"A Year with Nature," by Westall. Giving the habits of animals and birds

of the British Isles according to the months.

"Beasts of the Field" by William J. Luy. (Pub. Ginn & Co.).

"Countryside," weekly, Illustrated, 1d.

"Wild Sports of the Highlands," by C. St. John. (Murray.)

"I Go A-walking Through Lanes and Meadows." Photos and short accounts of

English birds. Rev. C. Johns. (Foulis.)

* "The Jungle Book," by Rudyard Kipling.

"Jock of the Bushveld," by Sir Percy Fitz Patrick. A story of big game

hunting in S. Africa, and the active part that "Jock" the terrier played

in it.

PLAY.

"The Wild Animal Play." By Mrs. E. Thompson Seton. A musical play in

which the parts of Lobo, Waahb, and Vixen are taken by boys and girls.

Price 6d. Published by Doubleday, Page & Co., 133 East 16th Street, New

York City, U.S.A.

CAMP-FIRE YARN.--No. 10.

PLANTS.

Trees and their leaves--Eatable Plants--Practices and games

connected with Plants--Books about Plants.

TREES.

Although they are not animals, trees are things about which scouts

should know something. Very often a scout has to describe country which

he has seen, and if he says it is "well-wooded" it would often be of

great importance that the reader of his report should know what kind of

trees the woods were composed of.

For instance, if the wood were of fir or larch trees it would mean you

could get poles for building bridges; if it were palm trees you know you

could get cocoa-nuts (or dates if they were date palms), and the palm

juice for drinking. Willow trees mean water close by.

Or if pine woods or sugar bush or gum-trees it would mean lots of good

fuel. And he must know a poplar tree by sight, so as not to use poplar

wood in camp if there are any old scouts present--they have a

superstition that poplar brings bad luck.

A scout should, therefore, make a point of learning the names and

appearances of the trees in his country.

He should get hold of a leaf of each kind and compare it with the leaf

on the tree.

[Illustration: Oak.]

[Illustration: Elm.]

[Illustration: Poplar.]

[Illustration: Plane.]

[Illustration: Sycamore.]

[Illustration: Ash.]

[Illustration: Spanish Chestnut.]

Horse chestnut is not so called because horses like the chestnuts, but

because it has on the bark of its smaller branches small marks like

horse-shoes with all the nails in them; and then get to know the general

shape and appearance of each kind of tree, so as to be able to recognise

it at a distance, and not only in summer, but also in winter.

The common trees in Great Britain which a scout should know by sight

are:

Oak Poplar Holly Beech

Elm Pine Horse Birch

Plane Sycamore Chestnut Spanish

Cedar Larch Ash Chestnut

Fir Willow Lime Walnut

PLANTS.

But especially you ought to know which kinds of plants are useful to you

in providing you with food. Supposing you were out in a jungle without

any food, as very often happens; if you knew nothing about plants you

would probably die of starvation, or of poisoning, from not knowing

which fruit or roots were wholesome and which dangerous to eat.

There are numbers of berries, nuts, roots, barks, and leaves that are

good to eat.

The same with crops of different kinds of corn and seed, vegetable

roots, and even grasses and vetches. Seaweed is much eaten in Ireland

(Sloke) and Scotland. Certain kinds of moss are also used as food.

HINTS FOR INSTRUCTOR.

_PRACTICES._

_Take out scouts to get specimens of leaves, fruits, or blossoms of

various trees, shrubs, etc., and observe the shape and nature of the

tree both in summer and in winter._

_Collect leaves of different trees; let scouts make tracings of them and

write the name of the tree on each._

_In the country make scouts examine crops in all stages of their growth

so that they know pretty well by sight what kind of crop is coming up._

_Start gardens, if possible, either a patrol garden or individual

scout's garden. Let them grow flowers and vegetables for profit to pay

for their equipment, etc._

_Show all the wild plants which may be made use of for food._

_COMPETITIONS AND GAMES._

_Marks towards a Badge of Honour may be awarded to first-class scouts

for collection of not less than twenty-five kinds of leaf--pressed, with

names neatly written against them. Marks, 3; or the leaves may be drawn

on paper. Marks awardable, 4._

_Prize for best window-box of flowers planted and grown by the scout

himself._

GAMES.

PLANT RACE.

Start off your scouts, either cycling or on foot, to go in any direction

they like, to get a specimen of any ordered plant, say a sprig of yew, a

shoot of ilex, a horseshoe mark from a chestnut-tree, a briar rose, or

something of that kind, whichever you may order, such as will tax their

knowledge of plants and will test their memory as to where they noticed

one of the kind required, and will also make them quick in getting there

and back.

BOOKS TO READ.

"School Gardening," by W. E. Watkins, 2s. (Philip & Son.)

PLAY.

THE DIAMOND THIEF.

(Best performed in the open air and in dumbshow.)

A party of prospectors have been out into the wild country in South

Africa, and have found a magnificent diamond. They are now making their

way back to civilization with it. Horse-sickness has killed off their

horses, and so they are doing the journey on foot, carrying their

blankets, food, and cooking pots.

As the heat of the day comes on they camp for the day, meaning to push

on again at night. They rig up blanket-tents and light fires and cook

their food, weave mattresses, sing songs of home, play cards, etc. The

diamond is taken out of the sardine tin in which it is kept for all to

look at and admire. It is then put carefully back. The box is placed out

in the open where it can be seen and one man is told off as a sentry to

guard it. The remainder have their food, and then gradually lie down to

sleep. When the camp is all still, the sentry gets tired of standing and

presently sits down and begins to nod.

While he is dozing the diamond thief sneaks into sight, creeps near to

the camp, and crouches, watching the sleeping man; when the sentry wakes

up for a moment with a start the thief crouches flat.

Eventually the sentry reclines and goes to sleep. Inch by inch the thief

creeps up, till he stealthily removes the sentry's gun (or pistol) out

of his reach; then he swiftly glides up to the diamond-box, seizes it,

and sneaks quickly away, without being discovered, dodges about, walks

backward, and wipes out his tracks as he goes in order to confuse

pursuers.

The leader wakes with a yawn, and, when looking round, starts when he

sees there is no sentry standing about. He springs up, rushes to the

sleeping sentry, shakes him up, and asks him where is the diamond.

Sentry wakes up confused and scared. Remainder wake and crowd angrily

together threatening and questioning the sentry.

When one suddenly sees the footprints of the thief he follows in jerks

of a few paces; along the trail the rest follow and help to pick it up,

first one and then another finding it till they go off the scene. The

leader is about to follow them when he stops, and waves them onward, and

then turns back to the sentry who is standing stupefied. He hands him a

pistol and hints to him that having ruined his friends by his

faithlessness, he may as well shoot himself. The leader then turns to

follow the rest, looking about for them. A shout is heard in the

distance just as the guilty sentry is putting the pistol to his

head--the leader stops him from shooting himself. And both stand

listening to shouts in the distance.

Remainder of the men return bringing in with them the thief and the

diamond all safe.

They then sit round in a semicircle, the leader on a mound or box in the

centre with the diamond in front of him. The thief standing with arms

bound, is tried and condemned to be shot. He goes away a few paces and

sits down with his back to the rest and thinks over his past life.

They then try the sentry, and condemn him as a punishment for his

carelessness to shoot the thief.

All get up. They start to dig a grave. When ready, the thief is made to

stand up, his eyes are bound. The sentry takes a pistol and shoots him.

Remainder then bring a blanket and lift the dead man into it and carry

him to the grave--to the opposite side from the audience so that

everyone can see the "body" lowered into the grave. They then withdraw

the blanket, fill in the grave, and trample the earth down. All shake

hands with the sentry to show that they forgive him.

Pack up camp, put out fire, and continue their journey with the diamond.

N.B.--The grave is managed thus: A hole must be previously prepared

rather near to the edge of the scena. Then a tunnel must be made by

which the "corpse" can creep out of the grave and get away underground.

This is done by digging a trench and roofing it with boards or hurdles

and covering it over with earth and turf again, so that the audience

will not notice it. The grave, too, is made in the same way, but

shallower and partly filled up with sods; the diggers remove the top

earth, then, hidden by the rest crowding round, they remove the board

and pile up the sods on the surface. As soon as the corpse is lowered

into the grave he creeps away down the tunnel, and so goes off the scene

The diggers throw in some earth, jump down and trample it, then pile up

the sods on top till they make a nice, looking grave.

The whole thing wants careful rehearsing beforehand, but is most

effective when well done, especially if accompanied by sympathetic

music.

It is a good thing to use for an open air show to attract a crowd when

raising funds for your troop.

SCOUTING FOR BOYS.

PART III.

will be published on February 12th, 1908,

at FOURPENCE.

_CONTENTS_--

Chapter IV.--CAMP LIFE.

HINTS TO INSTRUCTORS.

CAMP FIRE YARN NO. 11.--PIONEERING.

" " " NO. 12.--CAMPING.

" " " NO. 13.--COOKING.

PRACTICES, GAMES, COMPETITIONS, AND PLAY.

BOOKS ON CAMP LIFE.

Chapter V.--CAMPAIGNING;

or, Work in the Woods and Plains.

HINTS TO INSTRUCTORS.

CAMP FIRE YARN NO. 14.--LIFE IN THE OPEN.

" " " NO. 15.--PATHFINDING.

" " " NO. 16.--INFORMATION BY

SIGNAL.

PRACTICES. GAMES, COMPETITIONS, AND PLAY.

BOOKS ON CAMPAIGNING.

Published by HORACE COX, Windsor House,

Bream's Buildings, London, E.C.

CONTENTS OF THE PARTS.

PART I.

SCOUTCRAFT AND SCOUT LAW, giving the

Duties of Boy Scouts, their Secret Signs,

Laws, Badges, War Dance, etc.

PART II.

OBSERVATION AND TRACKING.

WOODCRAFT AND KNOWLEDGE OF ANIMALS.

PART III.

CAMPAIGNING AND CAMP LIFE.

PIONEERING AND RESOURCEFULNESS.

PART IV.

ENDURANCE AND HEALTH.

CHIVALRY AND BRAVE DEEDS.

DISCIPLINE.

PART V.

SAVING LIFE AND FIRST-AID.

PATRIOTISM AND LOYALTY.

PART VI.

SCOUTING GAMES, COMPETITIONS, AND PLAYS.

WORDS TO INSTRUCTORS.

Part III. FORTNIGHTLY. Price 4d. net.

SCOUTING

FOR BOYS

LIEUT GEN.

BADEN POWELL C.B.

PUBLISHED BY HORACE COX, WINDSOR HOUSE,

BREAM'S BUILDINGS, LONDON, E.C.

Scouting for Boys.

A HANDBOOK FOR INSTRUCTION

IN

GOOD CITIZENSHIP,

BY

Lieut.-General R. S. S. BADEN-POWELL, C.B., F.R.G.S.

_All communications should be addressed to_--

LIEUT.-GENERAL BADEN-POWELL,

BOY SCOUTS' OFFICE,

GOSCHEN BUILDINGS,

HENRIETTA STREET,

LONDON, W.C.

_by whom Scouts will be enrolled, and from where

all further information can be obtained._

Copyrighted by Lieut.-General R. S. S. BADEN-POWELL, C.B., F.R.G.S.

