_THE PLAYFUL EXERCISE OF IMPULSES OF
THE SECOND OR SOCIONOMIC[358] ORDER_
I. FIGHTING PLAY
Our conception of experimentation includes a large number of phenomena
having the common tendency to bring into action the manifold inborn
predispositions of the organism, but without reference to those
instincts by means of which the relation of the individual to other
living creatures is regulated. In experimentation only the more general
needs, such as are indubitably grounded in the nature of the organism,
are allowed expression, in such a manner as to bring into action the
sensor and motor apparatus as well as the higher mental faculties. The
individual would exhibit similar qualities in isolation; he plays with
himself, not with his relations to others, and even when association
exists, as, for instance, in ball-catching, he recognises at the same
time that experimental play is involved. Now, however, we enter on
the consideration of such play as is intentionally directed toward
other beings, and first on our list is the inborn impulse to fight.
Walther von der Vogelweide has shown the power of this instinct in the
impressive lines:
“Des Stromes Wellen rauschten kühl;
Ich sah darin der Fische Spiel.
Ich sah, was ringsum in der Welt:
Den Wald, das Laub, Rohr, Gras und Feld,
Und was da alles kriecht und fliegt
Und seine Bein’ zur Erde biegt.
Dis sah ich, und ich sag’ Euch das
Keins lebt von ihnen ohne Hass.”
“The stream’s waves murmured oolly;
I saw the fishes playing there;
I saw all that was in the whole round world;
In wood, and bower, and marsh and mead, and field,
All things which creep and fly,
And put a foot to earth.
All these I saw, and say to you,
That nothing lives among them without hate.”
In our common speech, too, life is referred to as a battle, and is
in reality too often a general struggle for money or power. It is
but natural, then, to find the fighting impulse developed early in
childhood and practised in play. Indeed, the demand for its exercise is
so strong that there is scarcely any form of play which may not take on
the character of a contest. Especially is this the case when there is
any difficulty to overcome or danger to be encountered. “Both danger
and difficulty,” says Lazarus, “appear as incarnated opponents over
whom it is possible to gain a victory.”[359] In the same way play with
lifeless objects is easily converted into a contest by the force of
æsthetic illusion. As numerous examples of such intensive stimulation
of the fighting impulse have already been given, I shall here mention
only the mountain climber’s struggle with lofty peaks. In this chapter
such collateral themes must be avoided, as we shall find our immediate
problem very wide. In order to discriminate as to the relative
importance of the various fighting plays the following division of the
subject will prove convenient: First, there are direct fighting plays
in which the contestants immediately measure their strength, whether
mental or physical. The second group is composed of indirect fighting
plays where the victory is sought through means of conducting the
contest. Among the mental phases of this we find betting and gambling.
In the third group we place merely offensive sports in which no defence
is possible or availing, such as playful destructiveness, teasing, and
the enjoyment of the comic (so far as it is connected with fighting at
all). After disposing of all these, two subdivisions yet remain: first,
playful chasing, fleeing, and hiding (hunting plays); and, second, the
enjoyment of witnessing a contest.
1. _Direct Physical Fighting Play_
Any one who takes the hand of a two-year-old child and strikes himself
with it, pretending to be much hurt, can not doubt after seeing the
delight displayed by the little creature, the pleasurable effect of the
discharge of this impulse so deeply seated in human nature. Yet the
fighting instinct seems to be comparatively late in assuming the form
of regular independent playful contests. Unprovoked tussling merely
for the fun of the thing seldom appears earlier than the third year,
while young bears, dogs, and other animals begin such play almost
at once. In this youthful tussling the chief aim is to throw one’s
opponent to the ground and to hold him in this helpless position. So
far as my observation goes in this little-investigated sphere, very
small boys seldom stand for their combats. Usually one already seated
seizes his comrade, who may be standing near, by the foot, pulls him
down, and they fight, rolling over on the floor, and each seeking to
keep the upper hand. The effort is constantly made to keep the enemy’s
head down, a position so distasteful to the party concerned that the
scene threatens to end in noisy and serious strife. As the children
grow older they gradually formulate rules for their contests partly
through imitation of their elders and partly as the result of their
own experience. As with adults, the proper grip of the opponent’s
body is an important point. “He caught him by the waist, where he was
weakest” is quoted as far back as the Hildebrandslied. For throwing,
it is often necessary to slip the hand through the other’s arms and
give him a sudden twist, or to place one arm on his neck and push him
backward. The legs, too, have their part to do. Sometimes a boy is
thrown across a projected knee, or a leg is thrust outward to check
the fall when the attempt is made to throw sideways by lifting. Or the
method adopted by Odysseus in an extremity may be employed—a sudden
blow dealt at the bend of his opponent’s knee being the cause of his
overthrow. Usually the fight ends at this point,[360] but sometimes
the tussling is continued on the ground, as described above, and the
playful character is very apt to be lost. Sometimes it happens, on the
contrary, that the fight is over before either contestant is thrown.
I saw two boys wrestling, when one of them was lucky enough to get a
good grip on his opponent’s body, but the latter could bend his head
back, whereupon they desisted and called it a tie. There is often an
effort to take the enemy unawares, as when a boy leaps unexpectedly
on his opponent’s back, gives him a violent push, or runs against him
forcibly. Suddenly dousing one another with water is another favourite
if not very pleasant youthful sport.
Prize fighting by adults seems to have been generally practised in
Europe as well as in other parts of the world from remote antiquity.
The ancient Egyptians were zealous wrestlers. Among the Greeks, where
the art was extraordinarily developed, it often became brutal; breaking
the fingers and throttling were allowed, and a familiar sculptured
group shows a cruel twisting of the arms to hold down the thrown
wrestler. Ring fighting was practised by both boys and men among early
Germans, as numerous ethnological remains demonstrate. In Japan, prize
fighting is as much a national sport as is bull baiting in Spain.
Bastian saw it in Burma, Ratzel among the Eskimos, Indians, Hawaiians,
etc., and other observers in remote parts of the earth. Among the
Brazilian Bororó friendly contests are governed by the following rules:
“To seize a man by his right wrist is a challenge. The two contestants
face one another, and each places his hands on the other’s shoulders
or on the small of the back. In this position they must stand with
bodies perfectly erect,[361] their feet wide apart, and each looking
toward the other’s back. They maintain a good-humoured silence for some
time, and then suddenly become very much in earnest, and make desperate
efforts to throw one another by tripping. One usually opens the attack
by thrusting one of his heels into the knee hollow of his opponent
and trying to bend it, but the other is prepared, and sets his sturdy
leg so far back that the effort is fruitless. Attack and resistance
on both sides follow in rapid succession until one of the contestants
falls.”[362]
Here, too, is opportunity for the application of the wiles practised
by Odysseus when the mighty Ajax lifted him off his feet.
“... Still his craft not deserted Odysseus:
He dealt a blow from the back and loosened the joint of his knee
So that backward he fell and Odysseus sank down above him
Right on his broad chest. And the people around were amazed.”
In von den Steinen’s description of the Brazilian customs, the effort
to pull down the head, mentioned above in connection with childish
wrestling, is dwelt upon as the chief aim instead of the grip on the
waist. “The contestants, representatives of different tribes, come
forward in pairs, their bodies smeared with yellowish red _uruku_,
and with black. They stoop, catch up a handful of sand, and in a
crouching position, with hands hanging down, they rapidly circle round
each other, casting angry glances at their opponents, and calling out
threateningly, ‘Húuha! húuha!’ Then one touches his right hand to his
adversary’s left, and at this signal they all leap to the attack,
springing up and down as fast as possible on the same spot, not unlike
angry apes, each seeking to seize and bend down the other’s head. This
violent exercise goes on for some time without any direct attempt to
throw one another. They are very friendly after it is over, and may be
seen walking about with their arms around each other’s shoulders.”
As a last example I quote Berlepsch’s graphic description of the
Schwingen as practised in the Swiss Alps. Shirt and trunks are the
only articles of clothing allowed, and the latter expose half the
thigh, and must be made of stout, strong drilling. Every man grasps
with his right hand the waistband of his opponent, and with his left
the rolled-up trouser leg, and now begin, either standing or kneeling,
violent efforts to overthrow one another. For a complete conquest this
must be accomplished twice.[363] The struggle is especially exciting
when the contestants represent different valleys, and on them rests
the responsibility of maintaining the honour of their native place.
