preserved in the Cabinet des Estampes in Paris. Others discovered in the
back of a book in Florence in 1910, also Tarots, have not been open to the
inspection of students. They are valued at two thousand dollars, but the
pack is not complete, nor on record, so the cards painted for Charles VI
may still claim to be the oldest known. The débris of this pack was also
discovered in the binding of a book of the fifteen century. The heraldic
devices on the cards and the detail of the costumes, which are essentially
French, point to their having been produced in the time of Charles VI. The
robes, beards, etc., of three of the Kings are similar to the portraits of
Charles or his courtiers. The velvet hats are surmounted with crowns and
the robes are trimmed with ermine. The dress of the Knaves corresponds
with that of the pages, or else with that of the _sergents d'Armes_ of the
day, while the Queens are dressed like the portrait of Isabella of
Bavaria. The court cards of the fourth suit show a marked contrast to the
richly bedecked ones of the three other suits, for the figures are habited
like savages, which is supposed to recall a fête given on the occasion of
the marriage of one of the queen's maids of honour to the Chevalier de
Vermandois, that had such a horrible termination.
Charles VI had had attacks of mania, but was at that time more reasonable.
Hugonin de Janzay, one of his favourites, planned to entertain him by
inducing him to take part in a mummery, for which the king and five other
men were to be dressed as savages, and were to enter the fête to surprise
the guests. The party were dressed in linen soaked with tar and covered
with fur, so were completely disguised. They rushed into the ballroom
shouting and rattling their chains, when the Duc D'Orleans, brother of the
king, seized a torch from an attendant to look more closely at the
strangers, and by mischance set the inflammable clothes on fire. Most of
the men were chained together and could not escape, but one of them freed
himself and saved his own life by plunging into a cistern of water which
was placed in the buttery for the purpose of rinsing the drinking cups.
The king, who was standing at a little distance talking to the Duchess de
Beri, was saved by that lady, who, with great presence of mind, wrapped
her velvet cloak around her royal master. This gruesome incident brought
on another attack of mania, that lasted until his death on the 21st of
October, 1422, after a reign of forty-two years. It is presumed by M. Paul
la Croix, in his essay on "Cartes a Jouer" (1873), that this celebrated
incident was perpetuated in the French cards that he thinks were invented
and painted at about that time.
The fragments of the second pack, that apparently belong to the same
period, closely resemble those with which we are familiar, since they are
not Tarots but bear the pips invented by the French, and M. la Croix
states (page 241) that he "credits the tradition declaring that these
particular cards are the first Piquet pack, and that these were the
original cards that dethroned the Tarots of the Italians to become the
favorites of the French nation."
These French pips were afterwards adopted by the less ingenious English,
while the Germans invented devices of their own, called Grünen, Eicheln,
Herzen, and Shellen, at about the same period. Although the Spaniards
remained faithful to the Tarots, they discarded the Atout part of the
pack, retaining only the suit cards with the pips of Cups, Money, Swords,
and Staves. The emblems adopted in the several countries nearly five
hundred years ago (when a wave of card playing seems to have swept over
Europe), have retained their hold on the affections of those who adopted
the individual devices, for each nation still clings to the pips that were
then chosen, and it is only by degrees that the French designs are
emigrating to different parts of the world.
The "Jesse" pack of cards, now to be seen in Paris, are painted on
cardboard, and the figures are dressed in the fashions of the day. The
emblems recall the heraldic tokens of two of the courtiers of Charles VI,
as well as the one identified with one of the most beautiful and learned
women of her day. It is said that the invention of these pips was due to
the anxiety of Queen Isabella and her ministers to divert the unfortunate
monarch, so as to prevent his interfering with their schemes.
It was with the alteration of the pips, the adoption of _Coeurs_ (Hearts),
_Carreaux_ (Diamonds), _Trèfles_ (Clubs), and _Piques_ (Spades), the
distinctive use of red and black unmingled with other colours, and the
discarding of the fourth court card, together with the Joker, and the
Atout part of the old pack, that the fortune-telling Book of Thoth became
transformed into a set of toys or gambling instruments. It is little
wonder that their original intention, purpose, and history became
obliterated and finally almost forgotten, so that when a French writer
ventured to state that cards were part of the Egyptian mysteries he was
treated as a foolish dreamer.
The invention of the French pips is attributed to two persons, both of
them courtiers of the king, who probably worked together to produce a
simple and convenient set of devices that should be easily recognised and
as well adapted for playing, as were the original Tarots suited for
divining the lives and characteristics of mankind. One of the inventors
of the French pips was Etienne Vignolles, whose nickname was La Hire, and
this name has been found on some of the old cards, as if he wished to be
perpetuated in this way, and not as the brave old soldier who was well
versed in chivalric customs, and who, according to historians, had always
his sword drawn against the English. The second person to whom is credited
the invention of the Piquet pack is Etienne Chevalier, secretary to the
king, and his treasurer, who was noted for his original and inventive
genius and his quick wit. It is more than probable that to his facile
pencil the new designs should be attributed. The men who formulated the
rules of the game for which they invented the cards must have been clever,
as it is arranged with such care that these rules have remained
practically unaltered for five hundred years, and Piquet is still a
favourite in men's clubs and the best tête-a-tête game known.
The Piquet pack contains five pip cards, Ace, Seven, Eight, Nine, and Ten,
with three court cards, King, Queen, and Knave, called by the French names
of Le Roi, La Reine, and Le Valet or varlet. With this handful of cards
we are all familiar. Here was a great modification of the old suits with
their heraldic devices. The Cavalier of the Tarot pack was discarded, thus
reducing the court cards to three instead of four, while five of the pip
cards were also omitted. The game was thoroughly scientific, needing close
attention and discretion even with the curtailed pack of cards. It showed
the soldier's hand in its stratagem, and that of the artist in its simple
colours.
The king's banker was Jacques Coeur, whose beautiful palace in Bourges
shows a pun on his name in every lintel, door or window where a heart is
cut in stone or wood to remind one of the owner. Tradition states that it
was in honour of Jacques Coeur that his heraldic emblem, _Coeurs_
(Hearts), was placed on the cards to perpetuate his memory, to the
exclusion of that of his patron, Mercury, the god of merchants.
The Money emblem was changed to _Carreaux_ (Diamonds). This device may
have been inspired by the little lozenge panes of glass in the windows of
Coeur's palace, or by the tiles in the floors, or perhaps by "_les fers de
fiche_," which would have retained the original idea of the "divining
arrows" from which the old cards came. M. la Croix says: "The Sword of the
ancients became _Pique_ (Spade), to do honour to the two soldier brothers,
Jean and Gaspard Bureau." The _Trèfle_ (Club) was the heraldic device of
Agnes Sorel, a greatly accomplished woman who displaced the queen in the
affections of her husband. Sorel is the French for what we call shamrock
or clover, and was a pun on the name of the lady.
M. la Croix thinks that these cards were devised some time between the
years 1420 and 1440. If so, they could only have been born at the very end
of the mad king's life.
The distinctive marks of the French pack are the two dominating colours,
red and black, that strongly contrast with the various and mingled colours
seen in the Tarots. The reason for simplifying the pips in this way is not
recorded, although the change makes it much easier for players and was a
clever idea, but no sharp division like this is called for when playing
the game of Piquet (or little Pique), for which these cards were primarily
used. It was probably intended to simplify the work of the card maker, as
it demanded only the two colours commonly used by printers, black and red.
It was about the year 1785, over three hundred years after the French had
become accustomed to their new cards, and had entirely forgotten that
there were any others, that Court de Gebelin, a French writer, published
his essay on Tarots, which he calls "that strange collection of unbound
leaves that are the parents of all modern playing cards." It is entitled
"Extràit du Monde Primative Analysé et comparé avec le Monde Moderne, Tome
I, Du Jeu des Tarots."
[Illustration: EARLY ITALIAN TAROTS
Pip Cards of the Sword Suit
55 Ace of Swords
56 Deuce of Swords
57 Trey of Swords
58 Four of Swords
59 Five of Swords
60 Six of Swords]
The account begins with the announcement that the origin of the Tarots and
their allegories will be traced and explained, as well as their connection
with the cards of the day. The essay being in French, a free translation
with necessary omissions must be given, while the curious are referred to
the original. M. de Gebelin begins:
"If it were announced that one of the ancient books of the early Egyptians
that contained most interesting information had escaped the flames that
consumed their superb libraries, every one would doubtless be anxious to
see such a precious and rare work. If added to this information it was
stated that the leaves of this book were scattered over Europe, and
that for centuries they had been in the hands of all the world, surprise
and incredulity would greet the suggestion. Yet when, to crown all, it was
realized that no one had even suspected the connection of the scattered
pages in their possession with those of Egyptian mysteries, nor had any
person deciphered a line on them, and that the fruit of an exquisite
wisdom is to-day regarded as a collection of extravagant pictures without
any significance, the world would be surprised at its own supineness or
ignorance. Despite incredulity on these points, a great Egyptian book, the
sole survivor of a valuable library, is still in existence, and, what is
more strange, this book is so universally used and seems to be so
insignificant that no savant has condescended to study its unbound pages,
nor has any student suspected its illustrious origin. Composed of
seventy-eight leaves that are divided into five classes, this book is, in
one word, what is commonly known as the Tarot pack of cards. Of ancient
origin, the bizarre pictures that they display do not betray the intention
or motive for assembling together such peculiar figures and emblems.
These pictures, that seem to be incongruously mingled, call for an answer
to the enigma, and they should not be treated as trifles or merely for
amusement." Such is the opinion of a scholar who lived over one hundred
years ago, and this opinion has survived the ridicule, abuse, and disdain
showered on de Gebelin after he had pointed out that the Tarots were in
truth the Book of Thoth Hermes Trismegistus.
There is only one spot in the world where these cards remain in their
pristine condition and are played with to-day, and where they are offered
for sale, and it is interesting to note that it is close to the place
where the worship of Thoth first made its appearance in Europe.
The Tarots are now used for playing several games, and these, if analysed,
will show marks of the ancient mysteries. Through them can be traced not
only a birthplace, but a history declared by de Gebelin to hark back to
the borderland of civilization. He points out that the writers of his day
have confined their studies to French cards used in Paris, when they were
looking for the origin of playing cards, entirely ignoring, or at least
never referring to, the Tarots, of which probably they had never heard.
The history of French cards was not hard to relate, since it goes back
little over three hundred years. There is a record of their birth, and, as
has been mentioned, there are survivors of the original pack now to be
seen in Les Cabinet des Estampes in Paris, which display Hearts, Diamonds,
Clubs, and Spades.