1908.

_All rights reserved._

PART III

CONTENTS: CHAPTER IV.

CAMP LIFE.

HINTS TO INSTRUCTORS.

CAMP FIRE YARNS.

11.--PIONEERING: Knot-tying; Hut-making; Felling Trees; Bridging;

Measurements; Handicrafts.

12.--CAMPING: Comfort in Camp; Camp Fires; Tidiness; Camp Orders.

13.--COOKING: Cooking; Bread-making; Driving Cattle; Cleanliness; Water.

PRACTICES, GAMES, COMPETITIONS, Etc.

BOOKS TO READ ON CAMP LIFE.

CONTENTS: CHAPTER V.

(_Commences on page 172._)

CAMPAIGNING.

HINTS TO INSTRUCTORS.

CAMP FIRE YARNS.

14.--LIFE IN THE OPEN: On the Veldt; Exploring; Boating; Watermanship;

Mountaineering; Patrolling; Night Work; Weather Wisdom.

15.--PATHFINDING: Finding the Way; Judging Heights and Distances;

Finding the North.

16.--SIGNALLING INFORMATION: Hidden Information; Signalling; Whistle and

Flag Signals.

PRACTICES, GAMES, and COMPETITIONS IN CAMPAIGNING.

BOOKS ON CAMPAIGNING.

CHAPTER IV.

CAMP LIFE.

CAMP FIRE YARN.--No. 11.

PIONEERING.

Knot-tying--Hutmaking--Felling

Trees--Bridging--Measurements--Handicrafts.

Pioneers are men who go ahead to open up a way in the jungles or

elsewhere for those coming after them.

When I was on service on the West Coast of Africa I had command of a

large force of native scouts, and, like all scouts, we tried to make

ourselves useful in every way to our main army. So not only did we look

out for the enemy and watch his moves, but we also did what we could to

improve the road for our own army, since it was merely a narrow track

through thick jungle and swamps. That is, we became pioneers as well as

scouts. In the course of our march, we built nearly two hundred bridges

of timber over streams. But when I first set the scouts to do this most

important work I found that, out of the thousand men, a great many did

not know how to use an axe to cut down the trees, and, except one

company of about sixty men, none knew how to make knots--even bad knots.

So they were quite useless for building bridges, as this had to be done

by tying poles together.

So every scout ought to be able to tie knots.

To tie a knot seems to be a simple thing, and yet there are right ways

and wrong ways of doing it, and scouts ought to know the right way. Very

often it may happen that lives depend on a knot being properly tied.

The right kind of knot to tie is one which you can be certain will hold

under any amount of strain, and which you can always undo easily if you

wish to.

[Illustration: Pioneering Scouts in Ashanti.]

A bad knot, which is called a "granny," is one which slips away when a

hard pull comes on it, or which gets jammed so tight that you cannot

untie it.

The following are useful knots which every scout ought to know, and

ought to use whenever he is tying string or rope, etc.

[Illustration: 1.--Reef Knot, for tying ropes together.]

[Illustration: 2.--Sheet Bend, for tying two rope ends together.]

[Illustration: 3.--Clove Hitch, for fastening a rope to a pole.]

[Illustration: 4.--Two Half-Hitches to make a rope fast to a pole with a

sliding loop.]

5.--Bowline, for making a loop that will not slip, such at you tie round

a man when you want to rescue him from fire, etc.

[Illustration: First step in the bowline.]

[Illustration: Second step in the bowline.]

[Illustration: 6.--Overhand Knot.]

[Illustration: 7.--Middleman's Knot.]

[Illustration: NOTE.--In the above diagrams this means the end of the

rope.]

[Illustration: This means the continuation of the rope.]

[Illustration: Rope.]

We had no rope with us in West Africa, so we used the strong creeping

plants, and also used thin withes or long whippy sticks which we made

still more pliant or bendable by holding one end under foot and twisting

the other round and round with our hands. The best wood for withes in

England is willow or hazel. You see them used for binding faggots of

wood together. You cannot tie all knots with them as with rope--but they

can generally make a timber hitch; or this withe knot.

HUT BUILDING.

To live comfortably in camp a scout must know how to make a bivouac

shelter for the night, or a hut if he is going to be for a long time in

camp.

It all depends on the country and weather as to what sort of shelter you

put up.

In making your roof, whether of branches of fir-trees, or of grass or

reeds, etc., put them on as you would do tiles or slates, beginning at

the bottom so that the upper overlap the lower ones and thus run off the

rain without letting it through.

Notice which direction the wind generally blows from and put the back of

your shelter that way with your fire in front of it.

The simplest shelter is to plant two forked sticks firmly in the ground,

and rest a cross bar on them as ridge-pole. Then lean other poles

against it, or a hurdle or branches, and thatch it with grass, etc.

Or another good way, and quicker, is to cut one pole only and lean it

against a tree, binding its end there; then thatch it with branches or

brushwood, etc.

Where you have no poles available you can do as the South African

natives do--pile up a lot of brushwood, heather, etc., into a small wall

made in semi-circle to keep out the cold wind; and make your fire in the

open part.

If your tent or hut is too hot in the sun, put blankets or more straw,

etc., over the top. The thicker the roof the cooler is the tent in

summer. If it is too cold, make the bottom of the walls thicker, or

build a small wall of sods about a foot high round the foot of the wall

outside. Never forget to dig a good drain all round your hut, so that if

heavy rain comes in the night your floor will not get flooded from

outside.

[Illustration: Framework of a Bivouac Shelter, to be thatched with

brushwood or grass. A second lean-to roof on opposite side of ridge pole

will then make a hut.]

Zulus make their huts by planting in the ground a circle of long whippy

sticks standing upright, then they bend the tops all down towards the

centre and tie them together, then they weave more whippy sticks round

in and out of the uprights horizontally until they have made a kind of

circular bird-cage, this they then cover with a straw mat or thatch, or

with straw woven into the sticks. Sometimes a small hole is left at the

top where all the sticks join, to act as a chimney.

[Illustration: Hut.]

The Red Indians make their "Tee Pee" with several poles tied together in

the form of a pyramid, and over these they pass a piece of canvas, which

at a little distance looks like a bell tent.

FELLING TREES.

A scout must know how to use an axe or bill-hook for chopping down small

trees and branches.

The way to cut down a tree is first to chop out a chunk of wood near the

bottom of the stem on that side to which you want the tree to fall, then

go round to the other side, and chop away on the opposite side of the

stem a few inches above the first cut until the tree topples over. It is

a matter of practice to become a wood-cutter, but you have to be very

careful at first lest in chopping you miss the tree and chop your own

leg.

HOW TO MAKE BRIDGES.

As I told you before, my scouts in Ashanti, when also acting as

pioneers, had to build nearly two hundred bridges--and they had to make

them out of any kind of material that they could find on the spot.

There are many ways of making bridges. In the Army they are generally

made of poles lashed together. In India, in the Himalaya Mountains the

natives make bridges out of three ropes stretched across the river and

connected together every few yards by V-shaped sticks, so that one rope

forms the footpath and the other two make the handrail on each side.

They are jumpy kind of bridges to walk across, but they take you over;

and they are easily made.

[Illustration: How to Fell a Tree.]

The simplest way for bridging a narrow, deep stream is to fell a tree,

or two trees side by side, on the bank, so that they fall across the

stream. With an adze you then flatten the topside; put up a hand-rail,

and there you have a very good bridge.

Rafts, too, can be used. You build your raft alongside the bank, in the

water if the river is shallow; on the bank if deep. When it is finished

you hold on to the down stream end, push the other out from the bank and

let the stream carry it down into position.

[Illustration: Rope Bridge.]

SELF MEASURES.

Every pioneer should know his exact personal measurement in the

following details (of which I give the average man's measure):

Nail joint of forefinger, or breath of 1 inch.

thumb

Span of thumb and forefinger 8 inches.

Span of thumb and little finger or other 9 inches.

finger

(This also gives you the length of your

foot).

Wrist to elbow 10 inches.

Elbow to tip of forefinger (called 17 inches.

"cubit")

Middle of kneecap to ground 18 inches.

Extended arms, from finger-tip to finger-tip, is called a fathom and

nearly equals your height.

Pulse beats about 75 times a minute: each beat is a little quicker than

a second.

Pace: A pace is about 2-1/2 feet: about 120 paces equal 100 yards. Fast

walking paces are shorter than when going slow.

Fast walking you walk a mile in 16 minutes, or nearly four miles an

hour.

THE SCOUT IS ALWAYS A HANDY-MAN.

Pioneers are always "handy-men." In the Army the Regimental Pioneers are

the men who in war make bridges and roadways for the troops to get

along; they destroy the enemy's bridges and railways so that he cannot

get away; and they blow up his fortifications so that the rest of the

soldiers can rush in and capture the place, and so on. In peace-time the

pioneers do all the useful jobs in barracks, such as carpentering, doing

plumbers' and painters' work, bricklaying and metal work, making chairs,

tables, bookshelves, etc. So scouts, if they want to be handy pioneers,

should also learn this kind of work; and it will always be useful to

them afterwards.

Also scouts must know how to mend and even to make themselves clothes

and boots. I have made myself boots as well as shoes out of all sorts of

materials, but always wished I had, while a boy, learned to do a bit of

boot-mending from a cobbler.

HINTS TO INSTRUCTORS.

_Start a carpentry class, or instruction in electricity, or plumbing,

elementary engineering, etc., with a view to teaching the boys

handicrafts that may be of real use to them in their future life. If you

do not know enough about it yourself, get a friend to come and

demonstrate with models or instruments for a few evenings._

_Get leave to take the scouts over a factory to study the engines, etc._

_Teach the boys to chop firewood. If they learn to chop up old packing

cases, etc., and make the billets into bundles for the trade, they can

earn a good deal towards their funds._

_Teach them to make wooden mechanical toys, (from one or two penny ones

as models.) Thereby teaching them elementary mechanics, and handiness

with tools._

_PRACTICES._

_Knot-tying should be practised against time, by knot-tying races

between scouts in heats, the losers to pair off again for further heats

till the slowest knot-tyer is found. In this way (which should be used

in other branches of instruction also) the worst performers get the most

practice--and the emulation is just as great to avoid being the worst,

as it would be in striving to be the best, and win a prize._

_Knot-tying races should also be carried out in the dark, the instructor

turning out the light for a few seconds on naming the knot to be tied._

_Hurdle-making by planting a row of upright stakes and weaving in

withes._

_Make models of bridges with scouts' staves, cords, planks out of old

packing cases._

BOOKS TO READ.

"Manual of Military Engineering": War Office Publication.

"Active Service Pocket Book," by Mr. Bertrand Stewart, 3s. 6d. (Clowes

and Son.)

"Romance of Engineering and Mechanism," 5s. (Published by Seely and Co.)

"How it Works." Showing how such things work as steam engines, motors,

vacuum brakes, telephones, telegraphs, etc.

1s. books on Carpentering, Joinery, Engine-driving, etc.

CAMP FIRE YARN.--No. 12.

CAMPING.

Comfort in Camp--Useful Tricks and Dodges--Camp Fires and all about

them--Tidiness.

COMFORT IN CAMP.

