CHAPTER I

Produced by Don Kostuch

Transcriber's note:

Page numbers in this book are indicated by numbers enclosed

in curly braces, e.g. {99}. They have been located where page

breaks occurred in the original book.

Descriptions of illustrations are indented to distinguish

them from the running text. The "next" page immediately

preceding or following a group of illustrations may jump to

account for the pages occupied by the illustrations.

Italic are enclosed in underscores: _this is italicized_.

Some suggestions that have serious consequences are noted (e.g.,

Use lead acetate to waterproof a tent).

Numerous untitled or otherwise ambiguous illustrations are described

and annotated with (tr)--transcriber.

End Transcriber's note.

BOY SCOUTS HANDBOOK

_The First Edition, 1911_

[Illustration: Boy Scouts at camp. (tr)]

BOY SCOUTS OF AMERICA

Boy Scouts of America

Official National Out

SIGMUND EISNER

New York Salesrooms

103 Fifth Avenue

Red Bank. N. J.

[Illustration: Two Boy Scouts in full uniform. (tr)]

Each part of the uniform is stamped with the official seal of the Boy

Scouts of America.

If there is no agency for the official uniform in your city write for

samples.

SIGMUND EISNER

Manufacturer of U. S. Army and National Guard Uniform

The Best Food for The Boy Scouts is

[Illustration: Cereal bowl. (tr)]

Shredded Wheat

because it has all the muscle-building, bone-making material in the

whole wheat grain prepared in a digestible form, supplying all the

strength needed for work or play. It is ready-cooked and ready-to-eat.

It has the greatest amount of body-building nutriment in smallest

bulk. Its crispness compels thorough mastication, and the more you

chew it the better you like it. Shredded Wheat is the favorite food of

athletes. It is on the training table of nearly every college and

university in this country. The records show that the winners of many

brilliant rowing and track events have been trained on Shredded Wheat.

_The BISCUIT is in little loaf form. It is baked a crisp, golden brown.

It is eaten with milk or cream, or fruit, or is delicious when eaten

as a toast with butter. TRISCUIT is the Shredded Wheat wafer---the

ideal food for the camp or the long tramp_.

_Building buster boys is bully business--that's the reason we want to

help the Boy Scout movement_.

The Shredded Wheat Company

Niagara Falls, N. Y.

[Illustration: Getting the final word before hiking.]

BOY SCOUTS of AMERICA

THE OFFICIAL HANDBOOK

FOR BOYS

[Illustration: First Class Scout Emblem. (tr)]

_Published for_

THE BOY SCOUTS OF AMERICA

200 FIFTH AVENUE

NEW YORK

GARDEN CITY, NEW YORK

DOUBLEDAY, PAGE & COMPANY

1911

COPYRIGHT 1911

BY BOY SCOUTS OF AMERICA

BOY SCOUT CERTIFICATE

This is to certify that _________

of ___________ State of _________

Street and City or Town address

Age_____ Height_____ Weigh_____

is a member of ________ Patrol, of Troop No. _____

________________

Scout Master

SCOUT HISTORY

Qualified as Tenderfoot ________ 191_

Second Class Scout _________ 191_

First Class Scout _______ 191_

QUALIFIED FOR MERIT BADGES

SUBJECT DATE

1________________ ________________

2________________ ________________

3________________ ________________

4________________ ________________

5________________ ________________

Qualified as Life Scout ________________

Qualified as Star Scout ________________

Qualified as Eagle Scout ________________

Awarded Honor Medal ________________

{v}

PREFACE

The Boy Scout Movement has become almost universal, and wherever

organized its leaders are glad, as we are, to acknowledge the debt we

all owe to Lieut.-Gen. Sir Robert S. S. Baden-Powell, who has done so

much to make the movement of interest to boys of all nations.

The BOY SCOUTS OF AMERICA is a corporation formed by a group of men

who are anxious that the boys of America should come under the

influence of this movement and be built up in all that goes to make

character and good citizenship. The affairs of the organization are

managed by a National Council, composed of some of the most prominent

men of our country, who gladly and freely give their time and money

that this purpose may be accomplished.

In the various cities, towns, and villages, the welfare of the boy

scouts is cared for by local councils, and these councils, like the

National Council are composed of men who are seeking for the boys of

the community the very best things.

In order that the work of the boy scouts throughout America may be

uniform and intelligent, the National Council has prepared its

"Official Handbook," the purpose of which is to furnish to the patrols

of the boy scouts advice in practical methods, as well as inspiring

information.

The work of preparing this handbook has enlisted the services of men

eminently fitted for such work, for each is an expert in his own

department, and the Editorial Board feels that the organization is to

be congratulated in that such men have been found willing to give

their time and ripe experience to this movement. It would be

impossible adequately to thank all who by advice and friendly

criticism have helped in the preparation of the book, or even to

mention their names, but to the authors whose names are attached to

the various chapters, we acknowledge an especial obligation. Without

their friendly help this book could not be. We wish especially to

express our appreciation of the helpful suggestions made by Daniel

Carter Beard.

We have carefully examined and approved all the material which goes to

make up {vi} the manual, and have tried to make it as complete as

possible; nevertheless, no one can be more conscious than we are of

the difficulty of providing a book which will meet all the demands of

such widely scattered patrols with such varied interests. We have

constantly kept in mind the evils that confront the boys of our

country and have struck at them by fostering better things. Our hope

is that the information needed for successful work with boy scouts

will be found within the pages of this book.

In these pages and throughout our organization we have made it

obligatory upon our scouts that they cultivate courage, loyalty,

patriotism, brotherliness, self-control, courtesy, kindness to

animals, usefulness, cheerfulness, cleanliness, thrift, purity and

honor. No one can doubt that with such training added to his native

gifts, the American boy will in the near future, as a man, be an

efficient leader in the paths of civilization and peace.

It has been deemed wise to publish all material especially for the aid

of scout masters in a separate volume to be known as "The Scout

Masters' Manual."

We send out our "Official Handbook," therefore, with the earnest wish

that many boys may find in it new methods for the proper use of their

leisure time and fresh inspiration in their efforts to make their

hours of recreation contribute to strong, noble manhood in the days to

come.

THE BOY SCOUTS OF AMERICA

Editorial Board.

WILLIAM D. MURRAY

GEORGE D. PRATT,

A. A. JAMESON,

{vii}

OFFICERS AND MEMBERS OF THE NATIONAL COUNCIL

BOY SCOUTS OF AMERICA

THE FIFTH AVENUE BUILDING, 200 FIFTH AVENUE

NEW YORK CITY

Honorary President THE HON. WILLIAM H. TAFT

Honorary Vice-President Colonel THEODORE ROOSEVELT

President COLIN H. LIVINGSTONE, Washington, D. C.

1st Vice-President B. L. DULANEY, Bristol, Tenn.

2d Vice-President MILTON A. McRAE, Detroit, Mich.

3d Vice-President DAVID STARR JORDAN, Stanford, Ca.

Chief Scout ERNEST THOMPSON SETON, Cos Cob, Conn.

National Scout Commissioner DANIEL CARTER BEARD, Flushing, L. I., N.Y.

National Scout Commissioner Adj.-Gen. WILLIAM VERBECK, Albany, N.Y.

National Scout Commissioner Colonel PETER S. BOMUS, New York City

Treasurer GEORGE D. PRATT, Brooklyn, N. Y.

MEMBERS OF THE EXECUTIVE BOARD

COLIN H. LIVINGSTONE, Chairman

Daniel Carter Beard

Milton A. McRae

Mortimer L. Schiff

Col. Peter S. Bomus

William D. Murray

Ernest Thompson Seton

B. L. Dulaney

George D. Pratt

Seth Sprague Terry

Lee F. Hanmer

Frank Presbrey

Adj.-Gen. William Verbeck

George W. Hinckley

Edgar M. Robinson

JAMES E. WEST, Executive Secretary

MEMBERS OF NATIONAL COUNCIL

Charles Conrad Abbott

Arthur Adams

Dr. Felix Adler

Harry A. Allison

Henry Morrell Atkinson

B. N. Baker

Ray Stannard Baker

Evelyn Briggs Baldwin

Clifford W. Barnes

Daniel Carter Beard

Henry M. Beardsley

Martin Behrman

August Belmont

Ernest P. Bicknell

{viii}

Edward Bok

Colonel Peter S. Bomus

Hon. Charles J. Bonaparte

William D. Boyce

H. S. Braucher

Roeliff Brinkerhoff

Dr. Elmer E. Brown

Luther Burbank

Dr. Richard C. Cabot

Rev. S. Parkes Cadman

Arthur A. Carey

E. C. Carter

Richard B. Carter

W. D. Champlin

Thomas Chew

Winston Churchill

G. A. Clark

P. P. Claxton

Randall J. Condon

C. M. Connolly

Ernest K. Coulter

Dr. C. Ward Crampton

George H. Dalrymple

Dr. George S. Davis

E. B. DeGroot

Judge William H. De Lacy

William C. Demorest

Dr. Edward T. Devine

Admiral George Dewey

Gov. John A. Diz

Myron E. Douglas

Benjamin L. Dulaney

Hon. T. C. Du Pont

Dr. George W. Ehler

Griffith Ogden Ellis

Robert Erskine Ely

Henry P. Emerson

Hon. John J. Esch

J. W. Everman

Eberhard Faber

Dr. George J. Fisher

Horace Fletcher

Homer Folks

Dr. William Byron Forbush

Dr. Lee K. Frankel

Robert Ives Gammell

Hon. James R. Garfield

Hamlin Garland

Robert Garrett

William H. Gay

Bishop David H. Greer

Jesse A. Gregg

George B. Grinnell

S. R. Guggenheim

Luther Halsey Gulick, M. D.

Dr. G. Stanley Hall

Dr. Winfield Scott Hall

Lee F. Hanmer

Dr. Hastings H. Hart

Hon. W. M. Hays

Prof. C. R. Henderson

Clark W. Hetherington

George W. Hinckley

Allen Hoben

Hon. R. P. Hobson

Rev. R. W. Hogue

John Sherman Hoyt

C. R. H. Jackson

Prof. Jeremiah W. Jenks

G. E. Johnson

Dr. David Starr Jordan

Mayor William S. Jordan

Otto Herman Kahn

Dr. William J. Kerby

Charles H. Kip

Dr. J. H. Kirkland

Judge Henry E. Klamroth

Rev. Walter Laidlow

Charles R. Lamb

Joseph Lee

Samuel McC. Lindsay

Judge Ben B. Lindsey

Colin H. Livingstone

Col. Frank L. Locke

Hon. Nicholas Longworth

Hon. Frank O. Lowden

Hon. Lee McClung

William McCormick

{ix}

Hon. Henry B. F. Macfarland

J. Horace McFarland

C. W. McKee

Hon. William B. McKinley

J. S. McLain

Francis H. McLean

Milton A. McRae

Charles G. Maphis

George W. Manton

Edgar S. Martin

Frank S. Mason

Frank Lincoln Masseck

Dr. William H. Maxwell

Lieut.-Gen. Nelson A. Miles

John F. Moore

Arthur C. Moses

William D. Murray

Dr. Cyrus Northrop

Frank W. Ober

Hon. C. S. Page

Dr. C. H. Parkhurst

Hon. Herbert Parsons

Hon. Gifford Pinchot

David R. Porter

George D. Porter

Perry Edwards Powell

Frederic B. Pratt

George D. Pratt

Frank Presbrey

G. Barrett Rich, Jr.

Jacob A. Riis

Clarence C. Robinson

Edgar M. Robinson

Colonel Theodore Roosevelt

Lincoln E. Rowley

Oliver J. Sands

Dr. D. A. Sargent

Henry B. Sawyer

Mortimer L. Schiff

Charles Scribner

George L. Sehon

Rear Admiral Thomas Oliver Selfridge

Jefferson Seligman

Jesse Seligman

Ernest Thompson Seton

Samuel Shuman

Rear Admiral Charles Dwight Sigsbee

William F. Slocum

Fred. B. Smith

Hon. George Otis Smith

Lorillard Spencer

Lorillard Spencer, Jr.

