Copyright (C) 1992 by Ann Wilson

A

A: (Imperial English): The neutral-animate pronoun. Emperor Chang

disliked the fact that there was no good Standard English pronoun that

referred to a single individual of unknown sex, or where sex was

immaterial, so he made use of the Celtic "a", often written with an

accent mark (á) by those who use Standard, to distinguish it from the

indefinite article (@ is sometimes used when the printing/writing

device cannot show accent marks). In Imperial English orthography, the

Cyrillic "ya" (reversed R) is used.

[Preparer's note: The @ symbol has been used throughout these stories

in the manner described above.]

ACADEMY: The Imperial Military Academy or Imperial Administrative

Academy. Both are headquartered in and have their most prestigious

facilities in the Antarctica Palace Complex; "branch" Academies are

located throughout the Empire.

AHTO, Subsector 12-C:

No. systems: 89 Sector: Eridanus

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 21

AEGIR, Subsector 17-D:

No. systems: 72 Sector: Indus

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 8

with 1 inhabited planet: 24

AGNI, Subsector 11-B:

No. systems: 153 Sector: Gemini

with 3 inhabited planets: 4 Ruled by:

with 2 inhabited planets: 12

with 1 inhabited planet: 24

ALANNA, Clan: First of the Sandeman clans. Famous for its outstanding

edged weapons.

ALANNA, Dana Dru-: Originally Dana Manfredi. A Terran woman who swore

personal fealty to Richard Jason. When Jason repudiated her after

trying to kill her, Dana asked the Alanna clan-chief's help in making

atonement for allowing him to accept an unworthy thakur-na. After

seeing the evidence, the Alanna instead asked Clan Miklos to convene a

planet-wide conference, and asked Clan Vader to rule on both Dana's and

Jason's actions. The decision was that Dana had acted properly and

Jason had not; the Alanna then offered her his clan's countenance

(essentially adoption), and when she accepted, claimed Chief's Right on

her behalf. The conference agreed with that, banning Jason from any

business in Subsector Sandeman, declaring his property forfeit, and

giving him a day to get off-world or be killed by the first warrior who

saw him. It also named Dana to the warrior caste and gave her the

right to wear honor-black. ("Thakur-Na")

ALDRAS:

Sector: 16, Virgo Year:

Subsector: C, Ishtar Day:

System: Elder Gravity:

Settled/established: Axial tilt:

By: Oxygen:

Satellites: % Water:

Ident code prefix: ALS Continents:

Ruled by: Fayette family

(Barbara Tennison)

ALPH, Subsector 17-A:

No. systems: 95 Sector: Indus

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 9

with 1 inhabited planet: 20

ALTERNATE UNIVERSES: Until the first ship from a provably alternate

universe appeared in the Empire, these were thought to be mathematical

abstractions. Afterward, however, they were accepted as fact. That

first confirmed inter-universe transition, like most, was the result of

a drive malfunction, and led to the further discovery that if the drive

was repairable, the ship's next hyper-transition would take it away

(from what happened to Imperial ships, return it to its own universe).

If the drive could not be repaired, the transferees had to remain.

That, at least, was and is the official story. In actuality,

controlled inter-universe transition exists, but is a

strictly-controlled secret. There are several reasons for this, but

the primary two are the Ravagers and the fact that, although the time

rate is constant, the apparent time ranges from megayears in the "past"

to megayears in the "future".

AMATERASU, Subsector 1-E:

No. systems: 61 Sector: Orion

with 3 inhabited planets: 4 Ruled by:

with 2 inhabited planets: 10

with 1 inhabited planet: 24

AMATOR: (Xanadu) A member of the Guild of Amators, a professional

entertainer specializing in sexual activities. Students are unrated;

examinations, when their instructors consider them ready, will rate

them as Specialist, Generalist, or Extra Class. Ratings can be

upgraded by further training and examination.

ANGHNAR:

Sector: 5, Pegasus Year:

Subsector: B, Sleipnir Day:

System: Freya Gravity:

Settled/established: Axial tilt:

By: Oxygen:

Satellites: % Water:

Ident code prefix: ANG Continents:

Ruled by:

General: The world where Ranger James Medart picked up a number of

Sandeman prisoners, including Dartha DruLewies, who helped him end

the Sandeman war.

ANTHEM, IMPERIAL: Otherwise known as "Darth Vader's Theme", by John

Williams, from the Star Wars trilogy. In Annexation, this choice of

anthem has a strong effect on the Sandeman attitude toward the Empire.

ANTI-AGATHIC: A drug developed in 2113 which greatly extends the

lifespan of humans, both standard and variant. Begun immediately after

adolescence, it will approximately double expectable lifespan; begun

later, the effect is less dramatic but still appreciable. Biological

age remains what it was when treatment was started, until the last 3-5

years, though some minor cosmetic changes (such as graying hair) may

appear at around the normal time.

ANTI-INTERROGATION CONDITIONING: A total memory erasure triggered by a

code phrase spoken by the person needing to use it. At this point, the

victim fixates on the first person seen or heard. Memory up to the

time of the last conditioning can be restored by replay of a mindscan

tape made then, and memory after the conditioning is triggered is

retained; the interval between is lost.

