An Endless Source of Amusement,

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| = around word indicated bold =DICK & FITZGERALD= |

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THE

MAGICIAN'S OWN BOOK,

OR THE

WHOLE ART OF CONJURING.

BEING A

COMPLETE HAND-BOOK OF PARLOR MAGIC,

AND CONTAINING

OVER ONE THOUSAND

OPTICAL, CHEMICAL, MECHANICAL, MAGNETICAL, AND MAGICAL EXPERIMENTS,

AMUSING TRANSMUTATIONS, ASTONISHING SLEIGHTS AND SUBTLETIES,

CELEBRATED CARD DECEPTIONS, INGENIOUS TRICKS WITH NUMBERS,

CURIOUS AND ENTERTAINING PUZZLES, TOGETHER WITH

ALL THE MOST NOTED TRICKS OF MODERN PERFORMERS.

THE WHOLE

ILLUSTRATED WITH OVER 500 WOOD CUTS,

AND INTENDED AS A SOURCE OF AMUSEMENT FOR

ONE THOUSAND AND ONE EVENINGS.

NEW YORK:

DICK & FITZGERALD, 18 ANN STREET.

1862.

Entered according to Act of Congress, in the year 1857, by

DICK & FITZGERALD,

in the Clerk's Office of the District Court for the Southern District

of New York.

PREFACE.

The publishers of this interesting volume do not conceive that it requires

an elaborate introduction to the reading public. Some brief remarks,

however, may not be inappropriate as a preface to THE MAGICIAN'S OWN

BOOK, since the "black art," as in lessen lightened ages the practice

of all these innocent and interesting feats was termed, is not yet as

popularly understood in this country as it is abroad. There is a charm

in legerdemain, or sleight of hand, that all, whether young or old, can

readily appreciate. There is a mystery in it that piques the understanding

as well as provokes the curiosity of the spectator. If the trick be

executed with address, it excites our admiration; and the simpler it

appears, the more it engages our fancy and fascinates our attention. And

it is not only when we are mystified in public, cajoled in great saloons,

and in the presence of crowds, that these effects are developed. They

are called forth by the performances even of some humble artist in the

family circle, whose ingenuity of mind has enabled him to gather up the

more available of these practical puzzles. It would seem, therefore, a

useful thing to place this source of harmless amusement within the reach

of all who can relish its eccentricities, and instead of leaving it in

the hands of "professors," as a pecuniary speculation, to enable the

domestic group to master and enjoy it in all its ever-varying phases of

novelty and gratification. To do this is what the publishers propose in

the issue of this volume; and they flatter themselves, that if carefully

studied, it will prepare the Young Conjuror to convert the parlor, at any

desirable moment, into a place of genuine entertainment for himself and

his companions, and ample repay him for the little time and thought he may

devote to the acquisition of the necessary skill and dexterity.

Sleight of hand, magic, necromancy, &c., are all terms of art applicable

to the same series of performances. The parlor student, therefore, once

familiar with the general principles upon which these "experiments" are

effected, will find little difficulty in comprehending at a glance,

notwithstanding all the show of gorgeous paraphernalia and auxiliary

machinery employed, the _modus operandi_ of every one of them he may

witness in public. This will be a new source of pleasure to him,

independent of his ability to turn "Conjuror" on his own account at home.

Nor can we well conceive of any rational objection likely to be urged

against a kind of knowledge, so unimpeachable in its nature, and so mirth

provoking in its results. Acting Charades are common, even among the

most fastidious families. Enigmas and puzzles, in pantomime and speech,

afford innoxious amusement to thousands. The publishers only consider THE

MAGICIAN'S OWN BOOK a new addition to the current list of entertainments

of that character; for what is a sleight of hand feat but an enigma

placed before the spectator for solution? What is a trick in "natural

magic" but a puzzle repeated to those who behold it, each one of whom

is tacitly expected to guess how it is accomplished, while the little

practitioner only holds the key to the mystery? In truth, the parlor needs

some increase in its means of social amusement. The number it embraces is

extremely limited. They soon weary. This weariness creates an appetite

for outside attractions, not always wholesome, and too often insidiously

pernicious. THE MAGICIAN'S OWN BOOK nicely fills up, therefore, the void

in the category of parlor recreations. It may be made to present an

ever-changing, always tempting, stay-at-home inducement, and in this shape

becomes a moral assistant of no unimportant description, as well as the

piquant source of good humored bamboozlement.

