OLYMPUS

Under this designation it is convenient to lump the whole heavenly

host which at present orders our goings and shapes our ends. It

includes--

(1) The War Office;

(2) The Treasury;

(3) The Army Ordnance Office;

(4) Our Divisional Office;

--and other more local and immediate homes of mystery.

The Olympus which controls the destinies of "K(1)" differs in many

respects from the Olympus of antiquity, but its celestial inhabitants

appear to have at least two points in common with the original

body--namely, a childish delight in upsetting one another's

arrangements, and an untimely sense of humour when dealing with

mortals.

So far as our researches have gone, we have been able to classify

Olympus, roughly, into three departments--

(1) Round Game Department (including Dockets, Indents, and all

official correspondence).

(2) Fairy Godmother Department.

(3) Practical Joke Department.

The outstanding feature of the Round Game Department is its craving

for irrelevant information and its passion for detail. "Open your

hearts to us," say the officials of the Department; "unburden your

souls; keep nothing from us--and you will find us most accommodating.

But stand on your dignity; decline to particularise; hold back one

irrelevant detail--and it will go hard with you! Listen, and we

will explain the rules of the game. Think of something you want

immediately--say the command of a brigade, or a couple of washers for

the lock of a machine-gun--and apply to us. The application must be

made in writing, upon the Army Form provided for the purpose, and in

triplicate. _And_--you must put in all the details you can possibly

think of."

For instance, in the case of the machine-gun washers--by the way, in

applying for them, you must call them _Gun, Machine, Light Vickers,

Washers for lock of, two_. That is the way we always talk at the

Ordnance Office. An Ordnance officer refers to his wife's mother as

_Law, Mother-in-, one_--you should state when the old washers were

lost, and by whom; also why they were lost, and where they are now.

Then write a short history of the machine-gun from which they were

lost, giving date and place of birth, together with, a statement of

the exact number of rounds which it has fired--a machine-gun fires

about five hundred rounds a minute--adding the name and military

record of the pack-animal which usually carries it. When you have

filled up this document you forward it to the proper quarter and await

results.

The game then proceeds on simple and automatic lines. If your

application is referred back to you not more than five times, and if

you get your washers within three months of the date of application,

you are the winner. If you get something else instead--say an

aeroplane, or a hundred wash-hand basins--it is a draw. But the

chances are that you lose.

Consider. By the rules of the game, if Olympus can think of a single

detail which has not been thought of by you--for instance, if you omit

to mention that the lost washers were circular in shape and had holes

through the middle--you are _ipso facto_ disqualified, under Rule

One. Rule Two, also, is liable to trip you up. Possibly you may have

written the pack-mule's name in small block capitals, instead of

ordinary italics underlined in red ink, or put the date in Roman

figures instead of Arabic numerals. If you do this, your application

is referred back to you, and you lose a life. And even if you survive

Rules One and Two, Rule Three will probably get you in the end. Under

its provision your application must be framed in such language and

addressed in such a manner that it passes through every department and

sub-department of Olympus before it reaches the right one. The rule

has its origin in the principle which governs the passing of wine at

well-regulated British dinner-tables. That is, if you wish to offer a

glass of port to your neighbour on your right, you hand the decanter

to the neighbour on your left, so that the original object of your

hospitality receives it, probably empty, only after a complete circuit

of the table. In the present instance, the gentleman upon your right

is the President of the Washer Department, situated somewhere in the

Army Ordnance Office, the remaining guests representing the other

centres of Olympian activity. For every department your

application misses, you lose a life, three lost lives amounting to

disqualification.

When the washers are issued, however, the port-wine rule is abandoned;

and the washers are despatched to you, in defiance of all the laws of

superstition and tradition, "widdershins," or counter-clockwise.

No wonder articles thus jeopardised often fail to reach their

destination!

Your last fence comes when you receive a document from Olympus

announcing that your washers are now prepared for you, and that if you

will sign and return the enclosed receipt they will be sent off upon

their last journey. You are now in the worst dilemma of all. Olympus

will not disgorge your washers until it has your receipt. On the other

hand, if you send the receipt, Olympus can always win the game by

losing the washers, and saying that _you_ have got them. In the face

of your own receipt you cannot very well deny this. So you lose

your washers, and the game, and are also made liable for the

misappropriation of two washers, for which Olympus holds your receipt.

Truly, the gods play with loaded dice.

On the whole, the simplest (and almost universal) plan is to convey a

couple of washers from some one else's gun.

