=Three Cents=

The only thing in the game necessary to purchase is a celluloid

[Illustration: 175] ball, the price of which is three cents. Other

implements needed are two rackets, a net, and the frame or stakes

supporting the net. The racket can be manufactured from a piece of

wooden box, or possibly a shingle [Illustration: Fig. 606.] which is

sound and free from knots. Wood about a quarter of an inch thick, or

more, is best for the purpose. Cut a paper pattern first as a guide for

the shape of the racket. Take a piece of paper twelve and a quarter

inches long and six wide; fold lengthwise through the centre and cut

according to dotted lines in Fig. 604. Open the paper pattern and place

it over the wood; with a lead-pencil draw a line completely around it,

then carefully saw or cut out the racket, and smooth down the rough

edges with sand-paper; make [Illustration: Fig 607.] [Illustration: Fig

608.] the second racket in the same manner. The head of the racket

should be seven inches long and six wide, the handle five and a quarter

inches long and a trifle over one inch wide (Fig. 605). Saw the stakes

from the handle of an ordinary hearth-broom, or from any strong, slender

round stick. Make each stake eight inches long and notch it at the top

(Fig. 606). As a support for the stakes use a strip of board three

inches wide, not more than one inch thick, and about four feet long. If

you have no auger to make two holes in the board for the stakes, burn

them through the centre of the ends with the red-hot point of a round

poker (Fig. 607). Be careful not to make the holes too large, have them

rather small, that the stakes when fitted in may be tight and firm. A

strip of almost any kind of cloth six inches wide, hemmed top and bottom

and cut long enough to stretch taut entirely across and above the board,

when tied from stake to stake, may serve as a net. Mosquito netting or

turkey-red cotton cloth make satisfactory strips; use whatever material

is most convenient. Fig. 608 shows the net with two narrow tapes sewed

at the four corners for tying it to top and bottom of the stakes.

Stretch the net across the centre of a table, preferably a dining-room

table, bring forth your rackets and ball, and practise playing Ping Pong

with some friend, each standing at one end of the table (Fig. 609).

[Illustration: Fig. 609.]

[Illustration: Fig. 610.]

A retriever is sometimes used for picking up the ball when it falls to

the floor, and, though not necessary, will be found very useful,

especially for beginners. Get a strong, slender stick about a yard long

and fasten a small hoop of metal or wood on one end by binding the

turned-up ends [Illustration: Fig. 611.] of the hoop securely to the

stick (Fig. 610). Test the fastening and be sure that it is firm and

strong, and that the hoop does not wobble. Then sew a little cloth bag

on the hoop (Fig. 611) and the next time the ball falls to the floor

scoop it up with the retriever.

=The Rules=

are similar to lawn tennis, but there is no second service, as in lawn

tennis.

The game of Ping Pong is generally for two, though four players may take

part. The double game will afford great amusement if but two rackets are

used, as the player must lay her racket down each time for her partner

to use.

The player who first strikes the ball across the net is called the

server and the other player is called the opponent. The idea of the game

is to serve the ball so as to strike the table on the opposite side of

the net. The ball is then in play. If it drops into the net, or does not

strike the table, it counts in favor of the opponent.

The opponent to whom the ball is served must endeavor to return the ball

over the net so that it will strike upon the table. The ball is thus

sent back and forth until one player or the other fails to get it over

the net so that it will bounce upon the opposite side of the table.

The ball is in play so long as it strikes the table-top and can be taken

on the first bounce. Striking before the ball bounces is not allowed.

When the game is finished the server becomes opponent and the opponent

server, and so on, alternately.

If the ball in play strikes any object above or round the table before

it bounces on the table-top itself (net or post excepted) it counts

against the player.

The server wins a stroke if the opponent fails to return the ball or

returns the ball in play off the table.

The opponent wins a stroke if the server serve a fault, or fails to

return the ball in play, or returns the ball in play so that it falls

off the table.

No volleying is allowed; but as long as the ball touches the table-top

it is in play and can be taken at half-volley. The opponent loses a

point if he takes the ball on the volley.

The player who first wins six games wins a set.

The service must be strictly underhand and delivered from behind the end

of the table.

=Scoring=

Your opponent scores—If you do not return the ball; if you strike the

ball before it touches the table; if the ball bounces twice.

You score—If your opponent strike the ball out of play or bounces the

ball his side of the net.

On either player winning his first stroke, the score is called 15 for

that player; on either player winning his second stroke, the score is

called 30 for that player; on either player winning his third stroke,

the score is called 40 for that player, and the fourth stroke won by

either player is scored game for that player, except when both players

have won three strokes (40 all); the score is then called deuce, and the

next stroke won by either player is scored advantage to that player. If

the same player wins the next stroke, he wins the game; if he loses the

next stroke, the score is again called deuce, and so on, until either

player wins the two strokes immediately following the score of deuce,

when the game is scored for that player. In naming the score the server

is always mentioned first, for convenience, as 30-15, signifying 30 for

server and 15 for opponent.

=Terms Used in Ping Pong=

_Let_ means that the ball, while being served, touches the net in

passing over, and the server has the privilege of serving again. If the

opponent makes a let stroke it counts, the same as if the ball had

cleared the net.

_Volleying_ means striking the ball before it bounces.

_Half-volleying_ means striking the ball just as it bounces.

_Underhand stroke_ means striking the ball with the head of the racket

pointed downward.

_Overhand stroke_ means striking the ball with the head of the racket

pointed upward.

_All_ means same score for both players—as 30 all, meaning 30 for server

and 30 for opponent.

_Deuce_ means a tie.

=The Game=

Begin by taking plenty of time and serving slowly. Remember to strike

the ball lightly; too much force will send it flying to the other end of

the room, which is to be avoided. Keep cool and think what you are

doing.

Your mind must be centred entirely upon the game. Grasp your racket

close to the head, and when serving keep your racket down; the ball must

not be held above the waistline and must be served beyond the end of the

table.

The writer once knew,

=A Little Girl who was Very Fond of Playing=

out of doors, and when confined to the house by inclement weather, a bad

cold, or some other disagreeable thing, was very apt to grow restless

and fretful, complaining always that she did not know what to do. She

had any quantity of beautiful toys, but, as she said, she was tired of

them all.

Then it was that the family would induce her to try to make something

for herself, and when once she became interested in her work, and found

that by her own ingenuity she could manufacture, from odds and ends,

many interesting little toys, her restlessness vanished, and she was

once more cheerful, happy, and contented.

At one time she had a book presented to her which gave the patterns and

directions for making a few little articles—a very few it seemed to her,

for she speedily did all the work laid out there, and was again thrown

on her own resources for new ideas.

A Make-believe Sewing-machine

When she was quite a small child, too young to be allowed to sew on a

real sewing-machine, she constructed a machine which, with the aid of

her imagination, did very good work. Of course she could not really sew

on it, but neither could she have done so had it been a “sure-enough”

sewing-machine, and there was sufficient reality about it to make her

play very absorbing.

The small wheels on top went round with a whiz and a whirr that filled

her soul with delight. There were two wheels, because they were the

remnants of a mechanical toy, a horse and sulky, which was once driven

by a handsome tin jockey. The horse and jockey were gone, but the wheels

and machinery remained. The key to the clock-like works was likewise

missing, but it was very easy to wind up the spring by turning one of

the wheels round and round a number of times. Once wound up, the wheels

were bound to go until the machinery ran down again, and it was while

going at full speed that the pretended sewing was done.

No, these two wheels were not all of the sewing-machine by any means.

There was the arm made of pasteboard, with needle attached, which,

shaken by the vibration of the turning wheels, moved up and down quite

naturally. All this was on top of a small table, underneath was the

treadle made of the back of an old geography laid across a piece of

kindling wood. The treadle would sometimes slip out of place with the

rapid movement of the little girl’s feet, but that was of no

consequence, since it was only the work of a moment to replace it. The

fact that there was no large wheel mattered nothing either, for the

little seamstress felt her feet moving up and down, saw the wheels

whirling on top, and was satisfied without a wheel that could not be

seen anyway.

The sewing-machine was such an ambitious idea that it required some

imagination to carry it out successfully, but there were other things

this little girl made which were quite complete in themselves, such as

toy houses, furniture, and dolls.

Knowing how thankfully this same little maid received any suggestions

which would assist her in the manufacture of her home-made toys, I take

it for granted there are other children who will be just as grateful for

new ideas and who are just as happy in carrying them out. If you happen

to be such a little girl, you will be glad to learn about this impromptu

game of croquet which you can make for yourself in half an hour and

enjoy the use of for many a long day.

=To Make a Parlor Croquet Set=

Diagram No. 612 shows the arches, of which there must be nine, all made

of wire bent in the shape you see, with each of the ends thrust into a

button-mould. To prevent the wire from slipping out, fill the holes with

beeswax, and then push the wire in; this will make the arches quite

strong and steady.

[Illustration: Fig. 612.]

The mallets, as shown, are made of empty spools, with long wire nails

driven in for handles. The stakes are made of wire nails stuck in

button-moulds, like the one seen at the bottom of diagram No. 612. You

will need two stakes and four mallets. Marbles, all of the same kind,

but with different markings, take the places of croquet balls.

Not an expensive set of croquet, surely. The spools, wire,

button-moulds, and nails you will probably find in the house, and the

marbles also, if you happen to have a small brother; if not, you can buy

them seven for one cent.

=How to Arrange the Game=

The parlor croquet should be played on a good-sized table covered with a

woollen cloth. Place the stakes and arches in the position shown in

diagram No. 613. Let the stakes stand forty inches apart. Place arch No.

1 four inches from the starting stake, arch No. 2 four inches from No.

1, arch No. 3 eight inches to the right and one inch in advance of No.

2, arch No. 4 twelve inches in advance of and on a line with No. 2.

Begin at the other stake and place the arches at the same relative

distances.

[Illustration: Fig. 613.]