In conclusion we would say, that the MAGICIAN'S OWN BOOK contains a great

variety of curious tricks and deceptions, many of which have never before

appeared in print, and for many of which the publishers beg to acknowledge

their indebtedness to Mr. John Wyman, Junior, the celebrated magician,

that gentleman having kindly furnished clear and simple explanations to

many of his most surprising parlor feats and fancies.

INDEX.

Sleight of Hand Tricks. PAGE

The Flying Dime, 3

The Flying Dime, (another method,) 4

The Beads and Strings, 5

To get a Ring out of a Handkerchief, 5

To tie a Knot in a Handkerchief which Cannot be drawn Tight, 6

The Three Cups, 7

To tie a Handkerchief round your Leg, and get it off Without

Untying the Knot, 8

The Magic Bond, 8

The Old Man and his Chair, 8

To tie a Knot on the Left Wrist, without letting the right hand

approach it, 10

The Magic Handcuffs, 11

To pull a String through your Button-hole, 11

The Cut String Restored, 12

The Gordian Knot, 12

The Knot Loosened, 13

To Conjure Nuts in your Ear, 13

To Crack Walnuts in your Elbow, 14

To Take Feathers out of an Empty Handkerchief, 14

The Knotted Handkerchief, 14

Houdin's Nut Trick, 16

Conjuring a Ring, 17

The Erratic Egg, 18

The Obedient Dime, 19

The Prisoner Released, 19

Advantageous Wager, 19

The Double Meaning, 20

The Three Spoons, 20

The Juggler's Joke, 20

To Cause Water and Wine to Change Places, 21

The Wizard's Wit, or Is it Possible, 21

The Toper's Stratagem, 21

The Impossible Omelet, 21

New Perpetual Rotary Motion, 22

The Miraculous Apple, 22

An Omelet Cooked in a Hat, 23

The Infallible Prophet, 23

Philosophy Cheated, 24

The Disappearing Dime, 26

The Hat and Die Trick, 27

The Penetrative Cents, 27

The Doll Trick, 29

The Flying Coins, 30

The Vanished Half Dime, 30

The Restored Document, 30

The Magic Rings, 31

The Fish and Ink Trick, 32

The Hat and Cannon Ball Trick, 32

The Dime in the Ball of Cotton, 33

The Egg and Bag Trick, 33

The Dancing Egg, 34

The Bell and Shot Trick, 34

The Burned Handkerchief Restored, 35

The Fire Eater, 35

The Egg Box Trick, 36

The Globe Box Trick, 36

The Coffee Trick, 37

The Handkerchief Trick, 38

The Magic Funnel, 41

The Magic Bottle, 41

The Bottle Trick, 42

The Magic Quarter, 44

To change a Dime to a Quarter, 44

Wyman's Gun Trick, 46

The Hatched Bird, 46

The Apple and Orange Trick, 47

A Magician's Box Explained, 47

The Enchanted Coin, 48

The Mysterious Coin, or How to Make Dollars pass through a Wine

Glass, a China Plate, a Table, and fall into the Hand, 49

The Egyptian Fluids, or Impossibilities Accomplished, 50

The Magician's Snow Ball, 51

The Magnetized Cane, 52

Wyman's Mode of performing the Egg Bag Trick, 52

The Dancing Automaton, 354

The Invisible Springs, 355

The Flight of the Ring, 356

The Magic Book, 360

The Tape Trick, 360

The Knotted Thread, 361

The Transposable Pieces, 362

Tricks and Deceptions with Cards.

