The exchange (8) Kt-d5, Bxd5; (9) Bxd5 is manifestly not

desirable for White, as it does not improve in any way the

mobility of his men. On the contrary, White loses a move, as the

result of the maneuver is only a change of location of the King's

Bishop who was already developed while the principle of speedy

development demands that no piece should be moved twice in the

opening until ALL pieces are developed.

Unless Black's move involves a threat which needs immediate

attention White should consider only such moves as will secure a

possibility of development for his Rooks, that is maneuvers which

are liable to produce an open file somewhere on the board.

+---------------------------------------+

8 | #R | | | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| #P | #B | #Kt| | |

|---------------------------------------|

5 | | | #B | | #P | | ^B | |

|---------------------------------------|

4 | | | ^B | | ^P | | | |

|---------------------------------------|

3 | | | ^Kt| ^P | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 43.

This can only be done by the exchange of a Pawn and as the only

Pawn within easy reach is the Pawn e5 the files which are liable

to be opened first are the d-file and the f-file. In the position

of the Diagram it is not easy to find a way of opening either

file mentioned without elaborate preparation. P-d4 cannot be

played before the square d4 is three times controlled by White

and if White tries to accomplish this by (8) Kt-e2, Black spoils

White's plan by Bxc4 without being bothered by the threat Kt-d5

which existed as long as the Knight was posted on c3. If, on the

other hand, White exchanges the Bishop first on e6 he helps

Black's development by opening the f-file for his Rook. To avoid

these alternatives White could withdraw the Bishop c4 to b3 and

then play Kt-e2 followed by P-c3 and P-d4. But this maneuver

involves two moves with pieces which are already developed and it

is therefore preferable to place the Rook a1, who has to be

developed, right away in the Queen's file and then to proceed as

suggested above. In other words, White does probably best to play

(8) Q-d2 and (9) Ra1-d1.

Black, in the meantime, will of course, also aim at the

development of his Rooks. In the position of the Diagram it is

even less troublesome for him than for White to prepare the

opening of the d-file, as there is no objection to his playing

immediately Kt-e7 with P-c6 and P-d5. The only reason which might

deter Black from playing Kt-e7 is the fear that White might

answer Bxf6 forcing Black to retake with the Pawn g7 and thereby

tearing a hole in the protecting chain of Pawns around the King.

However, as will be explained in the discussion of the middle

game, this maneuver need not be feared.

+---------------------------------------+

8 | | | | | | | | |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | | #P | | | | |

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5 | | | | | | | | |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

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1 | | | | | | | | |

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a b c d e f g h

DIAGRAM 44.

The advance of the d-Pawn, besides the possibility of opening the

d-file for the Rooks, has another very important purpose. It

invites, and often compels the opponent to take the Pawn with his

e-Pawn thereby losing control of "the center." What is meant by

center in King's Pawn openings will be understood from the

analysis of the Diagram 44 in which only the Pawn skeleton of a

King's Pawn game is given and in which it is assumed that Black

has exchanged the Pawn e5 for the Pawn d4. This Pawn formation

offers an advantage to White because the Pawn e4, White's center-

Pawn, controls the two squares d5 and f5 while the two

corresponding squares in White's camp, that is d4 and f4, are not

in the hands of Black and could be occupied by White men. It is

evident that it must be advantageous to have pieces placed in the

center of the board as there they have naturally more mobility

than towards the edge of the board where part of their radius of

action is cut off. A Knight, for instance, placed on d4 will

possibly have an opportunity later on to go to f5 from where he

helps an attack on g7. The square f4 may be useful for the Queen

in an attempt to reach the King's wing speedily, thus

accumulating on that part of the board superior forces. These and

other advantages connected with the control of the center will be

more readily understood after the discussion of the middle game

maneuvers of which the center squares form the basis. It is

necessary, however, to touch upon this matter at this time, as in

many openings the player is confronted after the very first moves

with questions in which the maintenance of the center-Pawn is the

point at issue.

Following are a few examples:

Supposing White, after (1) P-e4, P-e5, plays (2) P-d4. Then Black

is immediately threatened with the loss of his center-Pawn, which

he cannot defend with P-d6 as after (3) Pxe5, Pxe5 White would

exchange Queens and thereby deprive Black of the possibility of

bringing his Rooks quickly into cooperation through castling.

(2) ..., Kt-c6 is out of question too; not on account of (3) P-

d5, which merely helps Black in getting his Knight over to the

King's wing via e7 and allows him to maintain his center-Pawn,

but on account of (3) Pxe5, Ktxe5; (4) Pf4, which secures the

control of the center for White and does not leave Black a chance

to advance his Queen's Pawn to d5 with the view of depriving

White of his center-Pawn too.

For these reasons Black has no choice but has to play (2) ...,

Pxd4. True enough, Black gives up his center-Pawn with this

exchange, but White cannot prevent P-d5 in the long run, so that

he also loses his center-Pawn and has no advantage over Black in

that respect. The following variations are typical for the line

of play in cases of this kind. White tries to hold back Black's

Queen's Pawn as long as he can, but finally Black enforces the

advance.

I. (3) Qxd4 Kt-c6

(4) Q-e3

Now P-d5 is not possible because of Pxd5 check.

(4) ... Kt-f6

(5) Kt-c3 B-e7

(6) B-d2 P-d5

Threatening to win a piece by P-d4.

(7) Pxd5 Ktxd5

Now White has no center-Pawn either; Black has

a perfectly good game.

II. (3) Kt-f3 Kt-c6

Most players would be tempted to play P-c5 instead. But this

must be bad as it is a Pawn move which is not necessary. Black

does not need to defend the Pawn d4 as he is a Pawn ahead; and

the development of the pieces is much more valuable than the

advantage of a Pawn. White would obtain a far superior position

with (4) P-c3, Pxc3; (5) Ktxc3, after which Black cannot

hope ever to free his game by P-d5.

(4) Ktxd4 Kt-f6

It would be bad to exchange Knights on d4 because White's Queen

would be brought up into a dominating position from which she

could not easily be driven away.

(5) Kt-c3 B-b4

This attacks again the Pawn e4. Relieving the pin by (6) B-d2

would be no protection as Black could exchange on c3 and then

take the Pawn. Therefore, White must defend the Pawn with another

piece. The Bishop f1, which has to be developed in any case,

offers himself naturally for this purpose, but B-d3 is not

possible as long as the Knight d4 has to be kept protected by the

Queen. Hence, it is necessary first to exchange the Knight.

(6) Ktxc6 Pb7xc6

(7) B-d3 P-d5!

Again Black has succeeded in advancing his Queen's Pawn against

the opposing center-Pawn, and White cannot avoid the exchange. To

advance to e5 would be against the principle that no Pawn-move

should be made in the opening which is not absolutely necessary.

How easily (8) P-e5 could get White into trouble can be seen from

the following variation: (8) ..., Kt-g4; (9) o-o, o-o; (10) Pf4

??, B-c5+; (11) K-h1, Q-h4; (12) P-h3, Q-g3; (13) Pxg4, Q-h4

mate.

III. (3) P-c3

With this move White invites Black to lose time in winning a Pawn

or two while the White pieces are rapidly developed. If Black

accepts the Gambit [Footnote: A Gambit is an opening in which the

sacrifice of a Pawn is offered for the sake of a speedy

development of the pieces.] the continuation might be.

(3) ... Pxc3

(4) B-c4 Pxb2

(5) Bxb2

or

(4) ... Kt-c6

(5) Kt-f3 P-d6

(6) Ktxc3 or Q-b3 or o-o

In all of these cases White has by far the freer game and he

remains in the possession of his center-Pawn. For this reason it

is much more advisable for Black to decline the Gambit offered

and to hasten his development by immediately advancing his

Queen's Pawn, thus:

(3) P-c3 P-d5!

(4) Pxd5

The advance of the King's Pawn would be quite out of place, as it

would not add anything to White's development so that Black need

not mind the loss of the move either which he sustains from the

developing point of view in gaining a Pawn by Pxc3. The future

development of Black is not any longer endangered as he has a

Pawn in the center and an outlet for his Queen's Bishop.

(4) ... Qxd5

(5) Pxd4 Kt-c6

(6) Kt-f3 B-g4

(7) Kt-c3 Q-h5

and Black has, no doubt, the initiative.

If White, instead of playing (2) P-d4 as assumed in the above

examples, advances his f-Pawn against Black's center, Black has

ample time to make all preparations necessary to maintain his

center-Pawn, for White does not threaten Pxe5 as long as he is

not protected against Q-h4+, followed by Qxe4. Black's best move

is apparently B-c5, so that he may be able to reply P-d6 to (3)

Kt-f3 without blocking the way of the Bishop. On c5 Black's

Bishop is very disagreeable for White as he prevents his

castling. The natural development of this opening would be about

this:

(2) P-f4 B-c5

(3) Kt-f3 P-d6

(4) B-c4 Kt-f6

Although this move blocks the diagonal for Black's Queen, making

impossible a check on h4, it does not enable White to win a Pawn

on e5, because (5) Pxe5, Pxe5; (6) Ktxe5 would be answered by Q-

d4.

(5) P-d3 Kt-c6

(6) Kt-c3 B-g4

Black has one more piece developed than White on account of the

Pawn move P-f4 which is a wasted move from the point of view of

development, especially as White cannot very well castle on the

King's side and make use of the open f-file for his Rooks.

The two principles mentioned--namely the development of the

pieces without unnecessary Pawn moves or other loss of time and

the maintenance of a Pawn in the center--are a perfectly

sufficient guidance in all King's Pawn openings, as no particular

difficulty exists for any piece to be developed to a favorable

square. Even if Black tries to avoid the well-known openings

which result from the reply (1) ..., P-e5 by playing (1) ..., P-

e6 for instance, or (1) ..., P-c5;, or, in fact, any other of the

twenty possible first moves, White will find the right way to

mobilize his men if he strictly adheres to those two principles

and resists the temptation to institute an early attack. A few

examples will show how simple the application of the principle

is.

I. (1) P-e4 P-d5

This attacks White's Pawn and White has to decide whether to

protect, advance or exchange him. The advance P-e5 and the

protection P-f3 are out of question because these moves are Pawn

moves which do not contribute to the development and are,

therefore, to be classed as mere loss of time. The protection (2)

P-d3 is not sufficient either as Black, after exchanging on e4,

would hamper White's development by exchanging Queens so that

White would lose the right of castling. The protection (2) Kt-c3

cannot be recommended as Black could deprive White of his center-

Pawn and obtain one for himself by Pxe4, (3) Ktxe4; P-e5. For all

these reasons White cannot do better than exchanges on d5.

At first sight this might seem a violation of the principles, as

Pxd5 is a Pawn move which does not further the development of the

pieces while Black, in retaking the Pawn, develops his Queen.

However, as was already pointed out on several other occasions,

the early development of the Queen is not desirable as she is

sure to be exposed to the attack of minor pieces. Indeed, White

obtains the better game through (3) Kt-c3, Q-a5; (4) P-d4 or (4)

Kt-f3, followed by P-d4. Black cannot get his King's Pawn up to

the center [(4) P-d4, P-e5; (5) Q-h5] and in addition he is bound

to lose some more moves with his Queen as soon as White has

developed his Bishop to d2 threatening a discovered attack

through a move with the Knight c3.

II. (1) P-e4 P-e6

With this move Black switches the center from the e-file to the

d-file.

(2) P-d4 P-d5

Now White need not hesitate to protect his King's Pawn with Kt-

c3, for Black cannot, as shown in example 1, gain control of the

center by exchanging on e4 and playing P-e5.

The advance (3) P-e5 cannot be recommended for the reason

explained in example I. Of course, White, being a move ahead

anyhow, can afford to make a Pawn move which does not exactly

advance his own development, if that Pawn move hampers the

development of the opponent to some extent. This would be the

case after (3) P-e5, as Black could not develop his King's Knight

to the most natural square, namely, f6. However, the Pawns d4 and

e5, though forming a strong center, as long as they are both in

place, are liable to become subject to disagreeable attacks which

Black can institute with P-c5 and P-f6, and if White cannot

maintain his center, then the advance to e5 is mere waste of

time.

(3) Kt-c3 Kt-f6

Again White's King's Pawn is attacked. The first continuation for

White to think of would be (4) B-d3, developing another piece.

However, Black can then simply exchange twice on e4 and play P-

c5, so that White loses his Pawn center. P-e5 does not seem very

good either. It does not lose any time, as Black too has to lose

a move retreating with his Knight. But the latter is well posted

on d7 from where he assists the contemplated advance P-c5 against

White's center. The best continuation is apparently (4) B-g5,

which develops a piece and protects the Pawn e4 through pinning

the Knight f6. After

(4) B-g5 B-e7

White finally has to either advance the King's Pawn or exchange

him. The latter seems preferable. The drawbacks to the advance

have been discussed before. After the exchange White can develop

his King's Bishop to d3 where he is considerably better posted

than the corresponding Black Bishop.

