CHAPTER 12

Approaching Cavenda in his dead-black, converted scout-ship,

Virgil Samms cut his drive, killed his atomics, and turned on

his super-powered detectors. For five full detets in every

direction--throughout a spherical volume over ten detets in

diameter--space was void of ships. Some activity was apparent upon the

planet dead ahead, but the First Lensman did not worry about that. The

drug-runners would of course have atomics in their plants, even if

there were no space-ships actually on the planet--which there probably

were. What he did worry about was detection. There would be plenty of

detectors, probably automatic; not only ordinary sub-ethereals, but

electros and radars as well.

He flashed up to within one and a quarter detets, stopped, and

checked again. Space was still empty. Then, after making a series of

observations, he went inert and established an intrinsic velocity

which, he hoped, would be close enough. He again shut off his atomics

and started the sixteen-cylinder Diesel engine which would do its best

to replace them.

That best was none too good, but it would do. Besides driving the

Bergenholm it could furnish enough kilodynes of thrust to produce a

velocity many times greater than any attainable by inert matter. It

used a lot of oxygen per minute, but it would not run for very many

minutes. With her atomics out of action his ship would not register

upon the plates of the long-range detectors universally used. Since she

was nevertheless traveling faster than light, neither electromagnetic

detector-webs nor radar could "see" her. Good enough.

Samms was not the System's best computer, nor did he have the System's

finest instruments. His positional error could be corrected easily

enough; but as he drove nearer and nearer to Cavenda, keeping, toward

the last, in line with its one small moon, he wondered more and more as

to how much of an allowance he should make for error in his intrinsic,

which he had set up practically by guess. And there was another

variable, the cut-off. He slowed down to just over one light; but even

at that comparatively slow speed an error of one millisecond at cut-off

meant a displacement of two hundred miles! He switched the spotter into

the Berg's cut-off circuit, set it for three hundred miles, and waited

tensely at his controls.

The relays clicked, the driving force expired, the vessel went inert.

Samms' eyes, flashing from instrument to instrument, told him that

matters could have been worse. His intrinsic was neither straight

up, as he had hoped, nor straight down, as he had feared, but almost

exactly half-way between the two--straight out. He discovered that fact

just in time; in another second or two he would have been out beyond

the moon's protecting bulk and thus detectable from Cavenda. He went

free, flashed back to the opposite boundary of his area of safety, went

inert, and put the full power of the bellowing Diesel to the task of

bucking down his erroneous intrinsic, losing altitude continuously.

Again and again he repeated the maneuver; and thus, grimly and

stubbornly, he fought his ship to ground.

He was very glad to see that the surface of the satellite was rougher,

rockier, ruggeder, and more cratered even than that of Earth's Luna.

Upon such a terrain as this, it would be next to impossible to spot

even a moving vessel--if it moved carefully.

By a series of short and careful inertialess hops--correcting his

intrinsic velocity after each one by an inert collision with the

ground--he maneuvered his vessel into such a position that Cavenda's

enormous globe hung directly overhead. Breathing a profoundly deep

breath of relief he killed the big engine, cut in his fully-charged

accumulators, and turned on detector and spy-ray. He would see what he

could see.

His detectors showed that there was only one point of activity on the

whole planet. He located it precisely; then, after cutting his spy-ray

to minimum power, he approached it gingerly, yard by yard. Stopped!

As he had more than half expected, there was a spy-ray block. A big

one, almost two miles in diameter. It would be almost directly beneath

him--or rather, almost straight overhead--in about three hours.

Samms had brought along a telescope, considerably more powerful than

the telescopic visiplate of his scout. Since the surface gravity

of this moon was low--scarcely one-fifth that of Earth--he had no

difficulty in lugging the parts out of the ship or in setting the thing

up.

But even the telescope did not do much good. The moon was close

to Cavenda, as astronomical distances go--but really worth-while

astronomical optical instruments simply are not portable. Thus the

Lensman saw something that, by sufficient stretch of the imagination,

could have been a factory; and, eyes straining at the tantalizing

limit of visibility, he even made himself believe that he saw a

toothpick-shaped object and a darkly circular blob, either of which

could have been the space-ship of the outlaws. He was sure, however, of

two facts. There were no real cities upon Cavenda. There were no modern

spaceports, or even air-fields.

He dismounted the 'scope, stored it, set his detectors, and waited. He

had to sleep at times, of course; but any ordinary detector rig can

be set to sound off at any change in its status--and Samms' was no

ordinary rig. Wherefore, when the drug-mongers' vessel took off, Samms

left Cavenda as unobtrusively as he had approached it, and swung into

that vessel's line.