To Make the Pass, 55

To Tell a Card by its Back, 55

The Card named without being seen, 56

The Card told by an Opera Glass, 56

The Four Kings, 58

The Four Accomplices, 58

To Tell the Card thought of, in a Circle of Ten, 59

To guess the Card thought of, 59

To tell the number of Cards by Weight, 60

Audacity, 61

The Card found at the second guess, 61

The Card found under the Hat, 61

To call the Cards out of the Pack, 61

Heads and Tails, 62

The Surprise, 62

The Revolution, 63

The Slipped Card, 63

The Nailed Card, 63

To ascertain the number of Points on three unseen Cards, 64

To tell the numbers on two unseen Cards, 64

The Knaves and the Constable, 64

The Pairs Re-paired, 65

The Queens Digging for Diamonds, 66

The Triple Deal, 67

The Quadruple Deal, 67

The Card Discovered by the Touch or Smell, 67

The Ingenious Confederacy, 67

Hold it Fast, 69

The Charmed Twelve, 69

The Trick of "Thirty-one," 70

To tell the Names of the Cards by their Weight, 71

The Cards in the Vase, 73

The Metamorphosis, 74

To hold Four Kings, or Four Knaves in your Hand, and to Change

them suddenly into Blank Cards, and then to Four Aces, 76

To Change a Card in a Person's Hand, 76

The Card in the Egg, 77

The Fifteen Thousand Livres, 78

Hints to Amateurs, 79

Cure for Troublesome Spectators, 80

To make a Card jump out of the Pack, 357

The Tell-Tale Cards, 357

The Double Dozen, 358

The Housebreakers, 359

The Magic of Chemistry.

