RULES OF THE GAME OF BATTLE.

Light Infantry moves one, two, or three squares, at the discretion

of the player, directly forward, right or left obliquely, and one or

two squares in any other direction, and can[A] take Light Infantry,

Infantry of the Line, Cavalry, and Artillery.

Infantry of the Line moves one or two squares in any direction, at the

discretion of the player, and takes Light Infantry, Infantry of the

Line, Cavalry, and Artillery.

Cavalry moves one, two, or three squares, at the discretion of the

player, in any direction, and takes Light Infantry, Infantry of the

Line, Cavalry, and Artillery.

Artillery moves one, two, or three squares, at the discretion of the

player, diagonally, and can[B] take Artillery, but cannot take Light

Infantry, Infantry of the Line, or Cavalry, though it can check them;

that is, neither of those figures can come within the range of the

Artillery, except when protected by Artillery of its side; in which

case Light Infantry, Infantry of the Line, Cavalry, or Artillery, can

move on the first square next to the Artillery of their side; but Light

Infantry, Infantry of the Line, or Cavalry, cannot occupy the second or

third square; nor can either of the last-named figures occupy the first

square next to the Artillery of their side, if it is also the first

square next to the Artillery of the other side. Artillery can be placed

there, but of course could be taken by the Artillery of the other side.

See Plate 2, Figure 1.

Artillery does not cover (or command) the second or third square from

it when a figure intervenes. See Plate 2, Figure 2.

When a piece of artillery bears on a figure of the other side that is

not on the first square next to the Artillery of its side, if Cavalry,

Light Infantry, or Infantry of the Line, it must move out of range of

Artillery. See Plate 2, Figure 3.

Artillery cannot be moved leaving a figure of Cavalry, Light Infantry,

or Infantry of the Line, of its side, in range of Artillery of the

opposite side. See Plate 2, Figure 4.

Artillery cannot take the Citadel; but when placed so as to command it,

the defending party must bring some figure to the defence, and take or

drive off the Artillery of the attacking party before moving otherwise.

Artillery cannot take the Wagon; but when a piece of Artillery of the

defending side is placed so as to bring the Wagon within its range,

if the attacking party cannot take that piece of Artillery, then the

Wagon must be moved out of its range.

The Wagon cannot occupy the second or third square from its Artillery,

if that square is in range of the Artillery of the defending side; nor

can it occupy the first square next to the Artillery of its side, if it

is also the first square next to the Artillery of the defending side.

Should all of the figures of a side be taken except the Artillery, that

side loses the game, as Artillery cannot take the Citadel or Wagon.

Light Infantry, Infantry of the Line, or Cavalry, can take the Citadel

or Wagon.

The capture of the Citadel or Wagon will decide the game.

War-Chess, or the Game of Battle · 第 6 / 11 题