CHAPTER XIV

THE STRUCTURAL ELEMENTS OF PLOT

In the chapter on the germ idea we saw that the theme or subject

of a playlet is a problem that must be solved with complete

satisfaction. In this chapter we shall see how the problem--which

is the first creeping form of a plot--is developed and expanded

by the application of formal elements and made to grow into a plot.

At the same time we shall see how the dramatic element of

plot--discussed in the preceding chapter--is given form and direction

in logical expression.

I. WHAT IS A PLAYLET PLOT?

You will recall that our consideration of the germ idea led us

farther afield than a mere consideration of a theme or subject,

or even of the problem--as we agreed to call the spark that makes

the playlet go. In showing how a playlet writer gets an idea and

how his mind works in developing it, we took the problem of "The

System" and developed it into a near-plot form. It may have seemed

to you at the time that the problem we assumed for the purpose of

exposition was worked out very carefully into a plot, but if you

will turn back to it now, you will realize how incomplete the

elaboration was--it was no more complete than any germ idea should

be before you even consider spending time to build it into a

playlet.

Let us now determine definitely what a playlet plot is, consider

its structural elements and then take one of the fine examples of

a playlet in the Appendix and see how its plot is constructed.

The plot of a playlet is its story. It is the general outline,

the plan, the skeleton which is covered by the flesh of the

characters and clothed by their words. If the theme or problem

is the heart that beats with life, then the scenery amid which the

animated body moves is its habitation, and the dramatic spirit is

the soul that reveals meaning in the whole.

To hazard a definition:

A playlet plot is a sequence of events logically developed out

of a theme or problem, into a crisis or entanglement due to a

conflict of the characters' wills, and then logically untangled

again, leaving the characters in a different relation to each

other--changed in themselves by the crisis.

Note that a mere series of incidents does not make a plot--the

presence of crisis is absolutely necessary to plot. If the series

of events does not develop a complication that changes the characters

in themselves and in their relations to each other, there can be

no plot. If this is so, let us now take the sequence of events

that compose the story of "The Lollard" [1] and see what constitutes

them a plot. I shall not restate its story, only repeat it in the

examination of its various points [2].

[1] Edgar Allan Woolf's fine satirical comedy to be found in the

Appendix.

[2] As a side light, you see how a playlet theme differs from a

playlet plot. You will recall that in the chapter on "The Germ

Idea," the theme of The Lollard was thus stated in terms of a

playlet problem: "A foolish young woman may leave her husband

because she has 'found him out,' yet return to him when she discovers

that another man is no better than he is." Compare this brief

statement with the full statement of the plot given hereafter.

The coming of Angela Maxwell to Miss Carey's door at 2 A.M.--unusual

as is the hour--is just an event; the fact that Angela has left

her husband, Harry, basic as it is, is but little more than an

event; the entrance of the lodger, Fred Saltus, is but another

event, and even Harry Maxwell's coming in search of his wife is

merely an event--for if Harry had sat down and argued Angela out

of her pique, even though Fred were present, there would have been

no complication, save for the cornerstone motive of her having

left him. If this sequence of events forms merely a mildly

interesting narrative, what, then, is the complication that weaves

them into a plot?

The answer is, in Angela's falling in love with Fred's broad

shoulders, wealth of hair and general good looks--this complication

develops the crisis out of Harry's wanting Angela. If Harry hadn't

cared, there would have been no drama--the drama comes from Harry's

wanting Angela when Angela wants Fred; Angela wants something that

runs counter to Harry's will--_there_ is the clash of wills out

of which flashes the dramatic.

But still there would be no plot--and consequently no playlet--if

Harry had acknowledged himself beaten after his first futile

interview with Angela. The entanglement is there--Harry has to

untangle it. He has to win Angela again--and how he does it, on

Miss Carey's tip, you may know from reading the playlet. But, if

you have read it, did you realize the dramatic force of the unmasking

of Fred--accomplished without (explanatory) words, merely by making

Fred run out on the stage and dash back into his room again? _There_

is a fine example of the revealing flash! This incident--made big

by the dramatic--is the ironical solvent that loosens the warp of

Angela's will and prepares her for complete surrender. Harry's

entrance in full regimentals--what woman does not love a uniform?--

is merely the full rounding out of the plot that ends with Harry's

carrying his little wife home to happiness again.