Sympathetic or Invisible Inks, 84

The Silver Tree, 85

Cleopatra's Pearls, 86

Wonderful Experiments in Combustion, 86

Mimic Rain, 86

Marine Illumination, 87

The Mimic Explosion, 88

The Shower of Fire, 88

The Magical Heat, 88

The Magic Lamp, 89

Surprising Experiments with Potassium, 89

The Water Demon, 89

A Flame produced with Ice, 89

The Chemical Chimney Sweep, 90

The Magical Illumination, 90

The Chemical Chameleon, 91

Crystallizations of Metals, 92

Beauties of Crystallization, 93

To Crystallize Camphor, 93

To do. Tin, 94

Crystals in Hard Water, 94

Varieties of Crystals, 94

A Liquid Changed to a Solid, and Heat from Crystallization, 94

Beautiful Experiment, 95

A Solid Changed to a Liquid, and intense Cold from the

Liquefaction, 95

Magic of Heat, 95

Sublimation by Heat, 96

Heat Passing through Glass, 96

Metals unequally Influenced by Heat, 97

Spontaneous Combustion, 97

Inequality of Heat in Fire Irons, 97

Expansion of Metal by Heat, 97

Evaporation of a Metal, 98

A Floating Metal on Fire, 98

Ice Melted by Air, 98

Splendid Sublimation, 98

Magic Inks, 98

Chameleon Liquids, 99

The Magic Dyes, 99

Wine Changed into Water, 99

Two colorless Transparent Liquids become Black and Opaque, 100

Two colorless Fluids, Make a colored one, 100

Change of Color, by colorless Fluids, 100

To Change Blue Liquid to White, 100

Veritable "Black" Tea, 100

Restoration of Color by Water, 101

Two Liquids Make a Solid, 101

Two Solids Make a Liquid, 101

A Solid, Opaque Mass, Makes a Transparent Liquid, 101

Two cold Liquids Make a Hot one, 101

Quintuple Transmutation, 102

The Same Agent may Produce and Destroy Color, 102

Union of two Metals without Heat, 102

Magic Breath, 102

Two Bitters Make a Sweet, 103

Visible and Invisible, 103

To Form a Liquid of two Solids, 103

The Spectral Lamp, 104

Curious Change of Colors, 105

The Protean Light, 105

The Chameleon Flowers, 105

To Change the Colors of Flowers, 105

Changes of the Poppy, 106

Changes of the Rose, 106

Light changing White into Black, 106

The Visibly Growing Acorn, 106

Colored Flames, 107

Orange colored Flame, 107

Emerald Green Flame, 107

Instantaneous Flame, 107

To Cool Flame by Metal, 108

Proof that Flame is Hollow, 108

To Hold a Hot Tea Kettle on the Hand, 108

Incombustible Linen, 108

The Burning Circle, 108

Water of different Temperatures in the same Vessel, 109

Warmth of Different Colors, 109

Substitute for Fire, 109

Laughing Gas, 109

Flame from Cold Metals, 110

Phosphorus in Chlorine, 110

Magic Vapor, 111

Gas from the Union of Metals, 111

Camphor Sublimated by Flame, 111

Green Fire, 111

Brilliant Red Fire, 112

Purple Fire, 112

Silver Fire, 112

Fiery Fountain, 112

Combustion without Flame, 112

Combustion of Three Metals, 113

To Make Paper Apparently Incombustible, 113

Heat not to be estimated by Touch, 113

Flame upon Water, 113

Rose Colored Flame upon Water, 113

To Set a Mixture on Fire by Water, 114

Waves of Fire on Water, 114

Water from the Flame of a Candle, 114

Formation of Water by Fire, 114

Boiling upon Cold Water, 114

Currents in Boiling Water, 114

Hot Water Lighter than Cold, 115

Expansion of Water by Cold, 115

The Cup of Tantalus, 115

The Magic Whirlpool, 116

Artificial Fire Balls, 117

To Melt Steel as Easily as Lead, 118

To Tell a Lady if She is in Love, 118

To put an Egg in a Phial, 118

To Astonish a Large Party, 118

Magical Test Papers, 119

Infinite Divisibility, 119

Chemistry an Agent in Secret Writing, 327

To Melt a Piece of Money in a Walnut Shell, without Injuring

the Shell, 355

The Pyramid of Alum, 354

Experiments in Electricity.

The Rotary Tobacco Pipe, 123

The Erratic Feather, 123

The Attractive Sealing Wax, 124

The Unneighborly Balls, 124

The Electrified Paper, 124

The Sociable Feather, 124

The Eccentric Feather, 124

The Discontented Pith Ball, 124

The Dancing Bran, 124

The Electrical Cat, 124

Electrical Shock from a Sheet of Paper, 125

Light under Water, 126

Simple means of Producing Electricity, 126

Attraction and Repulsion Exhibited, 127

How to Make an Electrical Machine, 127

Conductor, 128

The Plate Electrical Machine, 129

How to Draw Sparks from the Tip of the Nose, 129

How to Get a Jar full of Electricity, 129

The Electrical Battery, 130

Dancing Balls and Dolls, 131

The Electrical Kiss, 131

Ringing Bells, 131

Working Power of Electricity, 132

The Electrified Wig, 132

Imitation Thunder Clouds, 133

The Lightning Stroke Imitated, 133

The Sportsman, 134

Experiments in Galvanism.

Singular Galvanic Shock, 135

The Flash of Light, 135

The Magical Cup, 135

The Prisoner Leech, 136

The Metamorphosed Knife, 136

With Plates in Water, 136

To Make a Magnet by Galvanism, 137

Effects of Galvanism on a Magnet, 137

Change of Color by Galvanism, 137

The Galvanic Shock, 138

A Galvanic Tongue, 138

Influence of Galvanism on Porter and Ale, 188

The Galvanized Flounder, 188

Experiments in Magnetism.

The Impromptu Magnet, 139

The Merry Iron Filings, 140

Test of Magnetic Power, 140

To Make Artificial Magnets, 140

How to Magnetize a Poker, 140

To Show Magnetic Attraction and Repulsion, 141

Variation of the Needle, 141

Dip of the Needle, 141

To Suspend a Needle in the Air, by Magnetism, 141

Magnetism by Hammering, 142

Power of the Electro-Magnet, 142

The Mariner's Compass, 142

To Make Artificial Magnets without the Aid of either Natural

Loadstone, or Artificial Magnets, 143

The Watch Magnetized, 144

North and South Poles of the Magnet, 144

Polarity of the Magnet, 144

Magnetic Action and Reaction, 145

To Pass Magnetism through a Table, 145

The Magnetic Table, 145

Interesting Particulars Concerning the Magnet, 145

Exaggerated Magnetism, 146

The Magic of Pneumatics and Aerostatics.