The game just described is played chiefly by officers; but this is a

democratic age, and the rank and file are now occasionally permitted

to take part.

For example, boots. Private M'Splae is the possessor, we will say,

of a pair of flat feet, or arched insteps, or other military

incommodities, and his regulation boots do not fit him. More than

that, they hurt him exceedingly, and as he is compelled to wear them

through daily marches of several miles, they gradually wear a hole in

his heel, or a groove in his instep, or a gathering on his great toe.

So he makes the first move in the game, and reports sick--"sair feet."

The Medical Officer, a terribly efficient individual,

keenly--sometimes too keenly--alert for signs of malingering, takes a

cursory glance at M'Splae's feet, and directs the patient's attention

to the healing properties of soap and water. M'Splae departs,

grumbling, and reappears on sick parade a few days later, palpably

worse. This time, the M.O. being a little less pressed with

work, M'Splae is given a dressing for his feet, coupled with a

recommendation to procure a new pair of boots without delay. If

M'Splae is a novice in regimental diplomacy, he will thereupon address

himself to his platoon sergeant, who will consign him, eloquently, to

a destination where only boots with asbestos soles will be of any use.

If he is an old hand, he will simply cut his next parade, and will

thus, rather ingeniously, obtain access to his company commander,

being brought up before him at orderly-room next morning as a

defaulter. To his captain he explains, with simple dignity, that he

absented himself from parade because he found himself unable to "rise

up" from his bed. He then endeavours, by hurriedly unlacing his boots,

to produce his feet as evidence; but is frustrated, and awarded three

extra fatigues for not formally reporting himself sick to the orderly

sergeant. The real point of issue, namely, the unsuitability of

M'Splae's boots, again escapes attention.

There the matter rests until, a few days later, M'Splae falls out on

a long regimental route-march, and hobbles home, chaperoned by a not

ungrateful lance-corporal, in a state of semi-collapse. This time the

M.O. reports to the captain that Private M'Splae will be unfit for

further duty until he is provided with a proper pair of boots. Are

there no boots in the quartermaster's store?

The captain explains that there are plenty of boots, but that under

the rules of the present round game no one has any power to issue

them. (This rule was put in to prevent the game from becoming too

easy, like the spot-barred rule in billiards.) It is a fact well known

to Olympus that no regimental officer can be trusted with boots. Not

even the colonel can gain access to the regimental boot store. For all

Olympus can tell, he might draw a pair of boots and wear them himself,

or dress his children up in them, or bribe the brigadier with them,

instead of issuing them to Private M'Splae. No, Olympus thinks it

wiser not to put temptation in the way of underpaid officers. So the

boots remain locked up, and the taxpayer is protected.

But to be just, there is always a solution to an Olympian enigma, if

you have the patience to go on looking for it. In this case the proper

proceeding is for all concerned, including the prostrate M'Splae, to

wait patiently for a Board to sit. No date is assigned for this event,

but it is bound to occur sooner or later, like a railway accident or

an eclipse of the moon. So one day, out of a cloudless sky, a Board

materialises, and sits on M'Splae's boots. If M'Splae's company

commander happens to be president of the Board the boots are

condemned, and the portals of the quarter-master's store swing open

for a brief moment to emit a new pair.

When M'Splae comes out of hospital, the boots, provided no one has

appropriated them during the term, of his indisposition, are his. He

puts them on, to find that they pinch him in the same place as the old

pair.

* * * * *

Then there is the Fairy Godmother Department, which supplies us with

unexpected treats. It is the smallest department on Olympus, and, like

most philanthropic institutions, is rather unaccountable in the manner

in which it distributes its favours. It is somewhat hampered in its

efforts, too, by the Practical Joke Department, which appears to

exercise a sort of general right of interference all over Olympus. For

instance, the Fairy Godmother Department decrees that officers from

Indian regiments, who were home on leave when the War broke out and

were commandeered for service with the Expeditionary Force, shall

continue to draw pay on the Indian scale, which is considerably higher

than that which prevails at home. So far, so good. But the Practical

Joke Department hears of this, and scents an opportunity, in the form

of "deductions." It promptly bleeds the beneficiaire of certain sums

per day, for quarters, horse allowance, forage, and the like. It is

credibly reported that one of these warriors, on emerging from a

week's purgatory in a Belgian trench, found that his accommodation

therein had been charged against him, under the head of "lodgings," at

the rate of two shillings and threepence a night!

