VARIETIES OF THE BATTLE-GAME

You may play various types of game.

(1) One is the Fight to the Finish. You move in from any points you like

on the back line and try to kill, capture, or drive over his back line

the whole of the enemy's force. You play the game for points; you score

100 for the victory, and 10 for every gun you hold or are in a position

to take, 1-1/2 for every cavalry-man, 1 for every infantry-man still

alive and uncaptured, 1/2 for every man of yours prisoner in the hands

of the enemy, and 1/2 for every prisoner you have taken. If the battle

is still undecided when both forces are reduced below fifteen men, the

battle is drawn and the 100 points for victory are divided.

Note--This game can be fought with any sized force, but if it is fought

with less than 50 a side, the minimum must be 10 a side.

(2) The Blow at the Rear game is decided when at least three men of one

force reach any point in the back line of their antagonist. He is then

supposed to have suffered a strategic defeat, and he must retreat his

entire force over the back line in six moves, i.e. six of his moves.

Anything left on the field after six moves capitulates to the victor.

Points count as in the preceding game, but this lasts a shorter time and

is better adapted to a cramped country with a short back line. With a

long rear line the game is simply a rush at some weak point in the first

player's line by the entire cavalry brigade of the second player.

Instead of making the whole back line available for the Blow at the

Rear, the middle or either half may be taken.

(3) In the Defensive Game, a force, the defenders, two-thirds as strong

as its antagonist, tries to prevent the latter arriving, while still a

quarter of its original strength, upon the defender's back line. The

Country must be made by one or both of the players before it is

determined which shall be defender. The players then toss for choice of

sides, and the winner of the toss becomes the defender. He puts out his

force over the field on his own side, anywhere up to the distance of one

move off the middle line--that is to say, he must not put any man within

one move of the middle line, but he may do so anywhere on his own side

of that limit--and then the loser of the toss becomes first player, and

sets out his men a move from his back line. The defender may open fire

forthwith; he need not wait until after the second move of the first

player, as the second player has to do.

Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. · 第 15 / 29 题