“As soon as the two athletes have taken the proper grip they sink on
their right knees and withdraw the lower part of the body as far as a
good hold will permit. If one has reason to fear that he is about to
be lifted, he lies flat down on his stomach and the other must follow
suit. In this unnatural position they torment one another for half an
hour at a time, writhing on the ground like snakes, and stretching
sinews and muscles until their faces grow dark with the strain. If
neither can manage to overcome his opponent by endurance, superior
strength, or strategy, they at last voluntarily abandon the conflict,
utterly exhausted, and shake hands on their prowess, but neither can
claim a victory.”[364] So-called tests of strength are similar to
this.[365] In pulling contests the attempt is made to draw the opponent
toward one, sometimes by the hands—in the Bavarian mountains it is done
by hooking the middle fingers together—sometimes by seizing a stick
at its ends or across, sometimes with a rope, as the Greek boys did,
sometimes by a band around the neck, which serves to strengthen the
muscles of the back,[366] and sometimes by hooking one knee of each
together, so that the contestants can only hop about on one foot until
the contest is decided. Another test of strength is the pushing which
children usually take up of themselves, as many schoolroom benches
could testify. In Japanese contests pushing across a line seems to
be a leading feature. Zettler gives the following description of it:
“Japanese prize fighters are trained to their profession through
centuries of inheritance from father to son, and by every conceivable
means calculated to produce perfect specimens of their kind. In stature
they are veritable giants, not only in height but in the development
of all the limbs and masses of fat, which would not lead one to expect
special adroitness or muscular force. In their ring contests the effort
is made either to throw or to push one another off the arena, which is
an elevated circular platform thickly strewn with sand and surrounded
with a double ring of straw. Whoever makes one step over the edge is
lost. Weight is of great use in this contest.” Children frequently make
use of a combination of pulling and pushing, which is really imitative
play. One child, for instance, takes his position on a sand heap and
defends himself against another who represents the enemy storming his
castle. From the well-nigh innumerable tests of strength we may select
the following as typical: The players stand with outstretched arms
opposite one another, seize hands and pull, or one stands firm with
stiffened arms while the other tries to stir him, or they sit in such
a way that the knees of one are caught between those of the other, and
the effort is made to force the legs apart; or sometimes it is to open
the rolled-up fist, etc.[367]
Fighting with fists leads the way to fighting with weapons, though the
rolled-up fist is used by the angry child as a weapon earlier than the
open hand. In playful fighting, however, the blow with the fist is not
much used. Sometimes a little playful boxing is indulged in, but it is
difficult to keep within the bounds of play in a fisticuff. Gymnastic
exercises of this kind as practised by the Greeks and English are more
important. Among the former blows were aimed at the head, and, “to
strengthen the blow,” says Fedde, “the fist and forearm were wrapped
with thongs of oxhide, which left the fingers free to double up the
fist. Later a strip or ring of hard leather was added, which, as it
was held around the ball of the fist, inflicted severe wounds, being
sometimes studded with nails or lead knobs. The soft leather thongs
of earlier times were called friends (μείλιγαι), while the dangerous
knobs in later use received the name of bullets (σφαῖραι), and a
specially cruel kind of gloves were ants (μύρμηκες).”[368] That not
only practised athletes used these, and that they were donned in the
playful contests of mere boys, is proved by the speech of Lucien’s
Scythian, Anacharsis. “And those standing so straight there,” he says
as he is observing the youthful sports, “beat one another and kick
with the feet. There is one who has been hit on the chin, and his
mouth is full of blood and sand, and his teeth almost knocked out,
poor fellow, and yet the archon does not separate them and end the
strife. On the contrary, he urges them on and praises the one who gives
the blow.”[369] Raydt says of English boxing: “An English specialty
in physical exercise is boxing, practised methodically and with all
possible skill. The fists are incased in thickly wadded gloves, which
render the blows harmless, and a distinction is made between extreme
severity and lighter strokes, the tactics admitting of felling an
opponent by the former or exhausting him with the latter. The boxing
which I have seen was carried on in an orderly and decorous manner, and
still I was convinced that it is a very severe exercise, and should not
be introduced into the schools.”[370] Regular boxing matches, requiring
seconds and an umpire, as they are given by the students, are fought
either to settle some dispute—“Fighting with fists is the natural and
English way for English boys to settle their quarrels,” is said in Tom
Brown’s School Days—or as a spectacle for a large audience to witness.
In both cases it is fighting play only when the belligerent instinct
as such forms the chief motive, and when, too, the quarrel in one
case, or the prize offered and desire for self-display in the other,
gives occasion for the exercise of the fighting instinct. There can be
no doubt that this is often the case. Like our own students, English
youths often fight, not because they have any quarrel, but because they
seek one, because they want to fight, and the struggle thus becomes not
the means but actually the end. The case is frequently the same with
prize fighting. Professional boxers at the beginning of the nineteenth
century were to a great extent rough fellows, who were only after
money, or at best notoriety. But Conan Doyle has recently given us in
his Rodney Stone a masterly description of a blacksmith who was a good
husband and a skilful workman, yet even in his old age could not resist
an invitation to take part in a public prize fight. What primarily
influenced this man was a deep-rooted manly enjoyment of fighting for
the fight’s sake, and many Greek and English athletes have felt as he
did.
Another primitive method of fighting is by throwing missiles; even
monkeys throw stones, dry branches, and fruit. Miss Romanes’s ape was
very sensitive to ridicule. One day the tailoress came into the room,
and a nut was given to the monkey to open with his hammer, as he knew
how to do. The nut proved to be empty, and the woman could not help
laughing at the monkey’s blank expression. “He then became very angry,
and threw at her everything he could lay his hands on—first the nut,
then the hammer, then a coffee-pot, which he seized out of the grate,
and lastly all his own shawls. He threw things with great force and
precision by holding them in both hands and extending his long arms
well back over his head before projecting the missile, standing erect
the while.”[371]
The child begins very early to throw things to the ground, as we have
seen, and seems to delight in watching their motion as well as in the
noise. Later the child turns the skill thus acquired to the account
of his fighting instinct, and in this way genuine offensive throwing
begins as soon as he is able to tumble about alone. The enjoyment is
doubled when it becomes not only a question of hitting the enemy, but
of dodging his missiles as well. The prettiest and most harmless form
of such sport is snowballing; but also fruit, cherry stones, clods
of earth, pebbles, hay in the meadows, pillows from the beds, etc.,
all serve the same purpose. Some games of ball, too, are of a similar
character. K. Weinhold tells us how he as a boy played against his
comrades with a six-pound cannon ball. The wonder is that no bones
were broken. “Less fortunate,” he continues, “were the islanders who
indulged in this mad folly, for in their case it was punished. On a
holiday the contest between boatmen and landsmen was begun, and after
several days the latter retired as victors. The boatmen, stung by
the taunts of their conquerors, took counsel with their friend Hard
Grimkelssohn, who advised them to make balls of horn and challenge
the shore people to another game. That evening six of the latter lay
dead, while the boatmen lost not a single man.”[372] In many ball
games, however, the players do not themselves catch the ball, which
is sent to a base or home, as in the English game of football. Behind
each party is a base consisting of two upright posts and a connecting
rod, and each side endeavours to get the ball over the other’s base
or to prevent such a result when it threatens their own. This is a
specialized form of reciprocal mass contest, since the enemy is not
attacked in person, but the effort is made to wrest from him a symbolic
stronghold, as is common in mental contests. There are many similar
ball games—for instance, baseball—where the ball is thrown by hand
and its analogue found among the North American Indians; and cricket,
where a single player, armed with a bat, defends the easily approached
wicket. The idea is carried further when the ball which is thrown
becomes the goal as well, so that the same instrument is at once weapon
and symbol of the enemy. Playful pelting is indulged in in carnival
times, when berries and confetti are thrown about promiscuously; in
former times there were many occasions for this lively sort of play.
Travellers experience the primitive impulse which makes it hard for
them to resist the temptation to throw when in midsummer they stand in
a little snow field, and students are universally given to throwing
beer mugs, in spite of its being occasionally dangerous. The principle
of returning offensive missiles is not much applied in play, and yet I
remember that as a boy I enjoyed shooting with bow and arrow at another
boy similarly armed. We stood about fifteen feet apart and tried to hit
each other with light and harmless cane arrows. A still more innocent
battle was fought with popgun and berries.
It is doubtful whether children really play with thrusting weapons;
they rather exercise than fight with their wooden swords and spears,
but when it comes to an offensive use of the weapons play turns
to earnest, and, as with the young Goethe, ends disastrously in
quarrelling and blows. Boys who are much older engage in actual
fighting plays with such weapons, but it is left to the students’
duels to exhibit its highly developed form. Some years ago the
half-grown sons of a professor in a university town went to a fencing
hall and fought out a regular contest in a perfectly friendly spirit,
although it was by no means bloodless. Many readers will no doubt
recall such incidents. Such contests between boys and young men are
very interesting, and in Germany we distinguish between them and real
duels in that they are playful, while the latter are brought about by
some serious offence. That serious wounds sometimes result from these
fencing matches is no argument against their playful character, for
many games are dangerous, and these contests certainly come within
our definition of a play, the satisfaction afforded by them being
not in conquest but in fighting as such. When, indeed, one student
provokes another intentionally from dislike or anger, the fighting
which results is not a play; but the elaborately arranged appointments
and the fencing matches which result from some remarks made, perhaps,
in all courtesy, though it may end in injury to one or both parties,
undoubtedly is of this character.[373] In the same way must have been
managed the jousts and tourneys of the middle ages, the knightly
combats of ancient Teutons, and youthful trials at arms and many
similar contests as practised by various peoples[374] where, so long as
there is no evidence of a quarrel, but only a natural demand to satisfy
an inborn impulse to fight, it is all playful. We must not forget,
however, that the desire for self-exhibition, to display one’s skill
and courage, is also conspicuous.
This subject brings us to a question which I touched upon in The
Play of Animals. In reviewing the fighting plays of animals we found
that many mammals and birds fight hotly in youth who seldom beard
an enemy in later life, habitually taking to flight when attacked.
The supposition in such cases must be that fighting play serves as
practice for the mating contest, since even the peaceful ruminants
engage in bitter combat with rivals. This supposition granted, we
may further assume that the fighting plays of the fiercer animals
are also connected with the sexual life, and may it not be true
with men as well? It is indisputable, of course, that human combat
with wild beasts and other enemies is often a struggle for food and
ownership, and accordingly, in considering play as preparatory for
serious fighting, its aim must be considered as only partially sexual.
Still, the connection is sufficiently close to deserve a few words
of mention.[375] A great difference is observable in the tussling
of boys as they approach maturity. While the games of six-year-olds
are uniformly harmless, and proceed amid laughter and fun, as the
age of puberty approaches fighting play assumes a much more serious
character, and even when only play is intended the whole bearing of the
participants is greatly modified. Genuine make-believe, the innocent
measuring of strength, is no longer practised; the youth desires to
prove that he can play with danger, too; he assumes an offensive and
boastful air, and regards each of his contemporaries as a rival. The
inward restlessness which characterizes this time of life is directed
by instinct toward belligerence, and every opportunity to fight is
welcomed. It is at this time that the weapons, properly blunted or
otherwise rendered less effective, may still be dangerous, for youths
of all vigorous peoples will engage in some kind of spirited combat.