But, let us pursue this examination further, in the light of the

preceding chapter. There would have been no drama if the _meaning_

of these incidents had not--because Angela is a "character" and

Harry one, too--been inherent in them. There would have been no

plot, nothing of dramatic spirit, if Harry had not been made by

those events to realize his mistake and Angela had not been made

to see that Harry was "no worse" than another man. It is the

_change_ in Harry and the _change_ in Angela that changes their

relations to each other--therein lies the essence of the plot. [1]

[1] Unfortunately, the bigger, broader meaning we all read into

this satire of life, cannot enter into our consideration of the

structure of plot. It lies too deep in the texture of the

playwright's mind and genius to admit of its being plucked out by

the roots for critical examination. The bigger meaning is there--we

all see it, and recognize that it stamps The Lollard as good drama.

Each playwright must work out his own meanings of life for himself

and weave them magically into his own playlets; this is something

that cannot be added to a man, that cannot be satisfactorily

explained when seen, and cannot be taken away from him.

Now, having determined what a plot is, let us take up its structural

parts and see how these clearly understood principles make the

construction of a playlet plot in a measure a matter of clear

thinking.

II. THE VITAL PARTS OF THE PLOT

We must swerve for a moment and cut across lots, that we may touch

every one of the big structural elements of plot and relate them

with logical closeness to the playlet, summing them all up in the

end and tying them closely into--what I hope may be--a helpful

definition, on the last page of this chapter.

The first of the structural parts that we must consider before we

take up the broader dramatic unities, is the seemingly obvious one

that _a plot has a beginning, a middle and an ending_.

There has been no clearer statement of this element inherent in

all plots, than that made by Aristotle in his famous twenty-century

old dissection of tragedy; he says:

"Tragedy is an imitation of an action, that is complete and whole,

and of a certain magnitude (not trivial). . . . A whole is that

which has a beginning, middle and end. A beginning is that which

does not itself follow anything by causal necessity, but after

which something naturally is or comes to be. An end, on the

contrary, is that which itself naturally follows some other thing,

either by necessity or in the regular course of events, but has

nothing to follow it. A middle is that which naturally follows

something as some other thing follows it. A well-constructed plot,

therefore, must neither begin nor end at haphazard, but conform

to the type here described." [1]

[1] Aristotle, Poetics VII.

Let us state the first part of the doctrine in this way:

1. The Beginning Must State the Premises of the Problem Clearly

and Simply

Although life knows neither a beginning nor an end--not your life

nor mine, but the stream of unseparate events that make up

existence--a work of art, like the playlet, must have both. The

beginning of any event in real life may lie far back in history;

its immediate beginnings, however, start out closely together and

distinctly in related causes and become more indistinctly related

the farther back they go. Just where you should consider the event

that is the crisis of your playlet has its beginning, depends upon

how you want to tell it--in other words, it depends upon you. No

one can think for you, but there are one or two observations upon

the nature of plot-beginnings that may be suggestive.

In the first place, no matter how carefully the dramatic material

has been severed from connection with other events, it cannot be

considered entirely independent. By the very nature of things,

it must have its roots in the past from which it springs, and these

roots--the foundations upon which the playlet rises--must be

presented to the audience at the very beginning.

If you were introducing a friend of yours and his sister and brother

to your family, who had never met them before, you would tell which

one was your particular friend, what his sister's name was, and

his brother's name, too, and their relationship to your friend.

And, if the visit were unexpected, you would--naturally and

unconsciously--determine how they happened to come and how long

you might have the pleasure of entertaining them; in fact, you

would fix every fact that would give your family a clear understanding

of the event of their presence. In other words, you would very

informally and delicately establish their status, by outlining

their relations to you and to each other, so that your family might

have a clear understanding of the situation they were asked to

face.