=Rules for Playing=

First—The object of the game is for each player to send her ball through

each arch in turn, beginning at No. 1 and using her mallet for striking

her ball. When a ball has passed through arches Nos. 1, 2, 3, 4, 5, 6,

and 7, according to their numbers, it must strike the stake just beyond

No. 7, then returning through arches 7 and 6, it must move on through

No. 8, through No. 4 again in the direction opposite to the one taken in

its first passage; then through arches Nos. 9, 2 and 1, striking the

stake to “go out,” and the first player to do this wins the game.

Second—To decide who shall open the game, or be the first to play, each

player in turn shall place her ball (marble) directly under the first

arch and play for the stake. The one whose ball, after playing, stands

nearest the stake has the privilege of the first turn, the next nearest

the second turn, and so on.

Third—The first play with each ball shall be made after placing it half

way between the starting stake and arch No. 1, and the player may aim

for the arch or any ball which has entered the game, or may send her

ball in any direction she may choose.

Fourth—A ball failing to make its first arch must remain where it rests

until next turn; passing through its arch gives the player another play.

Fifth—When a ball strikes another the player may croquet or roquet the

ball in any direction she wishes, and then have another play. No ball

may croquet or roquet another more than once in one turn unless it

passes through an arch or strikes the stake between the croquets.

To croquet a ball the player places her ball touching the one it has

just struck; then, resting her finger on her own ball to hold it steady,

she strikes her ball with her mallet, sending the other in any desired

direction. To roquet a ball the player places her ball touching the one

just struck and strikes her ball, moving them both at the same time.

Sixth—A ball rolling off the table must be replaced at the point where

it went off two inches from the edge.

Seventh—When a ball has passed through all of the arches it becomes a

“rover,” and need not strike the starting stake and go out until the

player wishes. A rover has the privilege of croqueting or roqueting any

or all of the other balls in each turn, but may play on each ball only

once during one turn.

Eighth—The game may be played with partners, or each may play for

herself. When there are partners each side takes a turn alternately.

[Illustration: A Dash for the Goal.]

CHAPTER XXX

BASKET BALL

With the opening of the basket-ball season the girls are all wide-awake,

interested, and eager to enter the teams; there is an exciting dash and

life about the game which renders it very fascinating.

If you can organize a set of ten players and divide the

=Cost of an Outfit=

among the girls, each contributing an equal portion, the individual

expense need not be exorbitant.

The price of a good basket ball is four dollars, and a pair of goal

baskets the same amount, making in all eight dollars, just eighty cents

each, a small amount when compared with the fun, health, and general

benefit to be derived from the sport. The expense will be even less if

shared by the officials.

It is optional whether you play indoors or out of doors; the game is

suited to either place. The size of a

=Playing Ground=

varies in different localities, being regulated according to available

space, but it must not exceed 3,500 square feet.

[Illustration: Fig. 614.]

Mark out your field, making the width less than the length, according to

Fig. 614. If indoors, use black paint for marking the inch and a half

wide boundary lines; if out in the open air have the lines white, of the

same width as the black, and made with either whitewash, chalk, paint,

or plaster-of-paris.

You must have the side boundaries of the field at least three feet from

the wall or fence, and the end boundaries directly below the pole or

wall surface against which the basket goals are placed. The inclosed

field is divided into three portions (Fig. 614). Two more inclosures are

necessary, called foul limits; make them inside the two end divisions,

Figs. 614. The boundary line of the curved end must be equally six feet

distant all around from station line indicated by a short straight line

in the centre of the inner end of foul limits in both divisions; the

station line must be fifteen feet from the goal or outer edge of basket;

the space across from the straight lines of the foul limits must measure

six feet.

Mark centre of field with a circle of a foot and half radius (Fig. 614),

or two lines one and a half feet apart. If marked by circle the girls

playing centres must stand within it; if two lines are used they must

toe the lines. Hang your

=Baskets=

ten feet above the ground on the centre of each extreme end boundary

line (Fig. 614, C and C). Be perfectly sure that the basket goals are

firmly fastened in place and rigidly supported either on a strong

upright pole, or on a wall [Illustration: Fig. 615.] surface. If on

poles it is better to have a screen six feet wide and four high as a

background, though this is not absolutely necessary. During practice and

ordinary games leave the netting open at the bottom of the basket, that

the ball may fall through the basket to the floor or ground beneath, it

being difficult for girls to get the ball out of the basket when it is

closed at the bottom. Using a pole to push the ball out is not always

attended with satisfactory results, and the effort consumes valuable

time and strength.

[Illustration: Fig. 626.]

The baskets are called the goals; usually they are hammock nets of cord,

sometimes metal chain links; they are always suspended from metal rings

eighteen inches in diameter (inside). The back part of the metal ring is

fastened to an iron bar which extends six inches from the pole or wall

to which it is attached (Fig. 615). The

=Ball=

is round and hollow, composed of two layers, an inside rubber bladder

and an outside cover of leather. The rubber is tightly inflated and the

cover so laced that it cannot be caught or held by the lacing. The ball

measures from thirty to thirty-two inches in circumference and weighs

from eighteen to twenty ounces (Fig. 616).

The usual

=Set of Players=

is ten, making five on each side, though the game is occasionally played

with more. The set sometimes numbers as many as twenty members, ten on

each side; but such teams are rare, and generally undesirable. Large

teams crowd the field to such a degree that very little skill is

required to reach the goal, and action to a great extent is rendered

almost impossible.

Each side chooses its own

=Captain=

who must be one of the five girls constituting the side. There are

always two captains in a game, and they should be selected with care, as

much depends upon their proper qualifications for holding the office. In

addition to other duties, the captains toss for the choice of goals, are

active players in the game, represent their respective sides, and are

entitled to call the attention of the officials to any violation of the

rules which they may think has occurred; it is their further duty to

furnish the scorer with lists of their sides, giving the positions of

the players. The captain appoints the forwards, guards, and centre.

The game calls for nine more girls; these do not take active part in the

play, but hold positions as officials. The officials with a set of ten

players necessitate nineteen girls for the usual game. The nine

=Officials=

are one referee, two umpires, a scorer, a time-keeper, and four

linesmen. Always choose your

=Referee=

at least four days before the game. She must be absolutely neutral and

perfectly impartial; to her belongs the honor of holding the most

important office in the game. It is the referee’s duty to see that the

regulations respecting the ball, goal, and grounds are adhered to.

By mutual agreement of the captains, the referee may allow alterations

in the rules regarding time and grounds, but not as regards goal, ball,

or team. Before the commencement of the game she must ascertain the time

for beginning, or any other arrangements that have been made by the

captains.

The referee must watch the ball constantly, following it wherever it

goes. She must know at all times the whereabouts of the ball, as her

office constitutes her judge of it, and she must decide when the ball is

in play, to whom it belongs, and when a goal has been made. Every time

the ball is put in play the referee tosses it up, she alone having the

right to do so. The referee calls time, when necessary, by blowing a

whistle, and she must always call a foul when any player addresses an

officer. No player is allowed to talk to the officials, though anyone

may speak to the captain and the captain can address the officers; in

that way only are the players able to communicate with the officers.

The referee decides all questions not definitely falling to the umpires

and linesmen, scorer and time-keeper, but is powerless to alter a

decision of the umpire or linesmen regarding matters under their

jurisdiction.

The referee instructs the team when to play, and either side refusing to

begin the game within three minutes after the whistle sounds forfeits

the game.

The referee’s term of office expires at the conclusion of the game, and

her decision awarding the game must be given then, as she no longer has

power to act as referee. The referee must disqualify members when they

are guilty of shouldering, tripping, striking, kicking, hacking, or of

intentional or unnecessary roughness of any kind. These constitute

fouls, and the referee overlooks the first offence, but not the second.

When a player is disqualified she must drop from the game and a

substitute take her place. A foul is a violation of the rules, whether

committed unintentionally, ignorantly, or otherwise; the only guide an

officer has is the cold fact that a foul has been made.

Each team chooses its own

=Umpire=

who must be a thoroughly competent and impartial girl. The umpires call

all fouls except cases coming under the authority of the referee; when

the fouls are made by players crossing the field lines, linesmen judge

them.

Each umpire makes her own decision independently of the other, but a

foul called by one umpire cannot be questioned by the other. The umpire

calls time by blowing a whistle when stating a foul and indicating the

offender; she reports to the scorer the player at fault and the nature

of the foul. The referee appoints the

=Scorer=

who must keep the score. She must be perfectly neutral. It is the

scorer’s duty to notify the referee when a player should be disqualified

for any kind of roughness. The referee appoints the

=Time-keeper=

who must be exact about the time, noting when the game starts, and

blowing her whistle at the expiration of the actual playing time in each

half previously agreed upon by captains and referee. The time-keeper

must take out time when called upon to do so by the referee. The captain

is privileged to ask the referee to call time for an injured player or

when a difference has occurred between the captain and an official. The

half game is generally fifteen minutes, making the entire game thirty

minutes, not counting the intermission. The playing time may be

shortened to ten minutes for each half or lengthened to twenty for each

half. The referee only may order time deducted for necessary stoppages,

should any occur during the game. The four

=Linesmen=

are appointed by the referee; two for each side. These four girls

usually stand at the four corners of the centre division, and it is

their duty to report if any of the players step on or cross over the

dividing lines. Such offences are counted fouls. When the ball happens

to be thrown outside the field boundary lines the players are allowed to

rush after it, but are not allowed to go beyond the dividing lines when

in the field.

All the girls should be in their

=Places on the Field=

ready to begin the game at the appointed signal. Fig. 617 will assist

you in gaining a clear understanding of the different positions occupied

by the various members of the team when in position to commence play.

The object of the game is to _throw the ball into the opponent’s

basket_, and this is best accomplished by the girls being coupled with

opponents and stationed at various places all over the field. In

[Illustration: Fig. 617.] Fig. 617 the girls on one side are represented

by circles, those on the other side by crosses. We will suppose that the

two captains have tossed for goals, and that to the circles has fallen

the goal G and to the crosses the goal H. In the centre of the field are

grouped three girls, one player from each side, and the referee, who is

here indicated by a triangle.