ANUBIS, Subsector 15-A:

No. systems: 48 Sector: Auriga

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 23

APIS, Subsector 9-C:

No. systems: 91 Sector: Ursa

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 24

AQUILA, Sector 10:

Ruled by: No. systems: 207

Subsectors: 3 Inhabited planets: 147

A. Thunderbird

B. Roc

C. Garuda

ARDEN, Subsector 4-E:

No. systems: 149 Sector: Fornax

with 3 inhabited planets: 1 Ruled by:

with 2 inhabited planets: 9

with 1 inhabited planet: 28

ARGUS, Subsector 2-A:

No. systems: 141 Sector: Hydra

with 3 inhabited planets: 5 Ruled by:

with 2 inhabited planets: 9

with 1 inhabited planet: 23

ARIES, Sector 18:

Ruled by: No. systems: 1,067

Subsectors: 8 Inhabited planets: 416

A. Ebisu E. Prometheus

B. Pallas F. Forseti

C. Magni G. Tyr

D. Vishnu H. Donblas

ARMS BALDRIC: A formal or semi-formal way of displaying arms. The

baldric is a length of cloth or other material about eight inches wide,

hanging down in front to about wrist length, draped over the left

shoulder, around the back to waist level on the right, and over the

left shoulder again to about knee-height in back, with the arms pinned

to it just below the left shoulder. It is colored in accordance with

the level of the jurisdiction issuing the arms: green for the Empire,

white for a Sector, yellow for a Subsector, orange for a system, red

for a planet, and black for any lesser jurisdiction. The baldric may

be fringed in silver or green, depending on the baldric's color.

ARRIAN:

Sector: 19, Leo Year: 425.28 days

Subsector: B, Galatine Day: 24 hr 18 min

System: Regulus Gravity: 995 cm/sec2

Settled/established: Axial tilt: 21.4 deg.

By: Oxygen: 25.3%

Satellites: 1 (Whirlaway) % Water: 80

Ident code prefix: ARR Continents: 5

Ruled by:

General: The entire population is male. Some are semi-androgynous,

known as gynandri (singular gynandra), genetically engineered to be

able to carry children. These are not numerous (most children are

gestated in artificial wombs; all are products of cloning or

laboratory gene-splicing), and they require considerable medical help

to carry the baby to term once the embryo is implanted. While the

genetic engineering that creates the gynandri is contrary to Imperial

law, the reason was because the Arriani wanted to retain the closest

approximation they could manage to natural reproduction, so until

research can provide a way for women to live on Arrian, the

engineering of gynandri is excepted. The Arriani, however, do not

realize this; as far as they are concerned, they have managed to

keep the gynandri a precious secret of their way of life.

Religion is based on the Lady of Love.

ASGARD, Subsector 3-A:

No. systems: 63 Sector: Sculptor

with 3 inhabited planets: 5 Ruled by:

with 2 inhabited planets: 8

with 1 inhabited planet: 21

ATHENA, Subsector 16-A:

No. systems: 67 Sector: Virgo

with 3 inhabited planets: 6 Ruled by:

with 2 inhabited planets: 10

with 1 inhabited planet: 19

AURIGA, Sector 15:

Ruled by: No. systems: 510

Subsectors: 4 Inhabited planets: 210

A. Anubis C. Tuonetar

B. Nephthys D. Yama

AURORA:

Sector: 8, Centaurus Year:

Subsector: D, Pan Day:

System: Aurora Gravity:

Settled/established: Axial tilt:

By: Oxygen:

Satellites: % Water:

Ident code prefix: AUR Continents:

Ruled by:

General: Had an interest in the heavy metals market strong enough for

it to engage in industrial espionage; this attracted OSI's attention

because of the possibility a former IntelDiv field agent was

involved, which proved to be the case. (Barbara Tennison)

AVALON, Subsector 4-C:

No. systems: 106 Sector: Fornax

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 22

B

BADER, Lawrence: Imperial Ranger. Recruited Jess Winters as Sovereign

of Alternate Sierra, 2683.

BALIK: (Sandeman) A solitary lupoid predator. Females tend to nest

and bear their kits in the mountains or high foothills. (Sylvia

Stevens)

BAST, Subsector 8-C:

No. systems: 158 Sector: Centaurus

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 10

with 1 inhabited planet: 24

BATTLE-COMPANION: (Sandeman) One who has fought beside another for

some time, or done a combat-related service for the other deserving

such recognition. Battle-companions are usually warriors/w'women, but

Others are acknowledged as such occasionally. Under highly unusual

circumstances, even an enemy may become a battle-companion, at which

point @ is no longer an enemy. Battle-companions will give each other

Last Gift without question if asked, and when using High War Speech,

employ the familiar mode.

BATTLEPREP: (Sandeman) A combat-oriented form of need, induced by

mental and physical concentration. Unlike the sexual form of induced

need, which will subside on its own with no more effect than a slight

shortening of the warrior's cycle, battleprep involves the entire body;

unless the warrior goes into demanding combat within an hour or two, he

will go into overload and die. As this is well known, a warrior will

prep only when combat is imminent.

Battleprep is often referred to as a berserker state, but that is only

partially correct. The prepped warrior is only marginally, if at all,

aware of pain and wounds; blood clots quickly to minimize loss; speed

and strength are heightened on the same order as that of someone of

average strength who can suddenly lift a car to save an infant. Beyond

this, however, the berserker analogy breaks down, because the warrior

retains his full intelligence and judgement. This combination makes a

battleprepped warrior one of the most dangerous beings in the known

universe.

BAYARD, Subsector 5-A:

No. systems: 92 Sector: Pegasus

with 3 inhabited planets: 5 Ruled by:

with 2 inhabited planets: 8

with 1 inhabited planet: 20

BCE: Before the Common Era. Usually called BC (Before Christ) prior

to the Empire. See CE.