Samms' strategy had been worked out long since. On his Diesel, at a

distance of just over one detet, he would follow the outlaw as fast as

he could; long enough to establish his line. He would then switch to

atomic drive and close up to between one and two detets; then again go

onto Diesel for a check. He would keep this up for as long as might

prove necessary.

As far as any of the Lensmen knew, Spaceways always used regular liners

or freighters in this business, and this scout was much faster than

any such vessel. And even if--highly improbable thought!--the enemy

ship was faster than his own, it would still be within range of _those_

detectors when it got to wherever it was that it was going. But how

wrong Samms was!

At his first check, instead of being not over two detets away the

quarry was three and a half; at the second the distance was four and a

quarter; at the third, almost exactly five. Scowling, Samms watched the

erstwhile brilliant point of light fade into darkness. That circular

blob that he had almost seen, then, had been the space-ship, but it

had not been a sphere, as he had supposed. Instead, it had been a

tear-drop; sticking, sharp tail down, in the ground. Ultra-fast. This

was the result. But ideas had blown up under him before, they probably

would again. He resumed atomic drive and made arrangements with the

Port Admiral to rendezvous with him and the _Chicago_ at the earliest

possible time.

"What is there along that line?" he demanded of the superdreadnaught's

Chief Pilot, even before junction had been made.

"Nothing, sir, that we know of," that worthy reported, after studying

his charts.

He boarded the gigantic ship of war, and with Kinnison pored over those

same charts.

"Your best bet is Eridan, I think," Kinnison concluded finally. "Not

too near your line, but they could very easily figure that a one-day

dogleg would be a good investment. And Spaceways owns it, you know,

from core to planetary limits--the richest uranium mines in existence.

Made to order. Nobody would suspect a uranium ship. How about throwing

a globe around Eridan?"

Samms thought for minutes. "No ... not yet, at least. We don't know

enough yet."

"I know it--that's why it looks to me like a good time and place

to learn something," Kinnison argued. "We know--almost know, at

least--that a super-fast ship, carrying thionite, has just landed

there. This is the hottest lead we've had. I say englobe the planet,

declare martial law, and not let anything in or out until we find it.

Somebody there must know something, a lot more than we do. I say hunt

him out and make him talk."

"You're just popping off, Rod. You know as well as I do that nabbing a

few of the small fry isn't enough. We can't move openly until we can

strike high."

"I suppose not," Kinnison grumbled. "But we know so _damned_ little,

Virge!"

"Little enough," Samms agreed. "Of the three main divisions, only

the political aspect is at all clear. In the drug division, we know

where thionite comes from and where it is processed, and Eridan

may be--probably is--another link. On the other end, we know a lot

of peddlers and a few middlemen--nobody higher. We have no actual

knowledge whatever as to who the higher-ups are or how they work; and

it's the bosses we want. Concerning the pirates, we know even less.

'Murgatroyd' may be no more a man's name than 'zwilnik' is...."

"Before you get too far away from the subject, what are you going to do

about Eridan?"

"Nothing, for the moment, would be best, I believe. However, Knobos

and DalNalten should switch their attention from Spaceways' passenger

liners to the uranium ships from Eridan to all three of the inner

planets. Check?"

"Check. Particularly since it explains so beautifully the

merry-go-round they have been on so long--chasing the same packages of

dope backwards and forwards so many times that the corners of the boxes

got worn round. We've got to get the top men, and they're smart. Which

reminds me--Morgan as Big Boss does not square up with the Morgan that

you and Fairchild smacked down so easily when he tried to investigate

the Hill. A loud-mouthed, chiseling politician might have a lock-box

full of documentary evidence about party bosses and power deals and

chorus girls and Martian tekkyl coats, but the man we're after very

definitely would not."

"You're telling me?" This point was such a sore one that Samms relapsed

into idiom. "The boys should have cracked that box a week ago, but they

struck a knot. I'll see if they know anything yet. Tune in, Rod. Ray!"

He Lensed a thought at his cousin.

"Yes, Virge?"

"Have you got a spy-ray into that lock-box yet?"

"Glad you called. Yes, last night. Empty. Empty as a sub-deb's

skull--except for an atomic-powered gimmick that it took Bergenholm's

whole laboratory almost a week to neutralize."

"I see. Thanks. Off." Samms turned to Kinnison. "Well?"

"Nice. A mighty smart operator." Kinnison gave credit ungrudgingly.

"Now I'll buy your picture--what a man! But now--and I've got my ears

pinned back--what was it you started to say about pirates?"

