One of the best puzzles hitherto made is represented in the annexed cut. A

is a piece of card; _b b_ a narrow slip divided from its bottom edge, the

whole breadth of the card, except just sufficient to hold it on at each

side; _c c_ is another small slip of card with two large square ends, _e

e_; _d_ is a bit of tobacco-pipe, through which _c c_ is passed, and which

is kept on by the two ends _e e_. The puzzle consists in getting the pipe

off without breaking it or injuring any other part of the puzzle. This,

which appears to be impossible, is done in the most simple manner. On a

moment's consideration it will appear plainly that there must be as much

difficulty in getting the pipe in its present situation, as there can be

in taking it away. The way to put the puzzle together is as follows: The

slip _c c e e_ is cut out of a piece of card in the shape delineated in

Fig. 3. The card in the first figure must then be gently bent at A, so as

to allow of the slip at the bottom of it being also bent sufficiently to

pass double through the pipe, as in Fig. 2. The detached slip with the

square ends (Fig. 3) is then to be passed half way through the loop _f_ at

the bottom of the pipe; it is next to be doubled in the center at _a_, and

pulled through the pipe, double; by means of the loop of the slip to the

card. Upon unbending the card the puzzle will be complete, and appear as

represented in Fig. 1.

20. THREE SQUARE PUZZLE.

[Illustration]

Cut seventeen slips of cardboard of equal lengths, and place them on a

table to form six squares, as in the diagram. It is now required to take

away five of the pieces, yet to leave but three perfect squares.

21. THE CYLINDER PUZZLE.

[Illustration]

Cut a piece of cardboard about four inches long, of the shape of the

diagram, and make three holes in it, as represented. The puzzle is, to

make one piece of wood to pass through, and also exactly to fill, each of

the three holes.

22. PUZZLE OF THE FOUR TENANTS.

[Illustration]

I have a square plot of ground, in one quarter of which I have built a

house, which I have let to four tenants. I tell them that if they can

divide the remaining ground into four equal plots, alike in shape, and

each containing one of the four apple trees I have planted, they shall

have it without any increase of rent. How may they succeed?

23. THE PUZZLE WALL.

Suppose there was a pond, around which four poor men built their houses,

thus:

[Illustration]

Suppose four evil-disposed rich men afterwards built houses around the

poor people, thus:

[Illustration]

and wished to have all the water of the pond to themselves. How could they

build a high wall, so as to shut out the poor people from the pond?

24. THE NUNS.

[Illustration]

Twenty-four nuns were arranged in a convent by night, by a sister, to

count nine each way, as in the diagram. Four of them went out for a walk

by moonlight. How were the remainder placed in the square so as still to

count nine each way? The four who went out returned, bringing with them

four friends; how were they all placed still to count nine each way, and

thus to deceive the sister, as to whether there were 20, 24, 28, or 82, in

the square?

25. THE HORSE SHOE PUZZLE.

[Illustration]

Cut a piece of apple or turnip into the shape of a horse shoe, stick six

pins in it for nails, and then, by two cuts, divide it into six parts,

each to contain one pin.

26. THE CARD SQUARE.

[Illustration]

With eight pieces of card or paper, of the shape of Fig. _a_, four of Fig.

_b_, and four of Fig. _c_, and of proportionate sizes, form a perfect

square.

27. THE DOG PUZZLE.

[Illustration]

The dogs are, by placing two lines upon them, to be suddenly aroused to

life and made to run. Query, How and where should these lines be placed,

and what should be the forms of them?

28. PUZZLE OF THE TWO FATHERS.

Two fathers have each a square of land. One father divides his so as to

reserve to himself one fourth; thus--

[Illustration:

+----------------+

| |

| |

| |

+------+ |

| | |

| | |

| | |

+------+---------+

]

The other father divides his so as to reserve to himself one fourth in the

form of a triangle; thus--

[Illustration:

+--------+

| |

| |

| /\ |

| / \ |

| / \ |

|/ \|

+--------+

]

They each have four sons, and each divides the remainder among his sons

in such a way that each son will share equally with his brother, and in

similar shape. How were the two farms divided?