Some people talk of "roughing it" in camp. Those people are generally

"tenderfoots"; an old backwoodsman doesn't rough it, he knows how to

look after himself and to make himself comfortable by a hundred little

dodges. For instance if there are no tents he doesn't sit down to shiver

and grouse, but at once sets to work to rig up a shelter or a hut for

himself. He chooses a good spot for it where he is not likely to be

flooded out if a storm of rain were to come on. Then he lights up a camp

fire and makes himself a comfortable mattress of ferns or straw. An old

scout is full of resource, that is he can find a way out of any

difficulty or discomfort. He is full of "dodges," like the boy who had

to rap on the door with the knocker which he could not reach. He showed

resourcefulness.

A bivouac is a halt without tents and generally is not meant to last for

many hours; a camp generally means a resting place with tents or huts to

live in.

There are many ways of making a comfortable bed in camp, but always if

possible have some kind of covering over the ground between your body

and the earth, especially after wet weather. Cut grass or straw or

bracken are very good things to lay down thickly where you are going to

lie, but if you cannot get any of these and are obliged to lie on the

ground, do not forget before lying down to make a small hole about the

size of a tea-cup in which your hip joint will rest when you are lying

on your side; it makes all the difference for sleeping comfortably. A

very comfortable bed, almost a spring mattress, is made in Canada by

cutting a large number of tops of the fir-tree branches and planting

them upright in the ground as close together as possible, like bristles

in a brush, so close that when you lie down on them they form a

comfortable and springy couch.

[Illustration: Resourcefulness in Doing a Good Turn.]

Remember when sleeping in camp the secret of keeping warm is to have as

many blankets _underneath_ you as you have above you. If a patrol were

sleeping round a fire you would all lie with your feet towards it like

the spokes of a wheel. If your blankets do not keep you sufficiently

warm, put straw or bracken over yourselves and newspapers if you have

them. It is also a good tip in cold weather, if you have not

sufficiently warm clothing, to put a newspaper under your coat or

waistcoat up your back and round your body, it will be as good as a

great-coat in giving you extra warmth.

To make a bed, cut four poles--two of seven feet, two of three--lay them

on the ground so as to form the edges.

[Illustration: Bed.]

Cut four pegs, two feet long, and sharpen, drive them into the ground at

the four corners to keep the poles in place.

Cut down a fir tree; cut off all branches and lay them overlapping each

other like slates on a roof till a thick bed of them is made; the

outside ones underlapping the poles. Cover with a blanket.

To make a mattress you first set up a camp loom (see "Hints to

Instructors," page 163) and weave a mattress out of bracken, ferns,

heather, straw, or grass, etc., six feet long and two feet nine inches

across.

With this same loom you can make grass or straw mats, with which to form

tents, or shelters, or walls, or carpets, etc.

Camp candlesticks can be made by bending a bit of wire into a small

spiral spring; or by using a cleft stick stuck in the wall; or a glass

candle shade can be made by cutting the bottom off a bottle and sticking

it upside down in the ground with a candle stuck into the neck.

[Illustration: Camp Candlesticks.]

The bottom of the bottle may be cut off either by putting about an inch

or an inch and a half of water into the bottle and then standing it in

the embers of the fire till it gets hot and cracks at the water-level.

Or it can be done by passing a piece of string round the body of the

bottle, and drawing it rapidly to and fro till it makes a hot line round

the bottle which then breaks neatly off with a blow or on being immersed

in cold water.

Camp forks can also be made out of wire sharpened at the points.

It is something to know how to sit down in a wet camp. You "squat"

instead of sitting. Natives in India squat on their heels, but this is a

tiring way if you have not done it as a child; though it comes easy if

you put a sloping stone or chock of wood under your heels.

[Illustration: Camp Fork.]

Boers and other camp men squat on one heel. It is a little tiring at

first.

Buttons are always being lost in camp, and it adds greatly to your

comfort to know how to make buttons out of bootlaces or string. This

will be shown to you. Scouts should also be able to carve collar studs

out of wood, bone, or horn.

A great secret of sleeping comfortably in camp is to have a canvas bag

about two feet long by one foot wide into which you pack odds and

ends--or carry empty and fill up with grass or underclothing to form

your pillow at night.

CAMP FIRES.--THE RIGHT WAY OF MAKING THEM.

Before lighting your fire remember always to do as every backwoodsman

does, and that is to cut away or burn all bracken, heather, grass, etc.,

round the fire to prevent its setting light to the surrounding grass or

bush. Many bad bush-fires have been caused by young tenderfoots fooling

about with blazes which they imagined to be camp fires. In burning the

grass for this purpose, (or "ring-burning" as it is called) burn only a

little at a time and have branches of trees or old sacks ready with

which you can beat it out again at once when it has gone far enough.

Scouts should always be on the look-out to beat out a bush-fire that has

been accidentally started at any time as a "good turn" to the owner of

the land or to people who may have herds and crops in danger.

It is no use to learn how to light a fire by hearsay, the only way is to

pay attention to the instructions given you, and then practise laying

and lighting a fire yourself.

In the book called "Two Little Savages," instructions for laying a fire

are given in the following rhyme:

First a curl of birch bark as dry as it can be,

Then some twigs of soft wood dead from off a tree,

Last of all some pine knots to make a kettle foam,

And there's a fire to make you think you're sitting right at home.

[Illustration: Star Fire Ready to Light.]

Remember to begin your fire with a small amount of very small chips or

twigs of really dry dead wood lightly heaped together and a little straw

or paper to ignite it; about this should be put little sticks leaning

together in the shape of a pyramid, and above this bigger sticks

similarly standing on end. When the fire is well alight bigger sticks

can be added, and, finally, logs of wood. A great thing for a cooking

fire is to get a good pile of red hot wood ashes, and if you use three

large logs they should be placed lying on the ground, star-shaped, like

the spokes of a wheel, with their ends centred in the fire. A fire made

in this way need never go out, for as the logs burn away you keep

pushing them towards the centre of the fire, always making fresh red hot

ashes there. This makes a good cooking fire, and also one which gives

very little flame or smoke for the enemy to detect from a distance.

To leave your fire alight at night, cover it over with a heap of ashes

and it will smoulder all night ready for early use in the morning, when

you can easily blow it into a glow.

[Illustration: Camp Grate.]

If you want to keep a fire going all night to show or to warm you, put

good-sized logs end to end star shaped--and one long one reaching to

your hand so that you can push it in from time to time to the centre

without trouble of getting up to stoke the fire.

If coals or wood are difficult to get for making fires at home, don't

forget that old boots which you often find lying about on dustheaps,

make very good fuel.

You can do a good turn to any poor old woman in winter time by

collecting old boots and giving them to her for firing.

Another way to make a good cooking fire is one they use in America.

Drive two stout stakes into the ground about four feet apart, both

leaning a bit backwards. Cut down a young tree with a trunk some fifteen

feet high and ten inches thick; chop it into five-foot lengths; lay

three logs, one on top of another, leaning against the upright stakes.

This forms the back of your fireplace. Two short logs are then laid as

fire-dogs, and a log laid across them as front bar of the fire. Inside

this "grate" you build a pyramid-shaped fire, which then gives out great

heat. The "grate" must, of course, be built so that it faces the wind.

Tongs are useful about a camp-fire, and can be made from a rod of beech

or other tough wood, about four feet long and one inch thick. Shave it

away in the middle to about half its proper thickness, and put this part

into the hot embers of the fire for a few moments, and bend the stick

over till the two ends come together. Then flatten away the inside edges

of the ends so that they have a better grip--and there are your tongs.

A besom is also useful for keeping the camp clean, and can easily be

made with a few sprigs of birch bound tightly round a stake.

DRYING CLOTHES.--You will often get wet through on service, and you will

see recruits remaining in their wet clothes until they get dry again; no

old scout would do so, as that is the way to catch fever and get ill.

When you are wet, take the first opportunity of getting your wet clothes

off and drying them, even though you may not have other clothes to put

on, as happened to me many a time. I have sat naked under a waggon while

my one suit of clothes was drying over a fire. The way to dry clothes

over a fire is to make a fire of hot ashes, and then build a small

beehive-shaped cage of sticks over the fire, and then to hang your

clothes all over this cage, and they will very quickly dry. Also, in hot

weather it is dangerous to sit in your clothes when they have got wet

from your perspiration. On the West Coast of Africa I always carried a

spare shirt, hanging down my back, with the sleeves tied round my neck;

so soon as I halted I would take off the wet shirt I was wearing and put

on the dry, which had been hanging out in the sun on my back. By these

means I never got fever when almost everyone else went down with it.

TIDINESS.

The camp ground should at all times be kept clean and tidy, not only (as

I have pointed out) to keep flies away, but also because if you go away

to another place, and leave an untidy ground behind you, it gives so

much important information to enemy's scouts. For this reason scouts are

always tidy, whether in camp or not, as a matter of habit. If you are

not tidy at home you won't be tidy in camp; and if you're not tidy in

camp you will be only a tenderfoot and no scout.

[Illustration: Right Shoe laced in the Scout's Way.]

[_One end of the lace is knotted under the lowest outside hole, and the

lace is brought through and threaded downwards through the opposite

hole; it is then taken up to the top. The dotted part of the lace is the

part which lies underneath the shoe and is not visible._]

A scout is tidy also in his tent or room, because he may yet be suddenly

called upon to go off on an alarm, or something unexpected: and if he

does not know exactly where to lay his hand on his things he will be a

long time in turning out, especially if called up in the middle of the

night. So on going to bed, even when at home, practise the habit of

folding up your clothes and putting them where you can at once find them

in the dark and get into them quietly.

A scout even ties his shoe laces neatly--in fact they are not tied, but

are wove through the eyelet holes from top of the boot downwards, and so

need no tying.

HINTS TO INSTRUCTORS.

_CAMP ORDERS._

_In going into camp it is essential to have a few "Standing Orders"

published, which can be added to from time to time if necessary. These

should be carefully explained to patrol leaders, who should then be held

fully responsible that their scouts carry them out exactly._

_Such orders might point out that each patrol will camp separately from

the others, and there will be a comparison between the respective

cleanliness and good order of tents and surrounding ground._

_Patrol leaders to report on the good work or otherwise of their scouts,

which will be recorded in the scoutmaster's book of marks._

_Rest time for one hour and a half in middle of day._

_Bathing under strict supervision to prevent non-swimmers getting into

dangerous water._

_"Bathing piquet of two good swimmers will be on duty while bathing is

going on, and ready to help any boy in distress. This piquet will be in

the boat (undressed) with greatcoats on. They may only bathe when the

general bathing is over and the last of the bathers has left the

water."_

_Orders as what is to be done in case of fire alarm._

_Orders as to boundaries of grounds to be worked over, damages to

fences, property, etc._

[Illustration: Latrine, with screens across.]