But sometimes the Fairy Godmother Department gets a free hand. Like

a benevolent maiden aunt, she unexpectedly drops a twenty-pound note

into your account at Cox's Bank, murmuring something vague about

"additional outfit allowance"; and as Mr. Cox makes a point of backing

her up in her little secret, you receive a delightful surprise next

time you open your pass-book.

She has the family instinct for detail, too, this Fairy Godmother.

Perhaps the electric light in your bedroom fails, and for three days

you have to sit in the dark or purchase candles. An invisible but

observant little cherub notes this fact; and long afterwards a postal

order for tenpence flutters down upon you from Olympus, marked "light

allowance." Once Bobby Little received a mysterious postal order for

one-and-fivepence. It was in the early days of his novitiate, before

he had ceased to question the workings of Providence. So he made

inquiries, and after prolonged investigation discovered the source of

the windfall. On field service an officer is entitled to a certain

sum per day as "field allowance." In barracks, however, possessing a

bedroom and other indoor comforts, he receives no such gratuity. Now

Bobby had once been compelled to share his room for a few nights

with a newly-joined and homeless subaltern. He was thus temporarily

rendered the owner of only half a bedroom. Or, to put it another way,

only half of him was able to sleep in barracks. Obviously, then, the

other half was on field service, and Bobby was therefore entitled to

half field allowance. Hence the one-and-fivepence. I tell you, little

escapes them on Olympus. So does much, but that is another story.

* * * * *

Last of all comes the Practical Joke Department. It covers practically

all of one side of Olympus--the shady side.

The jokes usually take the form of an order, followed by a

counter-order. For example--

In his magisterial days Ayling, of whom we have previously heard, was

detailed by his Headmaster to undertake the organisation of a school

corps to serve as a unit of the Officers' Training Corps--then one of

the spoilt bantlings of the War Office. Being a vigorous and efficient

young man, Ayling devoted four weeks of his summer holiday to a course

of training with a battalion of regulars at Aldershot. During that

period, as the prospective commander of a company, he was granted the

pay and provisional rank of captain, which all will admit was handsome

enough treatment. Three months later, when after superhuman struggles

he had pounded his youthful legionaries into something like

efficiency, his appointment to a commission was duly confirmed, and he

found himself gazetted--Second Lieutenant. In addition to this, he was

required to refund to the Practical Joke Department the difference

between second lieutenant's pay and the captain's pay which he had

received during his month's training at Aldershot!

But in these strenuous days the Department has no time for baiting

individuals. It has two or three millions of men to sharpen its wit

upon. Its favourite pastime at present is a sort of giant's game of

chess, the fair face of England serving as board, and the various

units of the K. armies as pieces. The object of the players is to get

each piece through as many squares as possible in a given time, it

being clearly understood that no move shall count unless another piece

is evicted in the process. For instance, we, the _x_th Brigade of the

_y_th Division, are suddenly uprooted from billets at A and planted

down in barracks at B, displacing the _p_th Brigade of the _q_th

Division in the operation. We have barely cleaned up after the

_p_th--an Augean task--and officers have just concluded messing,

furnishing, and laundry arrangements with the local _banditti_, when

the Practical Joke Department, with its tongue in its cheek, bids us

prepare to go under canvas at C. Married officers hurriedly despatch

advance parties, composed of their wives, to secure houses or lodgings

in the bleak and inhospitable environs of their new station; while

a rapidly ageing Mess President concludes yet another demoralising

bargain with a ruthless and omnipotent caterer. Then--this is the

cream of the joke--the day before we expect to move, the Practical

Joke Department puts out a playful hand and sweeps us all into some

half-completed huts at D, somewhere at the other end of the Ordnance

map, and leaves us there, with a happy chuckle, to sink or swim in an

Atlantic of mud.

So far as one is able to follow the scoring of the game, some of

the squares in the chessboard are of higher value than others. For

instance, if you are dumped down into comparatively modern barracks

at Aldershot, which, although they contain no furniture, are at least

weatherproof and within reach of shops, the Practical Joke Department

scores one point. Barracks condemned as unsafe and insanitary before

the war, but now reckoned highly eligible, count three points;

rat-ridden billets count five. But if you can manoeuvre your helpless

pawns into Mudsplosh Camp, you receive ten whole points, with a bonus

of two points thrown in if you can effect the move without previous

notice of any kind.

We are in Mudsplosh Camp to-day. In transferring us here the

Department secured full points, including bonus.