Judge William H. Staake

Hon. Adlai Stevenson

Andrew Stevenson

A. E. Stilwell

C. H. Stoddard

Rev. John Timothy Stone, D.D.

Isidor Straus

Hon. Oscar S. Straus

Josiah Strong

Hon. William H. Taft

Edward K. Taylor

Graham Romeyn Taylor

Judge Harry L. Taylor

William L. Terhune

Seth Sprague Terry

John E. Thayer

Rev. James I. Vance

Dr. Henry Van Dyke

Adj. Gen. William Verbeck

John Wanamaker

Henry L. Ward

Lucien T. Warner

Richard Benedict Watrous

Rear Admiral J. C. Watson

W. D. Weatherford

Dr. Benjamin Ide Wheeler

Eli Whitney

Mornay Williams

Gen. George W. Wingate

A. E. Winship

Henry Rogers Winthrop

Major-Gen. Leonard Wood

Surgeon-Gen. Walter Wyman

Major Andrew C. Zabriskie

{x}

A MESSAGE FROM THE CHIEF SCOUT

TO THE BOY SCOUTS OF AMERICA:

There was once a boy who lived in a region of rough farms. He was wild

with the love of the green outdoors--the trees, the tree-top singers,

the wood-herbs and the live things that left their nightly tracks in

the mud by his spring well. He wished so much to know them and learn

about them, he would have given almost any price in his gift to know

the name of this or that wonderful bird, or brilliant flower; he used

to tremble with excitement and intensity of interest when some new

bird was seen, or when some strange song came from the trees to thrill

him with its power or vex him with its mystery, and he had a sad sense

of lost opportunity when it flew away leaving him dark as ever. But he

was alone and helpless, he had neither book nor friend to guide him,

and he grew up with a kind of knowledge hunger in his heart that

gnawed without ceasing. But this also it did: It inspired him with the

hope that some day he might be the means of saving others from this

sort of torment--he would aim to furnish to them what had been denied

to himself.

There were other things in the green and living world that had a

binding charm for him. He wanted to learn to camp out, to live again

the life of his hunter grandfather who knew all the tricks of winning

comfort from the relentless wilderness the foster-mother so rude to

those who fear her, so kind to the stout of heart.

And he had yet another hankering--he loved the touch of romance. When

he first found Fenimore Cooper's books, he drank them in as one

parched might drink at a spring. He reveled in the tales of courage

and heroic deeds, he gloated over records of their trailing and

scouting by red man and white; he gloried in their woodcraft, and

lived it all in imagination, secretly blaming the writer, a little,

for praising without describing it so it could be followed. "Some

day," he said, "I shall put it all down for other boys to learn."

As years went by he found that there were books about most of the

things he wished to know, the stars, the birds, the {xi} quadrupeds,

the fish, the insects, the plants, telling their names; their hidden

power or curious ways, about the camper's life the language of signs

and even some of the secrets of the trail. But they were very

expensive and a whole library would be needed to cover the ground.

What he wanted--what every boy wants--is a handbook giving the broad

facts as one sees them in the week-end hike, the open-air life. He did

not want to know the trees as a botanist, but as a forester; nor the

stars as an astronomer, but as a traveler. His interest in the animals

was less that of anatomist than of a hunter and camper, and his

craving for light on the insects was one to be met by a popular book

on bugs, rather than by a learned treatise on entomology.

So knowing the want he made many attempts to gather the simple facts

together exactly to meet the need of other boys of like ideas, and

finding it a mighty task he gladly enlisted the help of men who had

lived and felt as he did.

Young Scouts of America that boy is writing to you now. He thought

himself peculiar in those days. He knows now he was simply a normal

boy with the interests and desires of all normal boys, some of them a

little deeper rooted and more lasting perhaps--and all the things

that he loved and wished to learn have now part in the big broad work

we call Scouting.

"Scout" used to mean the one on watch for the rest. We have widened

the word a little. We have made it fit the town as well as the

wilderness and suited it to peace time instead of war. We have made

the scout an expert in Life-craft as well as Wood-craft, for he is

trained in the things of the heart as well as head and hand. Scouting

we have made to cover riding, swimming, tramping, trailing,

photography, first aid, camping, handicraft, loyalty, obedience,

courtesy, thrift, courage, and kindness.

Do these things appeal to you? Do you love the woods?

Do you wish to learn the trees as the forester knows them? And the

stars not as an astronomer, but as a traveler?

Do you wish to have all-round, well-developed muscles, not those of a

great athlete, but those of a sound body that will not fail you? Would

you like to be an expert camper who can always make himself

comfortable out of doors, and a swimmer that fears no waters? Do you

desire the knowledge to help the wounded quickly, and to make yourself

cool and self-reliant in an emergency?

Do you believe in loyalty, courage, and kindness? Would {xii} you like

to form habits that will surely make your success in life?

Then, whether you be farm boy or shoe clerk, newsboy or millionaire's

son, your place is in our ranks, for these are the thoughts in

scouting; it will help you to do better work with your pigs, your

shoes, your papers, or your dollars; it will give you new pleasures in

life; it will teach you so much of the outdoor world that you wish to

know; and this Handbook, the work of many men, each a leader in his

field, is their best effort to show you the way. This is, indeed, the

book that I so longed for, in those far-off days when I wandered,

heart hungry in the woods.

ERNEST THOMPSON SETON,

Chief Scout.

Headquarters Boy Scouts of America,

200 Fifth Avenue, New York City.

June 1, 1911.

{xiii}

CONTENTS

PAGE

Boy Scout Certificate iii

Preface v

Officers and Members of the National Council vii

CHAPTER I.

Scoutcraft 3

AIM OF SCOUT MOVEMENT John L. Alexander

WHAT SCOUTING MEANS John L. Alexander

SCOUT VIRTUES John L. Alexander

THE BOY SCOUT ORGANIZATION Special Committee

SCOUT OATH Special Committee

SCOUT LAW Special Committee

TENDERFOOT, SECOND CLASS, AND

FIRST CLASS SCOUT REQUIREMENTS Special Committee

BADGES, AWARDS AND EQUIPMENT Special Committee

KNOTS EVERY SCOUT SHOULD KNOW. Samuel A. Moffat

CHAPTER II.

Woodcraft 57

WOODLORE Ernest Thompson Seton

BIRDCRAFT National Association Audubon Societies

SHELLS AND SHELLFISH Dr. Wm. Healey Dall

REPTILES Dr. Leonhard Stejneger

INSECTS AND BUTTERFLIES United States Bureau of Entomology

FISHES AND ANGLING Dr. Hugh M. Smith

AQUARIUM Dr. Wm. Leland Stowell

ROCKS AND PEBBLES United States Geological Survey

FLOWERS, FERNS AND GRASSES Dr. L. C. Corbett

MUSHROOMS, FUNGI OR TOADSTOOLS Ernest Thompson Seton

COMMON NORTH AMERICAN TREES Ernest Thompson Seton

NATIVE WILD ANIMALS Ernest Thompson Seton

CHAPTER III.

Campcraft 145

HIKING AND OVER-NIGHT CAMPS H. W. Gibson

TENT MAKING MADE EASY H. J. Holden

AN OPEN OUTING TENT Warren H. Miller

CANOEING, ROWING, AND SAILING Special Committee

{xiv}

CHAPTER IV.

Tracks, Trailing, and Signaling Ernest Thompson Seton 187

CHAPTER V.

Health and Endurance George J. Fisher, M.D. 219

CHAPTER VI.

Chivalry John L. Alexander 237

CHAPTER VII.

First Aid and Life Saving Major Charles Lynch 255

WATER ACCIDENTS Wilbert E. Longfellow

CHAPTER VIII.

Games and Athletic Standards 291

INDOOR AND OUTDOOR GAMES Ernest Thompson Seton

ATHLETIC STANDARDS Special Committee

CHAPTER IX.

Patriotism and Citizenship Waldo H. Sherman 323

PRACTICAL CITIZENSHIP Col. Theodore Roosevelt

APPENDIX.

EQUIPMENT 359

BOOKS FOR REFERENCE 369

INDEX 393

ADVERTISEMENTS

HANDBOOK FOR BOYS

{3}

CHAPTER I

SCOUTCRAFT

_This chapter is the result of the work of the Committee on Scout Oath,

Scout Law, Tenderfoot, Second-class and First-class Requirements; the

Committee on Badges, Awards, and Equipment; the Committee on Permanent

Organization and Field Supervision, and John L. Alexander and Samuel

A. Moffat_.

Aim of the Scout Movement

_By John L. Alexander, Boy Scouts of America_

The aim of the Boy Scouts is to supplement the various existing

educational agencies, and to promote the ability in boys to do things

for themselves and others. It is not the aim to set up a new

organization to parallel in its purposes others already established.

The opportunity is afforded these organizations, however, to introduce

into their programs unique features appealing to interests which are

universal among boys. The method is summed up in the term Scoutcraft,

and is a combination of observation, deduction, and handiness, or the

ability to do things. Scoutcraft includes instruction in First Aid,

Life Saving, Tracking, Signaling, Cycling, Nature Study, Seamanship,

Campcraft, Woodcraft, Chivalry, Patriotism, and other subjects. This

is accomplished in games and team play, and is pleasure, not work, for

the boy. All that is needed is the out-of-doors, a group of boys, and

a competent leader.

What Scouting Means

In all ages there have been scouts, the place of the scout being on

the danger line of the army or at the outposts, protecting those of

his company who confide in his care.

The army scout was the soldier who was chosen out of all the army to

go out on the skirmish line.

The pioneer, who was out on the edge of the wilderness, {4} guarding

the men, women, and children in the stockade, was also a scout. Should

he fall asleep, or lose control of his faculties, or fail on his

watch, then the lives of the men, women, and children paid the

forfeit, and the scout lost his honor.

But there have been other kinds of scouts besides war scouts and

frontier scouts. They have been the men of all ages, who have gone out

on new and strange adventures, and through their work have benefited

the people of the earth. Thus, Columbus discovered America, the

Pilgrim Fathers founded New England, the early English settlers

colonized Jamestown, and the Dutch built up New York. In the same way

the hardy Scotch-Irish pushed west and made a new home for the

American people beyond the Alleghanies and the Rockies.

These peace scouts had to be as well prepared as any war scouts. They

had to know scoutcraft. They had to know how to live in the woods, and

be able to find their way anywhere, without other chart or compass

than the sun and stars, besides being able to interpret the meaning of

the slightest signs of the forest and the foot tracks of animals and

men.

They had to know how to live so as to keep healthy and strong, to face

any danger that came their way, and to help one another. These scouts

of old were accustomed to take chances with death and they did not

hesitate to give up their lives in helping their comrades or country.

In fact, they left everything behind them, comfort and peace, in order

to push forward into the wilderness beyond. And much of this they did

because they felt it to be their duty.

These little-known scouts could be multiplied indefinitely by going

back into the past ages and reading the histories and stories of the

knights of King Arthur, of the Crusaders, and of the great explorers

and navigators of the world.

Wherever there have been heroes, there have been scouts, and to be a

scout means to be prepared to do the right thing at the right moment,

no matter what the consequences may be.

The way for achievement in big things is the preparing of one's self

for doing the big things--by going into training and doing the little

things well. It was this characteristic of Livingstone, the great

explorer, that made him what he was, and that has marked the career of

all good scouts.

To be a good scout one should know something about the woods and the

animals that inhabit them, and how to care for one's self when

camping.

{5}

The habits of animals can be studied by stalking them and watching

them in their native haunts.

The scout should never kill an animal or other living creature

needlessly. There is more sport in stalking animals to photograph

them, and in coming to know their habits than in hunting to kill.

But woodcraft means more than this. It means not only the following of

tracks and other signs, but it means to be able to read them. To tell

how fast the animal which made the tracks was going; to tell whether

he was frightened, suspicious, or otherwise.