Merlin, Chatto, Singer, and Breitkopf look farther afield than de
Gebelin's predecessors, whose writings are now forgotten, but all of them,
while acknowledging that the images or the pips of the Tarots with which
they are familiar have some connection with an old condition of affairs,
fail to trace it, since no reliable historical or legal record of cards
that are called "Playing Cards" can be discovered prior to the Middle
Ages, so they assumed that cards could not have existed before that date,
but the possibility that they might have lived and flourished under
another name is overlooked.
These authorities acknowledge that the shape, the sequence, and the
grouping of the Tarots display system, which they decide is interesting
but incomprehensible, yet they fail to unravel the significance of these
arrangements. They touch upon the strange resemblance of various figures
and their value in the game of _L'Ombre_ (The Man) to the civil law,
philosophy, and religion of the ancient Romans, Greeks, or Egyptians. Mr.
Singer points to one of the Atouts that he says "resembles the attributes
of Osiris," and other cards impress him as recalling those of Mercury, as
well as other mythological personages that he writes "seem to be found
among the Atouts." But all the authors arrest themselves at this point
without inquiring if these ancient gods whom they recognised were placed
with intention or by chance on the cards, and, although they concede that
the cards were used for divining purposes, they fail to connect them
distinctly with the mysteries of past ages.
De Gebelin declares that "the Tarots could only be the outcome of the work
of sages," and that "these cards were intended for the use of initiates
and not for gamblers." He alone pierces the mystery of the origin of the
Tarots, while the others content themselves with supposing that cards
sprang in their present form into use precisely as Minerva emerged fully
equipped from Jove's head; they write that cards had no existence, no
form, and no record, previous to those accorded to them about the
thirteenth century.
To call an antagonist "a dreamer" or "a fool" is an unconvincing form of
argument. To declare that a proposition is untrue because it is presented
for the first time and has not been looked into is absurd; so to-day, over
one hundred and twenty-five years after Court de Gebelin spread his pearls
before the uncomprehending students of Playing Card lore, it may be well
to recapitulate his theories and study his conclusions with minds opened
by latter-day revelations of the ancient rites, mysteries, and cults, and
not to reject them without investigation.
CHAPTER X
COURT AND POINT CARDS WITH FRENCH PIPS
As early as 1656, according to the writers of the day, a pack of cards was
called in England, "a pair of cards," which was evidently derived from the
Italian, Paio, as the combined Atout and numbered cards, or the two
volumes of the book of Thoth Hermes Trismegistus, were occasionally called
in Italy. The importation of cards was prohibited in England in 1463, by
Act 11, Henry VII, as local productions were to be encouraged, so foreign
cards are seldom found in England.
Sometimes the collection of fifty-two cards, adopted from the French, was
called "a stock," notably in the play of "The Three Ladies of London,"
where one of them says: "Now, all the cards in the Stock are dealt about."
But the word is now only applied when it is wished to designate those
cards left after a hand has been dealt, although they are more commonly
called "the widow," or "the forsaken one." In Queen Elizabeth's day, a
pack of cards was called "a bunch," and Shakespeare terms them "a deck,"
which designation is still used in Scotland and in parts of the United
States.
The designs on the cards representing the numbers are technically termed
pips, or peeps, perhaps from the seeds of apples, pears, and oranges, that
are so called in England; and they are also called spots.
In the "Metamorphosis of Ajax," by Sir John Harrington (1615), he says:
"When Brutus had discarded the kings and queens out of the pack, and shown
himself sworn enemy to all the Coate cards, there crept in many new forms
of government." This rather unique and old-fashioned way of designating
the figures in the pack leads some persons to suppose that the name
implied "coated figures, that is to say, men and women wearing coats, in
contradistinction to the other devices of flowers or animals." The term
does not seem to have been general, however, and it is more probable that
they were called "court cards," since these representative persons are
dressed in ermine, with rich embroideries and jewels, and two of each suit
are crowned, so that they were recognised as "coated," or fashionably
dressed. It has been pointed out that the original French court cards were
probably likenesses of the kings of France of the day, as well as their
consorts and mistresses; while in England, they were copies of well-known
portraits of Henry VIII and his beautiful mother, Queen Elizabeth of York,
so that they were rulers of the card kingdom, as well as of their
respective countries. The cards were, therefore, called "of the court," or
"court cards."
The collection necessary for most of the games played with the French
cards vary in number, but this is merely a matter of local preference, as
demanded by the games in vogue. In Paris, a Piquet pack requires only
thirty-six cards, while, in the United States, Nonsuch Euchre calls for
sixty-one, including the Joker, which card is unknown in France. A
standard French or English pack contains fifty-two cards, divided into
four suits, like their forefathers, the Tarots. The distinguishing feature
of the junior pack is the two colours into which it is parted, for two of
the suits are painted black, and two are red; this distinction marks the
difference between the French cards and those of all other nations, where
local pips are used.
The Tarots had four court cards to each suit, while the French and Spanish
packs have only three members of the court world. The Spaniards omit the
woman from their cards, while the French drop one of the men, the
cavalier, a mounted figure that gives variety and value to the royal
family in other countries, and makes the game more like one of war, and
not merely a compliment to a distinguished lady. However, the King, Queen,
and Knave are now the only ones with the French emblems, and these are
followed by ten pip cards, in which number one, or the Ace, is sometimes
the highest, and, at others, the lowest in the pack, according to the game
to be played.
In the United States, a pack is incomplete without the Joker, which then
makes fifty-three cards to a standard pack. Many writers have tried to
connect the number fifty-two with the weeks of the year, but, as can
easily be seen by studying the Tarots, this was not the original number,
and the French, when inventing their new set of cards, probably had no
such connection in mind, and the Piquet, which is the earliest French
pack, contains less than fifty-two cards.
The Joker did not make its appearance in the United States until about the
middle of the nineteenth century, and then for a rather strange reason.
The cards used in the Northern States were those inherited from France or
England, while those used in the extreme South-western States were of
Spanish origin, but the packs of none of these countries had retained the
old figure of Mercury. The Joker, however, suddenly appeared in the
American packs, the reason for this being as follows, cards are printed or
stamped on large sheets of paper, which are afterwards cut apart to the
required size. When arranged on the sheet, one space in a corner was not
used, and, therefore, left blank, although the back was printed exactly
like all the rest of the pack. Having no need for this card, the makers
generously threw it in, and placed it on the outside of the wrapper, so as
to show the colour and design of the back. The value of the new card was
rapidly recognised by players, who, impelled by some unknown power,
assigned to it the position originally occupied by Il Matto of the Tarot
pack, with all its old privileges of taking every other card. It was
particularly valuable in the game of Euchre, that sprang into popularity
at the same time that the Joker (or the one who played tricks and took
them) was adopted. So, through this accidental appearance of a blank card
in the pack, Mercury suddenly asserted his old supremacy, and cunningly
resumed his wonted place and power in the card world, although his
original prominence and his cult had been entirely overlooked and
forgotten for over five hundred years, except in one particular town in
Italy, where the old Tarots are retained in their pristine condition.
Instead of using a blank card on the outside of the pack, some of the
European card manufacturers make a hole in the wrapper, through which may
be seen the Ace of Hearts, stamped with the government revenue stamp. In
England and the United States, the name of the manufacturer is printed on
the Ace of Spades, and the revenue stamp is pasted on the wrapper of the
pack. German card makers often place a blank card in their wrappers, but
it has not been incorporated into any of the local games, nor does it bear
a revenue stamp or the maker's name upon it.
As soon as American manufacturers discovered that card players considered
the odd card of value, the Joker was quickly represented by various
grotesque figures, that differ in every pack, and are somewhat confusing
to players. It, therefore, seems a pity that a uniform design is not
agreed upon, as is the case with the court cards. Any deviation from the
dress of the figures on the latter meets with instant opposition from
players. It seems peculiar that the card is never represented by Mercury,
or a fool, or a clown, or perhaps, a red devil, which would make it easy
to distinguish from the Ace of Spades, which is often, and sometimes
disastrously, mistaken for the more powerful Joker. The most desirable
image that might now be used would be a reproduction of the beautiful
flying figure of Mercury, carrying the caduceus, by John of Bologna.
No French packs, and very few English ones, contain a Joker, since the
games that call for its use are not favourites in those countries.
However, the Joker, with all its inherited value, is known in the
Japanese and Korean packs of cards, where it seems to be of sporadic
growth, and is apparently not connected with the ancient god, Mercury, the
quondam ruler of the cards.
Nor are the makers of the French packs wedded to one costume for the court
cards, as are those of England, where the slightest change in the dress,
emblems, or colours, causes a remonstrance from players, who insist on
retaining everything as they have been accustomed to it for several
hundred years. The English people, however, do not reverence the images
because they are those of their own royal families, for it remained for an
American to identify the origin of the pictures, and to connect them with
the originals.
English players even resented the alteration made about 1870, when the
cards were cut in two, and reversed, making what are known as "double
headers." These are sometimes declared to be an American innovation, but
in "Cartes a Jouer," by M. Merlin, a pack of Venetian cards, dated 1602,
is illustrated, the court cards of which are so divided.
Another novelty invented and introduced in America, is the "index," or
the number of the card printed in the upper left-hand and lower right-hand
corners. This was necessary for playing Poker, where the players keep the
cards squeezed together as closely as possible, to prevent other players
looking into their hands. These useful little numbers have given their
name of "squeezers," or "indexed cards" to this fashion. English clubmen,
however, absolutely refused to adopt cards printed in this way.
The costume of the King in English and American packs is a grotesque
reproduction of that of Henry VIII of England, and that of the Knave is
like the dress of the page of his day. The long sleeves were nicknamed
"pokeys," since food or precious articles might be concealed in them, so
these bag sleeves were the ancestors of pockets and reticules.
It is quite as important to retain the position as the dress of each
figure, if the wishes of players are to be respected. Thus, the King of
Hearts holds the sword of Mercury uplifted in his left hand. It is an
heraldic weapon, and not a rapier, or what is known as a dress sword, that
would have been usual with the costume of the period. His mate on the
English cards, the red King of Diamonds, has a battleaxe displayed in the
upper left-hand corner, and he is the only king whose face is in profile.
His right hand is raised, as if bestowing a blessing.
The two black kings each hold uplifted swords. That of Clubs faces towards
the left, as does the King of Hearts, but Clubs holds an orb in his right
hand. The King of Spades faces towards the right. All the kings have long
hair, resting on the shoulders, and curling upwards at the ends. They wear
small, pointed moustaches (with the exception of Hearts), and all have
beards divided in the middle and curled. Crowns and long, flowing robes,
trimmed with ermine, complete the costume, excepting on the modern,
double-headed cards, where their royalties are curtailed of half of their
splendour.
It was once fashionable to assign names to the royal family of cards. This
custom has been retained in France, and is the only one, with the
exception of the colour and designs of the pips, that has been kept, for
the early dresses have been entirely discarded, and fantastic ones, with
no heraldic meaning and no inherited intention, have been substituted.