This is precisely what must be done at the very beginning of a

playlet--the friends, who are the author's characters, must be

introduced to his interested family, the audience, with every bit

of information that is necessary to a clear understanding of the

playlet's situation. These are the roots from which the playlet

springs--the premise of its problem. Precisely as "The Lollard"

declares in its opening speeches who Miss Carey is and who Angela

Maxwell is, and that Angela is knocking at Miss Carey's door at

two o'clock in the morning because she has left Harry, her husband,

after a quarrel the roots of which lie in the past, so every playlet

must state in its very first speeches, the "whos" and "whys"--the

premises--out of which the playlet logically develops.

The prologue of "The Villain Still Pursued Her" is an excellent

illustration of this point. When this very funny travesty was

first produced, it did not have a prologue. It began almost

precisely as the full-stage scene begins now, and the audience did

not know whether to take it seriously or not. The instant he

watched the audience at the first performance, the author sensed

the problem he had to face. He knew, then, that he would have to

tell the next audience and every other that the playlet is a farce,

a roaring travesty, to get the full value of laughter that lies

in the situations. He pondered the matter and saw that if the

announcement in plain type on the billboards and in the program

that his playlet was a travesty was not enough, he would have to

tell the audience by a plain statement from the stage before his

playlet began. So he hit upon the prologue that stamps the act

as a travesty in its very first lines, introduces the characters

and exposes the roots out of which the action develops so clearly

that there cannot possibly be any mistake. And his reward was the

making over of an indifferent success into one of the most successful

travesties in vaudeville.

This conveying to the audience of the knowledge necessary to enable

them to follow the plot is technically known as "exposition." It

is one of the most important parts of the art of construction--indeed,

it is a sure test of a playwright's dexterity. While there are

various ways of offering preliminary information in the long

drama--that is, it may be presented all at once in the opening

scene of the first act, or homeopathically throughout the first

act, or some minor bits of necessary information may be postponed

even until the opening of the second act--there is only one way

of presenting the information necessary to the understanding of

the playlet: It must all be compressed into the very first speeches

of the opening scene.

The clever playlet writer is advertised by the ease--the

simplicity--with which he condenses every bit of the exposition

into the opening speeches. You are right in the middle of things

before you realize it and it is all done so skillfully that its

straightforwardness leaves never a suspicion that the simplicity

is not innate but manufactured; it seems artless, yet its artlessness

is the height of art. The beginning of a playlet, then, must

convey to the audience every bit of information about the characters

and their relations to each other that is necessary for clear

understanding. Furthermore, it must tell it all compactly and

swiftly in the very first speeches, and by the seeming artlessness

of its opening events it must state the problem so simply that

what follows is foreshadowed and seems not only natural but

inevitable.

2. The Middle Must Develop the Problem Logically and Solve the

Entanglement in a "Big" Scene

For the purpose of perfect understanding, I would define the

"middle" of a playlet as that part which carries the story on from

the indispensable introduction to and into the scene of final

suspense--the climax--in which the chief character's will breaks

or triumphs and the end is decided. In "The Lollard" this would

be from the entrance of Fred Saltus and his talk with Angela, to

Miss Carey's exposure of Fred's "lollardness," which breaks down

Angela's determination by showing her that her husband is no worse

than Fred and makes it certain that Harry has only to return to

his delightful deceptions of dress to carry her off with him home.

(a) _The "Exciting Force."_ The beginning of the action that we

have agreed to call the middle of a playlet, is technically termed

"the exciting force." The substance of the whole matter is this:

Remember what your story is and tell it with all the dramatic force

with which you are endowed.

Perhaps the most common, and certainly the very best, place to

"start the trouble"--to put the exciting force which arouses the

characters to conflict--is the very first possible instant after

the clear, forceful and foreshadowing introduction. The introduction

has started the action of the story, the chief characters have

shown what they are and the interest of the audience has been

awakened. Now you must clinch that interest by having something

happen that is novel, and promises in the division of personal

interests which grow out of it to hold a punch that will stir the

sympathies legitimately and deeply.

