The thing that worried the Athletics most before the last world's series

was the reputation of the Giants as base stealers. When we went to

Philadelphia for the first game, I was surprised at the heavy condition of

the base lines.

"Did it rain here last night?" I inquired from a native.

"No," he answered.

Then I knew that the lines had been wet down to slow up our fast runners

and make it harder for them to steal. As things developed, this precaution

was unnecessary, but it was an effort to break up what was known to be our

strongest "inside" play.

Baseball men maintain that the acme of doctoring grounds was the work of

the old Baltimore Orioles. The team was composed of fast men who were

brilliant bunters and hard base runners. The soil of the infield was mixed

with a form of clay which, when wet and then rolled, was almost as hard as

concrete. The ground outside the first and third base lines was built up

slightly to keep well placed bunts from rolling foul, while toward first

base there was a distinct down grade to aid the runner in reaching that

station with all possible expedition. Toward second there was a gentle

slope, and it was down hill to third. But coming home from third was

up-hill work. A player had to be a mountain climber to make it. This all

benefited fast men like Keeler, McGraw, Kelley and Jennings whose most

dangerous form of attack was the bunt.

The Orioles did not stop at doctoring the infield. The grass in the

outfield was permitted to grow long and was unkempt. Centre and left

fields were kept level, but in right field there was a sharp down grade to

aid the fast Keeler. He had made an exhaustive study of all the possible

angles at which the ball might bound and had certain paths that he

followed, but which were not marked out by sign posts for visiting

right-fielders. He was sure death on hits to his territory, while usually

wallops got past visiting right-fielders. And so great was the grade that

"Wee Willie" was barely visible from the batter's box. A hitting team

coming to Baltimore would be forced to fall into the bunting game or be

entirely outclassed. And the Orioles did not furnish their guests with

topographical maps of the grounds either.

The habit of doctoring grounds is not so much in vogue now as it once was.

For a long time it was considered fair to arrange the home field to the

best advantage of the team which owned it, for otherwise what was the use

in being home? It was on the same principle that a general builds his

breastworks to best suit the fighting style of his army, for they are his

breastworks.

But lately among the profession, sentiment and baseball legislation have

prevailed against the doctoring of grounds, and it is done very little.

Occasionally a pitching box is raised or lowered to meet the requirements

of a certain man, but they are not altered every day to fit the pitcher,

as they once were. Such tactics often hopelessly upset the plan of battle

of the visiting club unless this exactly coincided with the habits of the

home team. Many strategic plans have been wasted on carefully arranged

grounds, and many "inside" plays have gone by the boards when the field

was fixed so that a bunt was bound to roll foul if the ball followed the

laws of gravitation, as it usually does, because the visiting team was

known to have the bunting habit.

A good story of doctored grounds gone wrong is told of the Philadelphia

Athletics. The eccentric "Rube" Waddell had bundles of speed in his early

days, and from a slightly elevated pitcher's box the batter could scarcely

identify "Rube's" delivery from that of a cannon. He was scheduled to

pitch one day and showed around at morning practice looking unusually fit

for George.

"How are you feeling to-day, George?" asked "Connie" Mack, his boss.

"Never better," replied the light-hearted "Rube."

"Well, you work this afternoon."

"All right," answered Waddell.

Then the ground-keeper got busy and built the pitcher's box up about two

feet, so that Waddell would have a splendid opportunity to cut loose all

his speed. At that time he happened to be the only tall man on the

pitching staff of the Philadelphia club, and, as a rule, the box was kept

very low. The scheme would probably have worked out as planned, if it had

not been that Waddell, in the course of his noon-day wanderings, met

several friends in whose society he became so deeply absorbed that he

neglected to report at the ball park at all. He also forgot to send word,

and here was the pitcher's box standing up out of the infield like one of

the peaks of the Alps.

As the players gathered, and Waddell failed to show up, the manager

nervously looked at his watch. At last he sent out scouts to the "Rube's"

known haunts, but no trace of the temperamental artist could be found. The

visitors were already on the field, and it was too late to lower the box.

A short pitcher had to work in the game from this peak of progress, while

the opposing team installed a skyscraper on the mound. The Philadelphia

club was badly beaten and Waddell heavily fined for his carelessness in

disrupting the "inside" play of his team.

An old and favorite trick used to be to soap the soil around the pitcher's

box, so that when a man was searching for some place to dry his

perspiring hands and grabbed up this soaped earth, it made his palm

slippery and he was unable to control the ball.

Of course, the home talent knew where the good ground lay and used it or

else carried some unadulterated earth in their trousers' pockets, as a

sort of private stock. But our old friend "Bugs" Raymond hit on a scheme

to spoil this idea and make the trick useless. Arthur always perspired

profusely when he pitched, and several managers, perceiving this, had made

it a habit to soap the dirt liberally whenever it was his turn to work.

While he was pitching for St. Louis, he went into the box against the

Pirates one day in Pittsburg. His hands were naturally slippery, and

several times he had complained that he could not dry them in the dirt,

especially in Pittsburg soil.

As Raymond worked in the game in question, he was noticed, particularly by

the Pittsburg batters and spectators, to get better as he went along.

