CHAPTER XIV

GAMES

“The difference between a genius and a pedant consists exactly in

this, that the genius performs his work playfully, while the pedant

groans under the drudgery of his task.”

—PAUL CARUS.

“The real fall of man is to do things without zest.”

—G. STANLEY HALL.

=The Value of Games.= All games are play, but not all plays are

games. In a game some rule is involved, some goal or object is to be

attained. Usually, though not always, in a game, two or more play

together.

Most children under three years of age, and many under four, have not

developed sufficient self-control, imagination, memory, and judgment

to play a game. If “Hide-and-Seek” is attempted, they will run out of

the hiding place before they are discovered. In “Hunt the Thimble”,

they will point out where the object is hid. They are with difficulty

held to the sequence of circle games, except of the simplest sort.

At about four years, however, most children have the mental and

social development to find interest in circle games, traditional

games, and some competitive games.

Supplementing the educational values of play in general, different

games have some of these additional educational values:

Training in social relationships, in group action, coöperation,

competition

Cultivating a sense of social interdependence Sharing experiences

with mates

Subordination to the rights, desires, and leadership of others

Loyalty to a leader or a group

Incentive to improvement of skill in order to compete with others

Acceptance of the consequences of failure or inefficiency

Opportunity for leadership to him who is able

Realization of law, through rules of game

Measuring of personal ability and personality with that of mates

=Kinds of Games.= Games may be classified according to

(1) the degree of physical activity involved;

(2) the degree and kind of mental activity required;

(3) the moral and social traits cultivated.

Each of these groups would be subdivided according to age, although

some games seem of interest at any age.

With little children in the home it is convenient to have at hand a

classified list. This list should begin with the standard games, and

be lengthened as new ones are found or, better still, are devised by

the children.

Any game tried should be interesting, “fun”, that is,

(a) suited to the physical powers and mental development of the

child;

(b) expressive of his spontaneous interests.[33]

Certain activities have play interest at every stage but could be

played only in a very simple, brief game under four years, and for

a longer time and more complexly after that age. These most common

activities, or motifs, include surprise, imitation, observation,

guessing, hiding, seeking, catching, chasing, running, ball play. The

worker with young children should be able to invent many little games

based on these motifs. Simple little songs, invented, spontaneously

improvised, or gathered from kindergarten songbooks, add joyousness

to the game, cultivate a love and expression of music, and teach the

utilizing of art in everyday life.

Games may be analyzed by the following scheme, to discover their

values.

Active: Quiet:

Outdoor Outdoor

Indoor Indoor

Sensory Training: Motor Training:

Sight, hearing, touch Bodily control

Taste, smell, weight Neatness

Form, color Alertness of response

Alertness Accuracy of movement

Accuracy Coördination of different muscles

Discrimination Skill

Grace

Mental Training:

Observation Moral Training:

Concentration Perseverance

Alertness Courtesy

Imitation Gentleness

Perception Generosity

Imagination Courage

Judgment Patience

Accuracy Independence

Initiative Justice

Invention Sense of law

Leadership Coöperation

Individuality

Inhibition

Relaxation

Humor

Every game involves some attention and conformity to rules. “Follow

the Leader” involves activity, careful observation of the leader’s

movements, imitation, alertness, motor control, and reasoning in

guessing; if trade is represented, the leader must exercise ingenuity

and initiative in thinking of a new movement. “Spin the Platter” and

“Drop the Handkerchief” require mental alertness intermittent with

attention. “Cat and Mouse” and “Hawk and Chickens” require physical

alertness, dexterity, and quick judgment. “Ring-around-a-Rosie”

involves rhythm, chanting, and a bit of the ludicrous. “Charlie

Over the Water” is a step further, involving mental and physical

alertness. “Little Sallie Waters” and “Farmer in the Dell” involve

love of rhythm and music, dramatizing, and the choice of a partner.