Take, for example, the description of London boys, by Fitz Stephen,
who lived in the time of Henry II. We find not only the nobility, but
the merchant class as well, exercising themselves at all times of the
year in armed contests, which, in spite of their playful character,
often had serious results. In the dead of winter, often on ice, they
assembled for this purpose, with staves for lances, held jousts “from
which they did not always escape uninjured, for many were the legs and
arms broken in the fray. But the youths, in their desire for glory,
delighted in such practice, which served as a preparation for the time
when they should go to war.”[376]
While we are obliged to attribute a very general significance to such
dangerous indulgence of daring warlike spirit, still we can not fail to
trace its connection with sexual life. Without the youth’s necessarily
knowing it, there is something similar to the bellicose tendency
exhibited by animals in their pairing season, in the feeling of rivalry
which possesses him at this time. The same thing is shown in the spirit
of adventure, which at first is only a general desire for change,
and delight in struggle and risk, but in its manifestations that are
most closely connected with play appears in many mediæval knights in
close conjunction with courtship. “The heroic deeds of adventurous
knights,” says Alwin Schultz, “should be included in the category of
fighting plays. Thus Ulrich von Lichtenstein, in his open letter to
all knights, promised to every knight who would break a lance with him
on his homeward journey from Venice to Bohemia a gold ring for his
sweetheart, and to any one who should unhorse him the steed on which
he rode; while in case he himself came out conqueror all he required
was that the vanquished knight should pay homage to his lady.” Another
knight, Waltman von Lättelstedt, took with him on a ride from Merseberg
to Eisenach a damsel on a palfrey, having with her a sparrowhawk and
a hunting dog. “Waltman proclaimed that on his arrival at Eisenach he
would be ready to fight all comers, and that whoever should overcome
him could have the girl, the palfrey, the sparrowhawk, and even the dog
and harness, but must permit the girl to ransom herself if she chose
with a guilder and a gold ring. Whomsoever he should overthrow must
give to him, as well as to the maiden, a ring of equal value. When she
came back from Eisenach this young girl had gold rings enough to bestow
one on every maid of high degree in all the town of Merseberg.”[377]
Such contests were more formidable with the North Germans. Among these
warriors it was common for a hero to travel to a distant land, and when
a woman there pleased him, to demand her surrender from husband or
father or brother in two weeks’ time, the demand to be supported in the
lists.[378]
And finally it may be mentioned that the tourney, which was at first
practised chiefly as preparatory for war, became later as often a
contest for a woman. In one English tilt the king promised the kiss of
an eight-year-old girl as the reward of success, and Eastern tourneys
were often instituted to win the hand of a princess.[379] What was
there done with intention may often unconsciously ground the various
contests of young men.
2. _Direct Mental Contests_
The impulse to opposition is a quality which is usually regarded as
a very unpleasant disposition of mind, but which is in reality, when
kept within proper bounds, the very leaven of human life. We shall
see later that rivalry taken in connection with the imitative impulse
is one of the mainsprings of advance of culture, and the oppositional
force connected with the fighting instinct is also necessary for the
mental development of mankind. The great newcomers in the various
departments of learning are almost invariably either friendly or
bitter opponents of long standing authorities, and any project which
meets with no opposition sinks to sleep. For the individual, too, it
is quite as important, since a man without it would be entirely too
hospitable to suggestion; indeed, abnormal suggestibility rests finally
on the suspension of this instinct. Children early show a playful as
well as an earnest resistance to authority. While Sully is right when
he says that an attitude of absolute hostility to law on the part of
the child would make education impossible, still he admits that the
best children—from a biological standpoint—have “most of the rebel”
in them.[380] The sweetness of forbidden fruit is imparted largely
by the combative instinct. Such a spirit is manifested playfully,
not when disobedience is attended with cries and struggles or sulky
behaviour, but when it is enjoyed for its own sake, as a source of
triumphant satisfaction. When a two-year-old child who has been told
not to throw his spoon under the table repeats the action, not in
anger but with twinkling eyes, he is acting playfully. Some of their
speeches, however, exhibit this spirit most clearly. For instance,
a small boy who had been rather rough with his younger brother
and was remonstrated with by his mother, asked, “Is he not my own
brother?” and then cried triumphantly, when his mother admitted the
undeniable fact, “Well, then, you said I could do what I please with
my own things!”[381] Another child of three years and nine months
answered his nurse who called him: “I can’t come; I have to look for
a flea!” and pretended to be doing so while he broke out in a roguish
laugh.[382] A three-year-old Italian girl said to her grandmother under
similar circumstances, “Non posso venire, la piccolina [her doll] mi
succhia!”[383]
With children of school age, playful resistance to authority is
naturally directed chiefly against the teacher. As an example I
regretfully recall a piece of mischief of which I myself was guilty. I
had looked back during a recitation to speak to the boy behind me, when
the teacher called out to me to turn around. At that I turned around
so completely as to be able to continue my conversation from the other
side. The indulgent teacher was so amused at my impudence that he did
not punish me as I deserved. Hans Hoffman has shown in his Ivan the
Terrible how ill-mannered schoolboys can take advantage of a teacher
who does not possess the secret of command; and Carl Vogt says of his
school days at the gymnasium: “Study and work were for the majority
secondary considerations. Most of the boys stayed there for the purpose
of tormenting their fellow-students and enraging their teachers. By
studying the peculiarities of character possessed by our tyrants we
soon found a weak side to each of them and tried such experiments with
these weaknesses as their owners could not avenge by punishment. Thus
the whole school was leagued against the professoriat, and now single
combat or skirmishing, now slyly preconcerted mass operations were for
the time in favour, and there were occasional truces, but no lasting
peace.”[384] E. Eckstein’s humorous sketches, too, are especially
popular because of their celebration of this warfare against the
teachers.
We have yet to notice adult opposition to political, scientific,
artistic, social, and religious authority. It is of course usually
serious, and yet it seems to me that in spite of its practical side
there is often something playful in it, something of enjoyment of the
conflict for its own sake. The obstructionist in legislation, the
opponents of time-honoured regulations, customs, doctrines, rules
of art and dogmas, all take, if they are born fighters, a peculiar
pleasure in the excitement of resistance to authority. They like to
blend their voices in the war cries of spiritual combat. It is one of
the pleasures of life.
Contradiction is another form of opposition. I once snapped the fingers
of my four-year-old nephew, Heinrich K., for some misbehaviour. After
he had been quiet for a while, as was his habit, this dialogue passed
between us, evidently soon becoming playful to the child: “Uncle,
I’ll shut you up in a room so you can never get out.” “Oh, I’ll climb
out of a window.” “Then I will shut the blinds.” “But I will open
them.” “But I’ll nail them shut.” “Then I’ll saw a hole in the door.”
“But I’ll have an iron door, very strong.” “Then I’ll make a hole
in the floor.” “But I will go underneath and make iron walls to the
whole house.” And so it went on until I gave up the struggle with
childish inventiveness. Enjoyment of such playful dispute often lasts
a lifetime. As a fourteen-year-old boy I once argued for hours with a
friend as to whether the beauty of colour was relative or absolute.
One of us contended that a blue embroidered chair might be positively
ugly, however attractive the colour, while the other maintained that
the beauty of the blue would make the chair admirable. I mention this
trivial example only because it shows so plainly the playful character
of such talk, for without any personal interest in the matter we waxed
warm over our respective views and presented them with great energy.
The heated discussion gave us quite as much satisfaction as solving the
problem could have done; in fact, the charm of conversation is largely
to be attributed to the enjoyment of disputation. On examining closely
into what constitutes the attraction of such entertainment for us we
find that besides relating and listening to anecdotes and gossip about
acquaintances (this is also play) our chief pleasure is in more or less
playful combating of opposite opinion. People who have no interest or
talent for these three things are at a loss in society.
We now take up such intellectual contests as are commonly included
in the lists of fighting plays, including the solution of riddles,
to which we alluded under experimentation. The measuring of mental
readiness between individuals when the problem is given orally by a
third person, and this is the original and natural method, is a genuine
intellectual duel. It was a favourite entertainment of the ancient
Germans which Rückert has celebrated in his beautiful poem. Another
form is the putting of difficult questions alternately to opposed
parties, as in our modern spelling bee. There are examples of this in
the Eddas, such as the intellectual duels between Odin and a giant, and
between Thor and the dwarf Alvis. Romantic troubadour songs belong here
too. Uhland and Rückert once engaged in a metrical debate as to whether
it is worse to find one’s lover dead or faithless. Uhland preferred
death, while Rückert attempted to sustain the thesis “better false than
dead.”[385] Rivalry is conspicuous in such contests, as we shall have
occasion to note later.
In our common forfeit games, too, mental contest often forms the
basis of the fun. For instance, it is a distinct attack and parry
when a handkerchief is thrown to a player and a word pronounced to
which he must find a rhyme. In English, where the spoken and written
words are so unlike, the spelling of unfamiliar words is turned into
a game; and another idea is to introduce into a story some object or
incident suggesting the name of one of the players, whereupon he must
continue the recital, passing it on to another in the same way. Or a
passage from some great author may be cited and his name guessed, and
many similar devices. Finally, we mention the important group of plays
for which the stimulus is partly intellectual experimentation, but is
primarily attributable to the combative instinct, such as board and
card games, both of which are symbolic of physical contests in which
the players appear as leaders of opposing forces and originators of
strategic operations. A genuine battle ground is afforded by the board,
and the great object is to have the right man in the right place at
the right time. In cards strategy is exhausted in the choice of the
right champion at the right moment, but is rendered much more difficult
by the fact that the former contestants have disappeared from view,
while the reserve is concealed. Thus it results that board games afford
opportunity for the display of skill in arrangement and card games
especially cultivate memory, while both are important promoters of
the logical faculty and of imaginative foresight.[386] An important
distinction between them is that in board games the strength of the
contestants is exactly equal at the start, and the material chances are
identical, while in cards inequality is the rule.
