Another formula is given in the "Girls' Own Book:"

"Robin's alive, and alive he shall be; if he dies in my hand, my mouth

shall be bridled, my back shall be saddled, and I be sent home to the

king's Whitehall."

When the light expired it was said: "Robin is dead, and dead he shall

be; he has died in your hand, and your mouth shall be bridled, your

back shall be saddled, to send you home to the king's Whitehall."

This game is played all over Europe with similar formulas; but we are

not aware that the "back-saddling" feature has been practised out

of England and America. The person in whose possession the light is

extinguished usually pays forfeit.

It has been suggested, with plausibility, that the sport is connected

with an ancient rite: namely, the races of torch-bearers, which formed

part of certain festal ceremonies, and in which the courier in whose

hands the torch went out was a loser. Such contests are repeatedly

alluded to by classic writers; but their exact conduct is involved in

some obscurity. In such a race, at Athens, the torch was kindled on the

altar of Prometheus, and handed to the runner, whose duty it was to

pass it, while still alight, to a second, and so on. This ceremony has

suggested a celebrated line to Lucretius, who compares the flying ages

to "runners who pass from one to another the torch of life."

No. 77.

_Laughter Games._

There is a whole class of games of which the object is to excite to

laughter by means of some ridiculous action.

Such games are sometimes played with a lighted candle. The players

approach each other from opposite sides of the room, and sustain a

dialogue in solemn tones, while they must keep a grave countenance on

penalty of paying forfeit. For example:

"The king of Turkey is dead." "What did he die of?" "Doing so" (some

ridiculous gesture).

A more characteristic version (in Nantucket, Mass.) had it: "The royal

Russian princess, Husty Fusty, is defunct." To which it was necessary

to answer soberly--"I'm very sorry to hear it; even the cats bewail her

loss."

A game which was formerly popular with children in Massachusetts was to

lean a staff in the corner, while a player was seated in the centre of

the ring. Another child now entered, took up the staff, approached and

addressed the one sitting, and a rhymed dialogue ensued:

"My father sent me here with a staff,

To speak to you, and not to laugh."

"Methinks you smile." "Methinks I don't.

I smooth my face with ease and grace,

And set my staff in its proper place."

If the staff-bearer laughed, he or she must take the chair; otherwise

the next player continued the game.

A third amusement is for girls to excite one another to laugh by gently

pinching in succession the ears, nose, lips, etc., while making use of

some ridiculous expression.

This usage is alluded to more than three centuries ago by Rabelais.

In a Swiss game, this performance is complicated by a jest. Each child

pinches his neighbor's ear; but by agreement the players blacken their

fingers, keeping two of the party in ignorance. Each of the two victims

imagines it to be the other who is the object of the uproarious mirth

of the company.

No. 78.

_Bachelor's Kitchen._

The children sit in a row, with the exception of one, who goes in

succession to each child, and asks him what he will give to the

bachelor's kitchen. Each answers what he pleases, as a saucepan, a

mousetrap, etc. When all have replied, the questioner returns to the

first child, and puts all sorts of questions, which must be answered by

the article which he before gave to the kitchen, and by no other word.

For instance, he asks, "What do you wear on your head?" "Mousetrap."

The object is to make the answerer laugh, and he is asked a number of

questions, until he either laughs or is given up as a hard subject. The

questioner then passes to the next child, and so on through the whole

row. Those who laugh, or add any other word to their answer, must pay

a forfeit, which is redeemed in the same way as in other games.

_Cambridge, Mass._

No. 79.

_The Church and the Steeple._

Little girls, with appropriate motions of the closed fist, or of the

inverted hand with raised fingers, say,

Here is the church,

Here is the steeple,

Here is the parson,

And all the people.

An Italian finger-game well exhibits the different mental state of

children in the two countries. The words are: "This is the Inferno,

and this the Paradiso." The fingers of the two hands, crossed within,

represent the disturbed world of wretchedness; the back of the hands,

turned, where all is calm, typify Paradise.