Woodcraft also enables the scout to find his way, no matter where he

is. It teaches him the various kinds of wild fruit, roots, nuts, etc.,

which are good for food, or are the favorite food of animals.

[Illustration: Scout Stalking.]

By woodcraft a scout may learn a great number of things. He may be

able to tell whether the tracks were made by an animal or by man,

bicycle, automobile or other vehicle.

By having his power of observation trained he can tell by very slight

signs, such as the sudden flying of birds, that someone is moving very

near him though he may not be able to see the person.

{6}

Through woodcraft then, a boy may train his eye, and be able to

observe things that otherwise would pass unnoticed. In this way he may

be able to save animals from pain, as a horse from an ill-fitting

harness. He may also be able to see little things which may give him

the clew to great things and so be able to prevent harm and crime.

[Illustration: Horse with head pulled back. (tr)]

Torture (Note the check or bearing-rein)

[Illustration: Horse with head relaxed. (tr)]

Comfort

Besides woodcraft one must know something of camp life. One of the

chief characteristics of the scout is to be able to live in the open,

know how to put up tents, build huts, throw up a lean-to for shelter,

or make a dugout in the ground, how to build a fire, how to procure

and cook food, how to bind logs together so as to construct bridges

and rafts, and how to find his way by night as well as by day in a

strange country.

Living in the open in this way, and making friends of the trees, the

streams, the mountains, and the stars, gives a scout a great deal of

confidence and makes him love the natural life around him.

[Illustration: Camp loom, for making mats and mattresses.]

To be able to tell the difference between the trees by their bark and

leaves is a source of pleasure; to be able to make a {7} bed out of

rough timber, or weave a mattress or mat out of grass to sleep on is a

joy. And all of these things a good scout should know.

Then too, a good scout must be chivalrous. That is, he should be as

manly as the knights or pioneers of old. He should be unselfish. He

should show courage. He must do his duty. He should show benevolence

and thrift. He should be loyal to his country. He should be obedient

to his parents, and show respect to those who are his superiors. He

should be very courteous to women. One of his obligations is to do a

good turn every day to some one. He should be cheerful and seek

self-improvement, and should make a career for himself.

All these things were characteristics of the old-time American scouts

and of the King Arthur knights. Their honor was sacred. They were

courteous and polite to women and children, especially to the aged,

protected the weak, and helped others to live better. They taught

themselves to be strong, so as to be able to protect their country

against enemies. They kept themselves strong and healthy, so that they

might be prepared to do all of these things at a moment's notice, and

do them well.

So the boy scout of to-day must be chivalrous, manly, and gentlemanly.

When he gets up in the morning he may tie a knot in his necktie, and

leave the necktie outside his vest until he has done a good turn.

Another way to remind himself is to wear his scout badge reversed

until he has done his good turn. The good turn may not be a very big

thing--help an old lady across the street; remove a banana skin from

the pavement so that people may not fall; remove from streets or roads

broken glass, dangerous to automobile or bicycle tires; give water to

a thirsty horse; or deeds similar to these.

The scout also ought to know how to save life. He ought to be able to

make a stretcher; to throw a rope to a drowning person; to drag an

unconscious person from a burning building, and to resuscitate a

person overcome by gas fumes. He ought also to know the method of

stopping runaway horses, and he should have the presence of mind and

the skill to calm a panic and deal with street and other accidents.

This means also that a boy scout must always be in the pink of

condition. A boy cannot do things like these unless he is healthy and

strong. Therefore, he must be systematically taking exercise, playing

games, running, and walking. It means that he must sleep enough hours

to give him the necessary strength, and if possible to sleep very much

in the open, or at least {8} with the windows of his bedroom open both

summer and winter.

It means also that he should take a cold bath often, rubbing dry with

a rough towel. He should breathe through the nose and not through the

mouth. He should at all times train himself to endure hardships.

In addition to these the scout should be a lover of his country. He

should know his country. How many states there are in it, what are its

natural resources, scope, and boundaries. He ought to know something

of its history, its early settlers, and of the great deeds that won

his land. How they settled along the banks of the James River. How

Philadelphia, New York, and other great cities were founded. How the

Pilgrim Fathers established New England and laid the foundation for

our national life. How the scouts of the Middle West saved all that

great section of the country for the Republic. He ought to know how

Texas became part of the United States, and how our national heroes

stretched out their hands, north and south, east and west, to make one

great united country.

He ought to know the history of the important wars. He ought to know

about our army and navy flags and the insignia of rank of our

officers. He ought to know the kind of government he lives under, and

what it means to live in a republic. He ought to know what is expected

of him as a citizen of his state and nation, and what to do to help

the people among whom he lives.

In short, to be a good scout is to be a well-developed, well-informed

boy.

Scout Virtues

There are other things which a scout ought to know and which should be

characteristic of him, if he is going to be the kind of scout for

which the Boy Scouts of America stand. One of these is obedience. To

be a good scout a boy must learn to obey the orders of his patrol

leader, scout master, and scout commissioner. He must learn to obey,

before he is able to command. He should so learn to discipline and

control himself that he will have no thought but to obey the orders of

his officers. He should keep such a strong grip on his own life that

he will not allow himself to do anything which is ignoble, or which

will harm his life or weaken his powers of endurance.

Another virtue of a scout is that of courtesy. A boy scout {9} ought

to have a command of polite language. He ought to show that he is a

true gentleman by doing little things for others.

Loyalty is also a scout virtue. A scout ought to be loyal to all to

whom he has obligations. He ought to stand up courageously for the

truth, for his parents and friends.

Another scout virtue is self-respect. He ought to refuse to accept

gratuities from anyone, unless absolutely necessary. He ought to work

for the money he gets.

For this same reason he should never look down upon anyone who may be

poorer than himself, or envy anyone richer than himself. A scout's

self-respect will cause him to value his own standing and make him

sympathetic toward others who may be, on the one hand, worse off, or,

on the other hand, better off as far as wealth is concerned. Scouts

know neither a lower nor a higher class, for a scout is one who is a

comrade to all and who is ready to share that which he has with

others.

The most important scout virtue is that of honor. Indeed, this is the

basis of all scout virtues and is closely allied to that of

self-respect. When a scout promises to do a thing on his honor, he is

bound to do it. The honor of a scout will not permit of anything but

the highest and the best and the manliest. The honor of a scout is a

sacred thing, and cannot be lightly set aside or trampled on.

Faithfulness to duty is another one of the scout virtues. When it is a

scout's duty to do something, he dare not shirk. A scout is faithful

to his own interest and the interests of others. He is true to his

country and his God.

Another scout virtue is cheerfulness. As the scout law intimates, he

must never go about with a sulky air. He must always be bright and

smiling, and as the humorist says, "Must always see the doughnut and

not the hole." A bright face and a cheery word spread like sunshine

from one to another. It is the scout's duty to be a sunshine-maker in

the world.

Another scout virtue is that of thoughtfulness, especially to animals;

not merely the thoughtfulness that eases a horse from the pain of a

badly fitting harness or gives food and drink to an animal that is in

need, but also that which keeps a boy from throwing a stone at a cat

or tying a tin can on a dog's tail. If a boy scout does not prove his

thoughtfulness and friendship for animals, it is quite certain that he

never will be really helpful to his comrades or to the men, women, and

children who may need his care.

{10}

And then the final and chief test of the scout is the doing of a good

turn to somebody every day, quietly and without boasting. This is the

proof of the scout. It is practical religion, and a boy honors God

best when he helps others most. A boy may wear all the scout uniforms

made, all the scout badges ever manufactured, know all the woodcraft,

campcraft, scoutcraft and other activities of boy scouts, and yet

never be a real boy scout. To be a real boy scout means the doing of a

good turn every day with the proper motive and if this be done, the

boy has a right to be classed with the great scouts that have been of

such service to their country. To accomplish this a scout should

observe the scout law.

Every boy ought to commit to memory the following abbreviated form of

the Scout law.

The Twelve Points of the Scout Law

1. A scout is trustworthy.

2. A scout is loyal.

3. A scout is helpful.

4. A scout is friendly.

5. A scout is courteous.

6. A scout is kind.

7. A scout is obedient.

8. A scout is cheerful.

9. A scout is thrifty.

10. A scout is brave.

11. A scout is clean.

12. A scout is reverent.

The Boy Scout Organization

(Result of work of Committee on Permanent Organization and Field

Supervision:--H. S. Braucher, Chairman. Lorillard Spencer. Jr., Colin

H. Livingstone. Richard C. Morse. Mortimer Schiff, Dr. George W.

Ehler, C. M. Connolly, E. B. DeGroot, Lee F. Hamner.)

To do good scouting a boy must understand the organization of which he

is a part. The Boy Scouts of America is promoted and governed by a

group of men called the National Council. This National Council is

made up of leading men of the country and it is their desire that

every American boy shall have the opportunity of becoming a good

scout.

The National Council holds one meeting annually at which it elects the

officers and the members of the Executive Board. It copyrights badges

and other scout designs, arranges for their manufacture and

distribution, selects designs for uniforms and scout equipment, issues

scout commissioners' and scout masters' certificates, and grants

charters for local councils.

{11}

A local council through its officers--president, vice-president,

secretary, treasurer, and scout commissioner, its executive committee,

court of honor, and other committees--deals with all local matters

that relate to scouting.

The scout commissioner is the ranking scout master of the local

council and presides at all scout masters' meetings as well as at all

scout field meets. It is also the duty of the scout commissioner to

report to and advise with the Chief Scout through the Executive

Secretary concerning the scouts in his district. The scout

commissioner's certificate is issued from National Headquarters upon

the recommendation of a local council after this council has been

granted a charter.

The scout master is the adult leader of a troop, and must be at least

twenty-one years of age. He should have a deep interest in boys, be

genuine in his own life, have the ability to lead, and command the

boys' respect and obedience. He need not be an expert at scoutcraft; a

good scout master will discover experts for the various activities.

His certificate is granted upon the recommendation of the local

council.

An assistant scout master should be eighteen years of age or over. His

certificate is granted by the National Council upon the recommendation

of the scout master of his troop and the local council.

Chief Scout and Staff

The Chief Scout is elected annually by the National Council and has a

staff of deputies each of whom is chairman of a committee of

scoutcraft. These deputies are as follows:

Chief Scout Surgeon.

Chief Scout Director of Health.

Chief Scout Woodsman.

Chief Scout Athletic Director.

Chief Scout Stalker.

Chief Scout Citizen.

Chief Scout Master.

Chief Scout Director of Chivalry.

Chief Scout Camp Master.

Scouts are graded as follows:

Chief Scout and Staff.

Scout Commissioner.

Scout Master.

Assistant Scout Master.

Patrol Leader.

Assistant Patrol Leader.

Eagle Scout.

Star Scout.

Life Scout.

First-class Scout.

Second-class Scout.

Tenderfoot.

How to Become a Boy Scout

The easiest way to become a boy scout is to join a patrol that has

already been started. This patrol may be in {12} a Sunday School,

Boys' Brigade, Boys' Club, Young Men's Christian Association, Young

Men's Hebrew Association, Young Men's Catholic Association, or any

other organization to which you may belong. If there is no patrol near

you, get some man interested enough to start one by giving him all the

information.

A patrol consists of eight boys, one of whom becomes the patrol leader

and another the assistant patrol leader.

A troop consists of three or more patrols, and the leader of the troop

is called a scout master. There can be no patrols or troops of boy

scouts without this scout master.

The Scout Motto

The motto of the boy scouts is Be Prepared, and the badge of the boy

scouts is a copyrighted design with this motto, "Be Prepared," on a

scroll at its base.

The motto, "Be Prepared," means that the scout is always in a state of

readiness in mind and body to do his duty. To be prepared in mind, by

having disciplined himself to be obedient, and also by having thought

out beforehand any accident or situation that may occur, so that he

may know the right thing to do at the right moment, and be willing to

do it. To be prepared in body, by making himself strong and active and

able to do the right thing at the right moment, and then to do it.

