CHAPTER X

Team play—What it is—What it means—Signs and how they operate—The

pitch-out—Backing up the throw—The cut-off play—How it was invented—The

coaches, and their duties—Miller Huggins puts one over—The McGraw

coaching system—A world series episode—The old practice of signal

stealing—How it operated—Out-of-date now—Dangers of signal stealing.

Baseball always has been and always will be a game demanding team play.

You can have the nine greatest individual ball players in the world,

but if they don’t play together the club won’t be worth a dime.

Two things make for real team play. The first is players’ knowledge

of each other that comes from constant playing together. It’s this

knowledge which is lacking on all young teams. That’s why old-timers

shake their heads when anyone talks of pennant winning with a team that

is made up of young ball players. The second means of whipping play

into teamwork is by means of signals—“signs” we call them in the big

leagues.

Everyone who ever played baseball knows about signs—but there

are mighty few amateur clubs that know how to use them. Either they

go along, hit-or-miss with no signs at all, or else they swing to the

other extreme and get so many signs that no one can remember them

all. Lot of folks think that big league ball players have signals for

everything they do. That’s bunk. As a matter of fact, a big league ball

club has very few signs—but the ones they have they use.

Take for instance the signal between the catcher and pitcher. I can

remember as a kid catcher at school, using so many signs that we didn’t

have fingers enough to go around. We had every curve labeled. One

finger, for instance, would be an inshoot; two fingers, an outcurve;

three an outdrop; four, a drop; five, a fast ball—and after that we’d

start in on the other hand and have signals for that one, too.

In big league baseball the catcher and pitcher usually have three

signs. One for a fast ball; one for a curve; and one for a pitch-out.

On a curve ball sign the pitcher may throw a “hook” or he may throw a

slow one or screw ball. There’s no difference made between curves in

the big leagues. Even a freak delivery like Wilcy Moore’s “sinker”

is thrown on a fast ball signal. As a matter of fact, Wilcy’s fast one

is always a sinker. It’s a “natural,” as the boys say.

The pitch-out sign is an important one. The catcher who is on his toes

is always watching the opponent’s bench and the coaches for possible

signs. If he thinks the opponents are putting on a hit and run or a

steal, he calls for a pitch-out, which simply means that the pitcher

tosses a ball wide of the plate, where it is impossible to hit. If

he has caught the signal right and the play actually is on, the base

runner naturally is caught flat footed and thrown out. When a catcher

knows that the pitcher has great control and can “come in there” with

the ball whenever necessary, he uses the pitch-out a great deal.

“Wasting one,” we say.

The greatest danger of the pitch-out is that the pitcher will get

himself in a hole and possibly walk the hitter as a result. With a

pitcher who is inclined to be wild anyhow a pitch-out is a mighty

dangerous thing. That’s something the catcher will have to figure out

as he goes along.

Very frequently fans, watching a ball game, will see a base runner

start with the pitch. The batter stands with the bat on his shoulder

and the runner is thrown out by a city block.

“Oh what a bum!” the fans say. “What a bum!” and they boo and jeer the

runner all the way back to the dugout.

Sometimes of course a runner is caught flat-footed like that when it’s

his own fault, and he deserves the boos. But nine times out of ten

on a play like that, you can mark it down that the catcher caught a

hit-and-run signal and ordered a pitch-out. Being caught wasn’t the

base runner’s fault at all. He was just out-smarted by the catcher.

The pitcher and first baseman have a set of “signs” for throws to first

base in an effort to catch a runner. The importance of such a sign is

two-fold. In the first place the first baseman is in a better position

to judge the lead a runner takes. And in the second place each knows

what the other is doing and has his head up all the time. There’s less

chance for throws getting away or going wild and letting the runner

advance.

One of the prettiest plays in baseball is to see a pitcher catch a

runner off second. It isn’t worked as much as it used to be, but you

still see it occasionally. That is done by means of signals

between the pitcher and shortstop or second baseman. That one usually

is a word signal, since the infielders are behind the pitcher who

can’t, ordinarily, turn around to get a glove signal.

The infielders watch the lead the runner is taking and if he thinks

there is a chance to nab him, he works the word signal into his line

of chatter. Then he starts for the bag on the sign. The pitcher,

standing with his back to the play, gets the signal and starts counting

to himself: “one-two-three!” On the count three he whirls and throws

direct to the bag, and by the timing of the count the man covering

arrives with the ball set to make the play.