Weight of the Air Proved by a Pair of Bellows, 148

The Pressure of Air Shown by a Wine Glass, 148

The Pressure of Air Shown by a Glass Jar, 148

Elasticity of the Air, 149

The Air Pump, 149

To Prove that Air has Weight, 150

To Prove Air Elastic, 150

Air in the Egg, 150

The Descending Smoke, 151

Half Eagle and Feather, 151

The Soundless Bell, 152

The Floating Fish, 152

The Mysterious Circles, 152

The Diving Bell, 154

The Air Balloon, 154

How to Make an Air Balloon, 155

How to Fill a Balloon, 156

To Make Fire Balloons, 156

The Mysterious Bottle, 157

How to Make a Parachute, 157

Caoutchouc Balloons, 157

The Bacchus Experiment, 362

The Magic of Optics.

Light as an Effect, 159

Refraction, 159

The Invisible Coin Made Visible, 159

The Multiplying Glass, 160

Transparent Bodies, 160

The Prism, 160

To Make a Prism, 161

Composition of Light, 161

A Natural Camera Obscura, 162

Bullock's Eyes Experiment, 162

The Camera Obscura, 162

The Magic Lantern, 163

The Camera Lucida, 164

Painting the Slides, 164

To Exhibit the Magic Lantern, 164

Effects of the Magic Lantern, 165

Tempest at Sea, 165

The Phantasmagoria, 166

Dissolving Views, 167

How to Raise a Ghost, 167

The Thaumatrope, 168

The Bird in the Cage, 168

Construction of the Phantasmascope, 168

Curious Optical Illusion, 169

Another, 170

Another, 170

The Picture in the Air, 171

Breathing Light and Darkness, 171

To Show what Rays of Light do not Obstruct each other, 172

To See through a Philadelphia Brick, 172

The Stereoscope, 173

Ocular Spectra, 175

Brilliant Water Mirror, 175

Optics of a Soap Bubble, 176

The Kaleidoscope, 176

Simple Solar Microscope, 177

Anamorphoses, 178

The Cosmorama, 180

Distorted Landscapes, 180

The Magic Coin, 181

The Magician's Mirror, 344

The Perspective Mirror, 345

The Artificial Landscape, 348

The Boundless Prospect, 350

The Enchanted Palace, 352

Tricks in Mechanics.

Importance of Mechanics, 182

The Laws of Motion, 182

Experiment of the Law of Motion, 182

Balancing, 183

The Prancing Horse, 183

To Construct a Figure, which, being Placed on a Curved Surface,

and Inclined in any Position, shall, when left to itself,

Return to its Former Position, 183

To Make a Carriage Run in an Inverted Position, without

Falling, 183

To Cause a Cylinder to Roll of its own Weight, up Hill, 184

The Balanced Stick, 184

The Chinese Mandarin, 184

To Make a Quarter Dollar Turn on its Edge on the Point of

a Needle, 184

The Self-Balanced Pail, 185

To Lift a Bottle with a Straw, 185

The Dancing Pea, 186

The Toper's Tripod, 186

The Magical Snake, or the Obliquity of Motion, 187

The Bridge of Knives, 187

Sand in the Hour Glass, 188

Resistance of Sand, 188

The Magical Gyroscope, 346

Tricks in Hydraulics and Hydrostatics.

The Science of Hydraulics, 189

The Fountain and Pump, 189

The Hydraulic Dancer, 190

The Syphon, 191

The Water Snail, or Archimedean Screw, 191

The Bottle Ejectment, 192

The Magic of Hydrostatics with the Ancients, 192

To Empty a Glass under Water, 192

The Mysterious Bottle, 157

Boiling upon Cold Water, 114

Currents in Boiling Water, 114

Hot Water Lighter than Cold, 115

Expansion of Water by Cold, 115

The Magic Whirlpool, 116

The Cup of Tantalus, 115

To Weigh Water without Scales, 353

More than Full, 361

Tricks in Acoustics.