No. 80.

_What Color?_

A tumbler of water and a thimble are required. One child is sent out

of the room, and to each of the others a different color is allotted.

The first is then expected to name the color of some child. If she

succeeds in her guess, a thimbleful of water is thrown in her face. The

guessing is continued till this takes place, when the thrower becomes

the guesser for the next turn.

_Cincinnati._

No. 81.

_Beetle and Wedge._

There are games in which the guesser has only _Scogan's choice_[91]

between two sorts of disaster.

Thus, a party of boys pitch on two who are unacquainted with the game,

and ask them if they would not like to play "Beetle and Wedge." "The

fun is to be the Beetle and the Wedge," they explain. The victims

consenting, the Beetle is then driven against the Wedge, back to

back, with a force that "sends him flying." This amusement belongs to

Connecticut.

In Philadelphia a boy is asked whether he prefers _mustard_ or

_pepper_; in either case receiving corresponding personal inflictions.

So in the English game of "Trades" a boy is made to guess the trade of

the questioner, and is _hammered_, _planed_, or _rasped_, accordingly.

No. 82.

_Present and Advise._

All the children, except two, are seated in a row. One of these

whispers in the ear of each child, "I present you with this." The

second, in like manner, adds, "I advise you what to do with it."

Another old whispering-game, belonging, like the preceding, to New

York, is called "Sentiment." Each child tells his neighbor on the right

the name of a person, and repeats to the one on the left a verse of

poetry, usually of a sentimental character. The name and verse are then

to be repeated together as in the former game.

No. 83.

_Genteel Lady._

"I, genteel lady, always genteel, come from the genteel lady, always

genteel, beg leave to inform you that my ship has just come in from

China laden with apricots."

The next player has to repeat, adding some object beginning with _b_,

such as biscuit; the next player one beginning with _c_, and so down

the alphabet. If any one hesitates, or makes a mistake, a lighted

"lamp-lighter" (New England, _spill_) is stuck in her hair, and she is

the "one-horned," instead of the "genteel" lady; and for two mistakes

the "two-horned" lady, and so on. This juxtaposition of curls and

"lamp-lighters" is by no means always safe.

_Georgia._

Of this game we observe that, like several amusements familiar in this

State, it is of French origin.[92]

No. 84.

_Beast, Bird, or Fish._

A member of the party throws to another a knotted handkerchief, saying

one of the above words, and counting up to ten. The catcher must answer

in the given time the name of some animal of the kind required, not

already cited by some other player.

Whoever fails to reply while the counting is going on, is out of the

game. After the names of commoner animals are exhausted, the game

becomes a test of quickness and memory.

No. 85.

_Wheel of Fortune._

A picture of a wheel is drawn upon the slate, and a number written

between each of its spokes. The eyes being then closed, the child whose

turn it is raises a pencil in the air, twirling it, and saying,

Tit for tat,

Butter for fat,

If you kill my dog I'll kill your cat.

At the last word the pencil is brought down; if the point of the pencil

falls on a space, the number there written is scored; if on a line, or

outside the circle, or on a number previously secured (and erased by

a line), the turn is forfeited. The game is continued until a certain

number has been scored by the winning player.

_Georgia._

No. 86.

_Catches._

"I went up one pair of stairs."

"Just like me."

"There was a monkey."

"Just like me."

"I one'd it."

"I two'd it," etc.

"I ate [eight] it."

This (to children) exquisitely witty dialogue has its German

counterpart.--"I went into the wood." "So did I." "I took an axe." "So

did I." "I made a trough." "So did I." "Seven pigs ate of it." "So did

I."[93]

Equally well known is the jest, "I am a gold lock," "I am a gold key,"

etc.--ending "I am a monk-lock," "I am a mon-key."