Board plays (the name is not very fortunate, for the battlefield is
by no means always a board) are older and more generally distributed
than the others. When Lazarus points out reasoning games in distinction
from games of chance as indicative of a higher state of culture[387]
he can not be referring to board games in general, since some of the
lowest and most savage tribes indulge in them. There are three distinct
varieties of these plays. In the first kind one, or possibly two,
stand opposed to a large party, but the conditions are equalized by
the rule that all the party must act together while the smaller side
is rendered more formidable by various advantages, such as greater
freedom of motion and capacity for lying in wait and taking prisoners.
The object is to dislodge the single fighter from his stronghold and
cut off his retreat, or to surround him in the open field and take
him captive. The prototype of the former is the beleaguered fortress,
and of the latter combats with dangerous beasts of prey. The Malay
Rîman-Riman, or Tiger-play, is a good example of the latter. The arena
is somewhat of this form and appearance, the figure being simply traced
on the sand, or stamped with red and white on boards or cloth. The
single player has twenty-four stones, the men, ôrang-ôrang. The other
players have a single large one or sometimes two, the tiger, _rîman_.
The tiger is governed by fixed rules, and the men seek to pen him up so
that he can not move.[388]
[Illustration:]
[Illustration]
In the second kind the parties, being numerically equal, stand opposed
as in checkers, where a hot struggle goes on to get three men in a
row—at least this is one of the simplest forms of the game as described
by Ovid. Among German antiquities there is a representation of two men
with a board set with stones. Schuster at least considers this a game
similar to checkers.[389] And besides, there are groups engaged in the
Damen-Spiele, which was probably known to the ancient Egyptians as well
as the Greeks and Romans, although we can not be certain as to the
rules of these ancient games, πόλις, _ludus latrunculorum_.
In mediæval times elaborately ornamented boards were used for this
game. “Especially noteworthy,” says Weinhold, “is one that is used as
a reliquary on the altar at Asschaffenburg. It is set with jasper and
beryl crystals, beneath which various figures are inlaid in the Roman
manner on a gold ground.”[390] Büttikofer brought with him from Liberia
a very interesting ethnological specimen, almost unique in character.
The game played in that region does not require a board or other flat
surface, but wooden cases into which rods are inserted like arrows in a
quiver. This represents the placing of the men on a board. Each player
has ten rods, of which only four are placed at the beginning of the
game. The dots in the cut show their position. The object is to get
into the enemy’s country by judicious jumping, the reserve ammunition
being placed as occasion requires until the supply is exhausted.[391]
Another form of this kind of game is the Oriental Mangale, which is
now becoming quite general.[392] In Damascus, where, according to
Petermann, it is constantly played in all the coffee houses, a board
two feet by six inches is used. It is over an inch thick and has in its
upper side two parallel rows of holes, seven in number in Damascus;
other places have six, eight, or nine. In these holes tiny pebbles,
gathered in a particular valley by pilgrims to Mecca, are laid; usually
seven in each. The player removes the stones from the first depression
on his right, and throws them one by one toward the left and into the
holes on his opponent’s side. This play is kept up under certain rules
and conditions, of course, and with the aid of much counting[393]
of winnings, and whoever gets the most stones has the game.[394] In
concluding we must not fail to notice the noblest of all board games,
chess, which, on account of the great variety of men employed and their
complicated moves, is the most difficult of games, as well as the most
entertaining. Many are of the opinion that some ancient games are of
the same character, but it is probable that real chess is of Indian
origin, whence it spread to the Persians and Arabians, and through them
into northern Africa, Sicily, Sardinia, and Spain. In the last-named
country we hear of it as early as the ninth century, and it appeared
in Italy and Germany certainly not later than the eleventh, soon
becoming the favourite game of the educated classes. This is proved
by the fact that in a book of sermons published in the latter half of
the thirteenth century one Jacobus de Cessoles, a Dominican, attempts
to set forth a system of rules for right living founded on the rules
of the _ludus scaccorum_.[395] The game has naturally undergone many
changes in the course of time; for instance, the Arabians originally
had elephants in the place of our bishops; but it has always preserved
the character of a battle, and is so represented in old Arabian
manuscripts.[396]
[Illustration:]
Our third group of board plays is comprised of those which add the
attraction of chance to intellectual enjoyment of the contest. It
is true that to a certain degree chance is an element in the purest
games of reason, since the most skilful player can not foresee all the
consequences of a move, and various uncontrollable influences[397]
may interfere with the best-laid plans; but in the games which we are
now considering there is a blending of risk with calculation, which
has a peculiar charm. Perhaps the most familiar game of this kind is
backgammon, which was certainly known to the Greeks and Romans, and
possibly to the Egyptians and Phœnicians. In this game and kindred
ones the object is to throw away men whose value is determined chiefly
by chance, while the advance to advantageous points is a matter of
calculation, thus affording a combination of direct and indirect
fighting. Backgammon is of peculiar ethnologic interest because of
the prominent part it plays in the controversy as to whether Asiatic
influence is traceable in primitive American civilization. E. B. Tylor
has stated in several passages[398] that a kind of backgammon played
on a cruciform board is a favourite amusement of the East Indians, and
is called by them Patschisi (in Burmah: Patschit), and a very similar
form of the game was known to the pre-Columbian Mexicans under the
name of Patolli. Tylor considers the complicated nature of the game as
a sufficient disproof of its independent origin, and from this, and a
certain kinship to chess which is apparent in it, he concludes that
the whole group of games furnishes an important argument in favour of
Asiatic influence on American life before the time of Columbus.
Dominoes may serve as the connecting link between such games as we
have been considering and card games, since the lack of a prescribed
field, the concealed store of each player, and the chance distribution
at the beginning, as well as the acquisition of new ammunition during
the game are common features. Playing cards are supposed to be a
comparatively recent invention of the Chinese, which, like chess, was
carried into Spain by the Saracens, and thence spread all over Europe
in the fourteenth century. Many are of the opinion that they are a
modification of chess, and in fact the oldest game known to be played
with them is one of the most complicated that we have—namely, Taroc,
which requires seventy-eight cards. It was played in Bologna in the
beginning of the fifteenth century.
Since the victory in card games is not won by virtue of the position
of the cards, but by their succession and value, the faculty of memory
is largely concerned, as victor and vanquished at once disappear and
the men yet unengaged are concealed. This and the inequality of the
players’ forces at the beginning constitute the distinguishing feature
of cards. Lazarus’s penetrating glance has descried the point which
differentiates the various games, placing them in the varying relation
of accident and calculation. “Not all games,” he says, “are alike in
this. There are some in which chance is predominant—as poker, for
example, or the new game of bluff, so popular in America, where so much
depends on the dealing, and the play is not so much a calculation as
an attempt to exhaust one’s opponent.... The stronger games, however,
such as whist, Boston, l’hombre, solitaire, piquet, Skat, euchre, etc.,
depend on the sustained influence of both chance and calculation. After
the cards are once distributed calculation begins, but chance continues
to be powerful,[399] for at every play a new card enters into the
combination and must be given its due weight, whether from the hand of
friend or enemy. This is more obvious in the cases where the original
force is recruited by drawing from the pack; yet even here attentive
following of the progress of the game will furnish data for determining
the probable situation of a third card, and thus, after all, skill has
as much to do with it as chance. And in such a game as whist _en deux_
in which all the cards are dealt, and each player knows exactly the
strength of his opponent, the whole thing depends on calculation, and
consequently is not so attractive. It would be a game of chess with
cards but for its inferiority in variety and combination.”[400] Lazarus
goes on to say why chance is indispensable in card games—namely,
because, as there is no such thing as space combination, the monotony
would be wearisome, and continued playing well-nigh impossible. Without
Fortune’s reverses, too, the games would necessarily be begun with
equal forces, and it is easy to see how little enthusiasm such games
would excite. Only in connection with chance, then, can Reason find
in cards a task worthy of her powers, and, indeed, a small prize is
a stimulus sometimes needed to keep up our interest. This may be a
suitable place to mention that it was formerly the custom to play for
money or some stake with all games of chance and even with chess.
I close this review of contests which are purely intellectual with
two brief remarks, the first of which concerns the invention of board
games. It is difficult to find a perfectly satisfactory answer to
the question of their origin. However, their complication points to
adults rather than children as their probable inventors, and to me
the following consideration seems important: The primitive races, who
find it difficult to convey their thoughts in speech, naturally take
to marking on the sand, and hence the figures might arise.[401] If the
leader of one of the more intelligent peoples wished to instruct them
concerning some past or future combat, it would be a simple method
of illustrating his meaning to draw an outline on the ground and
represent the position of the hostile forces by small stones or similar
objects whose movements would symbolize the manœuvres of the forces
or the advances of knights for single combat. This would, no doubt,
be exceedingly interesting to those conducting it, and also to the
spectators, and might easily be repeated for the sake of the amusement
afforded until some inventive genius turned it into a veritable play
with board and men. To show that there is nothing improbable in this
supposition we may point to the fact that such play is actually carried
on by our own officers (Italian, _manovra sulla carta_).