29. THE TRIANGLE PUZZLE.

Cut twenty triangles out of ten square pieces of wood; mix them together,

and request a person to make an exact square with them.

30. CUTTING OUT A CROSS.

[Illustration]

How can be cut out of a single piece of paper, and with one cut of the

scissors, a perfect cross, and all the other forms as shown in the cuts?

31. ANOTHER CROSS PUZZLE.

[Illustration]

With three pieces of cardboard of the shape and size of No. 1, and one

each of No. 2 and 3, to form a cross.

32. THE FOUNTAIN PUZZLE.

A is a wall, B C D three houses, and E F G three fountains or canals.

[Illustration]

It is required to bring the water from E to D, from G to B, and from F to

C, without one crossing the other, or passing outside of the wall A.

33. THE PUZZLE OF THE STARS.

Friends one and all, I pray you show

How you _nine stars_ would so bestow,

_Ten_ rows to form--in each row _three_--

Tell me, ye wits, how this can be?

34. THE COUNTER PUZZLE.

[Illustration]

Place eight counters or coins, as in the diagram; it is then required to

lay them in four couples, removing only one at a time, and in each removal

passing the one in the hand over _two_ on the table.

35. THE JAPAN SQUARE PUZZLE.

[Illustration]

Cut out ten pieces of card or wood of the same sizes and shapes as in the

diagram, and then form a square with them.

36. THE CABINET MAKER'S PUZZLE.

A cabinet-maker has a circular piece of veneering with which he has to

veneer the tops of two oval stools; but it so happens that the area of

the stools, exclusive of the hand-holes in the center, and that of the

circular piece, are the same. How must he cut his stuff so as to be

exactly sufficient for his purpose?

37. THE STRING AND BALLS PUZZLE.

Get an oblong strip of wood or ivory, and bore three holes in it, as shown

in the cut. Then take a piece of twine, passing the two ends through the

holes at the extremities, fastening them with a knot, and thread upon it

two beads or rings, as depicted above. The puzzle is to get both beads on

the same side, without removing the string from the holes, or untying the

knots.

[Illustration]

38. THE DOUBLE-HEADED PUZZLE.

[Illustration]

Cut a circular piece of wood as in the cut No. 1, and four others, like

No. 2. The puzzle consists in getting them all into the cross-shaped slit,

until they look like Fig. 3.

39. ARITHMETICAL PUZZLE.

The sum of four figures in value will be.

Above seven thousand nine hundred and three;

But when they are halved, you'll find very fair

The sum will be nothing, in truth I declare.

40. GRAMMATICAL PUZZLE.

Let the rich, great, and noble, banquet in the festal halls,

And pass the hours away, as the most thoughtless revel;

Then seek the poor man's dreary home, whose very dingy walls

Proclaim full well to all how low his rank and level.

Take away one letter from a word in the above stanza, and substitute

another, leaving the word so metamorphosed still a word of the English

language; and, by that change, totally after the syntactical construction

of the whole sentence, changing the moods and tenses of verbs, turning

verbs into nouns, nouns into adjectives, and adjectives into adverbs, &c.,

and so make the entire stanza bear quite a different meaning from that

which it has as it stands above.

41. THE TREE PUZZLE.

Plant an orchard of twenty-one trees, so that there shall be nine straight

rows, with five trees in each row, the _outline_ a regular geometrical

figure, and the trees all at unequal distances from each other.

42. AN EPITAPH ON ELLINOR BACHELLOR, AN OLD PYE WOMAN.

Bene A. Thin Thed Ustt HEMO. Uld yo

L.D.C. RUSTO! Fnel L.B.

Ach El Lor. Lat. ELY,

Wa. S. shove N. W. How--Ass! kill'd I. N. T. H.

