VII.

_HUMAN LIFE._

Lilies are white, rosemary's green;

When you are king, I will be queen.

Roses are red, lavender's blue;

If you will have me, I will have you.

_Gammer Gurton's Garland._

No. 53.

_King and Queen._

This game is now a mere jest. A row of chairs is so arranged as to

leave a vacant space, which is concealed by shawls or other coverings,

and represents a throne. The courtiers having taken their places,

the newly elected monarch is ceremoniously seated by the side of his

consort, and the fun consists in witnessing his downfall.

By Strutt's description, it appears that in the beginning of the

century this was in use as a species of "hazing" in English girls'

schools:

"In some great boarding-schools for the fair sex it is customary, upon

the introduction of a novice, for the scholars to receive her with

much pretended solemnity, and decorate a throne in which she is to be

installed, in order to hear a set speech, addressed to her by one of

the young ladies in the name of the rest. The throne is wide enough

for three persons to sit conveniently, and is made with two stools,

having a tub nearly filled with water between them, and the whole is

covered with a counterpane or blanket, ornamented with ribands and

other trifling fineries, and drawn very tightly over the two stools,

upon each of which a lady is seated to keep the blanket from giving way

when the new scholar takes her place; and these are called her maids

of honor. The speech consists of high-flown compliments calculated to

flatter the vanity of the stranger; and as soon as it is concluded, the

maids of honor rising suddenly together, the counterpane of course

gives way, and poor miss is unexpectedly immerged in the water."

In Austria the same game is called "conferring knighthood." All present

are dressed as knights, in paper helmets, great mustachios, sticks for

lances, wooden swords, etc. Two, who represent the oldest knights, are

seated on the two stools, between which is a vacant space, while the

rest form a half-circle about the _Grand Master_, who wears a mask

and wig, and holds a great roll of paper. Meanwhile the candidate, in

a separate room, is prepared by two knights for the ceremony; these

instruct him in his behavior, until the embassy arrives to lead him

before the Grand Master. The latter delivers a solemn address, and

from the document in his hands reads the rule of the order--silence,

courage, truth, etc. Then follows the vow, the delivery of the knightly

costume, and the solemn bestowal of the stroke which dubs the victim a

knight. He is finally invited to take his seat in the circle, with the

result described in our own jest.

The name, "King and Queen," recalls a game as old as history, that of

electing a king, who proceeded to confer offices of state, and assign

duties. Herodotus tells us how the child Cyrus showed his royal birth

by the severity with which he punished his disobedient subjects. In

Switzerland, the children still choose, by "counting out," a king

and an executioner. The king proceeds to impose tasks. Geiler of

Kaisersberg, in a sermon, A.D. 1507, gives the formula then in use in

the game: "Sir king, I wish to serve you." "And what is your service?"

"What you command me, I would execute." "I bid you do an honor to the

king." For this game, as still played in Switzerland, a queen is also

chosen; after a time, the king exclaims, "I make a journey," when the

whole company, in couples, follow him through the chambers of the house

or streets of the town on his royal progress. The old English game of

"Questions and Commands" seems to have been the same. A writer in the

_Gentlemen's Magazine_, February, 1738, gives its formula: "King I

am," says one boy; another answers, "I am your man." Then his majesty

demands what service will he do him; to which the obsequious courtier

replies, "The best, and worst, and all I can."

No. 54.

_Follow Your Leader._

In this game, the leader having been chosen by "speaking first," or

"counting out," the rest must do whatever he does. It is usually played

out-of-doors, and the children "follow their leader" in a row, across

roads, fences, and ditches, jumping from heights, and creeping under

barriers.[90] We are told that the game is played in a peculiarly

reckless fashion in the South, where the leader will sometimes go under

a horse's legs or between the wheels of a wagon, whereupon the driver,

knowing what to expect, will stop for the rest.

No doubt this sport, now a mere exhibition of daring, has an ancient

origin and history. Perhaps it was a development of the _king game_,

already referred to.

The technical word for challenge among children in America is "stump."

One boy "stumps" another to do a thing. Whence derived?

No. 55.

_Truth._

The game of "Truth," as played in Massachusetts, is described by Miss

Alcott in her "Little Women," chapter xii. The players are there said

to pile up their hands, choose a number, and draw out in turn, and the

person who draws his or her hand from the pile at the number selected

has to answer truly any questions put by the rest.

We have heard of a party of young people who met regularly to play this

game, but have been assured that it proved prolific of quarrels.

No. 56.

_Initiation._

We have seen that the imitation of the ceremony of knighthood is still

a form of childish amusement in Europe. Here follows a jesting New

England formula for such a purpose, though not a game of children, but

belonging to an older age:

"You must promise to obey three rules: first, never to do to-day what

you can put off till to-morrow; secondly, never to eat brown bread when

you can get white; thirdly, never to kiss the maid when you can kiss

the mistress, unless the maid is prettier than the mistress."

These vows having been taken, it is then said, "Now I dub you knight of

the whistle." Meantime a whistle having been attached to the back of

the candidate, the fun consists in his attempts to discover the person

who blew it.

No. 57.