The revolution that overturned the throne of France also upset the
costumes of the card world, that had closely resembled the original
designs up to that date, but when royalty was banished, the cards followed
many and various fashions.
In the originals, the Knave of Clubs was named Roland, for one of the
heroes of French literature in the time of Charlemagne. The king of that
suit has a legend printed beside his name, "_faut sou_" or "lack penny."
The Queen was called Tromperie.
The King of Diamonds received the historical name of Corsube, and the
motto of his Queen was "_en toi te fie_," or "self-trust." The King of
Spades was Apollin, a Saracenic hero, and the Queen of Hearts bears the
motto, "_La foie etsp. d. u._," or "lost faith." The date of these cards
is about 1450.
In another pack, of probably nearly the same date, the King of Hearts is
named La Hire. This was the nickname of the warrior who was said to have
assisted in the invention of the game of Piquet, and the pips unalterably
connected with it. The King of Diamonds has, beside his name, that of
Hector of Troy, said to have been the ancestor of the kings of France. The
Knave of Spades is Ogier the Dane, reminding the players of one of the
peers in the time of Charlemagne. The kings of this historic pack were
Alexander, Cæsar, David, and Charlemagne. The queens were Judith, Pallas,
Argine, and Rachel. Judith was intended for Isabella of Bavaria, mother of
Charles VII, and a very disreputable person; Pallas typified Joan of Arc,
who gave her life for her nation; Argine was supposed to represent the
wife of the king, Marie of Anjou; and Rachel was Agnes Sorel, whose
emblem, the sorrel or clover leaf, had been placed among the pips.
The Knaves in the card kingdom of England wear battlemented caps of red
velvet, shaped like those worn in that country by the servant class in the
middle of the sixteenth century, when the dress of each man and woman
marked his or her position with peculiar distinctness. To be quite
correct, the caps should be black, but the touch of colour is well-liked
on the cards. The warriors or police of the pack are the black knaves who
hold pikes as weapons. The Knave of Clubs looks to the right, and his
comrade to the left. These cards typify Boaz and Jakin, or the pillars of
the Temple of Solomon, revered by Freemasons.
The Knave of Hearts is a soldier, like his comrades, but of a somewhat
higher grade, and he carries on his right arm a halberd "at rest." In his
left hand is a branch of olive, representing the messenger of peace,
clearly descended from the emblem of Mercury, whose wand was often used as
a flag of truce. The Knave of Spades carries a twisted ribbon, strongly
suggestive of the caduceus; and he is supposed to represent Patch, the
favourite court fool of Elizabeth of York. Both the Knave of Hearts and
the Knave of Spades are in profile, and look over the left shoulder. The
hair of all is long and curly. With the exception of Clubs, all of the
Knaves wear moustaches, but no beards. Diamonds once sported a quiver with
arrows, but this has now become part of the dress, and is difficult to
separate from its trimmings. Before they were so ruthlessly cut in half,
these Knaves had funny short, fat legs, with broadtoed shoes.
The names given to the knaves in different localities and in different
games are not written on the cards, as is the case in France, but they
receive them from the players, and are sometimes historical and rather
affording. In the old game of Gleek, they were nicknamed Tom. In other
games, the Knave of Clubs was designated Pam, and in Germany, he is called
Wenzel, Wencelaus, or _der Treffle-Bube_.
Jack was the name given to all the Knaves in All-Fours, which cognomen has
clung to them. In Euchre, the Knaves of Trumps are called Bowers. The
rules of that game make the Joker the highest card, followed by the Knave
of the suit declared to be trumps, and the Knave of the suit of the same
colour. Thus, if Hearts are trumps, its Knave is called "the right bower,"
and the Knave of Diamonds becomes "the left bower." This word is a
corruption of a dialect word, meaning "young man," and was given to the
Knaves when Euchre was invented, about the middle of the last century, at
the same time that the Joker was reappointed to his old place in the pack.
In Skat and the games from which it has been adapted, such as Tappé Tarot,
of the Austrians; L'Ombre, of the Italians, and Primero, of the Spaniards
and English (to all of which the German game bears a strong resemblance),
the Knaves are called "Matadores." In France, the Knave is called Varlet,
or Valet; in Italy, Fanté; in Spain, Soto; but there are local nicknames
for all the Knaves in different countries and in different games. Obermann
and Untermann, or, for short, Ober and Unter, are printed on the two male
figures in the German packs, where three court cards are retained, but
where no Queens are to be found, although the Tarots had four royal
personages, including a Queen.
The attributes, dresses, and devices of the queens of the card kingdom are
historical and most interesting, for, like their kings and valets, their
fashions have survived unchanged for practically four hundred and
twenty-five years, since the French cards were introduced into England.
None of the faces are in profile, but the Queens of Diamonds and Clubs
incline to our right, while the Queens of Hearts and Spades look towards
our left. The robes are trimmed with ermine and are confined at the waist
by jeweled buckles. A wimple or veil floats from the fair hair that is
parted over the brow and crowned with a diadem, worn quite far back
instead of on the top of the head.
The representation of the Queens on the cards is a close copy of the
costume of the many portraits extant of Elizabeth of York, daughter of
Edward IV of England, wife of Henry VII and mother of Henry VIII. Some of
her likenesses are in different collections in England, the most
interesting one being in the National Portrait Gallery in London.
The picture of Henry VII, which hangs as a pendant to that of his lovely
wife, is marked 1505, or four years before his death, and looks like an
elderly, careworn man, but that of his consort was probably painted at the
time of her marriage, as she is portrayed as a young, sweet-faced woman.
It is this picture that has been placed on the cards, where it has
remained practically unaltered for four centuries, while her husband's
likeness has not been perpetuated among the court cards.
The reason for placing the likeness of Elizabeth of York on the cards may
be briefly stated. She was born in the palace of Westminster, February
11, 1466, and was the eldest child of Edward IV and Elizabeth Woodville.
For some years the little royal princess was heiress to the throne. When
his daughter was about nine years of age, King Edward made an expedition
into France, and war with that country was averted only by her submitting
to become tributary to the invaders. In the articles of peace, the
Princess Elizabeth was contracted to the Dauphin Charles, the eldest son
of Louis XI and the great-grandson of the crazy Charles VI, for whom the
French pips were said to have been invented.
"From the hour of her contract with the heir of France, Elizabeth was
always addressed in the palace," says Miss Strickland in her "Lives of the
Queens of England," "as Mme. la Dauphine," so "the most illustrious Maid
of York" (as she was also called) was taught to speak and write French by
ladies sent to England by Louis. They also dressed the princess in the
latest French fashions. The simple veil of fine white muslin, that had
been the customary court dress, was replaced by a velvet hood with long
lapels heavily jeweled. Flowing sleeves trimmed with ermine took the
place of the tight ones with broad lace cuffs that had formerly been the
style in England, and a robe confined at the waist by a girdle and jeweled
buckle took the place of the stiff, tight bodice. All these items of dress
have been closely copied in the cards, where they may be easily studied.
[Illustration: EARLY ITALIAN TAROTS
Pip and Court Cards of the Sword Suit
61 Seven of Swords
62 Eight of Swords
63 Nine of Swords
64 Ten of Swords
65 Knave of Swords
66 Cavalier of Swords]
Elizabeth was also taught embroidery by her French _dame d'honneur_, but,
above all, was instructed to play with the cards bearing French pips
instead of those with German emblems, showing Acorns, Leaves, Hearts, and
Bells, that were probably used before that time in England, since they are
the only ones found in that country.
The marriage contract was treacherously broken by the French king, who
married his son to Anne of Bretagne, and this slight to the Princess
Elizabeth so infuriated her father that it caused his death.
After years of sorrow and vicissitudes, Elizabeth married Henry VII,
January 16, 1486, thus uniting the houses of York and Lancaster, and her
heraldic rose remains on the cards to remind us of this important event.
John de Gigh, a prebendary of St. Paul's, wrote a Latin epithalamium on
her marriage, and a part of it describes this exalted lady on her wedding
day. A free translation of it may be given as follows:
Oh! royal maid,
Put on your regal robes in loveliness.
A thousand fair attendants round you wait,
Of various ranks, with different offices,
To deck your beauteous form. Lo, this delights
To smooth with ivory comb your golden hair,
And that to curl and braid each shining tress,
And wreathe the sparkling jewels round your head,
Twining your soft, smooth locks with gems. This one shall clasp
The radiant necklace framed in fretted gold
About your snowy neck, while that unfolds
The robes that glow with gold and purple dye,
And fits the ornaments with patient skill
To your unrivalled limbs, and here shall shine
The costly treasures from the Orient sands.
The sapphire, azure gem that emulates
Heaven's loftly arch, shall gleam, and softly there
The verdant emerald shed its greenest light,
And fiery carbuncle flash forth its rosy rays
From the pure gold.
This graphic description of hair, costume, and ornaments seems to be still
repeated in the cards of to-day that closely resemble the portraits of
this dainty queen.
Elizabeth was a believer in fortune-telling and consulted an astrologer on
many occasions. It was predicted that all sorts of good fortune would
befall her in 1503, on the day that she completed her thirty-seventh year.
This is alluded to in the elegy that Sir Thomas More wrote on his royal
mistress, describing in it the folly and vanity of such divinations and
their untrustworthiness, as follows:
Yet was I lately promised otherwise
This year to lie in weal and in delight;
Lo! to what cometh all thy blandishing promises,
O false astrology and divinitrice,
Of God's secrets vaunting thyself so wise?
How true is for this year the prophecy?
The year yet lasteth, and lo, here I lie.
It booteth not for me to wail and cry,
Pray for my soul, for lo, here I die.
For, after a short and sad married life, Queen Elizabeth died on her
birthday, February 11, 1503. "She was," says Miss Strickland, "one of the
most beautiful of our queens. Her portraits are numerous and her
monumental statue is in King Henry's Chapel at Westminster Abbey. It was
designed by Torregiano and shows the sweet expression of her mouth."
The portrait of this lovely, gentle lady may well remain as queen of the
Card Kingdom, with that of her son, Henry VIII, as king. In England the
Queen of Hearts is still frequently called "Queen Bess."
The plaid or chequered backs fashionable at one time on cards were later
discarded, since they could so easily be used by gamblers, who put marks
on the cards that could not readily be discerned by unaccustomed players.
The chequered backs gave rise to the supposition that the board for
playing chess had been transferred to the backs of the cards, and the
chessmen had been converted into printed figures on the faces of the
cardboard. This idea has been proved incorrect, since cards are in no way
derived from the game of Chess.
In France the backs of the cards are highly glazed and are of a plain,
uniform colour, generally red or green. In Spain card makers use speckled
backs. The modern Tarots have designs engraved on a very thin paper that
is pasted on the back, the edges of which are turned over the face of the
card, making a narrow border. These designs are sometimes "the woman of
Samaria," and at others a Hercules throwing rocks down a precipice. The
backs of old English cards were generally plain, and when paper was scarce
or expensive, old cards were too useful to be destroyed, and were used for
various purposes; hence we find them in the bindings of old books.