The Scout Badge

The scout badge is not intended to represent the fleur-de-lis, or an

arrowhead. It is a modified form of the sign of the north on the

mariner's compass, which is as old as the history of navigation. The

Chinese claim its use among them as early as 2634 B. C., and we have

definite information that it was used at sea by them as early as 300

A. D. Marco Polo brought the compass to Europe on his return from

Cathay. The sign of the north on the compass gradually came to

represent the north, and pioneers, trappers, woodsmen, and scouts,

because of this, adopted it as their emblem. Through centuries of use

it has undergone modification until it has now assumed the shape of

our badge.

This trefoil badge of the scouts is now used, with slight local

variations, in almost every civilized country as the mark of

brotherhood, for good citizenship, and friendliness.

Its scroll is turned up at the ends like a scout's mouth, because he

does his duty with a smile and willingly.

The knot is to remind the scout to do a good turn to someone daily.

{13}

The arrowhead part is worn by the tenderfoot. The scroll part only is

worn by the second-class scout. The badge worn by the first-class

scout is the whole badge.

The official badges of the Boy Scouts of America are issued by the

National Council and may be secured only from the National

Headquarters. These badges are protected by the U. S. Patent Laws

(letters of patent numbers 41412 and 41532) and anyone infringing

these patents is liable to prosecution at law.

In order to protect the Boy Scout Movement and those who have

qualified to receive badges designating the various degrees in

scoutcraft, it is desired that all interested cooperate with the

National Headquarters in safeguarding the sale and distribution of

these badges. This may be done by observing the following rules:

1. Badges should not be ordered until after boys have actually

complied with the requirements prescribed by the National Council and

are entitled to receive them.

2. All orders for badges should be sent in by the scout master with a

certificate from the local council that these requirements have been

complied with. Blanks for this purpose may be secured on application

to the National Headquarters.

Where no local council has been formed, application for badges should

be sent direct to Headquarters, signed by the registered scout master

of the troop, giving his official number.

Scout commissioners', scout masters', and assistant scout masters'

badges can be issued only to those who are registered as such at

National Headquarters.

_Tenderfoot Badge_--Gilt metal.

_Patrol Leader's Tenderfoot Badge_--Oxidized silver finish.

These badges are seven eighths of an inch wide and are made either for

the button-hole or with safety-pin clasp. Price 5 cents.

_Second-Class Scout Badge_--Gilt metal.

_Patrol Leader's Second-Class Scout Badge_--Oxidized silver.

These badges--safety-pin style--to be worn upon the sleeve. Price 10

cents.

_First-Class Scout Badge_--Gilt metal.

_Patrol Leader's First-Class Scout Badge_--Oxidized silver.

Both badges safety-pin style--to be worn upon the sleeve. Price 15

cents.

_Scout Commissioner's, Scout Master's, and Assistant Scout Master's Arm

Badges_.

These badges are woven in blue, green, and red silk, and are to be

worn on the sleeve of coat or shirt. Price 25 cents.

{14}

_Buttons_--The official buttons worn on the scout uniforms sell for 10

cents per set for shirt and 15 cents per set for coat.

_Merit Badges_--Price 25 cents each.

_Boy Scout Certificates_--A handsome certificate in two colors, 6 x 8

inches, has been prepared for boy scouts who wish to have a record of

their enrolment. The certificate has the Scout Oath and Law and the

official Seal upon it, with place for the signature of the scout

master. The price is 5 cents.

Directions For Ordering

Important! When ordering supplies send exact remittance with order, If

check is used add New York exchange. Make checks and money orders

payable to Boy Scouts of America. All orders received without the

proper remittance will be shipped C. O. D., or held until remittance

arrives.

The Scout Oath

Before he becomes a scout a boy must promise:

On my honor I will do my best:

1. To do my duty to God and my country, and to obey the scout law;

2. To help other people at all times;

3. To keep myself physically strong, mentally awake, and morally straight.

[Illustration: Hand position. (tr)]

When taking this oath the scout will stand, holding up his right hand,

palm to the front, thumb resting on the nail of the little finger and

the other three fingers upright and together.

The Scout Sign

This is the scout sign. The three fingers held up remind him of his

three promises in the scout oath.

The Scout Salute

When the three fingers thus held are raised to the forehead, it is the

scout salute. The scout always salutes an officer.

The Scout Law

(Result of work of Committee on Scout Oath, Scout Law, Tenderfoot,

Second-class and First-class Scout Requirements:--Prof. Jeremiah W.

Jenks, Chairman. Dr. Lee K. Frankel, George D. Porter, E. M. Robinson,

G. W. Hinckley, B. E. Johnson, Clark W. Hetherington, Arthur A. Carey.)

There have always been certain written and unwritten laws regulating

the conduct and directing the activities of men. {15} We have such

unwritten laws coming down from past ages. In Japan, the Japanese have

their Bushido or laws of the old Samurai warriors. During the Middle

Ages, the chivalry and rules of the Knights of King Arthur, the

Knights Templar and the Crusaders were in force. In aboriginal

America, the Red Indians had their laws of honor: likewise the Zulus,

Hindus, and the later European nations have their ancient codes.

The following laws which relate to the Boy Scouts of America, are the

latest and most up to date. These laws a boy promises to obey when he

takes his scout oath.

1. A scout is trustworthy.

A scout's honor is to be trusted. If he were to violate his honor by

telling a lie, or by cheating, or by not doing exactly a given task,

when trusted on his honor, he may be directed to hand over his scout

badge.

2. A scout is loyal.

He is loyal to all to whom loyalty is due: his scout leader, his

home, and parents and country.

3. A scout is helpful.

He must be prepared at any time to save life, help injured persons,

and share the home duties. He must do at least one good turn to

somebody every day.

4. A scout is friendly.

He is a friend to all and a brother to every other scout.

5. A scout is courteous.

He is polite to all, especially to women, children, old people, and

the weak and helpless. He must not take pay for being helpful or

courteous.

6. A scout is kind.

He is a friend to animals. He will not kill nor hurt any living

creature needlessly, but will strive to save and protect all

harmless life.

7. A scout is obedient.

He obeys his parents, scout master, patrol leader, and all other

duly constituted authorities.

8. A scout is cheerful.

He smiles whenever he can. His obedience to orders is prompt and

cheery. He never shirks nor grumbles at hardships.

9. A scout is thrifty.

He does not wantonly destroy property. He works faithfully, wastes

nothing, and makes the best use of his {16} opportunities. He saves

his money so that he may pay his own way, be generous to those in

need, and helpful to worthy objects.

_He may work for pay but must not receive tips for courtesies or good

turns_.

10. A scout is brave.

He has the courage to face danger in spite of fear and has to stand

up for the right against the coaxings of friends or the jeers or

threats of enemies, and defeat does not down him.

11. A scout is clean.

He keeps clean in body and thought, stands for clean speech, clean

sport, clean habits, and travels with a clean crowd.

12. A scout is reverent.

He is reverent toward God. He is faithful in his religious duties

and respects the convictions of others in matters of custom and

religion.

The Three Classes of Scouts

There are three classes of scouts among the Boy Scouts of America, the

tenderfoot, second-class scout, and first-class scout. Before a boy

can become a tenderfoot he must qualify for same. A tenderfoot,

therefore, is superior to the ordinary boy because of his training. To

be a tenderfoot means to occupy the lowest grade in scouting. A

tenderfoot on meeting certain requirements may become a second-class

scout, and a second-class scout upon meeting another set of

requirements may become a first-class scout. The first-class scout may

then qualify for the various merit badges which are offered in another

part of this chapter for proficiency in scouting. The requirements of

the tenderfoot, second-class scout, and first-class scout, are as

follows:

_Tenderfoot_

To become a scout a boy must be at least twelve years of age and must

pass a test in the following:

1. Know the scout law, sign, salute, and significance of the badge.

2. Know the composition and history of the national flag and the

customary forms of respect due to it.

3. Tie four out of the following knots: square or reef, sheet-bend,

bowline, fisherman's, sheepshank, halter, clove hitch, timber hitch,

or two half hitches.

[Illustration: Tenderfoot badge. (tr)]

Tenderfoot

{17}

He then takes the scout oath, is enrolled as a tenderfoot, and is

entitled to wear the tenderfoot badge.

[Illustration: Second-class Scout badge. (tr)]

Second-class Scout

_Second-class Scout_

To become a second-class scout, a tenderfoot must pass, to the

satisfaction of the recognized local scout authorities, the following

tests:

1. At least one month's service as a tenderfoot.

2. Elementary first aid and bandaging; know the general directions for

first aid for injuries; know treatment for fainting, shock, fractures,

bruises, sprains, injuries in which the skin is broken, burns, and

scalds; demonstrate how to carry injured, and the use of the

triangular and roller bandages and tourniquet.

3. Elementary signaling: Know the semaphore, or American Morse, or

Myer alphabet.

4. Track half a mile in twenty-five minutes; or, if in town, describe

satisfactorily the contents of one store window out of four observed

for one minute each.

5. Go a mile in twelve minutes at scout's pace--about fifty steps

running and fifty walking, alternately.

6. Use properly knife or hatchet.

7. Prove ability to build a fire in the open, using not more than two

matches.

8. Cook a quarter of a pound of meat and two potatoes in the open

without the ordinary kitchen cooking utensils.

9. Earn and deposit at least one dollar in a public bank.

10. Know the sixteen principal points of the compass.

_First-class Scout_

To become a first-class scout, the second-class scout must pass the

following tests:

1. Swim fifty yards.

2. Earn and deposit at least two dollars in a public bank.

3. Send and receive a message by semaphore, or American Morse, or Myer

alphabet, sixteen letters per minute.

4. Make a round trip alone (or with another scout) to a point {18} at

least seven miles away, going on foot or rowing boat, and write a

satisfactory account of the trip and things observed.

5. Advanced first aid: Know the methods for panic prevention; what to

do in case of fire and ice, electric and gas accidents; how to help in

case of runaway horse, mad dog, or snake bite; treatment for

dislocations, unconsciousness, poisoning, fainting, apoplexy,

sunstroke, heat exhaustion, and freezing; know treatment for sunburn,

ivy poisoning, bites and stings, nosebleed, earache, toothache,

inflammation or grit in eye, cramp or stomach ache and chills;

demonstrate artificial respiration.

6. Prepare and cook satisfactorily, in the open, without regular

kitchen utensils, two of the following articles as may be directed.

Eggs, bacon, hunter's stew, fish, fowl, game, pancakes, hoe-cake,

biscuit, hardtack or a "twist," baked on a stick; explain to another

boy the methods followed.

7. Read a map correctly, and draw, from field notes made on the spot,

an intelligible rough sketch map, indicating by their proper marks

important buildings, roads, trolley lines, main landmarks, principal

elevations, etc. Point out a compass direction without the help of the

compass.

8. Use properly an axe for felling or trimming light timber; or

produce an article of carpentry or cabinet-making or metal work made

by himself. Explain the method followed.

9. Judge distance, size, number, height and weight within 25 per cent.

10. Describe fully from observation ten species of trees or plants,

including poison ivy, by their bark, leaves, flowers, fruit, or scent;

or six species of wild birds by their plumage, notes, tracks, or

habits; or six species of native wild animals by their form, color,

call, tracks, or habits; find the North Star, and name and describe at

least three constellations of stars.

11. Furnish satisfactory evidence that he has put into practice in his

daily life the principles of the scout oath and law.

12. Enlist a boy trained by himself in the requirements of a

tenderfoot.

_NOTE.--No deviation from above requirements will be permitted unless

in extraordinary cases, such as physical inability, and the written

consent of the National Headquarters has been obtained by the

recognized local scout authority_.

[Illustration: First-class Scout badge. (tr)]

First-class Scout

{19}

Patrol Signs

Each troop of boy scouts is named after the place to which it belongs.