Ear T. Sofp, I, Escu Star.

D. San D T Art. San D K. N E. W. E

Ver----Yus E.--Oft He ove N W. Hens He

'Dli V'DL. on geno

Ug H S hem A.D.E. he R. la Stp. Uf----fap

Uf. F. B Y he. R hu

S. Ban D. M.

Uch pra is 'D. No. Wheres Hedot

HL. i. e. Tom. A kead I.R.T.P. Yein hop Esthathe

R. C. RUSTWI,

L L B. Era is '----D!

43. A CURIOUS LETTER.

Friends Sir, friends,

stand your disposition;

I bearing

a man the world

is whilst the

contempt,

ridicule.

are

ambitious.

44. A PUZZLING INSCRIPTION.

P R S V R Y P R F C T M N

V R K P T H S P R C P T S T N.

The two lines above were affixed to the communion table of a small church

in Wales, and continued to puzzle the learned congregation for several

centuries, but at length the inscription was deciphered. What was it?

45. THE PUZZLING RINGS.

This perplexing invention is of great antiquity, and was treated on by

Cardan, the mathematician, at the beginning of the sixteenth century.

It consists of a flat piece of thin metal or bone, with ten holes in

it; in each hole a wire is loosely fixed, beaten out into a head at one

end, to prevent its slipping through, and the other fastened to a ring,

also loose. Each wire has been passed through the ring of the next wire,

previously to its own ring being fastened on; and through the whole of

the rings runs a wire loop or bow, which also contains, within its oblong

space, all the wires to which the rings are fastened; the whole presenting

so complicated an appearance, as to make the releasing the rings from the

bow appear an impossibility. The construction of it would be found rather

troublesome to the amateur, but it may be purchased at most of the toy

shops very lightly and elegantly made. It also exists in various parts of

the country, forged in iron, perhaps by some ingenious village mechanic,

and aptly named "The Tiring Irons." The following instructions will show

the principle on which the puzzle is constructed, and will prove a key to

its solution.

Take the loop in your left hand, holding it at the end, B, and consider

the rings as being numbered 1st to 10th. The 1st will be the extreme ring

to the right, and the 10th the nearest your left hand.

[Illustration]

It will be seen that the difficulty arises from each ring passing round

the wire of its right-hand neighbor. The extreme ring at the right hand,

of course, being unconnected with any other wire than its own, may at any

time be drawn off the end of the bow at A, raised up, dropped through

the bow, and finally released. After you have done this, try to pass the

second ring in the same way, and you will not succeed, as it is obstructed

by the wire of the first ring; but if you bring the first ring on again,

by reversing the process by which you took it off, viz., by putting it

up through the bow, and on to the end of it, you will then find that by

taking the first and second rings together, they will both draw off, lift

up, and drop through the bow. Having done this, try to pass the third ring

off, and you will not be able; because it is fastened on one side to its

own wire, which is within the bow, and on the other side to the second

ring, which is without the bow. Therefore, leaving the third ring for the

present, try the fourth ring, which is now at the end all but one, and

both of the wires which affect it being within the bow, you will draw it

off without obstruction; and, in doing this, you will have to slip the

third ring off, which will not drop through for the reasons before given;