Sometimes they were cut up for paper dolls. The richly dressed figures of
the court cards were ingeniously put to this purpose, while a skillful
cutter could with a pair of scissors fashion sleds, chairs, tables, etc.,
from the pip cards.
In "Henry Esmond," Thackeray mentions that an invitation was sent on a Ten
of Diamonds, and this was a common practice in America before the
Revolution. There are several cards preserved in different families on
which invitations have been written or printed. One of them is as follows:
"Sir Jeffery Amhurst's compliments to Mrs. Paul Miller, and desires the
Favour of her Company to a Ball at the New Assembly Rooms on Saturday the
23d inst., being the Anniversary of St. George. Head Quarters April 18th,
1763, New York."
In the days of Charles I and the Commonwealth, there was a Sir John
Northcote, ancestor of the present peer, who took the Parliamentary side
against the king. His father was Justice Northcote, who at a game of cards
won an estate in Devonshire from a Mr. Dowrish. The game played was
Piquet, and to commemorate this transaction, the hands held by the players
were afterwards inlaid upon the table they used, that is still preserved
by the family.
CHAPTER XI
POINT CARDS WITH FRENCH PIPS
When Mercury's emblems were discarded by the French, some four hundred
years since, to be replaced by local designs, it was but natural that the
points should be accorded original and appropriate significances at their
birthplace, as well as in the alien countries where these new pips were
adopted. Names were suggested by the shape or usage of the device in
different games or under noteworthy occasions.
Thus, the Pique of the French (the shape of which was derived from the
outline of the _hallebarde_ of the soldiers who were on guard about their
king) received from the English the name of Spade, and for this several
derivations have been given. One of them is that the shape resembled that
of the shovel or spade common among miners, but the more probable origin
is the one that is suggested from the Tarot pip called by the Spaniards
Espadas, the name of which was transferred to the new emblem, which is a
suggestion that the Tarot cards were not unknown in England before the
arrival of the French pack, although no cards of this period have been
found in England.
This is strange, for fragments of an old pack called Dr. Stukley's cards
are now in the British Museum, bearing Bells and other German emblems.
They are of about the date of the invention of the French pips, but since
they were found in the binding of a Latin book that may have been imported
into England, the originals may never have been used in that country.
In Yorkshire, the common people call a Diamond a "Picke," says Mr. Taylor,
"because it is picked or sharp-pointed as the diamond stone." Other
authorities declare that "it is to be gathered from its resemblance to a
mill-pick," and others assume that the small window frames of early days
are responsible for the name Diamond, as they were generally lozenge or
diamond-shaped. The name "Picke" may also have been a corruption of the
French Pique, assigned from the original to the pip of another colour.
The name Club by no means describes the clover or sorrel leaf that was
the emblem adopted by Agnes Sorel, but was probably the name originally
given to the Rod or caduceus of the Tarots, again showing that these cards
were probably known in England before the French pips became fashionable.
They may have appeared first at court, and then among the noblemen and
upper classes, although it was probably a hundred years before these
emblems became common, as fashions moved slowly in those days and cards
were not cheaply reproduced, but for some time were expensive luxuries
only to be found among the rich.
Hearts are the only pips whose emblem is correctly described by its name.
The name of Ace seems to have been derived from As or Asso, which was the
unit of the Roman coinage. It is represented by a single device, placed in
the centre of the card, a fashion followed in all countries.
A nickname for the Ace of Diamonds in Ireland is "the Earl of Cork." This
is explained by Mr. Taylor, who says: "It was because it is the worst Ace
and the poorest card in the pack, and the Earl of Cork was the poorest
nobleman."
The Spaniards call the Ace of Money _Le Borgne_, or "the one-eyed." The
Trey of that suit is _Le Seigneur_. The Trey of Cups is named _La Dame_,
or the Lady, and the Deuce of that suit _La Vache_, or the Cow. The Nines
of Cups and of Money are "the great and little Nines," while the Ace of
Sticks is "the serpent." This is the caduceus of Mercury, around which
originally were wound the two heraldic snakes, which have now degenerated
into two strips or ribbons.
The Aces of the Swiss pack have flags wrapped around the central pip, and
those of Germany have beer mugs and kindred subjects printed on them. In
European countries, cards can only be purchased from tobacconists or in
beer gardens.
The Spaniards call the Two spot Dos, the Germans name it Daus, and the
French and English dub it Deuce. Although it is always the lowest in the
pack, since in almost all games the Aces are "high," there is an old
proverb which says, "There's luck under the black Deuce," and old whist
players had a habit of trying to prevent the good fortune from falling to
an adversary when they turned it up for trumps by saying, "Not when the
right elbow is on it," and suiting the action to the word.
In England, at one time, the Nine of Diamonds was called "the curse of
Scotland," or "the cross of Scotland," referring to the arrangement of the
pips, which, with the addition of a few connecting lines, can be made to
look like the heraldic St. Andrew's cross on the arms of Scotland. Mr.
Taylor quotes on page 235 from "The Oracle or Resolver of Questions"
(1770), saying "the Crown of Scotland had but nine diamonds in it, so that
was the origin of the name for that card."
An explanation is given for calling the card "a curse," as there is a
tradition that it was on this card that "the Butcher Duke of Cumberland"
wrote his sanguinary order after the battle of Culloden, and yet another
reason given is that, in the game called after her, the Nine of Diamonds
is named Pope Joan, to whom a large forfeit must be paid. Old Chinese
laquered boxes, that also contained beautifully carved mother-of-pearl
counters (chips), always had several little trays in them, which obviated
the necessity for spoiling a fresh pack of cards and folding them for the
necessary trays. The Chinese boxes had the Kings, Queens, Knaves, and
Nines of Diamonds painted on their bottom. These were placed in the centre
of the table and the forfeited counters paid into them. The game called
for one chip to be paid to the King, two to the Queen, three to the Knave,
and four to Pope Joan (the Nine of Diamonds), causing this card to be
disliked by players, who considered it "a curse."
We call the Three spot a Trey, which name is probably derived from the
Spanish Tres or the French Trois.
The Four of Hearts is sometimes called Bob Collingwood, and is by some
considered an unlucky card, while the Four of Spades has received the name
of Ned Stokes; but these are probably localisms and have but little
interest for the general public. The Four of Clubs is nicknamed "the
Devil's bed-posts," and in the old game of Gleek all the Fours were named
Tiddy. The Four of Money frequently bears the emblem of the double star,
signifying the "house of David," that was one of the signs adopted by
Freemasons.
In the game of Gleek the Fives were called Towser, and the Sixes Tumbler,
and these were lucky cards, as they counted double when they were turned
up as Trumps.
"In Ireland," says Mr. Taylor, "the Six of Hearts is called 'Grace's
card,' from the spirited answer returned by one of that family to Marshal
Schomberg, who sent to tempt Grace to espouse the cause of William of
Orange. A reply was written on the Six of Hearts as follows: 'Tell your
master that I despise his offer, and that honour and conscience are dearer
to me than all the wealth and titles that a prince can bestow.'"
Lady Dorothy Nevill, in her interesting book, "Under Five Reigns," says
(page 320): "Visiting cards, it is not generally known, originated from
ordinary playing cards, which were used as such as late as the end of the
eighteenth century. A proof of this is that when, some time ago, certain
repairs were being made at a house in Dean Street, Soho, a few playing
cards were found with names written on their backs behind a marble chimney
piece. One of the cards in question was inscribed Isaac Newton, and the
house had been the residence of his father-in-law, Hogarth, in one of
whose pictures of Marriage a la Mode, Plate IV, several 'playing card'
visiting cards may be seen lying on the floor on the right side of the
picture. On one of them is inscribed, 'Count Basset begs to no how Lady
Squander slept last nite.' As time went on, specially devised visiting
cards with somewhat ornate calligraphy took the place of playing cards,
and these, in time, developed into the small and simple pieces of
pasteboard in use to-day."
Although the Tarots and the cards of many nations have well-decorated
engraved backs, these sometimes were simply chequered or covered with tiny
dots, which made some writers believe the name Tarot to be derived from
_taroté_, or spotted; but this was not the case, since the original name
for cards was the "Book of Thoth."
CHAPTER XII
"ACCORDING TO HOYLE"
The ancestor of all our common games of cards is probably L'Ombre, El
Hombre, or The Man, sometimes also called La Beste, the origin of which
has been traced to the middle of the fourteenth century in Italy, where
the original Tarots were used as they are to-day. A modification of the
old game is called Tarroco, the rules for which have been altered during
the centuries that have passed since the game was first taken to the
hearts of the gamblers, who succeeded the fortune-tellers or the priests
of Mercury. The game having now but few interpreters, the cards have
nearly ceased to bear the messages of the gods, and the cult of Mercury is
forgotten.
L'Ombre was played during the fourteenth century in Spain, and wandered to
England, France, Germany, and Austria. It still receives its original
title in the first two countries, and is played by country folk, but in
France it seems to have been discarded.
Under the name of Skat, and played with the pips of that country, a
modified form of the game is known in Germany. In Austria the game is
called Tappé Tarok, and the ancient names are assigned to strangely
designed cards quite foreign to the original Tarots, although the pack
includes twenty-two Atouts and fifty-two pip cards that bear the French,
but not the Italian or German, designs. For this game the old rules are
largely retained, and it is considered difficult and highly scientific, so
this rearranged pack has taken the place of the old Tarots in Austria.
Tappé Tarok is a fashionable game in Vienna, where the "Hoyle" of the day
calmly announces that it originated in that city with the cards invented
for it, totally ignoring the lineage of the true Tarots, of which their
Tarok pack is simply an alteration, with the French pips exchanged for
Cups, Money, Swords, and Staves. That the new symbols were adopted at the
same time that the emblematic figures of the Atouts were cast aside, to be
replaced by meaningless pictures, is most probable, and one author
declares that the change was made "lately," but a pack in the writer's
possession proves that such was not the case, for the designs are those of
the old Tarots.
After the fortune-telling pack had been adopted for a tête-a-tête game, it
spread rapidly from Etruria to other places, and L'Ombre is mentioned in
early Italian books of history, romance, and poetry, where the game is
frequently called Tarroco or Minchiate. In England the Poet-laureate
Waller immortalized "a card torn at L'Ombre by the Queen," who was
Catherine of Braganza, the wife of Charles II. It is Belinda's game in
"The Rape of the Lock," and in many pictures of that time players are
depicted either tête-a-tête, or else three persons are seated at
three-sided tables that were particularly fashioned for this game; these
are still treasured in old mansions, where they are called Ombre or
Preference tables.