BLACK LORD, The: Sandeman term for Lord Darth Vader, generally

regarded as villain of the classic Star Wars film trilogy. The

Sandemans see him as a symbol of their race: held in thrall by another

(Palpatine/the Shapers), but maintaining all honor possible during that

thralldom and eventually throwing it off to regain (or gain) full honor

for himself and his family (or the Sandeman race). Clan Vader, the

first clan formed after Overthrow, was named for him and is the arbiter

for the most delicate questions of honor. The ceremonial garb called

honor-black is derived directly from the Black Lord's armor and robes.

BLASTER: The standard Imperial sidearm, a plasma weapon.

BLAST RIFLE: A shoulder weapon, powered by a small fusion reactor pack,

which emits a plasma beam. Since their power packs are larger than

those of a hand-held blaster, they are correspondingly either more

powerful or more long-lasting, depending on the operator's preference.

BLOODMATE: A strong, possibly latent empath who has been changed by

the nosferatu pseudo-virus to an extremely capable blood donor, able to

supply all a Kin's needs. The primary adaptation is bone marrow

hyperactivity, which permits loss of blood with no harm to the

Bloodmate beyond fatigue and increased appetite. Other changes include

increased physical strength, though not to the extent of a Kin's, along

with heightened empathy and endurance, both of which exceed a Kin's.

Although Bloodmates appeared at the same time as Kins, their lack of

visible change meant that for more than two years they were thought to

be no more than unusually capable Donors. That changed when Marine

Captain Jase Thompson, who was extremely susceptible to the virus, was

changed and it was discovered that he literally had to donate at daily

intervals to remain physically and emotionally healthy. ["Teams"]

This allowed testing of the other unusually capable donors, and led to

the discovery that the approximate 10% who went through change with no

apparent effect had actually become Bloodmates.

BOND: A close physical/emotional tie between a Kin and a Bloodmate.

It is involuntary, very fast, and takes place when a Kin feeds on a

Bloodmate who is @'s complement. The empathic link between them is so

strong that each is always aware of the other's physical and emotional

state. This is usually quite pleasant, but if one is severely hurt or

killed, the other will suffer psychological and physical pain and

illness, sometimes fatal.

BRIGIT, Subsector 11-C:

No. systems: 138 Sector: Gemini

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 13

with 1 inhabited planet: 23

BROTHERHOOD OF FREEDOM: (Kingdom Systems) A Systems-wide terrorist

group that appeared around 2550. It has no declared objective beyond

the disruption of society, and its leader, Lawrence Shannon, claims to

be the incarnation of Satan.

Its primary targets, until the Empire's arrival in 2572, were Royal

Enforcement Service troopers; at that point, Imperial personnel took

priority. Other than those two groups, the Brotherhood's targets are

places which will cause the most distress: schools, hospitals,

churches, and such are attacked at random, the people there killed with

the maximum amount of violence. It is these terror raids which inspired

the formation of the Strike Force section of the RES.

C

CADET INCOGNITO: The provision made for Imperial nobles who wish to

attend the Military or Administrative Academies without receiving

special attention (either leniency or strictness). The cadet's true

identity is known only to the Commandant of Cadets, and revealed at

graduation or if an emergency requires the cadet to drop out earlier.

CARLE: One of the Traiti Circle of Lords, female.

CARLE, Subsector 21-E:

No. systems: 155 Sector: Traiti

with 3 inhabited planets: 4 Ruled by:

with 2 inhabited planets: 10

with 1 inhabited planet: 12

CASSELL, Sandoval (Sandy): (2092-2189) Leader of the genetic

engineers later known as the Shapers.

CASSELL System:

Sector: 5, Pegasus No. planets: 12

Subsector: D, Sandeman Habitable: 1

Ruled by:

General: Sandeman's system, named for the leader of the Shapers. The

Sandemans elected to keep the name; in spite of their opinion of the

Shapers' attempt to control them, they are convinced the Shapers also

deserve credit for creating them.

CATEGORY F ("Foreign Legion") ENLISTMENT: The provision made for

anonymous enlistment in the Imperial military. A person wanting to

make use of this provision must meet the normal enlistment criteria,

and tell the recruiting officer the reason (which may not be revealed

to any third party) for wanting Category F. If the recruiting officer

is satisfied that the reason has no bearing on the individual's fitness

for service, @ will be enlisted under a new name, with a Category F

ident code (prefix FFF); only the Imperial computer net has data on

both identities. The Cat F enlistee's career will not be restricted

except in one way: @ may not become an officer without resuming @'s

original name and ident code.

CE: Common Era, the Imperial term for what was called AD before the

Empire's formation. BC, in those terms, is BCE--Before the Common Era.

This change was made to avoid any implication that the Empire might

favor or promote any particular religion.

CENTAURUS, Sector 8:

Ruled by: No. systems: 356

Subsectors: 4 Inhabited planets: 217

A. Chiron C. Bast

B. Pholus D. Pan

CERBERUS, Subsector 2-E:

No. systems: 54 Sector: Hydra

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 20

CHAMELEON, Sector 20:

Ruled by: No. systems: 397

Subsectors: 4 Inhabited planets: 226

A. Oghma C. Dagda

B. Thoth D. Ukko

CHANG, Cheong: (2050-2149) First Sovereign of the Terran Empire.

