DUMB CRAMBO

is another amusing game. After dividing the company into two equal

parts, one half leave the room. In their absence the remainder fix upon

a verb to be guessed by those who have gone out when they return. As

soon as the word is chosen, those outside are told with what word it

rhymes. They then consult together, and silently act the word they think

may be the right one. Supposing the verb thought of should have rhymed

with "sell," the others might come in and begin cutting down imaginary

trees with imaginary hatchets, but not uttering a single syllable. If

"fell" were the right word, the spectators would clap their hands, on

seeing what the actors were doing, as a sign that they were right in

their guess. But if "tell," or any other word, were chosen, they would

either hiss or solemnly shake their heads. While this play is going on

every one must be silent. Whoever speaks must pay a forfeit.

* * * * *

Harper's Young People, September 26, 1882 An Illustrated Weekly · 第 28 / 45 题