In the event of supplies failing, the following consequences ensue:--

Infantry without ammunition cannot fire (guns are supposed to have

unlimited ammunition with them).

Infantry, cavalry, R.A., and R.E. cannot move without supply--if

supplies are not provided within six consecutive moves, they are out

of action.

A force surrounded must surrender four moves after eating its last

horse.

Now as to Destructions:

To destroy a railway bridge R.E. take two moves; to repair, R.E. take

ten moves.

To destroy a railway culvert R.E. take one move; to repair R.E. take

five moves. To destroy a river road bridge R.E. take one move; to

repair, R.E. take five moves.

A supply depot can be destroyed by one man in two moves, no matter how

large (by fire).

Four men can destroy the contents of six waggons in one move.

A contact mine can be placed on a road or in any place by two men in six

moves; it will be exploded by the first pieces passing over it, and will

destroy everything within six inches radius.*

Next as to Constructions:

Entrenchments can be made by infantry in four moves.* They are to be

strips of wood two inches high tacked to the country, or wooden bricks

two inches high. Two men may make an inch of entrenchment.

Epaulements for guns may be constructed at the rate of six men to one

epaulement in four moves.*

[* Notice to be given to umpire of commencement of any work or the

placing of a mine. In event of no umpire being available, a folded

note must be put on the mantelpiece when entrenchment is commenced,

and opponent asked to open it when the trench is completed or the

mine exploded.]

Rules as to Cavalry Charging:

No body of less than eight cavalry may charge, and they must charge in

proper formation.

Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. · 第 27 / 29 题