CHAPTER VIII.

MATT INTERVIEWS TRUEMAN.

Ottawa is as pretty a little town as there is in all Kansas. The

streets are wide, and level, and shaded, and through the town runs

the historic Marais des Cygnes, the "river of swans"--so named by the

ancient French explorers.

At this time the eyes of the Western automobile world were turned upon

that part of Kansas, and representatives of more than a dozen alert

motor-car manufacturers were located in Ottawa, all busily preparing

for the great race.

Long, lean racing-cars darted through the streets, passing back and

forth between the town and Forest Park. From in front of the grand

stand in the park the race was to start, describe a fifty-two mile

circuit out across the prairie country and return to the race track.

The race was to be six times around the circuit, comprising a total

distance of three hundred and twelve miles.

Were the Bly-Lambert people to keep the Borden cup, or would

Stark-Frisbie take it away from them?

This was the all-important topic, and was under discussion everywhere.

None of the other contestants seemed to be considered. Everybody, from

past performances on the Western racing field, seemed to think that no

one else had a chance.

Matt and Carl reached Ottawa in the early morning. As soon as they had

washed the stains of travel from their faces and eaten their breakfast

they sallied forth to take in the situation at close quarters.

Each contestant had a garage of his own. In these garages the racing

machines were jealously guarded, and about the cars the mechanics were

constantly tinkering, making changes here and there as the experience

of the drivers continued to suggest.

Only actual trials over the course could show what was needed and what

was superfluous, and since the weight of each car must be limited,

great care had to be exercised in making changes.

By inquiring of people they met, the boys learned that the

Stark-Frisbie people had their garage across the river, in North

Ottawa, while the Bly-Lambert folks were as far away in the other part

of town as they could get.

The racing talk was in evidence everywhere, the merits and demerits

of the various machines giving cause for many warm arguments. There

was something about the talk, the sight of the darting cars, and the

general air of suppressed excitement that got into the blood. Carl was

bubbling over with enthusiasm, and Matt, stirred as he had never been

before, was more than ever determined that he would be in the race.

Twenty-one cars had been entered. Among them were several touring cars,

their owners being willing to pay the entrance fee just to gratify

their sporting instinct--for no touring car could ever win against

those high-powered racers, stripped for action and ready to hurl

themselves over the course with every ounce of power in their cylinders.

"Py chimineddy!" expanded Carl, "I vish dot I knowed der carburettor

from der shpark-plug. Oof I dit, I bed you I vould be in der racings

meinseluf."

Matt's particular desire was to locate Trueman, of the Jarrot

Automobile Company. He found him at last in a little private garage

belonging to one of the wealthy residents of the place. The door of the

garage was wide open, and the nose of a red racer could be seen inside.

Excited voices could be heard coming from within the garage.

"Confound your superstitions!" cried an angry voice. "If you happen

to walk under a ladder on the day of the race, Glick, I suppose you

wouldn't drive for me, eh?"

"I'll be careful about doing that when the race is pulled off,

Trueman," returned another voice. "Luck plays the biggest kind of a

part in a game like this, and I don't intend to hoodoo myself by taking

the car out on Friday. We've already been over the course four times,

and what's the use of going over it again to-day?"

"Every time the course is gone over it helps you just that much. Taking

the race from Stark-Frisbie and Bly-Lambert is no cinch. We have only

one car in the race and they have three each. But this red racer of

ours can win, providing you learn the course well enough. Will you go

out?"

"I'll go out of the garage and back to the hotel," and a slim, lightly

built young fellow came through the doorway, paused to light a

cigarette, and then moved off toward the main street.

A stout man of about forty, in automobile cap and coat, stepped to the

door and glared after the retreating driver. He was greatly wrought

up, and started to say something but bit the words off short. When

the driver reached the sidewalk and vanished nonchalantly around a

building, the man in the garage door turned his eyes on Matt and Carl.

"Of all the superstitious fools that ever lived," he cried wrathfully,

"I think that man Glick takes the bun. He can handle a car better than

any man I ever saw, but here he hangs up our day's work simply because

this happens to be Friday!"

"Are you Mr. Trueman, of the Jarrot Company?" asked Matt.

"My name, yes, sir," and Trueman gave Matt a more careful sizing.

"Well, I'm a driver. Why not let me take you over the course?"

Trueman shook his head.

"We were going over it for Glick's benefit," said he, "not mine. Who

are you, young man, and where do you come from?"

Matt introduced himself, and presented Carl.

"Have you ever driven a racing-car?" asked Trueman, the boy's bearing

and talk impressing him more and more.

"No," replied Matt, "but I'm confident I could do it. I've had a lot to

do with gasoline-motors, and I've driven a good many cars."