CAMP LATRINES.--_A simple trench should be dug, one foot wide, two and a

half feet deep, for the user to squat astride. Straw mats or canvas

screens to be put up across the trench every four feet to secure

privacy_ _between the users. (N.B.--This is an important point in

education.) Side screens to hide the latrine from outside view._

_PRACTICES._

TO MAKE A CAMP LOOM.--Plant a row of five stakes, 2ft. 6in., firmly in

the ground; opposite to them, at a distance of 6ft. to 7ft., drive in a

row of from two to five stakes. Fasten a cord or gardener's twine to the

head of each stake in No. 1 row and stretch it to the corresponding

stake in No. 2 and make it fast there, then carry the continuation of it

back over No. 1 row for some 5ft. extra, and fasten it to a loose

crossbar or "beam" at exactly the same distances apart from the next

cord as it stands at the stakes. This beam is then moved up and down at

slow intervals by one scout, while the remainder lay bundles of fern or

straw, etc., in layers alternately under and over the stretched strings,

which are thus bound in by the rising or falling on to them.

[Illustration: Camp Loom, for making Mats and Mattresses.]

If in camp, practise making different kinds of beds.

If indoors, make camp candlesticks, lamps, forks, tongs, buttons,

besoms.

If outdoors, practise laying and lighting fires.

Make scouts lace shoes neatly on the principle given.

CAMP FIRE YARN.--No. 13.

CAMP LIFE.

Cooking, Right Ways and Wrong Ways--Bread-making--Driving

Cattle--Cleanliness--Water.

COOKING.

Every scout must, of course, know how to cook his own meat and

vegetables and to make bread for himself without regular cooking

utensils. For boiling water a scout would usually have his tin "billy,"

and in that he can boil vegetables or stew his meat, and often he will

want it for drinking and will cook his meat in some other way. This

would usually be done by sticking it on sharp sticks and hanging it

close to the fire so that it gets broiled; or the lid of an old biscuit

tin can be used as a kind of frying-pan. Put grease or water in it to

prevent the meat getting burnt before it is cooked.

Meat can also be wrapped in a few sheets of wet paper or in a coating of

clay and put in the red-hot embers of the fire, where it will cook

itself. Birds and fish can also be cooked in this manner, and there is

no need to pluck the bird before doing so if you use clay, as the

feathers will stick to the clay when it hardens in the heat, and when

you break it open the bird will come out cooked, without its feathers,

like the kernel out of a nutshell.

Another way is to clean out the inside of the bird, get a pebble about

the size of its inside, and heat it till nearly red-hot, place it inside

the bird, and put the bird on a gridiron or on a wooden spit over the

fire.

Birds are most easily plucked immediately after being killed.

Don't do as I did once when I was a tenderfoot. It was my turn to cook,

so I thought I would vary the dinner by giving them soup. I had some

pea-flour, and I mixed it with water and boiled it up, and served it as

pea-soup; but I did not put in any stock or meat juice of any kind. I

didn't know that it was necessary or would be noticeable. But they

noticed it directly--called my beautiful soup a "wet peas-pudding," and

told me I might eat it myself--not only told me I _might_, but they

jolly well _made_ me eat it. I never made the mistake again.

[Illustration: Camp Kitchen.]

To boil your "billy" or camp kettle you can either stand it on the logs

(where it often falls over unless care is taken), or, better, stand it

on the ground among the hot embers of the fire, or else rig up a

triangle of three green poles over the fire, tying them together at the

top and hanging the pot by a wire or chain from the poles. But in making

this tripod do not, if there is an old scout in camp, use poplar sticks

for poles, because, although they are easy to cut and trim for the

purpose, old-fashioned scouts have a fancy that they bring bad luck to

the cooking. Any other kind of wood will do better.

This is as good a kind of camp kitchen as any, it is made with two lines

of sods, bricks, stones, or thick logs, flattened at the top, about six

feet long, slightly splayed from each other, being four inches apart at

one end and eight inches at the other--the big end towards the wind.

Another way, when there are several "billies" to cook, is to put them in

two lines a few inches apart, one end of the line facing towards the

wind. Lay your fire of small wood between the two lines, and put a third

row of "billies" standing on top of the first two rows--so that a small

tunnel is made by the "billies." In the windward end of this tunnel

start your fire; the draught will carry its heat along the tunnel, and

this will heat all the pots. The fire should be kept up with small split

chunks of wood.

When boiling a pot of water on the fire, do not jam the lid on too

firmly, as when the steam forms inside the pot it must have some means

of escape or it will burst the pot.

To find out when the water is beginning to boil, you need not take off

the lid and look, but just hold the end of a stick, or knife, etc., to

the pot, and if the water is boiling you will feel it trembling.

_Kabobs._--Cut your meat up into a slice about half or three-quarters of

an inch thick; cut this up into small pieces about one to one and a half

inches across. String a lot of these chunks on to a stick or iron rod,

and plant it in front of the fire, or suspend it over the hot embers for

a few minutes till the meat is roasted.

_Hunter's Stew._--Chop your meat into small chunks about an inch or one

and a half inches square.

Scrape and chop up any vegetables, such as potatoes, carrots, onions,

etc., and put them into your "billy."

Add clean water or soup till it is half full.

Mix some flour, salt, and pepper together, and rub your meat well in it,

and put this in the "billy."

There should be enough water just to cover the food--no more.

Let the "billy" stand in the embers and simmer for about one hour and a

quarter.

The potatoes take longest to cook. When these are soft (which you try

with a fork) enough not to lift out, the whole stew is cooked.

BREAD MAKING.

To make bread, the usual way is for a scout to take off his coat, spread

it on the ground, with the inside uppermost (so that any mess he makes

in it will not show outwardly when he wears his coat afterwards); then

he makes a pile of flour on the coat and scoops out the centre until it

forms a cup for the water which he then pours in hot; he then mixes the

dough with a pinch or two of salt, and of baking-powder or of Eno's

Fruit Salt, and kneads and mixes it well together until it forms a lump

of well-mixed dough. Then with a little fresh flour sprinkled over the

hands to prevent the dough sticking to them, he pats it and makes it

into the shape of a large bun or several buns.

Then he puts it on a gridiron over hot ashes, or sweeps part of the fire

to one side, and on the hot ground left there he puts his dough, and

piles hot ashes round it and lets it bake itself.

Only small loaves like buns can be made in this way.

If real bread is required, a kind of oven has to be made, either by

using an old earthenware pot or tin box, and putting it into the fire

and piling fire all over it, or by making a clay oven, lighting a fire

inside it, and then when it is well heated raking out the fire and

putting the dough inside, and shutting up the entrance tightly till the

bread is baked.

Another way is to cut a stout club, sharpen its thin end, peel it and

heat it in the fire. Make a long strip of dough, about two inches wide

and half an inch thick: wind it spirally down the club; then plant the

club close to the fire and let the dough toast itself, just giving the

club a turn now and then.

_Ration Bags._--Very often on service they serve you out with a double

handful of flour instead of bread or biscuits, a bit of meat, a spoonful

of salt, one of pepper, one of sugar, one of baking-powder, and a

handful of coffee or tea. It is rather fun to watch a tenderfoot get

this ration and see how he carries it away to his bivouac.

How would you do it?

Of course you could put the pepper into one pocket, the salt into

another, the sugar into another, the flour into your hat, and carry that

in one hand, the bit of beef in the other hand, and the coffee in the

other.

Only if you are in your shirt sleeves, as you generally are, you haven't

many pockets, and if, like some people, you have only two hands, it is a

difficult job.

The old campaigner, therefore, always has his three "ration bags,"

little bags which he makes himself out of bits of shirt tails or

pocket-handkerchiefs, or other such luxuries; and into one he puts the

flour and baking-powder, into No. 2 his coffee and sugar, into No. 3 his

salt and pepper.

Very often just after we had got our rations we would have to march at

once. How do you suppose we made our flour into bread in one minute?

We just mixed it with a lot of water in a mug and drank it! It did just

as well in the end.

CATTLE-DRIVING AND SLAUGHTERING.

Before you cook your hare you've got to catch him. So with mutton or

beef--you have to bring the sheep or ox to the place where you want him.

Then you have to kill him and cut him up before you can cook him and eat

him.

Scouts ought to know how to drive sheep and cattle and horses.

Tenderfoots always forget to send someone in front of the herd to draw

them on.

Sheep are apt to crowd up too much together so that those in the middle

of the flock soon get half suffocated in dust and heat, and then they

faint. It is often therefore, advisable for one driver to keep moving in

the centre of the flock to make an occasional opening for air, and it

keeps the whole flock moving better. If you come to an obstacle like a

stile or wall with sheep, lift one or two over it and the rest will soon

follow, but they should not be too hurried.

Scouts should also know how to kill and cut up their cattle.

Cattle are generally poleaxed, or a spike is driven into the forehead

with a mallet, or a shot or blank cartridge is fired into the forehead,

or a big sharp knife is driven into the spine just behind the horns, the

animal's head having first been securely tied down to a cart wheel or

fence.

Sheep are generally killed either by being laid on their side and having

their head drawn back and throat cut with a big sharp knife, or by being

shot in the forehead with a revolver or blank cartridge of a rifle.

The animal should then be gutted by having the belly slit open and the

inside taken out, liver and kidneys being kept.

To skin the beast, lay the carcase on its back and slit the skin down

the centre with a sharp knife, slit up the inside of the legs, and pull

the skin off, helping it with the knife where it sticks to the body,

first one side and then the other down to the back bone.

The carcase is split in half in the case of a big beast; with a sheep it

is cut into two, and the fore quarters and hind quarters are then again

divided into joints.

A scout should know how to milk a cow or a goat, else he may go thirsty

when there is lots of milk available. A goat is not so easy to milk as

you might think. You have to keep hold of its head with one hand, its

hind leg with the other, and milk it with the other if you had a third.

The way a native does it is to catch hold of its hind leg between his

big toe and the next, and thus he has a hand to spare to milk with.

CLEANLINESS.

One thing to remember in camp is that if you get sick you are no use as

a scout, and are only a burden to others, and you generally get ill

through your own fault. Either you don't change into dry clothes when

you get wet, or you let dirt get into your food, or you drink bad water.

So, when cooking your food, always be careful to clean your cooking

pots, plates, forks, etc., very thoroughly.

Flies are most dangerous, because they carry about seeds of disease on

their feet, and if they settle on your food they will often leave the

poison there for you to eat--and then you wonder why you get ill. Flies

generally live best where there is dirt, and scraps of food are left

lying about.

For this reason you should be careful to keep your camp very clean, so

that flies won't come there. All slops and scraps should be thrown away

into a properly-dug hole, where they can be buried, and not scattered

about all over the place. Patrol leaders must be very careful to see

that this is always done.

WATER.

Good drinking water is one of the most important of all things in

campaigning, in order to make sure of your being healthy.

All water has a large number of tiny animals floating about in it, too

small to be seen without the help of a microscope. Some of them are

poisonous, some are not; you can't tell whether the poisonous ones are

there, so the safest way is to kill them all before you drink any water;

and the way to kill them is to boil the water, and let it cool again

before drinking it. In boiling the water don't let it merely come to a

boil and then take it off, but let it boil fully for a quarter of an

hour, as these little beasts, or microbes as they are called, are very

tough customers, and take a lot of boiling before they get killed.

For the same reason it is very dangerous to drink out of streams, and

especially out of ponds, when you feel thirsty, for you may suck down

any amount of poison in doing so. If a pond is your only water-supply,

it is best to dig a small well, three feet deep, about ten feet away

from the pond, and the water will ooze through into it, and will be much

more healthy to drink.