(b) _The "Rising Movement."_ This exciting force is the beginning

of what pundits call "the rising movement"--in simple words, the

action which from now on increases in meaning vital to the characters

and their destinies. What happens, of course, depends upon the

material and the treatment, but there is one point that requires

a moment's discussion here, although closely linked with the ability

to seize upon the dramatic--if it is not, itself, the heart of the

dramatic. This important point is, that in every story set for

the stage, there are certain

(c) _Scenes that Must be Shown_. From the first dawn of drama

until today, when the motion pictures are facing the very same

necessity, the problem that has vexed playwrights most is the

selection of what scenes must be shown. These all-important scenes

are the incidents of the story or the interviews between characters

that cannot be recounted by other characters. Call them dramatic

scenes, essential scenes, what you will, if they are not shown

actually happening, but are described by dialogue--the interest

of the audience will lag and each person from the first seat in

the orchestra to the last bench in the gallery will be disappointed

and dissatisfied. For instance:

If, instead of Fred Saltus' appearing before the audience and

having his humorously thoughtless but nevertheless momentous talk

with Angela _in which Angela falls in love with him_, the interview

had been told the audience by Miss Carey, there would have been

no playlet. Nearly as important is the prologue of "The Villian

Still Pursued Her"; Mr. Denvir found it absolutely necessary to

show those characters to the audience, so that they might see them

with their own eyes in their farcical relations to each other,

before he secured the effect that made his playlet. Turn to "The

System" and try to find even one scene there shown that could be

replaced by narrative dialogue and you will see once more how

important are the "scenes that must be shown."

One of the all-rules-in-one for writing drama that I have heard,

though I cannot now recall what playwright told me, deals with

precisely this point. He expressed it this way: "First tell your

audience what you are going to do, then show it to them happening,

and then tell 'em it has happened!" You will not make a mistake,

of course, if you show the audience those events in which the

dramatic conflict enters. The soul of a playlet is the clash of

the wills of the characters, from which fly the revealing flashes;

a playlet, therefore, loses interest for the audience when the

scenes in which those wills clash and flash revealingly are not

shown.

It is out of such revealing scenes that the rising movement grows,

as Freytag says, "with a progressive intensity of interest." But,

not only must the events progress and the climax be brought nearer,

but the scenes themselves must broaden with force and revealing

power. They must grow until there comes one big scene--"big" in

every way--somewhere on the toes of the ending, a scene next to

the last or the last itself.

(d) _The Climax_. Here is where the decisive blow is struck in a

moment when the action becomes throbbing and revealing in every

word and movement. In "The Lollard" it is when Fred makes his

revealing dash through the room--this is the dramatic blow which

breaks Angela's infatuation. It is the crowning point of the

crowning scene in which the forces of the playlet culminate, and

the "heart wallop"--as Tom Barry calls it [1]--is delivered and

the decision is won and made.

[1] Vaudeville Appeal and the "Heart Wallop," by Tom Barry, author

of The Upstart and Brother Fans, an interesting article in The

Dramatic Mirror of December 16, 1914. For this and other valuable

information I wish to acknowledge my indebtedness and to express

my thanks to The Dramatic Mirror and its courteous Vaudeville

Editor, Frederick James Smith.

Whatever this decision may be and however it is won and made, the

climax must be first of all a real climax--it must be "big," whether

it be a comedy scream or the seldom-seen tragic tear. Big in

movement and expression it must be, depending for effect not on

words but on the revealing flash; it must be the summit of the

action; it must be the event toward which the entire movement has

been rising; it must be the fulfillment of what was foreshadowed;

it must be keen, quick, perfectly logical and _flash_ the illuminating

revelation, as if one would say, "Here, this is what I've kept you

waiting for--my whole reason for being." Need I say that such a

climax will be worth while?