QUEEN'S PAWN OPENINGS

The same two leading principles apply to Queen's Pawn openings

which were discussed in connection with the King's Pawn openings;

but there is one great difference between the two kinds of

openings which is not obvious to the beginner. This is the fact

that in Queen's Pawn openings, in most cases, neither player has

a chance to open a file in the center of the board through the

exchange of one of the center-Pawns, and that, therefore, an

additional Pawn move is necessary in the opening stage to provide

for an open file in which the Rooks later on may have an

opportunity of entering the battle.

In addition, it is in most variations not easy to find a good

place for the Queen's Bishop without further Pawn moves, and it

is here where the beginner is bound to err in the plan of his

mobilization unless he has adequate instruction.

In trying to open a file for the Rooks it will be advisable--just

as in the King's Pawn openings--to aim at the same time at the

clearing away of the opponent's center-Pawn, and this can only be

done by the advance of the c-Pawn. Therefore, it would mean loss

of time if the Queen's Knight were developed into the c-file

before the c-Pawn has moved; the Knight would have to be moved

away again in order to enable the opening of the c-file. This

consideration furnishes the key for the understanding of the most

popular Queen's Pawn opening, which is

(1) P-d4 P-d5

(2) Kt-f3 Kt-f6

(3) P-c4

White offers a Pawn to induce Black to give up his center-Pawn,

hence the name "Queen's Gambit." If Black could actually hold the

Pawn he would be justified in accepting the Gambit unless it can

be demonstrated that White's advantage in development yields a

winning attack. However, White can easily regain the Gambit-Pawn,

and so there is absolutely no reason why Black should give up his

Pawn-center.

The way in which White regains his Pawn in the accepted Gambit is

this: (3) ..., Pxc4; (4) P-e3, P-b5; (5) P-a4, P-c6 (if Black

takes the Pawn a4, White captures the Pawn c4 and then regains

the a-Pawn. (5) ..., P-a6, cannot be played on account of Pxb5,

opening the a-file for White's Rook so that Black cannot retake

the Pawn). (6) P-b3, Pxb3; (7) Pxb5, Pxb5; (8) Bxb5+ and Qxb3.

Now White is far ahead in the development and in addition he has

an open file for his Queen's Rook in which the black Pawn is

bound to be lost in the long run. Moreover, Black has no

compensation for White's strong Pawn-center.

For this reason the Queen's Gambit is hardly ever accepted and

the following defense played instead:

(1) P-d4 P-d5

(2) Kt-f3 Kt-f6

(3) P-c4 P-e6

(4) Kt-c3

Black has now the choice between either advancing his c-Pawn

right away or first developing the pieces of his Queen's wing. In

the latter case he cannot place the Queen's Knight on c6 as this

would block the way of the c-Pawn. He must develop him to d7.

This appears to be a bad move as it blocks the way of the Queen's

Bishop, but this Bishop will have to be developed in a different

diagonal anyway as the Pawn e6 cannot advance opening the

diagonal c8-h3.

I. (4) ... Ktb8-d7

(5) B-g5

The fact that White can develop his Queen's Bishop without

difficulty while Black cannot do so has made the Queen's Gambit

one of the most popular openings.

(5) ... B-e7

(6) P-e3 o-o

(7) B-d3 P-b6

(8) o-o B-b7

(9) Pxd5 Pxd5

(10) R-c1

White is two moves ahead in the development, as Black has still

to move his c-Pawn before he can get his Queen's Rook into play.

In the meantime White can mobilize his King's Rook with Q-e2 and

Rf1-d1, with a view to opening the Queen's file by Pd4xc5.

II. (4) ... P-c5

If White now Plays P-e3, holding his Pawn-center, a symmetrical

development follows on both sides. If, however, White takes his

opportunity to develop the Queen's Bishop, a game of entirely

different character ensues. The following variations show typical

examples of the way these two variations are liable to develop:

A. (5) P-e3 Kt-c6

(6) P-a3

If White played (6) P-b3 before castling he would get into

trouble because Black could pin his Queen's Knight with Pxd4 and

B-b4. For this reason the maneuver P-a3, Pxc5, P-b4 and B-b2 is

usually adopted to develop the Queen's Bishop. It is true that

this maneuver involves two Pawn moves, which mean a loss of time,

instead of only one, as for instance when playing (6) B-d3, (7)

o-o, (8) P-b3, (9) B-b2. But Black can hardly avoid a similar

loss of time. For if he plays (6) ..., B-d6, he loses two moves

with his Bishop through recapturing on c5 (after (7) Pxc5) and

going back to d6; and if he first exchanges on d4 and then

develops the Bishop to d6, White has an open diagonal for his

Queen's Bishop and need not make any more Pawn moves to develop

him while Black still must move his Queen's Knight's Pawn to get

his Queen's Bishop into play.

(6) ... P-a6

(7) Pxc5 Bxc5

(8) P-b4 B-d6

(9) B-b2 Pxc4

(10) Bxc4 P-b5

(11) B-d3 B-b7

B. (5) Pxd5 Pxd5

The idea of this exchange is to create a weak Pawn on d5 against

which later on an attack can be instituted. However, it is very

doubtful whether the Pawn on d5 is really weak. Experience has

shown that Black wins just as many games as White in this

opening; the reason is probably that White, in order to open the

Queen's file for attack on d5, has to give away his center-Pawn

so that Black has more freedom for his pieces in the center.

(6) P-g3 Kt-c6

(7) B-g2 B-e6

(8) B-g5 B-e7

(9) o-o o-o

(10) Pxc5 Bxc5

(11) R-c1 B-e7

(12) Kt-d4 or Q-a4 followed by

R-f1-d1.

Instead of developing the King's Bishop to g2 White can just as

well play (6) B-g5 or f4, (7) P-e3 and (8) B-d3. In either case

the success depends rather on clever maneuvering in the middle-

game than on an advantage inherent to the opening.

What has been said of irregular replies which Black may try in

King's Pawn openings holds good in Queen's Pawn openings too.

There is no series of opening moves which needs to be memorized.

The principles of speedy development and of the maintenance of a

Pawn center lead the right way in all novel openings which a

player might try to avoid the well-known paths which have been

studied out by the masters of many generations.

Following are again a few examples which show the application of

the principles:

I. (1) P-d4 P-c5

(2) P-e3

With Pxc5 White would give away his center-Pawn, and Black would

regain the Gambit-Pawn easily after (2) ..., P-e6. White could

play (2) P-d5, thereby depriving Black's Queen's Knight of his

best developing square. But in doing so he would lose time with a

Pawn move which does not improve the mobility of his own pieces,

and consequently (2) P-e3 is preferable.

II. (1) P-d4 Kt-f6

(2) Kt-f3

The advance P-c4, which, as explained, is customary in Queen's

Pawn openings, serves its original purpose only if Black has a

Pawn on d5 so that White can open the c-file. Therefore, it is

better for White to wait until Black shows what intentions he has

with his Queen's Pawn.

(2) ... P-d6

(3) Kt-c3

Black's last move clearly indicates that he intends playing P-e5

and not P-d5, and so White has no reason to expect that he will

be able to open the c-file for his Rooks. Consequently there is

no objection to his developing the Queen's Knight to c3, blocking

the c-Pawn.

(3) ... Ktb8-d7

(4) B-f4

This prevents P-e5 for the time being, and Black has to make

rather complicated preparations, such as P-c6 and Q-c7 before he

can advance the King's Pawn two squares. In other words, White

completes his development more quickly than Black and he has

consequently the better winning chances, provided, of course, he

knows how to maintain his advantage in the middle game and in the

end game.

THE MIDDLE GAME

It is not possible to draw a distinct dividing line between the

two stages of the game which are called the OPENING and the

MIDDLE GAME. Strictly speaking the opening comprises only such

moves as are NECESSARY for the development of the pieces, and any

move which a player--without being compelled--makes with a piece

that is already developed, ought to be regarded as a Middle-game

move. To give an example: If after (1) P-e4, P-e5; (2) Kt-f3, Kt-

c6; (3) Kt-c3, Kt-f6; (4) B-b5 Black plays Kt-d4, he deviates

from the Opening and embarks on a Middle-game maneuver; for the

Queen's Knight was already developed.

This does not mean that it is bad under all circumstances to make

a Middle-game move during the opening stage of a game. But only

such moves should be considered in cases of this kind as a player

is fairly sure to make at any rate within the further course of

the game with a view to increasing the mobility of the piece in

question.

This is the main point. A second move made with a piece must

improve its position, otherwise, common sense tells us, it is

surely bad. For instance: After (1) P-e4, P-e5; (2) Kt-f3, Kt-c6;

(3) B-b5, Kt-f6; (4) o-o, B-e7 there is no objection to White's

playing (5) R-e1 as the Rook will very likely want to get into

action in the e-file in any case, as soon as the development has

progressed with P-d4, Kt-c3, B-g5, etc.

But if in an opening like (1) P-e4, P-e5; (2) Kt-f3, Kt-c6; (3)

B-c4, Kt-f6 White plays (4) Kt-g5 for instance, or (4) B-d5, it

is evident that he merely wastes time, for in the first case he

places the Knight on a square from which he is sure to be driven

away again as soon as the direct attack involved in his move has

been warded off, and in the second case he moves the Bishop to a

square which does not afford him any more mobility than the one

on which he stood before.

As a rule only Rooks or Knights are in a position, during the

opening, to add to their mobility by a second move; the Rooks by

occupying a file which is liable to be opened by an exchange of

Pawns, and the Knights by occupying a square in the center of the

board.

The Knights are really more often under the necessity of making

several moves in succession than any other piece, because they

can never pass over more than one line at a time, and they may be

required to hasten from one wing of the board to the other just

as often as the other pieces. This is the reason why the most

favorable spot for a Knight is a square in the center of the

board; there he is always ready for an excursion to either wing.

The establishment of a Knight in the center can more readily be

effected in Queen's Pawn openings than in King's Pawn openings.

This will be evident from the following consideration:

In Queen's Pawn openings the squares e5 and e4 are the ones which

are aimed at by the respective Knights. If the opponent exchanges

the Knight with either his Queen's Knight or his King's Bishop,

the Pawn which takes the place of the Knight in recapturing,

gains control of two squares in the heart of the hostile camp. To

illustrate this by a case which often occurs: If after (1) P-d4,

P-d5; (2) Kt-f3, Kt-f6; (3) P-e3, P-c5; (4) B-d3, Kt-c6; (5) o-o,

P-e6; (6) P-b3, B-d6; (7) B-b2, o-o; (8) Ktb1-d2, P-b6; (9) Kt-e5

Black plays Bxe5, White in retaking drives Black's King's Knight

away depriving the King's wing of an important protection and

also creating a weakness on d6, where White might be able at some

later stage of the game to establish his Knight.

+---------------------------------------+

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | | | | | #P | #P | #P |

|---------------------------------------|

6 | | #P | #Kt| #B | #P | #Kt| | |

|---------------------------------------|

5 | | | #P | #P | ^Kt| | | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | ^P | | ^B | ^P | | | |

|---------------------------------------|

2 | ^P | ^B | ^P | ^Kt| | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 45.

Another advantage of the position for White is that he can get

his King's Rook into play by P-f4 and R-f3-h3, while Black's Rook

cannot get to f6 as long as White has his Pawn on e5.

In King's Pawn openings the situation is different. Here the

squares d5 and d4 respectively are the aim of the Knights which

normally are posted on c3 and c6. However, as long as the

opposing King's Knight can exchange himself for the advancing

Queen's Knight there is no advantage in occupying the center. The

position of Diagram 46 is a typical example. If White plays Kt-d5

he loses practically a move, as after Ktxd5, Pxd5 he has in no

way improved the mobility of his men while it is Black's turn to

move. In addition, White, by transferring his Pawn to d5, gives

up his Pawn-center and blocks a diagonal which his Bishop could

use, while Black, in retreating with his Knight to e7, gains a

move towards the efficient use of the Knight on the King's wing.

All the same, the advance of the Queen's Knight in the center is

one of the most important maneuvers in King's Pawn openings when

it is properly prepared, and its consequences need thorough

discussion.

The proper preparation consists in first fixing the object at

which the Knight aims. This--from White's, the attacker's point

of view--is the Knight f6. The developing move B-g5 serves this

purpose in the most natural way, and a position arises similar to

the one shown in Diagram 43 where Black prevented any further

accumulation of white forces on f6 by B-e6. In the present case

this move is of doubtful value as White, by P-d4, can force Black

to give up his center-Pawn.

+---------------------------------------+

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| #P | | #Kt| | |

|---------------------------------------|

5 | | ^B | | | #P | | | |

|---------------------------------------|

4 | | #B | | | ^P | | | |

|---------------------------------------|

3 | | | ^Kt| ^P | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 46.

If Black is ready to admit that Kt-d5 is a disagreeable threat he

will either exchange the Knight for his Bishop b4 or he will play

Kt-e7 in order to take White's Knight should he go to d5.

Ordinarily Black plays first Bxc3 and then Kt-e7. The reason is

that this maneuver enables Black to get his Queen's Knight over

to the King's wing while White's Bishop b5 is rather out of

action, so that Black has a good chance to enter the battle on

the King's wing with one piece more than White. Of course, White

can get his Bishop into play again by placing him on c4. But he

has to spend a move in doing so, which does not add to the

completion of the development.