It’s a play that requires a lot of practice to perfect, and the count

of course has to be varied for different men. The shortstop might be

especially fast in getting over, and in that case the pitcher probably

would throw on a “two” count. Or perhaps he’s slow in covering in

which case the count might be extended to “four.” The first few times

it’s tried you’re apt to see a few balls go rolling into center field,

but after practice a team can get it down pat and make it one of the

strongest plays in their whole defensive list. So far as the pitcher

is concerned his part consists simply in this. “Be sure and get

the count right and in turning to throw, make the throw direct to the

bag—don’t pay any attention to the infielder. He’s supposed to be there.”

It’s important too, in building team play to have the infielders know

what the pitcher is throwing on each pitch. But you don’t need signals

for this. Either the second baseman or shortstop is in position to see

the catcher’s sign, and he in turn can tip the rest of the players off

to it.

♦Urban Schocker is a wizard on that second base play, and Bob Shawkey is

another pitcher who used to pick men off second without missing often.

Washington uses the play a lot—and they were particularly good at it in

the days when Bucky Harris and Roger Peckinpaugh were the second base

combination. These two players have a great sense of timing, and always

seemed able to start for the bag at just the proper moment to make the

play, yet not too soon to tip the base runner off to their intentions.

♦ “Urban Schocker” replaced with “Urban Shocker”

A thing that can make a team look either great or rotten, is the way

they back up plays on balls hit to the outfield. The idea is to get

as many men into each play as possible, in order to prevent a throw

from getting away, and if a club is properly coached there will be

four men lined up to protect the throw-in on every hit to the outfield.

The shift of the various players, of course, depends on where the ball

is hit and where base-runners may be at the time. The best way I know

of to show how shifts are made on throws is by a series of charts. My

art work isn’t so good, but what it attempts to show is Okay. With a

single to right for instance, with nobody on, you will note that the

second baseman moves over and out toward the ball, the shortstop comes

in to cover second, the third baseman shifts a little to the right of

the bag and the pitcher goes over back of third base. On a ball hit to

left field where the play is at second the shortstop goes out toward

left for a possible relay, the second baseman covers the bag, the first

baseman moves over toward second and the catcher moves down the first

base line.

Each play has its own shift, but the important thing is that whenever

possible there be four men always in line with the throw, with the

cut-off man always ready to cut the throw and divert it to another base

if he sees the opportunity.

For instance there’s a man on second and a man on first and the

hitter singles to right field. Naturally the runner on second will try

to score on the play, and the right fielder’s first thought when he

gets the ball, will be to throw to the plate and try and cut off the

run. The minute the ball is hit the second baseman cuts out to short

right, the first baseman digs in to a spot about ten feet in front of

the catcher on a line with the throw-in, and the pitcher goes around

behind the plate to back up the catcher in case the ball goes through.

In that case the first baseman is the “cut-off” man. He watches the

speeding runners, and he watches the ball. As the throw comes in he

senses that it’s just a split-second late to nail the man at the plate,

but he sees that there is a chance to get the runner going to third

base if he makes the play properly. So, instead of permitting the throw

to go on to the catcher he takes it or “cuts it off” as we say, and

whirls to throw to the third baseman and nail the other runner going to

third.

That’s the so-called “cut-off” play, and it can be worked on any sort

of hit, though the cut-off man may be either the shortstop, the second

baseman or the first baseman depending on the play.

That particular play, incidentally, was invented by John McGraw

and the late Hughey Jennings when they were playing with the old

Baltimore Orioles, and it came near revolutionizing baseball. The

Orioles worked it a hundred times in the course of a season, before the

other clubs got wise. And in the 1922 world series Frisch and Bancroft

made the Yankees look like suckers on it no less than three times. The

whole success or failure of the thing of course, depends on the good

judgment of the “cut-off” men who must decide in an instant whether to

“cut-off” the throw or let it go on through to the plate or the base.

In the development of team play the most important man in the business

is the coach who watches the scrap from the bench on defense, and

occupies the base line coaching boxes when the team is at bat.

