THE CHANGE THE SUIT CALL

"What is new in the game of Bridge?" is a reiterated question of the

day, and the invariable answer is "Nothing, nor does the lack of

innovation tend to simplify the play."

* * * * *

All Bridge players have experienced the agony of being forced to discard

a great suit, thoroughly established, on the dealer's lead, owing to the

fact that the partner has made two efforts to establish the suit he

originally opened.

* * * * *

Many times this continuation is sound: the leader holds a re-entry

card, and he has secured no information as to his partner's strength

from the early development of the game.

* * * * *

It is essential to good play that the dealer's adversaries should each

gain definite knowledge of the others' holding. Any information that a

play can convey is of inestimable help to them and of little or no

benefit to the dealer, who is the master of his own two hands.

* * * * *

We all sympathise with that constantly uttered regret, "Oh, partner, if

I had only known that you had that suit," and Bridge players the world

over have felt the need of some conventional play that would indicate

to the original leader an adequate reason for a change of suit.

* * * * *

The Change the Suit Call is a new convention designed to overcome this

difficulty, one that will save countless tricks and rubbers, and one

that will tend to minimise the dealer's acknowledged advantage in

playing the two hands.

* * * * *

The convention is as follows: _When the original leader's partner has a

great suit, one that is established or one that may be established by a

single lead through the dummy hand, an echo should be made in the suit

led by the dealer._ In other words, an echo in the adversary's suit is a

command to the original leader to abandon his own unestablished suit

and to switch to his partner's declared strength.

* * * * *

The idea is of course based on the call for trumps in Whist, in which

game an echo in any plain suit is a command to the partner to lead

trumps. In Bridge it is used principally at no-trump and its application

is limited to an echo on the _dealer's_ lead.

* * * * *

The reader will naturally ask, "How, when but two suits have been led,

can I determine which of the two remaining to choose?" The cards in the

leader's hand combined with those in the dummy will usually simplify the

selection. Should the leader hold a re-entry in one of the remaining

suits it is obvious that he has been asked to lead the other. When it

happens that both the leader and the dummy are weak in both suits, the

preference should usually be given to the one in which the combined

hands contain the fewer number of cards.

* * * * *

This convention may, moreover, be used to great advantage by the

original leader. How frequently he finds his suit hopelessly against

him. Perhaps he holds no re-entry and the dealer in winning the first

trick false cards. It is then that the original leader can use this echo

to effect, to suggest that his suit should not be returned.

"The Change the Suit Call" may also be employed to some advantage on the

dealer's trump or plain suit lead, to show great strength in one of the

remaining suits, or by the original leader to indicate that the suit

first led is not to be returned; but its main importance is in the

no-trump application.

* * * * *

"The Change the Suit Call" is an absolutely sound trick-gaining

proposition, and the successful results obtained from its use must

rapidly establish it as a recognised convention of the game.

Bridge Axioms and Laws · 第 42 / 42 题