The Spanish nickname for L'Ombre is Manilla, which is also that of one of
their favourite cards. Some of their towns have had this name given to
them, one of which is in the Philippine Islands and one on the African
coast. La Manilla is one of the "Matadores," the name given the four
cards that are selected to outrank all the others, and so called because
they are "killers" or "slaughterers," since they kill or take all other
cards.
The Ace of Espadas (Swords) is the first Matador, nicknamed Espadilla, or
little Sword, after the Harpé of Mercury that is represented on this card,
the suit being called after its emblem. In England the card is called
Spadille.
The second Matador is the one named Manilla or Malilla, and is the Nine of
Money. The third Matador is the Ace of Sticks, called Basto, "he who
knocks or beats." It is the Caduceus, or Rod, and the suit takes its name
from it. In certain parts of the game it is played with great effect, as
is mentioned in "Cranford," by Mrs. Gaskell, where is a description of
some ladies playing a game that was then called "Preference"; where Miss
Barker at the card table was "basting most unmercifully, although she
declared that she was too ignorant to know Spadille from Manille." The
fourth Matador is the Ace of Cups, and is called Punto, which means the
point or spot.
Players of Skat will readily recognize these terms and the value of the
cards. Rules and play vary in different countries, so it would take close
study of each game to point out the various rules, names, etc., that
connect the games of the day with their five-hundred-year-old ancestor.
In England the eldest descendant of L'Ombre seems to be Primero, Prime,
Prima-sta, or Preference, for all are the same game. Some writers claim
that when Philip of Spain was wooing Mary of England he taught her the
game fashionable at the court of his father, Charles V, but Primero was in
vogue among the people from the days of Henry VIII to that of James I, so
much so that Piquet, the French game taught to Henry's mother when the
French pips were introduced into England, was greatly neglected except in
court circles.
In the Earl of Northumberland's letters we find a reference to the game,
as in one of them is the following sentence: "Jocelyn Percy was playing at
Primero on Sunday in Essex House, when his uncle the conspirator called on
him."
In the Sidney Papers, Vol. II (page 83), there is an account of Sir Walter
Raleigh, William Ambrose Willoughby, and Mr. Parker "being at Primero in
the Presence Chamber, the queen was gone to bed. Lord Southampton, as
Squire of the Body, desired him, Willoughby, to give over. Soon after he
spoke to them again that if they did not leave he would call in the Guard
to pull down the board, which Sir Walter Rawley seeing put up his money
and went his ways." This occurred in 1598.
In Marcus's "Life at Primero," many of the terms used in the game are
mentioned, such as Prime, Rest, Eldest Hand, Flush, Stop, Pack, etc., all
of which have been adopted in one or more modern games. In Minshew's
Spanish Dictionary there is an illustration of players at Primero in the
time of Queen Elizabeth.
In "Capitolo del Gioco della Primera," by Berni, the game is thus
mentioned: "To describe what Primera is would be little less than useless,
for there can scarcely be any one so ignorant as to be unacquainted with
it, although played differently in Florence from Venice, Naples, France,
or Spain, but none of these various ways of playing the game are superior
to the Rules of Rome, where the game principally flourishes."
In one of the works of Rabelais, edited by M. le Duchat, two kinds of
Primero are described called "the lesser" and "the greater." In the former
only pip cards are required, but in the latter the whole Tarot pack is
retained, as in Austria, where Atouts and pip cards belong to Tappé Tarok.
The Germans play "the lesser Primero" and call it Skat. This shows how
widely the rules of the game have parted from the original laws, which is
the reason that it is now almost impossible to harmonize it with the
fortune-telling game that it was primarily. In Italy it is called
Minchiate, Tarocco, and Tarocconi. These now differ as much from the
original as bridge whist does from these games.
The terms of the different games were frequently used in old plays or
romances in England, as well as in other places. Shakespeare mentions
Primero in "Henry VIII" (v:1): "I left the king at Primero with the Duke
of Suffolk." Again, in "The Merry Wives of Windsor" (iv:5), Falstaff says:
"I never prospered since I foreswore myself at Primero."
Sir Harry Wildair (1701) says: "The Capot at Piquet, the Paroli at Basset,
and then Ombre. Who can resist the charms of Matadores?"
Lady Lurewell answers: "Ay, Sir Harry, and the 'Sept le va, Quinze le va'
[of Basset], 'the Nine of Diamonds at Comet' [or Pope Joan], 'three Fives
at Cribbage and Pam,' the 'Queen to the Knave of Clubs in Loo.'"
The terms in Primero have been so generally adopted in modern games that
they are familiar to all players, although as a collection they are no
longer used for one game. Primero is played by dealing four cards, at
which the players look, and, if they are unsuitable, they say "Pass." The
Sevens are the highest cards and are worth twenty-one points. The other
numbers have values that differ according to the locality where the game
is played. Quinola, or the Knave of Hearts, represents the Joker, and the
cards left after dealing are not called the Widow or the Stock, as in some
games, but the Rest. Punto, or "point," is not the Ace of Cups, as in
Spain, for in England it is the Quinola. Flushes are four cards of the
same suit, and Prime is a hand in which there are four cards of the same
value, but each one of a different suit.
Card games followed each other, first one and then another becoming the
fashion, only to be replaced by a new one or a modification of some old
one, and after L'Ombre and Preference came Mawe, Post, Lodam, Noddy,
Barkerout (probably Baccarat), and countless others, to the now
all-important Bridge or Auction Whist.
Mawe is described in Mr. Singer's "History of Playing Cards" (page 258)
"as a playe at cards grown out of the country from the meanest into credit
at court with the greatest." The game is frequently referred to by name in
books or plays written about 1580. The Ace of Hearts is called Rumstitch
or Romstecq, the name given to Mawe in the Netherlands. In Germany the
game is played with a Piquet pack of thirty-six cards, and any number of
persons from two to six may form the party. The Italians call a similar
game Romfa.
Noddy is a childish game, but it was fashionable in the seventeenth
century, and is frequently referred to by writers of that time.
Gleek is described in Cotton's "Complete Gamester," where it is called "a
noble and delightful game or recreation." It is also mentioned by Villon,
who wrote in 1461, and other contemporary authors. M. le Duchat, the
editor of Rabelais, declares that the name is derived from the German word
_Glück_, meaning chance or luck. It is played by three persons only, each
of whom is dealt twelve cards, eight being left in the widow, that is
called the "stock." The Deuces and Treys are taken from the pack. If the
Four is turned up as trump, it is called "Tiddy," and each player pays
four counters to the dealer. A Mourival is a hand holding all the Kings,
Queens, Knaves, or Aces. The players bid for the stock, as is done in
Nonsuch Euchre. The eldest hand says, "I'll vie the Ruff"; the next, "I'll
see it"; the third, "I'll see it and revie it," or, "I'll not meddle with
it," which terms are closely copied in modern games. The Ruff is the
highest flush, or else four Aces. The game of Ruff seems to have succeeded
Gleek, and many games have been evolved from it, including Bridge, Poker,
and Euchre, each one of which has adopted certain rules to the exclusion
of others, in this way making such different games that few people can
trace them to the originals. To ruff is a term still used by provincials,
by which they mean to revoke.
The steps from Ruff to Bridge are called by different names, such as Trump
or Triumpo by the Italians and Spaniards. "Ruff and Honours, Alias Slam,
was once a favourite in England," says Cotton in 1680.
In 1737 Richard Seymour published some rules, in which he says: "Whist, or
the silent game, vulgarly called Whisk, is said to be very ancient among
us, and the foundation of all the English games upon the cards." Dean
Swift declares that in his time "Whisk was a favourite among the clergy."
"His pride is in Piquet," says Lord Godolphin in Pope's "Moral Essays,"
showing the position that this game occupied in England in 1733, about
three hundred years after its introduction to the English court. It is
still played at the clubs to-day, showing what a strong hold it has upon
the affections of card players, and its original rules are hardly altered,
while the cards remain practically the same as when invented by La Hire,
Etienne Chevalier, and Jacques Coeur.
It is supposed that the first reference to Piquet in print is in the works
of Rabelais, already quoted from (1533). Probably the earliest book of
rules is the one published at Rome in 1647, and translated into English in
1652. The rules were very much the same as those laid down afterwards by
Cavendish in 1882. The "point" was called the "ruffe," or, in French,
Ronflé.
In "Les Facheux," by Molière (1661), there is an interesting Piquet hand
described by Alcippe, one of the players. In 1646 a _Ballet du Jeu de
Piquet_ was produced, in which the dancers were ranged according to their
colours, the blacks opposite to the reds and both sides headed by the
court cards. This ballet became a great favourite and was often produced,
as it interested the audiences, who appreciated the various movements of
the dance that reproduced and corresponded with the play of the game.
English and French plays frequently refer to the card games of their day,
and Piquet is often mentioned. In the Epilogue to "Sir Harry Wildair"
(1701) is the following:
Vat have you got of grand plasir in dis town?
'Tis said Vidont is come from France, dat vil go down.
Piquet, Basset, your vin, your dress, your dance,
'Tis all you see tout a la mode de France.
John Hall was one of the early writers in England who referred to
Piquet, originally called Cent in that country. He says, in 1646, "a man's
fancy (or character) would be summed up at Cribbage; Gleek requires a
vigilant memory, Mawe a pregnant agility, Picket a various invention,
Primero a dexterous kind of rashness."
[Illustration: EARLY ITALIAN TAROTS
Pip Cards of the Money Suit
67 Ace of Money
68 Deuce of Money
69 Trey of Money
70 Four of Money
71 Five of Money
72 Six of Money]
In 1659 a curious pamphlet was published called "Shuffling, Cutting, and
Dealing in a Game at Pickquet," a political squib which used the terms of
the game to describe the politicians.
Hamlet says: "How absolute the Knave is. We must speak by the card or
equivocation will undo us. By the Lord, Horatio, these three years I have
taken notice of it, the age is grown so picked (piqued)."
As the French cards, with the game of Piquet for which they were invented,
were introduced into England in the time of Edward IV, it is possible that
Hamlet used a familiar term when he declared the age was picked, as this
is an expression frequently used in the game.
It is generally supposed that Euchre is a variant of the French game
Ecarté, the name of which is taken from one of the rules, meaning "to put
away or discard." In the United States, Euchre was adopted about 1840,
appearing first in the Middle West. It was for this game that the Joker
was reinstated in the pack, a card that at first was a blank one left
imprinted, but its adoption was accomplished very slowly, and it did not
change the games or completely dominate the packs until within the last
few years.
Others assume that the game had a nautical derivation and was invented by
old salts, as the names given to the commanding cards have reference to
the forward anchors of a ship.