The second remark relates to the pleasurable quality of games involving
use of the reasoning faculty. We have already shown that play with
reason takes the form of experimentation with imagination and the other
intellectual faculties in their capacity of illusion workers as well
as in their more constructive activity; now we find further that its
recreative effect is much greater than is realized during the progress
of the game, and that the consciousness of standing voluntarily in a
world of our own creation may be a feature in the interest excited
by the game.[402] The chief source of satisfaction, however, is
enjoyment of the fight, in the playful intellectual duel, where bold
attack and skilful parry, systematic advance and stubborn resistance,
crafty manœuvring and direct assault, single combat and the general
skirmish, as well as pursuit and demolition, succeed one another in
ever-renewed combinations. In those games which add the charm of
uncertainty to the mental contest the effect is of course still more
complicated. As I shall have occasion later to speak exhaustively
of games of chance, I confine myself here to Lazarus’s significant
conclusion from the union of these contrasted forces. “That men, and,
indeed, the same man can take pleasure in such opposite and absolutely
contradictory principles of play seems wonderful, and yet it is most
natural, for both are elements of human nature grounded in the very
essence of his being and the normal manner of using his powers. In
his serious, moral life, directed by the mandates of duty, he is also
controlled by two contrary forces, freedom and necessity. He must bow
to Fate and yet strive and struggle for what is his own. He expends
his energies according to his own behests, and must then await success
and reward till the turn of Fortune’s wheel. Both disappointment and
struggle, receiving and expending, suffering and toiling, are woven
into the texture of his life and character, and become the sources of
his volition as well as the arbiters of his fortune. He obeys both
forces; to pursue and hold to what is good is his dual impulse, both in
life and in play.”[403]
3. _Physical Rivalry_
In playful competition indirect conquest of an opponent is aimed at,
since the effort is to show that one can perform the task better than
another. In it the fighting instinct assumes the form of rivalry. “No
entreaties or commands,” says Lazarus, “nor even tips, could arouse our
coachman to such a display of skill and speed as could another coachman
who showed a disposition to race with him. Apart from the fighting
instinct itself, jealousy is the prime cause of rivalry”. Spinoza
defines it as “the desire for a thing aroused in us by the belief
that others want it.” One of the first manifestations of jealousy in
children is with regard to the love and caresses of its parents; we
all know at what an early age the infant expresses his disapproval
when his mother pets another child—sometimes as early as the second
quarter. If he shows it simply as anger he is plainly jealous, as
older children are; but if (as a dog often does when the hand he loves
strokes another) he tries to win to himself by all sorts of cajoleries
the maternal tenderness, then he enters upon a sort of rivalry.
True emulation, however, is first developed when the aim is to win
approbation and admiration when praise rather than love is the alluring
reward—in short, when the child becomes ambitious. Say to a three- or
four-year-old boy, “Your friend Otto can draw beautifully,” and it is
ten to one that he will answer, “But I can draw better.” This desire
to surpass others is what leads to the indirect contest which we call
rivalry.
Imitation, too, plays the part of a first cause here, as Spinoza
points out in pursuance of his definition of emulation. As, however,
this subject will come up for discussion later, let it suffice to
say here that imitation is exceedingly important for all mental and
physical development, and is accordingly especially conspicuous in
the play of children. The effort to say “I can, too,” easily takes on
a certain hostile character when there is difficulty in attainment,
and so imitation becomes actual rivalry as soon as the effort is for
“I can do better,” and the struggle becomes sharper in proportion to
the consciousness of a desire to surpass. Thus we are justified in
regarding the impulse of jealousy which is related to the fighting
instinct as the foundation of rivalry as well.
Before going on to investigate this playful rivalry it may be useful
to inquire into its social significance. G. Tarde, in his interesting
sociological study, Les lois de l’imitation,[404] attempts to prove
that imitation is the mainspring of social evolution. But along
with the peaceful operations of imitation, the fighting instinct,
too, makes itself felt in manifold ways, as a principle of progress
(as I remarked above in discussing combativeness), in conjunction
it is true with imitation and usually under the form of rivalry. It
is evident that social progress would be slow indeed if men only
imitated and never opposed what is done in their presence. Rivalry in
ownership, power, and authority is the force which urges each to do
his utmost in the struggle for life, and which has produced the most
advanced civilizations. A people without ambition is lost; not merely
stationary, but actually decadent. As in art bald imitation of even the
best models results in weakness, so in society. Men must will to do
better in order to do as well.
In spite of their variety we can very quickly review the physical
imitative games, since under movement-plays we have already noticed
a considerable number belonging to this class, and since it is their
psychological side alone that chiefly appeals to us. The following
examples, then, are merely chosen to show by means of their variety
the great importance of imitation in human play.[405] Children learn
most of their bodily movements by such play in a way which clearly
illustrates the mingled effects of imitation and emulation. When
one child jumps off the second step, another child who sees him
immediately tries to cover three; and when boys are practising their
leaps each makes a mark in the sand beyond the others as his goal.
To lift a heavier weight, to throw farther, to run faster, to jump
higher, to make a top spin longer, to stay longer under water, to
shoot higher, farther, and with better aim than his comrades can, is
the burning wish of every childish heart. In order to see the same
enthusiastic rivalry in physical prowess exhibited by adults, we
must turn to the half-civilized peoples to whom such acquirements
are of surpassing value in the struggle for life. Among the ancient
Germans, for example, such contests were carried to the highest degree
of perfection, and, in spite of their avowedly playful character,
conducted with such seriousness that they often became matters of
life and death. Skill, prowess, and endurance in leaping, running,
lifting and throwing huge stones, the use of bow and arrow, diving
and swimming, riding and rowing, were all the subjects of contest,
and each victor sought to surpass the achievements of the former one.
All warlike peoples of whom ethnology is cognizant show much the
same picture, and highly civilized nations, too, accord an important
position to athletic contests, as the Greek and Roman games bear
witness, as well as the championships and records of our own day.
Rivalry enters, too, into such games as tenpins, billiards, croquet,
golf, etc., all of which are favourite amusements. The pleasure they
afford is complicated, including display of one’s own strength and
skill, the pleasure of watching others, the stimulus of rivalry and the
satisfaction of overcoming an opponent. Sometimes, and especially in
croquet and billiards, the contest closely approaches fighting play,
since the participants not only try to attain the object of the game,
but are apt to engage in direct hostilities.
We now turn to some examples that are better calculated to exhibit the
many-sidedness of rivalry, which is, of course, an element in all the
games of skill which we have mentioned. We are not so well prepared to
find it in games requiring patient effort, yet even the Eskimos, in
their Fadenfiguren, indulge in fierce emulation,[406] and a play as
peaceful as kite-flying is not exempt. “The Hervey Islanders believe
that once the god Tane challenged the god Rongo to a kite-flying
contest, in which the latter won because his cord was longer.”[407]
In drinking there is rivalry in the effort to withstand the power of
alcohol, and students have a time-honoured tradition that the man
is a fine fellow and worthy of all respect who can drink the rest
of the company under the table. It is more charitable to attribute
this practice to rivalry rather than to love of drunkenness.[408]
The instance of the two boys holding burning matches illustrates how
readily the ability to suppress any manifestation of pain lends itself
to rivalry. The old Germans tested their endurance by sitting at
feasts after their battles, and when they were covered with wounds.
In a grotesquely exaggerated saga it is related of the wounded sons
of Thorbrand: “Thorodd got such a blow in the neck that his head hung
sideways; his hose were all bloody and would not meet. Snorri could
see and feel that a sword was sticking in his thigh, but Thorodd said
nothing. Among the gayest of the gay is Snorri, son of Thorbrand, who
sits with the others at table, but eats little and looks white. When
asked what ails him he says, ‘When the vulture has won the fight he is
not in haste to eat.’ Then Gode looks at his neck and finds an arrow
head at the root of his tongue.”[409] The jeering of Walthar and Hagen,
who vie with one another in mocking at their wounds, is another case in
point. Finally, the passion for making collections, which is so strong
in both children and adults, may be considered as a form of competitive
rivalry which reaches its climax in the miser.
4. _Mental Rivalry_
The space devoted to the more general kinds of emulation has purposely
been curtailed in order to devote more to the special case of gaming,
as much of the ground has been covered already.
Children are fond of displaying their mental acquirements even before
they are old enough to go to school, but it is there, of course, that
the best opportunity is afforded them. Colozza tells us how the Italian
children use their recess time for contests over the multiplication
table.[410] During school hours recitation is easily transformed to
emulation which can be turned to account by the judicious teacher with
better results than are attained by one who tries to draw the line too
rigidly between work and play.
The intellectual rivalries of adults are exceedingly varied. Music
offers unlimited opportunities when people are far enough advanced to
have any sort of society, and even primitive tribes indulge in this
sort of entertainment. Among the Eskimos the contestants compete in
public for the prize for singing, and then fall into actual combat,
thus combining the two forms of rivalry. Grosse quotes from Rink the
following musical dialogue between two East Greenlanders. “Savdlat:
‘The south, the south, oh, the south over there! As I stood on the
headland I saw Pulangitsissok, who had grown fat upon halibut. The
people of this land know not how to speak. Therefore they are ashamed
of their language. They are dumb over there; their speech is not like
ours. In the north we speak in one way, different from those in the
south. Therefore we can not understand their talk.’” To this challenge
Pulangitsissok responds: “‘There was a time, as Savdlat knows, when I
was a good sledger, when I could take a heavy load on my kajak. Four
years ago he found this out. That was the time when Savdlat bound his
kajak to mine for fear he might capsize. Then he could carry a good
load on his kajak, too. As I was tugging along you cried out pitifully,
and were afraid and almost overturned. I had to hold on to my ropes
to keep us up.’”[411] Such sarcastic dialogue often leads to direct
contests, in which the singers try to rout one another by means of
their witty improvisations. A later form is the contest in oratory and
song on an assigned theme, opening with a direct challenge between the
contestants. The poem of Wartburg-Krieg is especially famed, while
Plata’s symposium may be instanced as a fine example of competitive
oratory on a given theme.