The Science of Acoustics, 193

Difference between Sound and Noise, 193

Visible Vibration, 193

Transmitted Vibration, 194

Double Vibration, 194

Champagne and Sound, 194

Music of the Snail, 195

The Tuning Fork a Flute Player, 195

Musical Bottles, 195

Theory of Whispering, 195

Theory of the Voice, 196

To Tune a Guitar without the Assistance of the Ear, 196

Progress of Sound, 196

To Make an Æolian Harp, 196

The Invisible Girl, 197

Magic of Acoustics with the Ancients, 198

The Secret of Ventriloquism, 81

To Show how Sound Travels through a Solid, 198

To Show that Sound depends upon Vibration, 198

Musical Figures Resulting from Sound, 357

The Magic of Numbers, or Curious Tricks in Arithmetic.

Aphorisms of Number, 199

Palpable Arithmetic, 200

The Abacus, 201

Napier's Rods, 202

The Arithmetical Boomerang, 203

To Find a Number Thought of, 203

Second Method, 204

Third Method, 205

Fourth do., 205

Fifth do., 206

Sixth do., 206

To Discover two or more Numbers that a Person has Thought of, 206

How many Counters have I in my Hands? 207

The Mysterious Halvings, to tell a Number a Person has

Thought of, 208

Second Method, 209

Who Wears the Ring? 211

What is Probable? 212

Variations, 213

Amusing Combinations, 214

The Visitors to the Crystal Palace, 217

How many Changes can be Given to Seven Notes of a Piano? 217

The Arithmetical Triangle, 217

How many Different Deals can be made with Thirteen Cards out

of Fifty-two, 218

The Three Graces, 218

Second Method, 219

Third Method, 220

The Fortunate Ninth, 221

The Ten Ten's, 222

Dividing the Beer, 223

The Difficult Case of Wine, 224

Decimation of Fruit, 224

The Wine and the Tables, 225

The Three Travelers, 225

What Counter has been Thought of out of Sixteen, 226

Magic Squares, 227

Odd Magic Squares, 227

The Square of Gotham, 229

The Mathematical Blacksmith, 230

Curious Properties of some Figures, 230

The Industrious Frog, 234

The Council of Ten, 235

The Two Travelers, 235

Arithmetical Trick, 237

The Money Trick, 237

The Philosopher's Pupils, 237

To Discover a Square Number, 238

The Sheep, and the Sheep Fold, 238

The Countrywoman and the Eggs, 238

To Rub out Twenty Chalks at Five Times, Rubbing out every Time

an Odd one, 239

The Impossible Triangle, 239

Odd or Even, 239

The Figures, up to 100, arranged as to make 505 in each Column,

when Counted in Ten Columns Perpendicularly, and the Same

when Counted in Ten Files Horizontally, 240

The Old Woman and Her Eggs, 240

The Mathematical Fortune Teller, 241

The Dice Guessed Unseen, 242

The Sovereign and the Sage, 242

The Knowing Shepherd, 243

The Certain Game, 243

The Astonished Farmer, 244

The Magical Century, 244

The Hatter Cheated, 245

The Basket of Nuts, 245

The United Digits, 246

December and May, 246

The Two Drovers, 246

The Basket and Stones, 246

The Famous Forty-Five, 247

Trick in Subtraction, 247

The Expunged Figure, 247

The Mysterious Addition, 248

To tell at what Hour a Person Intends to rise, 249

To find the Difference between Two Numbers, the Greater of

which is Unknown, 249

The Magic Remainder, 250

A Person having an equal Number of Counters, or Pieces of

Money, in each Hand, to find how many he has altogether, 250

The Three Jealous Husbands, 251

The False Scales, 251

The Apple Woman, 252

The Graces and Muses, 252

The Jesuitical Teacher, 252

Nine Quaint Questions, 253

The Fox, Goose and Corn, 253

Multiplying Money by Money, 253

The Unfair Division, 255

A Popular Fallacy, 255

Curious Tricks in Geometry.