And now, as the climax is the scene toward which every moment of

the playlet--from the first word of the introduction and the first

scene-statement of the playlet's problem--has been motivated, and

toward which it has risen and culminated, so also the climax holds

within itself the elements from which develops the ending.

3. The Ending Must Round the Whole Out Satisfyingly.

For the purpose of clearness, let me define the ending of a playlet

as a scene that lies between the climax or culminating scene--in

which the audience has been made to feel the coming-to-an-end

effect--and the very last word on which the curtain descends. If

you have ever watched a sailor splicing a rope, you will know what

I mean when I say that the worker, reaching for the loose ends to

finish the job off neatly, is like the playlet writer who reaches

here and there for the playlet's loose ends and gathers them all

up into a neat, workmanlike finish. The ending of a playlet must

not leave unfulfilled any promises of the premise, but must fulfill

them all satisfyingly.

The characteristics of a good playlet ending--besides the completeness

with which the problem has been "proved" and the satisfyingness

with which it all rounds out--are terseness, speed and "punch."

If the climax is a part of the playlet wherein words may not be

squandered, the ending is the place where words--you will know

what I mean--may not be used at all. Everything that must be

explained must be told by means which reach into the spectator's

memory of what has gone before and make it the positive pole of

the battery from which flash the wireless messages from the scene

of action. As Emerson defined character as that which acts by

mere presence without words, let me define the ending of a playlet

as that which acts without words by the simple bringing together

of the characters in their new relations.

The climax has said to the audience, "Here, this is what I've kept

you waiting for--my whole reason for being," therefore the ending

cannot dally--it must run swiftly to the final word. There is no

excuse for the ending to linger over anything at all--the shot has

been fired and the audience waits only for the smoke to clear away,

that it may see how the bull's-eye looks. The swifter you can blow

the smoke away, show them that you've hit the bull's-eye dead in the

centre, and bow yourself off amid their pleased applause, the better

your impression will be.

Take these three examples:

When Fred Saltus dashes revealingly across the stage and back into

his room again, "The Lollard's" climax is reached; and as soon

as Angela exclaims "What 'a lollard' _that_ is!" there's a ring

at the door bell and in comes Harry to win Angela completely with

his regimentals and to carry her off and bring the curtain down--

_in eight very short speeches_.

In "The System," the climax arrives when the honest Inspector

orders Dugan arrested and led away. Then he gives "The Eel" and

Goldie their freedom and exits with a simple "Good Night"--and the

curtain comes down--_all in seven speeches_.

The climax of "Blackmail" seems to come when Fallon shoots Mohun

and Kelly breaks into the room--to the curtain it is _seven

speeches_. But the real climax is reached when Kelly shouts over

the telephone "Of course, in self-defense, you fool, _of course_,

in self-defense." This is--_the last speech_.

Convincing evidence, is this not, of the speed with which the

curtain must follow the climax?

And so we have come, to this most important point--the "finish"

or "the curtain," as vaudeville calls it. The very last thing

that must be shown, and the final word that must be said before

the curtain comes down, are the last loose ends of the plot which

must be spliced into place--the final illuminating word to round

out the whole playlet humanly and cleverly. "The Lollard" goes

back to Miss Carey's sleep, which Angela's knock on the door

interrupted: "Now, thank Gawd, I'll get a little sleep," says Miss

Carey as she puts out the light. A human, an everyday word it is,

spoken like a reminiscent thrill--and down comes the curtain amid

laughter and applause. A fine way to end.

But not the only way--let us examine "The System."