Frequently, his hand slipped into his back pocket, and then his control

was wonderful. Sometimes, he would reach down and apparently pick up a

handful of earth, but it did no damage. After the game, he walked over to

Fred Clarke, and reached into his back pocket. His face broke into a grin.

"Ever see any of that stuff, Fred?" he asked innocently, showing the

Pittsburg manager a handful of a dark brown substance. "That's rosin. It's

great--lots better than soaped ground. Wish you'd keep a supply out there

in the box for me when I'm going to work instead of that slippery stuff

you've got out there now. Will you, as a favor to me?"

Thereafter, all the pitchers got to carrying rosin or pumice stone in

their pockets, for the story quickly went round the circuit, and it is

useless to soap the soil in the box any more. There are many tricks by

which the grounds or ball are "fixed," but for nearly all an antidote has

been discovered, and these questionable forms of the "inside" game have

failed so often that they have largely been abandoned.

One Big League manager used always to give his men licorice or some other

dark and adhesive and juicy substance to chew on a dingy day. The purpose

was to dirty the ball so that it was harder for the batters to see when

the pitcher used his fast one. As soon as a new ball was thrown into the

game, it was quickly passed around among the fielders, and instead of

being the lily-white thing that left the umpire's hands, when it finally

got to the pitcher's box it was a very pronounced brunette. But some

eagle-eyed arbiter detected this, and kept pouring new balls into the game

when the non-licorice chewers were at the bat, while he saved the

discolored ones for the consumption of the masticators. It was another

trick that failed.

Frequently, backgrounds are tampered with if the home club is notably weak

at the bat. The best background for a batter is a dull, solid green. Many

clubs have painted backgrounds in several contrasting, broken colors so

that the sunlight, shining on them, blinds the batter. The Chicago White

Sox are said to have done this, and for many years the figures showed that

the batting of both the Chicago players and the visitors at their park was

very light. The White Sox's hitting was weak anywhere, so that the poor

background was an advantage to them.

Injuries have often upset the "inside" play of a club. Usually a team's

style revolves around one or two men, and the taking of them out of the

game destroys the whole machine. The substitute does not think as quickly;

neither does he see and grasp the opportunities as readily. This was true

of the Cubs last season. Chance and Evers used to be the "inside" game of

the team. Evers was out of the game most of the summer and Chance was

struck in the head with a pitched ball and had to quit. The playing of the

Chicago team fell down greatly as a result.

Chance is the sort of athlete who is likely to get injured. When he was a

catcher he was always banged up because he never got out of the way of

anything. He is that kind of player. If he has to choose between accepting

a pair of spikes in a vital part of his anatomy and getting a put-out, or

dodging the spikes and losing the put-out, he always takes the put-out and

usually the spikes. He never dodges away from a ball when at bat that may

possibly break over the plate and cost him a strike. That is why he was

hit in the head. He lingered too long to ascertain whether the ball was

going to curve and found out that it was not, which put him out of the

game, the Cubs practically out of the pennant race, and broke up their

"inside" play.

Roger Bresnahan is the same kind of a man. He thinks quickly, and is a

brilliant player, but he never dodges anything. He is often hurt as a

result. Once, when he was with the Giants, he was hit in the face with a

pitched ball, and McGraw worried while he was laid up, for fear that it

would make him bat shy. After he came back, he was just as friendly with

the plate as ever. The injury of men like Chance and Bresnahan, whose

services are of such vital importance to the "inside" play of a team,

destroys the effectiveness of the club.

Once, in 1908, when we were fighting the Cubs for the pennant at every

step, McGraw planned a bunting game against Overall, who is big and not

very fast in covering the little rollers. Bresnahan and O'Day had been

having a serial argument through two games, and Roger, whose nerves were

worn to a frazzle, like those of the rest of us at that time, thought

"Hank" had been shading his judgment slightly toward the Cubs. In another

story I have pointed out that O'Day, the umpire, was stubborn and that

nothing could be gained by continually picking on him. When the batteries

were announced for that game, McGraw said as the team went to the field:

"We can beat this guy Overall by bunting."

Bresnahan went out to put on his chest protector and shin guards. O'Day

happened to be adjusting his makeup near him. Roger could not resist the

temptation.

"Why don't you put on a Chicago uniform, 'Hank', instead of those duds?"

he asked. "Is it true, if the Cubs win the pennant, they've promised to

elect you alderman in Chicago?"

"Get out of the game and off the field," said O'Day.

Bresnahan had to obey the injunction and Needham, the only other available

catcher, went behind the mat. "Tom" Needham never beat out a bunt in his

life, and he destroyed all McGraw's plans because, with him in the game

instead of Bresnahan, the style had to be switched. We lost. Bresnahan, a

fast man and a good bunter batted third and would have been valuable in

the attack best adapted to beat Overall. But his sudden demise and the

enforced substitution of the plodding Needham ruined the whole plan of

campaign. Therefore, frequently umpires upset a team's "inside" game.