Retired from the USMC as a Major General in 2097. Became acquainted

with Reinhard Nannstein, an acquaintanceship that became a close

friendship. At Nannstein's urging, Chang entered Solar Federation

politics, rapidly earning a reputation for outstanding statesmanship

and unyielding integrity. Elected President of the Federation in 2124,

he was aware that his friend's work on gravitics (and the high

probability that faster-than-light travel would soon follow) would

require some drastic changes, and he began laying the groundwork for

them. In 2125, Nannstein invented hyperdrive; as humanity exploded

away from Terra, Chang and Nannstein acted. Democratic government,

even as loose as the Federation's, had become so obviously

impractical--and Chang was so highly regarded--that they were able to

persuade the Federation Congress to pass a constitutional amendment

dissolving the Federation and establishing the Terran Empire--on the

condition that Chang agree to be Emperor. One of his first acts on

assuming the Throne was to create the Rangers and nobility; another was

to direct the regularization of English. His alphabet and some of his

other linguistic changes caught on; some did not. He died seconds

after midnight, 1 January 2149.

CHIEF'S BENCH: (Sandeman) A judicial-style bench in the clanhome's

main hall, used by the clan-chief on formal occasions.

CHIEF'S RIGHT: (Sandeman) A clan-chief's right to impose punishment on

one who has committed a serious offense against a member of his clan.

CHIRON, Subsector 8-A:

No. systems: 74 Sector: Centaurus

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 9

with 1 inhabited planet: 23

CIRCLE OF LORDS: The Traiti deities, three females and nine males--one

of whom, Lord Esteban the Peacelord, is a human. All were planned for

and then influenced, to a greater or lesser degree, by the psionic

computer called Godhome--which had been left behind for that task when

the Others departed to continue their development on another plane of

existence. Once those who were to become Lords agreed to serve,

Godhome forced them into full intellectual and emotional maturity;

although they have powers generally thought of as godlike, they think

of themselves as parents. Their aim, over millennia, is to bring all

intelligence to their level; their philosophy is that

self-responsibility is essential to natural maturation, so they

intervene only when, and only as much as, absolutely unavoidable for

racial survival.

CLAN NAMES, TRAITI: Naming convention is one or two letters, an

apostrophe, and one or two syllables to form something pronounceable.

Clan names probably had meaning when the clans were originally

established, but those meanings have become lost over the millennia.

(Some clan-names established in the series so far: Ch'geasht, Ch'kara,

D'gameh, K'horan, N'chark, St'nar.)

CLANS, SANDEMAN: The basic unit of Sandeman society, the extended

"family". While the clan-chief is in charge and has the last word, he

is not--cannot be--a dictator. Until Overthrow, clans were established

by the Shapers and restricted in size to 200-500 members; since then,

some have gotten larger, and a new clan is formed by agreement between

two or more "parent" clans who contribute members and resources.

Some established clans (those with asterisks formed by the Shapers),

with their specialties and brief notes if applicable; there may be a

more detailed entry as well, under the clan name, if available

information justifies it.

Alanna*: edged weapons; the First Clan.

Cid

Datha

Elwyn*

Faerb

Glenn

Havek: metal-working, electronics; daughter-clan to Krishnan and Leras.

Klein

Krishnan*: basic research, farming.

Leras*: farming, piloting and pilot training; the entire warrior caste

of this clan is accomplished pilots.

Levya*: shipfitters

Lewies*

Lowrie*

Miklos*: communications.

Neill*: leather battlegear, horses.

Raynor*: medicine, genetics.

Seldon

Shona*: war-dogs, farming.

Torrance: boats, other aquatic craft, seamanship.

Vader: energy weapons; the first clan formed after Overthrow.

CLOUDCATS: Inhabitants of Ondrian, moved there by the Others about

8000 BCE because their original sun was about to go nova.

They resemble Terran mountain lions in size and shape, though because

of their preference for cold climates, their fur is thick and white.

They are highly intelligent, although the first colonists thought them

wild animals; they communicate and manipulate objects with a pair of

tentacular Y-shaped "tongues" that retract into cheek pouches when not

in use.

Cloudcats are solitary hunters, living in mountain caves the Others

provided with psionically-operated survival aids; although the closest

world to their native one, Ondrian is enough harsher that, without the

survival aids, cloudcat art and philosophy would have suffered, perhaps

died. Most are involved with one or the other, many with both, and the

tapestries they weave from their shed fur are in great demand

throughout the Empire. Although most cloudcats never leave their home

territory, some do take advantage of their right (granted in return for

the colonists' free use of the equatorial zone) to travel at will on

Imperial ships.

CLOUD-SILK: A soft, light, tough luxury fabric made from a plant that

thrives only on Herbert's World.

CODES, COLOR: (Stories) Generally seen on military uniforms in the

form of collar tabs, the color codes indicate the service's level.

Imperial forces have no collar tabs; Sector-level have white,

Subsector-level have yellow, System-level have orange, and

Planetary-level have red.

(TE Society) These are the ones on the badges, intended to simplify

mutual identification, especially when not in uniform or regalia. No

color band means no Imperial rank (except for brown, which indicates a

local noble; technically, they have no Imperial standing, but are

generally given the courtesy title of "Excellency"). Green indicates

the Sovereign (wide) and Rangers (2 narrow); white is for Dukes, yellow

for Earls, orange for Counts, and red for Barons (in all of these a

wide band is for a Life Noble, two narrow for a Ruling Noble and @'s

Consort and Heir, one narrow for a Life Noble's spouse and a Ruling

Noble's younger children). Black indicates Marines, blue Navy, with

wide band for Imperial regulars, two narrows for Imperial reservists,

and one narrow for local forces.

CODES, IDENT: (Stories) Only S and R indicate status in this group

(Sovereign and Rangers, respectively); with the first and last letters

of the individual's name, these form a three-letter prefix. All others

have a five-letter prefix, with the first three being a home-planet

identifier (preferably the first three letters in the Imperial English

alphabet, but modified where necessary to prevent duplication), again

with the first and last letters of the individual's name. The prefix

is followed by an eight-digit number that precisely identifies the

individual.