The Inventor of Geometry, 256

Geometrical Definitions, 256

The Five Geometrical Solids, 257

How to Make Five Squares into a large one without any Waste of

Stuff, 258

Deceptive Vision, 258

The Carpenter Puzzled, 259

The Bricklayer Puzzled, 260

Triangular Problem, 260

To Form a Square, 261

Squaring the Circle, 262

The Perplexed Cabinet Maker, 277

Curious and Amusing Puzzles.

Alexander the Great's Puzzle, 266

The Chinese Cross, 266

The Parallelogram, 267

The Divided Garden, 267

The Endless String, 267

Chinese Maze, the Willow Pattern Plate, 268

The Vertical Line Puzzle, 268

The Three Rabbits, 269

The Accommodating Square, 269

The Circle Puzzle, 269

The Cardboard Puzzle, 269

The Button Puzzle, 269

The Quarto Puzzle, 269

The Puzzle of Fourteen, 270

The Square and Circle Puzzle, 270

The Scale and Ring Puzzle, 270

The Heart Puzzle, 271

The Cross Puzzle, 272

The Yankee Square, 272

The Card Puzzle, 272

The Three Square Puzzle, 273

The Cylinder Puzzle, 273

The Four Tenants, 273

The Puzzle Wall, 274

The Twenty-Four Nuns, 274

The Horse Shoe Puzzle, 274

The Card Square, 275

The Dog Puzzle, 275

Puzzle of the Two Fathers, 275

The Triangular Puzzle, 276

Cutting out a Cross, 276

Another Cross Puzzle, 276

The Fountain Puzzle, 276

The Puzzle of the Stars, 277

The Counter Puzzle, 277

Japan Square Puzzle, 277

The Cabinet Maker's Puzzle, 277

String and Balls Puzzle, 277

Double Headed Puzzle, 278

Arithmetical Puzzle, 278

Grammatical Puzzle, 278

The Tree Puzzle, 279

Puzzling Epitaph, 279

Curious Letter, 279

A Puzzling Inscription, 279

Puzzling Kings, 279

The Knight's Puzzle, 283

Another Method, 284

Another Method, 287

Rosamond's Bower, 287

The Labyrinth, 288

The Chinese Puzzle, 289

Trouble-Wit, 290

Answers to Puzzles.

The Chinese Cross, 291

The Parallelogram, 291

The Divided Garden, 292

The Endless String, 292

Chinese Maze, 292

The Vertical Line Puzzle, 293

The Three Rabbits, 293

The Accommodating Square, 293

The Circle Puzzle, 293

The Cut Card Puzzle, 294

The Button Puzzle, 294

The Quarto Puzzle, 294

The Puzzle of Fourteen, 294

The Square and Circle Puzzle, 295

The Scale and Ring Puzzle, 295

The Heart Puzzle, 295

The Cross Puzzle, 295

The Yankee Square, 295

The Card Puzzle, 296

The Three Square Puzzle, 296

The Cylinder Puzzle, 296

The Four Tenants, 296

The Puzzle Wall, 297

The Twenty-Four Nuns, 297

The Horse Shoe Puzzle, 297

The Card Square, 297

The Dog Puzzle, 298

The Two Fathers, 298

The Triangular Puzzle, 298

Cutting out a Cross, 299

Another Cross Puzzle, 299

The Fountain Puzzle, 299

The Star Puzzle, 300

The Counter Puzzle, 300

Japan Square Puzzle, 300

Cabinet Maker's Puzzle, 300

String and Balls Puzzle, 301

Double Headed Puzzle, 301

Arithmetical Puzzle, 301

Grammatical Puzzle, 301

The Tree Puzzle, 301

Puzzling Epitaph, 302

A Curious Letter, 302

A Puzzling Inscription, 302

The Magic of Art.