Other kinds of rivalry frequently arise in social gatherings, such
as recounting experiences in love, hunting, and battle, as was
pre-eminently the custom among the ancient Germans. “One after
another,” says Weinhold,[412] “boasted of his prowess and sought to
prove it by tales of his wonderful deeds. To heighten the effect, each
chose an opponent worthy of his mettle. Thus it happened that Eystein
and Sigurd, the crusader, both Norwegian kings, once had a controversy
in court. Eystein advanced the proposition that it was impossible
to live aright in society, and called on his brother to sustain the
contrary. Then the travelled warrior Sigurd, who had filled all lands
with the fame of his deeds, and the peace-loving, home-staying Eystein,
each related what he had done and could do: the one his battles, his
fame in the East; the other that he had built huts for poor fishers,
made roads over rugged mountains, opened harbours, widened Christendom,
and strengthened the Church—in short, extended his kingdom by every
peaceable method. The talk became warm, and the silence which followed
was ominous, but as they were both noble-hearted no harm came of it.”
Very characteristic, too, is the Harbardhslied in the Edda, where the
gods Wotan (under the name Harbardh) and Donar emulously recount their
achievements:
_Donar_: “Do you ask what I did to Rungner,
The giant with sturdy heart and head of stone?
I felled him then, he lies at my feet.
And what did you, Harbardh, the while?”
_Harbardh_: “For more than five full winters
Was I on an island that is called Allgrün;
There I found men to fight and enemies to fell,
Many things to prove, and many maids to free,” etc.
Singing the praise of one’s future deeds is another form of such
boasting. A company of carousing men have need of a wild boar or some
other sin offering to go through their midst as they perjure themselves
with oaths concerning the hazardous and difficult deeds which they mean
to perform.
Before taking up games of chance again I mention once more the fact
that many reasoning games are also rivalries—dominoes, for example,
and backgammon[413]—since the chief effort is to reach a certain
goal first and direct efforts are made to embarrass and retard the
adversary, so that genuine fighting play results.
In chance games proper, however, the contestants do not attack one
another directly, but seek to conquer by the better solution of some
problem, the point of departure from other rivalries being that the
reward of solution, at least in games of pure chance, is entirely
accidental, and not dependent on the player’s strength or skill. We
will now attempt to review the more important phenomena connected with
such games, and later study the question in its psychological bearings.
The wager is akin to play with chance and arises from the holding of
opposite opinions, which can only be settled by future events. Even
if the bet concerns something which is past or present, still the
decision must be in the future, and the fighting element comes in in
the striving of each to prove his superiority, the interest being
much enhanced by pooling the stakes. The bettor’s conviction as to
the correctness of his opinion may be strong or weak[414]—absolute
certainty destroys the validity of the bet, while absolute uncertainty
makes it a mere game of chance, whereas it should depend, like the
best card games, on a union of reasoning and hazard. For this reason
future events are the proper subjects of the wager, and we will confine
ourselves for brevity’s sake to such bets. Schaller says rightly: “The
future is pre-eminently the object of conjecture, of the reckoning of
probabilities. Even when present circumstances seem to tend inevitably
to a certain result, there are still infinite possibilities that other
results may transpire. Therefore the wager should concern something yet
to come.”[415]
One of the earliest forms of betting was on physical or mental
superiority, and the stakes formerly so common in reasoning games may
be regarded in the same light. There was much betting on the victor
in the old German riddle contests and life itself was sometimes
staked, if we may depend on the ancient accounts. More often, though,
physical prowess was the subject of the wager. “Indeed, Tacitus may
be right,” says Schuster, “when he records that the Germans disdained
to be praised for ordinary physical vigour, yet they gave prizes to
the victors in their contests and liked to claim the glory when it set
them above others. Reputation with them must not be mere empty words;
one must work for it to the full extent of his powers. Many examples
illustrate this spirit; for instance, Welent and Amilias, the smiths,
each boasted that he could not be surpassed in his art. The latter
offered to bet on it, and Welent replied, ‘I have not much property,
but I will stake it all.’ Then said Amilias, ‘If you have nothing else,
stake your head, and I will stake mine, and whichever of us is the
better man shall cut the other’s head off.’ Two of Olaf Trygvason’s
retainers boasted of being superior mountain climbers, one wagering
his ring on it, and the other his head.”[416] Schuster cites, too, the
famous contest in the Nibelungenlied, to which Brunhild thus challenges
King Gunther:
“She said: If he is your lord and you are in his hire,
Tell him that I have sworn that whoever can resist my play,
And prove himself my master there, him will I wed,
While if I win you must go alone from hence.”
Fable makes animals wager in the same way; the old tale of the hare and
the hedgehog is found even in Africa, although there the hedgehog has
become a tortoise.[417]
The stakes are not always, however, on one’s own ability, but quite as
often on the performances of others, or on the speed and endurance of
animals. This is indeed the most popular form of the sport, doubtless
because the agreeable tension of expectation is thus prolonged until
the very moment of the _dénouement_, as it is not likely to be in
the more personal contests. In riding, rowing, sailing, and running
contests spectators, as well as participants, bet on the result.[418]
“Betting on races,” says E. v. Hartmann, “is the most dangerous and
exciting form of gambling, being dependent purely on chance, and
yet offering a false appearance of being essentially influenced by
intelligence and judgment. The custom is fostered of raising the stakes
at the last moment under the influence of artificial stimulation to
interest during the race itself. Immature boys, sons of respectable
labourers, are thus initiated in the fascinations of the passion for
gaming who would otherwise have little inclination for it.”[419] In
various parts of the world wagers are laid on the result of fights
between animals. In ancient Greece gamecocks were bred with special
care, and Tanagra, Rhodes, Chalcis, and Delos were famous for the
achievements of their respective breeds. The birds were fed with garlic
before the fight to augment their excitement, and were armed with
artificial spurs. The stakes were often enormous.[420] Cock-fights
in which betting seemed to be the principal feature were held during
the middle ages in most European cities, and in some localities have
survived to the present day. Malays are especially devoted to this
sport. It only remains to add in conclusion that lifeless things,
too, may be the subject of bets. The Gilbert Islanders set two
sailboats, about four feet long, afloat, and bet as to which will sail
fastest.[421] This is very near to being play with pure chance, and
the wager of Canning with an English duke is even more so. They staked
a hundred pounds on the question of who should meet most cats on a
certain road.
There is but one opinion as to the origin of games of pure
chance—namely, that they grew out of the serious questioning of Fate in
the form of oracles, and colour is given to the theory by the custom of
jesting with the oracle. The Greek custom of pouring wine into a metal
cup and from the sound it made reading one’s prospects in love, drawing
straws—a practice which Walther von der Vogelweide has made famous—the
various flower oracles, counting the cuckoo calls, observing the
flight of birds—as, for example, how many times the kite circles—and
many other such customs[422] were originally conducted seriously, with
a view to gaining some knowledge of the future, and even when playfully
practised smack of superstition. Tylor says, in his admirable study of
this subject: “Soothsaying and games of chance are so closely allied
that the instruments of each are used interchangeably, as among the
clever Polynesian magicians cocoanuts are skilfully rolled about in
a circle. In the Tonga Islands the chief use made of a holiday is to
inquire whether the sick will be cured. They offered loud prayers
to the family deity that he would place the nuts aright, then spun
them, and from their position judged of the god’s will. Under other
circumstances, when the cocoanuts are rolled simply for amusement, no
prayer is offered and no significance attached to the result. The Rev.
G. Turner found the same custom in the Samoan Islands in another stage
of development. There a company sits in a circle, the nuts are rolled
about among them, and the oracle’s answer depends on whether the monkey
face of the nut is turned toward the questioner when it stops rolling.
The Samoans formerly used this method to detect a thief, but now it is
a forfeit game.”[423] In this sort of play with chance there is nothing
special at stake, yet it is no doubt closely connected with those forms
which have this feature.
Another of the earliest of the manifold forms of chance games is the
casting of lots. New Zealand wizards decide the fortunes of war by
throwing staffs. If the stick which represents their own tribe falls on
that of another, then a favourable outcome may be confidently expected
to the battle. The Zulus have a similar ceremony, and the Hindus
cast lots before the temple and supplicate the gods for victory. In
the Iliad the crowd prayed with outstretched hands while the dice in
Agamemnon’s helmet decided who should be the first to fight Hector.
Tacitus tells us that the German priests tossed three dice on a white
cloth before they attempted to reveal the future.[424] The origin,
then, of the use of dice in games of chance is indubitable. The
ancient form of backgammon common in India and Mexico was played with
lots instead of dice, as was also the case with the Arabian Tâb. Some
Indian tribes use the simple casting of lots for gambling purposes. The
Arabian does not throw, but draws lots as a substitute for the Meisir
forbidden in the Koran.[425] The complicated Chinese game lotto is
well known, and Bastian found a similar one used in Siam.[426] E. von
Hartmann refers repeatedly in his Tagesfragen to our European lottery,
combating the popular idea that it is reprehensible, and should not
be fostered by the state. He sees in a well-conducted state lottery
the best means of directing the ineradicable tendency to play games of
chance into harmless channels. Money speculation is, as a rule, little
different from a lottery, since the great majority of speculators
have no more intimation of the outcome than is furnished by the law
of probabilities which governs pure games of chance. Returning now to
simpler manifestations, we find many which are closely related to the
use of lots. North American Indians, who are zealous gamblers, use
marked or coloured stones, seeds, and teeth, and stake their clothing,
furniture, weapons, and, in fact, all that they possess. In Burmah a
favourite game is played with beans, and in many of the villages a
thrashing floor is erected for the express purpose of supplying the
demand.[427] In Siam the children play with shells, and everything
depends on whether the opening falls up or down.[428] A similar game
was known to the Greeks, and in Rome a coin was tossed with the cry,
“Caput aut navis!” equal to our “Heads or tails!” We must suppose that
such play by children is derived from adult games of chance.