In the year 1870 the first celebrated and authentic illustrated history of
the game of Euchre was published by Bret Harte:
Which we had a small game,
And Ah Sin took a hand;
It was Euchre, and the same
He did not understand;
But he smiled as he sat by the table
With a smile that was childlike and bland.
The verses continue describing the game, in which all cheated, and its
disastrous termination, "When we went for that Heathen Chinee," is too
well known to require repetition.
In early editions of "The American Hoyle," as the book is called which is
the acknowledged authority on card games in this country, the history of
Euchre is given tentatively, but the account is rejected by later
editions, or, at least, not republished. Although the compilers of these
later editions evidently did not value, or perhaps credit, the history
given by their predecessors, it may well be quoted, since no other has
been advanced. The edition of 1864 says:
"The origin of this fascinating game is somewhat uncertain. From the fact
that the word Bauer (a peasant) is pronounced similarly to the names of
the leading cards of the game, some have supposed it to be a German
invention, yet the game is unknown in Germany except in those parts where
it was introduced by wandering Americans." Nor do the German pips and
cards lend themselves to the chief features of the game, particularly
since they have no Joker, which is the most important card in Euchre.
In speaking of this game, Hoyle writes as follows: "As it has been traced
to the counties of Bucks, Lancaster, and Lehigh, in the State of
Pennsylvania, where it first made its appearance about forty years ago,
it is not difficult to conjecture how it arose. Some rich farmer's
daughter of those American Teutonic regions had occasion to visit
Philadelphia, and carried back to her home a confused memory of Ecarté.
From her dim account one of her ingenious rustic beaux created the
rudiments of the original game of Euchre, which it is claimed is a
corruption of Ecarté, which by alterations and additions grew to what it
is. Conjectural as this is, a number of corroborative facts seem to
indicate that it is the fact."
So far "according to Hoyle," but any one who has studied games and their
sequences may also suppose that among the descendants of the Prince of
Hesse's soldiers who were left after the war with England to spend the
remainder of their lives in exile, the old games common in their country
were remembered, and a game was evolved that suited the cards with the
French pips, which were the only ones obtainable in this country, even
although they differed from those of the Fatherland. Euchre resembles
Gleek or Glück, a game well known in Germany, so the tradition of the
farmer's daughter, although ingenious, is probably without foundation.
Many of the terms used in Euchre and Nonsuch Euchre are probably derived
from the dialect spoken by German immigrants and their children. The name
Bower is the American-German word signifying "youngster," which may well
describe "the Knave child," as it was at one time called in England. This
word was naturally bestowed by Pennsylvania Germans on the card, for they
still speak a _patois_ peculiarly their own and clearly derived from their
ancestors. It was probably they who gave this name to the Knave, and it is
retained for the aforementioned game, where certain Knaves have a
particular value.
The word Euchre seems likely to have been derived from the shout of
exultation usual when playing certain games of cards in Germany, although
the evil tendencies of the imp who presides over the spelling of English
words has altered the original word _Juch_ to the peculiarly unmeaning one
of Euchre.
_Juch_ pronounced Yuch, is a cry of exhultation. There is not only a verb
to cry out, _Juch_, but a somewhat unusually constructed noun made from
that verb, which is _Jucheier_; whereas _Jucher_ would be the normally
constructed noun made from that verb. Therefore, it seems quite natural to
assume that _Jucher_, describing a player shouting with exultation when
winning a point, must have been used unconsciously, whether this word is
to be found in the dictionary or not, for it is certainly this exclamation
that is used as the player throws down the card winning the third trick in
Euchre when the opponent has ordered or taken up the trump card or made
the suit. The words Keno or Domino are commonly used to declare winning
one of those two games, particularly in foreign countries, and since
Euchre is evidently derived from alien games, and was introduced by
persons speaking a _patois_ of English and German, the name is probably
taken from the verb mentioned. Ch is pronounced in German like K, so
_Jucher_ has the sound of Euchre. In Grimm's "Deutsches Woerterbuch," we
find the following definition:
JUCH (interjection).--A loud burst of joy. As example, "The good man
dreamed as if he were still at the card club, shouting, 'Juch, Juch,
Grun (the leaf suit in the German cards) is chosen.'"
JUCHEN (verb).--To shout "Juch."
In the New English Dictionary, commonly called the Oxford Dictionary
(1905), we find the following:
EUCHRE or UKER or YUKER.--Of uncertain origin, supposed to be German.
As Bower, one of the terms used in this game, is of German origin, it
has often been supposed that the word Euchre is also from the German,
but no probable source has been found in that language. Can it be that
it is the Spanish Yuca, in the sentence "Ser yuca," given by Cabillero
as an American expression for "cock of the walk," meaning to "get the
best of anything"? In 1847 Euchre was common in Mississippi, and is
alluded to in various celebrated lawsuits growing out of disputes over
the game.
It would seem that the compilers of the English dictionary had not given
enough weight to the localisms of Pennsylvania when they could discover
only a Spanish derivation for the terms used in Euchre, a game unknown in
Spain. The game that apparently started in the western part of that State
seems to have travelled down the Ohio and the Mississippi rivers, for the
earliest mention of it comes through the boatmen on those great streams.
Poker seems also to be a game evolved by gamesters of the United States
from the old Primero, with its ancient derivations, for so many of the
rules and expressions common in the modern game may be traced to the
fourteenth century. It is played by four or more persons, who bet on the
value of their hands, a pair being the lowest and a straight flush being
the highest hand, the names of which were inherited and explain
themselves. Jack Pot, Widow, and Kitty are some of the cant words used in
the game, the derivations of which are evidently from Primero. The first
signifies the Pool under certain circumstances. The Widow (or the
forsaken, the discarded one) was originally called the Stock, or the cards
unused after dealing. The Kitty is the name for the forfeit paid at the
end of each game by its winner to the gambling house, that frequently
amounted to a considerable sum of money.
In 1908, a variation of Poker was arranged in England, although one writer
thinks that it originated in China, but without giving any authority for
the statement. The game is called Poker Patience. It can be played by one
or more persons, who are supplied with a board on which are twenty-five
squares that, when covered with the cards, according to the rules, will
count ten poker hands, five horizontally and the other five vertically.
The first card is placed on square No. 13, directly in the middle of the
board, and the next card played must touch the first one on one of its
eight adjoining squares. The third card should touch either the first one
or the second, and so on until the twenty-five squares are covered. The
hands are counted exactly as in Poker, a straight flush being the highest,
and counting thirty points, while a pair is rewarded with only one point.
The flushes are not of much scoring value, being only five points, but
they are not difficult to make. This game is easy and interesting when
used as a solitaire, but when two or more players are pitted against each
other and bent on preventing the score of the opponent, it will be seen
that there is a great deal of "play," for there are so many cards left in
the Widow that the game is uncertain until its finish, as a card that is
most desirable may never turn up, and, therefore, there is much chance as
well as skill in the baby prodigy.
"According to Hoyle" has become a proverb among card players, most of whom
could give no more explanation for the term than they could for the origin
of Playing Cards, although it trips so readily from the tips of their
tongues. But whenever a play at cards is disputed, the justification is
that it is "According to Hoyle," which leads to the query of how and where
the sentence originated that is freighted with so much weight and
expression. With this cant phrase goes another, that was once frequently
on the lips of card players, which condemned an unlucky player or a
careless partner to "go to Halifax."
These proverbs will be explained by a cursory glance backwards over the
life story of Edward Hoyle, born in England, in 1672, near the little town
of Halifax, in Yorkshire. He was of a good family and was educated for the
law, for which his clear, analytical, and logical mind seemed to be
particularly adapted. Living in London, he amused himself in the evenings
by meeting some friends at what was the precursor of men's clubs, the
Crown Coffee House, in Bedford Row, to play Whist or Triumph, a title that
was about that time shortened to Trump, a name that is retained to
designate the highest suit elected by the players at the beginning of each
hand, either by turning up the last card of the deal or by electing a suit
according to the preference of the players. The French retain the old name
of Atout for that purpose, although those picture cards have not been used
in that country for centuries.
The first mention of Whist under the revised name is in "The Compleate
Gamester," which was published in 1674, and was intended to supply
standard rules for the fashionable games of the time. But Cotton's laws
were confusing, and the game was played in various ways in different parts
of England, since this standard was not universally accepted, and it is
said that Whist was a favourite only in the servants' hall, so that these
unarbitrary rules led to quarrels and sometimes even to bloodshed.
But when Edward Hoyle became interested in the game of Whist, he had for
partners or opponents some of the deepest players and most distinguished
men about town, and the gamesters gradually adopted regular rules for
their own guidance, which usually originated with Hoyle, so the fame of
his decisions about disputed points was noised abroad throughout London.
This led to his taking pupils at a guinea a lesson, and finally Hoyle
wrote out his rules for their benefit, distributing them first in
manuscript, but finally publishing them in "A Short Treatise on Whist,"
for which he received one thousand guineas. Hoyle's rules were adopted by
the clubs and players throughout England, so, when any dispute arose, his
book was consulted, and, instead of the players saying, "It is the wish
(or the voice) of the gods," as had been the original custom when
consulting the oracles of Mercury, and continued by card votaries, it
became customary to say, "It is according to Hoyle."
That gentleman lived until 1769, and his rules remained unaltered for over
one hundred years. In 1864, however, the Arlington and Portland Clubs,
finding that modifications were needed, revised the rules, after which the
"Cavendish rules" became the mode, but books on card rules are still
issued under the name of Hoyle's "Games of Cards," so "According to Hoyle"
is still a fashionable saying among the votaries of the card table.
CHAPTER XIII
ENGRAVED CARDS
Thanks to the lovers of woodcuts, prints, and engravings, the history of
European Playing Cards has been preserved. Through these it has been
investigated, as it would have been impossible in any other way, since the
men who are devoted to the card table are not usually of an investigating
turn of mind, while those who prophesy with cards prefer the occult and
mysterious to the scientific.
It was far otherwise with the _dilettanti_, who recognised the master hand
that had produced beautiful pictures, intrinsically valuable, although put
to what, in the opinion of connoisseurs, was a debased use. Since the
cards, as gamblers' tools, or the instruments of diviners, had little
attraction for print lovers, the latter traced the origin of the cards
from an interest in the method of their production. But the history of
these instruments followed, since it was an integral part of the story of
the pictures that had at first been produced by hand, and then by
mechanical arts. This led to an awakened desire to understand the
connection of the gambling toys with the period when prints were first
issued. But when these learned men studied the histories of the European
countries for the first printed or legal record of Playing Cards, and
decided on the fourteenth century as the date of their birth, they never
looked into the haze of the past to the period when cards were not bits of
pasteboard, but of very different character. So the mystery of their
origin was not unfolded, although all of the written records mentioned
that cards were called the Book of Thoth Hermes Trismegistus, who was
evidently an unknown person.