so, having dropped the fourth ring through, you can only slip the third

ring on again. You will now comprehend that (with the exception of the

first ring) the only ring which can at any time be released is that which

happens to be second on the bow, at the right-hand end; because both the

wires which affect it being within the bow, there will be no impediment to

its dropping through. You have now the first and second rings released,

and the fourth also--the third still fixed; to release which we must make

it last but one on the bow, and to effect which pass the first and second

rings together through the bow, and on to it; then release the first ring

again by slipping it off and dropping it through, and the third ring will

stand as second on the bow, in its proper position for releasing, by

drawing the second and third off together, dropping the third through, and

slipping the second on again. Now to release the second, put the first up,

through and on the bow; then slip the two together off, raise them up,

and drop them through. The sixth will now stand second, consequently in

its proper place for releasing; therefore draw it toward the end, A, slip

the fifth off, then the sixth, and drop it through; after which replace

the fifth, as you cannot release it until it stands in the position of a

second ring; in order to effect this you must bring the first and second

rings together, through and on to the bow; then in order to get the third

on, slip the first off and down through the bow; then bring the third up,

through and on to the bow; then bring the first ring up and on again,

and, releasing the first and second together, bring the fourth through

and on to the bow, replacing the third; then bring the first and second

together on, drop the first off and through, then the third the same,

replace the first on the bow, take off the first and second together,

and the fifth will then stand second, as you desired; draw it toward the

end, slip it off and through, replace the fourth, bring the first and

second together up and on again, release the first, bring on the third,

passing the second ring on to the bow again, replace the first, in order

to release the first and second together; then bring the fourth toward

the end, slipping it off and through, replace the third, bring the first

and second together up and on again, release the first, then the third,

replacing the second, bring the first up and on, in order to release the

first and second together, which having done, your eighth ring will then

stand second, consequently you can release it, slipping the seventh on

again. Then to release the seventh, you must begin by putting the first

and second up and on together, and going through the movements in the same

succession as before, until you find you have only the tenth and ninth

on the bow; then slip the tenth off and through the bow, and replace the

ninth. This dropping of the tenth ring is the first effectual movement

toward getting the rings off, as all the changes you have gone through

were only to enable you to get at the tenth ring. You will then find that

you have only the ninth left on the bow, and you must not be discouraged

on learning, that in order to get that ring off, all the others to the

right hand must be put on again, beginning by putting the first and second

together, and working as before, until you find that the ninth stands as

second on the bow, at which time you can release it. You will then have

only the eighth left on the bow; you must again put on all the rings to

the right hand, beginning by putting up the first and second together,

till you find the eighth standing as second on the bow, or in its proper

position for releasing; and so you proceed until you find all the rings

finally released. As you commence your operations with all the rings

ready fixed on the bow, you will release the tenth ring in one hundred

and seventy moves; but as you then have only the ninth on, and as it

is necessary to bring on again all the rings up to the ninth, in order

to release the ninth, and which requires fifteen moves more, you will,

consequently, release the ninth ring in two hundred and fifty-six moves;

and, for your encouragement, your labor will diminish, by one half, with

each following ring which is finally released. The eighth comes off in

one hundred and twenty-eight moves, the seventh in sixty-four moves, and

so on, until you arrive at the second and first rings, which come off

together, making six hundred and eighty-one moves, which are necessary to

take off all the rings. With the experience you will by this time have

acquired, it is only necessary to say, that to replace the rings, you

begin by putting up the first and second together, and follow precisely

the same system as before.

46. MOVING THE KNIGHT OVER ALL THE SQUARES ALTERNATELY.

[Illustration: EULER'S METHOD.]

The problem respecting the placing the knight on any given square, and

moving him from that square to any house on the board, has not been

thought unworthy the attention of the first mathematicians. Euler, Ozanam,

De Montmart, De Moivre, De Majron, and others, have all given methods by

which this feat might be accomplished. It was reserved, however, for the

present century to lay this down on a general plan; and the only English

writer who has noticed this is Mr. George Walker, in his _Treatise on

Chess_. The plan is this: Let the knight be placed on any square, and

move him from square to square, on the principle of always playing him to

that point, from which, in actual play, he would command the fewest other

squares; observing, that in reckoning the squares commanded by him you

must omit such as he has already covered. If, too, there are two squares,

on both of which his powers would be equal, you may move him to either.