In the position of Diagram 46 Black would not take any steps to

prevent Kt-d5 unless a threat is involved in this move which

cannot be counteracted by the most natural continuation, which is

the development of the Bishop c8. Indeed, there seems to be no

reason why Black should not answer (1) B-g5 with B-g4 and (2) Kt-

d5 with Kt-d4; for the Knight f6, who after Kt-d5 is attacked

twice, is defended twice, and there is no possibility for White

to attack the Knight again. On the other hand, the attack on the

Bishop b4 is balanced by the attack on the Bishop b5, and if

White were to withdraw his Bishop to c4 Black could withdraw his

to c5.

However, in the position resulting after these moves (Diagram 47)

White gets the upper hand because he is one move ahead in the

attack on the opposing King's Knight. The danger of the

concentration of two pieces on this Knight lies in the fact that

Black is obliged to retake with the g-Pawn in case White

exchanges on f6 and that thereby the squares f6 and h6 lose their

natural protection.

+---------------------------------------+

8 | #R | | | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | | #P | | #Kt| | |

|---------------------------------------|

5 | | | #B | ^Kt| #P | | ^B | |

|---------------------------------------|

4 | | | ^B | #Kt| ^P | | #B | |

|---------------------------------------|

3 | | | | ^P | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 47.

Thus weak points are created of which White may find an

opportunity to make use in a manner similar to the one

illustrated by the discussion of Diagrams 26 and 29. On the other

hand, Black gains an open file for his Rooks as soon as the g-

Pawn is out of the way, and the exchange on f6 should therefore

not be made until preparations for the occupation of the

resulting weak spots are completed. The following variations will

throw some light on this rather complex problem.

Supposing White wants to try the immediate exchange on f6, hoping

that somehow or other he will be able to take advantage of the

weakness resulting on f6 and h6. In exchanging he can give up

either his Knight d5 or his Bishop g5. In both cases there are

promising possibilities for attack, but Black, with correct play,

can sufficiently defend himself and even get the better.

If White plays (1) Ktxf6 he has to lose a move before he can

bring up other pieces to help in the attack, for after Pxf6 he

must first move the Bishop g5. The only good square for the

Bishop is h4 from where he maintains the pin on f6 which would

become very dangerous for Black if he could not prevent White's

Queen from entering on h6 or render the double threat on f6

ineffective in some other way. The logical continuation for Black

is to answer (2) B-h4 with K-h8 in order to occupy the g-file

with his Rook as soon as possible. Indeed, this is at the same

time the best defense against White's threat, for if White now

plays (3) Q-d2; Black replies Ktxf3+; (4) Pxf3, Bxf3; and he is

the first to take advantage of the open g-file as his King has

already made room for the Rook.

It would be dangerous for Black to play (3) ..., Bxf3 instead of

Ktxf3. For White would continue (4) Q-h6 and the only way for

Black to prevent the disaster threatened on f6 is to give back

the piece he just won: (4) ..., Kt-e2+; (5) K-h1, Bxg2+; (6)

Kxg2, R4-g8+; (7) K-h1, R-g6; or (6) ..., Kt-f4+; (7) K- h1, Kt-

g6. In either case Black's defense is very difficult.

The play outlined in the last variation suggests a better method

for White to institute the attack in the position of Diagram 47.

This is the preparatory move (1) Q-d2. (1) Bxf6 is obviously not

as good, as Black can soon drive away the Knight d5 by P-c6,

relieving f6 of all pressure.

In answer to (1) Q-d2, which threatens (2) Bxf6, (3) Q-h6, (4)

Ktxf6 and (5) Qxh7 mate, Black has three replies, namely: Bxf3 or

Ktxf3 or P-c6.

That (1) ..., Bxf3 is not sufficient can easily be seen. White

continues (2) Bxf6, Q-d7; (3) Kt-e7+/-, and Black must give up the

Queen for the Knight as (3) ..., K-h8 would be followed by (4)

Bxg7+, (5) Q-g5+ and (6) Q-f6 mate. It is interesting to note

that it is just the one move which White is ahead in the

development that gives him the win. If he tried to checkmate

Black by (3) Q-g5, P-g6; (4) Q-h6 he would be checkmated himself

by (4) ..., Kt-e2+ followed by Bxg2+ and Q-g4+, etc.

(2) ..., Pxf6 would not be of avail either. The consequence would

be: (3) Q-h6, Kt-e2+; (4) K-h1, Bxg2+; (5) Kxg2, Kt-f4+; (6)

Ktxf4, Pxf4; (7) K-h1, K-h8; (8) R-g1, R-g8; (9) Rxg8+, Qxg8;

(10) R-g1 and the mate can only be averted by the sacrifice of

the Queen for the Rook.

The second defense which Black could try is (1) ..., Ktxf3+; (2)

Pxf3, Bxf3. Now (3) Bxf6, Pxf6; (4) Q-h6 would be fatal for White

as Black plays K-h8 and there is no protection against the threat

R-g8+. But White can again make a preparatory move which secures

for him the victory. This is (3) P-h3, with the view to make room

for the Rook by K-h2. The only way to counter White's threat is

now P-c6. However, after (4) Ktxf6+, Pxf6; (5) B-h4, K-h8; (6) K-

h2, R-g8; (7) R-g1, Q-e7; (8) R-g3 Black is unable to stave off

defeat any longer. Whatever he plays, White succeeds in attacking

f6 for the second time while Black has no second protection at

his disposal. For instance, (8) ..., B-h5; (9) Q-h6, B-g6; (10)

R-f3--or (8) ..., Rxg3; (9) Pxg3 and (10) Rf1.

The most interesting line of defense is the third one mentioned,

that is (1) ..., P-c6. After (2) Ktxf6+, Pxf6; (3) B-h4 a

situation arises similar to the one discussed in the line of play

commencing with (1) Ktxf6+, but with the big difference that

White is now one move ahead in the attack. This is the move Q-d2

in answer to which Black was forced to make the move P-c6 which

does not improve the constellation of the Black pieces in any

way.

This one move is sufficient to secure for White an easy victory.

After (3) ..., Bxf3; (4) Q-h6, Kt-e2+; (5) K-h1, Bxg2+; (6) Kxg2,

Kt-f4+; (7) K-h1, Kt-g6 the position of Diagram 48 is reached in

which White can force the mate, or win Black's Queen in a most

ingenious manner. If White tried to win by (8) R-g1, threatening

mate in four moves through Rxg6, Qxg6, Q-h6 and R-g1 Black could

sufficiently defend himself with (8) ..., P-d5, unpinning the

Pawn f7 and enabling B-e7, which would supply the much needed

protection for the square f6. However, White can frustrate

Black's intention by playing (8) P-d4!! If Black takes with the

Pawn, (9) P-e5 follows forcing Pd6xe5 after which Black cannot

any more intercept the diagonal of the Bishop c4 so that there

remains no defense against (10) R-g1.

+---------------------------------------+

8 | #R | | | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | | | | #P | | #P |

|---------------------------------------|

6 | | | #P | #P | | #P | #Kt| ^Q |

|---------------------------------------|

5 | | | #B | | #P | | | |

|---------------------------------------|

4 | | | ^B | | ^P | | | ^B |

|---------------------------------------|

3 | | | | ^P | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | | ^P |

|---------------------------------------|

1 | ^R | | | | | ^R | | ^K |

+---------------------------------------+

a b c d e f g h

DIAGRAM 48.

If, on the other hand, Black takes the Pawn d4 with his Bishop,

White continues with (9) P-c3, B-c5; (10) Ra1- d1, again

preventing the interception of the Bishop c4 and threatening R-

g1. The consequence could then be: (10) ..., K-h8; (11) R-g1, Q-

e7; (12) R-d3, R-g8; (13) R-h3, Ktxh4; (14) Qxh7+ and (15) Rxh4

mate, or: (13) ..., R-g7; (14) R-f3, Ra8-g8; (15) Bxf6, Q-d7;

(16) R-h3 and the mate on h7 can only be avoided by the sacrifice

of the Queen for the Rook.

The foregoing variations show conclusively that the position of

Diagram 47 is lost for Black. The attack which White obtains

after creating a weakness on f6 by the removal of the Pawn g7

cannot be effectively countered. The question arises, whether

Black was at fault when disregarding White's threat to place his

Knight on d5 and developing his Queen's Bishop or whether he had

a chance to improve on one of the two following moves which led

to the position of Diagram 47. Indeed, it lies near to try the

same attack which White threatens to initiate by Q-d2 one move

earlier by playing Q-d7 instead of B-c5. The fact, however, that

this Bishop is not cooperating with the pieces on the King's wing

makes a big difference and the most Black can obtain is

apparently a draw. The continuation could be: (1) Ktxf6+, Pxf6;

(2) Bxf6, P-h6; (3) P-c3, Ktxf3+, (4) Pxf3, B-h5; (5) K-h1, K-h7;

(6) R-g1, R-g8; (7) R-g3. If Black's Bishop were on c5 instead of

b4, White could not play R-g3 on account of Bxf2. He would have

to make the preparatory move Q-e2 and he would be lost after R-

g6, just in the same manner which was demonstrated in one of the

above variations with attack and defense reversed. As it is Black

cannot enter on h3 with his Queen without exchanging Rooks and so

he is unable to take advantage of the weakness on f3. After (7)

..., R-g6, (8) B-h4, B-a5 or c5, (9) P-d4 and Q-d3 the game

probably ends in a draw as it is unlikely that White can realize

an advantage from the doubled Pawn which he is ahead.

To the beginner the lines of play discussed in connection with

Diagrams 47 and 48 will have appeared rather complicated. This

they are, indeed, even for the experienced player; but it is by

no means necessary to memorize any of the variations. The

important thing to realize is the fact that in a position where

both players have castled on the King's side, a dangerous

weakness is created if the g-Pawn is forced to move, and if

pressure can be brought to bear upon the two squares which

through the move of the g-Pawn have lost their protection;

moreover, that a method to create such a weakness is the pinning

of the hostile King's Knight and the advance of the Queen's

Knight in the center.

Another important point that the variations discussed will bring

out to the observant reader is the order in which the different

pieces take their turn in the battle. First come the minor

pieces, then the Queen and then the Rooks. This, of course, is

not a rule that has to be adhered to under all circumstances, but

in most games it is a good rule to follow. The reason is obvious.

The Rooks have no opportunity of making themselves useful until a

file has been opened, while the Queen often finds an occasion to

enter the battlefield on a diagonal. Only in such games can the

Rooks be made to work at a comparatively early stage of the game,

in which the players have not castled on the same sides of the

board. For then the advance of the Pawns in front of the Rooks

does not create weakness which endangers their own King.

The following middle game from a match of two masters furnishes

an example. After White's seventh move the position of Diagram 49

was reached, in which Black continued with P-b5 with the view to

playing B-g4 and Kt-d4. White replied (8) B-b3, B-g4; (9) Kt-e2.

Better would surely have been B-e3, which develops a new piece.

To allow the exchange of f3 which forces the g-Pawn out is

dangerous because Black may castle on the Queen's side and storm

with the Pawns of his King's wing.

+---------------------------------------+

8 | #R | | #B | #Q | #K | | | #R |

|---------------------------------------|

7 | | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| #P | | #Kt| | |

|---------------------------------------|

5 | | | #B | | #P | | | |

|---------------------------------------|

4 | ^B | | | | ^P | | | |

|---------------------------------------|

3 | | | ^Kt| ^P | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 49.

From Black's next move, Q-d7, it is indeed apparent that he has

decided on a maneuver of this kind. The game continued: (10) P-

c3, Bxf3; (11) Pxf3, Q-h3; (12) Kt-g3, P-h5; (13) B-e3. He cannot

play R-e1 on account of Bxf2+ followed by Qxh2+ and Qxg3. (13)

..., P-h4; (14) Kt-h1, R-h6 and wins, for if White takes the

Rook, Pxh6 opens the g-file and the other Rook occupies it with

deadly effect.

In the last example it was easy for the Rooks to take an active

part in the battle because a file was open which enabled them to

bear down on the opposing King.

+---------------------------------------+

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | | #P | | #P | #Kt| #P | #B | #P |

|---------------------------------------|

6 | #P | | #Kt| | #P | | #P | |

|---------------------------------------|

5 | | | #P | | | | ^B | |

|---------------------------------------|

4 | | | ^B | | ^P | | | |

|---------------------------------------|

3 | | | ^Kt| ^P | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | ^Q | | ^P | ^P | ^P |

|---------------------------------------|

1 | | | ^K | ^R | | | | ^R |

+---------------------------------------+

a b c d e f g h

DIAGRAM 50.