It was owing to the necessity of producing cards cheaply, on account of
their widespread use, that xylographic arts were invented and perfected,
thus leading the way to printing, that art which has enlightened mankind
as nothing had done before in the same space of time.
Mr. Singer states that "the earliest examples of woodcuts were intended
for Playing Cards," although it is generally believed that the earliest
example of a woodcut that survives is the picture of St. Christopher,
which was discovered pasted inside of the cover of an old book. Many
Playing Cards have been preserved in the same way, since frugal persons
utilized the precious paper on which the cards were printed, and did not
waste it, as is done in this extravagant age.
That the oldest known print is that of a saint does not disprove Mr.
Singer's statement, for many of the rude figures produced by the first
engravers served a double purpose, being equally well adapted for court
cards or as representations of historical or saintlike characters, they
were often adopted first for the games, and then transferred to the homes
of peasants, where the pictures were accorded the name of a patron saint
and revered accordingly, so in many such places priceless cuts and
engravings have been found, and from there have been transferred to
museums or to private print collections, where they are recognised as rare
and valuable specimens of the art of the graver's tool.
These old figures and the cards that followed them are not classed under
the head of games or Playing Cards, so students wishing to examine
examples of early European Playing Cards must seek the print rooms of the
British Museum, or the Nuremburg Museum, and the national libraries of
Vienna, Bologna, and Paris.
Since among the first productions of the graver's tools were gambling
cards, Mr. Singer and others have studied the games for which so much time
and labour were devoted. "It is evident," he says, "that since the
earliest specimens of engraving on steel and on copper both in Italy and
Germany are cards, there must have been a great demand for them, and that
their cheap production was eagerly seized upon by the card makers, who
through it considerably shortened their labours and increased their
output, so from this moment games with cards rapidly spread over Europe,"
while the Book of Thoth was abandoned to gypsies and fortune-tellers.
The cards painted under Grigoneur for the French king, and now in Les
Cabinet des Estampes, Paris, are probably the oldest extant, and are about
contemporary with the Italian packs in Bologna and those in Mr. Morgan's
collection, that are painted, but not engraved.
A pack in the British Museum goes by the name of Doctor Stukley's cards,
for he was the first to exhibit them. They are stencilled and have German
pips. There is no Queen among the court cards, but her place is taken by a
male figure called Ober, accompanied by a King and Unter. There are no
Aces, so the cards were probably intended for the popular game of
Sixty-six. These cards were rudely printed and coloured with stencils.
They were first shown to the society of Antiquarians, London, November 9,
1763, and have been frequently exhibited and discussed. They were found in
the binding of an old book, supposed to be Claudian, printed before 1500,
and to these we owe a debt of gratitude for exciting an interest in
Playing Cards, to which much of their history is due. The supposition that
the German pips were used in England before the French cards were
introduced is sustained only by finding this solitary pack. The book
itself was not printed in England, while the name assigned to the suit of
Spades is clearly derived from the Spanish Espadas, which points to the
probability of the Swords, Rods, Cups, and Money pips having been known in
England. The Trèfle of France was called a Club, as had probably been
done with the Rod suit of the old cards.
A nearly complete pack bearing these designs and almost facsimiles of the
Stukley pack is in the Historical Society of New York.
Among the earliest specimens of ornamental engraved cards are some that
were executed at Cologne, the different cards of which are so widely
separated that the complete pack can nowhere be found. Solitary examples
are scattered in different museums, where they are treasured as beautiful
representations of "the master's" art, although no person knows his name.
The wrapper of these cards has been found, and on it is a well-executed
design of three ornamental crowns, placed inside of Gothic arches, that
are connected by a gracefully twisted ribbon on which is the inscription
"_Salve Felix Colonia_" which is the only remaining clue to the engraver,
the date of execution, and the birthplace of the pack.
In it are five suits instead of four, and these have original emblems
that, however, never seem to have been popular or intended for gambling,
or even for divination, but they were probably the invention of the
artist, who had little idea of the significance of the original emblems
of Cups, Swords, Staves, and Money, for not only was a fifth and
unprofitable suit added to the pack, but the pips were changed to artistic
designs that may delight the senses of the connoisseurs, but fail to
appeal to a card player, since the designer was evidently not as clever as
the Frenchmen, who invented a new set of emblems for their royal master,
and through constructing the game Piquet, that could only be played with
these cards, clinched their adoption by players. The five suits of these
German cards were Hares, Parrots, Pinks, Roses, and Columbines, with four
court cards to each suit, and they are illustrated in "Playing Cards," by
Mr. Singer (page 47), and are attributed by him to Martin Schoen, or
Schongaur. "The costume of the figures," he says, "belongs to the
fifteenth century, and seems conclusively to establish the fact." To this
statement other authorities do not agree.
One of the earliest examples of Playing Cards executed on copper was
produced in Germany before 1446. The artist is known only by his initials,
and is called "The Master E. S." His cards are original and finely
executed, although his emblems stray as far from the ancient ones
peculiar to Mercury as the games to be played with them differ from
divination. The devices are Roses, Cyclamen, Savages, Birds, Stags, and
Lions. This "Master E. S." seems to have copied most of his designs for a
smaller set of cards, and he also executed a pack that had Shields,
Flowers, Animals, and Helmets for pips. These are artistically grouped,
and the escutcheons display coats-of-arms of the nobility that go far to
establish the date of those that are not marked. But the pips, although
they were gracefully marshaled, were troublesome and confusing to the
players, which has caused these cards to be chiefly valued as examples of
the graver's art, lacking the simplicity of the French pips, with their
harmonious red and black colours, these peculiar designs failed to
revolutionise the Playing Cards in common use, as had evidently been the
intention of "The Master."
The little that is known of "E. S." points to his having been the
immediate predecessor of Martin Schongaur, of Colmar, who was the
unrivalled engraver of his time, and has been described as the Van Eyck of
engraving. He was "the actual creator of the art as practiced in modern
times," says Max Lehrs in his essay on the Playing Cards engraved by this
master. "To him we owe the technical method of producing the appearance of
relief and solidity on a flat surface by the combination of a number of
parallel lines on transverse lines, which effect had only been obtainable
before his invention by the addition of colour to the finished prints."
His home was probably in the vicinity of Freiburg, or Breisach, and it is
supposed that he died in 1467.
The cards attributed to "E. S." are scattered over Europe, but they seem
to be universally acknowledged as the first specimens of _engraved_
Playing Cards. The dainty pictures served as models to the students of the
Master, and have often been copied or adopted as accessories to other
pictures. The Four of Men and the Ober Knave of the same suit, the Four of
Dogs, and the Three of Birds were used to adorn the cover of a Bible that
is now in the University Library of Erlangen. These designs were also used
in the tooling of other books.
Augsburg may lay strong claim to be considered the first seat of the art
of engraving on wood, as a Guild of Card Makers is mentioned in the Town
Roll of 1418. Sheets of cardboard on which the pack was printed from the
block, but not yet coloured by hand, are to be found in museums, and it is
supposed that the celebrated woodcut of St. Christopher, dated 1423, was
produced in Augsburg, which about that time became the great exporting
centre of card makers, against whom the manufacturers of Vienna, Venice,
and Viterbo caused ordinances to be passed in their respective cities,
forbidding the Augsburg and Nuremburg cards to be sold within their
boundaries. This law is enforced to-day, which has prevented the
introduction of foreign or French pips into Austria and Italy.
An interesting sheet of cards produced by the tool was acquired by the
writer in Nuremburg in 1910. It is about ten by twelve inches in size, and
is made of several sheets of paper pasted together. The reverse side shows
a lozenge pattern, and each one of the spaces contains a _fleur de lis_,
emphasised at the corner by a square. The sheet has not been cut apart,
and there are eighteen cards printed on it, comprising all those belonging
to the court, and six pip cards bearing the usual German devices. The
figures do not include a Queen, but have the King, the Ober, and the
Unter. The King of Eicheln (or Acorns) is seated, wears a crown on top of
a turban, and holds a sceptre. His Ober and Unter both carry two swords.
Their dresses are richly trimmed and they wear lace at the neck and
wrists.
The King of Grünen (or Leaves) also wears a crown on top of a turban, but
holds his sword in his right hand instead of his left, as is the case with
his brother of Acorns. His chair is more ornate than that of any of the
other kings. He wears at his neck two muslin lapels, such as were once
worn with black silk gowns by ministers when preaching. One of his Knaves
plays a flute, the other beats a drum. The King of Bells wears a
five-pointed coronet and has a book on his knees. His Ober has a wig and a
richly embroidered coat, but is bareheaded, as is his Unter, who is a
ludicrously stout figure, parrying a thrust with his sword from an unseen
warrior. The King of Hearts has a crown with _fleurs de lis_, and on the
side of his chair is an anchor with the initials M. S., leading to the
supposition that these cards were engraved by Martin Schongaur, the
successor to the "Master E. S." The execution, however, is far inferior to
his usual delicate work. The Ober of Hearts is armed with a pike and his
hair is tied with ribbons, the two ends of which float carelessly down his
back. He and the Unter of his suit can "ruffle with the best of them," for
both have side arms as well as long pikes, and their coats are handsomely
embroidered, while they wear lace at the throat and wrists.
The four Deuces are on this sheet. That of Hearts has an escutcheon on
which is a lion rampant. The Two of Leaves shows a deer and a unicorn
rampant regardant. The Two of Acorns has a Bacchus astride of a beer
barrel, holding up the Cup of Hermes, and the Two of Grünen has the sow
sacred to Prosperine and Mercury, that was always sacrificed to them at
the feast of Hermes, on the thirteenth of May, when Spring commenced, and
Mercury led Prosperine from Pluto back to earth and to her Mother, Ceres.
The pig was also sacred to Nebo, so its position on the cards is fraught
with meaning. The Ten of Leaves and the Seven of Hearts complete this
valuable sheet that shows an early process of card production.
[Illustration: EARLY ITALIAN TAROTS
Pip and Court Cards of the Money Suit
73 Seven of Money
74 Eight of Money
75 Nine of Money
76 Ten of Money
77 Knave of Money
78 Cavalier of Money]
A beautiful pack of cards was engraved by Jost Ammon, who was born in
Zurich in 1539. His wood engravings are very numerous. He died in
Nuremburg in 1591. The interesting cards attributed to him were published,
it was said, to inculcate "Industry and Learning" rather than "Idleness
and Debauchery," so may be placed under the head of Educational Cards.
Each one shows a pip, under which is a clever sketch that is fully
described by some appropriate Latin verses. The pips are Books, Winepots,
Cups, and Printer's Balls. One of the cards represents a wood carver at
work, supposed to be a likeness of the artist. Another shows a printer. A
third has on it a bibliomaniac surrounded by flies that he is striking at
with a flapper, and the accompanying verses are forcible, if inelegant. On
the Three of Printer's Balls are a lady and gentleman playing cards. The
Six of Winepots shows two men at a game of Draughts. Some of the cards
have pictures of men and women playing musical instruments, while others
depict various homely occupations.