Games for the Littlest

=Eight to Eighteen Months.= Motor control, finger plays, surprise

Finger Plays: Falling, Falling (Mother Play)

Peek-a-boo Rolling and receiving the ball

Pat-a-Cake Hiding self

Open the Door Hiding things

This Little Pig Catching

=One to Three Years.= Motor control, finger plays, hiding;

observation, surprise, guessing, imitation

Hide and Seek (very simple) Finger Plays:

Hunt the Thimble (use ball or doll) Here’s a Ball for Baby

Chasing and catching The Merry Little Men

Rolling, tossing, and catching ball Finger Piano

Shut them, Open

Thumbkin says, “I’ll dance”

Nursery Finger Plays

1. This Little Pig Went to Market

2. Knock at the door (tap the forehead)

Peep in (lift the eyelid)

Lift up the latch (touch tip of nose)

Walk in (touch lips)

Take a little chair

Right down under there (chucking under the chin).

3. Here’s my father’s knives and forks (hands back to

back, fingers standing up like rake)

Here’s my mother’s table (hands turned over, the

interlaced fingers flat like a table)

Here’s my sister’s looking-glass (forefingers raised,

forming a triangle)

And here’s the baby’s cradle (little fingers also

raised, forming a triangle for front piece of cradle).

4. Here’s the church (position as in line 2 of preceding)

And here’s the steeple ” ” ” ” 3 ” ”

Open the door ” ” ” ” 1 ” ”

And see all the people.

5. “Shut them, open; shut them, open;

Give a little clap;

Open, shut them; open, shut them;

Fold them in your lap;

Creep them, creep them, creep them, creep them.

To the little chin;

Open wide the little mouth,

And pop a finger in.

“Shut them, open; shut them, open,

To the shoulders fly;

Open, shut them; open, shut them,

Up into the sky;

Falling, falling, falling, falling,

Almost to the ground;

Hold them up in front of you

And twirl them round and round.”

6. Thumbkin says, “I’ll dance,”

Thumbkin says, “I’ll sing,”

Dance and sing, ye merry little men,

Thumbkin says, “I’ll dance and sing.”

(Tapping with thumb, other fingers closed)

Pointer says, etc. Refrain

Tall man says, etc. ”

Ring man says, etc. ”

Little man says, etc. ”

(On refrain, all fingers tapping)

All men say they’ll rest

All men say they’ll sleep.

Rest and sleep, ye merry little men;

All men say they’ll rest and sleep.

(Last stanza, hands closed, thumb inside; sing softly)

7. Now see we here.

These friends so dear,

As they together meet.

With bows polite

And faces bright

Each other they will greet.

Oh, “How do you do,” and

“How do you do,” and

“How do you do,” again

And “How do you do,”

And “How do you do,”

Say all these little men.

(Hands held up with fingers erect, palms opposite. At line 7, thumbs

bent toward each other, and following fingers on each succeeding

greeting; all together on line 11.)

=Three to Four Years.= Children are usually not yet interested in

group games; some children not until five or six years. At this age

children can play together with their toys but cannot manage a

game among themselves. They are able to play simple games with an

adult. The parent or teacher can make simple games out of the daily

activities.

Slightly more difficult finger plays and forms of games than those

listed in previous age period can be used, and simple forms of those

games listed in succeeding period.

Motor Accuracy:

Tenpins

Circle and Active Games:

Ring-around-a-Rosie

Cat and Mouse

Sense Games. These involve the “guessing” interest but require

thought.

Sight and Observation. Tell what object, color, form is taken

away from a group, or added. Match a color or form of flower or

other object, first with object in hand, later from memory. “I

saw”—relating what was seen on a walk, in a room, or when passing a

store.

Touch. Tell the name of an object or form by handling it while

blindfold.

Hearing. Tell the direction of a sound, instrument sounded, person

speaking, while blindfolded.