Try this on the board, with some counters or wafers, placing one on

every square; and, when you clearly understand it, you may astonish your

friends by inviting them to station the knight on any square they like,

and engaging to play him, from that square, over the remaining sixty-three

in sixty-three moves. When the automaton Chessplayer was last exhibited

in England, this was made part of the wonders he accomplished, though as

the above plan was not then known here, he could not adopt it, but used

something like the method laid down by Euler, and which we subjoin.

Our young Chess-players must remember that it does not matter on which

square the knight is placed at starting; as, by acquiring the plan by

heart, which is soon done, he can play him over all the squares from any

given point, his last square being at the distance of a knight's move from

his first. It is obvious that this route may be varied many ways, and we

have often amused ourselves by trying to work it on a slate.

ANOTHER METHOD.

The problem of the knight's covering successively each square of

the board, has, in all ages, attracted the attention of the first

mathematicians; it is only lately, however, that this very ingenious

system for performing the feat without seeing the board, has been invented

by an Edinburgh gentleman. We well recollect the surprise occasioned

among chess-amateurs when it was first performed; indeed it was generally

considered a greater mental effort than that of playing three games of

chess at the same time, without seeing the board.

The general rule for moving the Knight upon all the squares of the board,

is to commence by moving him to that square which commands the fewest

points of attack, and by continuing this principle he will occupy all

the squares in rotation, observing, that if on any two or more squares

his power would be equal, he may be placed indifferently on either

of such squares. Thus we see, that there are different routes which

the Knight-errant may take in his progress over all the board; still,

whichever of these routes for covering the sixty-four squares may be

adapted, each move forms, if we may so express ourselves, a link in an

endless chain, so that whatever square we start from, by taking one known

route, we are sure to arrive at a square, the last link of the chain,

a Knight's move distant from the square of our departure. Consequently,

if any person could commit to memory the consecutive moves of any one

route over the board, he would be able to start from any one square in

that route, in the same manner that any of us, if required to mention the

numerals up to sixty-four, could as easily start at thirty and end at

twenty-nine, as if we started at one and ended at sixty-four.

+------+------+------+------+------+------+------+------+

| | | | | | | | |

| Met. | Let. | Ket. | Het. | Get. | Fet. | Det. | Bet. |

+------+------+------+------+------+------+------+------+

| | | | | | | | |

| Men. | Len. | Ken. | Hen. | Gen. | Fen. | Den. | Ben. |

+------+------+------+------+------+------+------+------+

| | | | | | | | |

| Mix. | Lix. | Kix. | Hix. | Gix. | Fix. | Dix. | Bix. |

+------+------+------+------+------+------+------+------+

| | | | | | | | |

| Miv. | Liv. | Kiv. | Hiv. | Giv. | Fiv. | Div. | Biv. |

+------+------+------+------+------+------+------+------+

| | | | | | | | |

| Mor. | Lor. | Kor. | Hor. | Gor. | For. | Dor. | Bor. |

+------+------+------+------+------+------+------+------+

| | | | | | | | |

| Mee. | Lee. | Kee. | Hee. | Gee. | Fee. | Dee. | Bee. |

+------+------+------+------+------+------+------+------+

| | | | | | | | |

| Moo. | Loo. | Koo. | Hoo. | Goo. | Foo. | Doo. | Boo. |

+------+------+------+------+------+------+------+------+

| | | | | | | | |

| Mun. | Lun. | Kun. | Hun. | Gun. | Fun. | Dan. | Bun. |

+------+------+------+------+------+------+------+------+

M L K H G F D B

These considerations greatly reduce the apparent impossibility of

performing the feat; but the reader will exclaim, "What an immense

undertaking it would be, to commit to memory the moves forming a Knight's

route over the sixty-four squares!" and we reply, "Certainly it would be,

if we used the language of Chess to designate the squares;" and herein

lies the beauty of the invention. A set of names, whose application can be

understood at a glance, are invented for the squares, and the performer

of the feat, having learned a route of the Knight, expressed by these

invented names, thinks in the new language which he directs the moves in

the terms of chess--just as many of us _think_ in English, when we are

writing or speaking French.