In the majority of cases no open file is available on the wing

and the attack with the Rooks is then much more difficult. There

is little use in advancing the Pawns on the wing on which the

hostile King has castled unless one of them can be exchanged so

that a line is opened which the Rooks can occupy. As a rule such

an exchange is only possible in case one of the Pawns in front of

the King has moved. In the position of Diagram 50 for instance,

White is able to open the h-file by advancing the h-Pawn and

exchanging it against Black's g-Pawn, while Black, who would like

to use his Rooks in an attack on the Queen's wing, has little

hope to open a file on that side of the board. If Black's g-Pawn

were still on his original square, the advance of White's h-Pawn

would be of no avail. Black would simply wait until the Pawn has

advanced to h6 and then he would play P-g6 so that White's own

Pawn would block the h-file for the Rook. In the above position,

which occurred in one of six simultaneous games played by the

author in a blindfold-exhibition, the attack developed as

follows:

(1) P-h4 P-b5

(2) B-b3 Kt-a5

(3) P-h5 Ktxb3

(4) Pa2xb3 Q-a5

Black has succeeded in opening a line also, but he cannot get his

Rooks working in it. His last move threatens mate in two moves by

Q-a1; Kt-b1, Bxb2; but White simply defends himself first against

this threat and then proceeds with his attack on the King's wing

which is irresistible.

(5) K-b1 Kt-c6

(6) Pxg6 Pf7xg6

(7) B-h6 R-f7

(8) Bxg7 Rxg7

With this exchange White has weakened the defense around Black's

King who has now only the Rook and himself to rely on for

protection.

(9) Kt-g5 P-d5

Black opens the seventh rank in the hope that it will enable his

Queen's Rook or his Queen to come to assistance. But so great is

the advantage afforded White by the open h-file that he can

sacrifice his Knight to break through Black's chain of defense

and force the mate before Black has a chance to touch his Queen

or his Rook.

(10) Ktxh7 Rxh7

If Q-c7 or Ra8-a7, White continues (11) Q-h6! Rxh7?; (12) Qxg6+,

K-h8; (13) Q-e8+, K-g7; (14) Rxh7+, Kxh7; (15) R-h1+, etc.

(11) Rxh7 Kxh7

(12) R-h1+ K-g7

(13) Q-h6+ K-f7

(14) Q-h7+ K-f6

(15) Q-h8+ K-e7

(16) R-h7+ K-d6

(17) Q-f8+ K-e5

(18) P-f4+ K-d4

(19) Q-f6+ K-e3

(20) R-h3+ K-d2

(21) Q-h4

and Black resigns as there is no defense against Q-f2.

Diagram 51 shows a similar example, the only difference being

that it is not the advance of the Black Knight's Pawn but that of

the Rook's Pawn which gives White an opportunity of opening a

file for his Rooks. He will accomplish this by advancing his

Knight's Pawn to g5 and exchanging him against Black's Rook's

Pawn. If he does not want to play P-g4 on the first move, because

Black could take the Pawn with his Knight, he can prepare the

advance by R-g1. But he need not really fear the loss of the

Pawn, because in taking him Black would himself open the g-file

for White's Rook and White is sure to obtain an overwhelming

attack. It would, of course, be futile for Black to try and stop

the advance of White's g-Pawn by P-g5, as White would then simply

open the Rook's file by P-h4 and Pxg5, quite apart from the fact

that he could sacrifice his Bishop e3 for two Pawns, thereby

depriving Black's King of all protection.

+---------------------------------------+

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | | #Kt| #B | #P | #P | |

|---------------------------------------|

6 | | | #P | | | #Kt| | #P |

|---------------------------------------|

5 | | | | #P | | | | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | | ^Kt| ^B | ^B | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | ^Q | | ^P | ^P | ^P |

|---------------------------------------|

1 | | | ^K | ^R | | | | ^R |

+---------------------------------------+

a b c d e f g h

DIAGRAM 51.

The play might proceed like this: (1) P-g4, P-g5; (2) Bxg5, Pxg5;

(3) Qxg5+, K-h8; (4) Q-h6+, K-g8; (5) P-g5, Kt-e4; (6) Ktxe4,

Pxe4; (7) P-g6, Pxg6; (8) Qxg6+, K-h8; (9) R-g1, etc.

Ordinarily both players castle on the same side of the board so

that neither of them can advance his Pawns in an attack against

the opposing King without weakening his own King's position. Only

if a player holds more territory and has a greater number of

pieces on the King's wing than the opponent he can embark on an

attack which involves an advance of the Pawns in front of his

King. Diagram 52 offers a typical example.

+---------------------------------------+

8 | #R | | | | | #R | #K | |

|---------------------------------------|

7 | | | #Q | #B | #B | #P | #P | #P |

|---------------------------------------|

6 | #P | | | #P | | #Kt| | |

|---------------------------------------|

5 | #Kt| | #P | ^P | #P | | | |

|---------------------------------------|

4 | | #P | | | ^P | | | |

|---------------------------------------|

3 | | | ^P | | ^B |^Kt | | ^P |

|---------------------------------------|

2 | ^P | ^P | ^B | | | ^P | ^P | |

|---------------------------------------|

1 | ^R | | | ^Q | ^R | ^Kt| ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 52.

Black has a preponderance on the Queen's side, while White has

more mobility for his pieces on the King's side. Considering that

Black cannot easily throw his men over to the King's wing, White

can risk to loosen his Pawns on this wing without fearing that

Black will be able to obtain a foothold on the weak points which

are necessarily created by the advance of the Pawns in White's

camp.

White will start the attack with (1) P-g4 and (2) Kt-g3. Then he

threatens to occupy the dominating square f5 with his Knight, and

Black has hardly any other move than P-g6; for if he permits Kt-

f5 with the view to exchanging the Knight with his Bishop, he

opens the g-file for White's Rooks. P-g6 on the other hand

enables White to open the h-file by advancing the h-Pawn after

the necessary preparations such as K-g2, R-h1, P-g5, etc.

In the vast majority of games files for the Rooks are not opened

on the side but in the center of the board, as was explained in

the discussion of the openings. The many advantages arising from

the control of a center-file by the Rooks will be more fully

analyzed in the illustrative games. Generally speaking it is

easier to get the two Rooks into cooperation in the center than

on the side of the board. This cooperation--usually effected by

doubling in one file--is naturally very important and it is the

main reason why it is desirable to castle as early as possible.

Between the Rooks of a player who is prevented from castling

there are, so to speak, no natural lines of communication and it

takes so long to create artificial ones that in most cases the

opponent can, in the meantime, force a victory through the

combined efforts of his Rooks. Diagram 53 gives an example.

+---------------------------------------+

8 | | #Q | | | #K | #B | | #R |

|---------------------------------------|

7 | | #P | | #B | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #R | | #P | | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | ^Q | | | ^B | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 53.

It is White's move, and he will naturally think of a Rook's move

as all the other pieces are already developed. The best move is

probably (1) Rf1-d1. Ra1-d1 comes also into consideration but

this Rook might be needed later on the c-file while the King's

Rook certainly will have no chance to be developed in any but the

d-file as long as the White e- and f-Pawns are still on the

board. Black, in the game from which the above position is taken,

replied B-c5, and White continued with (2) Q-c3, attacking the

Bishop c5 and the Pawn g7 at the same time.

Black has only the choice between returning with the Bishop to f8

or capturing on e3. Naturally, he chooses the latter move as he

cannot improve his position by a retrogressive play which still

further retards his development. After Bxe3,(3) Qxg7, Bxf2+;(4)

Kxf2, R-c2+; (5) K-g1, R-f8; there is not much hope for Black to

bring his King's Rook in contact with the other pieces, while

White may be able to double his Rooks in the Queen's file, which

would decide the victory as Black has no possibility to counter

the threat R-d8+ in the long run. White played (6) Kt-e5 with the

intention to sacrifice the Knight on f7 in case Black should move

his Bishop. Rxf7 would then be followed by Q-g8+ and Qxb8 or Qxe6

mate. Therefore, Black had to withdraw his Rook with (6) ..., R-

c7 and White simply played (7) R-d2 threatening to double. Black

prevented this by B-a4, at the same time threatening P-f6, but

after(8) Kt-g4, R-c2; (9) R-d4, Q-c8; (10) Kt-f6+, K-e7; (11) Q-

g5 he resigned as now the square c1 is sufficiently protected

while the threat Kt-g8++ cannot be parried.

The foregoing examples show that generally several moves are

necessary in the middle game for Knights and Rooks to reach

positions favorable for an active part in the attack. With the

Bishops it is different. They can usually be developed on their

first move to the square on which they are needed in the middle

game for either attack or defense.

In King's Pawn openings as well as in Queen's Pawn openings

White's Queen's Bishop is, in the majority of cases, used for

pinning Black's King's Knight on g5 and Black's King's Bishop is

placed on e7 to relieve the pin. The pinning of the King's

Knight, however, is not advisable in positions in which the

opponent has the option of castling to the Queen's side. After

(1) P-e4, P-e5; (2) Kt-f3, Kt-c6; (3) B-c4, Kt-f6; (4) Kt-c3, B-

c5; (5) P-d3, P-d6; for instance White should wait with B-g5

until Black has castled on the King's side. If he plays (6) B-g5,

Black will answer B-e6; (7) o-o, Q-d7; and now White would only

hurt his own game by exchanging on f6 as the open g-file is bound

to aid Black, who will castle on the Queen's side, in an attack

on the King's side.

In Queen's Pawn openings the move B-g5 is always good as Black

cannot very well castle on the Queen's side on account of the

open c-file in which White would soon obtain an overwhelming

attack. Another good square for the Queen's Bishop is in Queen's

Pawn openings b2 from where the Bishop supports the advance of

the King's Knight to e5. In this case the Queen's Knight should

be developed to d2 instead of c3 so as not to obstruct the line

of the Bishop. The same holds good for the development of Black's

Queen's Bishop.

In King's Pawn openings it is dangerous for the Queen's Bishop to

leave the long diagonal in which he is originally posted as the

opponent might threaten to gain a foothold in the f-line with a

Knight, provoking a weakening move with the g-Pawn. The position

of Diagram 54, which occurred in a game between Teichmann and

Rubinstein in the Karlsbad Tournament, 1911, furnishes an

instructive example. White played (1) P-a4, trying to make use of

the advanced position of Black's b-Pawn for opening the a-file

for his Rook, and Black replied B-b7. This crosses White's plan,

as after (2) Pxb5, Pxb5; it would not be White but Black who

would gain control of the a-line.

+---------------------------------------+

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | | | | | #B | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| #P | | #Kt| | |

|---------------------------------------|

5 | | #P | #P | | #P | | | |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | | ^P | ^P | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^B | ^Kt| | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | ^R | | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 54.

However, Black should not have withdrawn the Bishop from the

King's wing, for White can now play his Queen's Knight via f1 and

g3 or e3 to f5 unless Black weakens his Pawn position by P-g6.

The proper way to answer White's first move would have been

either B-e6 or P-b4. The latter is a Pawn move, but in the

present case it cannot be considered a loss of time as White,

too, has made a Pawn move which does not further his development.

The game went on as follows: (2) Kt-f1, Q-c7; (3) Kt-g3, P-g6;

White's aim is accomplished. He has provoked a weakness which

furnishes a mark for his attack. The way to conduct the attack--

after completing the development by B-g5, will be to open the f-

file for the Rook by advancing the f-Pawn. This advance can be

prepared by P-h3 and Kt-h2. Of course, White would prefer to do

without the move of the h-Pawn; but h2 is the only favorable

square for the Knight f3, as neither from d2 nor from h4 he has

an opportunity to help the attack while from h2 he may go to g4,

bearing on both of the weak squares f6 and h6.

Black has little chance for counterattack. The only thing he can

do is occupy the Queen's file with his Rooks and opening it by P-

d5 and Pxe4. His Queen's Bishop, however, is badly placed in any

case as he has no open diagonal to work in, and he will have to

get back into play via his original square c8.

White's King's Bishop is not well placed either and is

practically condemned to play the role of a Pawn by protecting

the square d3 without, at the same time, attacking anything.

There is, of course, a chance for him to be useful in the

diagonal a2-g8. It may be said that in King's Pawn openings

White's King's Bishop comparatively seldom has an opportunity to

take an active part in the battle. He is mostly exchanged at an

early stage of the game for Black's Queen's Knight or Queen's

Bishop. In Queen's Pawn openings, however, he finds a great field

of action in the unobstructed diagonal b1-h7. In this diagonal he

can also be used in all openings starting with P-e4 in which

Black does not advance his King's pawn to e5, as White can open

the diagonal at any time by playing P-e5.

Generally speaking, Bishops should not be placed in diagonals

which are obstructed by Pawns of their own army, and Pawns moves

should be avoided which close a diagonal formerly open to a

kindred Bishop. A striking illustration of the importance of this

rule will be found in the play which developed in the position of

Diagram 55 in a game between Teichmann and Dus Chotimirski in the

Prague Tournament 1908. Black, on the move, played (1)..., Kt-e5,

disturbing the symmetry of the position to his advantage by

opening the diagonal of his Queen's Bishop without allowing White

to make a similar maneuver. After (2) Ktxe5, Bxe5; (3) Q-e2, o-o;

(4) Ra1-d1, Q-e7; White yielded the temptation to drive away the

disagreeable Bishop e5 by (5) P-f4, a move which had to be

followed up with the advance of the e-Pawn who otherwise would

have remained very weak, not being protected by another Pawn.

+---------------------------------------+

8 | #R | | | #Q | #K | | | #R |

|---------------------------------------|

7 | | #B | | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| #B | #P | #Kt| | |

|---------------------------------------|

5 | | #P | | | | | | |

|---------------------------------------|

4 | | ^P | | | | | | |

|---------------------------------------|

3 | ^P | | ^Kt| ^B | ^P | ^Kt| | |

|---------------------------------------|

2 | | ^B | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 55.