Language Games. Many can be invented similar to the following, in

which increase in speaking vocabulary is gained. Nouns: I went to

the Zoo (store, boat, etc.) and there I saw—(name objects). Verbs: A

train (bird, dog, wind, etc.) can—(name activities). Adjectives: I

like squirrels (flowers, dolls, apples, etc.) because they are—(name

adjectives).

Alertness. Children at this age, and until six, are often dawdling,

dreamy. Games can be invented to cultivate dispatch and alertness,

as “running a race” with a person or the clock, in dressing and

undressing.

Poise, Relaxation, Concentration. What Montessori calls the “Game

of Silence” cultivates these qualities. As played in the Montessori

schools, the children sit quietly, relaxed, in a room slightly

darkened, while all sounds are hushed, and all listen. After two or

three minutes some one in an adjoining room whispers or calls faintly

the name of a child, and the child goes as softly as possible,

returning as softly. Ten or fifteen minutes is the limit of the

children’s ability to play the game. Forms of it may be played when

going through the house, or whenever quiet is especially desired; or

when the children are becoming irritable or too nervous.

* * * * *

The imitative, imaginative, and dramatic play instincts of the years

from three to six offer opportunity for a wide range of invention of

games. These should not be formal but by their very nature must give

freedom of initiative, imagination, and self-expression. They may

be utilized, for instance, in social training, as in playing that

the child is a prince or princess at a banquet, or is a parent to

the doll who sits near by to be taught, making a game of neat table

manners or careful chewing. They may be utilized for moral training,

as in playing that the child is the fairy godmother who could bring

sunshine wherever she went; or Siegfried, who could kill all the

dragons of ugly temper or words.

=Four to Six Years.= Simple circle games, singing games, dramatic

imitation, catching, finding. Utilize the sense games, alertness,

language, imaginative and dramatic games described in previous

period, using more complex and difficult situations.

Tag Games:

Drop the Handkerchief

Cat and Mouse

Pussy wants a Corner

Dramatic Kindergarten Games with Music:

The Pigeon House

The Chickadees

The Snail

Hiding Games:

I Spy

Hide the Thimble (using larger object)

Circle and Singing Games:

Ring-around-a-Rosie

Charlie over the Water

Little Sallie Waters

Button, Button

Magical Music

Here we go round the Mulberry Bush

Did you ever see a Lassie

Ball Games:

Variations in catching and throwing

Motor Ability:

Hitting at a mark

Tenpins

Ringtoss

Alertness:

Bird, Beast or Fish

(Many other simple games based on this idea of

classification can be invented, such as the following)

Hard or Soft

Tree, Vine or Plant

Vegetable or Mineral

Found or Made

Attention and Invention:

Stagecoach

(Similar games invented, such as Boat, Flower, Wardrobe, Mythology)

=Six to Nine Years.= Period of special interest in traditional

circle games, running and catching, imitative action, observation

and alertness, dramatic action. More complex games are invented,

utilizing classification, invention.

Circle-singing:

London Bridge

Round and Round the Village

Farmer in the Dell

Counting-out Games:

Tag variations:

Wood Tag, Stone Tag, etc.

Catching Games:

Pom, Pom, Pull Away

Hawk and Chickens

Blind Man’s Buff

Dodging and dare games

Motor Control:

Hopscotch

Cat’s Cradle

Marbles, Jackstones

Honey Pots

Handicap races, as potato race

Alertness:

Going to Jerusalem

Spin the Platter

Bird, Beast, or Fish

Magical Music

Crambo

Riddles

Sense Games:

Taste

Smell

Touch

Table Games:

Checkers

Dominoes

Imitation or Invention:

Follow the Leader

Solomon says “Thumbs up”

Hold Fast and Let Go

Trades

Charades

Hitting at Mark:

Tenpins

Ringtoss

Archery

Volley ball

Faba Gaba

Croquet

Tennis

FOOTNOTES:

[33] These spontaneous interests and the developments of physical and

mental abilities are briefly analyzed in Chapters V, XII, XIII.

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