Light Infantry moves one, two, or three squares, at the discretion
of the player, directly forward, right or left obliquely, and one or
two squares in any other direction, and can[A] take Light Infantry,
Infantry of the Line, Cavalry, and Artillery.
Infantry of the Line moves one or two squares in any direction, at the
discretion of the player, and takes Light Infantry, Infantry of the
Line, Cavalry, and Artillery.
Cavalry moves one, two, or three squares, at the discretion of the
player, in any direction, and takes Light Infantry, Infantry of the
Line, Cavalry, and Artillery.
Artillery moves one, two, or three squares, at the discretion of the
player, diagonally, and can[B] take Artillery, but cannot take Light
Infantry, Infantry of the Line, or Cavalry, though it can check them;
that is, neither of those figures can come within the range of the
Artillery, except when protected by Artillery of its side; in which
case Light Infantry, Infantry of the Line, Cavalry, or Artillery, can
move on the first square next to the Artillery of their side; but Light
Infantry, Infantry of the Line, or Cavalry, cannot occupy the second or
third square; nor can either of the last-named figures occupy the first
square next to the Artillery of their side, if it is also the first
square next to the Artillery of the other side. Artillery can be placed
there, but of course could be taken by the Artillery of the other side.
See Plate 2, Figure 1.
Artillery does not cover (or command) the second or third square from
it when a figure intervenes. See Plate 2, Figure 2.
When a piece of artillery bears on a figure of the other side that is
not on the first square next to the Artillery of its side, if Cavalry,
Light Infantry, or Infantry of the Line, it must move out of range of
Artillery. See Plate 2, Figure 3.
Artillery cannot be moved leaving a figure of Cavalry, Light Infantry,
or Infantry of the Line, of its side, in range of Artillery of the
opposite side. See Plate 2, Figure 4.
Artillery cannot take the Citadel; but when placed so as to command it,
the defending party must bring some figure to the defence, and take or
drive off the Artillery of the attacking party before moving otherwise.
Artillery cannot take the Wagon; but when a piece of Artillery of the
defending side is placed so as to bring the Wagon within its range,
if the attacking party cannot take that piece of Artillery, then the
Wagon must be moved out of its range.
The Wagon cannot occupy the second or third square from its Artillery,
if that square is in range of the Artillery of the defending side; nor
can it occupy the first square next to the Artillery of its side, if it
is also the first square next to the Artillery of the defending side.
Should all of the figures of a side be taken except the Artillery, that
side loses the game, as Artillery cannot take the Citadel or Wagon.
Light Infantry, Infantry of the Line, or Cavalry, can take the Citadel
or Wagon.
The capture of the Citadel or Wagon will decide the game.