; however, an entire squad may be used.

A fire team used as a scouting element is called a scouting fire team

and is controlled by the platoon commander, assisted by the squad

leader. A squad leader whose squad is providing the scouting fire

teams normally marches near the platoon commander to assist in the

control of the scouting fire teams.

A scouting fire team moves aggressively to cover the front of the

advancing platoon and to locate the enemy’s position(s). It generally

moves in a wedge or skirmisher’s formation. Normally, a scouting fire

team is deployed on a frontage of 50 to 75 meters (10 to 17 meters

between each individual scout). The entire squad may be employed

to cover a wider frontage. The platoon commander coordinates the

movement of the scouting fire team(s) so as to protect the main body

of the platoon from enemy fire from points within 400 to 600 meters

away, or in close terrain from points within the limits of enemy

observation.

Scouting fire team(s) should have enough firepower to overcome

resistance from small enemy advanced posts and patrols; the intent

is to make enemy riflemen and machine gunners open fire and disclose

their positions. Without scouts in advance, the platoon may move into

areas where enemy fire may prevent further advance or maneuver and

inflict heavy casualties (see fig. 7-1).

Scouting fire teams are covered by the platoon or, when the platoon

is masked, the fire team leader ensures individual scouts are

maneuvered and coordinated so that the fire team covers its own

advance. The fire team leader constantly watches for signals from the

platoon commander and remains in visual contact at all times.

The distance between the scouting fire team and the platoon is

terrain-dependent. The scouting fire team should not be beyond

visibility of the platoon. In open terrain, the platoon commander

usually directs the scouting fire team to move by bounds along a

succession of locations designated by the platoon commander as

intermediate objectives.

Individual scouts should advance as stealthily as possible, while

remaining consistent with their mission of reconnaissance to the

front, taking advantage of cover without delaying the advance. An

occasional glimpse of scouts constantly advancing over a wide front

can make the enemy uneasy. It is this activity, and not the target

the scouts offer, that may cause the enemy to open fire and disclose

its location.

[Illustration:

Figure 7-1. Position of Scouts Preceding an Attacking Platoon.]

When fired upon, scouts must drop to cover and return fire only when

necessary to complete the mission. If necessary, one scout reports

back to the fire team leader who informs the platoon commander.

7002. LOCATING ENEMY POSITIONS

The key terrain of defensive positions are those points that afford

extended observation over the ground where the attack must advance.

The enemy will place machine guns and infantry to defend critical

points.

Members of a scouting fire team preceding an attacking platoon

identify the probable enemy infantry and machine gun positions (see

fig. 7-2). They use concealment and cover to conduct their advance in

order to discover the exact location of enemy positions.

7003. ACTION WITH AN ATTACKING PLATOON

The scouting fire team reconnoiters to the front of the advancing

platoon. As soon as the scouting fire team leader indicates the area

is secure, the platoon advances and the scouting fire team moves

forward. Squads within the platoon advance by bounds; at least one

squad is positioned to support the other(s) by fire. Successive

positions along the line of advance are selected and designated by

the platoon commander as intermediate objectives, and reconnoitered

by the scouting fire team before occupation. By conducting proper

reconnaissance, surprise by the enemy or movement in the wrong

direction may be prevented.

Movement

The distance between the scouting fire team and the front of the

main body of the platoon is dependent on the mission, enemy, terrain

and weather, troops and support available, and time available

(METT-T). In close terrain, such as dense woods, the scouting fire

team’s movements closely resemble those used for night operations.

In approaching houses, woods, and villages, one scout of each pair

covers the other while the latter reconnoiters (see fig. 7-3).

A scouting fire team moves forward aggressively to cover the front of

the advancing platoon, usually adopting either skirmisher’s or wedge

formation in order to be prepared to go into action immediately and

to cover a wide frontage of 50 to 75 meters.

[Illustration:

PICK OUT POSSIBLE POSITIONS THAT HAVE A GOOD FIELD OF FIRE,

INDICATED BY ↓ ↑ BELOW.

POSITIONS WHICH AFFORD THE ENEMY COVER ARE POSSIBLE MACHINEGUN

POSITIONS.

POSITIONS FROM WHICH FLANKING FIRE CAN BE DELIVERED ARE CONSIDERED

THE MOST DANGEROUS.

Figure 7-2. Assessing Probable Enemy Machine Gun Positions.]

As a scouting fire team advances in open terrain, it is supported

when possible by elements of the platoon; in close terrain, by

mutual support within each fire team. Mutual support within the

fire team is accomplished by the fire team leader and the automatic

rifleman forming a team that supports by fire the advance of the

rifleman and assistant automatic rifleman until they reach a location

designated by the fire team leader. The rifleman and assistant

automatic rifleman then support by fire the movement of the team

leader and automatic rifleman. These successive points to which the

sub elements of the fire team move are normally designated as fire

team intermediate objectives by the fire team leader. The fire team

leader sets as many fire team intermediate objectives as necessary

to maintain mutual support within the team. This process is repeated

until the team can be covered by other elements of the rifle platoon.

A scouting fire team takes advantage of available cover and

concealment without delaying its advance. The orders of the platoon

commander govern the distance at which it precedes the platoon. The

terrain and the probable position of the enemy affect the scouting

fire team’s distance in front of the platoon. It may be as much as

400 to 600 meters in advance of the platoon. In open terrain, the

platoon commander usually directs that the scouting fire team move by

bounds to a succession of intermediate objectives. In close terrain

or conditions of limited visibility, the scouting fire team is

normally ordered to precede the platoon at the limit of visibility,

maintaining visual contact with the platoon commander.