The referee stands with the ball in her hands, facing the other two

girls, having her back turned toward the side of the field (Fig. 617).

It is optional on which side of the centres the referee is stationed.

The two players stand facing each other with their sides turned toward

the referee, and each has her back toward her own goal (Fig. 618). These

two players, circle and cross, are known as

=Centres=

There are always two centres in a game, and it is their duty to jump

quickly for the ball as it leaves the hands of the referee, who opens

the game by tossing the ball vertically in the air immediately between

and not more than two feet [Illustration: Circle Centre. Triangle

Referee. Cross Centre.—Fig. 618.] from the centres. Fig. 618 shows the

referee ready to toss the ball. Each centre endeavors to catch the ball

and pass it to one of the forwards on her own side, with the hope that

it may, sooner or later, land in her opponent’s basket; at the same time

she tries to prevent the ball from being passed by the opponent’s guards

across the centre of the field toward her basket.

The centres must confine their play within the central space; they

cannot step across the dividing lines running from side to side of the

central division of the field. In each of the end divisions are

stationed two girls called forwards and two others known as guards;

their duties are implied by their titles. The forwards endeavor to

forward the ball to their opponents’ basket, and the guards guard their

own goals, striving to prevent the opponent forwards throwing the ball

into their basket. In Fig. 617 the circle

=Forwards=

are in the end near their opponents’ basket H, that they may have a

better opportunity of sending the ball into it, and the cross forwards

are on the other end of the field near the circle’s basket trying to

engineer the ball into that goal. You will notice that the guards on

each end protect their own basket. Standing by each cross forward is a

circle

=Guard=

who endeavors to prevent an opponent from succeeding in her efforts for

the goal, and on the cross end of the field the two cross guards are

trying to protect their basket from the circle forwards.

The stars in Fig. 617 stand for the four linesmen, who must be

continually on the _qui vive_ and report if a girl steps over the

dividing lines.

Each umpire watches both sides; generally one umpire walks about just

outside the field boundary line on one side of the field, and the other

walks just outside the boundary on the other side of the field. It is

optional which side they take, but they should not both be stationed on

the same side. Fig. 617 shows the circle umpire on the right hand, and

the cross umpire on the left hand of the field. The umpires are

designated by circle and cross, with rays extending all around them.

The time-keeper stands outside of the field, that she may not interfere

with the action of the players; other than that restriction, she may

move as she pleases. In Fig. 617 the time-keeper is denoted by a round

black spot.

The scorer must also keep out of the field proper and have her mind on

her portion of the work. In Fig. 617 the scorer is designated by a

square.

When all stand ready the

=Game=

begins. The referee tosses up the ball, and every one of the players on

the field eagerly watches the two centres as they strive to catch the

ball. The centre, gaining the advantage, endeavors to toss it to a girl

on her own side, while the other centre does all in her power to prevent

the ball from reaching its destination, often running in front of the

victorious centre, blocking the way and still further interfering by

throwing up her arms. If the first centre succeeds in tossing the ball

to one of the forwards on her side, that forward immediately strives to

get the ball in the opponent’s basket, but is constantly followed and

opposed by the opponent guard, who endeavors to frustrate the play.

Should the forward decide that the chances for gaining the goal are

better if she throws the ball to another girl on her side, she does so

with the hope that the other forward will succeed in caging the ball.

If, however, the last forward be baffled, she tosses the ball either to

her own centre, back to the first forward, or over across the field to

one of her own guards, anywhere the rule permits in order to keep the

ball from the hands of the opponents.

If one of the opponent forwards succeeds in capturing the ball she tries

either indirectly, with the aid of others on her side, or directly, by

her own exertions, to cage the ball in the basket of the opposite side.

The centre catching the ball from the referee is privileged to throw it

to any player on her own side, either forwards or guards, at one end or

the other of the field, her action depending upon circumstances.

Sometimes it is more advantageous to toss the ball in one direction,

again it is better to throw it in another. Therein lies the secret of

good playing, the ability to see opportunities in time to profit by them

and quickness and accuracy in measuring distances, so that the ball may

land where the player intends to send it, not falling short or getting

too far. The opponent centre constantly follows the centre having the

ball, and is ever at her side trying to obtain the ball or prevent it

from reaching its destination.

The forward catching the ball after it has been advanced to her by her

own centre or by guards from the other end of the field, or obtaining it

from an opponent, generally throws for the basket, and she must be able

to make the goal under many difficulties and from various positions.

Should the ball miss the basket the forward will have no time for

regrets, it being necessary for her to turn her immediate attention to

regaining possession of the ball or to preventing it from falling into

the hands of the opposing guard.

The forward must have a cool head, must be calm, and able to decide and

judge quickly; she must take the situation in at a glance and make the

most of any, even the slightest, opportunity of forwarding the interest

of her side.

The guard’s principal duty is to prevent opponents from getting the ball

into the basket belonging to the guard’s team, and when possible to

obtain the ball and throw it to the centre on her side, or across to her

own forwards.

The guard’s position requires that she be very skilful and constantly on

the watch to defend her goal.

The players are on the field in couples, but the two standing together

are always opponents; a player is never stationed by one of her own

side. The game is thus in part played in couples, that is, the two

placed together pay especial attention to each other and are, for the

time being, each the particular opponent of the other, trying to foil

all efforts of the other to gain any advantages in the game, at the same

time endeavoring to assist the players on her own side.

The inner divisions for fouls, Fig. 614, are ignored except when a foul

has been made; then the side opposed to the one committing the foul has

a free throw for the basket and the foul court is in use. The player

having the free throw stands on the line in the centre of the circle of

the foul division (Fig. 614), and must be allowed to take time to aim

well and throw for the basket. No other player is permitted to stand in

or pass through the limits of this court while the player with the ball

is trying for the goal. The object in marking the inclosure is to

prevent any other girl approaching nearer than six feet to the player

throwing for the basket. The foul court must be absolutely free from all

obstruction during a free throw, nor shall the player having a free

throw step from the station line until the ball has entered or missed

the goal.

When a player is given the privilege of a free throw, the ball cannot be

tossed to any other player; it must be thrown for the basket. Should

this rule be violated, the goal will not count if made, and the referee

takes the ball and tosses it up in the centre as at the beginning of the

game. If by chance the free player is interfered with in any way, and

she fails to make the goal, she can try again, and then, in case the

ball does not land in the basket, the ball is in play and the game

continues.

The ball may be thrown or batted with the flat part of the hand in any

direction, either with one or both hands.

While in the field a girl cannot carry the ball nor hold it longer than

three seconds; she must play it from the spot where she catches it,

unless she happens to be running. If while running she catches the ball,

she must stop as soon as possible; should she fail to do so, in the

opinion of the umpire, the umpire may call a foul. When the player

captures the ball she either throws it at once or stops running as soon

as possible. Allowance is made in such cases, but the player cannot

consume time by turning around without making progress in the game.

A player cannot bound the ball on the floor more than three times, and

never lower than the height of the knee; however, this does not

interfere with her throwing for a goal twice or more in succession.

The player who has the ball is the only one in the field who may be

intentionally blocked in her way; all other players must be free from

intentional interference.

The foul which disqualifies a player counts against her side.

The ball is

=Out of Bounds=

when it completely crosses the boundary line of the field. Should it

bounce or roll back again the game continues, except if the whistle of

the referee is blown; then the ball is put in play as if it had not

returned to the field.

The time allowed for a game is always divided; when the first part has

been played, time is called for a rest by the whistle of the

time-keeper. Generally the intermission lasts ten minutes, sometimes

longer, the game being resumed after the recess. While resting the

players wrap themselves up to keep from taking cold, and are not

permitted to drink cold water.

After each goal the referee puts the ball in play in the centre of the

field; this she must also do at the commencement of the game and at the

beginning of the second half of the game. At the end of the first half

the sides change goals, except in case of a tie, when the game continues

without changing goals until either side has made two additional points.

These points may be made either from field or from fouls. The game is

won by the side scoring the greater number of points during the entire

game.

If the goal (in case of uprights) is moved by an opponent when the ball

is on its edge, one point is scored by the side throwing the ball.

The game is decided by the winning of the most points in the actual

playing time. When there are two fouls at once on opposite sides, each

side has a free throw for the basket; afterward the ball is put in play

from the centre by the referee. Whenever it becomes necessary for the

referee to call “time,” because of illness or accident to a player, play

must be resumed in five minutes. If the injured player is unable to

resume play

=A Substitute=

may take her place, or the game may start at once without her. If a

substitute takes her place she cannot play again during that game.

=Rules=

A goal made from the field counts two points; made from a foul, one

point. If a player by mistake should throw the ball in her own basket,

it counts for the opponents.

After time has been called the referee puts the ball in play by tossing

it up in such a manner that it will drop near the spot where it was when

time was called, unless it was held out of bounds. In this case play is

resumed at the whistle of the referee as if time has not been called.

The two opponents nearest this spot when time was called vie with each

other to obtain the ball after play is resumed. They are indicated by

the umpire.

When the ball is held by two or more players for any length of time the

referee blows her whistle, stops the play and throws the ball up from

where it was held.

Whenever the ball is put in play the players who are to first touch the

ball must not stand further than two feet from the spot where the ball

is to fall.

When the ball goes out of bounds and remains there, it must be returned

by the player first _touching_ it. There can be no interference with her

returning it; that is, no portion of the person of an opponent may be

outside of the field of play. The ball cannot be touched by an opponent

until it has crossed the line. If either of these rules is violated, the

ball is to be returned to the player who had it and the ball again put

in play at the original place.

The player holding the ball may throw it in any direction into the field

of play from any spot (outside of bounds) on a line drawn at right

angles to the boundary line at the point where the ball crossed it. The

ball must be _thrown_ into the field of play. When either of these rules

is violated the ball goes to the opponents at the same spot. The ball

must be thrown to some player and disposed of before the player who

passed it can again play it.

