ARRANGEMENT OF THE FIGURES ON COMMENCING THE GAME.

On the defending side, Cavalry occupies the first square on the right

of the line of nine squares. Artillery, the second. Infantry of the

Line, third, fourth, and fifth. Cavalry, sixth. Artillery, seventh.

Infantry of the Line, eighth and ninth. The Citadel, fifth square from

the right of the first line of eight squares. Light Infantry, first,

third, fifth, and seventh squares of the second row of seven squares.

The figures of the attacking side are arranged like those of the

defence, except that the Wagon is placed on the fifth square of the

line of nine squares, and a piece of Infantry of the Line on the first

square immediately in front of it.

Explanation to Plate 2.

FIGURE 1.--When two pieces of Artillery, of opposite sides, are thus

placed, no figure, except Artillery, can occupy the squares one or

two. If Artillery is placed on either square, it can be taken by the

Artillery of the other side.

FIGURE 2.--The figure on square nine cannot now move on square seven,

because “a figure cannot occupy the second or third square from its

Artillery, if that square is in range of the Artillery of the other

side.” But if the figure on square eight moves to square six, then the

figure on square nine could occupy square seven, for that square will

not then be covered by the Artillery on square five.

Should the figure on square eight be placed on square four, then the

Artillery on squares three and five do not protect each other; and in

that case the Cavalry on square ten could take either of them: or the

figure on square nine could take the Artillery on square five, and if

it were taken by the figure that was on square eight, now on square

four, then the Artillery on square three could be taken by the Cavalry

on square ten.

FIGURE 3.--In this case, if the Artillery on square fourteen is moved

to square fifteen, then the figures on squares sixteen and seventeen

would be in range of that piece, and must move (one at a time, of

course); or after one is moved, the Artillery on square eighteen may be

brought up on the next square to the remaining figure. For example, if

the figure on square sixteen be moved out of range, then the Artillery

on square eighteen could be moved to square nineteen, to the support

of the figure on square seventeen. If either of the squares sixteen or

seventeen should be occupied by Artillery, of course that figure could

take the Artillery moved to square fifteen.

FIGURE 4.--White figures representing the attacking party, and the

black figures the defending party.

The attacking party having the move, suppose the figure of Cavalry

on square twenty is moved to square twenty-one or twenty-two, then

the Artillery on square twenty-five is in danger of capture when

the attacking party has another move. Now the Artillery on square

twenty-five cannot move, leaving the figure on square twenty-four in

range of the Artillery on square twenty-three. If the player desires

to save his Artillery on square twenty-five, he might move the figure

or square twenty-four to square twenty-six, in order to protect

his Artillery from capture by the Cavalry moved to twenty-one or

twenty-two; and if that piece were taken by the Cavalry, he would then

have an opportunity to move his Artillery away.

[Illustration: PLATE 2.

_figure 1._

_figure 2._

_figure 3._

_figure 4._]

[Illustration: PLATE 3.

_figure 1._

_figure 2._]

Explanation to Plate 3.

FIGURE 1.--Shows how the Wagon may be taken.

Suppose the attacking party, having been repulsed with considerable

loss, is driven back from the river, pursued by the defending party,

and the figures of the two sides occupy the squares indicated in this

plate--the white figures representing the invading army, and the black

figures the defending army.

The defending party having the move, suppose the Artillery on square

fourteen is moved to square thirteen. Then the Cavalry on square eight

must move, as “no figure, except Artillery, can occupy the first square

next to the Artillery of its side, if it is also the first square next

to the Artillery of the other side.” If the Cavalry on square eight is

moved to square four, then the Artillery now on square thirteen can

take the Artillery on square five, and could be taken by the Cavalry

moved to square four, or the Infantry on square six, or the Artillery

on square two. Suppose it (the Artillery of defending side having taken

the Artillery on square five) is taken by the Cavalry now occupying

square four; then the Cavalry on square eleven could take the Artillery

on square two, and if it (the Cavalry of defending side, moved to

square two) is taken by the Cavalry of attacking party now on square

five, or the Infantry on square six, then the Infantry of defending

party, on square seven, could take the Wagon on square one.

There are many other combinations for the capture of the Wagon.

FIGURE 2.--Shows how the Citadel may be taken.

