TREASURE ISLAND.

Another exciting game which tests the Scoutcraft of a patrol is that

where they approach the shore in a boat and look out for marks which

have been told to them, and, on finding these, they land, find a map

hidden away, which gives further clues by means of landmarks, compass

directions, tidemarks, and so on, to where the hidden treasure is to

be found. Only a certain time will be allowed for finding it.

This game can be made a competition for one patrol against another,

each patrol taking it in turn to carry out the same task. Naturally,

each patrol would be very careful to wipe out all footmarks and

tracks.

Then there can be whale hunts, as given in the book _Scouting for

Boys_, and also "Shipwreck," when everybody on board ship will take

their places and carry out orders for getting the women and children

safely away, followed by the men of the ship.

"Castaways on a Desert Island" may also be practised, when they have

to get ashore on rafts and otherwise, and rig up such shelters as they

can out of the materials available, and light their fires and cook

their food, and so on.

The pursuit of slavers' dhows by pinnaces from men-of-war can be

practised, and "cutting-out" expeditions by boats full of armed Scouts

taking a hostile ship or place in the night.

"Salvage" may also be practised by boats going out in parties, where

they are to save some derelict ship in distress, and to tow her into

safety.

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Young Knights of the Empire : Their Code, and Further Scout Yarns · 第 162 / 207 题