We did this in Mafeking, when the Boers cut off our regular

water-supply, and so had no sickness from bad water.

HINTS TO INSTRUCTORS.

_Practise in mixing dough and baking; it is useful. If possible, get a

baker to give a lesson. But let each scout mix his own dough with the

amount of water he thinks right. Let him make his mistakes at first to

get experience._

_A visit to a slaughter-house and butcher's shop to see the cutting up

is useful for boys._

_Get scouts to make their own linen ration bags._

_Issue raw rations, and let each scout make his own fire and cook his

own meal._

CAMP GAMES.

Hockey, Rounders, Football, Basket Ball, which is practically football

played only with the hands, with a basket seven feet above ground as

goal. A small bit of ground or a room or court will do for the game.

"Bang the Bear" (from Mr. Seton Thompson's "Birchbark of the Woodcraft

Indians.") One big boy is bear, and has three bases, in which he can

take refuge and be safe. He carries a small air balloon on his back. The

other boys are armed with clubs of straw rope twisted, with which they

try to burst his balloon while he is outside the base. The bear has a

similar club, with which he knocks off the hunters' hats. The hat

represents the hunter's life. A good game for introducing strange or shy

boys to each other.

Songs, recitations, small plays, etc., can be performed round the camp

fire, and every scout should be made to contribute something to the

programme, whether he thinks he is a performer or not. A different

patrol may be told off for each night of the week to provide for the

performance; they can thus prepare it beforehand.

BOOK TO READ.

"Woodcraft." By Nessmuk. 2s. (Pub.: Forest and Stream, New York.)

CHAPTER V.

CAMPAIGNING.

CAMP FIRE YARN.--No. 14.

LIFE IN THE OPEN.

Outdoor Training--Exploration--Boat

Cruising--Watermanship--Mountaineering--Patrolling--Nightwork--Weather

Wisdom.

The native boys of the Zulu and Swazi tribes learn to be scouts before

they are allowed to be considered men, and they do it in this way: when

a boy is about fifteen or sixteen he is taken by the men of his village,

stripped of all clothes and painted white from head to foot, and he is

given a shield and one assegai or small spear, and he is turned out of

the village and told that he will be killed if anyone catches him while

he is still painted white. So the boy has to go off into the jungle and

mountains and hide himself from other men until the white paint wears

off, and this generally takes about a month; so that all this time he

has to look after himself and stalk game with his one assegai and kill

it and cut it up; he has to light his fire by means of rubbing sticks

together in order to cook his meat; he has to make the skin of the

animal into a covering for himself; and he has to know what kind of wild

root, berries, and leaves are good for food as vegetables. If he is not

able to do these things, he dies of starvation, or is killed by wild

animals. If he succeeds in keeping himself alive, and is able to find

his way back to his village, he returns when the white paint has worn

off and is then received with great rejoicings by his friends and

relations, and is allowed to become a soldier of the tribe since he has

shown that he is able to look after himself.

It is a pity that all British boys cannot have the same sort of training

before they are allowed to consider themselves men--and the training

which we are now doing as scouts is intended to fill that want as far as

possible. If every boy works hard at this course and really learns all

that we try to teach him, he will, at the end of it, have some claim to

call himself a scout and a man, and will find if ever he goes on

service, or to a colony, that he will have no difficulty in looking

after himself and in being really useful to his country.

There is an old Canadian scout and trapper, now over eighty years of

age, still living, and, what is more, still working at his trade of

trapping. His name is Bill Hamilton. In a book which he lately wrote,

called "My Sixty Years in the Plains," he describes the dangers of that

adventurous line of life. The chief danger was that of falling into the

hands of the Red Indians. "To be taken prisoner was to experience a

death not at all to be desired. A slow fire is merciful beside other

cruelties practised by the Indians. I have often been asked why we

exposed ourselves to such danger? My answer has always been that there

was a charm in the open-air life of a scout from which one cannot free

himself after he has once come under its spell. Give me the man who has

been raised among the great things of Nature; he cultivates truth,

independence, and self-reliance; he has generous impulses; he is true to

his friends, and true to the flag of his country."

I can fully endorse what this old scout has said, and, what is more, I

find that those men who come from the furthest frontiers of the Empire,

from what we should call a rude and savage life, are among the most

generous and chivalrous of their race, especially towards women and

weaker folk. They become "gentle men" by their contact with nature.

Mr. Roosevelt, the President of the United States of America, also is

one who believes in outdoor life, and he indulges in it himself on every

possible occasion when his duties allow. He writes:

"I believe in outdoor games, and I do not mind in the least that they

are rough games, or that those who take part in them are occasionally

injured. I have no sympathy with the overwrought sentiment which would

keep a young man in cotton wool. The out-of-doors man must always prove

the better in life's contest. When you play, play hard; and when you

work, work hard. But do not let your play and your sport interfere with

your study."

I knew an old Boer who after the war said that he could not live in the

country with the British, so he went off to take service with the German

troops which were at that time fighting in the neighbouring district of

South West Africa. But after some months he came back and said that

after all he preferred to be with the British.

He said that one of his reasons for disliking the British was that when

they arrived in the country they were so 'stom' as he called it--_i.e._

so utterly stupid when living on the veldt that they did not know how to

look after themselves, to make themselves comfortable in camp, to kill

their food or to cook it, and they were always losing their way on the

veldt; he allowed that after six months or so the English soldiers got

to learn how to manage for themselves fairly well. But when he went to

the Germans he found that they were even more 'stom' than the British,

with the great difference that they went on being 'stom,' no matter how

long they remained in the country. He said they were 'stom' till they

died, and they generally died through blundering about at the business

end of a mule.

The truth is that, being brought up in a civilised country like England,

soldiers and others have no training whatever in looking after

themselves out on the veldt, or in the backwoods, and the consequence is

that when they go out to a colony or on a campaign they are for a long

time perfectly helpless and go through a lot of hardship and trouble

which would not occur had they learnt, while boys, how to look after

themselves both in camp and when on patrol. They are just a lot of

"Tenderfoots."

They have never had to light a fire, or to cook their own food; that has

always been done for them. At home, if they wanted water they merely had

to turn on the tap, and had no idea of how to set about finding water in

a desert place by looking at the grass, or bush, or by scratching at the

sand till they began to find signs of dampness; and if they lost their

way, or did not know the time, they merely had to "ask a policeman."

They had always found houses to shelter them, and beds to lie in. They

had never to manufacture these for themselves, nor to make their own

boots or clothing. That is why a "tenderfoot" talks of "roughing in

camp"; but living in camp for a scout who knows the game is by no means

"roughing it." He knows how to make himself comfortable in a thousand

small ways, and then when he does come back to civilisation, he enjoys

it all the more for having seen a contrast; and even there he can do

very much more for himself than the ordinary mortal who has never really

learned to provide for his own wants. The man who has had to turn his

hand to many things, as the scout does in camp, finds that when he comes

into civilisation he is more easily able to obtain employment, because

he is ready to turn his hand to whatever kind of work may turn up.

EXPLORATION.

A good form of scout work can be got in Great Britain by scouts going

about either as patrols on an exploring expedition, or in pairs like

knight-errants of old on a pilgrimage through the country to find people

wanting help and to help them. This can equally well be done with

bicycles, or, in the winter, by skating along the canals.

Scouts in carrying out such a tramp should never, if possible, sleep

under a roof--that is to say, on fine nights they would sleep in the

open wherever they may be, or, in bad weather, would get leave to occupy

a hay loft or barn.

You should on all occasions take a map with you, and find your way by

it, as far as possible, without having to ask the way of passers-by. You

would, of course, have to do your daily good turn whenever opportunity

presented itself, but besides that, you should do good turns to farmers

and others who may allow you the use of their barns, and so on, as a

return for their kindness.

As a rule, you should have some object in your expedition, that is to

say, if you are a patrol of town boys, you would go off with the idea of

scouting some special spot, say a mountain in Scotland or Wales, or a

lake in Cumberland, or, possibly, some old castle, or battle-field, or a

sea-side beach. Or you may be on your way to join one of the larger

camps.

If, on the other hand, you are a patrol from the country, you can make

your way up to London, or to a big town, with the idea of going to see

its buildings, and its Zoological Gardens, circuses, museums, etc. And

you should notice everything as you go along the roads, and remember, as

far as possible, all your journey, so that you could give directions to

anybody else who wanted to follow that road afterwards. And make a map.

Explorers, of course, keep a log or journal giving a short account of

each day's journey, with sketches or photos of any interesting things

they see.

BOAT CRUISING.

Instead of tramping or cycling, it is also an excellent practice for a

patrol to take a boat and make a trip in that way through the country;

but none should be allowed in the boat who is not a good swimmer,

because accidents are pretty sure to happen, and if all are swimmers, it

does not matter; in fact, it is rather a good experience than otherwise.

I once made such a cruise with two of my brothers. We took a small

folding-up canvas boat, and went as far up the Thames as we could

possibly get till it became so narrow and small a stream that we were

continually having to get out and pull our boat over fallen trees and

stopped up bits of river. Then we took it on the Avon, which rises near

the source of the Thames, but flows to the westward, and here, again, we

began where the river was very small, and gradually worked our way down

until it developed into a big stream, and so through Bath and Bristol on

to the Severn. Then across the Severn, and up the Wye into Wales. We

carried with us our tent, stores, and cooking apparatus, so that we were

able to live out independent of houses the whole time. A more enjoyable

trip could not be imagined, and the expense was very small.

WATERMANSHIP.

It is very necessary for a scout to be able to swim, for he never knows

when he may have to cross a river, to swim for his life, or to plunge in

to save someone from drowning, so those of you that cannot swim should

make it your business to begin at once and learn; it is not very

difficult.

Also, a scout should be able to manage a boat, to bring it properly

alongside the ship or pier, that is, either by rowing it or steering it

in a wide circle so that it comes up alongside with its head pointing

the same way as the bow of the ship or towards the current. You should

be able to row one oar in time with the rest of the boat's crew, or to

scull a pair of oars, or to scull a boat by screwing a single oar over

the stern. In rowing, the object of feathering or turning the blade of

the oar flat when it is out of the water, is to save it from catching

the wind and thereby checking the pace of the boat. You should know how

to throw a coil of rope so as to fling it on to another boat or wharf,

or how to catch and make fast a rope thrown to you. Also you should know

how to make a raft out of any materials that you can get hold of, such

as planks, logs, barrels, sacks of straw, and so on, for often you may

want to cross a river with your food and baggage where no boats are

available, or you may be in a shipwreck where nobody can make a raft for

saving themselves. You should also know how to throw a lifebuoy to a

drowning man. These things can only be learnt by practice.

As a scout you must know how to fish, else you would find yourself very

helpless, and perhaps starving, on a river which is full of food for you

if you were only able to catch it.

MOUNTAINEERING.

A good deal of interesting mountaineering can be done in the British

Isles if you know where to go; and it is grand sport, and brings out

into practice all your scout-craft to enable you to find your way, and

to make yourself comfortable in camp.

You are, of course, continually losing your direction because, moving up

and down in the deep gullies of the mountain side, you lose sight of the

landmarks which usually guide you, so that you have to watch your

direction by the sun, and by your compass, and keep on estimating in

what direction your proper line of travel lies.