Light Infantry, Infantry of the Line, or Cavalry of the attacking

side, can take the Citadel when it is within their range, if no figure

intervenes. For example, if the Artillery of the defending side is

placed as indicated in this figure (on squares eight and ten), a figure

of Cavalry or Light Infantry of the attacking party, on square one, or

a figure of Cavalry, Infantry of the Line, or Light Infantry, being

on square two, three, four, six, or seven, or a figure of Cavalry on

square five, could take the Citadel, if the attacking side had the

move. But suppose the defending party had the move, and a figure of

Cavalry or Infantry occupied square one or two, and either piece of

Artillery was placed on square nine; then the figure on square one

or two could not take the Citadel, but must move out of range of the

Artillery. If the Artillery on square ten is moved to square nine, then

the figure of the attacking side on square two could occupy square

three, and the next move could take the Citadel; or if the Artillery

on square eight were moved to square nine, then the figure on square

two could move to square seven, and on its next move could take the

Citadel; for though the Citadel would be in range of the Artillery on

square nine, that would not prevent its capture. A city may be very

well defended on one side, and yet might be easily taken at another

point.

Of course, the Cavalry and Infantry should co-operate with the

Artillery in defending the Citadel; and the player should endeavor to

prevent the attacking party from occupying any square from which it

could be taken.

Explanation to Plate 4.

FIGURE 1.--If the Artillery on square 21 is moved to square 22, the

Artillery on square 26 can take it, or move out of range. If the

Artillery on square 26 takes the Artillery moved to square 22, then it

could be taken by the Cavalry on square 20, or the Artillery on square

23. If it, on the other hand, moves to square 27, it could be taken by

the Artillery on square 23; and if it is moved to square 24, 25, or 31,

it could be taken by the figure on square 30. But if it is not moved at

all, then the Artillery moved to square 22 could take it its next move.

FIGURE 2.--Shows how the figures of the game can be moved.

“Cavalry can be moved one, two, or three squares, in any direction, at

the discretion of the player,” provided the way is not obstructed by

another figure. For instance, the Cavalry on square 15 could not be

moved to square 12, because the figure on square 13 intervenes. Nor,

if the cavalry is moved to square 37, could it afterwards be moved to

square 35 or 34, while a figure occupied square 36. If the Cavalry on

square 15 is moved to square 37, it could afterwards be moved to square

29, 21, or 12, or to 22 or 6, or to 30, 23, or 15, or to 38, or to 45

or 53, or to 52, 65, or 76, or to 44, 51, or 57, etc.

“Light Infantry moves one, two, or three squares, directly forward,

right or left obliquely, and one or two squares in any other direction,

at the discretion of the player.” Now, if a piece of Light Infantry

occupies square 36, it could be moved directly forward to square 51,

64, or 75; left obliquely to square 43, 50, or 56; right obliquely, to

square 44, 52, or 59; to the left, to square 35 or 34; obliquely to

the left and rear, to square 28 or 20; to the rear, to square 21 or 5;

obliquely to the right and rear, to square 29 or 22; and to the right,

to square 37 or 38.

“Infantry of the Line moves one or two squares, at the discretion of

the player, in any direction.” If a piece of Infantry of the Line were

on square 13, it could be moved either to square 29, 44, 21, 28, 12, 5,

6, 14, 22, or 30, etc.

“Artillery moves diagonally, one, two, or three squares at a time, at

the discretion of the player.” A figure of Artillery being on square 9,

could be moved to square 1, 2, 17, 24, 31, 18, 26, or 34. If it were

moved to square 31, it could then be moved to square 39, 47, or 55, or

back to 24, 17, or 9, etc. If a piece of Artillery occupied square 51,

no figure of the opposite party, except Artillery, could be placed on

square 58, 65, 73, 57, 63, 70, 43, 35, 27, 44, 37, or 30, unless that

square were next to the Artillery of the other side. See rules of the

game relative to Artillery, page 6.

“The Wagon can be moved one or two squares at a time, at the discretion

of the player.” The Wagon being on square 11, could be moved to square

3, 4, 20, 28, 19, or 26, etc.

[Illustration: PLATE 4.

_figure 1._

_figure 2._]

War-Chess, or the Game of Battle · 第 9 / 11 题