_Judge and Jury._

A child is chosen to be judge, two others for jurors (or, to speak with

our little informant, _juries_), who sit at his right and left hand.

Each child must ask the permission of the judge before taking any step.

A platter is brought in, and a child, rising, asks the judge, "May I go

into the middle of the room?" "May I turn the platter?" "On which side

shall it fall?"

If the platter falls on the wrong side, forfeit must be paid.

_Cambridge, Mass._

The nursery, we see, does not understand republicanism. The fairy tale

has never got beyond the period in which the monarch orders the wicked

witch to immediate execution.

In the ancient world, however, where the courts were a place of resort,

and law was not a specialized profession, the case was different.

Maximus of Tyre tells us that the children had their laws and

tribunals; condemnation extended to the forfeiture of toys. Cato the

Younger, according to Plutarch, had his detestation of tyranny first

awakened by the punishment inflicted on a playmate by such a tribunal.

One of the younger boys had been sentenced to imprisonment; the doom

was duly carried into effect, but Cato, moved by his cries, rescued him.

In a German game there is a king, a judge, an executioner, an accuser,

and a thief. The parts are assigned by drawing lots, but the accuser

does not know the name of the thief, and, if he makes an error, has

to undergo the penalty in his stead. The judge finally addresses the

king, inquiring if his majesty approves of his decision; and the king

replies, "Yes, your sentence entitles you to my favor;" or, "No, your

sentence entitles you to so many blows." Thus we see how modern

child's play respects the dignity of the king as the fountain of law.

In a Swiss sport the thief flies, and is chased over stock and stone

until caught, when he is made to kneel down, his cap pushed over his

brows, and his head immediately struck off with the edge of a board. So

is preserved the memory of the severity of ancient criminal law.

No. 58.

_Three Jolly Sailors._

Here comes a set of jolly sailor-boys,

Who lately came on shore;

They spend their time in drinking of the wine,

As they have done before.

As we go round, and around and around,

As we go round once more.

_New York streets._

At the second verse, the little girls by whom this round is danced

turn so as to follow each other in an endless chain, each grasping the

skirts of the child in front, while they move faster and faster to the

lively tune.

Some of our readers may think this song not a very creditable specimen

of modern invention; but it is no doubt a relic of antiquity. A similar

round, given in "Deuteromelia," 1609 (as cited by Chappell), begins:

We be three poor mariners, newly come from the seas;

We spend our lives in jeopardy, while others live at ease.

The children of the poorer class, therefore, who still keep up in the

streets of our cities the present ring-dance, are only maintaining the

customs which belonged to courtiers and noble ladies in the time of

Shakespeare.

No. 59.

_Marching to Quebec._

This piece of doggerel may be of revolutionary origin, as it can be

traced to near the beginning of the present century. It is unusual for

political or military events to be alluded to in children's games.

As we were marching to Quebec,

The drums were loudly beating;

The Americans have won the day,

The British are retreating.

March! march! march! march!

So the game was played in Philadelphia in the childhood of a lady born

at the end of the last century. In Massachusetts and Maine it continued

to be popular until within a few years, as follows:

We were marching to Quebec,

The drums were loudly beating;

America has gained the day,

The British are retreating.

The war is o'er, and they are turned back,

For evermore departed;

So open the ring, and take one in,

For they are broken-hearted.

Oh, you're the one that I love best,

I praise you high and dearly;

My heart you'll get, my hand I'll give,

The kiss is most sincerely.

_Worcester, Mass._

That the population of Dutch extraction in New York had no deep

sympathy with the patriotic sentiments of revolutionary times seems

to be indicated in a satirical stanza, which has come to us from an

informant who learned it in youth of her aged grandmother, and which

appears also to have been originally a dance-song. We hope that errors

in spelling American Dutch may be forgiven:

Loope, Junger, de roier kome--

Spann de wagen voor de Paarde!

That is,

Run, lads, the king's men are coming;

Harness the wagons before the horses!

in jesting allusion to the speed with which the patriots were supposed

to make off. The refrain is in part unintelligible to us, but seems to

belong to a dance.

No. 60.

_Sudden Departure._

A visitor approaches the ring from without, and pleads:

It snows and it blows, and it cuts off my nose,

So pray, little girl, let me in;

I'll light my pipe, and warm my toes,

And then I'll be gone again.

He is admitted into the circle, and proceeds to perform the designated

actions. Having "lighted his pipe and warmed his toes," he suddenly

attempts to make his exit from the ring (all the members of which have

clasped hands in expectation of his onset), throwing himself with that

object against a pair of linked arms.

No. 61.

_Scorn._

Such was, and perhaps still is, the name of an amusement of a not very

agreeable nature, familiar at children's parties in New England. A girl

was seated on a chair in the middle of the room, and one child after

another was led to her throne. She would turn away with an expression

of contempt, until some one approached that pleased her, who, after a

kiss, took her place.

"Derision" is the name of a game mentioned by Froissart as an amusement

of his childhood. It is not at all unlikely that the present sport

represents the old French pastime.

Speaking of representations of the passions, we may say that we have

heard of a game formerly played in New York, called "Hatred and

Revenge;" but have not succeeded in obtaining it.

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