Then, again, you are very liable to be caught in fogs and mists, which

are at all times upsetting to the calculations even of men who know

every inch of the country. I had such an experience in Scotland last

year when, in company with a Highlander who knew the ground, we got lost

in the mist. But supposing that he knew the way, I committed myself

entirely to his guidance, and after going some distance I felt bound to

remark to him that I noticed the wind had suddenly changed, for it had

been blowing from our left when we started, and was now blowing hard on

our right cheek. However, he seemed in no way nonplussed, and led on.

Presently I remarked that the wind was blowing behind us, so that either

the wind, or the mountain, or we ourselves were turning round; and

eventually it proved as I suggested, that it was not the wind that had

turned, or the mountain, it was ourselves who had wandered round in a

complete circle, and were almost back at the point we started from

within an hour.

Then scouts working on a mountain ought to practise the art of roping

themselves together, as mountaineers do on icy slopes to save themselves

from falling into holes in the snow and slipping down precipices. When

roped together in this way supposing that one man falls, the weight of

the others will save him from going down into the depths.

When roped together each man has about 14ft. between himself and the

next man. The rope is fastened round his waist by a loop or bowline, the

knot being on his left side. Each man has to keep back off the man in

front of him so as to keep the rope tight all the time; then if one

falls or slips the others lean away from him with all their weight and

hold him up till he regains his footing. A loop takes up about 4ft. 6in.

of rope and should be a "bowline" at the ends of the rope, and an

"overhead knot" or a "middleman's loop" for central men on the rope.

PATROLLING.

Scouts generally go about scouting in pairs, or sometimes singly; if

more go together they are called a patrol. When they are patrolling the

scouts of a patrol hardly ever move close together, they are spread out

so as to see more country and so that if cut off or ambuscaded by an

enemy they will not all get caught, some will get away to give

information. A patrol of six scouts working in open country would

usually move in this sort of formation: in the shape of a kite with the

patrol leader in the centre, if going along a street or road the patrol

would move in a similar way, but in this formation keep close to the

hedges or walls. No. 2 scout is in front, Nos. 3 and 4 to the right and

left, No. 5 to the rear, and No. 6 with the leader (No. 1) in the

centre.

Patrols when going across open country where they are likely to be seen

by enemies or animals should get over it as quickly as possible, _i.e._,

by moving at the scout's pace, walking and running alternately from one

point of cover to another. As soon as they are hidden in cover they can

rest and look round before making the next move. If as leading scout you

get out of sight of your patrol, you should, in passing thick bushes,

reeds, etc., break branches or stems of reed and grass every few yards,

making the heads point _forward_ to show your path, for in this way you

can always find your way back again, or the patrol or anyone coming

after you can easily follow you up and they can judge from the freshness

of the grass pretty well how long ago it was you passed that way. It is

also useful to "blaze" trees--that means take a chip out of the bark

with your axe or knife, or chalk marks upon walls, or make marks in the

sand, or lay stones, or show which way you have gone by the signs which

I have given you.

[Illustration: Patrol in the Open, or on a Road or Street.]

NIGHT WORK.

Scouts must be able to find their way equally well by night as by day.

In fact, military scouts in the Army work mostly by night in order to

keep hidden, and lie up during the day.

But unless they practise it frequently, fellows are very apt to lose

themselves by night, distances seem greater, and landmarks are hard to

see. Also, you are apt to make more noise than by day, in walking along,

by accidently treading on dry sticks, kicking stones, etc.

If you are watching for an enemy at night you have to trust much more to

your ears than to your eyes, and also to your nose, for a scout who is

well-practised at smelling out things and who has not damaged his sense

of smell by smoking, can often smell an enemy a good distance away. I

have done it many times myself and found it of the greatest value.

When patrolling at night, scouts keep closer together than by day, and

in very dark places, such as woods, etc., they should keep touch with

each other by each catching hold of the end of the next scout's staff.

When working singly the scout's staff is most useful for feeling the way

in the dark, and pushing aside dry branches, etc.

Scouts working apart from each other in the dark keep up communication

by occasionally giving the call of their patrol-animal. Any enemy would

thus not be made suspicious.

All scouts have to guide themselves very much by the stars at night.

WEATHER WISDOM.

WEATHER.--Every scout ought to be able to read signs of the weather,

especially when going mountaineering or cruising, and to read a

barometer.

He should remember the following points:

Red at night shepherd's delight (_i.e._, fine day coming).

Red in morning is the shepherd's warning (_i.e._, rain).

Yellow sunset means wind.

Pale yellow sunset means rain.

Dew and fog in early morning means fine weather.

Clear distant view means rain coming or just past.

Red dawn means fine weather--so does low dawn.

High dawn is when sun rises over a bank of clouds;

high above the horizon means wind.

Soft clouds, fine weather.

Hard edged clouds, wind.

Rolled or jagged, strong wind.

"When the wind's before the rain,

Soon you may make sail again;

When the rain's before the wind,

Then your sheets and halyards mind."

HINTS TO INSTRUCTORS.

_PRACTICES._

_Practise roping scouts together for mountain climbing. Practise (if

boats available) coming alongside, making fast, sculling, punting,

laying oars, coiling ropes, etc., and other details of boat management.

Read barometer._

_GAMES IN LIFE IN THE OPEN._

NIGHT PATROLLING.

_Practise scouts to hear and see by night by posting some sentries, who

must stand or walk about, armed with rifles and blank cartridges, or

with whistles. Other scouts should be sent out as enemies to stalk and

kill them. If a sentry hears a sound he fires, calls, or whistles.

Scouts must at once halt and lie still. The umpire comes to the sentry

and asks which direction the sound came from, and, if correct, the

sentry wins. If the stalker can creep up within 15 yards of the sentry

without being seen, he deposits some article, such as a handkerchief, on

the ground at that point, and creeps away again. Then he makes a noise

for the sentry to fire at, and when the umpire comes up, he can explain

what he has done._

GAMES.

A WHALE HUNT.

The whale is made of a big log of wood with a roughly shaped head and

tail to represent a whale. Two boats will usually carry out the whale

hunt, each boat manned by one patrol--the patrol leader acting as

captain, the corporal as bowman or harpooner, the remainder of the

patrol as oarsmen. Each boat belongs to a different harbour, the two

harbours being about a mile apart. The umpire takes the whale and lets

it loose about halfway between the two harbours, and on a given signal,

the two boats race out to see who can get to the whale first. The

harpooner who first arrives within range of the whale drives his harpoon

into it, and the boat promptly turns round and tows the whale to its

harbour. The second boat pursues, and when it overtakes the other, also

harpoons the whale, turns round, and endeavours to tow the whale back to

its harbour. In this way the two boats have a tug-of-war, and eventually

the better boat tows the whale, and, possibly, the opposing boat into

its harbour. It will be found that discipline and strict silence and

attention to the captain's orders are very strong points towards winning

the game. It shows, above all things, the value of discipline. The game

is similar to one described in E. Thompson Seton's "Birchbark of the

Woodcraft Indians."

[Illustration: A Whale Hunt.]

MOUNTAIN SCOUTING.

This has been played by tourists' clubs in the Lake District, and is

very similar to the "Spider and Fly" game. Three hares are sent out at

daybreak to hide themselves about in the mountains; after breakfast a

party of hounds go out to find them before a certain hour, say 4 p.m. If

they find them, even with field glasses, it counts, provided that the

finder can say definitely who it was he spotted. Certain limits of

ground must be given, beyond which anyone would be out of bounds, and

therefore disqualified.

BOOKS ON LIFE IN THE OPEN.

"A Woman Tenderfoot," by Mrs. Ernest Thompson Seton. 5s. (Published by

Doubleday.) A book of outdoor adventures and hints for camping for women

and girls.

"Two Little Savages," by Ernest Thompson Seton. 6s. (Published by A.

Constable & Co.)

"Mountaineering." Badminton Library Series.

CAMP FIRE YARN.--No. 15.

PATHFINDING.

Finding the Way--Judging Distances--Finding the North.

Among the Red Indian scouts the man who was good at finding his way in a

strange country was termed a "Pathfinder," which was with them a name of

great honour, because a scout who cannot find his way is of very little

use.

Many a tenderfoot has got lost in the veldt or forest, and has never

been seen again, through not having learned a little scouting, or what

is called "eye for a country," when a boy. I have known many instances

of it myself.

In one case a man got off a coach, which was driving through the bush in

Matabeleland, for a few minutes, while the mules were being changed. He

apparently walked off a few yards into the bush, and when the coach was

ready to start they called for him in every direction, and searched for

him, but were unable to find him; and at last, the coach being unable to

wait any longer, pursued its journey, leaving word for the lost man to

be sought for. Full search was made for him; his tracks were followed as

far as they could be, in the very difficult soil of that country, but he

was not found for weeks afterwards, and then his dead body was

discovered nearly fifteen miles away from where he started, and close to

the road.

It often happens that when you are tramping along alone through the

bush, or even in a town, you become careless in noticing what direction

you are moving in; that is, you frequently change it to get round a

fallen tree, or some rocks, or some other obstacle, and having passed

it, you do not take up exactly the correct direction again, and a man's

inclination somehow is to keep edging to his right, and the consequence

is that when you think you are going straight, you are really not doing

so at all; and unless you watch the sun, or your compass, or your

landmarks, you are very apt to find yourself going round in a big circle

after a short time.

In such a case a tenderfoot, when he suddenly finds himself out of his

bearings, and lost alone in the desert or forest, at once loses his head

and gets excited, and probably begins to run, when the right thing to do

is to force yourself to keep cool and give yourself something useful to

do--that is, to track your own spoor back again; or, if you fail, start

getting firewood for making signal fires to direct those who are looking

for you.

The main point is not to get lost in the first instance.

Every old scout on first turning out in the morning notices which way

the wind is blowing.

When you start out for a walk or on patrol, you should notice which

direction, by the compass, you start in, and also notice which direction

the wind is blowing, as that would be a great help to you in keeping

your direction, especially if you have not got a compass, or if the sun

is not shining.

Then you should notice all landmarks for finding your way, that is, in

the country notice any hills or prominent towers, steeples, curious

trees, rocks, gates, mounds, bridges, and so on; any points, in fact, by

which you could find your way back again, or by which you could instruct

anyone to go the same line which you have gone. If you notice your

landmarks going out you can always find your way back by them, but you

should take care occasionally to look back at them after passing them,

so that you get to know their appearance for your return journey. The

same holds good when you are in a town, or when you arrive in a new town

by train; the moment you step out from the station notice where the sun

is, or which way the smoke is blowing. Also notice your landmarks, which

would be prominent buildings, churches, factory chimneys, names of

streets and shops, etc., so that when you have gone down numerous

streets you can turn round and find your way back again to the station

without any difficulty. It is wonderfully easy when you have practised

it a little, yet many people get lost when they have turned a few

corners in a town which they do not know.