For example, it is Troop No. 1, 2, 3, 4, etc., of New York or Chicago.

Each patrol of the troop is named after an animal or bird, but may be

given another kind of name if there is a valid reason. In this way,

the Twenty-seventh New York Troop, for instance, may have several

patrols, which may be respectively the Ox, Wolf, Jackal, Raven,

Buffalo, Fox, Panther, and Rattlesnake.

[Illustration: Boy Scout in uniform. (tr)]

Positions of Various Badges

Each scout in a patrol has a number, the patrol leader being No. 1,

the assistant patrol leader No. 2, and the other scouts the remaining

consecutive numbers. Scouts in this way should {22} work in pairs,

Nos. 3 and 4 together; 5 and 6 together; 7 and. 8 together.

{20}

[Illustration: Outline of animals. (tr)]

MONGOOSE

Squeak--"Cheep"

BROWN AND ORANGE

HAWK

Cry (same as Eagle)--"Kreeee"

PINK

WOLF

Howl-"How-oooo"

YELLOW AND BLACK

PEEWIT

Whistle-"Tewitt"

GREEN AND WHITE

HOUND

Bark "Bawow-wow"

ORANGE

CAT

Cry--"Meeaow"

GRAY AND BROWN

JACKAL

Laughing Cry-"Wahwah-wah-wah-wah."

GRAY AND BLACK

RAVEN

Cry-"Kar-kaw"

BLACK

BUFFALO

Lowing (same as Bull) "Um-maouw"

RED AND WHITE

PEACOCK

Cry-"Bee-oik"

GREEN AND BLUE

BULL

Lowing-"Um-maouw"

RED

SEAL

Call-"Hark"

RED AND BLACK

OWL

Whistle "Koot-koot-koo"

BLUE

TIGER

Purr-"Grrrao"

VIOLET

LION

Roar-"Eu-Ugh"

YELLOW AND RED

KANGAROO

Call-"Coo-ee"

RED AND GRAY

HORSE

Whinney-"Hee-e-e-e"

BLACK AND WHITE

{21}

FOX

Bark-"Ha-ha"

YELLOW AND GREEN

BEAR

Growl-"Boorrr"

BROWN AND RED

STAG

Call-"Baow"

VIOLET AND BLACK

STORK

Cry-"Korrr"

BLUE AND WHITE

PANTHER

Tongue in side of mouth--"Keeook"

YELLOW

CURLEW

Whistle--"Curley"

GREEN

HYENA

Laughing Cry-"Ooowah-oowah-wah"

YELLOW AND BROWN

RAM

Bleat--"Ba-a-a"

BROWN

WOOD PIGEON

Call--"Book-hooroo"

BLUE AND GRAY

EAGLE

Very shrill cry--"Kreeee"

GREEN AND BLACK

HIPPO

Hiss-"Brrussssh"

PINK AND BLACK

RATTLESNAKE

Rattle a pebble in a small potted meat tin.

WILD BOAR

Grunt--"Broof-broof"

GRAY AND PINK

COBRA

Hiss--"Pssst"

ORANGE AND BLACK

CUCKOO

Call--"Cook-koo"

GRAY

OTTER

Cry--"Hoi-oi-oick"

BROWN AND WHITE

BEAVER

Slap made by clapping bands

BLUE AND YELLOW

{22 continued}

Each scout in a patrol should be able to imitate the call of his

patrol animal. That is, the scouts of the Wolf patrol should be able

to imitate a wolf. In this way scouts of the same patrol can

communicate with each other when in hiding, or in the dark of night.

It is not honorable for a scout to use the call of any other patrol

except his own.

The patrol leader calls up his patrol at will by sounding his whistle

and by giving the call of the patrol.

When the scout makes signs anywhere for others to read he also draws

the head of his animal. That is to say, if he were out scouting and

wanted to show that a certain road should not be followed by others,

he would draw the sign, "not to be followed," across it and add the

name of his patrol animal, in order to show which patrol discovered

that the road was bad, and by adding his own number at the left of the

head to show which scout had discovered it.

[Illustration: Outline of animals. (tr)]

BLUE BUFFALO on white ground

FLYING EAGLES

"Yeh-yeh-yeh"

Black and white on red

BLUE HERONS

"Hrrrr"

Blue and green

HORNED KINGBIRDS

SINAWA

Black on red

BLACKBEARS

Black on red

AHMEEKS

SILVER FOXES

RED TRAILERS

MOON BAND

Yellow on blue

OWNEOKES

BLAZING ARROW

Each patrol leader carries a small flag on the end of his staff {23} or

stave with the head of his patrol animal shown on both sides. Thus the

Tigers of the Twenty-seventh New York Troop should have the flag shown

below.

[Illustration: Banner with tiger and "27 N.Y." (tr)]

The Merit Badges

(Result of work of Committee on Badges, Awards and Equipment: Dr.

George J. Fisher, Chairman, Gen. George W. Wingate, Dr. C. Ward

Crampton, Daniel Carter Beard. C. M. Connolly, A. A. Jameson. Ernest

Thompson Seton.)

When a boy has become a first-class scout he may qualify for the merit

badges.

_The examination for these badges should be given by the Court of Honor

of the local council. This examination must not be given any boy who

is not qualified as a first-class scout. After the boy has passed the

examination, the local council may secure the merit badge for him by

presenting the facts to the National Council. These badges are

intended to stimulate the boy's interest in the life about him and are

given for general knowledge. The wearing of these badges does not

signify that a scout is qualified to make his living by the knowledge

gained in securing the award_.

Scouts winning any of the following badges are entitled to place after

their names the insignia of the badges won. For instance, if he has

successfully passed the signaling and seamanship tests, he signs his

name in this manner--

[Illustration: Signature of "James E. Ward" with insignia. (tr)]

{24}

Agriculture

[Illustration: Plow insignia. (tr)]

To obtain a merit badge for Agriculture a scout must

1. State different tests with grains.

2. Grow at least an acre of corn which produces 25 per cent. better

than the general average.

3. Be able to identify and describe common weeds of the community and

tell how best to eliminate them.

4. Be able to identify the common insects and tell how best to handle

them.

5. Have a practical knowledge of plowing, cultivating, drilling,

hedging, and draining.

6. Have a working knowledge of farm machinery, haymaking, reaping,

loading, and stacking.

7. Have a general acquaintance of the routine seasonal work on the

farm, including the care of cattle, horses, sheep, and pigs.

8. Have a knowledge of Campbell's Soil Culture principle, and a

knowledge of dry farming and of irrigation farming.

Angling

[Illustration: Fish insignia. (tr)]

To obtain a merit badge for Angling a scout must

1. Catch and name ten different species of fish: salmon or trout to be

taken with flies; bass, pickerel, or pike to be caught with rod or

reel, muskallonge to be caught by trolling.

2. Make a bait rod of three joints, straight and sound, 14 oz. or less

in weight, 10 feet or less in length, to stand a strain of 1-1/2 lbs.

at the tip, 13 lbs. at the grip.

3. Make a jointed fly-rod 8-10 feet long, 4-8 ozs. in weight, capable

of casting a fly sixty feet.

4. Name and describe twenty-five different species of fish found in

North American waters and give a complete list of the fishes

ascertained by himself to inhabit a given body of water.

5. Give the history of the young of any species of wild fish from the

time of hatching until the adult stage is reached.

Archery

[Illustration: Bow and Arrow insignia. (tr)]

To obtain a merit badge for Archery a scout must

1. Make a bow and arrow which will shoot a distance of one hundred

feet with fair precision.

2. Make a total score of 350 with 60 shots in one or {25} two meets,

using standard four-foot target at forty yards or three-foot target at

thirty yards.

3. Make a total score of 300 with 72 arrows, using standard target at

a distance of fifty yards.

4. Shoot so far and fast as to have six arrows in the air at once.

Architecture

[Illustration: Column and Lintel insignia. (tr)]

To obtain a merit badge for Architecture a scout must

1. Present a satisfactory free-hand drawing.

2. Write an essay on the history of Architecture and describe the five

orders.

3. Submit an original design for a two-story house and tell what

material is necessary for its construction, giving detailed

specifications.

Art

[Illustration: Brushes and Pallet insignia. (tr)]

To obtain a merit badge for Art a scout must

1. Draw in outline two simple objects, one composed of straight lines,

and one of curved lines, the two subjects to be grouped together a

little below the eye.

2. Draw in outline two books a little below the eye, one book to be

open; also a table or chair.

3. Make in outline an Egyptian ornament.

4. Make in outline a Greek or Renaissance ornament from a cast or

copy.

5. Make an original arrangement or design using some detail of

ornament.

6. Make a drawing from a group of two objects placed a little below

the eye and show light and shade.

7. Draw a cylindrical object and a rectangular object, grouped

together a little below the eye, and show light and shade.

8. Present a camp scene in color.

Astronomy

[Illustration: Star insignia. (tr)]

To obtain a merit badge for Astronomy a scout must

1. Have a general knowledge of the nature and movements of stars.

{26}

2. Point out and name six principal constellations; find the North by

means of other stars than the Pole-star in case of that star being

obscured by clouds, and tell the hour of the night by the stars and

moon.

3. Have a general knowledge of the positions and movements of the

earth, sun and moon, and of tides, eclipses, meteors, comets,

sun-spots, and planets.

Athletics

[Illustration: Winged foot insignia. (tr)]

To obtain a merit badge for Athletics a scout must

1. Write an acceptable article of not less than five hundred words on

how to train for an athletic event.

2. Give the rules for one track and one field event.

3. Make the required athletic standard according to his weight,

classifications and conditions as stated in chapter eight.

Automobiling

[Illustration: Wheel insignia. (tr)]

To obtain a merit badge for Automobiling a scout must

1. Demonstrate how to start a motor, explaining what precautions

should be taken.

2. Take off and put on pneumatic tires.

3. Know the functions of the clutch, carburetor, valves, magneto,

spark plug, differential cam shaft, and different speed gears, and be

able to explain difference between a two and four-cycle motor.

4. Know how to put out burning gasoline or oil.

5. Have satisfactorily passed the requirements to receive a license to

operate an automobile in the community in which he lives.

Aviation

[Illustration: Biplane insignia. (tr)]

To obtain a merit badge for Aviation a scout must

1. Have a knowledge of the theory of aeroplanes, balloons, and

dirigibles.

2. Have made a working model of an {27} aeroplane or dirigible that

will fly at least twenty-five yards; and have built a box kite that

will fly.

3. Have a knowledge of the engines used for aeroplanes and dirigibles,

and be able to describe the various types of aeroplanes and their

records.

Bee Farming

[Illustration: Bee insignia. (tr)]

To obtain a merit badge for Bee Farming a scout must

1. Have a practical knowledge of swarming, hiving, hives and general

apiculture, including a knowledge of the use of artificial combs.

2. Describe different kinds of honey and tell from what sources

gathered.

Blacksmithing

[Illustration: Anvil insignia. (tr)]

To obtain a merit badge for Blacksmithing a scout must

1. Upset and weld a one-inch iron rod.

2. Make a horseshoe.

3. Know how to tire a wheel, use a sledge-hammer and forge, shoe a

horse correctly and roughshoe a horse.

4. Be able to temper iron and steel.

Bugling

[Illustration: Bugle insignia. (tr)]

To obtain a merit badge for Bugling a scout must

1. Be able to sound properly on the Bugle the customary United States

Army calls.

Business

[Illustration: Quill Pen insignia. (tr)]

To obtain a merit badge for Business a scout must

1. Write a satisfactory business, and a personal letter.

2. State fundamental principles of buying and selling.

3. Know simple bookkeeping.

4. Keep a complete and actual account of personal receipts and

expenditures for six months.

{28}

5. State how much money would need to be invested at 5 per cent. to

earn his weekly allowance of spending money for a year.

Camping

[Illustration: Tent insignia. (tr)]

To obtain a merit badge for Camping a scout must

1. Have slept in the open or under canvas at different times fifty

nights.

