CHAPTER 14

The Mimic Monarchs Lock Themselves In

Back in the Emerald City a great deal had been happening while Dorothy

and the Wizard were adventuring on Mount Illuso.

You will recall that Toto had startled the Oz people by trotting into

the Grand Dining Room and declaring that it was not Dorothy who sat at

the head of the table. You see, in some ways animals are wiser than

human beings. King Umb and Queen Ra were able to fool the Oz people

just by _looking_ like Dorothy and the Wizard, but they couldn't

deceive the keen senses of the little dog so easily. Toto's animal

instinct warned him that this was not his beloved mistress Dorothy nor

his old friend the Wizard. When Toto made his astonishing assertion

every eye in the dining room turned questioningly upon the Mimic King

and Queen.

Suddenly Queen Ra leaped to her feet. Grasping King Umb by the arm and

hissing, "Hurry, you fool!" she pulled the Mimic King after her and the

two dashed from the dining room.

For a moment everyone was too startled to move--except Toto. He sped

like an arrow after the fleeing monarchs.

The quick-witted Scarecrow broke the spell by leaping to his feet and

following with awkward haste after the dog. Instantly there rose a

clamor of startled exclamations and bewildered questions from the Oz

people who were thrown into confusion by these strange happenings.

By the time the Scarecrow had reached the corridor, King Umb, Queen Ra

and Toto were nowhere in sight. But the straw man could hear Toto's

excited barking. Following in the direction of the sound, down one

corridor and up another, the Scarecrow arrived in the wing of the

palace usually occupied by Ozma, and found Toto barking before a closed

door. The little dog's eyes flashed angrily.

When Toto saw the Scarecrow, he stopped barking and said, "I was just

too late. They slammed the door in my face and now I suppose it is

locked." The Scarecrow attempted to turn the knob with his stuffed hand

and found that, as Toto suspected, the door was locked.

"Do you know what room this is?" Toto asked.

"Of course," replied the Scarecrow, "it's Ozma's Chamber of Magic."

"Yes," went on the little dog, "the same room where the imitation

Dorothy and Wizard have shut themselves in all day. Why? I want to

know! I tell you, Scarecrow, there's something awfully funny going on

here."

The straw man was thoughtful. "I agree with you, Toto. Something is

happening that we don't understand. We must find out what it is. I

believe the wisest thing we can do is to return to the dining room and

hold a council to talk this thing over. Maybe we will be able to find

an explanation."

Silently the little dog agreed, and a short time later a group of the

best-loved companions of Dorothy and the Wizard was gathered in a

living room adjoining the Grand Dining room. The Scarecrow presided

over the meeting.

"All we really know," he began, "is that Dorothy and the Wizard have

been acting very strangely today--the second day of the absence of Ozma

and Glinda. Toto insists that they are not Dorothy and the Wizard at

all."

"Lan' sakes!" exclaimed Dorothy's Aunt Em, "I'll admit the child ain't

been herself today, but it's down-right silly to say that our Dorothy's

someone else. I ought to know my own niece!"

"Em, you're a-gittin' all mixed up," cautioned Uncle Henry. "You jest

now said Dorothy ain't been herself today--that means she must be

somebody else."

"But who could look so much like Dorothy and the Wizard?" queried Betsy

Bobbin with a frown.

"And why should anyone wish to deceive us?" asked tiny Trot.

Now Cap'n Bill spoke up. "S'posin'," began the old sailor gruffly,

"that we admit fer the moment that this _ain't_ the real Dorothy and

the Wizard. Then the most important thing is--where _are_ the real

Dorothy and the Wizard?"

"That's the smartest thing that's been said yet," declared Toto

earnestly, with an admiring glance at Cap'n Bill. "Here we are, wasting

time in talk, when something dreadful may be happening to Dorothy and

the Wizard. Let's get busy and find them quickly."

"Maybe they're lost," suggested Button Bright. "If that's the case

there's nothing to worry about, 'cause I've been lost lots of times and

I always got found again." But no one paid any attention to the boy.

With her yarn hair dangling before her eyes, the Patchwork Girl danced

to the front of the gathering. "The trouble with you people," she

asserted, "is that you don't know how to add two and two and get four."

"What do you mean by that, Scraps?" asked the Scarecrow.

"Just this," retorted the stuffed girl, saucily making a face at the

Scarecrow. "What did we overhear Dorothy and the Wizard discussing

today in the garden? Magic! They were talking about a magic spell

which they hoped to find before Ozma and Glinda returned. All right.

Now where did Dorothy and the Wizard spend most of the day and where

have they fled just now to lock themselves in? To Ozma's Chamber of

_Magic_!" The Patchwork Girl concluded triumphantly, "Mark my words

there's magic behind all this, and the secret is hidden in Ozma's

Chamber of Magic."

With his chin in his hand, the Scarecrow was regarding Scraps in silent

admiration. "Sometimes," he said, "I almost believe your head is

stuffed with the same quality of brains the Wizard put in mine."

"Nope!" denied Scraps emphatically. "It's not brains--just a little

common sense." And with that the irrepressible creature leaped to the

chandelier suspended from the ceiling and began chinning herself.

"Yes," agreed the Scarecrow with a sigh as he regarded her antics, "I

guess I was wrong about your brains."

"But what are we going to _do_? That's what I want to know," demanded

Toto impatiently.

"I believe," declared the Scarecrow finally, "there is only one thing

we _can_ do. We must go to Ozma's Chamber of Magic and try to persuade

this strange Dorothy and the Wizard to admit us. If they refuse, then

we shall be obliged to break open the door and demand an explanation of

their mysterious behavior."

"Good!" exclaimed Toto. "Let us go at once."

They all filed out of the room and made their way to Ozma's Chamber of

Magic. The door was still locked. Several times the Scarecrow called to

Dorothy and the Wizard to open the door and admit them, but there was

no response. Then Cap'n Bill stepped forward. He knew what was expected

of him as the biggest and strongest of the group. He placed a shoulder

against the door and pushed. The door creaked and yielded. Again Cap'n

Bill pushed. This time the door yielded more noticeably. Upon the third

trial the door suddenly gave way before the old sailor man's weight,

and the Scarecrow followed by Scraps, Trot, Betsy Bobbin, Button Bright

and the rest crowded into Ozma's Chamber of Magic.

The Magical Mimics in Oz · 第 14 / 23 章