(TE Society) These were set up to allow computer separation, if it

ever becomes necessary, by Imperial status; the first letter indicates

that with S for Sovereign, R for Ranger, N for Imperial noble, C for

citizens derived (or derivable) from the original TE stories, and E for

citizens of extra-universal origin. TE is simply for Terran Empire,

and the numbering is consecutive, assigned when enough information is

available to do so--usually when the Admin Service has a persona form

to work from.

COLD PEAK RANGE: A Sandeman mountain range, mostly on Clan Torrance

territory. It is supposed to be the most beautiful mountain scenery on

the planet, but is visited by few Sandemans other than Torrance hunting

parties because of the general Sandeman dislike for low temperatures.

COMBAT DIVISION: The largest of the ITMC's major specialty divisions,

it is responsible for all directly combat-related activity, including

such things as basic training.

COMM IMPLANT: A surgically implanted communications system consisting

of a transmitter in the throat and a receiver at the mastoid bone.

Imperial implants have an always-active receiver and touch-activated

transmitter, which can also be computer-activated if the comp initiates

the contact and expects an answer.

COMP: Computer, of any type and size from a hand-held personal model

to an Imperial Battle Cruiser's or other artificial intelligence.

CONCLAVE: The gathering of Rangers called by a new Sovereign

immediately after @'s accession, to name the new Successor.

CONSORT, -CONSORT: Unhyphenated, a Kin of the Dragon who has Bonded to

a Bloodmate. Hyphenated, after a title of nobility, the spouse of a

ruling Imperial noble.

COR'NAYA: (Traiti) Honored One. Generally, a male who has taken and

survived the Ordeal of Honor, and displays the Honor scars inflicted as

a test of endurance to conclude the Ordeal. Rarely, a female who has

borne twins and has been given Honor scars under anesthesia in a

hospital.

CORONET: The lesser crown used by Rangers (when using their civil

title of Prince/Princess) and Imperial nobles, primarily on ceremonial

occasions.

CORPSWEN: Imperial Navy medical technician.

CRATER, Sector 13:

Ruled by: No. systems: 395

Subsectors: 4 Inhabited planets: 220

A. Nike C. Ratri

B. Inanna D. Idun

CROWN, IMPERIAL: The crown worn by the Sovereign during major

ceremonies such as Investitures, Grand Audiences, etc. It is made of

platinum in a wing-and-star motif, with the arches topped by the globe

and sun segments of the Imperial Seal. The only gems used are pearls

on the arches. For comfort, the crown is worn over a green velvet Cap

of Estate, turned up with ermine. For less formal occasions a lighter

version, without arches (and sometimes called the Diadem), is used.

CYCLOPS, Subsector 2-C:

No. systems: 106 Sector: Hydra

with 3 inhabited planets: 1 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 20

CYGNUS, Sector 7:

Ruled by: No. systems: 803

Subsectors: 6 Inhabited planets: 297

A. Kinnison D. Jirel

B. Skywalker E. Lessa

C. DuQuesne F. Stildyne

D

DAGDA, Subsector 20-C:

No. systems: 66 Sector: Chameleon

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 10

with 1 inhabited planet: 19

DARLAS: An aspect of Talent, a form of psionic attack that can vary in

effect, depending on the user's strength and intent, from a mild stun

to lethal. In whatever degree, it is extremely painful to the victim.

DAVIS, Subsector 21-C:

No. systems: 66 Sector: Traiti

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 12

with 1 inhabited planet: 17

DECORATIONS, IMPERIAL (in order of precedence):

* Imperial Medal of Honor (wartime); Sovereign's Medal (peacetime)

* Marine Cross

* Navy Cross

Distinguished Service Cross

* Silver Star Medal

# Legion of Merit

# Distinguished Service Medal

+ Marine Medal

+ Space Medal

Joint Services Commedation Medal

Marine Commendation Medal

Navy Commendation Medal

Achievement Medal

Purple Heart

Combat Action Ribbon

* Sovereign's Unit Citation

* Distinguished Unit Emblem

# Unit Commendation

Marine Corps Good Conduct Medal

Navy Good Conduct Medal

Marine Corps Reserve Medal

Navy Reserve Medal

These are awarded for:

* Combat heroism

# Heroic or meritorious acts

+ Non-combat heroism

DERYBACH: (Traiti) A Homeworld predator Ranger Tarlac characterized

as an overgrown bobcat. They bear a strong resemblance to cloudcats,

though they have shorter fur and are tawny rather than white.

DIADEM, IMPERIAL: A term sometimes used to refer to the Imperial Crown

as it is worn during ceremonies other than major ones such as

Coronation or Grand Audiences. It is somewhat lighter, since it does

not have the arches.

DISRUPTOR: A gravitics-based weapon that disrupts its target's

molecular structure. Sizes (and power) vary from the relatively weak

sidearm favored by the Traiti to the extremely powerful "primaries"

mounted in Imperial light, heavy, and battle cruisers, which require a

separate T/CT power supply equal to that used for propulsion and ship

support.

DONBLAS, Subsector 18-H:

No. systems: 165 Sector: Aries

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 10

with 1 inhabited planet: 18

DONOR: As used by Narvonese, a person who acts as an occasional (one

to four week interval, depending on the individual) blood-source for

the Dragon-Kin, but whose lack of susceptibility to the nosferatu

pseudo-virus prevents @ from becoming a Bloodmate. Donating or not is

an individual decision, as is the method. While most choose to Donate

directly and get the pleasure the Kin feels and projects to @'s Donor

while feeding this way, some people prefer to Donate indirectly,

through a medical unit; that blood is used for Kins who for some reason

or other cannot or choose not to feed normally. This is not usual,

though; "bottled" blood is, rather like WWII C-rations, life-sustaining

but not very good, and certainly not satisfactory for long periods.