2. Have put up a tent alone and ditched it.

3. Have made a bed of wild material and a fire without matches.

4. State how to choose a camp site and how to prepare for rain; how to

build a latrine (toilet) and how to dispose of the camp garbage and

refuse.

5. Know how to construct a raft.

Carpentry

[Illustration: Wood plane insignia. (tr)]

To obtain a merit badge for Carpentry a scout must

1. Know the proper way to drive, set and clinch a nail.

2. Know the different kinds of chisels, planes and saws, and how to

sharpen and use them.

3. Know the use of the rule, square, level, plumb-line and mitre.

4. Know how to use compasses for scribing both regular and irregular

lines.

5. Make an article of furniture with three different standard joints

or splices, with at least one surface of highly polished hard or

decorative wood. All work to be done without assistance.

Chemistry

[Illustration: Chemical retort insignia. (tr)]

To obtain a merit badge for Chemistry a scout must be able to pass the

following test:

1. Define physical and chemical change. Which occurs when salt is

dissolved in water, milk sours, iron rusts, water boils, iron is

magnetized and mercuric oxide is heated above the boiling point of

mercury?

2. Give correct tests for oxygen, hydrogen, nitrogen, chlorine, and

carbon dioxide gases.

3. Could you use the above gases to extinguish fire? How?

4. Why can baking soda be used to put out a small fire?

{29}

5. Give tests for a chloride, sulphide, sulphate, nitrate, and

carbonate.

6. Give the names of three commercial forms of carbon. Tell how each

is made and the purpose for which it is used.

7. What compound is formed when carbon is burned in air?

8. Tell process of making lime and mortar from limestone.

9. Why will fresh plaster harden quicker by burning charcoal in an

open vessel near it?

Civics

[Illustration: Ax insignia (tr)]

To obtain a merit badge for Civics a scout must

1. State the principal citizenship requirements of an elector in his

state.

2. Know the principal features of the naturalization laws of the

United States.

3. Know how President, Vice-President, senators, and congressmen of

the United States are elected and their terms of office.

4. Know the number of judges of the Supreme Court of the United

States, how appointed, and their term of office.

5. Know the various administrative departments of government, as

represented in the President's Cabinet.

6. Know how the governor, lieutenant-governor, senators,

representatives, or assemblymen of his state are elected, and their

terms of office.

7. Know whether the judges of the principal courts in his state are

appointed or elected, and the length of their terms.

8. Know how the principal officers in his town or city are elected and

for what terms.

9. Know the duties of the various city departments, such as fire,

police, board of health, etc.

10. Draw a map of the town or city in which he lives, giving location

of the principal public buildings and points of special interest.

11. Give satisfactory evidence that he is familiar with the {30}

provisions and history of the Declaration of Independence, and the

Constitution of the United States.

Conservation

[Illustration: Sunset over forest insignia. (tr)]

To obtain a merit badge for Conservation a scout must

1. Be able to recognize in the forest all important commercial trees

in his neighborhood; distinguish the lumber from each and tell for

what purpose each is best suited; tell the age of old blazes on trees

which mark a boundary or trail; recognize the difference in the forest

between good and bad logging, giving reasons why one is good and

another bad; tell whether a tree is dying from injury by fire, by

insects, by disease or by a combination of these causes; know what

tools to use, and how to fight fires in hilly or in flat country.

Collect the seeds of two commercial trees, clean and store them, and

know how and when to plant them.

2. Know the effect upon stream-flow of the destruction of forests at

head waters; know what are the four great uses of water in streams;

what causes the pollution of streams, and how it can best be stopped;

and how, in general, water power is developed.

3. Be able to tell, for a given piece of farm land, whether it is best

suited for use as farm or forest, and why; point out examples of

erosion, and tell how to stop it; give the reasons why a growing crop

pointed out to him is successful or why not; and tell what crops

should be grown in his neighborhood and why.

4. Know where the great coal fields are situated and whether the use

of coal is increasing, and if so at what rate. Tell what are the great

sources of waste of coal, in the mines, and in its use, and how they

can be reduced.

5. Know the principal game birds and animals in his neighborhood, the

seasons during which they are protected, the methods of protection,

and the results. Recognize the track of any two of the following:

rabbit, fox, deer, squirrel, wild turkey, ruffed grouse and quail.

Cooking

[Illustration: Cooking pot insignia. (tr)]

To obtain a merit badge for Cooking a scout must

1. Prove his ability to build a fireplace out of stone or sod {31} or

logs, light a fire, and cook in the open the following dishes in

addition to those required for a first-class scout: Camp stew, two

vegetables, omelet, rice pudding; know how to mix dough, and bake

bread in an oven; be able to make tea, coffee, and cocoa, carve

properly and serve correctly to people at the table.

Craftsmanship

[Illustration: Drafting compass insignia. (tr)]

To obtain a merit badge for Craftsmanship a scout must

1. Build and finish unassisted one of the following articles: a round,

square or octagonal tabouret; round or square den or library table;

hall or piano bench; rustic arm chair or swing to be hung with chains;

or rustic table.

2. He must also make plans or intelligent rough sketch drawing of the

piece selected.

Cycling

[Illustration: Wheel insignia. (tr)]

To obtain a merit badge for Cycling a scout must

1. Be able to ride a bicycle fifty miles in ten hours.

2. Repair a puncture.

3. Take apart and clean bicycle and put together again properly.

4. Know how to make reports if sent out scouting on a road.

5. Be able to read a map and report correctly verbal messages.

Dairying

[Illustration: Butter churn insignia. (tr)]

To obtain a merit badge for Dairying a scout must

1. Understand the management of dairy cattle.

2. Be able to milk.

3. Understand the sterilization of milk, and care of dairy utensils

and appliances.

{32}

4. Test at least five cows for ten days each, with the Babcock test,

and make proper reports.

Electricity

[Illustration: Fist holding lightening insignia. (tr)]

To obtain a merit badge for Electricity a scout must

1. Illustrate the experiment by which the laws of electrical

attraction and repulsion are shown.

2. Name three uses of the direct current, and tell how it differs from

the alternating current.

3. Make a simple electro-magnet.

4. Have an elementary knowledge of the action of simple battery cells

and of the working of electric bells and telephones.

5. Be able to remedy fused wire, and to repair broken electric

connections.

6. Construct a machine to make static electricity or a wireless

apparatus.

7. Have a knowledge of the method of resuscitation and rescue of a

person insensible from shock.

Firemanship

[Illustration: Fire hose nozzle insignia. (tr)]

To obtain a merit badge for Firemanship, a scout must

1. Know how to turn in an alarm for fire.

2. Know how to enter burning buildings.

3. Know how to prevent panics and the spread of fire.

4. Understand the use of hose; unrolling, joining up, connecting two

hydrants, use of nozzle, etc.

5. Understand the use of escapes, ladders, and chutes, and know the

location of exits in buildings which he frequents.

6. Know how to improvise ropes and nets.

7. Know what to do in case of panic, understand the fireman's lift and

drag, and how to work in fumes.

8. Understand the use of fire extinguishers; how to rescue animals;

how to save property; how to organize a bucket brigade, and how to aid

the police in keeping back crowds.

First Aid

[Illustration: Large "X" insignia. (tr)]

To obtain a merit badge for First Aid a scout must

1. Be able to demonstrate the Sylvester and Schaefer methods of

resuscitation.

{33}

2. Carry a person down a ladder.

3. Bandage head and ankle.

4. Demonstrate treatment of wound of the neck with severe arterial

hemorrhage.

5. Treat mangling injury of the leg without severe hemorrhage.

6. Demonstrate treatment for rupture of varicose veins of the leg with

severe hemorrhage.

7. Show treatment for bite of finger by mad dog.

8. Demonstrate rescue of person in contact with electric wire.

9. Apply tourniquet to a principal artery.

10. State chief differences between carbolic poisoning and

intoxication.

11. Explain what to do for snake bite.

12. Pass first aid test of American Red Cross Society.

First Aid to Animals

[Illustration: Bandaged dog insignia. (tr)]

To obtain a merit badge for First Aid to Animals a scout must

1. Have a general knowledge of domestic and farm animals.

2. Be able to treat a horse for colic.

3. Describe symptoms and give treatment for the following: wounds,

fractures and sprains, exhaustion, choking, lameness.

4. Understand horseshoeing.

Forestry

[Illustration: Pine cone insignia. (tr)]

To obtain a merit badge for Forestry a scout must

1. Be able to identify twenty-five kinds of trees when in leaf, or

fifteen kinds of deciduous (broad leaf) trees in winter, and tell some

of the uses of each.

2. Identify twelve kinds of shrubs.

3. Collect and identify samples of ten kinds of wood and be able to

tell some of their uses.

4. Determine the height, and estimate the amount of timber,

approximately, in five trees of different sizes.

{34}

5. State laws for transplanting, grafting, spraying, and protecting

trees.

Gardening

[Illustration: Corn cob insignia. (tr)]

To obtain a merit badge for Gardening, a scout must

1. Dig and care for during the season a piece of ground containing not

less than 144 square feet.

2. Know the names of a dozen plants pointed out in an ordinary garden.

3. Understand what is meant by pruning, grafting, and manuring.

4. Plant and grow successfully six kinds of vegetables or flowers from

seeds or cuttings.

5. Cut grass with scythe under supervision.

Handicraft

[Illustration: Hammer and Screwdriver insignia. (tr)]

To obtain a merit badge for Handicraft a scout must

1. Be able to paint a door.

2. Whitewash a ceiling.

3. Repair gas fittings, sash lines, window and door fastenings.

4. Replace gas mantles, washers, and electric light bulbs.

5. Solder.

6. Hang pictures and curtains.

7. Repair blinds.

8. Fix curtains, portiere rods, blind fixtures.

9. Lay carpets and mend clothing and upholstery.

10. Repair furniture and china.

11. Sharpen knives.

12. Repair gates.

13. Fix screens on windows and doors.

Horsemanship

[Illustration: Horseshoe insignia. (tr)]

To obtain a merit badge for Horsemanship a scout must

1. Demonstrate riding at a walk, trot, and gallop.

2. Know how to saddle and bridle a horse correctly.

3. Know how to water and feed and to what amount, and how to groom a

horse properly.

{35}

4. Know how to harness a horse correctly in single or double harness

and to drive.

5. Have a knowledge of the power of endurance of horses at work and

know the local regulations concerning driving.

6. Know the management and care of horses.

7. Be able to identify unsoundness and blemishes.

8. Know the evils of bearing or check reins and of ill-fitting harness

or saddlery.

9. Know two common causes of, and proper remedies for, lameness, and

know to whom he should refer cases of cruelty and abuse.

10. Be able to judge as to the weight, height, and age of horses; know

three breeds and their general characteristics.

Interpreting

[Illustration: Handshake insignia. (tr)]

To obtain a merit badge for Interpreting, a scout must

1. Be able to carry on a simple conversation.

2. Write a simple letter on subject given by examiners.

3. Read and translate a passage from a book or newspaper, in French,

German, English, Italian, or any language that is not of his own

country.

Invention

[Illustration: Gear insignia. (tr)]

To obtain a merit badge for Invention a scout must

1. Invent and patent some useful article;

2. Show a working drawing or model of the same.

Leather Working

[Illustration: Awl insignia. (tr)]

To obtain a merit badge for Leather Working a scout must

1. Have a knowledge of tanning and curing.

{36}

2. Be able to sole and heel a pair of boots, sewed or nailed, and

generally repair boots and shoes.

3. Be able to dress a saddle, repair traces, stirrup leathers, etc.,

and know the various parts of harness.

Life Saving

[Illustration: Lifesaving buoy insignia. (tr)]

To obtain a merit badge for Life Saving a scout must

1. Be able to dive into from seven to ten feet of water and bring from

bottom to surface a loose bag of sand weighing five pounds.

2. Be able to swim two hundred yards, one hundred yards on back

without using the hands, and one hundred yards any other stroke.

