GAMING.

Gaming appears to be an universal passion. Some have attempted to deny

its universality; they have imagined that it is chiefly prevalent in

cold climates, where such a passion becomes most capable of agitating

and gratifying the torpid minds of their inhabitants.

The fatal propensity of gaming is to be discovered, as well amongst the

inhabitants of the frigid and torrid zones, as amongst those of the

milder climates. The savage and the civilized, the illiterate and the

learned, are alike captivated by the hope of accumulating wealth without

the labours of industry.

Barbeyrac has written an elaborate treatise on gaming, and we have two

quarto volumes, by C. Moore, on suicide, gaming, and duelling, which may

be placed by the side of Barbeyrac. All these works are excellent

sermons; but a sermon to a gambler, a duellist, or a suicide! A

dice-box, a sword, and pistol, are the only things that seem to have any

power over these unhappy men, for ever lost in a labyrinth of their own

construction.

I am much pleased with the following thought. "The ancients," says the

author of _Amusemens Sérieux et Comiques_, "assembled to see their

gladiators kill one another; they classed this among their _games_! What

barbarity! But are we less barbarous, we who call a _game_ an

assembly--who meet at the faro table, where the actors themselves

confess they only meet to destroy one another?" In both these cases the

philosopher may perhaps discover their origin in the listless state of

_ennui_ requiring an immediate impulse of the passions, and very

inconsiderate as to the fatal means which procure the desired agitation.

The most ancient treatise by a modern on this subject, is said to be by

a French physician, one Eckeloo, who published in 1569, _De Aleâ, sive

de curandâ Ludendi in Pecuniam cupiditate_, that is, "On games of

chance, or a cure for gaming." The treatise itself is only worth notice

from the circumstance of the author being himself one of the most

inveterate gamblers; he wrote this work to convince himself of this

folly. But in spite of all his solemn vows, the prayers of his friends,

and his own book perpetually quoted before his face, he was a great

gamester to his last hour! The same circumstance happened to Sir John

Denham, who also published a tract against gaming, and to the last

remained a gamester. They had not the good sense of old Montaigne, who

gives the reason why he gave over gaming. "I used to like formerly games

of chance with cards and dice; but of that folly I have long been cured;

merely because I found that whatever good countenance I put on when I

lost, I did not feel my vexation the less." Goldsmith fell a victim to

this madness. To play any game well requires serious study, time, and

experience. If a literary man plays deeply, he will be duped even by

shallow fellows, as well as by professed gamblers.

_Dice_, and that little pugnacious animal the _cock_, are the chief

instruments employed by the numerous nations of the East, to agitate

their minds and ruin their fortunes; to which the Chinese, who are

desperate gamesters, add the use of _cards_. When all other property is

played away, the Asiatic gambler scruples not to stake his _wife_ or his

_child_, on the cast of a die, or the courage and strength of a martial

bird. If still unsuccessful, the last venture he stakes is _himself_.

In the Island of Ceylon, _cock-fighting_ is carried to a great height.

The Sumatrans are addicted to the use of dice. A strong spirit of play

characterises a Malayan. After having resigned everything to the good

fortune of the winner, he is reduced to a horrid state of desperation;

he then loosens a certain lock of hair, which indicates war and

destruction to all whom the raving gamester meets. He intoxicates

himself with opium; and working himself into a fit of frenzy, he bites

or kills every one who comes in his way. But as soon as this lock is

seen flowing, it is _lawful_ to fire at the person and to destroy him

as fast as possible. This custom is what is called "To run a muck." Thus

Dryden writes--

"Frontless and satire-proof, he scours the streets,

And _runs_ an Indian _muck_ at all he meets."

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