When a player obtains possession of the ball outside the limits of the

field she is allowed five seconds to hold it; if the ball is held longer

it goes to the opponents. In case of doubt in the mind of the referee as

to which player first touched the ball, she tosses it up into the field

of play at the spot where it went out.

When the ball is _batted_, _rolled_ or _passed_ from the field of play,

in order _to claim exemption_ from interference it must be given to the

opponents at the point where it left the field of play. When it is

passed to a player out of bounds the ball is given to the other side.

_Carrying_ the ball from the field of play is a foul. When the centres

are jumping for the ball and one of them bats it to out of bounds, it is

in play and goes to the other side.

A goal scored by a player while any part of her person touches the

ground out of bounds shall not count. In such a case the ball is put in

play in the centre of the field.

If a player throws for the goal and the whistle of the referee, umpire,

or time-keeper sounds while the ball is in the air, and the throw

results in a goal, it is a count.

When the umpire’s whistle sounds simultaneously with either the

referee’s or time-keeper’s, the umpire’s takes precedence.

A goal scored before the whistle can be blown for a foul made by the

side scoring, does not count; but if a player while throwing for the

goal is fouled by an opponent and succeeds in scoring, both count.

Two hands on a ball are necessary to secure it. In case of doubt in the

mind of the referee as to which player first put her two hands on the

ball, she shall toss it up at the spot where it was held by the players.

In no case may a player remove the ball from the hands of an opposing

player, either by _snatching_ or _batting_.

The ball may not be held longer than three seconds.

The ball may not be “juggled”; _i.e._, tossed into the air and caught

again to evade holding.

Crossing field lines with any part of the body constitutes a foul.

No player may lean over or reach over another player.

No player may hand the ball to another player. The ball must be _thrown_

to another player.

=General Fouls=

Players addressing officers.

Kicking or striking ball.

Carrying ball.

Bounding ball more than three times, lower than the knee.

Holding longer than three seconds.

Delaying game.

Tackling, holding, pushing opponents.

Snatching or batting ball from hands of opponent.

Juggling.

Crossing or stepping on the field lines.

Leaning or reaching over another player.

=Fouls for Which Players May be Disqualified.=

Roughness.

Striking.

Kicking.

Shouldering.

Tripping.

Hacking.

Unnecessarily rough play.

Should any question come up not covered by these rules the officers may

decide the matter in accordance with the spirit of the game.

These official rules are intended especially for girls' basket ball as

played in most of the well-known colleges, Vassar, Bryn Mawr, Smith,

Wellesley, etc., and by the majority of schools except in and around New

York, in which section both girls and boys play the boys’ game. This

differs from the girls’ in having greater freedom and consequently more

action, players being allowed to run to any part where they think they

can be of most use within the extreme limits of the field. The dividing

lines from side to side of the field are omitted, and the girls must be

equal to greater exertion and more violent action for the boys' game.

The girls’ game is considered the safest and best for them, being

adapted for girls; yet some champion players prophesy that ere long the

boys’ game will be the one generally played by both girls and boys. If

girls enter into the boys’ game they must keep in training that their

strength may equal the demands. They must not shed one tear when

occasionally hurt, though such accidents need not occur if all rudeness

is avoided. Should one girl unintentionally run against another during

the game, precious moments cannot be wasted in apologies, there being no

time for either excuses or tears. While the sport is going on the

player’s mind should be all earnestness and determination, too intent

upon the game to allow thoughts for other things. Girls will soon

acquire greater moral and physical courage by playing basket ball, and

sufficient nerve to keep back the tears. Their self-control will be

vastly improved and their endurance, strength, quickness of action, and

judgment rapidly strengthened. All these qualities are essential, not

only in basket ball, but in helping one to understand the art of living.

Players should wear tennis

=Slippers=

in order to avoid slipping, sliding, and injuring one another with heavy

heels, should one player accidentally step on the toes of another. The

=Gymnasium Suit=

of short, full, divided skirt, gathered zouave fashion at the knee, and

a loose woollen blouse or sweater, forms a comfortable, sensible uniform

for basket ball. If desired a knee-length skirt of stout material may

take the place of the divided skirt, but never attempt to play in a long

dress or tight clothing.

CHAPTER XXXI

SOME OF OUR OUT-DOOR NEIGHBORS AND

WHERE TO LOOK FOR THEM

The word grows broader and is more and more filled with meaning as we

begin to understand that “neighbor” may embrace in its kindliness not

alone the whole human race, but all the animal creation with which we

come in contact.

These denizens of the woods and fields are indeed our neighbors, and so

also are the queer folk whose lives are partly or wholly spent in the

water. When we learn to look for them we will find life full of the

beauty, the music, and the good-will of our little friends and

neighbors.

Few of these out-door acquaintances force themselves upon us; they are

not at all sure of their welcome, so we must keep our eyes and ears open

that we may learn their haunts and meet them at least half way. While

strolling in the country it is pleasant to walk along laughing and

singing as we go, but we must refrain if we really wish to come near any

of the bright-eyed, suspicious little creatures. They can only be

approached very quietly, for wild things understand an unusual noise

only as a danger signal, and will start in alarm at the least sound or

sudden motion, and be up and off before we are conscious of their

presence.

A little book for

=Observation Notes=

divided off into spaces, each space having a heading, as in Fig. 619,

will be of great value in identifying the animals, [Illustration: Fig.

619.] birds, and insects you may meet, and in keeping such records, your

interest will deepen and your love for Nature and all her children

greatly increase.

Carry the book with you, and make the notes on the spot. Do not wait

until you reach home, depending upon your memory; it may sometimes play

you false. Write nothing under the heading of “Identification” until you

are quite sure you recognize the creature you are studying; for this one

entry it will be best to wait until you can consult a reliable book on

the subject, and then carefully compare your notes with what the

naturalist gives as facts.

If your stroll leads you through the woods listen for the chatter of

=The Squirrel=

This saucy rodent belongs to a large family, with many branches and

ramifications, and squirrels of some kind are to be found in almost any

wooded spot.

The scolding remonstrance to your invasion of his domain will probably

reach you before you catch a glimpse of him; but sit down and wait

quietly, Mr. Squirrel will soon appear, and very likely his little wife

will follow him. Cautious, alert, yet really unafraid, they will

approach nearer and nearer, until they are quite close enough for you to

mark their peculiarities and decide to which branch of their family they

belong. You may even pass the compliments of the day with your little

host if you speak gently and softly. They are not timid animals, and

will quickly make friends with anyone who treats them kindly. In

Daytona, Fla., where they are absolutely undisturbed, the squirrels are

very numerous, filling the great moss-laden trees, scampering over the

lawns and fences and even eating from the hands of those who will

regularly feed them, all the while living in entire freedom, without

restraint of any kind.

Wherever you may find the squirrels, their nest is probably close by,

hidden in a hole in one of the trees. Be careful how you thrust your

hand into such an opening, however, for squirrels have sharp teeth and

may resent such undue familiarity. About the first of April the nest

will be filled with a promising family of little ones from four to six

in number, and if you can take such a family under your supervision and

“grow up with them,” as it were, you will be amply repaid by the

amusement the merry little creatures will afford and by the opportunity

to observe, with the privilege of an intimate friend, their

house-keeping and manner of life.

You will know

=The Red Squirrel=

by his color, during the summer it is a red-brown with a white vest

bordered on the sides with a dark line. He changes his coat twice a

year, and his winter garment is duller and not nearly so red, while the

vest is gray without the dark border.

When you find a squirrel’s nest in the crotch of a tree instead of in a

hole you may be pretty sure it belongs to the gray squirrel, which is

said to be the most easily tamed of all its family.

Do not mistake

=The Chipmunk=

for a squirrel, although he does resemble one and his lively chatter

seems to be in the same language. He is, in fact, sometimes called a

ground squirrel, but in reality he is only a distant cousin.

You will not be so apt to find him in the interior of the woods as in

more open places; his favorite promenade is the top of a stone wall or

rail fence. He is a little fellow with a flat, bushy tail and

well-developed cheek pouches, which he fills with seeds and nuts until

his cheeks are puffed out equal to a boy’s when he eats an apple.

The tawny little chipmunk of the Eastern States has two white stripes

and five narrow black ones down its back. In the West there are other

varieties, the little black and white striped fellow of the Rocky

Mountains being the prettiest and tamest.

The chipmunk is an engaging little creature, tamer even than the

squirrel, and he will often come close to the house and sometimes enter

it in search of food; it is the dogs that generally drive him away, for

no dog, however well behaved, can resist chasing a chipmunk. He is easy

game, for he seldom climbs a tree, and unless he can find refuge in his

hole or under the wood-pile his life is soon the forfeit.

Do not look in a tree for the chipmunk’s nest, you will not find it

there, but perhaps at the foot of the very pine under which you are

standing, or beneath the large rock which lies in your path there is a

small hole opening into a little hollow, and in this underground chamber

is the soft, warm nest and the store of food which the chipmunk has

providently laid by. Here it sleeps through the cold winter months,

waking only to eat a few nuts, seeds, or grains of corn, soon to drowse

again, and remain asleep until spring has come once more.

When you see a small, brown, long-bodied animal, not much larger than a

rat, running swiftly along the ground, you may be pretty sure it is our

neighbor

=The Weasel=

His home is probably near the river or the borders of the meadow, but he

hunts his game with such intelligence and persistence it is possible to

meet him almost anywhere. We frequently hear this little animal spoken

of, not always with praise, and it is strange he so seldom crosses our

path, for he does not stand in much fear of his human neighbors. The

weasel is very quick and active, and also quite inquisitive; it lives on

frogs, birds, eggs, and mice, and the farmers complain that it seeks

larger game in their poultry yards.

Mr. Dan Beard tells an interesting story of a walk in the woods where he

found a weasel asleep in a deserted crow’s nest at the top of a tall

tree. It is possible the little brown intruder might have been able to

explain just why the nest was empty of all save himself.