3. Swim fifty yards with clothes on (shirt, long trousers, and shoes

as minimum).

4. Demonstrate (a) on land--five methods of release; (b) in the

water--two methods of release; (c) the Schaefer method of

resuscitation (prone pressure).

Machinery

[Illustration: Pipewrench insignia. (tr)]

To obtain a merit badge for Machinery a scout must

1. State the principles underlying the use and construction of the

lathe, steam boiler and engine, drill press and planer.

2. Make a small wood or metal model illustrating the principles of

either levers, gears, belted pulleys, or block and fall.

Marksmanship

[Illustration: Target insignia. (tr)]

To obtain a merit badge for Marksmanship a scout must

1. Qualify as a marksman in accordance with the regulations of the

National Rifle Association.

Masonry

[Illustration: Trowel insignia. (tr)]

To obtain a merit badge for Masonry a scout must

1. Lay a straight wall with a corner.

{37}

2. Make mortar and describe process.

3. Use intelligently a plumb-line, level, and trowel.

4. Build a stone oven.

5. Demonstrate a knowledge of various uses for cement.

6. Build a dry wall.

Mining

[Illustration: Shovel insignia. (tr)]

To obtain a merit badge for Mining a scout must

1. Know and name fifty minerals.

2. Know, name and describe the fourteen great divisions of the earth's

crust (according to Geikie).

3. Define watershed, delta, drift, fault, glacier, terrace, stratum,

dip; and identify ten different kinds of rock.

4. Describe methods for mine ventilation and safety devices.

Music

[Illustration: Lyre insignia. (tr)]

To obtain a merit badge for Music a. scout must

1. Be able to play a standard musical instrument satisfactorily.

2. Read simple music.

3. Write a satisfactory essay of not less than five hundred words on

the history of American music.

Ornithology

[Illustration: Bird insignia. (tr)]

To obtain a merit badge for Ornithology a scout must

1. Have a list of one hundred different kinds of birds personally

observed on exploration in the field.

2. Have identified beyond question, by appearance or by note,

forty-five different kinds of birds in one day.

3. Have made a good clear photograph of some wild bird, the bird image

to be over one half inch in length on the negative.

4. Have secured at least two tenants in bird boxes erected by himself.

{38}

5. Have daily notes on the nesting of a pair of wild birds from the

time the first egg is laid until the young have left the nest.

6. Have attracted at least three kinds of birds, exclusive of the

English sparrow, to a "lunch counter" which he has supplied.

Painting

[Illustration: Paintbrush insignia. (tr)]

To obtain a merit badge for Painting a scout must

1. Have knowledge of how to combine pigments in order to produce

paints in shades and tints of color.

2. Know how to add positive colors to a base of white lead or of white

zinc.

3. Understand the mixing of oils; turpentine, etc., to the proper

consistency.

4. Paint a porch floor or other surface evenly and without laps.

5. Know how and when to putty up nail holes and uneven surfaces.

6. Present for inspection a panel covered with three coats of paint,

which panel must contain a border of molding, the body of the panel to

be painted in one color and the molding in another.

Pathfinding

[Illustration: Indianhead insignia. (tr)]

To obtain a merit badge for Pathfinding a scout must

1. Know every lane, by-path, and short cut for a distance of at least

two miles in every direction around the local scouts' headquarters in

the country.

2. Have a general knowledge of the district within a five mile radius

of his local headquarters, so as to be able to guide people at any

time, by day or night.

3. Know the general direction and population of the five principal

neighboring towns and be able to give strangers correct directions how

to reach them.

4. Know in the country in the two mile radius, approximately, the

number of horses, cattle, sheep, and pigs owned on the five

neighboring farms: or in a town must know in a half-mile radius what

livery stables, garages and blacksmiths there are.

5. Know the location of the nearest meat markets, bakeries, groceries,

and drug stores.

{39}

6. Know where the nearest police station, hospital, doctor, fire

alarm, fire hydrant, telegraph and telephone offices, and railroad

stations are.

7. Know something of the history of the place, its principal public

buildings, such as town or city hall, post-office, schools, and

churches.

8. As much as possible of the above information should be entered on a

large scale map.

Personal Health

[Illustration: Heart insignia. (tr)]

To obtain a merit badge for Personal Health a scout must

1. Write a statement on the care of the teeth.

2. State a principle to govern in eating, and state in the order of

their importance, five rules to govern the care of his health.

3. Be able to tell the difference in effect of a cold and hot bath.

4. Describe the effect of alcohol and tobacco on the growing boy.

5. Tell how to care for the feet on a march.

6. Describe a good healthful game and state its merit.

7. Describe the effects of walking as an exercise.

8. Tell how athletics may be overdone.

Photography

[Illustration: Camera and tripod insignia. (tr)]

To obtain a merit badge for Photography a scout must

1. Have a knowledge of the theory and use of lenses, of the

construction of cameras, and the action of developers.

2. Take, develop, and print twelve separate subjects: three interiors,

three portraits, three landscapes, and three instantaneous "action

photos."

3. Make a recognizable photograph of any wild bird larger than a

robin, while on its nest; or a wild animal in its native haunts; or a

fish in the water.

Pioneering

[Illustration: Pickaxe and hatchet insignia. (tr)]

To obtain a merit badge for Pioneering a scout must

1. Fell a nine-inch tree or pole in a prescribed direction neatly and

quickly.

{40}

2. Tie six knots of knots quickly.

3. Lash spars properly together for scaffolding.

4. Build a modern bridge or derrick.

5. Make a camp kitchen.

6. Build a shack of one kind or another suitable for three occupants.

Plumbing

[Illustration: Faucet insignia. (tr)]

To obtain a merit badge for Plumbing a scout must

1. Be able to make wiped and brazed joints.

2. Repair a burst pipe.

3. Mend a ball or faucet tap.

4. Understand the ordinary hot and cold water system of a house.

Poultry Farming

[Illustration: Chicken insignia. (tr)]

To obtain a merit badge for Poultry Farming a scout must

1. Have a knowledge of incubators, foster-mothers, sanitary fowl

houses, and coops and runs.

2. Understand rearing, feeding, killing, and dressing birds for

market.

3. Be able to pack birds and eggs for market.

4. Raise a brood of not less than ten chickens.

5. Report his observation and study of the hen, turkey, duck, and

goose.

Printing

[Illustration: Ink roller insignia. (tr)]

To obtain a merit badge for Printing a scout must

1. Know the names of ten different kinds of type and ten sizes of

paper.

2. Be able to compose by hand or machines.

3. Understand the use of hand or power printing machines.

4. Print a handbill set up by himself.

5. Be able to read and mark proof correctly.

Public Health

[Illustration: Torch insignia. (tr)]

To obtain a merit badge for Public Health a scout must

1. State what the chief causes of each of the following disease are:

tuberculosis, typhoid, malaria.

{41}

2. Draw a diagram showing how the house-fly carries disease.

3. Tell what should be done to a house which has been occupied by a

person who has had a contagious disease.

4. Tell how a scout may cooperate with the board of health in

preventing disease.

5. Describe the method used in his community in disposing of garbage.

6. Tell how a city should protect its foods; milk, meat, and exposed

foods.

7. Tell how to plan the sanitary care of a camp.

8. State the reason why school children should undergo a medical

examination.

Scholarship

NOTE: The requirements for the merit badge for Scholarship had not

been decided upon when this book was published. Information about same

may be secured upon application to National Headquarters.

Sculpture

[Illustration: Bust insignia. (tr)]

To obtain a merit badge for Sculpture a scout must

1. Make a clay model from an antique design.

2. Make a drawing and a model from nature, these models to be faithful

to the original and of artistic design.

Seamanship

[Illustration: Anchor insignia. (tr)]

To obtain a merit badge for Seamanship

1. Be able to tie rapidly six different knots.

2. Splice ropes.

3. Use a palm and needle.

4. Fling a rope coil.

5. Be able to row, pole, scull, and steer a boat; also bring a boat

properly alongside and make fast.

6. Know how to box the compass, read a chart, and show use of parallel

rules and dividers.

7. Be able to state direction by the stars and sun.

8. Swim fifty yards with shoes and clothes on.

{42}

9. Understand the general working of steam and hydraulic winches, and

have a knowledge of weather wisdom and of tides.

Signaling

[Illustration: Signal flags insignia. (tr)]

To obtain a merit badge for Signaling a scout must

1. Send and receive a message in two of the following systems of

signaling: Semaphore, Morse, or Myer, not fewer than twenty-four

letters per minute.

2. Be able to give and read signals by sound.

3. Make correct smoke and fire signals.

Stalking

[Illustration: Leaf insignia. (tr)]

To obtain a merit badge for Stalking a scout must

1. Take a series of twenty photographs of wild animals or birds from

life, and develop and print them.

2. Make a group of sixty species of wild flowers, ferns, or grasses,

dried and mounted in a book and correctly named.

3. Make colored drawings of twenty flowers, ferns, or grasses, or

twelve sketches from life of animals or birds, original sketches as

well as the finished pictures to be submitted.

Surveying

[Illustration: Theodolite insignia. (tr)]

To obtain a merit badge for Surveying a scout must

1. Map correctly from the country itself the main features of half a

mile of road, with 440 yards each side to a scale of two feet to the

mile, and afterward draw same map from memory.

2. Be able to measure the height of a tree, telegraph pole, and church

steeple, describing method adopted.

3. Measure width of a river.

4. Estimate distance apart of two objects a known distance away and

unapproachable.

5. Be able to measure a gradient.

Swimming

[Illustration: Swimmer insignia. (tr)]

To obtain a merit badge for Swimming a scout must

1. Be able to swim one hundred yards.

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2. Dive properly from the surface of the water.

3. Demonstrate breast, crawl, and side stroke.

4. Swim on the back fifty feet.

Taxidermy

[Illustration: Talon insignia. (tr)]

To obtain a merit badge for Taxidermy a scout must

1. Have a knowledge of the game laws of the state in which he lives.

2. Preserve and mount the skin of a game bird, or animal, killed in

season.

3. Mount for a rug the pelt of some fur animal.

Life Scout

[Illustration: Life Scout insignia. (tr)]

The life scout badge will be given to all first-class scouts who have

qualified for the following five-merit badges: first aid, athletics,

life-saving, personal health, and public health.

Star Scout

[Illustration: Star Scout insignia. (tr)]

The star scout badge will be given to the first-class scout who has

qualified for ten merit badges. The ten include the list of badges

under life scout.

Eagle Scout

[Illustration: Eagle Scout insignia. (tr)]

Any first-class scout qualifying for twenty-one merit badges will be

entitled to wear the highest scout merit badge. This is an eagle's

head in silver, and represents the all-round perfect scout.

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Honor Medals

[Illustration: Honor medal insignia. (tr)]

A scout who is awarded any one of the following medals is entitled to

wear the same on the left breast:

Bronze medal. Cross in bronze with first-class scout badge

superimposed upon it and suspended from a bar by a red ribbon. This is

awarded to a scout who has saved life.

Silver Medal. Silver Cross with first-class scout badge superimposed

upon it and suspended from bar by blue ribbon. This medal is awarded

to a scout who saves life with considerable risk to himself.

Gold Medal. Gold Cross with first-class scout badge superimposed upon

it and suspended from bar by white ribbon. This medal is the highest

possible award for service and heroism. It may be granted to a scout

who has saved life at the greatest possible risk to his own life, and

also to anyone who has rendered service of peculiar merit to the Boy

Scouts of America.

The Honor Medal is a national honor and is awarded only by the

National Council. To make application for one of these badges the

facts must first be investigated by the Court of Honor of the Local

Council and presented by that body to the Court of Honor of the

National Council.

_The Local Court of Honor may at any time invite experts to share in

their examinations and recommendations_.

When the National Court of Honor has passed upon the application, the

proper medal will be awarded.