[Illustration:

With platoon in woods, scouts reach open field and see house ahead.

They signal halt, meaning that the platoon should not advance

beyond this point.

Reconnaissance shows house to be clear. Scouts signal forward and

proceed.]

[Illustration:

Crossing open space, scout sees position from which machine gun may

sweep this area. He signals double time and points to the MG

position meaning this area is dangerous. From that point platoon

should hurry across.]

[Illustration:

Scout reconnoiters for a short distance into woods. Finding edge of

woods to be unoccupied, another scout returns to edge of woods

and signals forward. They both enter woods and wait for platoon

to close up.]

Figure 7-3. Conduct of Scouts Preceding a Platoon.

Action in Woods

When a scouting fire team is directed to advance over open ground

to the edge of a woodline, two members of the team, preferably the

rifleman and assistant automatic rifleman, reconnoiter inside the

woodline while the remainder of the fire team covers them. It is not

recommended they separate until finished with their reconnaissance of

the far side of the danger area. Both members staying together can

cover the same area using a zigzag reconnaissance and they are better

equipped to overcome any opposition.

In heavy underbrush and/or poor visibility, the rifleman and

assistant automatic rifleman proceed into the woodline together for

50 to 60 meters. The two then separate, searching out either flank to

the first high ground or limits of observation, probably 50 to 100

meters (see fig. 7-4 on page 7-4). After the initial search and out

posting the limit of advance, the remaining scout signals the fire

team forward.

In light underbrush and/or good visibility, the assistant automatic

rifleman remains at the edge of the woodline while the rifleman

searches the woodline, (see fig. 7-5 on page 7-5). The rifleman

searches the woodline in a zigzag pattern, reports back to the

assistant automatic rifleman, then moves to an outpost position at

the limit of advance. In turn, the fire team leader signals the

platoon commander that it is safe for the platoon to move forward.

The fire team leader then moves the remainder of the fire team into

the woods, joining up with the forward scout manning the outpost. The

scouting fire team occupies and holds a line 50 to 75 meters within

the woods and observes toward the direction of movement until the

platoon closes up. The scouting fire team leader awaits further word

from the platoon commander before moving the team further into the

woods.

When directed, the scouting fire team leader moves the team forward

until they reach the far edge of the woods. The team is held at the

edge of the woods and the fire team leader notifies the platoon

commander of the situation. The platoon commander moves the platoon

to a position where it can cover the scouting fire team as it exits

the woods and directs the team leader to move out and continue the

scouting mission.

[Illustration:

A--Both scouts enter woodline.

B--Scouts separate.

C--Scouts link up; one scout stops and signals all clear to

the fire team leader. The other scout again advances into

the woods.

D--Outpost position of scout.

Figure 7-4. Searching Edge of a Woodline (Dense Underbrush/Poor

Visibility).]

A scouting fire team passing through woods ahead of its unit

maintains a distance allowing visual and oral communications. If an

obstacle is encountered, reconnaissance to its front and flanks must

be carried out. When advancing along a road or path, scouts precede

the platoon to provide necessary protection and to prevent surprise

fire on the platoon. When crossing a road or path, they reconnoiter

well to the flanks before signaling “all clear” to the platoon.

The scouting fire team will not exit the woods until the arrival of

the platoon commander, who will then be given an opportunity to alter

the disposition or direction of march. The point where the platoon

exits the woods is considered a danger area where the platoon is

vulnerable to enemy fire. The scouting fire team is sent ahead to

reconnoiter the danger area, as well as the next area to be occupied

by the platoon. They signal back whether conditions require a halt,

an advance or a quick rush across the open area. The scouting fire

team leader must be continually on the lookout for signals from the

rear.

Action Under Fire

When a scouting fire team is fired upon, they immediately take cover,

locate targets, and return fire. The scouting fire team leader then

determines--

• Location of enemy (range and reference points).

• Extent of position (location of flanks).

• Types of positions (obstacles, bunkers, fighting holes,

etc.).

• Number of enemy.

• Enemy weapons (machine guns, mortars, tanks, etc.).

The platoon commander assesses the situation as quickly as possible

based on the limited information obtained. Usually the platoon

commander brings up the remaining squads, sets up a base of fire,

and assaults the enemy position. Should the enemy position prove too

strong for the platoon, the platoon remains engaged with the enemy

as a base of fire until the remainder of the company is committed to

clear the enemy resistance.

[Illustration:

A--Both scouts enter woods. Assistant automatic rifleman

remains here and covers forward movement of rifleman.

B through G--Rifleman moves to these positions, stopping and

observing before moving to next position.

G to A--Rifleman reports results of his search to the

assistant automatic rifleman.

A to H--Rifleman moves to outpost position.

Figure 7-5. Searching Edge of a Woodline (Light Underbrush/Good

Visibility).]

7004. ACTION WITH AN ENVELOPING UNIT

When a platoon is given the mission to envelop an enemy position, a

scouting fire team is employed for protection and reconnaissance in

the same way as when the platoon is advancing in the approach march.

PART 2. INFANTRY PATROLLING

Scouting and patrolling · 第 1 / 8 章