TRENCH STORMING PARTIES

Trench storming parties should kill or drive back the hostile occupants

of a trench as quickly as possible, clear as much of the enemy trench

as has been ordered, and then hold the portion cleared with as small

loss as possible to themselves. It must be remembered that in trench

clearing, and especially in deep and narrow trenches, only the head of

the attacking party can directly kill, and seldom more than one man

can throw at a time. Therefore it is essential that a constant supply

of grenades reaches the thrower and that the places of casualties are

automatically filled by reinforcements. Men must be trained until they

can do this either by day or at night time.

=Advance.= Movement is rapid until contact with the enemy is obtained.

Once contact is established it must be maintained and pressed home.

A retreating enemy must be given no time to re-establish a defensive

attitude, corners must be worked carefully and bays and straight

pieces of trench rushed. The bayonet men will complete the work of

the grenades and see that the carrier and thrower will meet with no

opposition on their way to new throwing position. The effect of a

grenade bursting in a confined space like a trench is tremendous, and

though it may not kill it will stun or shock the hostile occupants, and

if the bayonet men follow up rapidly they will meet with very little

resistance.

=Casualties.= Every man must be trained to take up the duties of any

other man in his squad. They do not necessarily keep to their own

squads; the squads in rear of the attacking squad may be looked on as

a reserve squad for the one in front. Thus, Casualty first squad. The

thrower No. 3 is reinforced by the first thrower of the second squad,

and so on.

=Side Trenches.= When a side trench is met with, the leading squad will

go up and clear it. The second half will remain at the junction until

first returns, then the second squad will continue advance in original

direction of the attack.

=Blocking and Barricades.= For blocking captured trenches, etc., see

Manual of Field Engineering, Wire Entanglements, Hurdles, etc.

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