The game went on as follows: (5) ..., B-c7; (6) P-e4, B-b6+; (7)

K-h1, Rf8-d8; (8) B-b1, Ra8-c8; (9) Rxd8+, Qxd8; (10) R-d1, Q-e7;

(11) P-e5. This opens again the diagonal of the King's Bishop,

but it closes that of the Queen's Bishop, and it is the advantage

of the work done by his Queen's Bishop in the unobstructed

diagonal which secures Black the victory, (11) ..., Kt-d5; (12)

Ktxd5, Bxd5; (13) Q-g4, Q-b7; (14) P-f5, R-c4; (15) Q-g3, R-f4!.

White cannot capture the Rook on account of Bxg2 mate. (16) P-f6,

P-g6. There is now no defense against R-f2 which attacks g2 and

b2 at the same time. (17) B-a2, R-f2; (18) Bxd5, Qxd5! and White

resigns as he loses his Bishop on account of the mating threat.

It remains to examine typical middle-game maneuvers with the

Queen and with the Pawns. Little is to be said about the Queen.

On account of her tremendous mobility she is liable at any time

to initiate a dangerous attack in conjunction with one or more of

the other pieces, and most of the examples given for the typical

Rook's, Bishop's and Knight's maneuvers have also shown the

methods by which the cooperation with the Queen can be effected.

The main field of action for the Queen is the side on which the

opponent has castled. In games, in which both players have

castled on the same side of the board, and which, as stated

previously, constitute the vast majority of cases it is dangerous

to make excursions with the Queen to distant regions away from

the King, as her retreat might be cut off, making impossible an

adequate defense against an attack which the opponent might be

able to initiate on the King's side with the help of his own

Queen.

+---------------------------------------+

8 | | #R | | #Q | | #R | #K | |

|---------------------------------------|

7 | | | #P | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | | #B | #B | | | |

|---------------------------------------|

5 | | | #P | | | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | | | ^Q | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | | ^R | | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 56.

In the position of Diagram 56 for instance, it would be very

risky for White to take the Pawn a6. Black would play P-c4,

cutting off the retreat of White's Queen, and then start a

violent attack with his Queen in conjunction with the two

Bishops. Another example is the position of Diagram 57 which

occurred in a game between Capablanca and Bernstein in the San

Sebastian Tournament 1911. White played (1) Kt-e2 and Black, in

view of the threatening accumulation of white pieces on the

King's wing, should not have risked to capture the Pawn a2,

getting his Queen quite out of play.

+---------------------------------------+

8 | | | | | #R | #R | | |

|---------------------------------------|

7 | #P | | #P | #B | | #P | #P | #K |

|---------------------------------------|

6 | | | #P | #P | #Kt| | | #P |

|---------------------------------------|

5 | #Q | | | | | ^Kt| | |

|---------------------------------------|

4 | | | | ^Kt| ^P | | ^P | |

|---------------------------------------|

3 | | ^P | | | ^Q | ^P | | |

|---------------------------------------|

2 | ^P | | ^P | | | | | ^P |

|---------------------------------------|

1 | | | | ^R | ^R | | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 57

He underestimated the danger and lost the game very quickly. The

attack developed as follows: (1) ..., Qxa2; (2) Kte2-g3, Qxc2. In

taking the second Pawn Black loses another move. He might have

tried Q-a5, threatening to exchange Queens with Q-b6. But it is

doubtful whether he would have been able to save the game. White

would, of course, have avoided the exchange by playing his King

into the corner. (3) R-c1, Q-b2; (4) Kt-h5; this prevents the

Queen from getting back into play via f6. The threat is now R-c3,

cutting Black's Queen off from g7, and then Kth5xg7 and Qxh6.

Black defends himself against this threat by (4) ..., R-h8 with

the intention to answer R-c3 with K-g8; but White's position

involves so many threats that Black cannot provide a satisfactory

protection. (5) R-e2, Q-e5; (6) P-f4, Q-b5; (7) Ktf5xg7 ! and

wins, as Ktxg7 is followed by (8) Kt-f6+, (9) Ktxd7 and (10) P-f5

or P-e5 with overwhelming attack.

The most difficult problem in the conduct of the middle-game is

the timely maneuvering with the Pawns. Although it is impossible

to give a general rule which will apply to all cases it is a good

principle to avoid Pawn moves in the middle- game just as

carefully as in the opening, at least in the early stages of the

middle-game. In the opening the argument against Pawn moves was

the time loss connected with them from the point of view of

development. In the middle-game it is mainly the weakness created

by the Pawn move on the squares which were protected by the Pawn

before he advanced. A square may be termed "weak" if it can be

safely occupied by men which help the opponent in his attack, and

this is generally possible if the square in question cannot any

longer be defended by a Pawn. The great danger involved in the

occupation by hostile pieces of such weak squares is evident if

they are situated near the King, and examples of how the attack

develops in cases of this kind have been discussed in connection

with Diagrams 48, 49, 50 and 52. It is less apparent why a Pawn

move should create a weakness if a center-Pawn or a Pawn on the

Queen's wing is concerned. In the latter case, the possibility of

deriving an advantage during the middle-game is rare, indeed; but

the weakness produced by the Pawn moves invariably shows itself

in the ending. In the position of Diagram 58 for instance, White

wins on account of the weakness of the squares a6, c6, d5 and b5

from which his King can attack the Black Pawns as soon as the

Queen and the Rook are exchanged. The following play may ensue:

(1) R-e8, Rxe8; (2) Qxe8, Q-f8; (3) Qxf8 , Kxf8; (4) K-d3, K-e7;

(5) K-c4, K-d7; (6) K-b5, K-c7; (7) K-a6, K-b8; (8) P-a4, K-a8;

(9) P-a5, Pxa5; (10) Kxa5 and wins the c-Pawn. Or: (5) ..., P-a6;

(6) K-d5, K-d7.

+---------------------------------------+

8 | | | | #R | | | #K | |

|---------------------------------------|

7 | #P | | | | | #P | #Q | #P |

|---------------------------------------|

6 | | #P | | | | | #P | |

|---------------------------------------|

5 | | | #P | | ^R | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | ^P | | | | ^Q | | | |

|---------------------------------------|

2 | | ^P | ^P | | ^K | ^P | ^P | ^P |

|---------------------------------------|

1 | | | | | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 58.

For the time being Black has the opposition so that White's King

cannot advance any further; but White has so many more Pawn moves

at his disposal than Black that the latter is soon forced to move

his King allowing White to break in with his King at one or the

other side. For instance: (7) P-a4, P-a5; (8) P-f4, P-f6; (9) P-

g4, P-h6; (10) P-h3, P-g5; (11) P-f5; King moves, and White wins

either the f-Pawn or the b-Pawn.

This example brings out another reason why it is advantageous to

keep the Pawns of the wings back. In the ending positions

frequently arise in which it is important to have some moves to

spare in order to be able to maintain the opposition of Kings;

and the player whose Pawns are farther back naturally has more

spare moves.

A disadvantage which is liable to make itself felt in the middle

game as well as in Rooks' endings as a consequence of Pawn moves

on the wing is the opening of an adjoining file for a hostile

Rook, as illustrated by the play in the positions of Diagrams 50,

51 and 54. In the middle-game this is also true of certain Pawns,

as for instance in the following position which arises after the

opening moves (1) P-e4, P-e5; (2) Kt-f3, Kt-c6; (3) P-d4, Pxd4;

(4) B-c4, Kt-f6; (5) o-o, B-e7. The proper continuation is (6) R-

e1, protecting the center-Pawn. The advance of this Pawn is

entirely uncalled for. Not only does it enable Black to open the

f-file for his Rook by advancing his f-Pawn, but it gives up the

greatest advantage connected with the possession of a center-

Pawn, that is the control of two center-squares. As long as White

has his Pawn on e4, the two squares f5 and d5 are inaccessible to

black pieces; as soon as the Pawn advances, however, he does not

do Black any further harm, as the two squares which he controls

after the advance are firmly in Black's hands on account of the

two Pawns f7 and d7.

+---------------------------------------+

8 | #R | | #B | #Q | #K | | | #R |

|---------------------------------------|

7 | #P | #P | #P | #P | #B | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| | | #Kt| | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | ^B | #P | ^P | | | |

|---------------------------------------|

3 | | | | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 59.

A game played with this opening proceeded as follows: (6) P-e5,

Kt-e4; (7) B-d5, Kt-c5; (8) Ktxd4, Ktxd4; (9) Qxd4, o-o; (10) Kt-

c3, P-d6; (11) B-e3, P-c6; (12) B-b3, P-d5; (13) Ra1-d1, K-h8;

(14) Q-f4, P-f6. This decides the middle-game in Black's favor.

Not only will he have superior mobility with his Rooks, but his

two Bishops are much stronger than White's two minor pieces,

especially as White's Bishop is shut in.

+---------------------------------------+

8 | #R | | #B | #Q | #K | #B | #Kt| #R |

|---------------------------------------|

7 | #P | #P | #P | #P | | #P | #P | #P |

|---------------------------------------|

6 | | | | | | | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | ^Q | ^P | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | | ^K | ^B | | ^R |

+---------------------------------------+

a b c d e f g h

DIAGRAM 60.

Moreover, Black has the better chances even in the ending, as he

has a majority of Pawns on the Queen's wing. After all pieces

have been exchanged, these Pawns would finally result in a passed

Pawn, which White would have to stop with his King while Black

can leisurely attack the Pawns of the King's side.

A disadvantage due to Pawn moves which up to now has not yet been

discussed is the weakness of so-called "backward Pawns." A

backward Pawn is one whose adjoining kindred Pawns have advanced

while he is unable himself to advance far enough to obtain their

protection from a frontal or diagonal attack. In the position of

Diagram 60, for instance, Black would make his Queen's Pawn

backward if he played P-c5; for if White handles the game right

Black will never be able to advance the Queen's Pawn beyond d6,

making him an easy mark for an attack in the d-file or in the

diagonal h2-b8, and also hampering the mobility of Black's pieces

in the center. The correct way for White to arrange his men would

be to play P-c4 and after the development of the minor pieces to

double the Rooks in the d-file. White's Queen's Bishop will be

placed best on f4 from where he helps pressing on d6.

Diagram 61 shows a position which occurred in one of the match

games played between Emanuel Lasker and S. Tarrasch for the

World's Championship in 1908, and which furnishes a good

illustration of the difficulties arising from a backward Pawn.

The game proceeded as follows: (1) Ktxd6, Pxd6; (2) Ra1-d1, Q-f6;

(3) P-c4, Rf8-e8; (4) Q-g4 (threatening Q-d7) B-c6; (5) R-e2; R-

e4; (6) Q-g3, Q-e6 (threatening R-g4); (7) P-h3, R-d8. Black

cannot protect the Pawn d6 as many times as White can attack him.

It looks as if he could have taken the Pawn c4 with his Queen,

but he was probably afraid of the weakness White would have

provoked with B-h6, (8) Re2-d2, Re4-e5; (9) B-h6 ! Black cannot

take the Bishop on account of Qxe5. (9) ..., Q-g6; (10) B-f4 and

wins, as the Pawn d6 as well as the Pawn c5 are doomed.

+---------------------------------------+

8 | #R | | | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #B | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | | #B | | | | |

|---------------------------------------|

5 | | | #P | | | | | |

|---------------------------------------|

4 | | | | | ^Kt| | | |

|---------------------------------------|

3 | | | | | ^B | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | ^Q | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | ^R | | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 61.

In a position like that of Diagram 45 on White could play P-f4

without making his King's Pawn backward, as neither a frontal nor

a diagonal attack on e3 is possible. Of course, he would have to

see that the possibility of such an attack does not arise later

on. For instance, he would not be in a position to take the Pawn

c5 with the Pawn d4, as this would enable Black to use the

diagonal a7-g1 for operations against e3.

The player who endeavors to adhere in all positions to the

principles of Chess Strategy outlined in this chapter will

rapidly improve his strength and acquire within a short time a

much more intimate grasp of the game than others who have had

years of practice without making clear to themselves the general

laws which govern the outcome of every combination on the

Chessboard.

The illustrative games analyzed in the following chapter do not

teach anything new. They are merely examples of the application

of the general principles to the continuous series of

combinations which constitute a game of Chess. The author has

chosen games from his own tournament practice as this naturally

enabled a more thorough annotation than would have been possible

to offer for games of other players.

IV ILLUSTRATIVE GAMES

GAME NO. 1

Played in the Championship Tournament of the Western States,

1917, at Lexington, Ky.

White Black

Jackson Showalter. Edward Lasker

(1) P-e4 P-e5

(2) Kt-f3 Kt-c6

(3) B-b5 P-a6

As explained previously this move cannot be regarded as loss of

time as White has to either retreat with the Bishop, adding

nothing to his development, or exchange on c6, helping Black's

development by opening a line for the Bishop c8.