"Just that we have very little to go on, except for the kind of stuff

they seem to like best, and the fact that even armed escorts have not

been able to protect certain types of shipments of late. The escorts,

too, have disappeared. But with these facts as bases, it seems to me

that we could arrange something, perhaps like this...."

* * * * *

A fast, sleek freighter and a heavy battle-cruiser bored steadily

through the inter-stellar void. The merchantman carried a fabulously

valuable cargo: not bullion or jewels or plate of price, but things

literally above price--machine tools of highest precision, delicate

optical and electrical instruments, fine watches and chronometers. She

also carried First Lensman Virgil Samms.

And aboard the war-ship there was Roderick Kinnison; for the first time

in history a mere battle-cruiser bore a Port Admiral's flag.

As far as the detectors of those two ships could reach, space was

empty of man-made craft; but the two Lensmen knew that they were not

alone. One and one-half detets away, loafing along at the freighter's

speed and paralleling her course, in a hemispherical formation open to

the front, there flew six tremendous tear-drops; super-dreadnaughts

of whose existence no Tellurian or Colonial government had even an

inkling. They were the fastest and deadliest craft yet built by

man--the first fruits of Operation Bennett. And they, too, carried

Lensmen--Costigan, Jack Kinnison, Northrop, Dronvire of Rigel Four,

Rodebush, and Cleveland. Nor was there need of detectors: the eight

Lensmen were in as close communication as though they had been standing

in the same room.

"On your toes, men," came Samms' quiet thought. "We are about to

pass within a few light-minutes of an uninhabited solar system. No

Tellurian-type planets at all. This may be it. Tune to Kinnison on one

side and to your captains on the other. Take over, Rod."

At one instant the ether, for one full detet in every direction, was

empty. In the next, three intensely brilliant spots of detection

flashed into being, in line with the dead planet so invitingly close at

hand.

This development came as a surprise, since only two raiders had been

expected: a battleship to take care of the escort, a cruiser to take

the merchantman. The fact that the pirates had become cautious or

suspicious and had sent three super-dreadnaughts on the mission,

however, did not operate to change the Patrol's strategy; for Samms

had concluded, and Dronvire and Bergenholm and Rularion of Jupiter had

agreed, that the real commander of the expedition would be aboard the

vessel that attacked the freighter.

In the next instant, then--each Lensman saw what Roderick Kinnison

saw, in the very instant of his seeing it--six more points of hard,

white light sprang into being upon the plates of guileful freighter and

decoying cruiser.

"Jack and Mase, take the leader!" Kinnison snapped out the thought.

"Dronvire and Costigan, right wing--he's the one that's going after the

freighter. Fred and Lyman, left wing. Hipe!"

The pirate ships flashed up, filling ether and sub-ether alike with

a solid mush of interference through which no call for help could be

driven; two super-dreadnaughts against the cruiser, one against the

freighter. The former, of course, had been expected to offer more

than a token resistance. Battle cruisers of the Patrol were powerful

vessels, both on offense and defense, and it was a known and recognized

fact that the men of the Patrol were _men_. The pirate commander who

attacked the freighter, however, was a surprised pirate indeed. His

first beam, directed well forward, well ahead of the precious cargo,

should have wrought the same havoc against screens and wall-shields and

structure as a white-hot poker would against a pat of luke-warm butter.

Practically the whole nose-section, including the control room, should

have whiffed outward into space in gobbets and streamers of molten and

gaseous metal. But nothing of the sort happened--this merchantman was

_no_ push-over!

No ordinary screens protected that particular freighter and the person

of First Lensman Samms--Roderick Kinnison had very thoroughly seen to

that. In sheer mass her screen generators out-weighed her entire cargo,

heavy as that cargo was, by more than two to one. Thus the pirate's

beams stormed and struck and clawed and clung--uselessly. They did not

penetrate. And as the surprised attacker shoved his power up and up,

to his absolute ceiling of effort, the only result was to increase

the already tremendous pyrotechnic display of energies cascading in

all directions from the fiercely radiant defenses of the Tellurian

freighter.

And in a few seconds the commanding officers of the other two attacking

battleships were also surprised. The battle-cruiser's screens did not

go down, even under the combined top effort of two super-dreadnaughts!

And she did not have a beam hot enough to light a match--she must be

_all screen_! But before the startled outlaws could do anything about

the realization that they, instead of being the trappers, were in

cold fact the trapped, all three of them were surprised again--the

last surprise that any of them was ever to receive. Six mighty

tear-drops--vastly bigger, faster, more powerful than their own--were

rushing upon them, blanketing all channels of communication as

efficiently and as enthusiastically as they themselves had been doing

an instant before.