It’s a funny thing about coaches. When ball clubs first began to send

men down the baselines, there was no idea in mind of using him for

giving signs or directing play. He was out there to rag and annoy the

opposing players, and particularly the pitcher. “Jockeying” we call it

now—or taking the other fellows for a “ride.”

Some of the things the old-time coaches used to say, and some

of the names they used to call their opponents were terrible. They’d

begin with “Bum” and “cut-throat” and “Robber” and go steadily up from

there. And if they could get their victim to talking back to them they

were more than pleased. For the minute a player begins talking to an

opposing coach he’s lost. That takes his mind from the game and he’s

ripe for a killing.

The coaches, out there on the lines, are the fellows who are in best

position to grab an opposing team’s signals and tip them off. Then they

can see the flight of a ball, and are in a position to guide and direct

the base runner.

A lot of smart stunts have been pulled on the coaching lines.

One of the best yarns I ever heard, was a stunt pulled by Miller

Huggins when he was manager of the Cardinals.

The Cards were mixed up in a tough, tough game, and opposing them was

a young pitcher, who for that day at least, seemed to have everything.

Inning after inning he went along, setting the Cards down in order,

until Hug was almost licked. Finally along in the seventh inning the

Cards got a runner to third with two men out. A weak hitter was up

and Huggins, coaching along the third base line, knew very well that he

couldn’t hit.

Hug was thinking fast, and as the kid pitcher wound up and started to

pitch, he yelled from the coaches’ box:

“Hey you, let me see that ball!”

Without thinking, the kid turned and tossed the ball over to Hug, who

promptly stepped aside and let it roll to the bench. The runner on

third scored standing up, and the ball game was won.

Right there was one kid pitcher who learned a lesson. From that day on

he surrendered the ball to nobody but the umpire, and then only after

strong urging.

John McGraw, of course, is one of the greatest coaches in the business.

John directs not only the important moves of a game, but all the

details. He pulled one on me in the 1923 world series that I won’t

forget for a long time.

It was in that wild eighth inning of the final game in which we won the

series. Art Nehf had been going great guns for seven innings but in the

eighth you may remember, he developed wildness. He walked three men in

a row and finally was taken out and Rosy Ryan put in.

To make a long story short I came to bat with runners on second

and third, one out, and a run needed to tie or two to win. What a spot

to be a hero. But it wasn’t my hero day.

Ryan was curving every ball and after “whittling,” he carried the count

down to three and two. I thought he was going to walk me sure, and I

was rarin’ to sock it. If I ever wanted to hit a ball in my life that

was the time.

McGraw stopped the game and came to the edge of the dugout and called

Hank Gowdy the Giant catcher over to him.

“Go out there and tell Ryan to throw this one into the dirt,” he

ordered. “Ruth is so anxious to hit he’ll swing at anything.”

And Ryan did just that!

The ball hit the dirt in front of the plate and I swung for a third

strike. Afterward when I found out what McGraw had ordered and how he

had crossed me up, I was fit to be tied. But luckily for us, Bob Meusel

smacked one for a single and we won the game and the series anyhow. If

we hadn’t I’m afraid there would have been murder done around the Polo

Grounds.

In the old days coaches used to spend a lot of time trying to

steal the catcher’s signals and tip off the hitters. Old Chief Bender,

the Indian pitcher who used to be with the Athletics, was one of the

best signal stealers in the business. So was Harry Davis. And many a

time they both helped the A’s win a ball game by grabbing the other

boys’ signals and tipping their own hitters off as to whether it would

be a “hook” or a fast one.

But that has gone out in recent years. In the first place it’s

dangerous business. If a batter is tipped off that a curve ball is

coming and he gets set for it, and then the pitcher sends up a fast

one, the hitter is apt to get his chin torn loose from his undershirt.

More than one player has been hit in the head because the coacher

thought he had the pitcher’s signs and then found out he was wrong.

In the present age the chief signal stealing that is tried, is the

effort to discover the batting team’s hit and run, and sacrifice and

base stealing signals. Those of course, are valuable things to know,

and if you can grab them successfully you’ve got two strikes on the

other fellow before he ever steps up there to the plate.

But the boys are pretty cagey, and it isn’t easy to steal ’em, anymore.

Usually a club has five or six different sets of signals, and

they’re apt to switch five or six times in the course of a game if they

think their opponents are getting wise. And then, if you think you have

the signs and haven’t you’re in an awful fix.

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