(4) B-a4 Kt-f6

The move B-c5 which Black might consider instead of Kt-f6 is not

to be recommended as White would reply P-c3 and then force the

exchange of Black's center-Pawn by P-d4. The complete control of

the center which White would gain in the further course of the

game would soon give him an overwhelming attack. For instance:

(4) ..., B-c5; (5) P-c3, Kt-f6; (6) o-o, o-o;

+---------------------------------------+

8 | #R | | #B | #Q | #K | #B | | #R |

|---------------------------------------|

7 | | #P | #P | #P | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| | | #Kt| | |

|---------------------------------------|

5 | | | | | #P | | | |

|---------------------------------------|

4 | ^B | | | | ^P | | | |

|---------------------------------------|

3 | | | | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | ^P | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^K | | | ^R |

+---------------------------------------+

a b c d e f g h

DIAGRAM 62.

(7) P-d4, Pxd4; (8) Pxd4, B-b6; (9) P-e5, Kt-e8; (10) P-d5, Kt-

e7; (11) P-d6, Pxd6; (12) Pxd6, Kt-g6; (13) B-g5, etc.

(5) P-d3

It is customary for White to castle at this point. P-d3 is

certainly a good move as it enables the development of the

Queen's Bishop, but o-o is very likely better as it reserves the

option of advancing the Queen's Pawn either one or two squares.

When advancing the Pawn two squares White has to avoid the

following trap: (5) o-o, B-e7; (6) P-d4, P-b5; (7) B-b3, Pxd4

(not Ktxd4 on account of (8) Bxf7 and (9) Ktxe5 +); (8) Ktxd4

??, Ktxd4; (9) Qxd4, P-c5 followed by P-c4 winning the Bishop.

What White can try in this variation is the Pawn sacrifice (8) P-

c3, Pxc3, through which he obtains a considerable advantage in

the development of the pieces.

After (5) o-o White threatens to win the Pawn e5 by (6) Bxc6 and

(7) Ktxe5, as now Q-d4; (8) Kt-f3, Qxe4 is not possible on

account of (9) R-e1. Black has various ways to counter this

threat. He can either defend the Pawn by P-d6 or play B-e7 with

the view to capture the Pawn e4 in case White should take the

Pawn e5, or, finally, he can capture the Pawn e4 at once.

All of these three variations are playable for Black although it

appears that White obtains a slight advantage however Black

continues. This opening is consequently a great favorite in

modern Tournament play.

[Footnote: Following are the two main variations which have been

adopted in the practice of the Masters:

A. (5) o-o, B-e7; (6) R-e1 (protecting the Pawn e4 so that

Black has to defend himself against Bxc6 and Ktxe5), P-b5; (7) B-

b3, P-d6; (8) P-c3 (preserving the Bishop against the exchange

threatened with Kt-a5), Kt-a5; (9) B-c2, P-c5; (10) P-d4, Q-c7.

Now the Pawn e5 is sufficiently protected and Black threatens to

exert pressure on d4 by playing B-g4 and Kt-c6. It might seem

that White can ignore this threat and as soon as d4 attacked

either exchange the Pawn on e5 or advance him to d5. However, the

former maneuver would open the d-file for Black's Rooks and the

latter would not be very good either before Black has castled;

for the advance of the d-pawn closes the center-files permanently

for the Rooks so that Black's King is safe in the center while

White may have to face an attack on the King's wing which Black

might initiate by storming with the h and g Pawns.

For all these reasons White is justified in making the waiting

move (11) P-h3, which safeguards the square d4 against the

indirect attack B-g4 and at the same time prepares an attack

along the lines of the one discussed in connection with Diagram

52. After (11) ..., Kt-c6; (12) B-e3, o-o; White can safely

advance the Queen's Pawn and then launch the attack referred to

above.

B. The second variation arising from the position of Diagram 62

is (5) o-o, Ktxe4. It seems rather dangerous for Black to take

the Pawn as long as his King is in the e-file which White can

occupy with his Rook; but after (6) R-e1, Kt-c5; (7) Ktxe5,

Ktxe5; (8) Rxe5 +, Kt-e6, White has not much attack and for this

reason the opening is generally treated in a different way. As

the strongest move is considered (6) P-d4. Black can hardly take

this Pawn as R-e1 and Ktxd4 would follow threatening to win a

piece; but he may try to maintain his Knight on the dominating

square e4 by (6) ..., P-b5; (7) B-b3, P-d5. After (8) Pxe5, B-e6;

(9) P-c3 (again providing a retreat for the Bishop), B-e7; (10)

Ktb1-d2, Black's best continuation is probably Ktxd2; (11) Qxd2

(not Bxd2 on account of B-g4); Kt-a5 or o-o. The maneuver (10)

..., Kt-c5; (11) B-c2, P-d4, which was tried in several recent

tournaments, is of doubtful value as Black loses control of the

important center-square e4. White can use this square for an

attack on the weak point c6 as follows: (12) Kt-e4, Pxc3; (13)

Ktxc5, Bxc5; (14) B-e4, Q-d7; (15) Q-c2, B-d5 (in order to answer

R-d1 with Bxe4); (16) B-g5, and Black does not seem to have a

satisfactory defense. For instance (16) ..., B-b6; (17) Ra1-d1,

Bxe4; (18) Qxe4, Q-e6; (19) R-d6 or (16) ..., Bxe4; (17) Qxe4,

Pxb2; (18) Ra1-d1, P-b1 (Q); (19) Rxb1 followed by R-c1.]

(5) ... P-b5

The simplest and probably best way to defend the Pawn e5 against

the threat Bxc6 and Ktxe5 is P-d6 without P-b5.

(6) B-b3 P-d6

The alternative was B-c5. White could then not have captured the

Pawn e5 by (7) B-d5, o-o; (8) Bxc6, Pxc6; (9) Ktxe5 on account of

Q-d4, threatening mate on f2 and attacking the Knight.

+---------------------------------------+

8 | #R | | #B | #Q | #K | #B | | #R |

|---------------------------------------|

7 | | | #P | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| #P | | #Kt| | |

|---------------------------------------|

5 | | #P | | | #P | | | |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | ^B | | ^P | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^K | | | ^R |

+---------------------------------------+

a b c d e f g h

DIAGRAM 63.

(7) Kt-g5

This attack with two pieces in the early stage of the opening is

contrary to the general principles of strategy. White wins a Pawn

but this cannot be considered an adequate equivalent for the time

he loses in doing so. He neglects his development and he is bound

to suffer for that sooner than he can make the weight of his

extra-Pawn felt.

(7) ... P-d5

(8) Pxd5

Black cannot recapture the Pawn as this would give White an

occasion to initiate a violent attack starting with the sacrifice

of the Knight on f7, thus: (8) ..., Ktxd5; (9) Ktxf7, Kxf7; (10)

Q-f3+, K-e6 (the Knight d5 has to be protected); (11) Kt-c3,

Ktc6-e7; (12) o-o, followed by R-e1, P-d4, etc. The exposed

position of Black's King is well worth the piece which White has

sacrificed.

+---------------------------------------+

8 | #R | | #B | #Q | #K | #B | | #R |

|---------------------------------------|

7 | | | #P | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| | | #Kt| | |

|---------------------------------------|

5 | | #P | | ^P | #P | | ^Kt| |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | ^B | | ^P | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^K | | | ^R |

+---------------------------------------+

a b c d e f g h

DIAGRAM 64.

(8) ... Kt-d4

With this move Black crosses White's plans by exchanging the

Bishop who was to play the main part in the attack, and, as a

consequence, the Knight g5 does not have a chance to do any

useful work either.

(9) P-d6

Opening again the diagonal of the Bishop and getting rid of the

advanced Pawn by exchange before Black has an occasion to capture

him.

(9) ... Ktxb3

(10) Pxc7 Qxc7

+---------------------------------------+

8 | #R | | #B | | #K | #B | | #R |

|---------------------------------------|

7 | | | #Q | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | | | | #Kt| | |

|---------------------------------------|

5 | | #P | | | #P | | ^Kt| |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | #Kt| | ^P | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^K | | | ^R |

+---------------------------------------+

a b c d e f g h

DIAGRAM 65.

Black could regain his Pawn by Q-d5; (11) Pa2xb3, Qxg2; (12) Q-

f3, Qxf3; (13) Ktxf3, B-b7; (14) K-e2, B-d6 and Bxc7; but in

doing so he would give up his advantage in development, which, as

the further course of the game proves, is much more valuable.

(11) Pa2xb3 B-b7

(12) o-o P-h6!

If Black proceeded to develop his pieces indiscriminately, his

advantage would soon vanish. White needs only two moves--R-e1 and

Kt-e4--to paralyze the effect of Black's powerful Queen's Bishop

and to regain control of the center where at present Black has

the upper hand on account of his center-Pawn.

(13) Kt-f3 B-d6

(14) R-e1 o-o

(15) Ktb1-d2 Ra8-d8

(16) P-c3

White does not risk Kt-e4 as Black, after Ktxe4; (17) Pxe4, can

uncover the Rook by B-b4 attacking White's Queen and Rook at the

same time. White's only defense would be (18) B-d2 or Kt-d2, but

he would pin himself badly in either case and Black would obtain

an overwhelming attack by P-f5, which enables his King's Rook to

join the fray.

With P-c3 White protects himself against B-b4 and now actually

threatens to interrupt the diagonal of Black's Queen's Bishop.

Black will naturally try to prevent this and the first move which

presents itself for the purpose is P-e4, opening a line for the

Bishop d6 and the Queen at the same time. At first sight the move

does not seem playable as on e4 the Pawn is three times attacked

and only twice defended; but White cannot withdraw both the

Knight d2 and the Pawn d3 from the Queen's file on account of the

threat Bxh2+ winning the Queen for Rook and Bishop. Black can,

therefore, safely advance the Pawn.

+---------------------------------------+

8 | | | | #R | | #R | #K | |

|---------------------------------------|

7 | | #B | #Q | | | #P | #P | |

|---------------------------------------|

6 | #P | | | #B | | #Kt| | #P |

|---------------------------------------|

5 | | #P | | | #P | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | ^P | ^P | ^P | | ^Kt| | |

|---------------------------------------|

2 | | ^P | | ^Kt| | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | ^R | | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 66.

(16) ... P-e4

(17) Pxe4 Ktxe4

(18) Q-c2

Now that the Queen has left the d-file, unpinning the Knight,

something must be done for the Knight e4 who is twice attacked

and only once protected. Two moves come into consideration. One

is P-f5 which maintains the Knight in the dominating center-

position, as White cannot take him without opening the f-file for

Black's Rook and losing the Pawn h2 who needs the protection of

the Knight f3. The other is Ktxd2, winning the Pawn h2 right away

no matter whether White retakes with the Bishop or with the

Knight. Which of the two moves is the better is difficult to say

and is more or less a matter of temperament. A player who prefers

a slow and sure advance will choose P-f5. A player who likes a

faster pace will start the hand-to-hand fight without delay by

Ktxd2. It is the latter move on which Black decides.

(18) ... Ktxd2

White now faces the dilemma whether to recapture with the Bishop

or with the Knight. If he takes with the Bishop Black exchanges

on f3, breaking up White's chain of Pawns, and he regains his

Pawn by Bxh2. If he takes with the Knight, Black also wins the

Pawn h2, but the other Pawns in front of the King remain intact.

The drawback to the latter continuation is, however, that White's

development is delayed for another two moves, as the Queen's

Bishop is shut in. For this reason White decides on Bxd2,

probably also hoping that he will be compensated for the broken

Pawn position by an attack in the g- or h-file which Black's

maneuver opens.

+---------------------------------------+

8 | | | | #R | | #R | #K | |

|---------------------------------------|

7 | | #B | #Q | | | #P | #P | |

|---------------------------------------|

6 | #P | | | #B | | | | #P |

|---------------------------------------|

5 | | #P | | | | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | ^P | ^P | | | ^Kt| | |

|---------------------------------------|

2 | | ^P | ^Q | #Kt| | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | | ^R | | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 67.

(19) Bxd2 Bxf3

The fact that Black has to exchange his well placed Queen's

Bishop in order to win the Pawn h2 was very likely another reason

which induced White to retake with the Bishop.

(20) Pxf3 Bxh2+

(21) K-g2

+---------------------------------------+

8 | | | | #R | | #R | #K | |

|---------------------------------------|

7 | | | #Q | | | #P | #P | |

|---------------------------------------|

6 | #P | | | | | | | #P |

|---------------------------------------|

5 | | #P | | | | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | ^P | ^P | | | ^P | | |

|---------------------------------------|

2 | | ^P | ^Q | ^B | | ^P | ^K | ^B |

|---------------------------------------|

1 | ^R | | | | ^R | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 68.

A general survey of the position shows clearly that Black has the

advantage. His Rook d8 is ready to take part in the battle while

White has to make several preparatory moves with his Rooks before

he can make use of them on the King's wing, the only part of the

board where they have a chance to be effective. In the e-line

which White's Rook controls at present, there is no tangible

object for an attack.

Moreover, White's King is rather exposed while Black's King is

safely entrenched behind his Pawns.

A good continuation for Black, which presents itself at first

thought, is R-d6, enabling the doubling of the Rooks in the d-

line or the participation of the Rook d6 in a fight on the King's

wing.