Let it not be supposed, however, that we are decrying our present

quarters. Mudsplosh Camp is--or is going to be--a nobly planned and

admirably equipped military centre. At present it consists of some

three hundred wooden huts, in all stages of construction, covering

about twenty acres of high moorland. The huts are heated with stoves,

and will be delightfully warm when we get some coal. They are lit

by--or rather wired for--electric light. Meanwhile a candle-end does

well enough for a room only a hundred feet long. There are numerous

other adjuncts to our comfort--wash-houses, for instance. These will

be invaluable, when the water is laid on. For the present, there is a

capital standpipe not a hundred yards away; and all you have to do, if

you want an invigorating scrub, is to wait your turn for one of the

two tin basins supplied to each fifty men, and then splash to your

heart's content. There is a spacious dining-hall; and as soon as the

roof is on, our successors, or their successors, will make merry

therein. Meanwhile, there are worse places to eat one's dinner than

the floor--the mud outside, for instance.

The stables are lofty and well ventilated. At least, we are sure

they will be. Pending their completion the horses and mules are very

comfortable, picketed on the edge of the moor.... After all, there are

only sixty of them; and most of them have rugs; and it can't possibly

go on snowing for ever.

The only other architectural feature of the camp is the steriliser,

which has been working night and day ever since we arrived. No, it

does not sterilise water or milk, or anything of that kind--only

blankets. Those men standing in a _queue_ at its door are carrying

their bedding. (Yes, quite so. When blankets are passed from regiment

to regiment for months on end, in a camp where opportunities for

ablution are not lavish, these little things will happen.)

You put the blankets in at one end of the steriliser, turn the

necessary handles, and wait. In due course the blankets emerge,

steamed, dried, and thoroughly purged. At least, that is the idea. But

listen to Privates Ogg and Hogg, in one of their celebrated cross-talk

duologues.

_Ogg (examining his blanket)_. "They're a' there yet. See!"

_Hogg (an optimist)_. "Aye; but they must have gotten an awfu'

fricht!"

But then people like Ogg are never satisfied with anything.

However, _the_ feature of this camp is the mud. That is why it

counts ten points. There was no mud, of course, before the camp was

constructed--only dry turf, and wild yellow gorse, and fragrant

heather. But the Practical Joke Department were not to be discouraged

by the superficial beauties of nature. They knew that if you crowd

a large number of human dwellings close together, and refrain from

constructing any roads or drains as a preliminary, and fill these

buildings with troops in the rainy season, you will soon have as much

mud as ever you require. And they were quite right. The depth varies

from a few inches to about a foot. On the outskirts of the camp,

however, especially by the horse lines or going through a gate, you

may find yourself up to your knees. But, after all, what is mud! Most

of the officers have gum-boots, and the men will probably get used to

it. Life in K(1) is largely composed of getting used to things.

In the more exclusive and fashionable districts--round about

the Orderly-room, and the Canteen, and the Guard-room--elevated

"duck-walks" are laid down, along which we delicately pick our way.

It would warm the heart of a democrat to observe the ready--nay,

hasty--courtesy with which an officer, on meeting a private carrying

two overflowing buckets of kitchen refuse, steps down into the mud to

let his humble brother-in-arms pass. Where there are no duck-walks, we

employ planks laid across the mud. In comparatively dry weather these

planks lie some two or three inches below the mud, and much innocent

amusement may be derived from trying to locate them. In wet weather,

however, the planks float to the surface, and then of course

everything is plain sailing. When it snows, we feel for the planks

with our feet. If we find them we perform an involuntary and

unpremeditated ski-ing act: if we fail, we wade to our quarters

through a sort of neapolitan ice--snow on the top, mud underneath.

Our parade-ground is a mud-flat in front of the huts. Here we take our

stand each morning, sinking steadily deeper until the order is given

to move off. Then the battalion extricates itself with one tremendous

squelch, and we proceed to the labours of the day.

Seriously, though--supposing the commanding officer were to be delayed

one morning at orderly-room, and were to ride on to the parade-ground

twenty minutes late, what would he find? Nothing! Nothing but a great

_parterre_ of glengarries, perched upon the mud in long parallel rows,

each glengarry flanked on the left-hand side by the muzzle of a rifle

at the slope. (That detached patch over there on the left front,

surrounded by air-bubbles, is the band. That cavity like the crater

of an extinct volcano, in Number one Platoon of A Company, was once

Private Mucklewame.)

The First Hundred Thousand: Being the Unofficial Chronicle of a Unit of "K(1)" · 第 51 / 99 题