The more usual problem is keeping donors from doing so too often, to

the point where it adversely affects their health.

DOWER NOBLE: A ruling noble who retires and that noble's spouse, or

the spouse of a ruling noble who has died. Dower nobles have no legal

power, but are entitled to the courtesies of their former ranks. They

add a true-lover's knot to their arms to indicate dower status.

DRAGON PRINCE: (Sometimes referred to simply as "Dragon" or "Prince")

Personification of the nosferatu pseudo-virus, the result of a dream by

the first Kin, during her Change, about a platinum-scaled

Oriental-style dragon wearing a crown. She was familiar with both the

fictional and real Draculas, synthesizing that knowledge with what she

somehow sensed (or knew through Talent) she was becoming, and the

virus' essential benevolence. Her colony of virus, even though it was

centuries from true consciousness or self-awareness, picked up the

image, possibly as a rudimentary identification, and passed it along as

other colonies reached a level that changed their hosts.

DRUGS established so far, alphabetically. See individual entries for

details.

Energine

Felzine

Keisha

Libidine

Rapid-heal

Veranol

DuQUESNE, Subsector 7-C:

No. systems: 144 Sector: Cygnus

with 3 inhabited planets: 1 Ruled by:

with 2 inhabited planets: 9

with 1 inhabited planet: 15

Arms: Black.

E

EBISU, Subsector 18-A:

No. systems: 124 Sector: Aries

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 28

EGERIN: The hormone that defines a Sandeman warrior and controls his

need cycle.

EMPIRE, TERRAN: Founded by Cheong Chang in 2128, the Empire is an

umbrella government with functions limited to defense of the Empire as

a whole, peacekeeping (primarily between Sectors, though occasionally

if necessary between lesser fiefs as well), and inter-cultural

relations that cannot be handled at a lower level. Its normal method

of operation is that of minimum intervention, to encourage maximum

diversity (within limits; neither anarchy nor Balkanization are seen as

desirable).

As a safeguard, although going to the appropriate noble is generally

preferable, all Imperial citizens have the right of direct appeal to

the Throne, and if circumstances warrant (normally determined by an

Evaluation Team investigation), the Empire will act.

The Empire is based firmly on the principle of enlightened

self-interest, making it the most thoroughly pragmatic government

humans have ever developed. Ninety-nine-plus percent of the time, this

means demonstrating an integrity pre-Empire Terran politicians would

believe undesirable to impossible, probably both.

However, there is that other fractional percent of a time. Even the

greatest idealists realize that from time to time, any government is

going to need to use unpleasant, unethical, and possibly even illegal

means to achieve something vital. For these times, as well as for more

normal undercover operations, the Empire is believed to use its

IntelDiv field agents, as well as the rumored Shadow Fleet.

ENERGINE: A powerful stimulant, effective for approximately eight

hours. While it will allow the user to overcome most weaknesses, too

much will demand a high price in recuperation afterward.

ENERGY SOURCES: See Fusion, Internal Combustion, T/CT.

ENGLISH, IMPERIAL: Emperor Chang's regularized version of a

combination of American and British English, with phoneticized spelling

and somewhat modified vocabulary.

ENVIRO-SUIT: A coverall-type garment that provides protection from

extreme temperatures, either heat or cold, between approximately -100

and +150 degrees Celsius.

ERIDANUS, Sector 12:

Ruled by: No. systems: 621

Subsectors: 7 Inhabited planets: 366

A. Ramman E. Susanowo

B. Tefnut F. Zeus

C. Ahto G. Thor

D. Rudra

EVALUATION TEAM: Commonly called an E-Team, this is a group of Marine

Intelligence Division operatives sent in to investigate a citizen's

report or appeal for help, if a preliminary evaluation shows a

potentially serious problem to exist, and determine whether Imperial

intervention is both justified and necessary. Only when the report is

of imminent warfare or rebellion, when it includes evidence that makes

an investigation unnecessary, or when the preliminary evaluation shows

it not to be an Imperial matter, is an E-Team not sent in.

EXCALIBUR, Subsector 14-D:

No. systems: 52 Sector: Phoenix

with 3 inhabited planets: 6 Ruled by:

with 2 inhabited planets: 9

with 1 inhabited planet: 26

Arms: On a red field, a sword point-upward between three silver

caltrops.

EXOTIC: Xanaden term for genetically engineered human variants,

specifically those originally intended as sexual objects.

Although major genetic engineering of humans was outlawed in 2310, it

has been impossible to completely suppress. It has, however, been

driven into secrecy, with the result that most such engineering is done

by or for the rich and powerful who have grown bored with legal

diversions. This in turn means that most subjects of such engineering

have had their sexuality enhanced for their creators' entertainment,

often with other changes being made as well.

Most of the Empire's more detailed knowledge of Exotics comes from

those who disliked and were able to escape from those who engineered

them. Of these, most gravitate to Xanadu and the Amators' Guild, where

they can make profitable use of the engineering carried out on them (or

on their forebears). It is not known how many either do not rebel or

are unsuccessful in their escape attempts, but it seems reasonable to

assume this number to be far greater than the escapees'.

While the details of the various Exotic types vary considerably, the

basics of most are quite consistent, which is to be expected given the

purpose of such engineering. An Exotic is always responsive, in some

degree, to sexual stimuli, is capable of what seems to non-Exotics like

incredible sexual endurance, and most begin sexual activity during or

immediately after adolescence. (It must be noted, of course, that any

or all of the above does on occasion occur to a non-engineered human

and cannot be considered proof of engineering; genetic analysis is the

only way to be certain.)