We may mention also a familiar catch, "Say my cat, my cat, and not my

dog." "My dog" must not be spoken.

Of a different character are the following jests:

The lights being extinguished, a knife is passed round the circle of

players, and the following conversation ensues, each phrase being

continued from left to right of the ring:

"What's this?"

"A dagger."

"Where did you get it?"

"Stole it."

"What was done with it?"

All of the company who understand the jest shriek aloud, which

accomplishes the object of terrifying the rest.

Somewhat similar (in New York) is the following:

"Neighbor, I've got a hatchet to sell."

"Did you buy it?"

"No."

"Did you steal it?"

"Sh--"

In the following conversation, one sentence at a time is repeated in a

whisper to the left-hand neighbor, and so passed round the circle, the

fun consisting in the imitation of crowing at the end.

"Hath she feathers?" "Feathers she hath." "Doth she crow?" "Crow she

doth." "How doth she crow?" (An imitation of crowing follows.)

No. 87.

_Intery Mintery._

An evening amusement formerly common in Massachusetts. All present

laid their hands with fingers resting on the knees. The speaker then

told off the words of the rhyme, one for each finger. The rhyme being

thus recited, that finger to which the last syllable fell must be

quickly withdrawn, on penalty of being sharply rapped by the hand of

the leader. After all had been counted out but one person, he or she

was liable to the same risk for every word of the rhyme--the result of

which situation is alluded to by the epithet "black finger."

Intery mintery cutery corn,

Apple-seed and apple-thorn,

Wire, briar, limber lock,

Twelve geese in a flock;

Sit and sing by a spring,

O-u-t spells out, and in again.

Over yonder steep hills,

Where my father he dwells,

He has jewels, he has rings,

And very many pretty things.

Strike Jack, lick Tom,

Blow the bellows,

Black finger--out-of-the-game.

No. 88.

_Redeeming Forfeits._

The girl who is to assign the penalty by which the forfeit must be

redeemed lays her head on the lap of another who sits on a chair, while

a third, standing behind, holds the article over her head and asks:

"Here is a forfeit, a very fine forfeit; what shall be done to

redeem it?"

"Is it fine or superfine?" (_i.e._, does it belong to a gentleman

or to a lady).

The sentence is then declared.

Another formula, used in the Middle and Southern States, is:

"Heavy, heavy, what hangs over you?"

The German usage is nearly the same, the question being "Lord judge,

what is your sentence, what shall he do whose pledge I have in my hand?"

The following are examples of old penalties, which usually involved

kissing, with infinite variety of method:

_To go to Rome._ To kiss every girl in the room.

_Flat-irons._ The lad and lass lay their hands on the wall and

kiss.

_Measuring yards of tape, and cutting it off._ To kiss with the

arms extended.

"_I'm in the well._" "How many fathoms deep?" (Any number is

answered.)

"Whom will you have to take you out?" (Some one of the company is

named.) Each fathom represents a kiss.

No. 89.

_Old Mother Tipsy-toe._

This is a very popular game with girls in various parts of the United

States.

The children sit in a row, with the exception of the mother, who comes

up and asks each child in turn, "How did you tear your dress?" After

hearing their various excuses, she again traverses the row, indicating

the part of the dress to be mended, and saying:

I give you so much work to do,

Use thimble, thread, and needle too;

If you don't get it done before I come back,

I'll give you a slap across your back.

She slaps her children on the shoulder and goes out, forbidding them

to follow her. As soon as her back is turned, they all jump up and run

after her, shouting, "Old mother Tipsy-toe,"[94] or, as in a variation

from New York:

Old mother Tippety-toe, old mother Tippety-toe,

I'll follow my mother wherever she go.