The way to find which way the wind is blowing if there is only very

light air is to throw up little bits of dry grass, or to hold up a

handful of light dust and let it fall, or to suck your thumb and wet it

all round and let the wind blow on it, and the cold side of it will then

tell you which way the wind is blowing. When you are acting as scout to

find the way for a party you should move ahead of them and fix your

whole attention on what you are doing, because you have to go by the

very smallest signs, and if you get talking and thinking of other things

you are very apt to miss them. Old scouts are generally very silent

people, from having got into this habit of fixing their attention on the

work in hand. Very often you see a "tenderfoot" out for the first time,

thinking that the leading scout looks lonely, will go and walk or ride

alongside of him and begin a conversation, until the scout shows him by

his manner or otherwise that he does not particularly want him there. On

Thames steamers you see a notice, "Don't speak to the man at the wheel,"

and the same thing applies with a scout who is guiding a party. When

acting as scout you must keep all your thoughts on the one subject, like

Kim did when Lurgan tried to mesmerise him.

JUDGING HEIGHTS AND DISTANCES.

Every scout must be able to judge distance from an inch up to a mile and

more. You ought, first of all, to know exactly what is the span of your

hand and the breadth of your thumb, and the length from your elbow to

your wrist, and the length from one hand to the other with your arms

stretched out to either side, and also the length of your feet; if you

remember these accurately they are a great help to you in measuring

things. Also it is useful to cut notches on your staff, showing such

measurements as one inch, six inches, one foot, and one yard. These you

can measure off with a tape measure before you use your staff, and they

may come in very useful.

Judging the distance of objects from you is only gained by practice, and

judging the distance of a journey is generally estimated by seeing how

long you have been travelling, and at what rate; that is to say,

supposing you walk at the rate of four miles an hour, if you have been

walking for an hour and a half you know that you have done about six

miles.

Distance can also be judged by sound; that is to say, if you see a gun

fired in the distance, and you count the number of seconds between the

flash and the sound of the explosion reaching you, you will be able to

tell how far off you are from the gun.

Sound travels at the rate of 365 feet in a second; that is, as many feet

as there are days in the year.

A scout must also be able to estimate heights, from a few inches up to

two or three thousand feet or more; that is to say, he ought to be able

to judge the height of a fence, the depth of a ditch, or the height of

an embankment, of a house, tree, of a tower, or hill, or mountain. It is

easy to do when once you have practised it for a few times, but it is

very difficult to teach it by book.

You must also know how to estimate weights, from a letter of an ounce,

or a fish, or a potato of one pound, or a sack of bran, or a cartload of

coals; and also the probable weight of a man from his appearance--these,

again, are only learnt by practice, but as a scout you should take care

to learn them for yourself.

Also you should be able to judge of numbers; that is to say, you should

be able to tell at a glance _about_ how many people are in a group, or

on a 'bus, or in a big crowd, how many sheep in a flock, how many

marbles on a tray, and so on. These you can practise for yourself at all

times in the street or field.

In the German Army instructions for judging distance are given as

follows:

At fifty yards, mouth and eyes of the enemy can be clearly seen.

At 100 yards, eyes appear as dots; 200 yards, buttons and details of

uniform can still be seen. At 300 yards, face can be seen; at 400 yards,

the movement of the legs can be seen; at 500 yards the colour of the

uniform can be seen.

For distances over these, think out for yourself which point is halfway

to the object. Estimate how far this may be from you, and then double it

to obtain the distance. Or another way is to estimate the furthest

distance that the object can be away, and then the very nearest it could

be, and strike a mean between the two.

Objects appear nearer than they really are: First, when the light is

bright and shining on the object; secondly, when looking across water or

snow, or looking uphill or down. Objects appear further off when in the

shade; across a valley; when the background is of the same colour; when

the observer is lying down or kneeling; when there is a heat haze over

the ground.

FINDING THE NORTH.

Every sailor boy knows the points of the compass by heart and so should

a scout. I have talked a good deal about the north, and you will

understand that it is a most important help to a scout in pathfinding to

know the direction of the north.

If you have not a compass the sun will tell you by day where the north

is, and the moon and the stars by night.

At six o'clock in the morning the sun is due east, at nine o'clock he is

south-east, at noon he is south, at three o'clock in the afternoon he is

south-west, and at six o'clock he is due west. In winter he will have

set long before six o'clock, but he will not have reached due west when

he is set.

The Phoenicians who sailed round Africa in ancient times noticed that

when they started the sun rose on their left-hand side--they were going

south. Then they reported that they got to a strange country where the

sun got up in the wrong quarter, namely, on their right-hand. The truth

was that they had gone round the Cape of Good Hope and were steering

north again up the east side of Africa.

[Illustration: Directions.]

To find the south at any time of day by the sun--hold your watch flat,

face upwards, so that the sun shines on it. Turn it round till the hour

hand points at the sun. Then, without moving the watch, lay the edge of

a piece of paper or a pencil across the face of the watch so that it

rests on the centre of the dial and points out halfway between the

Figure XII. and the hour hand. The line given by that pencil will be the

true south and north line.

(_Instructor should make each boy find the south for himself with a

watch_).

THE STARS.--The stars appear to circle over us during the night, which

is really due to our earth turning round under them.

There are various groups which have got names given to them because they

seem to make some kind of pictures or "sky-signs" of men and animals.

The "Plough" is an easy one to find, being shaped something like a

plough. And it is the most useful one for a scout to know, because in

the northern part of the world it shows him exactly where the north is.

The Plough is also called the "Great Bear," and the four stars in the

curve make its tail. It is the only bear I know of that wears a long

tail.

[Illustration: Great Bear.]

The two stars in the Plough called the "Pointers" point out where the

North or Pole Star is. All the stars and constellations move round, as I

have said, during the night, but the Pole Star remains fixed in the

north. There is also the "Little Bear" near the Great Bear, and the last

star in his tail is the North or Pole Star.

The sky may be compared to an umbrella over you. The pole star is where

the stick goes through the centre of it.

A real umbrella has been made with all the stars marked on it in their

proper places. If you stand under it and twist it slowly round you see

exactly how the stars quietly go round, but the Pole Star remains steady

in the middle.

Then another set of stars or "constellation," as it is called,

represents a man wearing a sword and belt, and is named "Orion." It is

easily recognised by the three stars in line, which are the belt, and

three smaller stars in another line, close by which are the sword. Then

two stars to right and left below the sword are his feet, while two more

above the belt are his shoulders, and a group of three small stars

between them make his head.

Now the great point about Orion is that by him you always can tell which

way the north or Pole Star lies, and which way the south, and you can

see him whether you are in the south or the north part of the world. The

Great Bear you only see when you are in the north, and the Southern

Cross when you are in the south.

If you draw a line, by holding up your staff against the sky, from the

centre star of Orion's belt through the centre of his head, and carry

that line on through two big stars till it comes to a third, that third

one is the North or Pole star.

Then if you draw a line the other way, beginning again with the centre

star of the belt, and passing through the centre star of the sword your

line goes through another group of stars shaped like the letter L. And

if you go about as far again past L, you come to the South Pole, which

unfortunately is not marked by any star.

Roughly, Orion's sword--the three small stars--points north and south.

The Zulu scouts call Orion's belt and sword the "Ingolubu," or three

pigs pursued by three dogs. The Masai in East Africa say that the three

stars in Orion's belt are three bachelors being followed by three old

maids. You see scouts all know Orion, though under different names.

[Illustration: Orion and his sword always point North and South.]

On the south side of the world, that is in South Africa, South America,

and Australia, the Plough or Great Bear is not visible, but the Southern

Cross is seen. The Southern Cross is a good guide as to where the exact

south is, which, of course, tells a scout just as much as the Great Bear

in the north pointing to the North Star.

[Illustration: Southern Cross.]

HINTS TO INSTRUCTORS.

_PRACTICES IN PATHFINDING._

_Teach the boys to recognise the Great Bear and the Pole Star, and

Orion; to judge time by the sun; find the south by the watch. Practise

map reading and finding the way by the map; and mark off roads by

blazing, broken branches, and signs drawn on the ground. Practise

judging distance, heights and weights, and numbers._

_The way to estimate the distance across a river is to take an object X,

such as a tree or rock on the opposite bank; start off at right angles

to it from A, and pace, say, ninety yards along your bank; on arriving

at sixty yards, plant a stick or stone, B; on arriving at C, thirty

yards beyond that, that is ninety from the start, turn at right angles

and walk inland, counting your paces until you bring the stick and the

distant tree in line; the number of paces that you have taken from the

bank C D will then give you the half distance across A X._

[Illustration: Distance.]

[Illustration: Height.]

_To find the height of an object, such as a tree (A X), or a house, pace

a distance of, say, eight yards away from it, and there at B plant a

stick, say, six feet high; then pace on until you arrive at a point

where the top of the stick comes in line C with the top of the tree;

then the whole distance A C from the foot is to A X, the height of the

tree, the same as the distance B C, from the stick, is to the height of

the stick; that is if the whole distance A C is thirty-three feet, and

the distance B C from the stick is nine (the stick being six feet high),

the tree is twenty-two feet high._

Mr. G. L. Boundy, of Exeter, has been practising his boys in judging

distances in the following manner:

_He has a board put up on which are given the actual distances and

heights and measurements of the various streets and buildings round

about with which they are well acquainted. This gives the boys a

standard to work upon, and they then go out and guess heights and

distances, and other objects given to them by Mr. Boundy, who has

previously ascertained their correct measurements by inquiry or

otherwise. In this way they are able to learn a good deal of the subject

in the immediate neighbourhood in the middle of the town._

_It is often useful for the instructor, if he has a bicycle, to measure

a number of distances beforehand by running over them and counting the

revolutions of his wheel. He can then make the boys guess those

distances, and can check them, knowing the correct distance himself._

GAMES IN PATHFINDING.

Instructor takes a patrol in patrolling formation into a strange town or

into an intricate piece of strange country, with a cycling map. He then

gives instructions as to where he wants to go to, makes each scout in

turn lead the patrol, say for seven minutes if cycling, fifteen minutes

if walking. This scout is to find the way entirely by the map, and marks

are given for ability in reading, that is to say, each scout is given

ten marks on starting, and one is deducted for every mistake that he

makes. If he makes no mistake at all throughout the exercise, his ten

small marks will count as one real scout mark towards a badge "of

merit."

STAR-GAZING.--Take out the scouts on clear nights and post them

separately, and let each find the North Star and Orion, etc., and point

them out to you as you come round.

JUDGING DISTANCE.--Take a patrol and station its members about in

different directions and with different background, according to the

colour of their clothes; then take another patrol to judge distance of

these points. Two competitors are sent in turn to three different

points. At the first point they are merely given the compass bearing of

the next one, which is some three hundred yards distant, and so on in

succession. At each point each pair of scouts notices regarding the

enemy--first, how many visible; second, how far off; third, what is

their compass direction; fourth, how they are clothed. The best answers

win provided they are within the specified time. The time allowed should

be one minute for observation at each station, and half a minute for

each bit of running.

FIND THE NORTH.--Scouts are posted thirty yards apart, and each lays

down his staff on the ground pointing to what he considers the exact

north (or south), without using any instrument. The umpire compares each

stick with the compass; the one who guesses nearest wins. This is a

useful game to play at night or on sunless days as well as sunny days.

OTHER GAMES.--For further games in "Pathfinding," see Appendix, Part VI.

BOOKS TO READ.