The sharpness and cunning of the weasel’s character is shown in its

face. A low forehead, pointed nose, eyes small and penetrating plainly

denote these qualities, yet it is a most interesting little animal and

well worth all the study and observation you can give it.

A very small neighbor to be found on the borders of the woods or a shady

road is the pretty, harmless

=Salamander=

Seldom more than two and one-half inches long, this little creature is

slender and daintily made, with a tail quite the length of its head and

body. Its skin is smooth, not scaled like the lizard’s, and is generally

brilliant in color. One variety is bright red, darker on the back, where

it has spots of a brighter red encircled with dark rings. I have found

many of them in Pike County, Pa., and always in damp places, though

never in the water. There is another kind that lives in the water, but

my little red friends, while loving dampness, remain always on land. You

will generally find them under stones or logs, and after a shower they

are also to be met in the open, though they do not travel far from their

haunts. Take one up in your hand and examine the delicate forefeet, so

much like fairy hands. They will cling to your finger in the most

winning fashion and you may examine the little animal at leisure, for it

is clean and harmless. If you wish to keep the salamander for further

study, place it in a perforated box with damp moss or even damp

blotting-paper, and remember to keep it moist, otherwise it will simply

dry up. I know whereof I speak, for a friend who was with me in the

mountains, wishing to carry two of the salamanders home with her, placed

them in a box without moisture of any kind and when we lifted the lid

the next morning the poor little creatures were dead and as dry as two

sticks.

The salamander feeds on small insects, but I have never seen them eat in

captivity. That they may be safely transported and established in new

homes has been proved, for a gentleman from Seattle, Wash., who was

visiting at our Pike County, Pa., camp, became so deeply interested in

these creatures he took a pail of them across the continent, and at last

accounts they were living in his garden, to all appearances quite as

comfortably as in their native woods.

On the trunks of some of the great trees you are passing you may

possibly see a number of queer, semi-transparent shells. These are the

cast-off armor of

=The Cicadas=

Locusts you will probably call them, but that name rightly belongs to

quite another insect. Perfect in every detail, even to the great bulging

eyes, the cicada’s little coat of mail clings to the tree with its six

pairs of claws like a live creature, and only a split down its back

shows its emptiness and tells how the cicada crept from the old into a

newer and fuller life.

The shells one usually finds belong to quite a large black and green

insect, one of the more common species of cicada. This is called the

dog-day harvest fly, and requires but two years to develop, while the

smaller red and black variety is known as the “seventeen year locust,”

because it spends seventeen years of its life underground before it

reaches maturity. All this while it bears the name of nymph. A pretty

name for the young insect, isn’t it?

The nymph began life as an egg which its mother deposited, with a number

of others, in a slit she made in a twig of a tree. For six weeks it lay

snugly in its narrow bed, then came forth a tiny white creature, with

little legs which carried it about in a lively manner. Its mouth was

simply a hollow tube which would change into jaws later on. For a while

the nymph was happy in its new-found life, then [Illustration: Cicada

and Shell.] suddenly a longing for quiet seemed to come over it and it

dropped to the ground, there to bury itself in the earth, which was to

be its home for many years.

Down in the mysterious darkness, in that busy world where so much we do

not understand is going on, the little nymph grew very slowly for a

year, nourished by the juices of the roots he found near him and which

he sucked up through his tube-like mouth. Then he shed his first skin

for another, which gave him greater freedom for further growth. After a

time this skin was also discarded, another and another, until, we are

told, six times his garment was changed while yet he was deep in the

earth, with no one to see and admire his new attire. Then when seventeen

long years were passed and his days of preparation were accomplished, he

dug his way up into a new world at the dictate of a new impulse, and one

evening he emerged to find himself in a goodly company of his kind, all

intent upon reaching a still greater height. The tree under which he had

lived so long was his goal, and up this he made his way for some

distance, then, forcing his little claws into the bark, he clung to his

place awaiting his final transformation.

Presently his nymph-skin opened down the back and the cicada, a nymph no

longer, crawled slowly out. White again as when he first saw the light,

except for two black spots on his back, soft and helpless he clung anew

to the bark. At first his wings were so much a part of his body you

would have thought he had none, but almost immediately they began to

unfold and grow, becoming transparent and firm as he waved them slowly

back and forth. During the night his color was marvellously changed from

white to black and red, and the next morning came his season of

rejoicing. With all faculties fully alive, he joined the chorus of the

other cicadas and the woods were made to resound with their high,

rasping notes.

By the way, do you know

=How the Insects Sing?=

Or, rather, they do not sing, the noise they make is instrumental, not

vocal, and their instruments are usually carried under their wings, a

part of themselves to be played upon at will, when and where they

choose.

The cicada’s instrument is a kind of drum, and, as if one would not be

sufficiently noisy, he carries two, one behind each of his hind wings.

He has no drum-sticks, but vibrates his drums until the natural buzzing

sound rises almost to a shriek. Other insects play on other instruments,

but, however the sound is made, each species has a note of its own, not

to be mistaken for that of any other.

Deep in the forests where the dead leaves and pine-needles cover the

ground you will be likely to find the well-known

=Indian Pipe=

the delight of all children and an object of interest to everyone. This

wonderful little ghost flower, so purely white and so quickly blighted

by exposure to sunlight appears to live for its beauty alone. As far as

we know it is of absolutely no use, and does not even provide for

itself, as do other plants. It is a root parasite and draws its

nourishment from the roots of the pine upon which it has fastened

itself. The stem as well as the blossom is silvery white, it has no

foliage, and the flower at the end of the stalk bends its head as though

ashamed of its idle life, but it continues to live on the vital juices

of the roots and we call it the Indian Pipe because it somewhat

resembles the long-stemmed Indian calumet, or pipe of peace. The

botanists, however, know it as the _Monotropa Uniflora_.

Another beautiful inhabitant of the deep woods is the

=Moccasin Flower=

which arrays itself every summer in its spotted pink or yellow dress,

and stands as proudly erect on its slender stalk as though troops of

admirers were to pass its way, when, in fact, it is rarely seen save by

those who seek it. As its name suggests, it resembles an Indian moccasin

in shape, the hanging pouch forming the toe, while the heel is clasped

by five pointed and twisted petals. Over the opening of the pouch there

is a little flap, which has much to do with the fertilization of the

flowers. The botanical name of this little orchid is the _Cypripedium_,

and some call it lady-slipper, though it looks not at all like your

slipper or mine.

As you walk on under the interlacing branches of the close-growing

trees, look about for evidences of the

=Engraver Beetle=

Pull the bark from a dead trunk or limb and you will probably find its

trade-mark. Fig. 620 is one pattern, but there are various others, among

them a spiral [Illustration: Fig. 620] design cut as smoothly as though

done with an engraver’s chisel.

These little workers in wood are but babies, being the larvæ of the

engraver beetle, which, deposited as eggs under the bark of a dead tree,

turn into worm-like creatures and eat their way along the surface of the

sap-wood, tracing the cabalistic designs in their progress. When fully

developed the beetle is still a wee thing, the largest being not over a

quarter of an inch in length. Some are brown in color and some black.

Drop your eyes now and look for

=Footprints=

in the soft earth. You will frequently find them around ponds and the

margin of brooks. They make a most interesting study, and will soon

enable you to learn which of your forest neighbors has visited the spot

before you.

A small, delicate impression, much like that of a dainty little hand,

will show that

=The ’Coon=

has been along, and this is all you are likely to see of him unless you

take a moonlight stroll, for Master 'Coon shuns daylight, and is about

only at night. Being a pretty and an intelligent little animal, he is

sometimes tamed and even allowed the freedom of the house, like a dog or

cat, but 'coons are as mischievous as monkeys, and very frequently the

little hands are used to work disaster among the household gods. When

that occurs a chain is used to keep Master 'Coon out of further trouble

and consequent punishment.

The 'coon’s fur is long, thick, and of a pepper-and-salt gray. Its tail

is decorated with rings, and its broad white face is marked with three

radiating black lines across the forehead and black settings to its

eyes.

Though all you find is the footprint of this nocturnal little fellow you

may rest assured that somewhere, just above your head perhaps, he is

snugly curled up in the hollow of a dead limb awaiting the darkness,

when he will sally forth to seek his supper.

In the softly creeping twilight, when the woods become more mysterious,

and one’s nerves are almost like the wild things in their quick response

to sudden noises, the night prowlers begin to awake and stir about.

Before darkness quite settles down is the time to make the acquaintance

of the night birds, nocturnal insects, and some of the small animals

which avoid the garish light of day.

Though they love darkness better than light these little creatures are

just as harmless as the ones you have seen in the genial sunshine. Do

not be startled, then, if a small dark body suddenly sails through the

air near you, but watch it in its flight, see how it courses downward,

always downward, on a gradual incline until, with a short upward curve,

it alights on a low branch or trunk of a tree. From the summit of a tall

pine its flight has been, perhaps, fifty yards, yet it has no wings and

in the dim light you will see before you only a big-eyed, satin-coated

little squirrel, and you will have met, it may for the first time, your

neighbor

=The Flying Squirrel=

Look closely and notice that he wears a suit of brownish gray, white

underneath, bordered with black, which fits him so loosely about the

legs and sides that when he stretches out [Illustration: Flying

Squirrel.] and flattens himself he may almost be said to be web-legged,

and can sail through the air like a parachute.

The natural home of the flying squirrel is a hole in a tree, where he

makes a soft nest, deep enough to burrow into until completely hidden.

But a hole anywhere, except in the ground, attracts him. Whole families

will take up their quarters in an unoccupied house if they can squeeze

themselves through some crack or crevice, and will frequently refuse to

vacate when the rightful owner appears and claims the premises.

I have several times made pets of the young flying squirrels, and they

are the prettiest, most friendly and entertaining little things

imaginable, as tame as kittens and as harmless. They are nocturnal in

their habits, sleeping all day in their woolly nests and scampering

about all night, full of mischief and merry play.

If you wake one of the baby squirrels from its nap and take the drowsy

little thing in your hands you will love it immediately; it is so soft,

so babyish, so unresisting.