(21) ... R-d6

(22) R-e4

White cannot take the Bishop h2 as Rxd2 would win the Queen. (22)

P-f4 would not be good either as Black would reply Q-d7,

threatening Rxd2 as well as Q-g4+; Kxh2, R-g6 and mate in two

moves.

With R-e4 White attempts to protect his King by R-g4 against

attacks in the g-file, and Black naturally tries to foil this

attempt.

(22) ... P-f5

(23) R-h4

Black has now to decide whether he should withdraw his Bishop to

e5 or counterattack White's Bishop by Q-d7 or Q-d8 or Rf8-d8. The

counterattack looks better as it threatens to force an entrance

for the Rooks in the second rank, displacing White's Queen and

attacking the King from the flank. The withdrawal of the Bishop

would give White time to play his Queen's Rook over to the King's

wing.

The most forcible of the three moves available for the

counterattack is Q-d8, which attacks the Rook h4 too, thereby

depriving White of the possibility to save his Bishop by flight.

(23) ... Q-d8

(24) Rxh2 Rxd2

(25) Q-c1

White's Queen has now hardly any mobility and in addition she

shuts off the Queen's Rook from the King's wing. Black, on the

other hand, can easily get his Rooks to cooperate by doubling

them either in the d-file or in the second rank. He decides on

the former alternative because the control of the Queen's file

keeps White's troops separated in two parts which have little or

no communication with each other, while Black's pieces are ready

for concentration on the King's wing at any moment.

(25) ... Q-g5+

(26) K-h1 Rf8-d8

(27) Q-e1

With the intention to play Q-e6+, thereby gaining time to swing

over the Queen's Rook to the King's wing.

(27) ... K-h7

(28) Q-c1

+---------------------------------------+

8 | | | | #R | | | | |

|---------------------------------------|

7 | | | | | | | #P | #K |

|---------------------------------------|

6 | #P | | | | | | | #P |

|---------------------------------------|

5 | | #P | | | | #P | #Q | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | ^P | ^P | | | ^P | | |

|---------------------------------------|

2 | | ^P | | #R | | ^P | | ^R |

|---------------------------------------|

1 | ^R | | ^Q | | | | | ^K |

+---------------------------------------+

a b c d e f g h

DIAGRAM 69.

The Queen cannot leave the first rank on account of the threat R-

d1+. It lies near for Black to try to force her out by attacking

the square d1 once more with the Queen, thereby threatening to

win the Queen for a Rook by the check on d1. He can accomplish

this by playing the Queen into the d-file behind the Rooks.

(28) ... R-d6

(29) P-c4

Apparently White does not recognize Black's intention, or he

would have played (29) Q-f1 in order to answer Q-d8 with (30) R-

e1, R-dl; (31) K-g2. But Black would then also have had an easy

win by playing (29) ..., Rxb2 and doubling the Rooks in the

second rank.

(29) ... Q-d8

(30) Q-c3

The only alternative to save the Queen was K-g2, but then R-d1

would have won a clear Rook.

Black now enforces a mate in ten moves: R-d1+; (31) Rxd1, Rxd1+;

(32) K-g2, Q-g5+; (33) K-h3, R-g1; (34) Q-d4, Q-h5+; (35) Q-h4,

Qxf3+; (36) Q-g3, Rxg3+; (37) Pxg3, P-f4; (38) K-h4, Qxg3+; (39)

K-h5, Q-g5 mate. This instructive game was not lost through a

faulty combination but on account of loss of time in the opening

which could not be regained.

GAME NO. 2

Played in the New York Masters' Tournament 1915

White Black

Edward Lasker Jose Raoul Capablanca

(1) P-d4 P-d5

(2) Kt-f3 Kt-f6

(3) P-c4 P-e6

(4) Kt-c3 Ktb8-d7

(5) B-g5 B-b4

Ordinarily the Bishop is developed to e7 as on b4 he is out of

place as soon as White has castled.

(6) P-e3 P-c5

With this move Black threatens Q-a5, attacking the Knight c3 for

the second time and unpinning the Knight f6 who is then free to

cooperate with the Bishop b4 and the Queen by advancing to e4. In

trying to counter Black's threat White will seek to do as much as

he can for the development of his pieces so as to combine the

attack with defense. The King's Bishop is not yet developed, and

his most natural developing move happens to cover the square at

which Black is aiming with his Knight.

(7) B-d3 Q-a5

(8) Q-b3

+---------------------------------------+

8 | #R | | #B | | #K | | | #R |

|---------------------------------------|

7 | #P | #P | | #Kt| | #P | #P | #P |

|---------------------------------------|

6 | | | | | #P | #Kt| | |

|---------------------------------------|

5 | #Q | | #P | #P | | | ^B | |

|---------------------------------------|

4 | | #B | ^P | ^P | | | | |

|---------------------------------------|

3 | | ^Q | ^Kt| ^B | ^P | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | ^K | | | ^R |

+---------------------------------------+

a b c d e f g h

DIAGRAM 70.

White has to be very careful on account of the various exchanges

possible in the center. Black threatens for instance to exchange

first on d4 and then to play Kt-e4 so that the Bishop g5 is

attacked by the Queen in case White takes the Knight with his

Bishop, allowing the Pawn d5 to clear the fifth rank. Or he might

play Kt-e4 first and then exchange on d4. Considering that all

these threats are based on the fact that the Knight c3 is pinned

as long as White has not yet castled it lies near for White to

try (8) o-o. It is true that Black can then win a Pawn by taking

twice on c3; however, in doing so he would retard his development

and White is bound to obtain a strong attack by getting all of

his pieces quickly into action, while Black's Queen is separated

from the rest of her troops.

White's eighth move, Q-b3, has several drawbacks. First of all

Black could play P-b5! winning a piece for three Pawns as White

cannot do better than play (9) Pxb5 or Pxd5 allowing P-C4.

Secondly, Black can make the combination indicated above which

tends to open the fifth rank so that the Queen attacks g5. The

same combination would be possible if White played (8) Q-C2.

(8) ... Kt-e4

(9) o-o

Offering the Pawn sacrifice Ktxc3; (10) Pxc3, Bxc3 with the view

to attacking by (11) R-c1, etc., as previously indicated. Black

prefers to direct his attack against g5.

(9) ... Ktxg5

(10) Ktxg5 Pxd4

(11) Kt-b5

(11) Pxd4 would lose a piece on account of Pxc4, attacking the

Bishop on d3 and the Knight on g5. Black could now win a Pawn by

taking on d3, but this would be very dangerous as it would open

the f-file for White's Rook.

(11) ... Kt-c5

+---------------------------------------+

8 | #R | | #B | | #K | | | #R |

|---------------------------------------|

7 | #P | #P | | | | #P | #P | #P |

|---------------------------------------|

6 | | | | | #P | | | |

|---------------------------------------|

5 | #Q | ^Kt| #Kt| #P | | | ^Kt| |

|---------------------------------------|

4 | | #B | ^P | #P | | | | |

|---------------------------------------|

3 | | ^Q | | ^B | ^P | | | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 71.

The position is getting very complicated indeed. The first

possibility which White will consider is (12) Kt-d6+; but after

K-e7 there seems to be no satisfactory continuation. For

instance: (13) Q-C2, Ktxd3; (14) Ktd6xf7, R-f8 winning two

Knights for the Rook. Or: (14) Ktxc8+ ?, Ra8xc8; (15) Qxd3, Pxc4

winning a piece. Therefore, White has no alternative but to

retire the Queen.

(12) Q-c2 Ktxd3

(13) Qxd3 P-a6

+---------------------------------------+

8 | #R | | #B | | #K | | | #R |

|---------------------------------------|

7 | | #P | | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | | | #P | | | |

|---------------------------------------|

5 | #Q | ^Kt| | #P | | | ^Kt| |

|---------------------------------------|

4 | | #B | ^P | #P | | | | |

|---------------------------------------|

3 | | | | ^Q | ^P | | | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | | ^R | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 72.

It is not easy for Black to retain tide Pawn which he has won. If

he plays (13) ..., B-e7; (14) Kt-f3, Pxe3; White can continue

(15) Pxd5 with good attacking chances on account of the open

files in the center of the board, of which Black cannot yet make

any use as he has not yet castled.

By P-a6 Black opens again the fifth rank in order to operate

against the Knight g5.

(14) Ktxd4 Pxc4

(15) Qxc4 B-d7

(16) Kt-b3

A very bad move, as it violates the general principles of

strategy. In withdrawing the Knight from the dominating center

square White decreases his mobility instead of increasing it.

The logical continuation would have been Rf1-d1 or Ra1-c1,

developing one of the Rooks.

(16) ... Qxg5

(17) Qxb4 B-c6

Black would not have been able to occupy this favorable square

with his Bishop, had not White withdrawn his Knight from d4.

(18) P-e4 P-a5

This forces the Queen out of the diagonal a3-f8 as the Pawn e4

has to be kept protected.

(19) Q-d2 Qxd2

Black demonstrates in a very simple manner that the exchange of

Queens is disadvantageous for White, a fact that White should

have foreseen as the unprotected Knight on d2 enables Black to

gain control of the d-file by castling on the Queen's side.

(20) Ktxd2 o-o-o

(21) Kt-c4

White cannot play R-d1 on account of R-d4, threatening Rh8-d8.

(21) ... Bxe4

(22) Rf1-c1

This merely drives the Black King to a safe place. Ktxa5 was

indicated. R-d2 could then have been answered by (23) R-c1+ and

(24) R-C4.

(22) ... K-b8

(23) P-f3

Again a move which helps the opponent as it drives the Bishop

where he wants to go.

(23)... B-d5

(24) Ktxa5 R-c8

(25) P-b3

This situation furnishes an instructive example of the importance

of the rules governing Pawn formations as previously discussed.

By attacking the Knight with the King Black can force the

exchange of the Bishop for the Knight on c4.

+---------------------------------------+

8 | | #K | #R | | | | | #R |

|---------------------------------------|

7 | | #P | | | | #P | #P | #P |

|---------------------------------------|

6 | | | | | #P | | | |

|---------------------------------------|

5 | ^Kt| | | #B | | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | ^P | | | | ^P | | |

|---------------------------------------|

2 | ^P | | | | | | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^R | | | | ^K | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 73.

This leaves White with a Pawn on c4 who is weak on account of his

advanced position. Black can attack him with the King and White's

King is consequently compelled to stay on the Queen's wing

guarding the Pawn, while Black is at leisure to secure a passed

Pawn on the King's wing. These maneuvers are, of course, possible

only with the Rooks off the board. That is why Black tries to

force their exchange and why White should endeavor to prevent it.

(25) ... Rxc1+

(26) Rxc1 R-c8

(27) Rxc8+

In view of the hopeless Pawn ending it would have been best to

give up a Pawn by (27) R-d1, P-b6; (28) Kt-c4, Bxc4; (29) Pxc4,

Rxc4; (30) R-d2 in order to keep a Rook on the board, thus

obtaining a drawing chance.

(27) ... Kxc8

(28) K-f2 K-c7

(29) K-e3 K-b6

(30) Kt-c4+ Bxc4

(31) Pxc4 K-c5

(32) K-d3 P-e5

Black's strategy in this ending is clearly indicated. He will

play P-f5 and advance the e-Pawn as soon as White plays K-c3.

Instead of the latter move White could play P-a3 which would also

keep Black's King from b4; but he would soon run out of spare

moves with his Pawns necessitating a King's move. For instance,

(32) P-a3, P-f5; (33) P-g4, P-g6; (34) P-h3, P-h6; (35) P-h4, P-

h5; (36) P-g5, P-b6!; (37) K-c3, P-e4; (38) P-f4, P-e3; (39) K-

d3, P-e2; (40) Kxe2, Kxc4; (41) K-e3, P-b5.

+---------------------------------------+

8 | | | | | | | | |

|---------------------------------------|

7 | | #P | | | | #P | #P | #P |

|---------------------------------------|

6 | | | | | | | | |

|---------------------------------------|

5 | | | #K | | #P | | | |

|---------------------------------------|

4 | | | ^P | | | | | |

|---------------------------------------|

3 | | | | ^K | | ^P | | |

|---------------------------------------|

2 | ^P | | | | | | ^P | ^P |

|---------------------------------------|

1 | | | | | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 74.

Black needs now only six moves to queen the Pawn b5 while White

in the meantime cannot do more than capture the g- and h-Pawns,

and Black's Queen can naturally stop the White passed Pawns

without difficulty. The game proceeded as follows:

(33) P-g4 P-f6

(34) P-h4 P-g6

(35) K-e4 K-d6

Black could just as well have captured the Pawn c4 and permitted

(36) P-g5, Pxg5; (37) Pxg5.

+---------------------------------------+

8 | | | | | | | | |

|---------------------------------------|

7 | | #P | | | | | | #P |

|---------------------------------------|

6 | | | | #K | | #P | #P | |

|---------------------------------------|

5 | | | | | #P | | | |

|---------------------------------------|

4 | | | ^P | | ^K | | ^P |^P |

|---------------------------------------|

3 | | | | | | ^P | | |

|---------------------------------------|

2 | ^P | | | | | | | |

|---------------------------------------|

1 | | | | | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 75.

He would then have had a Queen in another eight moves while White

could not get farther with his Pawn than to g7, so that Black

easily wins.