Being out simply and ruthlessly to kill, and not to capture, four of

the newcomers from Bennett polished off the cruiser's two attackers

in very short order. They simply flashed in, went inert at the four

corners of an imaginary tetrahedron, and threw everything they had--and

they had plenty. Possibly--just barely possibly--there may have been,

somewhere, a space-battle shorter than that one; but there certainly

was never one more violent.

Then the four set out after their two sister-ships and the one

remaining pirate, who was frantically devoting his every effort to the

avoidance of engagement. But with six ships, each one of which was of

vastly greater individual power than his own, at the six corners of an

octahedron of which he was the geometrical center, his ability to cut

tractor beams and to "squirt out" from between two opposed pressors did

him no good whatever. He was englobed; or, rather, to apply the correct

terminology to an operation involving so few units, he was "boxed".

To blow the one remaining raider out of the ether would have been

easy enough, but that was exactly what the Patrolmen did not want

to do. They wanted information. Wherefore each of the Patrol ships

directed a dozen or so beams upon the scintillating protective screens

of the enemy; enough so that every square yard of defensive web was

under direct attack. As rapidly as it could be done without losing

equilibrium or synchronization, the power of each beam was stepped

up until the wildly violet incandescence of the pirate screen showed

that it was hovering on the very edge of failure. Then, in the

instant, needle-beamers went furiously to work. The screen was already

loaded to its limit; no transfer of defensive energy was possible.

Thus, tremendously overloaded locally, locally it flared through the

ultra-violet into the black and went down; and the fiercely penetrant

daggers of pure force stabbed and stabbed and stabbed.

The engine room went first, even though the needlers had to gnaw a

hundred-foot hole straight through the pirate craft in order to find

the vital installations. Then, enough damage done so that spy-rays

could get in, the rest of the work was done with precision and

dispatch. In a matter of seconds the pirate hulk lay helpless, and the

Patrolmen peeled her like an orange--or, rather, more like an amateur

cook very wastefully peeling a potato. Resistless knives of energy

sheared off tail-section and nose-section, top and bottom, port and

starboard sides; then slabbed off the corners of what was left, until

the control room was almost bared to space.

Then, as soon as the intrinsic velocities could possibly be matched,

board and storm! With Dronvire of Rigel Four in the lead, closely

followed by Costigan, Northrop, Kinnison the Younger, and a platoon of

armed and armored Space Marines!

Samms and the two scientists did not belong in such a melee as that

which was to come, and knew it. Kinnison the Elder did not belong,

either, but did not know it. In fact, he cursed fluently and bitterly

at having to stay out--nevertheless, out he stayed.

Dronvire, on the other hand, did not like to fight. The very thought

of actual, bodily, hand-to-hand combat revolted every fiber of his

being. In view of what the spy-ray men were reporting, however, and of

what all the Lensmen knew of pirate psychology, Dronvire had to get

into that control room first, and he had to get there _fast_. And if

he _had_ to fight, he could; and, physically, he was wonderfully well

equipped for just such activity. To his immense physical strength, the

natural concomitant of a force of gravity more than twice Earth's,

the armor which so encumbered the Tellurian battlers was a scarcely

noticeable impediment. His sense of perception, which could not be

barred by any material substance, kept him fully informed of every

development in his neighborhood. His literally incredible speed enabled

him not merely to parry a blow aimed at him, but to bash out the brains

of the would-be attacker before that blow could be more than started.

And whereas a human being can swing only one space-axe or fire only two

ray-guns at a time, the Rigellian plunged through space toward what

was left of the pirate vessel, swinging not one or two space-axes, but

four; each held in a lithe and supple, but immensely strong, tentacular

"hand".

Why axes? Why not Lewistons, or rifles, or pistols? Because the space

armor of that day could withstand almost indefinitely the output of two

or three hand-held projectors; because the resistance of its defensive

fields varied directly as the cube of the velocity of any material

projectile encountering them. Thus, and strangely enough, the advance

of science had forced the re-adoption of that long-extinct weapon.

Most of the pirates had died, of course, during the dismemberment of

their ship. Many more had been picked off by the needle-beam gunners.

In the control room, however, there was a platoon of elite guards,

clustered so closely about the commander and his officers that needles

could not be used; a group that would have to be wiped out by hand.