A rare but most beautiful dweller in the woods is the

=Luna Moth=

named for the moon and sometimes called the “queen of night.” One

evening just at dusk it was my good fortune to find a luna moth clinging

to a forest tree by the roadside. It had but recently emerged from its

chrysalis and was slowly moving its delicate wings back and forth,

drying them in the warm night air and strengthening them for flight.

The _Tropœa luna_, as the scientists call it, is one of the giant

silk-worm moths. It has the large, fuzzy body of the moth, with the

feather-like antennæ; but its wings are unusual in shape. Nearest the

tail they are extended to form long appendages, which curve gracefully

outward. The color is a delicate light green, the edges of the

fore-wings are bordered with a band of purplish brown, and they are

further ornamented with four large eyes.

[Illustration: Luna Moth.]

Look on the ground under the walnut, hickory, or other hard-wood trees

for the cocoon, as it is on these trees the larva feeds.

When daylight comes again seek the path which leads through

=Orchard and Field=

and once more you are among the little folk who love the warm, bright

sunshine.

The birds leave the shade to sit on the old rail fence and sing

joyously. You will see the busy little wren here, tripping about

importantly, and the song-sparrow, too, which loves to perch on the top

rail and sing its heart away. Hidden deep in the tangled grass or

nestled amid the clover you may find the nest of the bobolink. Do you

know the lines which occur in one of Saxe Holm’s stories:

“I wonder what the clover thinks?

Intimate friend of the bobolinks.”

When you remember these you will remember to look for the bobolink where

you see the red clover.

There is a concert going on at this very minute; do you hear it? The

high soprano is taking the lead, the soft, gurgling notes of the

contralto are coming in, and now the whole chorus has burst into song

and one of the sweetest of Nature’s anthems is being given. You must

hear it, some of you, for no matter what the season, in this great land

of ours, somewhere the warm summer sun is shining, somewhere, without

money and without price, these beautiful songsters are pouring out their

souls in exquisite melody.

Stop and think what the birds are doing for you; think of what life

would be without them and how near akin they are to all that is joyous

and bright within you; read “The Birds of Killingworth” in Longfellow’s

“Tales of a Wayside Inn” and then wear the dead bodies of your little

friends on your hats if you can.

As you cross the pasture be on the lookout for the

=Woodchuck’s Hole=

It is generally on the side of a hill or knoll, and in front of it is a

small pile of earth which the woodchuck has taken out in his

excavations. The hole is large enough for a small dog to enter, and

leads to several tunnels, some of them twenty or twenty-five feet long.

If you remain quietly near for awhile perhaps you will be rewarded by

seeing the woodchuck, or ground-hog, as he is sometimes called, peep

cautiously out of his front door and then come boldly forth to look

about and see what is going on in the outer world. Make a sudden noise

and he will sit up on his haunches with hanging forefeet, like a begging

dog, and then dart into his hole to remain in hiding until it seems safe

for him to venture out again.

[Illustration: Woodchuck and His Hole.]

The woodchuck is a snub-nosed little animal, a trifle larger than a

good-sized rabbit. Its tail is short and bushy and its hair long,

coarse, and of a brownish color, ears low and inconspicuous, and eyes

round and bright. At the approach of winter he retires to his nest,

which is in a chamber at the farthest end of his longest tunnel, there

to sleep or hibernate until spring. A popular legend has it that on the

second day of February the ground-hog—he is always a ground-hog in this

connection—is sure to be up and out to see how high the sun is and

investigate the general progress of things.

You know the rest of the story; how he prophesies an early or late

spring by his actions on this important day. If he stays out we will

have an early spring; if he goes back we will have winter weather for

six weeks longer; and his going and staying are determined by the sun.

This is because the ground-hog is supposed to be absurdly afraid of his

shadow, which he has not seen for so long, and if the bright sunshine

reveals it to him he is said to return ignominiously to his hole, where

he will remain for another six weeks. If, on the other hand, the day

proves cloudy, and there are no shadows to alarm him, he concludes that

he has slept quite long enough, that there will be no more winter, and

that it is high time to be up and about his business.

The farmers hunt the woodchuck because of its voracious appetite for

green things. They say it takes more than its share of the farm

products, and they make forcible objections.

June is the time to find the baby woodchucks, which in this month play

like puppies around the entrance to their home.

And now these few remaining pages must be devoted to our small neighbors

of

=The Sea-shore=

To some of them at least; a volume would not give space for all.

It is on rocky coasts or the shores of bays and inlets that you will

find most of the creatures which make their home on the borders of the

vast and mighty ocean. Along a rugged shore like that of Maine, where

the storms and great breakers carry the water high upon the rocks,

little pools are formed, and in one of these natural aquariums there is

enough life for a summer’s study.

Undisturbed by the rising and falling tide, the water is transparently

clear, and you can see distinctly all the inhabitants of this little

water-world. Clinging to the rocky sides are what appear to be silvery

pink moss and brilliant aquatic flowers. Lying at the bottom or amid the

jagged stones are round, prickly looking balls which resemble chestnut

burs, some of them no larger than a tiny pearl button. So much like

vegetables do all these things appear, it seems hardly possible they are

animals; yet the moss is sometimes called the

=Nurse of the Jelly-fish=

and some of the small bubble-like bags clinging to its stems, which give

it the silvery appearance, are full of eggs that will hatch into minute

jelly bodies. After various transformations and subdivisions these

bodies develop into the wonderfully beautiful and fairy-like jelly-fish

which you find swimming in the deep waters of the bay, some of them

trailing long, filmy, lace-like skirts or veils as they move.

The delicate red, green, yellow, pink, and lavender blossoms, which add

so much to the beauty of the pool, are

=Sea-anemones=

Animals, too, every one, living only on animal food, which they find and

absorb in a peculiar manner. The fringed petals are in reality tentacles

that reach out and draw food into the mouth at the centre, from which it

is taken into the stomach just below.

How the baby sea-anemones are born, how they are cared for by their

mother, how they are at first “foot loose” and afterward become fixtures

on the rocks, you must study out for yourselves; the description here is

but an introduction at best and must be necessarily brief.

The queer-looking green burs, which you will see moving about if you

watch them closely, are the

=Sea Urchins=

You have, perhaps, found some of their beautiful shells on the beach,

empty of all life and bleached quite white by [Illustration: Shell of

Sea Urchin.] the sun. Where the green spines grew are regular rows of

bead-like projections, looking like strings of pearls; but, lovely and

pure as the shells are, they cannot possibly be as interesting as the

real creatures, full of life, crawling about at the bottom of the

crystal pool on [Illustration: Sea Urchin.] the tips of their prickly

looking spines.

I have never found a live sea-urchin except in these quiet pools,

probably because they do not like to subject themselves to the buffeting

waves, and when in deep water hide in the crevices of the rocks or bury

themselves in the seaweed.

Unlike the sea-anemone, they are vegetarians and seldom indulge in

animal food. The mouth is underneath the little animal, where you find

the round hole in the shell.

=Starfish=

too you will probably see crawling over the rocks at the bottom of the

pool. Although called by that name, these strange, five-fingered

creatures are no more fish than the sea-urchins, and their life is not

so much of the water as of the ground below. The starfish may swim, but

it greatly prefers gliding about over the slippery stones and sandy

bottom, searching for the small shellfish which form its food. If you

will place a starfish in a small fish globe filled with salt water, or

in any clear glass vessel that is large enough, you can see its

numberless feet, which are little tubes projecting from the under side

of the five rays. This wonderful waving mass of tube feet is quite

concealed when we look at the animal from above, and until we have

discovered them its rapid movements seem very marvellous.

There are barnacles looking like a part of the rock to which they are

firmly attached, tiny crabs darting hither and thither, various species

of small mollusks and numerous other forms of salt-water life to be

found in Nature’s beautiful rock aquariums, but we must leave you to

make their acquaintance alone, while wishing you much joy and happiness

in your intercourse with these and all of your little neighbors.

INDEX

A

“Abe” Lincoln log-cabin, how to build, 194

Acorn bucket, “Abe” Lincoln cabin, 207

Acorn made from egg, 38

Active games, 322

All-cotton rugs, 158

Alphabet, living, 303

Animals, to make a Noah’s ark, 164

Animals, vegetable, 101

Apples, Christmas, 269

Apples, to make flower feast, 177

Apple-seed charms, 297

Arch, to make spool memorial, 240

Ark, peanut Noah’s, 163

Ark, to make the, 172

Armless bust, 285

Auger-bit, 8

B

Ball, basket, 348

Bamboo pistol, 144

Bark, for “Abe” Lincoln cabin roof, 203

Basket ball playing-ground, 346

Basket-ball rules, 360

Basket, corn-husk, 60

Basket-weaving, 185

Baskets of green burs, 180, 181

Bedposts, naming the, 295

Birch-bark canoe, 212

Blackboard drawing, 215

Blotting-paper, for painting monotypes, 151

Bobbinet bags, 253

Bonbons, snapping, 179

Bones, 232

Books, to illustrate, 82

Boxes, to make fancy Christmas, 252

Brace, 48

Braiding palm grasses and corn-husks, 64

Brownie, to make from egg, 34

Bubbles, spool, 241

Bucket, acorn, 207

Bugle-horn, 231

Burs, baskets made of, 180, 181

Bust, armless, 285

Butterfly ink, 122

Butterfly paper, 51

Button-mould tops, 132

C

Calendar, to make a, 80

Calumet, sparkling, 140

Camels, to make Noah’s ark, 167

Cannon, spool, 243

Canoe, birch-bark, 212

Canoe, birch-bark for, 203

Canopy, merry-go-round, to make, 127

Captain, basket ball, 349

Centres, basket ball, 354

Chair, hooded, made from packing-box, 21

Charms, apple-seed, 297

Chicken, to make Noah’s ark, 168

Chimney, “Abe” Lincoln log-cabin, 201

Chimney, pasteboard, 112

Chipmunk, 368

Chisel, 4, 8

Christmas decoration, to make, 244

Christmas devices, 260

Christmas pie, an all-day, 260

Christmas stockings, 253

Christmas tray, 265

Church, pasteboard, 107, 108

Cicadas, 371

Circus, the hoop game, 328

Clothes-press, portable corner, 15

Collections, 69

Color basket, 192

Color letter, 276

Color schemes for rugs, 154

Colored pictures, 83

Comb, musical, 233

Comet, rushing, 143

Cone hanging basket, 58

'Coon, 375

Country garden in city, 310

Corn-husk basket, 60

Corn-husks, braiding, 64

Cornucopias, 253

Costume, statuary tableaux, 282

Cotton dyes, 162

Cotton rugs, 158

Covers, basket, 191

Cranberries, strings of red, 256

Crook, sheep and shepherd’s, to make, 246

Croquet, parlor, 341; rules, 343

Crystal flute, 232

Cups, to make flower feast, 178

D

Daisy, to draw a, 225

Dance, flag, 130

Dandelion games, 181

Dishes made from eggs, 36

Doors, from “Abe” Lincoln log-cabin, 199;