"Guide to the Umbrella Star Map," by D. MacEwan, member of the British

Astronomical Association, 1s. "The Umbrella Star Map," made by Reid &

Todd, 215, Sauchiehall Street, Glasgow. (An ordinary umbrella with all

the stars in their proper places on the inside. This map can be

correctly set for any day in the year and any hour, showing the

approximate positions of the stars.)

"The Science Year Book," by Major Baden-Powell. 5s. King, Sell & Olding,

27, Chancery Lane.

"An Easy Guide to the Constellations," by the Rev. James Gall. 1s. (Gall

& Inglis.) Contains diagrams of the constellations.

"Astronomy for Everybody," by Simon Newcomb. 6s. (Publisher, Isbister.)

Also books on astronomy by Professors Ball, Heath, Maunder, and

Flammarion.

CAMP FIRE YARN.--No. 16.

INFORMATION BY SIGNAL.

Hidden Despatches--Signalling--Whistle and Flag-Signals.

Scouts have to be very clever at passing news secretly from one place to

another, or signalling to each other; and if it should ever happen that

an enemy got into England, the Boy Scouts would be of greatest value if

they have practised this art.

Before the siege of Mafeking commenced, I received a secret message from

some unknown friend in the Transvaal, who sent me news of the Boers'

plans against the place, and the numbers that they were getting together

of men, horses, and guns. This news came to me by means of a very small

letter which was rolled up in a little ball, the size of a pill, and put

inside a tiny hole in a rough walking stick, and plugged in there with

wax. The stick was given to a native, who merely had orders to come into

Mafeking and give me the stick as a present. Naturally, when he brought

me this stick, and said it was from another white man, I guessed there

must be something inside it, and soon found this very important letter.

Also I received another letter from a friend, which was written in

Hindustani language, but in English writing, so that anybody reading

would be quite puzzled as to what language it was written in; but to me

it was all as clear as daylight.

Then when we sent letters out from Mafeking, we used to give them to

natives, who were able to creep out between the Boer outposts, and once

through the line of sentries, the Boers mistook them for their own

natives, and took no further notice of them. They carried their letters

in this way. The letters were all written on thin paper in small

envelopes, and half a dozen letters or more would be crumpled up tightly

into a little ball, and then rolled up into a piece of lead paper, such

as tea is packed in. The native scout would carry a number of these

little balls in his hand, and hanging round his neck loosely by strings.

Then, if he saw he was in danger of being captured by a Boer, he would

drop all his balls on the ground, where they looked exactly like so many

stones, and he would notice landmarks from two or three points round

about him, by which he would be able again to find the exact spot where

the letters were lying; then he would walk boldly on until accosted by

the Boer, who, if he searched him, would have found nothing suspicious

about him. He would then wait about for perhaps a day or two until the

coast was clear, and come back to the spot where the landmarks told him

the letters were lying.

"Landmarks," you may remember, mean any objects, like trees, mounds,

rocks, or other details which do not move away, and act as signposts for

a scout who notices and remembers them.

SIGNALLING.

Captain John Smith was one of the first to make use of signals to

express regular words, three hundred years ago.

He was then fighting on the side of the Austrians against the Turks. He

thought it wicked for Christian men to fight against Christians if it

could possibly be avoided, but he would help any Christian, although a

foreigner, to fight against a heathen; so he joined the Austrians

against the Turks.

He invented a system of showing lights at night with torches, which when

held in certain positions with each other meant certain words.

Several officers in the Austrian forces practised these signals till

they knew them.

On one occasion one of these officers was besieged by the Turks. John

Smith brought a force to help him, and arrived on a hill near the town

in the night. Here he made a number of torch signals, which were read by

the officer inside, and they told him what to do when Smith attacked the

enemy in the rear; and this enabled the garrison to break out

successfully.

In the American Civil War, Captain Clowry, a scout officer, wanted to

give warning to a large force of his own army that the enemy were going

to attack it unexpectedly during the night, but he could not get to his

friends, because there was a flooded river between them which he could

not cross, and a storm of rain was going on.

What would you have done if you had been him?

A good idea struck him. He got hold of an old railway engine that was

standing near him. He lit the fire, and got up steam in her, and then

started to blow the whistle with short and long blasts--what is called

the Morse alphabet. Soon his friends heard and understood, and answered

back with a bugle. And he then spelt out a message of warning to them,

which they read and acted upon. And so their force of 20,000 men was

saved from surprise.

Lieutenant Boyd-Alexander describes in his book "From the Niger to the

Nile," how a certain tribe of natives in Central Africa signal news to

each other by means of beats on a drum. And I have known tribes in the

forests of the West Coast of Africa who do the same.

[Illustration: Morse and Semaphore Codes.]

[Illustration: Morse and Semaphore Codes.]

Every scout ought to learn the "dot and dash" or Morse method of

signalling, because it comes in most useful whenever you want to send

messages some distance by flag signalling, as in the Army and Navy, and

it is also useful in getting you employment as a telegraphist. It is not

difficult to learn if you set about it with a will. I found it most

useful once during the Boer War. My column had been trying to get past a

Boer force who was holding a pass in the mountains. Finding they were

too strong for us, we gave it up late in the evening, and leaving a lot

of fires alight as if we were in camp in front of them, we moved during

the night by a rapid march right round the end of the mountain range,

and by daylight next day we were exactly in rear of them without their

knowing it. We then found a telegraph line evidently leading from them

to their headquarters some fifty miles further off, so we sat down by

the telegraph wire and attached our own little wire to it and read all

the messages they were sending, and they gave us most valuable

information. But we should not have been able to do that had it not been

that some of our scouts could read the Morse code.

Then the semaphore signalling, which is done by waving your arms at

different angles to each other, is most useful and quite easy to learn,

and is known by every soldier and sailor in the service. Here you have

all the different letters, and the different angles at which you have to

put your arms to represent those letters, and though it looks

complicated in the picture, when you come to work it out, you will find

it is very simple.

For all letters from A to G the right arm only is used, making a quarter

of a circle for each letter in succession. Then from H to N (except J),

the right arm stands at A, while the left moves round the circle again

for the other letters. From O to S the right arm stands at B, and the

left arm moves round as before. For T, V, Y, and the "annul" the right

arm stands at C, the left moving to the next point of the circle

successively.

The letters A to K also mean figures 1 to 9, if you first make the sign

=Y= to show that you are going to send numbers.

If you want to write a despatch that will puzzle most people to read,

use the Morse or Semaphore letters in place of the ordinary alphabet. It

will be quite readable to any of your friends who understand signalling.

Also if you want to use a secret language in your patrol you should all

set to work to learn "Esperanto." It is not difficult, and is taught in

a little book costing one penny. This language is being used in all

countries so that you would be able to get on with it abroad now.

WHISTLE AND FLAG SIGNALS.

Each patrol leader should provide himself with a whistle and a lanyard

or cord for keeping it. The following commands and signals should be at

your finger ends, so that you can teach them to your patrol, and know

how to order it properly.

WORDS OF COMMAND.

"Fall in" (in line).

"Alert" (stand up smartly).

"Easy" (stand at ease).

"Stand easy" (sit or lie down without leaving the ranks).

"Dismiss" (break off).

"Right" (or left); (each scout turns accordingly).

"Patrol right" (or left); (each patrol with its scouts in line

wheels to that hand).

"Quick march" (walk smartly, stepping off on the left foot).

"Double" (run at smart pace, arms hanging loose).

"Scouts' Pace" (walk fifty yards and run fifty yards alternately).

SIGNALS AND SIGNS.

When a scoutmaster wants to call his troop together he makes his bugler

sound the "The Scout's Call."

Patrol leaders thereupon call together their patrols by sounding their

whistles, followed by their patrol (animal) war cry. Then they double

their patrol to the scoutmaster.

Whistle Signals are these: One long blast means: "Silence;" "Alert;"

"Look out for my next signal."

1. A succession of long slow blasts means: "Go out;" "Get further

away;" or "Advance;" "Extend;" "Scatter."

2. A succession of short, sharp blasts means: "Rally;" "Close in;"

"Come together;" "Fall in."

3. A succession of short and long blasts alternately means: "Alarm;"

"Look out;" "Be ready;" "Man your alarm posts."

4. Three short blasts followed by one long one, from scoutmaster

calls up the patrol leaders--_i.e._ "Leaders come here!"

Any whistle signal must be instantly obeyed at the double as fast as

ever you can run--no matter what other job you may be doing at the time.

Hand Signals, which can also be made by patrol leaders with their patrol

flags when necessary.

Hand waved several times across the face from side to side, or flag

waved horizontally from side to side opposite the face means: "No; Never

mind; As you were."

Hand or flag held high, and waved very slowly from side to side at full

extent of arm, or whistle a succession of slow blasts means: "Extend; Go

further out; Scatter."

Hand or flag held high and waved quickly from side to side at full

extent of arm, or whistle a succession of short, quick blasts means:

"Close in; Rally; Come here."

Hand or flag pointing in any direction means: "Go in that direction."

Hand or flag jumped rapidly up and down several times, means: "Run."

Hand or flag held straight up over head, means: "Stop;" "Halt."

When a leader is shouting an order or message to a scout who is some way

off, the scout, if he hears what is being said, should hold up his hand

level with his head all the time. If he cannot hear he should stand

still making no sign. The leader will then repeat louder or beckon to

the scout to come in nearer.

The following signals are made by a scout with his staff when he is sent

out to reconnoitre within sight of his patrol, and they have the

following meanings: Staff held up horizontally, that is flat with both

hands above the head, means "a few enemy in sight."

The same, but with staff moved up and down slowly, means "a number of

enemy in sight, a long way off."

The same, staff moved up and down rapidly means "a number of enemy in

sight, and close by."

The staff held straight up over the head means "no enemy in sight."

PRACTICES IN SIGNALLING.

Practice laying, lighting, and use of signal fires of smoke or flame.

Practice whistle and drill signals.

Teach Semaphore and Morse Codes; also Esperanto if feasible.

Encourage competitive ingenuity in concealing despatches on the person.

HINTS TO INSTRUCTORS.

_In all games and competitions, it should be arranged as far as possible

that all the scouts should take part, because we do not want to have

merely one or two brilliant performers, and the others no use at all.

All ought to get practice, and all ought to be pretty good. In

competitions where there are enough entries to make heats, ties should

be run off by losers instead of the usual system of by winners, and the

game should be to find out which are the worst instead of which are the

best. Good men will strive just as hard not to be worst, as they would

to gain a prize, and this form of competition gives the bad man most

practice._

MARKS TOWARDS BADGES OF HONOUR IN CAMPAIGNING.

Making a complete model bridge. Up to four marks.

Lay and light the following fires separately, using only six matches for

the whole: First, cooking fire, and cook a bannock. Second, flame signal

fire and make signals. Third, smoke signal fire and make signals. Marks

up to three.

To measure without instruments, within ten per cent. of correctness,

three different widths of river, or impassable ground, without crossing

it. Heights of three different trees or buildings. Number of sheep in a

flock, stones on a table, etc. Weights of four different things from one

ounce up to one hundred pounds. Four distances between one inch and one

mile. Marks up to five for the whole lot.

DISPATCH RUNNING.

Scouting for Boys · 第 8 / 11 章