Badges of Rank

The following devices are used to distinguish the various ranks of

scouts:

Patrol Leader

[Illustration: Patrol leader insignia. (tr)]

Patrol Leader: The patrol leader's arm badge consists of two bars,

1-1/2-inches long and 3/8-inch wide, of white braid worn on the sleeve

below the left shoulder. In addition he may {45} wear all oxidized silver

tenderfoot, second-class or first-class scout badge according to his

rank. The assistant patrol leader wears one bar.

[Illustration: Service Stripe insignia. (tr)]

Service Stripes: For each year of service as a boy scout, he will be

entitled to wear a stripe of white braid around the sleeve above the

wrist, three stripes being changed for one red one. Five years of

scouting would be indicated by one red stripe and two white stripes.

The star indicates the position for wearing merit badges.

[Illustration: Scoutmaster insignia. (tr)]

Scout Master: The badge of the scout commissioner, scout master, and

assistant scout master is the first-class scout's badge reproduced in

blue, green, and red, respectively, and are worn on the sleeve below

the left shoulder.

[Illustration: Star insignia. (tr)]

Chief Scout: The badge of the Chief Scout is the first-class scout

badge with a five-pointed star above it embroidered in silver.

[Illustration: Caduceus (snakes on pole) insignia. (tr)]

Chief Scout Surgeon: The badge of the Chief Scout Surgeon is the

first-class scout badge with a caduceus above it embroidered in

green. (The Chief Scout's staff wear the badge of rank in the same

manner as the Chief Scout.)

[Illustration: Crossed hatchets insignia. (tr)]

Chief Scout Woodsman: The badge of the Chief Scout Woodsman is the

first-class scout badge with two crossed axes above it embroidered in

green.

[Illustration: Leaf insignia. (tr)]

Chief Scout Stalker: The badge of the Chief Scout Stalker is the

first-class scout badge with an oak leaf above it embroidered in

blue.

[Illustration: Tongues of fire insignia. (tr)]

Chief Scout Director of Health: The badge of the Chief Scout Director

of Health is the first-class scout badge with {46} tongues of fire

above it embroidered in red.

[Illustration: Moccasin insignia. (tr)]

Chief Scout Camp Master: The badge of the Chief Scout Camp Master is

the first-class scout badge with a moccasin above it embroidered in

green:

[Illustration: Winged foot insignia. (tr)]

Chief Scout of Athletics: The badge of the Chief Scout Director of

Athletics is the first-class scout badge with a winged Mercury foot

above it embroidered in green.

Chief Scout Director of Chivalry: The badge of the Chief Scout

Director of Chivalry is the first-class scout badge with the scout

sign above it embroidered in gold.

[Illustration: American Flag insignia. (tr)]

Chief Scout Citizen: The badge of the Chief Scout Citizen is the

first-class scout badge with the United States flag above it in

silver.

Appropriate badges for national and local councilmen may be secured

from the National Headquarters.

Equipment

_It should be clearly understood by all interested in the Scout

Movement that it is not necessary for a boy to have a uniform or any

other special equipment to carry out the scout program. There are a

great many troops in the country which have made successful progress

without any equipment whatever_.

However, for the convenience of boys who wish to secure a uniform or

other equipment, the National Council has made arrangements with

certain manufacturers to furnish such parts of the equipment as may be

desired by the boys. Such arrangements have been made with these

manufacturers only after a great number of representative firms have

been given an opportunity to submit samples and prices; the prices

quoted to be uniform throughout the country. These manufacturers {47}

are given the privilege of using for a limited period an imprint of

the official badge as an indication that the Committee on Equipment is

willing to recommend the use of that particular article. The official

badge is fully protected by the U. S. Patent Laws and anyone using it

without expressed authority from National Headquarters is subject to

prosecution at law.

Considerable difficulty has been experienced in the selection of the

material used in making coats, breeches, and shirts. The material used

in the boy scout coat, breeches, and shirt has been submitted to a

thirty-day sun test, the acid and strength test and is guaranteed to

be a fast color and durable. To show the result of the selection made,

the manufacturer of these articles has been given the privilege of

using the imprint of the official seal and the right to use the

official buttons. We recommend the purchase of the articles having

this imprint through any local dealer or through National

Headquarters. However, where a local council exists, buttons will be

supplied on order of the Executive Committee for use on such uniforms

as the Committee may desire to have made locally. In communities where

no local council has been formed, they may be supplied on order of a

registered scout master. Prices of the buttons per set for coat is 15

cents and per set for shirt 10 cents.

Every effort is made to have all parts of the uniform and equipment

available to scouts through local dealers. If such arrangements have

not been made in a community, the National Headquarters will be glad

to help in making such an arrangement. Many scout masters prefer to

order uniforms and other supplies direct from National Headquarters.

In order to cover the expense involved in handling these supplies, the

manufacturers have agreed to allow National Headquarters the same

trade discount allowed to local dealers. Trade through National

Headquarters if sufficiently large will help to meet a part of the

current expenses of the National Organization. Any combination desired

may be made from this list. A fairly complete equipment may be secured

at the very nominal sum of $2.15. For instance, the Summer equipment

which consists of: Hat, 50 cents; Shirt, 75 cents; Shorts, 50 cents;

Belt, 40 cents.

Where it is desired to equip the members of the troop with a standard

uniform the following equipment is suggested: Hat, Shirt, Coat,

Breeches or Knickerbockers, Belt, Leggings or Stockings, shoes,

Haversack.

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Other combinations may be made according to the resources of the boys

forming the troop.

However, it is recommended that each troop decide upon a definite

combination to be worn by its members so that all of the scouts in the

troop may dress alike. Each boy should pay for his own supplies and

equipment. Soliciting donations for this purpose should be prohibited.

A complete list of all supplies and equipment with full information

about places where same can be secured is given in the appendix of

this book.

KNOTS EVERY SCOUT SHOULD KNOW

_By Samuel A. Moffat, Boy Scouts of America_

Every scout knows what rope is. From the earliest moment of his play

life he has used it in connection with most of his games. In camp life

and on hikes he will be called upon to use it again and again. It is

therefore not essential to describe here the formation of rope; its

various sizes and strength. The important thing to know is how to use

it to the best advantage. To do this an intelligent understanding of

the different knots and how to tie them is essential. Every day

sailors, explorers, mechanics, and mountain-climbers risk their lives

on the knots that they tie. Thousands of lives have been sacrificed to

ill-made knots. The scout therefore should be prepared in an

emergency, or when necessity demands, to tie the right knot in the

right way.

There are three qualities to a good knot: 1. Rapidity with which it

can be tied. 2. Its ability to hold fast when pulled tight, and 3. The

readiness with which it can be undone.

The following knots, recommended to scouts, are the most serviceable

because they meet the above requirements and will be of great help in

scoutcraft. If the tenderfoot will follow closely the various steps

indicated in the diagrams, he will have little difficulty in

reproducing them at pleasure.

In practising knot-tying a short piece of hemp rope may be used. To

protect the ends from fraying a scout should know how to "whip" them.

The commonest method of "whipping" is as follows:

[Illustration: Whipping.]

Lay the end of a piece of twine along the end of the rope. {49} Hold

it to the rope with the thumb of your left hand while you wind the

standing part around it and the rope until the end of the twine has

been covered. Then with the other end of the twine lay a loop back on

the end of the rope and continue winding the twine upon this second

end until all is taken up. The end is then pulled back tight and cut

off close to the rope.

For the sake of clearness a scout must constantly keep in mind these

three principal parts of the rope:

[Illustration: Rope loop. (tr)]

1. _The Standing Part_--The long unused portion of the rope on which

he works;

2. _The Bight_--The loop formed whenever the rope is turned back

upon itself; and,

3. _The End_--The part he uses in leading. Before proceeding with the

tenderfoot requirements, a scout should first learn the two primary

knots: the overhand and figure-of-eight knots.

[Illustration: Overhand knot.]

_The Overhand Knot_.

Start with the position shown in the preceding diagram. Back the end

around the standing part and up through the bight and draw tight.

[Illustration: Figure eight knot.]

_The Figure of Eight Knot_. Make a bight as before. Then lead the end

around back of the standing part and down through the bight.

After these preliminary steps, the prospective tenderfoot may proceed

to learn the required knots.

{50}

[Illustration: Reef knot.]

_Square or Reef Knot_. The commonest knot for tying two ropes together.

Frequently used in first-aid bandaging. Never slips or jams; easy to

untie.

[Illustration: False reef knot.]

_False Reef or Granny_. If the ends are not crossed correctly when

making the reef knot, the false reef or granny is the result. This

knot is always bad.

[Illustration: Sheet bend knot.]

_Sheet Bend or Weaver's Knot_. This knot is used in bending the sheet to

the clew of a sail and in tying two rope-ends together.

Make a bight with one rope A, B, then pass end C, of other rope up

through and around the entire bight and bend it under its own standing

part.

[Illustration: Bowline knot.]

_The Bowline_. A noose that neither jams nor slips. Used in lowering a

person from a burning building, etc.

Form a small loop on the standing part leaving the end long enough for

the size of the noose required. Pass the end up through the bight

around the standing part and down through the bight again. To tighten,

hold noose in position and pull standing part.

[Illustration: Halter knot.]

_Halter, Slip, or Running Knot_. A bight is first formed and an overhand

knot made with the end around the standing part.

[Illustration: Sheepshank knot.]

_Sheepshank_. Used for shortening ropes. Gather up the amount to be

shortened, then make a half hitch round each of the bends as shown in

the diagram.

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[Illustration: Clove hitch knot.]

_Clove Hitch_. Used to fasten one pole to another in fitting up

scaffolding; this knot holds snugly; is not liable to slip laterally.

Hold the standing part in left hand, then pass the rope around the

pole; cross the standing part, making a second turn around the pole,

and pass the end under the last turn.

[Illustration: Fisherman's bend knot.]

_The Fisherman's Bend_. Used aboard yachts for bending on the gaff

topsail halliards. It consists of two turns around a spar or ring,

then a half hitch around the standing part and through the turns on

the spar, and another half hitch above it around the standing part.

[Illustration: Timber hitch knot.]

_Timber Hitch_. Used in hauling timber. Pass the end of the rope around

the timber. Then lead it around its standing part and bring it back to

make two or more turns on its own part. The strain will hold it

securely.

[Illustration: Two half hitches knot.]

_Two Half Hitches_. Useful because they are easily made and will not

slip under any strain. Their formation is sufficiently indicated by

the diagram.

[Illustration: Blackwall hitch knot.]

_Blackwall Hitch_. Used to secure a rope to a hook. The standing part

when hauled tight holds the end firmly.

[Illustration: Becket hitch knot.]

_Becket Hitch_. For joining a cord to a rope. May be easily made from

diagram.

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[Illustration: Fisherman's knot.]

_The Fisherman's Knot_. Used for tying silk-worm gut for fishing

purposes. It never slips; is easily unloosed by pulling the two short

ends.

The two ropes are laid alongside one another, then with each end an

overhand knot is made around the standing part of the other. Pull the

standing parts to tighten.

[Illustration: Carrick bend knot.]

_Carrick Bend_. Used in uniting hawsers for towing. Is easily untied by

pushing the loops inwards.

Turn the end of one rope A over its standing part B to form a loop.

Pass the end of the other rope across the bight thus formed, back of

the standing part B over the end A, then under the bight at C, passing

it over its own standing part and under the bight again at D.

[Illustration: Mariner's compass.]

The Mariner's Compass

Boxing the Compass consists in enumerating the points, beginning with

north and working around the circle as follows:

North

North by East

North, North-east

North-east by North

North-east

North-east by East

East, North-east

East by North

East

East by South

East, South-east

South-east by East

South-east

South-east by South

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South, South-east

South by East

South

South by West

South, South-west

South-west by South

South-west

South-west by West

West, South-west

West by South

West

West by North

West, North-west

North-west by West

North-west

North-west by North

North, North-west

North by West

North

NOTES

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Notes

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Notes

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Notes

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Boy Scouts Handbook The First Edition, 1911 · 第 1 / 11 章