The diagram given above represents the chess-board; the distinction of

white and black squares is not necessary for our purpose. The files,

commencing from the right hand are distinguished by the consonants in

alphabetical succession (C and J are, for obvious reasons, omitted.)

Thus, the King's rook's file is known as B, the King's Knight's as D,

the King's Bishops as F, the King's as G, the Queen's as H, the Queen's

Bishop's as K, the Queen's Knight's as L, and the Queen's Rook's as M.

This is all that has to be learned, in this system of Chess notation; for

the lines of squares tell their own numbers--one being _un_, two _oo_,

three _ee_, four _or_, six _ix_, seven _en_, eight _et_--being, in fact,

the terminal sounds of the first eight numerals. Bun being B _one_, or

King's Rook's square; Gix, G _six_, or King's sixth square. We consider

it quite unnecessary to say another word in explanation of this system;

its ingenious simplicity causes it to be understood and learned at a

glance. All that is required now is, to select a Knight's route over all

the squares of the board, and commit it to memory, not in the complicated

terms of Chess, but in these simple equivalents. Suppose we start from the

Queen's Knights seventh square, _len_, the route will be as follows:

Len het fen bet. Dix bor doo gun

Koo mun lee kun. Moo kee goo dun.

Bee div ben fet. Hen let mix lor.

Hee kiv gor hix. Liv men ket gen.

Kix giv fee hor. Gix for hiv gee.

Fiv den biv dee. Bun foo hun loo.

Mor lix met ken. Get fix det bix.

Dor boo fun hoo. Lun mee kor miv

The only trouble is to commit this cabalistical-looking table to memory,

which may be all accomplished in half an hour; the process will be greatly

facilitated by the learner frequently playing the route over on the

chess-board. He will be amply rewarded by the astonishment he will cause

to the _natives_ of his locality, who may have the great misfortune of

being unacquainted with our book's enlightening pages; and, if not quite

a first-rate player, he will acquire an intimate knowledge of the peculiar

powers and perplexing peregrinations of the eccentric _Caballeros_, who

"----fiery coursers guide

With headlong speed throng wars empurpled tide;

Alert and brave they spring amidst the fight,

From white to black, from black to candid white."

[Illustration]

ANOTHER METHOD.

Let Black Queen's Rook's Square count 1, (as in the diagram,) Black King's

Rook 8, and count all the other Squares in the same way from 9 to 64.

Place the Knight upon Black King's Rook's Square, 8, and move as follows:

23, 40, 55, 61, 51, 57, 42, 25, 10, 4, 14, 24, 39, 56, 62, 52, 58, 41, 26,

9, 3, 13, 7, 22, 32, 47, 64, 54, 60, 50, 33, 18, 1, 11, 5, 15, 21, 6, 16,

31, 48, 63, 53, 59, 49, 34, 17, 2, 12, 27, 44, 38, 28, 43, 37, 20, 35, 45,

30, 36, 18, 29, and 46. It may be well to chalk the figures on the board,

as a guide, until the feat is well understood.

47. ROSAMOND'S BOWER.

The subjoined cut represents, it is said, the Maze at Woodstock, in

which King Henry placed Fair Rosamond to protect her from the Queen. It

certainly is a most ingenious contrivance, and may be made productive of

much amusement. The puzzle consists in getting, from one of the numerous

outlets, to the bower in the center, without crossing any of the lines.

ROSAMOND'S BOWER.

[Illustration]

48. A MAZE OR LABYRINTH.

[Illustration]

The Magician's Own Book, or, the Whole Art of Conjuring Being a complete hand-book of parlor magic, and containing over one thousand optical, chemical, mechanical, magnetical, and magical experiments, amusing transmutations, astonishing sleights and subtleties, celebrated card deceptions, ingenious tricks with numbers, curious and entertaining puzzles, together with all the most noted tricks of modern performers. · 第 22 / 28 段