Astragalus and dice were the implements used in many such games. The
former are peculiarly shaped bones from the ankles of sheep, goats,
or calves, and their use for such purposes is very ancient. They are
capable of resting on any one of four sides which may vary in value, as
the six sides of dice. The Schliemann collection in the Berlin Museum
contains some of them which were found in the “second city.” In ancient
Greece four astragali were used in the games of adults, and were thrown
either from the free hand or from a cup. Special names were given to
the various throws, such as Aphrodite, Midas, Solon, Euripides, etc.,
and the worst throw was called, there as in Rome, the dog. The children
of antiquity also played with these bones a game partly of chance and
partly of skill, and Hellenic children use them to this day. Ulrichs
saw them at Arachola on Parnassus. “The children there,” he says, “play
with the astragalus, which is a small four-sided bone rounded at the
end and so shaped as to be capable of resting on any of its sides. In
the game the uppermost side is read, the commonest throw being that
which brings the round end up and is called the baker or the donkey.
Then follow the thief, the vizier, and, rarest of all, the king, the
side which looks like an ear and is opposite the vizier.”[429]
The name vizier seems to point to Mohammedan influence, and indeed the
children of Damascus have a special game of chance with astragalus
in which the terms vizier and thief are both used.[430] Some think
that ordinary dice are derived from the astragalus, but it would be
difficult to prove, though their imitation in other materials seems to
suggest it, as in the case of the oblong dice used by the Romans with
cubical ones, and several hundred prehistoric dice found in Bohemia are
of similar form. The Berlin Museum, too, has oblong dice from India
and China, showing that they were widely used in the Orient, and
Hyde points out in his history of games of chance that the Greek word
κύβος is related to the Arabic _Kab_, which meant simply made of lamb’s
bones. On the other hand, cubical dice with spots like ours are found
in Theban graves, so that we can not be positive as to the priority of
the astragalus.
Possibly cocoanut rolling was the primitive form of roulette as we
have seen it used in half-religious, half-playful manner by the South
Sea Islanders. The Berlin Museum has Chinese rolling dice through
which a peg passes, projecting on each side or with the peg on one
side only, and the ball tapering to a point on the other. According
to Egede, Greenlanders have a sort of roulette, an oblong ball about
which the players sit with the stake before them.[431] Another form
of chance game is the morra, which was probably known to the ancient
Egyptians, and was in all likelihood at first a clever method of
calculating.[432] As a play the hands of all the players are thrown
simultaneously into the air, and each must guess at the number of
outstretched fingers without taking time to count. This amusement,
still very popular among Italian peasants, was called by the Achæans
“micare digitis.” In China, where it is zealously cultivated, it
bears the name of “tsoey-moey.”[433] The North American Indians have
a modification of it in their cane guessing—namely, the effort to
locate a small object passed quickly about in a company. It is used
for gambling purposes, the Indians staking all that they have, even
to their wives sometimes.[434] The “Kyohzvay” play is taken quite as
seriously in Burmah. For this a stick is fixed among the folds of a
tightly wrapped cord, and the game is won or lost[435] according as it
is or is not successfully concealed.[436] The various games of cards
afford by far the most important instances of play with chance, and
their name is legion. We have not time even to glance at such games as
faro, lansquenet, rouge et noir, trente et quarante, etc., except to
say that they all depend on a combination of reason with chance, and so
more speedily put an end to suspense as to who is the victor than do
purely chance plays. We are now confronted by the difficult question
of what it is that constitutes the demoniacal charm of gaming, whose
power is demonstrated by the value of the stakes with which a man will
tempt Fate. Every one is familiar with Tacitus’s description of the
ancient Germans who, when they had lost everything else, staked their
freedom and their life on the last throw. H. M. Schuster gives a long
list of examples of Germans staking freedom, wife, and children, the
clothes on their backs, life itself, yes, even their souls’ salvation
when their passion for play was at its height. That this is a universal
Aryan trait is shown by the Indian poem of Nala and Damayanti. The
former, under the power of a hostile demon, loses at play with Pushkara
his ornaments, jewelry, horses, wagons, and clothes. In vain his wife
and followers seek to restrain his madness; for many months the ruinous
play goes on until Nala has lost all his property and even his kingdom.
Then as Pushkara, with loud laughing at the unlucky fellow, cried out
that now he must put up his wife Damayanti, Nala rose from the table
and walked away with his faithful wife, stripped as he was of all else.
The Chinese, Siamese, and Burmese, too, are all passionate gamblers,
and the Malays are famous for their wagers on animal fights. This
is sufficient to show that the wonderfully strong attractive power
of gaming, “le jeu-passion, dont le rôle tragique est vieux comme
l’humanité,”[437] is the result of numerous causes whose aggregate,
according to Fechner’s principle, is far greater than their numerical
sum. Taking account of the essentials only, we still have a threefold
phenomenon; these are, desire to win the stake, the stimulus of strong
effects, and the impulse given by the fighting instinct.
Winning the stake is so important that without it games of chance
become very flat and most unimpressive, as forms of entertainment. How
is this to be explained? Sometimes it appears as veritable cupidity,
the “fascination d’acquérir d’un bloc, sans peine, en un instant.”[438]
The seductive chink of gold pieces is heard and visions of new names
of wealth open before us, promising to deliver us from all burdens and
dangers which in spite of their distance and vagueness we strive to get
possession of by a single turn of Fortune’s wheel; the gold fever is
at home in gambling dens. Yet—and I think this is important—as a rule,
it is not mere greed for gain as such, but a feeling more refined. It
is boundless delight in sudden good fortune that makes the unearned
winnings so enticing. That inward striving after the absolute, which is
so deeply rooted in the human breast, is concerned in the longing to
experience at least one moment of exhilarating joy with which a single
stroke of Fortune’s wand sets our hearts aflame:
“From the clouds it must fall,
Such is the gift of the gods;
And the strongest power of all
Is that which belongs to the moment.”
It would be misleading to suppose that all wagers in a game of chance
are attributable to a desire to win, even in this refined sense. In so
far as it is the chief motive, there is no real play at all, for it
constitutes a serious aim wholly outside the sphere of play. There must
be some other meaning to the intense delight in winning, and Lazarus,
as usual, puts his finger on it. “Even for an onlooker, not pecuniarily
interested, the charm increases with the value of the stake.”[439] The
stake serves not only to enhance the thought of winning the game, but
intensifies the decisive moment.[440] A gambler must have excitement at
any price, and he also wants to risk something; betting satisfies both
demands.
The need for intense stimuli which we are so constantly encountering
in the course of this inquiry appears as the second motive in our
classification, and it is met by a storm of effects which betting
excites. Consequently gambling is pre-eminently suited to supply this
demand. I have already pointed out that betting on the performances
of others is an especially popular form of gambling, since in this
way alone can the excitement be enjoyed unimpaired by personal
considerations. So, too, in games of pure chance, which relegate the
player to comparative inactivity and impart a feeling of externality
among its other effects. By far the most important of these effects
is the contrast of the emotions of hope and fear, and often this
simultaneous action of opposing passions is sufficient to stir the soul
to its depths, since, as Lazarus penetratingly remarks, the result is
in either case positive; the question is not, winning or not winning,
it is winning or losing. This is another point which renders games of
chance peculiarly fit for the production of exciting effects. Also
besides fear and hope there is the tension of expectation and the shock
of surprise to render the mental agitation more intense and varied.
This explains why gambling is the last resort of the dissipated,
worn-out man who needs sharp stimuli to arouse his exhausted
powers.[441]
Gambling is, moreover, a fighting play, and this is doubtless one
of its most important phases. There is no other form of play which
displays in so many-sided a fashion the combativeness of human nature
and with so slight expenditure of time and strength. There is the charm
of danger as such, enjoyment of bold betting which in the changing
course of the game is constantly renewed, and further indirect as well
as direct battle with an opponent, for he who makes the best throw gets
the best card. Besides all this there is the desire to win his wager,
and by means of the steady augmenting of stakes it differs from all
other fighting plays in affording at the last moment, when all seems
lost, an opportunity of retrieving everything by a sudden overwhelming
victory. And finally there is the defiance of the power of chance, or
rather, if a religious rearing makes one scruple to put it in this
form, we may call it a struggle with the powers of darkness.
The question now arises whether this is properly called a fight when
the player can not influence the outcome, but must submit absolutely to
the incalculable hazards of fortune. What right has he to congratulate
himself on a victory for which he is in no way responsible? To this
it may be answered that in addition to this subjective, psychological
condition there is an active contest; for an illusion exists in
connection with every game of chance that in some way the outcome is
dependent on the capacity of the player, and a little reflection will
show that this is characteristic of human nature. How else arises our
naïve sense of worth or of shame? Are we not vain of physical beauty,
of inherited advantages, and of riches which we have not earned? Does
not the consciousness of deformity, stupidity, weakness, awkwardness,
or even a lowly origin impart a feeling of shame and a sense of
responsibility for our own shortcomings? We feel as if we had had a
voice in the fashioning of our bodies and souls and a choice of our
position in life—in short, as the vulgar saying has it, as if we had
not been careful enough in the choice of our parents. Just in the same
way we are proud of our luck in play. Luck is genius, and he whom
it smiles upon is a hero.[442] This failure to discriminate between
fortunate circumstance and personal merit is shown in a striking manner
in popular poetry. Its heroes are often armed with magic weapons or
directly assisted by higher powers who lend them supernatural strength
or work ruin to their enemies. Such advantage is thus given them that
the reflecting person has some difficulty in regarding their exploits
as especially praiseworthy, yet the average hearer is undisturbed by
such considerations. For instance, consider the invulnerability of
Achilles and Siegfried’s Tarnkappe, which gave him in the fight with
Brunhild “the strength of twelve men.”