"Well, we're broke again," says Goldie tearfully. "We can't go

West now, so there's no use packing." Now, note the use of business

in the ending, and the surprise. The Eel goes stealthily to the

window L, looks out, and pulls the dictograph from the wall. Then

he comes down stage to Goldie who is sitting on the trunk and has

watched him. He taps her on the shoulder, taking Dugan's red

wallet out of his pocket. "Go right ahead and pack," says The

Eel, while Goldie looks astonished and begins to laugh. The

audience, too, look astonished and begin to laugh when they see

that red wallet. It is a surprise--a surprise so cleverly constructed

that it hits the audience hard just above the laughter-and-applause-belt--

a surprise that made the act at least twenty-five per cent better

than it would have been without it. And from it we may now draw

the "rules" for the use of that most helpful and most dangerous

element, surprise in the vaudeville finish:

Note first, that it was entirely logical for The Eel to steal the

wallet--he is a pickpocket. Second, that the theft of the wallet

is not of trivial importance to Goldie's destiny and to his--they

are "broke" and they must get away; the money solves all their

problems. And third, note that while The Eel's possession of the

wallet is a surprise, the wallet itself is _not_ a surprise--it

has first played a most important part in the tempting of Goldie

and has been shown to the audience not once but many times; and

its very color--red--makes it instantly recognizable; the spectators

know what it contains and what its contents mean to the destinies

of both The Eel and Goldie--it is only that The Eel has it, that

constitutes the surprise.

Now I must sound a warning against striving too hard after a

surprise finish. The very nature of many playlets makes it

impossible to give them such a curtain. If you have built up a

story which touches the heart and brings tears to the eyes, and

then turn it all into a joke, the chances are the audience will

feel that their sympathies have been outraged, and so the playlet

will fail. For instance, one playlet was ruined because right on

top of the big, absorbing climax two of the characters who were

then off stage stuck their heads in at the door and shouted at the

hero of the tense situation, "April Fool."

Therefore, the following may be considered as an important "rule";

a playlet that touches the heart should never end with a trick or

a surprise. [1]

[1] See Chapter XVIII, section III, par. 4.

Now, let me sum up these four elements of surprise:

A surprise finish must be fitting, logical, vitally important,

and revealingly dramatic; if you cannot give a playlet a

surprise-finish that shall be all of these four things at once,

be content with the simpler ending.

The importance of a playlet's ending is so well understood in

vaudeville that the insistence upon a "great finish" to every

playlet has sometimes seemed to be over-insistence, for, important

as it is, it is no more important than a "great opening" and "great

scenes." The ending is, of course, the final thing that quickens

applause, and, coming last and being freshest in the mind of the

audience, it is more likely to carry just a fair act to success

than a fine act is likely to win with the handicap of a poor finish.

But, discounting this to be a bit under the current valuation of

"great finishes," we still may round out this discussion of the

playlet's three important parts, with this temperate sentence:

A well constructed playlet plot is one whose Beginning states

the premises of its problem clearly and simply, whose Middle

develops the problem logically and solves the entanglement in a

"big" scene, and whose Ending rounds out the whole satisfyingly--

with a surprise, if fitting.

But, temperate and helpful as this statement of a well constructed

plot may be, there is something lacking in it. And that something

lacking is the very highest test of plot--lightly touched on at

various times, but which, although it enters into a playwright's

calculations every step of the way, could not be logically considered

in this treatise until the structure had been examined as a whole:

I mean the formidable-sounding, but really very simple dramatic

unities.

III. THE THREE DRAMATIC UNITIES

Now, but only for a moment, we must return to the straight line

of investigation from which we swerved in considering the structural

parts of a playlet plot.

At the beginning of this chapter we saw that a simple narrative

of events is made a plot by the addition of a crisis or entanglement,

and its resolution or untying. Now, the point I wish to present

with all the emphasis at my command, is that complication does not

mean complexity.

1. Unity of Action

In other words, no matter how many events you place one after

another--no matter how you pile incident upon incident--you will

not have a plot unless you so _inter-relate_ them that the removal

of anyone event will destroy the whole story. Each event must

depend on the one preceding it, and in turn form a basis for the

one following, and each must depend upon all the others so vitally

that if you take one away the whole collapses. [1]

[1] See Aristotle, Poetics, Chapter VIII, and also Poe's criticism,

The American Drama.