If the attack had come by way of the only doorway, so that the pirates

could have concentrated their weapons upon one or two Patrolmen, the

commander might have had time enough to do what he was under compulsion

to do. But while the Patrolmen were still in space a plane of force

sheared off the entire side of the room, a tractor beam jerked the

detached wall away, and the attackers floated in en masse.

Weightless combat is not at all like any form of gymnastics known to

us ground-grippers. It is much more difficult to master, and in times

of stress the muscles revert involuntarily and embarrassingly to

their wonted gravity-field techniques. Thus the endeavors of most of

the battlers upon both sides, while earnest enough and deadly enough

of intent, were almost comically unproductive of result. In a matter

of seconds frantically-struggling figures were floating from wall to

ceiling to wall to floor; striking wildly, darting backward from the

violence of their own fierce swings.

The Tellurian Lensmen, however, had had more practice and remembered

their lessons better. Jack Kinnison, soaring into the room, grabbed

the first solid thing he could reach; a post. Pulling himself down to

the floor, he braced both feet, sighted past the nearest foeman, swung

his axe, and gave a tremendous shove. Such was his timing that in the

instant of maximum effort the beak of his atrociously effective weapon

encountered the pirate's helmet--and that was that. He wrenched his axe

free and shoved the corpse away in such a direction that the reaction

would send him against a wall at the floor line, in position to repeat

the maneuver.

Since Mason Northrop was heavier and stronger than his friend, his

technique was markedly different. He dove for the chart-table, which

of course was welded to the floor. He hooked one steel-shod foot

around one of the table's legs and braced the other against its top.

Weightless but inert, it made no difference whether his position was

vertical or horizontal or anywhere between; from this point of vantage,

with his length of body and arm and axe, he could cover a lot of room.

He reached out, hooked bill of axe into belt or line-snap or angle of

armor, and pulled; and as the helplessly raging pirate floated past

him, he swung and struck. And that, too, was that.

Dronvire of Rigel Four did not rush to the attack. He had never

been and was not now either excited or angry. Indeed, it was only

empirically that he knew what anger and excitement were. He had

never been in any kind of a fight. Therefore he paused for a couple

of seconds to analyze the situation and to determine his own most

efficient method of operation. He would not have to be in physical

contact with the pirate captain to go to work on his mind, but he would

have to be closer than this and he would have to be free from physical

attack while he concentrated. He perceived what Kinnison and Costigan

and Northrop were doing, and knew why each was working in a different

fashion. He applied that knowledge to his own mass, to his own

musculature, to the length and strength of his arms--each one of which

was twice as long and ten times as strong as the trunk of an elephant.

He computed forces and leverages, actions and reactions, points of

application, stresses and strains.

He threw away two of his axes. The two empty arms reached out, each

curling around the neck of a pirate. Two axes flashed, grazing each

pinioning arm so nearly that it seemed incredible that the sharp

edges did not shear away the Rigellian's own armor. Two heads floated

away from two bodies and Dronvire reached for two more. And two--and

two--and two. Calm and dispassionate, but not wasting a motion or a

millisecond, Dronvire accomplished more, in less time, than all the

Tellurians in the room.

"Costigan, Northrop, Kinnison--attend!" he launched a thought. "I

have no time to kill more of them. The commander is dying of a

self-inflicted wound and I have important work to do. See to it,

please, that these remaining creatures do not attack me while I am

doing it."

Dronvire tuned his mind to that of the pirate and probed. Although

dying, the pirate captain offered fierce resistance, but the Rigellian

was not alone. Attuned to his mind, working smoothly with it, giving

it strengths and qualities which no Rigellian ever had had or ever

would have, were the two strongest minds of Earth: that of Rod the

Rock Kinnison, with the driving force, the indomitable will, the

transcendent urge of all human heredity; and that of Virgil Samms, with

all that had made him First Lensman.

"TELL!" that terrific triple mind demanded, with a force which simply

could not be denied. "WHERE ARE YOU FROM? Resistance is useless; yours

or that of those whom you serve. Your bases and powers are smaller and

weaker than ours, since Spaceways is only a corporation and we are the

Galactic Patrol. TELL! WHO ARE YOUR BOSSES? TELL--TELL!"

Under that irresistible urge there appeared, foggily and without any

hint of knowledge of name or of spatial co-ordinates, an embattled

planet, very similar in a smaller way to the Patrol's own Bennett, and--

Even more foggily, but still not so blurred but that their features

were unmistakeably recognizable, the images of two men. That of

Murgatroyd, the pirate chief, completely strange to both Kinnison and

Samms; and--

Back of Murgatroyd and above him, that of--

BIG JIM TOWNE!

First Lensman · 第 12 / 20 章