The mother now goes into a shop, and orders various articles, the

children repeating after her whatever she says. For instance, the

mother says, "I want two pounds of butter." "I want two pounds of

butter," shout the children in chorus. Finally she says, "And I want

a stick to whip my children with," upon which she turns to leave the

shop, while the children rush before her, and scramble back to their

seats before their mother comes home. The latter then goes to each

child in turn, saying, "Let me see how well you have mended your

dress." The children all hold the hem of their dresses as firmly as

they can, with their hands somewhat apart. The mother strikes with her

hand the part of the dress that is between their hands; and if they let

it go, she scolds and beats them for their bad mending.

_Cambridge, Mass._

In another way of playing, which makes the game one of chase, "Old

mammy Tipsy-toe" addresses her children:

I give you this much work to do,

Use thread and needle, thimble too;

If you don't have it done

By the time that I come home,

You'll be beaten black and blue

With my old shoe.

She then makes preparations to depart:

I'm going to Lady Washington's,

To get a cup of tea,

And five loaves of gingerbread,

So don't you follow me.

The children, of course, pursue her with shouts of defiance, upon which

she turns and chases them, while they rush to their places. She comes

back, and demands of the children:

"Have you been out to-day?" "No." "You have. Where have you been?" "To

grandmother's." "What did you get?" "A slice of cake." "Where is my

share?" "In the band-box." "But I might break my neck getting it." "I

wish you would." On this, she chases the children, who fly and scatter.

Any child she catches is out of the game, which is continued until all

are captured.

_Philadelphia._

No. 90.

_Who Stole the Cardinal's Hat?_

The children being seated in a circle, a child, who does not take part

in the game, whispers to each of the rest a name representing some

color, as "Red-cap," "Blue-cap," "Yellow-cap," etc. Two players are

excepted, one of whom is called "My man John," and one represents the

cardinal. The latter now leaves the room, first placing in the hands of

"John" a little billet of wood, bidding him take care of the Cardinal's

hat, which at the same time he declares to be of some particular color,

as green. "John" conceals this somewhere in the room. The child who

went out then enters, armed with a cane, and demands the Cardinal's

hat. "John" affects to have forgotten all about it, and asks, "What

color was it? green?" and so on until he guesses the color. Being thus

reminded, he declares that some one of the group, as, for example,

"Red-cap," has stolen it. "Red-cap" is now asked by the questioner,

"Red-cap, did you steal the Cardinal's hat?" He also must pass on the

charge, saying, "No, it was White-cap" (or any other color). If he

omits to do so, or names a color not included among the players, he

must pay forfeit. Meanwhile the questioner becomes indignant at the

numerous denials, and proceeds to extort confession by torture, rapping

with his cane the fingers of those whom he addresses. If he succeeds

in obliging any child to confess, the latter must pay forfeit. At last

"My man John" owns the theft, produces the hat, and the game is begun

again, until a sufficient number of forfeits have been collected.

_Saratoga, New York._

This game is also played in Switzerland. The name of a color having

been given to each child, a ball is stealthily passed about the circle.

The "Abbot of St. Gall" enters, and exclaims, "The Abbot of St. Gall

has lost his night-cap; they say White stole it." The player whose

color is named, if he has the ball, must pass it behind his back to

another, saying, "Not White, Red has it." Whoever is caught in passing

the ball, or names a color not in the game, or fails to answer when his

name is called, must pay forfeit, or have his face marked with burned

cork. It will be seen that the Swiss game corresponds to the American,

except that in the latter the ball is concealed instead of being passed

round; but we think it likely that the memory of our informant (a

child) may have been at fault in this respect.

The _Gentleman's Magazine_, February, 1738, mentions a game called "The

Parson hath lost his Fuddling Cap." _The Spectator_, No. 268, also

refers to this sport: "I desire to know in your next if the merry game

of 'The Parson has lost his Cloak,' is not mightily in vogue amongst

the fine ladies this Christmas, because I see they wear hoods of all

colours, which I suppose is for that purpose." From this last extract

it appears that the names "Red-cap," etc., are a reminiscence of the

variously colored hoods once employed in the game.

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