(a) _Unity of Hero is not Unity of Action._ One of the great errors

into which the novice is likely to fall, is to believe that because

he makes every event which happens happen to the hero, he is

observing the rule of unity. Nothing could be farther from the

truth--nothing is so detrimental to successful plot construction.

[2]

[2] See Freytag's Technique of the Drama, p. 36.

Aristotle tried to correct this evil, which he saw in the plays

of the great Athenian poets, by saying: "The action is the first

and most important thing, the characters only second;" and, "The

action is not given unity by being made to concern only one person."

Remember, unity of action means unity of _story_.

(b) _Double-Action is Dangerous to Unity_. If you have a scene

in which two minor characters come together for a reason vital to

the plot, you must be extremely careful not to tell anything more

than the facts that are vital. In long plays the use of what is

called "double-action "--that is, giving to characters necessary

to the plot an interest and a destiny separate from that of the

chief characters--is, of course, recognized and productive of fine

results. But, even in the five-act play, the use of double-action

is dangerous. For instance: Shakespere developed Falstaff so

humorously that today we sometimes carelessly think of "Henry IV"

as a delightful comedy, when in reality it was designed as a serious

drama--and is most serious, when Falstaff's lines are cut from the

reading version to the right proportions for to-day's stage effect.

If Shakespere nodded, it is a nod even the legitimate dramatist

of today should take to heart, and the playlet writer--peculiarly

restricted as to time--must engrave deeply in his memory.

The only way to secure unity of action is to concentrate upon your

problem or theme; to realize that you are telling a _story_; to

remember that each character, even your hero, is only a pawn to

advance the story; and to cut away rigorously all non-essential

events. If you will bear in mind that a playlet is only as good

as its plot, that a plot is a _story_ and that you must give to

your story, as has been said, "A completeness--a kind of universal

dovetailedness, a sort of general oneness," you will have little

difficulty in observing the one playlet rule that should never be

broken--Unity of action.

2. Unity of Time

The second of the classical unities, unity of time, is peculiarly

perplexing, if you study to "understand" and not merely to write.

Briefly--for I must reiterate that our purpose is practice and not

theory--the dramatists of every age since Aristotle have quarreled

over the never-to-be-settled problem of what space of time a play

should be permitted to represent. Those who take the stand that

no play should be allowed to show an action that would require

more than twenty-four hours for the occurrences in real life, base

their premise on the imitative quality of the stage, rather than

upon the selective quality of art. While those who contend that

a play may disregard the classical unity of time, if only it

preserves the unity of action, base their contention upon the fact

that an audience is interested not in time at all--but in story.

In other words, a play preserves the only unity worth preserving

when it deals with the incidents that cause a crisis and ends by

showing its effect, no matter whether the action takes story-years

to occur or happens all in a story-hour.

If we were studying the long drama it might be worth our while to

consider the various angles of this ancient dispute, but, fortunately,

we have a practical and, therefore, better standard by which to

state this unity in its application to the playlet. Let us approach

the matter in this way:

Vaudeville is variety--it strives to compress into the space of

about two hours and a half a great number of different acts which

run the gamut of the entertainment forms, and therefore it cannot

afford more than an average of twenty minutes to each. This time

limit makes it difficult for a playlet to present effectively any

story that does not occur in consecutive minutes. It has been

found that even the lowering of the curtain for one second to

denote the lapse of an hour or a year, has a tendency to distract

the minds of the audience from the story and to weaken the singleness

of effect without which a playlet is nothing.

On the other hand, this "rule" is not unbreakable: a master

craftsman's genius is above all laws. In "The System" the first

scene takes place in the evening; scene two, a little later the

same evening; and scene three later that same night. The story

is really continuous in time, but the story-time is not equal to

the playing-time even though this playlet consumes nearly twice

twenty minutes. But, you will note, the scenery changes help to

keep the interest of the audience from flagging, and also stamp

the lapses of time effectively.

A still greater violation of the "rule"--if it were stated as

absolutely rigid--is to be found in Mr. Granville's later act,

"The Yellow Streak," written in collaboration with James Madison.