One of McGraw's schemes back-fired on him when Luderus, the hard-hitting

Philadelphia first baseman, broke into the League. Some one had tipped

"Mac" off, and tipped him wrong, that this youngster could be disconcerted

in a pinch by the catcher discussing signs and what-not with him, thus

distracting his attention.

"Chief," said McGraw before the game, "if this Luderus gets up in a tight

place, slip him a little talk."

The situation came, and Meyers obeyed instructions. The game was in

Philadelphia, and three men were on the bases with two out. Ames was

pitching.

"What are you bringing the bat up with you for?" asked the "Chief" as

Luderus arranged himself at the plate.

No answer.

Then Meyers gave Ames his sign. Next he fixed his fingers in a fake signal

and addressed the young batter.

"The best hitters steal signs," said the "Chief." "Just look down in my

glove and see the signals."

But Luderus was not caught and kept his eyes glued on Ames. He hit the

next ball over the right field wall and won the game. As he crossed the

plate, he said to the "Chief":

"It's too easy. I don't need your signs. They pulled that one on me in the

bushes long ago."

"After this, when that fellow bats," said McGraw to Meyers later, "do as

exact an imitation of the sphinx as you know how. The tip was no good."

The trick of talking to the hitter is an old one. The idea is for the

catcher to give a wrong sign, for his benefit, after having flashed the

right one, induce the batter, usually a youngster, to look down at it, and

then have the pitcher shoot one over the plate while he is staring in the

glove.

"Steve" Evans, the St. Louis right-fielder, tells a story of a fan who sat

in the same box at the Cardinals' park every day and devoted most of his

time to roasting him (S. Evans). His favorite expressions in connection

with Evans were "bone dead," "wooden head," and so on. He loudly claimed

that "Steve" had no knowledge of the game and spoiled every play that

Bresnahan tried to put through. One day, when the Giants were playing in

St. Louis, some one knocked up a high foul which landed in this orator's

box. He saw it coming, tried to dodge, used poor judgment, and, realizing

that the ball was going to strike him, snatched his hat off, and took it

full on an immodestly bald head. "Steve" Evans was waiting to go to the

bat. He shifted his chew to his other cheek and exclaimed in a voice that

could not have been heard more than two miles away:

"That's the 'gink' who has been calling me a 'bone head.'"

"Steve" got a great laugh from the crowd, but right there the St. Louis

club lost a patron, for the bald-headed one has never been seen at the

grounds since, according to Evans, and his obituary has not been printed

yet, either.

"Al" Bridwell, formerly the Giants' shortstop, was one of the cleverest

men at the "inside" game that ever broke into the Big Leagues, and it was

this that made him valuable. Then suddenly his legs went bad, and he

slowed up. It was his speed and his ability to bunt and his tireless

waiting at the plate to make all toilers in the box pitch that had made

him a great player. He seldom swung at a bad ball. As soon as he slowed

up, McGraw knew he would have to go if the Giants were to win the pennant.

He deeply regretted letting the gritty, little shortstop, whose legs had

grown stiff in his service, leave the club, but sentiment never won any

pennants.

"Al," he said to Bridwell, "I'm going to let you go to Boston. Your legs

will be all right eventually, but I've got to have a fast man now while

you are getting back your old speed."

"That's all right, 'Mac,'" replied Bridwell. "It's all part of the game."

He did not rave and swear that he had been double-crossed, as many players

do under the same circumstances. I never heard Bridwell swear, and I never

found any one else who did. He had been playing for weeks, when every time

he moved it pained him, because he thought he might have a share of the

money that winning a pennant would mean. It was a staggering blow to him,

this sending him from a pennant possibility to a hopeless tail-ender, but

he took it gamely.

"I guess I was 'gumming' the inside stuff," he said.

And he did get some of the prize money. The boys voted him a share.

It will be seen that the "inside" game sometimes fails. Many a time I have

passed a catcher or good batter to take a chance on a pitcher, and then

have had him make a hit just when hits were not at all welcome. I walked a

catcher once and had the pitcher shove the ball over first base for a

single, when he closed his eyes and dodged back in an effort to get his

head out of the line he thought it was pursuing before it curved. In

ducking, he got his bat in front of the ball, a result he had never

obtained with his eyes open.

Once I started to pass "Hans" Wagner in a pinch to take a chance on the

next batter, and was a little careless in throwing the ball too close to

the plate. He reached out and slapped it for a single. Again the "inside"

game had failed.

Speaking pretty generally, most managers prefer to use this "inside" game,

though, and there are few vacancies in the Big Leagues right now for the

man who is liable to steal second with the bases full.

Transcriber's Notes:

Passages in italics are indicated by _italics_.

Punctuation has been corrected without note.

The following misprints have been corrected:

"Crounds" corrected to "Grounds" (page 65)

"temperameut" corrected to "temperament" (page 69)

"penant" corrected to "pennant" (page 205)

"te ephone" corrected to "telephone" (page 263)

"innnings" corrected to "innings" (page 282)

Other than the corrections listed above, inconsistencies in hyphenation

have been retained from the original.

End of Project Gutenberg's Pitching in a Pinch, by Christy Mathewson

Pitching in a Pinch; or, Baseball from the Inside · 第 13 / 13 段