how to hang, 200

Dove, to make from an egg, 28

Drawing-class, home, 107

Dreams, Halloween, 298

Dressing-table, to make a, 11

Duck, to draw a, 223

Dulcimer, to make a, 229

Dyes, rug, 160, 162

E

Easel, valentine, 91

Easter hare, 32

Easter lily, 52

Easter, paper, 45

Egg changed into rooster, 46

Egg, possibilities of an Easter, 26

Egg, slippers made from egg, 41

Egg, spinning, 30

Egg, to make brownies from, 34

Eggs, hares made from, 33;

fruits, vegetables, opera-glasses, and dishes made from, 36;

radish, 37;

watermelon, plum, acorn, 38;

a dainty vase, a teapot, 39;

sugar-bowl, egg dippers, 41

Eggs, paper, 45

Egyptian statue, 287

Elephant, to make Noah’s ark, 168

Engraver beetle, 375

F

Fastenings, basket, 191

Feather tests, 293

Fence, “Abe” Lincoln cabin, 210

Fence, pin-wheel, 137

Festoons, Christmas-tree, 248

Festoons, holly-leaved, 254

File, 4, 9

Finger-bowls, musical, 230

Fire-cracker, valentine, 95

Fireplace, magic, 263

Fire rug, 155

Fish, to draw, 221

Fish, to make flower feast, 176

Flag dance, 130

Flower feast, 175

Flower pad valentine, 95

Flower-stand, to make a piazza, 17

Flower writing, 273

Flying squirrel, 377

Fortune wheel, 300

Forwards, basket ball, 354

Fouls, basket ball, 363

Four-leaved clover valentine, 90

Friendship garden, 320

Fringe, ruching, 249

Fringe, rug, 159

Frog, swimming, made from an egg, 26

Fruit lanterns, 101

Fruit salad, to make flower feast, 177

Fruits made from eggs, 36

Furniture, set of spool, to make, 238

G

Galatea, 288

Games, active, 322

Games, expensive, with little or no expense, 334

Garden, friendship, 320;

memory, 321

Garden, real summer, 313;

water garden, 314;

soil for, 315

Gardens, odd, 310

Ghost ideas, 299

Gimlet, 7

Going to market, 332

Gouge, 4, 8

Grass-blade, musical, 234

Greek temple, to make spool, 237

Guard, basket ball, 355

Guest book, to make a, 78

H

Halloween fortunes, 293

Hammer, 3, 5

Hand pin-wheel, 136

Hare, Easter, 32

Hares made from eggs, 33

Harp, to make a, 228

Hatchet, 6

Head, to draw a, 220

Heads, to paint, 149

Heart-shaped valentine, 94

Hen, to draw, 217

Hinges, basket, 192

Home drawing-class, pasteboard models for, 107

Home-made pyrotechnics, 135

Hoop dance, 324

Hoop-race game, 329

Hoop tag, 327

Horses, fantastic ink, 122

House, pasteboard, 111

Houses, 10

I

Illustrating, books, 82

Indian pipe, 374

Indian powwow, 274

Ink, landscapes, marines, 119;

butterfly, fantastic horses, 122;

pair of birds, 123

Ink pictures, 118

J

Jelly, 269

Jelly-fish, 382

Jewelry, Christmas-tree, 257

Jumping-rope conquer game, 330

K

Kaleidoscope in an egg, 31

L

Lake, to make a, 204

Lamp, to make spool, 239

Landscapes, ink, 119

Lantern, pumpkin, 105, 106

Lanterns, fruit, 101

Lavender sticks, 62

Letter of color, 276

Lights for statuary tableaux, 282

Lily, paper Easter, 52

Linesmen, basket ball, 352

Living alphabet, 303

Lobsters, to make Noah’s ark, 170

Log-cabin, “Abe” Lincoln, how to build, 194

Luna moth, 377

M

Magic fireplace, 263

Marble flesh, to make, 284

Marble locks, to make, 284

Marines, ink, 119

Mats, sweet-grass, 59

Memorial arch, to make spool, 240

Memory garden, 321

Merry-go-round, 125

Mitre-box, 10

Moccasin flower, 374

Models, pasteboard, 107

Monotone monotypes, 151

Monotypes, 148;

monotone, 151;

papers for painting, 152

Morning-glory, 183

Mounting pictures, 70

Moving toys, 125

Musical instruments, home-made, 227

N

Naming the bedposts, 295

Net, ping pong, 336

Noah, to make, 171

Noah’s ark, a peanut, 163

O

Observation notes, 366

Odd gardens, 310

Officials, basket ball, 350

Opera-glasses made from eggs, 36

Original valentines, 89

Ostrich, paper, 45

Owl, to make Noah’s ark, 169

P

Palm-grasses, braiding, 64

Paper chains, colored Christmas, 257

Paper Easter, 45

Paper, musical, 227

Paper, to prepare for picture mounting, 72

Parthenon, to make spool, 236

Passing by, 332

Pasteboard church, 107;

house, 111;

tower, 113;

steeple, 113;

chimney, 112;

pyramid, 107

Pasteboard models for home drawing-class, 107

Pasteboard pistol, 144

Peanut, Noah’s ark, 163

Peanuts, Christmas, 256

Pedestals, statuary tableaux, 282

Penguin, paper, 45

Photograph book, 84

Photographs, 83

Picture hanging, 73

Picture writing, 271

Pictures, mounting, 69

Pictures, quick ink, 118

Pie, an all-day Christmas, 260

_Pièce de résistance_, 268

Pig, blackboard, 215

Pineapple, to make flower feast, 175

Ping pong, 334

Pin-wheel, three-story, red, white, and blue, 135;

in your hands, 136;

on the fence, 137

Pistol, pasteboard or bonbon, 144

Plane, 4, 7

Plants, ink sketches from, 123

Plants, water, 316

Players, set, in basket ball, 349

Plum, made from egg, 38

Pop-corn balls, 255

Portfolio, to make a, 74

Portière, to make effective, 246

Portrait medallion, 286

Potato turkey, 102

Printing, monotypes, 150

Prints, to make a collection of, 69

Priscilla rugs, 153

Pumpkin lantern, 105, 106

Pygmalion, 288

Pyramid, pasteboard, 107

Pyrotechnics, home-made, 135

Q

Quick ink pictures, 118

R

Rabbit, paper, 45

Rabbit, to make a Noah’s ark, 167

Raccoon, 375

Racquets, ping pong, 335

Radish made from eggs, 37

Rags, how to cut and sew, 157

Raisin turtle, 105

Red, white, and blue, 333

Reeds for basket-weaving, 186

Referee, basket ball, 350

Rice-paper, for printing monotypes, 151

Roman candle, 142

Roof, “Abe” Lincoln log-cabin, 201

Rooster, made from egg, 46

Rooster, paper, 45

Rose, to draw a, 218

Rugs, Priscilla, 153;

color schemes for, 154;

fire, 155;

weight of rags for, 156;

cotton and wool, all-cotton, 158

Rule, 7

Rules, basket ball, 360

Rules, ping pong, 337

Rushing comet, 143

S

Salamander, 370

Santa Claus, to make, 266

Saucers, to make flower feast, 178

Saw, 3, 4, 6

Sawbuck, “Abe” Lincoln cabin, 213

Sconce, 248

Scorer, basket ball, 351

Scoring, ping pong, 338

Screw-driver, 6

Sea-anemones, 382

Sea-shells, musical, 234

Sea-urchins, 383

Sewing-machine, a make-believe, 340

Shepherd’s crook, to make, 246

Shields, living alphabet, 309

Shoat, lemon, 103

Sign language, 271

Sky-rockets, 146

Snap-fire, 142

Soil for water garden, 315

Sparkling calumet, 140

Spiders, to make Noah’s ark, 166

Sponge, green, 318

Spool bubbles, 241

Spool cannon, 243

Spools, what to make of empty, 236

Spring, “Abe” Lincoln cabin, 204

Squirrel, 367; red, 368

Squirrel, flying, 377

Starfish, 384

Statuary tableaux, 281

Steeple, pasteboard, 113

Storks, to make Noah’s ark, 170

Sugar-bowl, made from egg, 41

Suit, basket ball, 364

Sunshine diary, to make, 75

Sweet-grass mats, 59

Symbols, 273

T

Tableaux subjects, 285

Teapot, made from egg, 39

Tea-table, to make a five o’clock, 16

Temple, to make spool, 237

Terms, ping pong, 339

Time-keeper, basket ball, 352

Toast, to serve, 267

Tool-chest, 4

Tool-rack, 5

Tools, 4

Tools, how to use, 5

Touchstone charm, 294

Towel-rack, to make, 14

Tower, pasteboard, 113

Toys, 125

Toys, button-mould, 132

Tray, Christmas, 265

Trees, “Abe” Lincoln cabin, 208

Try-square, 4, 9

Tulip, to draw a, 224

Turkey, potato, 102

Turtle, made from raisin, 105

Turtles, to draw, 222

U

Umpire, basket ball, 351

V

Vacation work with Nature’s materials, 57

Valentines, original, 89;