In some cases, enhancement of the sexual drive is the only change made.

In most, however, physical changes have been made as well, though not

all are visible (for instance, the Ishtar variants are characterized by

sensory nerves lining the vaginal canal, usually leading to the brain's

pleasure center). The changes which are visible also vary, from

relatively minor (such as the Tingler's tentacles around his penis) to

near-total alteration (such as the Elf variant's small, slender build

and delicate features emphasized by pointed ears and slanted eyes).

F

FAMILY (capitalized): The extended family structure recently introduced

in the Kingdom Systems, primarily as a socially-acceptable means of

dealing with the satyr virus and the physiological changes it produces.

As a side effect, it also provides a family structure stable enough

that Special Operations personnel may now marry and are no longer

required to be sterile. The new Families, the first and best known of

which is Family Cortin, consist of several spouses--ideally, but not

necessarily, half male and half female--with any children. (As an

example Family Cortin, at this point [2572], consists of Colonel Cortin

herself, who is Family head but not a spouse, two wives, five husbands,

and three children, with a fourth on the way. It may become more

balanced in the future, since it began as a mostly-male Strike Force

team and has as yet had little opportunity to court more than one

civilian wife.)

FEALTY, CONDITIONAL: (Sandeman) An oath to someone in return for a

consideration, unknown until Gaelan DarShona talked some of the

warriors on the guardian fleet around Mjolnir into taking service in

Planetary Security in exchange for Imperial credits. Such an oath is

considered void if payment in wilfully withheld (inability to pay is

negotiable) or if the one to whom such an oath is taken attempts to

injure the oath-taker, at which point the one taking the oath may feel

free to take appropriate action against the false acceptor.

FEALTY, PERSONAL: (Sandeman) An oath of absolute personal loyalty and

obedience. Theoretically, anyone may swear such fealty to anyone, but

in practice it is almost exclusively warriors swearing to Warleaders or

other high-status warriors.

It is an honor either to be offered such fealty or to have it accepted.

The one giving fealty (thakur-na) becomes, to the best of his ability,

an extension of the one accepting it (thakur). The only acceptable

reasons for disobeying a thakur's will are to preserve his honor or his

life, with the thakur's honor taking precedence. This relationship is

most obvious to non-Sandemans in the custom that any children a 'na

fathers are considered the thakur's, and their use of the familiar mode

of High War Speech.

The 'na has his right cheek tattooed with a mark of his thakur's

choice. Although in theory, since a 'na does swear absolute obedience

and perfect fidelity, there is no need to acknowledge even the greatest

of such service, the Sandemans are realists; if a 'na gives greater

service or does a deed more heroic than may be reasonably expected, his

thakur will have the tattoo circled and allow his 'na to use his name

hyphenated with the 'na's own. If the 'na outlives his thakur, his

tattoo is barred with black to show honorable completion of service; if

it works out the other way, his thakur will see to honorable burial, if

possible at one of their clanhomes.

Although those are by far the commonest ways of ending the

relationship, two others are possible. If the 'na commits a serious

offense, the thakur may dismiss him by telling him something like,

"Leave me; I no longer need you." The real meaning is "You have

dishonored me"; the 'na is expected to atone by a painful death at

either his own or his clan-chief's hands. The other, since Dana

DruAlanna's case in 2624, is for the thakur to dismiss without offense,

in which case the 'na's tattoo is barred with black and service is

honorably terminated for both parties.

FELZINE: A mild, non-addictive tranquilizer.

FENRIS, Subsector 14-A:

No. systems: 174 Sector: Phoenix

with 3 inhabited planets: 7 Ruled by:

with 2 inhabited planets: 8

with 1 inhabited planet: 22

Arms: On a counter-ermine field, a gold star of four large and eight

small points, charged with a red circle on which is a silver wolf's

head.

FIEFS: The subdivisions of the Empire. As of 2568, the end of the

Traiti War--and including the new Traiti Sector--they are broken down

as follows:

21 Sectors, consisting of two to eight Subsectors apiece

106 Subsectors, averaging 53 inhabited planets in 36 systems

1,431 multi-inhabited-planet systems

2,388 single-inhabited-planet systems

5,596 inhabited planets

Fiefs cannot be combined. If the heir to a fief marries a ruling

noble, @ forfeits all claim to the fief @ was to inherit, and the next

oldest child becomes heir. If one heir or ruling noble marries

another, the Sovereign decides which forfeits @'s fief (usually the

lower-ranking, if they are of different levels) and who is to succeed

(usually the next oldest child).

FIELD AGENT: An IntelDiv officer with special training in covert

intelligence gathering. Although they often work openly, sometimes

even in uniform, they are not identified as field agents and are always

assigned to cases where their special skills (such as reading the

subtleties of body language, some of them with near-telepathic

accuracy) are needed.

When working under an assumed identity, a field agent will use whatever

means are available and most effective for getting the information a

needs or otherwise accomplishing @'s mission. While this is recognized

as necessary under such circumstances, it is not something the Empire

takes pride in or wishes publicized. It is also unfortunate that at

times former field agents revert to this end-over-means philosophy,

though if they have left the Service, there is seldom any harm done,

and very little the Empire can do unless the person has broken a law as

well.