To march against the Pawn b7 instead of the Pawns on the

King's side would not help White either, as he does not get back

to the King's wing in time to protect his f- and g-Pawn.

(36) P-f4 Pxf4

(37) Kxf4 K-c5

(38) P-h5 Kxc4

(39) K-e4 P-b5

(40) P-a3 K-c5

(41) Resigns.

V

PROBLEMS

To offer an exhaustive treatise on the manifold varieties of

Chess problems is not within the scope of this book. The

intention of the author is merely to make it quite clear to the

reader that the Chess problem, apart from the moves of the men,

has no relation to the game and to illustrate the vast difference

between PROBLEM combinations and positions and GAME combinations

and positions by a few typical examples from the works of master

composers.

The mating methods and mating positions in the actual game very

rarely embody an element of surprise. They are all known from

previous experience and the question is merely whether the player

concerned is familiar with them. With the problem it is

altogether different. Here the mate must be accomplished in a

certain number of moves from a given position in some ingenious

way which is not known from game practice, or, if the mating

METHOD is not extraordinary, the mating POSITION must be

surprising and unlooked for.

Moreover, a number of laws must be obeyed in problem composition,

which by the general consent of problemists, or rather by natural

evolution of a more refined taste, have become the standards by

which the merits of a problem are judged.

There is first of all the law of economy in material which

demands that the idea of the problem should be expressed with the

least possible number of men, and that no pieces should be added

for the mere sake of increasing the number of variations. Then,

of course, a problem should have only one solution. A position

which has more than one key move is not considered a problem,

because the main point at issue in a problem is not the NUMBER of

moves in which the mate is accomplished but the METHOD in which

it is accomplished, and of two possible solutions one will always

be prettier so that the existence of the other must necessarily

appear a blemish.

A very important law is that the first move of White (who by

general consent has always the attack) must not deprive the black

King of a flight square, as this would be too brutal, too obvious

a procedure. The more possibilities of defense are left to Black

the more surprising is the solution and the finer is the problem.

Many problem solvers are under the false impression that the

first move in a problem must not be a check. This argument is

valid only when by the check the number of defensive moves is

limited, but this is not necessarily the case, as can be seen for

instance in problem No. 2, in which Black has to move his King

anyway, there being no other black piece on the board.

The position of Diagram 76 is an example of how a problem should

NOT be constructed. There is a tremendous number of pieces on the

board which have nothing to do with the idea of the problem. The

latter is one of the most primitive ideas used in problem

composition and has been expressed by many composers in charming

forms, so that there was no need for the above monstrous addition

to the problem literature. The key move is Q-h7 so as to pin the

Rook f5 in case Black plays K-d3 and to enable the mate (2) Rxf3.

However, if Black replies (1) ..., P-d3 or Bxe1, neither the

Queen nor the Rook f4 are necessary, but the mate is accomplished

by some of the other white pieces which are lavishly distributed

over the board.

+---------------------------------------+

8 | | | | | | | | ^Q |

|---------------------------------------|

7 | | | | | | | | |

|---------------------------------------|

6 | ^Kt| | | | #P | | | |

|---------------------------------------|

5 | | | ^P | | ^P | #R | | |

|---------------------------------------|

4 | ^B | | #P | #P | | ^R | | |

|---------------------------------------|

3 | #P | | #K | | | #P | ^Kt| |

|---------------------------------------|

2 | ^P | | | #B | | ^P | | |

|---------------------------------------|

1 | ^K | #Kt| | ^R | ^B | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 76.--Mate in Two Moves

A striking contrast will be found in the following problem which

is based on the same idea but in which all unnecessary material

is dispensed with.

The key move is B-c1, in order to mate with the Queen on b3 in

case Black takes the Rook a3. If Black moves the Rook, White

mates by Qxb6, and if the Pawn b6 advances (2) Qxe7 is mate.

+---------------------------------------+

8 | | ^K | | | | | | |

|---------------------------------------|

7 | | | | | #P | ^B | | |

|---------------------------------------|

6 | | #P | | | #Q | | | |

|---------------------------------------|

5 | | | | | ^P | | | |

|---------------------------------------|

4 | | #K | | | | | | |

|---------------------------------------|

3 | ^R | | | | ^B | | | |

|---------------------------------------|

2 | | #R | | | | | | |

|---------------------------------------|

1 | | | | | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 77.--Problem No. 1.

Mate In Two Moves.

In problem No. 2 the mating maneuver does not involve a special

trick; the idea of the composer was merely to arrive at an

extraordinary mating position, and he added considerably to the

value of the problem by producing the same mating position in

several variations. The key move is B-b3+. Black has three moves

in reply. If K-e4, White mates by (2) Q-f2, K-d3; (3) Q-f3. If K-

c6, the mate is accomplished by (2) B-b4, K-b5; (3) Q-b7; and if

K-d6, White answers (2) B-c4, K-c6; (3) Q-c7 mate.

+---------------------------------------+

8 | | | | ^K | | | | |

|---------------------------------------|

7 | ^Q | | | | | | | |

|---------------------------------------|

6 | | | | | | | | |

|---------------------------------------|

5 | | | | #K | | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | | ^B | | | | | |

|---------------------------------------|

2 | | | | | | | | |

|---------------------------------------|

1 | | | | ^B | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 78.--Problem No. 2.

Mate In Three Moves.

A favorite trick with composers is to provide a stalemate which

they relieve by obstructing the way of one of the pieces involved

in the stalemate. The move which is thereby allowed Black's King

exposes him to a discovered mate. The key move of problem No.3 is

P-g8 (becomes Knight). After P-b5 Black is stalemate, but White

relieves the stalemate by (2) Kt-e7, allowing Black to take the

Knight on b4, and then mates by Kt-c6.

In trying to solve a problem it is a good method to examine

Black's moves first. Often it will be found that whatever Black

moves White can mate in reply so that all that is necessary is to

find a first move for White, which leaves the position unchanged

as far as the different mating threats are concerned. If Black

has one or more moves at his disposal in reply to which there is

no mate, the way is indicated in which to provide for these

defenses.

+---------------------------------------+

8 | | | | | | ^B | | |

|---------------------------------------|

7 | | | | | | | ^P | |

|---------------------------------------|

6 | | #P | | | | | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | ^Kt| | | | | | |

|---------------------------------------|

3 | #K | ^P | | | | | | |

|---------------------------------------|

2 | | | ^K | | | | | |

|---------------------------------------|

1 | | | | | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 79.--Problem No. 3.

Mate In Three Moves.

In problem No. 4 for instance, it is evident that Black has to

keep the two squares b8 and b4 guarded on which the Knight a6

threatens mate. Of course, Black can take the Bishop f5,

relieving the mating threat but White can move the Bishop to some

other square in the diagonal h3-c8. Still, Black would have the

defense Q-f8. This suggests as White's first move B-c8,

interrupting the line from f8 to b8.

+---------------------------------------+

8 | | | | | | | | |

|---------------------------------------|

7 | ^K | ^Kt| | | | | | |

|---------------------------------------|

6 | ^Kt| ^P | #K | | | | | |

|---------------------------------------|

5 | | #P | | #P | | ^B | | |

|---------------------------------------|

4 | | #P | | | | #Q | | |

|---------------------------------------|

3 | | ^P | | | | | | |

|---------------------------------------|

2 | | | | | | | | |

|---------------------------------------|

1 | | | | | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 80.--Problem No. 4.

Mate In Two Moves

The only square for Black's Queen from which to guard both b4 and

b8 is then d6; but there the Queen blocks a flight square of the

King, freeing the Knight b7 and enabling the mate Kt-a5.

The most difficult problems, of course, are those in which no

mate is threatened in the initial position and in which Black can

apparently foil all attempts to build a mating net. An example is

the following position which illustrates the so-called "Roman

idea."

+---------------------------------------+

8 | | | | | | | | |

|---------------------------------------|

7 | | ^Kt| | | #B | | | |

|---------------------------------------|

6 | | | | | | | | |

|---------------------------------------|

5 | | ^B | | | | | | |

|---------------------------------------|

4 | ^K | | | ^P | | | | |

|---------------------------------------|

3 | | | #K | | ^P | | | |

|---------------------------------------|

2 | | | | | | ^Q | | |

|---------------------------------------|

1 | | | | | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 81.--Problem No. 5.

Mate In Four Moves.

Black's King is stalemate so that any check with the Knight would

settle him. However, Black's Bishop guards the squares c5 and d6

from which the Knight could threaten a mate, and if White makes a

waiting move with the Queen in the second rank to force Black's

Bishop from his defensive position, Black replies B-g5 and takes

the Pawn e3 on the following move, relieving the stalemate. The

same maneuver would foil White's attempt to checkmate by (1) Q-

e2, (2) B-d3 and (3) Q-c2, and the position really does not

betray any other mating possibility.

The key of this exceptionally fine and difficult problem is (1)

Kt-d6, forcing Bxd6. The idea of this sacrifice is to change the

line of defense of the black Bishop from the diagonal h4-d8 to

the diagonal h2-b8, so that he is compelled to defend the threat

Q-e2, etc., indicated above by moving to f4, that is to a square

on which he can be taken. After (2) Q-e2, B-f4; (3) Pxf4 the

stalemate is relieved and Black can take the Pawn d4. But a most

surprising mate is now possible, which could not possibly have

been foreseen in the original position, namely: (4) Q-e5.

Problems in which no definite number of moves are stipulated for

the mate are usually called STUDIES or ENDINGS. They are nothing

but game positions in which a maneuver forces the win that is so

well hidden that it would probably not be found by a player in an

actual game. The following two positions are examples of this

class of compositions.

The first move is evident. White must play (1) P-c7, as otherwise

Black retreats with the Rook in the d-file and occupies the c-

file so that he can be sacrificed at any time for White's

dangerous Pawn.

+---------------------------------------+

8 | | | | | | | | |

|---------------------------------------|

7 | | | | | | | | |

|---------------------------------------|

6 | | ^K | ^P | | | | | |

|---------------------------------------|

5 | | | | #R | | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | | | | | | | | |

|---------------------------------------|

1 | #K | | | | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 82.--WHITE TO PLAY AND WIN.

After (1) ..., R-d6+ White can neither go to b7 on account of R-

d7 nor can he play K-c6 or c5 on account of R-d1 followed by R-c1

whereby Black would draw. The only way to win is: (2) K-b5, R-

d5+; (3) K-b4, R-d4+; (4) K-b3, R-d3+; (5) K-c2. At last White

has succeeded in guarding his rear, and it seems as if Black

could not any longer prevent the Pawn from Queening. However,

Black plays (5) ..., R-d4 and if White queens the Pawn he gives

check on C4 forcing Qxc4 which would stalemate the King.

+---------------------------------------+

8 | | | | | | | ^K | |

|---------------------------------------|

7 | | | | | | | ^P | |

|---------------------------------------|

6 | | | #B | ^B | | | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | | | ^Kt| | | #P | | #P |

|---------------------------------------|

1 | | | | #K | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 83.--White to Move and Draw.

This is the point where the problem-trick enters the game. White

does not promote the Pawn to a Queen but to a Rook, avoiding the

stalemate and threatening mate on a8. Black's only defense is R-

a4 and now White wins by (7) K-b3 attacking the Rook and

threatening mate on c1 at the same time.

In the position of Diagram 83 Black threatens to queen either of

his Pawns. White can play (1) Kt-e3+ K-e2; (2) Bxh2, but after

Kxe3 there seems to be no way of stopping the Pawn f2.

+---------------------------------------+

8 | #K | #B | | ^Q | | | | |

|---------------------------------------|

7 | | #P | | | | | | |

|---------------------------------------|

6 | #P | ^P | | | | | | |

|---------------------------------------|

5 | ^P | | ^Kt| | | | | |

|---------------------------------------|

4 | | ^P | | ^Kt| | | | |

|---------------------------------------|

3 | | | | | #K | | | |

|---------------------------------------|

2 | | | | | | | | |

|---------------------------------------|

1 | | | | | | | | |

+---------------------------------------+

a b c d e f g h

DIAGRAM 84.--Sui-Mate in Six Moves

Again an ingenious trick is available which leads to an

unexpected finish. White plays (3) K-h8 threatening to Queen his

Pawn and forcing B-d5. Then he gives up his Pawn by (4) P-g8

(Queen) and after Bxg8 he saves the game by (5) B-g1 !! If Black

takes the Bishop promoting the Pawn to a Queen or a Rook White is

stalemate. Otherwise the draw is forced by either Kxg8 or Bxf2.

It remains to explain the meaning of the so- called sui-mates. A

sui-mate is a problem in which White has to play so as to force

Black to checkmate him (White) in a certain number of moves. One

of the most beautiful examples in the literature is the above six

mover, the solution of which runs as follows: (1) Kt-b5, Pxb5;

(2) Kt-a6, Pxa6. One should not think that White can force Black

to checkmate in four more moves; but: (3) K-d4, K-b7; (4) Q-d5+,

K-c8; (5) P-b7+, K-c7; (6) K-c5 and Black has no other move

except B-a7, checkmating White.

Chess and Checkers : the Way to Mastership · 第 4 / 5 章