These symbols did not take the place of those simple devices that convey
at a glance to a player the suit or number of a card, so necessary from a
gambler's point of view. Their authorship has been disputed, but the cards
remain as interesting specimens of wood engraving.
The greater part of the early Italian cards are printed with a pale ink of
a grayish tint. The earliest specimens are a set of Tarots that are much
larger than the standard size of Playing Cards, being about four by six
and a half inches. These cards are finely executed, and are one of the
first of the educational packs, since the emblematic figures of the Atouts
are Rhetoric, Arithmetic, etc.
The specimens of engraved cards of the Netherlands are of a later date,
being about the middle of the eighteenth century. They are carefully done,
and the two red suits are distinguished by being printed with a pale red
ink, while the Spades and Clubs are printed in black. These cards are
pretty miniature pictures, with local figures and landscapes, while the
pips are French and are placed in the upper left-hand corner.
The Dutch have also several educational packs of cards. Some are
historical, with Kings, Queens, and Knaves representing their royalties.
There is also one showing the chief products of their kingdom and its
dependencies. A third pack illustrates the costumes of the different
provinces.
Germans, French and English were very fond of teaching children through
educational games of cards, and a great collection of these may be found
in the print room of the British Museum under the head of Lady Charlotte
Schrieber's Collection, but it is carelessly kept in drawers, the packs
tied with bits of string or worsted, and it is difficult to study on this
account.
CHAPTER XIV
PLAYING CARDS FOR EDUCATIONAL AND OTHER PURPOSES
It was but natural that, from the very date of the readjustment of the
Book of Thoth, when it was deposed from its high position of being the
voice of the gods to become the tool of gypsies or the toy of gamblers,
that invectives should be hurled at it from the pulpit, from whence the
early war is continued, as well as from the government, for when pleasure
becomes a vice it behooves those in authority to repress it, so as to
protect the unwary or the ignorant from traps laid for gain against them.
Cardinal John Capistran, who visited Nuremburg in 1452, found the
inhabitants devoted to all games of chance, and so addicted to gambling
that the prosperity of the town was threatened.
The good Cardinal preached against the vice of gambling with such fervor
and eloquence that the cathedral could not contain the crowds who went to
listen to him, so a pulpit was erected before the church, in the great
square or Market Place, under the clock, where a procession of wise men
bowing before the King still takes place daily at noon, and from this
rostrum the Cardinal ordered that all cards, dice, chessmen, draughts
(checkers), etc., should be brought before him and publicly burned; an
order that was implicitly obeyed.
How well the good man succeeded in obliterating games of chance or hazard
may be questioned, since Nuremburg is still one of the chief centres of
card making, the descendants of the original makers being in active
business to-day, who sell sheets of cardboard that were concealed for many
years, on which the cards are printed, but not cut apart, for probably the
manufacture was checked at the time, but never entirely suppressed. The
celebrated museum of the town has one of the best collections of native
Playing Cards to be found, while the dramatic holocaust is recalled with
pride by the inhabitants, who value the woodcut that is commemorative of
the event.
English preachers denounced card playing, and the Scotch dubbed the packs
"The Devil's Picture Books." Robert Burns says:
The Ladies, arm in arm, in clusters,
As great and gracious a' as sisters,
* * * * *
On lee-lang nights, wi' crabbit leuks.
Pore owre the devil's pictured beuks.
The Sunday before Christmas, 1529, Bishop Latimer preached a sermon
against gambling at St. Edward's Church, in Cambridge, taking for his text
"Who art thou?" and filling his sermon with phrases that were culled from
Primero, which was the favourite game of his day. This knowledge showed
such an intimate acquaintance with the game that his offended hearers used
it with great effect against him. The sermon is now remembered only
because of these phrases and expressions that give students a clue to the
rules and play of the old game.
One ingenious preacher took for his text: "As God has dealt to every man"
(Romans xii:3), implying that the Almighty had sorted and distributed the
cards of life. This practical allusion to gambling so horrified his
congregation that they nearly pulled the minister from the pulpit. Yet
St. Paul evidently referred to the "tablets of fate," on which the
destinies of men were written at birth as "the measure of fate," since
these traditions must have been active in the mind of the apostle. Modern
people seldom place themselves in the atmosphere of Biblical times, which
leads to much misconstruction and misunderstanding.
The various proclamations and edicts passed against Playing Cards are a
history in themselves, although it is a pity that they are of too late a
date to throw much light on the first alteration of the cult of Mercury
into games, a change that was probably gradual, and so insidious or secret
as to have no public record. Still, it is through these legal papers that
we get authentic dates and the earliest mention of cards as gambling
instruments or toys; but at the end of the fourteenth century, at a time
when cards were denounced as such, and by name there is still no
interdiction of fortune-telling, which may have been conducted too
secretly to occasion attention, or, perhaps, the general law against
vagrants or gypsies may have been deemed sufficient protection.
M. la Croix says: "The Germans were the first to apply cards to
instructing young persons, by endeavouring to teach them different
sciences illustrated by the cards, that had printed on them historical
tales, sums of arithmetic, heraldic devices, astronomical symbols, bars of
music, or quotations from the poets, with the pips displayed in the
corners to deceive people into imagining that they were enjoying a play,
when in reality they were being gently led along the paths of learning,
and that this idea seems to have found favour in other countries,
particularly in Great Britain and France."
In this list of countries that adapted cards to purposes of instruction
might have been included China and Japan, had M. la Croix studied the
games of those nations. The latter country has two packs that are devoted
to quotations from the poets, or historical tales.
Numerous specimens of these educational cards are now to be found in all
card collections, although to those who regard Playing Cards as part of
the cult of Mercury these instructive bits of pasteboard are no more
related to the Tarots than are advertisements or school books.
There are some puritanical persons who regard Playing Cards with horror,
and will not touch "the devil's picture books" that display the symbols of
Hearts, Clubs, etc.; but these same people adopt with avidity these
educational cards that sometimes have the pips slyly tucked into a corner.
Or, perhaps, they use cards that have numbers printed on them to indicate
the pips, with other marks to show the suits and the court cards, so these
good people play Grabouche, Pinocle, Bezique, Flip, and other games that
are, in truth, recognised as games of chance.
In 1507 a set of instructive cards was invented by Dr. Thomas Muruer, the
celebrated opponent of Martin Luther. The pack was printed at Cracow and
called _Chartiludui Logicae_, and these were intended for the use of the
inventor's pupils in the art of reasoning. At first people were delighted
with them and their novelty, and then they turned against this method of
instruction and threatened to burn the doctor for inventing them.
This pack was an imitation of the Tarots, and was composed of ten logical
cards with sixteen suits of emblem cards, the pips being the German Bells,
Acorns, Leaves, and Hearts, with additional symbols of crayfish,
scorpions, etc.
When Louis XIV was eight years old, it was necessary to educate him, but
he was a dull and reluctant pupil, so Cardinal Mazarin invented some
"instruction cards" for the youthful king that illustrated fables and
proved attractive to others besides the agrammatist.
A little later, some cards depicting the history of France were designed
by the artist Desmarits, who, finding that they were received with favour,
followed them with a geographical set, and then with one called harlequin,
in which the figures of well-known persons were grotesquely dressed.
There are later French packs illustrating the kings and queens of France,
and also some that commemorate the Revolution, the Empire, the reign of
the Orleans family, and that of Napoleon III; for in that country not only
were the cards used for illustrating their historical events, but the
court cards changed their dress with the rulers, not keeping to the
costumes of the fifteenth century, as the English cards have done.
The French also issued a pack of cards to teach heraldry as early as 1680,
and one for music in 1808, while in 1820 two instructive sets were
issued, one of them on botany and the other one on astronomy.
Heraldic cards were published by M. Claude Finé in 1659, and others were
issued in 1725. This idea was followed in England in 1675, when some
German cards were adapted to the needs of the other country. The Germans
issued another pack on which were heraldic devices in 1700, and a similar
one came out in Venice in 1707. The cards are not useful for gambling or
fortune-telling, but they are ornate, and are fine examples of print work,
and as such find places in collections.
In 1656 practical cards for teaching spelling, arithmetic, etc., were
issued in London by F. Jackson, and at about the same time satirical and
political cards were published. Those interested in full descriptions of
these packs can find a list in "The Catalogue of Playing and Other Cards
in the British Museum," by Mr. Willshire.
Cards for divination have appeared from time to time, but the emblems were
so fanciful and so unauthoritative that the unhistoric designs have not
found favour. One of them in the British Museum shows traces of being
derived from the Tarots, as Mercury is seen hovering over a sailing
vessel under his guise of protector of merchants. It is to be remarked
that it is the Seven of Bells and is called Commerce. The Eight of Bells
is the Wheel of Fortune. The Two of Leaves is Hope, and the Six of that
suit is the Death card. It is evident that the artist picked out at
haphazard certain designs on the Tarots for imitation, and that he had no
comprehension of the meaning or value of the numbers, such as three,
seven, or thirteen, accorded to them by mystics.
Humourous, or what are known as harlequin, cards have been published in
all countries, where the emblems themselves have been taken for the
foundation of fantastic figures. One of these packs was designed by Mr.
William Thackeray. There are several French and Belgian packs, but far the
best one was designed by Mr. Charles Caryl and issued by Messrs. Tiffany &
Co., New York.
Musical cards are ingenious, and, by following the rules, several pretty
airs may be played. Cards for the game of Authors were lately popular, and
the game called Doctor Busby was a capital one for teaching children
observation and concentration.
The Japanese cards, that have been referred to, are original in conception
and design. The pack emblematic of the weeks of the year seems to be
intended for gambling, although it shows no traces of a descent from the
Tarots, for the cards display no suggestion of the pips or emblems of
Mercury. Nor are there any emblematic figures like those of China, where
the cards show evident imitations of the Stave, Money, and Sword pips,
with some court cards. The Japanese themselves declare that Portuguese
sailors introduced gambling cards into the country, but the only proof
lies in the tradition and in the name by which cards are known in Japan,
which is _Karta_, for the Portuguese use cards with the Cup, Money, Sword,
and Stave pips, and no traces of these are to be found on any of the
Japanese packs. In that country divining cards or sticks are used, which
seem to have been inherited from China, and the methods of using them
follow closely the rules adopted in all primitive countries, where the old
superstitions referred to in the Bible are still active and in force.
A chap book of the late seventeenth or early eighteenth century had a
large circulation, for it described one Richard Middleton, who, being
caught playing with a pack of cards in church, was haled before a
magistrate, who was amused when the soldier declared that he looked upon
the cards as his Prayer Book, and described what they conveyed to him as
he ingeniously connected each one with some Biblical reference.