Here scene two takes place later in the evening of the first scene,

and the third scene after a lapse of four months. But these two

exceptions, out of many that might be cited, merely prove that

dramatic genius can mold even the rigid time of the vaudeville

stage to its needs.

Of course, there is the possibility of foreshortening time to meet

the exigencies of vaudeville when the scene is not changed. For

instance: a character telephones that he will be right over and

solve the whole situation on which the punch of the playlet depends,

and he enters five actual minutes later--although in real life it

would take an hour to make the trip. This is an extreme instance,

as time foreshortening goes, because it is one where the audience

might grasp the disparity, and is given for its side-light of

warning as well as for its suggestive value.

More simple foreshortenings of time are found in many playlets

where the effect of an hour-or-more of events is compressed into

the average twenty minutes. As an example of this perfectly safe

use of shortening, note the quickness with which Harry returns to

Miss Carey's apartment when he goes out to change into his

regimentals. And as still safer foreshortenings, note the quickness

with which Fred Saltus enters after Miss Carey goes to bed leaving

Angela on the couch; and the quickness with which Angela falls in

love with him--in fact, the entire compression inherent in the

dramatic events which cannot be dissociated from time compression.

A safe attitude for a playlet writer to take, is that all of his

action shall mimic time reality as closely as his dramatic moment

and the time-allowance of presentation will permit. This is

considered in all dramatic art to be the ideal.

A good way to obviate disparaging comparison is to avoid reference

to time--either in the dialogue or by the movements of events.

To sum up the whole matter, a vaudeville playlet may be considered

as preserving unity of time when its action occurs in continuous

minutes of about the length the episode would take to occur in

real life.

3. Unity of Place

The commercial element of vaudeville often makes it inadvisable

for a playlet to show more than one scene--very often an otherwise

acceptable playlet is refused production because the cost of

supplying special scenes makes it a bad business venture. [1]

[1] See Chapter III.

Yet it is permissible for a writer to give his playlet more than

one place of happening--if he can make his story so compact and

gripping that it does not lose in effect by the unavoidable few

seconds' wait necessary to the changing of the scenery. But, even

if his playlet is so big and dramatic that it admits of a change

of scenes, he must conform it to the obvious vaudeville necessity

of scenic alternation. [2] With this scenic "rule" the matter of

unity of place in the playlet turns to the question of a playwright's

art, which rules cannot limit.

[2] See Chapter I.

This third and last unity of the playlet may, however, for all

save the master-craftsman, be safely stated as follows:

Except in rare instances a playlet should deal with a story that

requires but one set of scenery, thus conserving the necessities

of commercial vaudeville, aiding the smooth running of a performance,

and preserving the dramatic unity of place.

We may now condense the three dramatic unities into a statement

peculiarly applicable to the playlet--which would seem as though

specially designed to fulfill them all:

A playlet preserves the dramatic unities when it shows one action

in one time and in one place.

And now it may be worth while once more to sum up what I have said

about the elements of plot--of which the skeleton of every playlet

must be made up:

A mere sequence of events is not a plot; to become a plot there

must develop a crisis or entanglement due to a conflict of the

characters' wills; the entanglement must be of such importance

that when it is untangled the characters will be in a different

relation to each other--changed in themselves by the crisis. A

plot is divided into three parts: a Beginning, a Middle and an

Ending. The Beginning must state the premises of the playlet's

problem clearly and simply; the Middle must develop the problem

logically and solve the entanglement in a "big" scene, and the

Ending must round out the whole satisfyingly--with a surprise, if

fitting. A plot, furthermore, must be so constructed that the

removal of anyone of its component parts will be detrimental to

the whole. It is told best when its action occurs in continuous

time of about the length the episode would take to occur in real

life and does not require the changing of scenery. Thus will a

playlet be made to give the _singleness_ of effect that is the height

of playlet art.

Writing for Vaudeville · 第 14 / 26 章