In the case which we are considering, however, this habit of mind has
a twofold significance: First, there is the personification of chance
as fate, with whom the player struggles. Lazarus says: “Instead of
blind chance, he pictures before him a reasoning intelligence whose
laws he tries to fathom, and in the face of many failures and mistaken
conclusions he persists in attempting to calculate his chances and to
count on them, forgetting that the reckoning of probabilities is useful
only in generalities and is practically worthless when applied to a
single case. By and bye he endows luck with moral qualities as well.
He will risk everything on a single card, and either can not believe
that Fate will be inexorable, that his faith and perseverance must at
last be rewarded, or else assumes an attitude of defiance to a hostile
being.”[443] In the second place, the gambler regards the implements
of his trade as does the magician among primitive peoples the means
of performing his incantations. It is actual fetich worship in which
personification assumes proportions quite different from those it bears
in the general idea of fate. Demons who sometimes obey the player’s
will, and sometimes mockingly defy him, seem to dwell in the dice and
cards, transforming play into a contest in magic arts. This is perhaps
not so strongly felt by cultivated people of the present day as I
have represented it, yet it is present in a more or less rudimentary
form in all devotees of the game. While some scoff at it, even they
avoid those things which are traditionally supposed to bring ill luck.
Thus, when I was a student, in our games with dice which were very
popular, the following rules were rigidly observed: In order to throw
double sixes, the player took the dice cup in his right hand, placed
the left over it and shook it solemnly three times up and down before
making the final throw. If low numbers were desired, the inverted cup
was held slantingly and drawn carefully back on the table so that the
dice glided out rather than rolled. For medium throws there was a
choice between two methods over whose comparative efficacy there was
serious controversy: either to rise from the table and empty the cup
from a height, or to propel the dice suddenly by a sidelong movement
from the cup, held at a slant. Was all this mere joking? To a certain
extent certainly it was, yet the boys half believed in it and had a
poor opinion of beginners who did not know how to handle the dice.
Among the lower classes, however, and among peoples of less advanced
civilization this fetichism is much stronger. Konrad von Haslan, says
Schuster, testifies to having seen and heard “how on the one hand dice
are honoured, greeted, and kissed, and have offerings of booty made
to them, while on the other they were beaten and abused as if they
possessed life. Often the player who has lost by them takes revenge
by picking out the spots or smashing the dice with a stone or biting
them in two to make them suffer.”[444] All these circumstances combine
to make gaming a fighting play not alone with men, but also with
supernatural powers whose inscrutable decisions possess a peculiar
power and whose favour lends to the fortunate player a special nimbus,
while the vanquished does not suffer in his own esteem as if he had
been conquered by a human foe.
Finally, we should note that gaming has various mental connections
with experimentation, since enjoyment of the excitation of hope and
fear and the feeling of suspense as well as the shock of surprise
is experimental in every case. With this is combined great activity
of attention and imagination to whose agency the personification of
which we have spoken must be ascribed; reason’s part in the process is
displayed in the complex calculation of probabilities, and that of the
will most conspicuously in the effort to appear outwardly calm while
the wildest excitement reigns within, and hope and despair surge in
alternate waves across the soul.
It is difficult to say which of these stimuli ought to be placed at
the head of the list, but two appear to me to be rather more important
than the others. First, the combative impulse, whose influence is
particularly strong here; and, second, pleasure in intense effects,
as when the “gold fever” takes the form of longing for a supreme
moment which shall fill the soul to the brim, something which will
transcend all other transporting agents. Both find their satisfaction
at the gaming table, owing to the suddenness and importance of its
revelations. In concluding, it may be remarked that the extraordinary
persistence of gamblers, who sometimes sit all night at the table,
as if hypnotized, may be at least partly explained by the law of
repetition taken in conjunction with the independent attractions of
the game. The performance of the last part of a mechanically repeated
action tends to lead to the production of the first part again.
5. _The Destructive Impulse_
Turning our attention now to the third of our principal groups of
fighting plays, the first subject—namely, the destructive impulse—will
not occupy us long, as we have already given some consideration to
it in the section on analytic movement-play. There we were chiefly
concerned with the experimental element as manifested in the desire
to take things to pieces. Here we shall emphasize the fighting
instinct which is so easily aroused even toward a lifeless object, and
frequently becomes a sort of delirium which is only appeased by the
entire destruction of the object, as if it were a vanquished foe. And
here, too, belongs the inquiry under what circumstances the discharge
of this impulse, whether directed against a living or a lifeless
object, may be considered as playful. As soon as rage ceases to be the
chief influence, and the destruction is continued simply for the sake
of its intoxicating effects, it takes on more or less of a playful
character, though it is inexpedient to attempt to set clearly defined
limits to what is earnest and what is play.[445] When children tear
paper or overturn structures laboriously erected by themselves, how
often the interest is cumulative, developing finally into passionate
eagerness from action which was at first indifferent! The paper is
seized in the teeth, the building kicked to bits, objects which are
breakable entirely destroyed, flowers pulled to pieces, etc. Education
should interfere at this point and direct the play, imposing proper
checks. Madame Necker de Saussure relates of a previously gentle and
tractable girl of eighteen months that “one day when she was alone
with her mother, who was confined to her bed from illness, the child,
without the least provocation, broke into open rebellion. Clothes,
hats, fans, and every movable object that she could lay her hands on
were piled in the middle of the floor, and she danced around the pile
and sang with the greatest delight. Her mother’s serious displeasure
had no restraining effect.”[446] “A girl three years old,” says Paolo
Lombroso, “was left alone for a few moments, and proved her ability
to improve the time. She at once began most energetically, and with
full consciousness of what she was doing, to pull to pieces a basket
of vegetables. She reduced all these to fragments, and then emptied
an inkstand in her lap, amusing herself by smearing it on the wall
and floor with her fingers. When that palled she took a corkscrew
and punched her apron as full of holes as a sieve.”[447] A little
later in life the impulse leads to more violent misdemeanours. The
destruction of garden borders, smashing of furniture in public parks,
and many other acts of vandalism which we prosecute, are practised by
half-grown lads, and sometimes even by students.[448] Some may object
to calling such roughness play, but play it surely is if there is no
malicious intention, as is usually the case. Such mischief is often
reprehensible, and deserves to be checked, yet such antics as those
of the subalterns as described by Eugen Thossan can not be taken
seriously. He says: “Suddenly a beer mug flew across the table and hit
Sergeant Putz square in the face. This was the signal for a general
free fight. Steins flew through the air like cannon balls. Four lamps
borrowed from the officers’ rooms were on the table; one was struck and
the chimney fell off. Somebody called out ‘When the chimney is gone the
lamp may as well follow,’ and a blow from a fist shattered the lamp.
A mad rage for destruction was kindled, and with anything that came to
hand all the lamps were beaten to pieces. In the general hullabaloo
no one noticed the wounds that he received from the splinters and
blows. When every vestige was demolished, a frightful war whoop rose
to the hall above.” It is more than probable that such orgies as this
often have a certain connection with the sexual life. We find among
animals—deer, buffalo, etc.—a similar rage for destruction during their
breeding season.
My last example refers to mature men. It is the vigorous description
in Vischer’s Auch Einer of the argument of two friends in an inn about
the china displayed around them. “At last Auch Einer called out: ‘That
is enough; they are condemned.’ He bought the whole collection from the
innkeeper and then let himself loose. He handed me the pitcher with the
remark that I should have the honour of opening the ball. I was not
slow to obey, and as a massive granite block stood opposite the window
I sent the pitcher crashing against it. Auch Einer was delighted, and,
seizing a vinegar cruet, followed suit. Then we took turns with plates,
dishes, glasses, and whatever came to hand. A crowd of villagers soon
collected outside and cheered the rare sport; loud laughter and cries
of ‘Go it, there!’ greeted each act of justice.”
Injurious treatment of living creatures, too, is often due to the same
instinct. In the desire to investigate, the principle of the golden
rule is forgotten. It would be too optimistic, however, to assume
that such things are never done from cruelty. Fischart says that even
well-disposed children reveal the demon of fighting and destruction
when there is a beetle or a broken-winged bird or a wounded cat to
torment. Most readers will recall some reminiscence of their own youth
when they really enjoyed inflicting injury on some living thing. It
may assume a dangerous form when directed against other persons. Some
years ago a number of children at play intentionally drowned a comrade;
and Fr. Scholz tells us, “An eight-year-old girl with an angelic face
secretly put some pins in her little brother’s food, and calmly
awaited the catastrophe, which fortunately was averted.” “A girl
twelve years old pushed a child of three, with whom she was playing,
into a pile of paving stones for no other reason than that she might
have the opportunity to tickle him cruelly.”[449] Among criminals
murders may sometimes result from following this impulse. Some time
ago three peasants were tried for the murder, with incredible cruelty,
of a servant. They were father, son, and mother. After the old man
had throttled his victim he said to his accomplices, “Now he is dead
enough.” But the woman, to make sure, dealt a hard blow on the poor
fellow’s head. “Now I think he has had enough, this fine rabbit that we
have caught.”[450] Here the bounds between play and earnest are hard to
place, but probably belong at the point where the prearranged plan is
no longer the leading thought, it having given place to mad delight in
inflicting injury. These matters are, after all, only on the threshold
of play, and we will now turn our attention to subjects more important
to our inquiry.
6. _Teasing_[451]