four-leaved clover, 90;

easel, 91;

heart-shaped, 93;

fire-cracker, 94;

pot of flowers, 95;

little friend, 98

Vase, a dainty, made from egg, 39

Vegetable animals, 101

Vegetables, growing in water, 319

Vegetables, made from eggs, 36

Vines, ink sketches from, 123

W

Wagon, to make spool, 239

Walk, “Abe” Lincoln cabin, 205

Walnuts, gilded English, 258

Warps, rag, 159

Wash-stand, to make a, 14

Water garden, 314

Watermelon, made from egg, 38

Water plants, to procure, 316

Weasel, 369

Weavers and weft, 322

Weaving materials, 185

Well, “Abe” Lincoln cabin, 206

Wings, pasteboard, 113

Wings, to make hornet, 165

Witch writing, 295

Witchery, 292

Wood, choosing the, 10

Woodchuck, 380

Wood-pile, “Abe” Lincoln, 213

Wool dyes, 160

Wool rugs, 158

Workshop, 4

------------------------------------------------------------------------

_THE BEARD BOOKS FOR YOUNG PEOPLE_

------------------------------------------------------------------------

THE AMERICAN GIRL'S HANDY BOOK

HOW TO AMUSE YOURSELF AND OTHERS

By LINA and ADELIA B. BEARD

With nearly 500 Illustrations by the Authors

One volume, square 8vo, $2.00

-------

Eight new chapters have been added to the forty-two which have carried

this famous book to the hearts of all the young people since its first

appearance, and everything that the girls of to-day want to know about

their sports, games, and winter afternoon and evening work, is told

clearly and simply in this helpful and entertaining volume. The volume

is fully and handsomely illustrated from drawings by the authors, whose

designs are in the best sense illustrative of the text.

[Illustration]

SUMMARY OF CONTENTS

First of April—Wild Flowers and Their Preservation—The Walking

Club—Easter-Egg Games—How to Make a Lawn Tennis Net—May-Day

Sports—Midsummer-Eve Games and Sports—Sea-side Cottage Decoration—A

Girl’s Fourth of July—An Impression Album—Picnics, Burgoos, and

Corn-Roasts—Botany as Applied to Art—Quiet Games for Hot Weather—How to

Make a Hammock—Corn-Husk and Flower Dolls—How to Make Fans—All Hallow

Eve—Nature’s Fall Decorations and How to Use Them—Nutting Parties—How to

Draw, Paint in Oil-colors, and Model in Clay and Wax—China

Painting—Christmas Festivities, and Home-made Christmas Gifts—Amusements

and Games for the Holidays—Golf—Bicycling—Swimming—Physical

Culture—Girls' Clubs—A New Seashore Game—Apple Target Shooting—Water

Fairies.

LOUISA M. ALCOTT wrote: “I have put it in my list of good and useful

books for young people, as I have many requests for advice from my

little friends and their anxious mothers. I am most happy to commend

your very ingenious and entertaining book.”

GRACE GREENWOOD wrote: “It is a treasure which, once possessed, no

practical girl would willingly part with. It is an invaluable aid in

making a home attractive, comfortable, artistic, and refined. The book

preaches the gospel of cheerfulness, industry, economy, and comfort.”

The Outdoor Handy Book

FOR PLAYGROUND, FIELD AND FOREST

By DANIEL C. BEARD

With more than 300 Illustrations by the Author. Square 8vo, $2.00

“It tells how to play all sorts of games with marbles, how to make and

spin more kinds of tops than most boys ever heard of, how to make the

latest things in plain and fancy kites, where to dig bait and how to

fish, all about boats and sailing, and a host of other things which can

be done outdoors. The volume is profusely illustrated and will be an

unmixed delight to any boy.”—New York _Tribune_.

[Illustration]

SUMMARY OF CONTENTS

Marbles—Tops—Latest Things in Kites—Aerial Fish and Dragons—Hoops and

Wheels—How to Make the Sucker—Up in the Air on Stilts—Bait, Live and

Dead—Fishing—Aquatic Sports—Rigs of All Kinds for Small Boats—Shells and

Canoes—Hints for Collectors—Honey-Bee Messengers—A “Zoo”—Choosing Up and

“It”—Counting Out Rhymes—Swimming—Games of Tag—I Spy—Leap Frog—Various

Sports for Hot Days—Tip Cat—Games of Ball—Mumbly Peg, Hop-Scotch, and

Jack Stones—Hints for Bicyclists—Camping Out—Boy’s Ballista—“Tally-ho!”

and Other Cries—Indian Games for Boys—Football—Golf, Hockey, and

Shinny—Turtle Hunting—Skating—Stunning Muskrats and Fish—Snowball Battle

and Snow Tag—Sleds.

From CHARLES DANA GIBSON: “It makes a man of a boy and a boy of a man.”

“This book is praiseworthy from end to end, and will find favor even

with those who have long since passed to man’s estate.”—_The Nation._

“It is one of the completest things of the kind ever written, and with

it one can hardly conceive how a boy could be without pleasant and

profitable amusement at any time. It treats of directions for every

season of the year, in and out of doors, and on land and water. One of

the best things about it is that it furnishes employment for a boy’s

ingenuity and mechanical skill. It seems as if this book must be

destined to an immense popularity.”—_The Advance._

THE AMERICAN BOY'S HANDY BOOK

Or, What To Do and How To Do It

By DANIEL C. BEARD

One volume, 8vo, fully Illustrated by the Author, $2.00

Mr. Beard’s book tells the active, inventive, and practical American boy

the things he really wants to know; the thousand things he wants to do,

and the ten thousand ways in which he can do them, with the helps and

ingenious contrivances which every boy can either procure or make. The

author divides the book among the sports of the four seasons; and he has

made an almost exhaustive collection of the cleverest modern devices,

besides himself inventing an immense number of capital and practical

ideas.

[Illustration]

SUMMARY OF CONTENTS

Kite Time—War Kites—Novel Modes of Fishing—Home-made Fishing Tackle—How

to Stock, Make, and Keep a Fresh-water Aquarium—How to Stock and Keep a

Marine Aquarium—Knots, Bends, and Hitches—Dredge, Tangle, and Trawl

Fishing—Home-made Boats—How to Rig and Sail Small Boats—How to Camp Out

Without a Tent—How to Rear Wild Birds—Home-made Hunting Apparatus—Traps

and Trapping—Dogs—Practical Taxidermy for Boys—Snow Houses and

Statuary—Winged Skaters—Winter Fishing—Indoor Amusements—How to Make a

Magic Lantern—Puppet Shows—Home-made Masquerade and Theatrical

Costumes—With many other subjects of a kindred nature.

“It is an excellent publication, and is heartily recommended to

parents.”—_The Brooklyn Eagle._

“The book has this great advantage over its predecessors, that most of

the games, tricks, and other amusements described in it are new. It

treats of sports adapted to all seasons of the year; it is practical,

and it is well illustrated.”—_The New York Tribune._

“It tells boys how to make all kinds of things—boats, traps, toys,

puzzles, aquariums, fishing tackle; how to tie knots, splice ropes, to

make bird calls, sleds, blow guns, balloons; how to rear wild birds, to

train dogs, and do the thousand and one things that boys take delight

in. The book is illustrated in such a way that no mistake can be made;

and the boy who gets a copy of this book will consider himself set up in

business.”—_The Indianapolis Journal._

The Jack of All Trades

OR, NEW IDEAS FOR AMERICAN BOYS

By DANIEL C. BEARD

Profusely Illustrated. Square 8vo, $2.00

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“Every boy who is handy with tools of any sort will enjoy this book.”

—_Youth’s Companion._

“This book is a capital one to give any boy for a present at Christmas,

on a birthday, or indeed at any time.”

—_The Outlook._

“Full of new ideas for active boys who like to use tools and see

interesting things growing under their hands.”

—_N. Y. Tribune._

“A perfect treasure-house of things that delight the soul of a boy and

keep him happy and busy.”

—_The Interior._

[Illustration]

CONTENTS

Part I. Fair Weather Ideas

Tree-Top Club-Houses—How to Capture and Trap Small Live Animals—The

Back-Yard Zoo—A Back-Yard Fish-Pond—Pigeon and Bantam Coops—How to Make

a Back-Yard Aviary—A Boy’s Back-Yard Workshop—How to Build an

Underground Club-House—A Boys’ Club-House on the Water—How to Have Fun

on a Picnic—How to Build and How to Furnish a Daniel Boone Cabin—Flat

Boatman’s House—The American Boy’s House Boat—Back-Yard Switchback—How

to Build a Toboggan Slide in the Back-Yard.

Part II. Rainy Weather Ideas

A Home-Made Circus—Good Games with Toothpicks and Matches—Fun with

Scissors and Pasteboard and Paper—How to Prepare and Give a Boys' Chalk

Talk—A Christmas Novelty for Boys—How to Make Two Boys into One Santa

Claus—A Circus in the Attic—A Boys’ Stag Party—A Wild West Show in the

House—How to Have a Panorama Show.

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CHARLES SCRIBNER'S SONS, Publishers

153-157 Fifth Avenue, New York

------------------------------------------------------------------------

Transcriber’s Note

Errors deemed most likely to be the printer’s have been corrected, and

are noted here. The references are to the page and line in the original.

38.5 Wate[r]melon Inserted.

129.30 on real carous[a/e]ls. Replaced.

154.14 there will be increasing orig[i]nality Inserted.

154.23 what is called “hit or miss[.]>” Added.

201.31 and constitutes [p]art of the framework Restored.

210.2 You will be su[r]prised Inserted.

258.30 plenty of wor[l]dly goods. Inserted.

273.30 and social intercourse (balm).[”] Added.

336.28 The writer once knew[./,] Replaced.

377.1 and you will have met, [it may for] the first _sic._

time

New Ideas for Work and Play: What a Girl Can Make and Do · 第 34 / 34 章