FORNAX, Sector 4:

Ruled by: No. systems: 472

Subsectors: 5 Inhabited planets: 285

A. Oberon D. Xanth

B. Titania E. Arden

C. Avalon

FORSETI, Subsector 18-F:

No. systems: 90 Sector: Aries

with 3 inhabited planets: 7 Ruled by:

with 2 inhabited planets: 9

with 1 inhabited planet: 21

FREYA, Subsector 16-D:

No. systems: 97 Sector: Virgo

with 3 inhabited planets: 4 Ruled by:

with 2 inhabited planets: 8

with 1 inhabited planet: 31

FUSION: The forced combination of hydrogen atoms at extremely high

temperatures to produce energy. It is used in most craft (spaceships

and ground vehicles) which are too small to carry T/CT generators.

G

GALATINE, Subsector 19-B:

No. systems: 154 Sector: Leo

with 3 inhabited planets: 6 Ruled by:

with 2 inhabited planets: 8

with 1 inhabited planet: 25

GARUDA, Subsector 10-C:

No. systems: 53 Sector: Aquila

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 19

GEMINI, Sector 11:

Ruled by: No. systems: 422

Subsectors: 3 Inhabited planets: 169

A. Girru

B. Agni

C. Brigit

GILGAMESH System:

Sector: 13, Crater No. planets: 12

Subsector: B, Inanna Habitable: 2 (Atlantis, Nemra)

Ruled by: Kaplan family

GIRRU, Subsector 11-A:

No. systems: 131 Sector: Gemini

with 3 inhabited planets: 5 Ruled by:

with 2 inhabited planets: 7

with 1 inhabited planet: 22

GODHOME: The psionic computer left behind on Homeworld when the Others

the Traiti call Those Who Went Before went on to a different plane of

existence. A huge underground complex, it was thought for millennia to

be a hill that caused madness or worse in those who went near, until it

forced Kranath of St'nar to full maturity, thus making him the first of

the new Traiti gods, the Circle of Lords. It destroyed its physical

structure as no longer necessary when it merged with the last Lord of

the Circle, Peacelord Esteban Tarlac. [Fearful Symmetry]

GORGON, Subsector 2-B:

No. systems: 112 Sector: Hydra

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 10

with 1 inhabited planet: 23

GRAVITICS: A science developed into practicality by Reinhard

Nannstein, it has led to as many things as electronics: artificial

gravity, hyperdrive, force fields and beams, ultrawave communications,

innumerable others.

GRAYWAND, Subsector 19-E:

No. systems: 187 Sector: Leo

with 3 inhabited planets: 4 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 25

GRYPHON, Subsector 14-C:

No. systems: 148 Sector: Phoenix

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 9

with 1 inhabited planet: 25

GUNGNIR, Subsector 19-C:

No. systems: 160 Sector: Leo

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 11

with 1 inhabited planet: 24

GYNANDRA (plural gynandri): An Arriani male genetically engineered to

carry and give birth to children, though not to conceive. Such

pregnancy and birth require highly skilled medical aid. Gynandri are

also sought-after sex partners, both because of their enthusiasm and

because they are thought to be special favorites of the Lady of Love,

being as close to female as can survive on Arrian.

H

HATHOR, Subsector 9-B:

No. systems: 102 Sector: Ursa

with 3 inhabited planets: 2 Ruled by:

with 2 inhabited planets: 10

with 1 inhabited planet: 23

HEIMDALL, Subsector 1-C:

No. systems: 70 Sector: Orion

with 3 inhabited planets: 3 Ruled by:

with 2 inhabited planets: 10

with 1 inhabited planet: 19

HELIOS, Subsector 1-G:

No. systems: 142 Sector: Orion

with 3 inhabited planets: 6 Ruled by:

with 2 inhabited planets: 9

with 1 inhabited planet: 30

HELLBEAST: A Mjolnirri herbivore domesticated for its meat, which

remains tender even when well-cooked. Its name comes from its

remarkably ugly appearance, not its placid disposition.

HELLESPONT System:

Sector: 17, Indus No. planets: 10

Subsector: C, Poseidon Habitable: 1

Ruled by: Keene family

HERALDRY, IMPERIAL: Although the idea of coats of arms in an

interstellar society with numerous other means of identification seems

redundant to some, that purpose became a minor one long before the

Empire. Arms are a tradition Emperor Chang thought would serve a

unifying purpose, provide continuity, and give an incentive for service

beyond the expectable but not sufficient to earn a Life Nobility.

While derived from traditional heraldry and having much in common with

it, Imperial heraldry has the advantage of hindsight, which has led to

several improvements. The primary one is in descriptions, where

English replaces Old French, making them understandable to those who

are not specialists in the field. Some traditional terminology has

been retained, either because it is generally understandable or because

there is no reasonably concise English equivalent. Most terms,

however, translated without difficulty; the slightly longer

descriptions are acceptable because of the greatly increased clarity.

The only exception to this is in the actual Grant of Arms itself, where

the traditional blazoning is still used (though an English translation

is provided on a separate sheet).

The heraldic colors remain predominantly the bright primary ones:

silver (now platinum) or white, and gold or yellow, called metals;

black, blue, green, and red, called colors. Less-used colors are

orange, purple, brown, and "flesh tone". Taken together, colors and

metals are referred to as tinctures. Anything described as "proper" is

shown in its normal coloring. Only two of the numerous traditional

heraldic "furs" are in Imperial use, ermine (white with black spots)

and counter-ermine (black with white spots). As a rule, metal should

not be placed on metal or color on color, although exceptions--mostly

in the case of charges described as "proper"--do occur.

As in traditional heraldry, the field is described first, by color and

any divisions, with the color on the bearer's right or at the shield's

top mentioned first. Left and right, in all cases, refer to the point

of view of the person supposedly carrying the shield.

Concordance: A Terran Empire concordance · 第 4 / 7 题