"Come in here and look at this one," said Trueman. "Properly driven,

I'll bet money we have a car that can walk away from anything

Stark-Frisbie or Bly-Lambert have in the race."

Matt walked into the garage and looked over the red racer. It was

a chain-driven, ninety-horse-power machine, and had the savage

"get-there" look of a car that, run to the limit, could be made to win.

"Glick knows how I depend on him," remarked Trueman, "so he does about

as he pleases. We're giving him a thousand dollars to make the race,

and a bonus of two thousand if he wins. If he doesn't spill the salt,

or meet a cross-eyed man, or run into a post, he'll stand up under the

strain and acquit himself in good shape."

"I don't want to take any man's job away from him, Mr. Trueman," said

Matt, "but if anything happens that Glick doesn't make the race, I'd

like a chance to show you what I can do."

But still Trueman shook his head.

"You've never been in a race, King," said he, "and while you may know a

car from A to Izzard, yet driving fifteen hundred pounds of machinery

to win is an altogether different proposition. However, you might take

me out in the racer and let me see what you can do. We won't go over

the course, but will ride out south of town. Just a half-hour's spin,

that's all."

Matt twisted the crank and was pleased with the quickness with which

the cylinders caught the explosion. Trueman had already got into the

mechanic's seat, and Matt lost no time in climbing in beside him.

"Wait for me here, Carl," said he, as the racer glided out of the

garage.

Unless there is a certain sympathy between the driver and the machine

he controls, it is impossible to get out of a car all that is in it. In

most cases this bond between driver and car has to be acquired by long

and patient practise with the same machine; but, in rare instances, a

driver, the instant he places himself at the steering wheel, is able

to get completely _en rapport_ with the complicated engine under his

control. Drivers of this sort are born, not made--and Matt King was one

of them.

During that half-hour's spin over the flat country south of Ottawa,

Motor Matt aroused Trueman's outspoken admiration. There were stretches

where Matt drove at the highest rate of speed, where he rounded

dangerous corners with the skill of a master-hand, and the clutch went

in and gears were changed so swiftly and smoothly that no jarring note

broke the steady humming of the cylinders.

"You're a crack-a-jack!" averred Trueman when they were once more

headed through town for the garage; "but going out on a little junket

like this is vastly different from racing."

"I don't believe I'd get rattled if there were racing-cars all around

me," returned Matt with a quiet laugh.

While the car was being put back in the garage Trueman was silent and

thoughtful. When the throb of the machinery was finally stilled, and

the two got out of the car, Trueman turned to clap Matt on the shoulder.

"I'm going to keep you in reserve," said he. "If Glick kicks over the

traces, and throws up his hands, I may fall back on you as a last

resort."

"Meanwhile," returned Matt, "I'm going to be on the look-out for a car.

I'm going to be in that race, and if I have a chance you can't blame me

for taking it."

"Not at all, not at all. I like your driving, though, and if I was

sure you wouldn't lose your head with cars all around you and dust so

thick you can't see the bonnet, I don't know but I----" He broke off

reflectively. "Well," he finished, "we'll see what happens."

Matt and Carl drifted back through the town. Several cars were just

coming in from the circuit, their drivers and mechanics begrimed with

dust and oil.

"It vas a gredt game, I bed you!" breathed Carl. "I hope dot der

suberstitious feller meeds oop mit a plack cat or somet'ing, so dot you

ged his chob, Matt."

"I'm going to race for somebody," answered Matt, "even if I have to go

over the course in a touring car. I never had the fever like I've got

it now."

"Me, neider," grinned Carl. "Led's go pack to der hodel und hunt for

some tinner."

That afternoon the two chums passed quietly on the hotel porch,

listening to the racing talk that was going on all around them. It

was about five o'clock when a boy came hurriedly to the hotel and

disappeared inside the office. A few moments later the clerk came out

of the office and gave Matt a letter.

"That's for you, Mr. King," said the clerk. "The boy says he's waiting

for your answer."

Matt tore open the letter and read as follows:

"KING: Places were drawn for the start this afternoon, and, as luck

(or ill-luck) would have it, I got Number Thirteen. That's the number

that goes on the car. Glick refuses to race. Can I depend on you,

same terms Glick was to receive? Answer yes or no, quick.

"TRUEMAN."

Motor Matt's heart gave a bound, and a thrill ran through his nerves.

Turning to the boy who was standing beside his chair, he cried, "Tell

Mr. Trueman he can depend on me, and that my answer is yes!"

At just that moment a party with their grips in their hands were

ascending the steps to the porch.

They were Sercomb, and the others, who had been left in the tool-house

in Dodge City. Each of them gave Matt and Carl a sour look as he

tramped on into the hotel.

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