To Trace an Oval, 303

An Endless Source of Amusement, 303

The Magic of the Oval, 303

Variations of the Oval, 304

What may be done with a Square, 305

How to make a Circle, 306

Importance of the Circle in Drawing, 307

Variation of the Square and Circle, 307

Importance of the Triangle, 308

How to Construct a Triangle, 309

The Triangle Works Wonders in Perspective, 310

Exaggerated Drawing, 311

The Parallelogram and Triangle in Combination, 312

Two Parallelograms in Combination, 312

Magic of the Parallelogram, 313

The Secret of Comic Drawing, 313

Caricature Sketching, 314

Simple Elements of the Profile, 315

Comic Profiles, 316

"Punch," and "Mother Hubbard," 316

Comical Beards, 316

The Human Figure, 317

Proportions of the Human Figure, 318

Standard Height of the Body, 318

Comical Drawing of the Human Figure, 319

The Centre of Gravity, 320

A Central Line through Everything, 320

The Curved Line Pervades all Nature, 321

The Droll Landscape, 323

Attitude Formed upon the Curved Line, 324

How to Draw upon Glass, for Magic Lantern Slides, 325

The Magic of Secret Writing.

The Art of Secret Writing very Ancient, 326

Various Modes of Communicating Secret Intelligence, 327

Chemistry an Agent in Secret Writing, 327

Ingenious Mode of Secret Writing, 328

The Chiffre Indéchiffrable, 328

A Lock for Mr. Hobbs to Pick, 330

The Circular Cypher, 331

Another Method, 332

The Musical Cypher, 333

The Magic of Strength.

Mechanical Inventions of the Ancients few in Number, 334

Ancient and Modern Feats of Strength, 334

Feats of Eckeberg particularly described, 335

One Man Drawing against Two Horses, 335

Breaking the Rope, 336

The Anvil Feat, 336

Breaking Stones, 337

The Chair Feat, 337

The Knee Feat, 338

The Cannon Feat, 338

Twisting Iron Bars, 339

General Explanation on all the Above Feats, 339

Real Feats of Strength Performed by Thomas Topham, 340

Remarkable Power of Lifting Heavy Persons when the Lungs are

Inflated, 341

Pyramids of Men, 342

Miscellaneous Curious Tricks and Fancies.

An Artificial Memory, 343

The Magician's Mirror, 344

The Perspective Mirror, 345

The Magical Gyroscope, 346

Artificial Landscape, 348

Easy and Curious Method of Foretelling Rainy or Fine Weather, 349

The Magical Measure, 350

The Boundless Prospect, 350

The Magical Watch Lamp, 352

The Hour of the Day or Night told by a Suspended Shilling, 351

The Enchanted Palace, 352

To Know which of Two Different Waters is the Lightest, without

any Scales, 353

To Know if a Suspicious Piece of Money is Good or Bad, 353

The Pyramid of Alum, 354

The Dancing Automaton, 354

To Melt a Piece of Money in a Walnut Shell without Injuring

the Shell, 355

The Invisible Springs, 355

The Flight of the Ring, 356

Musical Figures resulting from Sound, 357

To Make a Card Jump out of the Pack, 357

The Tell-Tale Cards, 357

The Double Dozen, 358

The Housebreakers, 359

The Magic Book, 360

The Tape Trick, 360

More than Full, 361

Floating Needles, 361

The Knotted Thread, 361

The Bacchus Experiment, 362

Curious Method of Measuring the Height of a Tree, 362

The Transposable Pieces, 362

THE YOUNG CONJUROR.

[Illustration]

INCLUDING SLEIGHT OF HAND, WITH OBJECTS OR CARDS, WITH AND WITHOUT

APPARATUS.

That there has been "Jugglery" in all ages of the world, the pages of

history abundantly prove. The ancient religions of the heathen were mixed

up with an extensive system of legerdemain, and were, more or less,

tissues of trickery. Sleight of hand, tricks of the tongue by which the

word was kept to the ear, but broken to the hope, and various miraculous

deceptions, were the means by which the priests of Egypt, Greece, and Rome

used to subjugate mankind. Happy ought we to be, in living in an age when

humbug of every kind is sure to meet exposure by the daylight beams of

truth.

The Eastern nations, from the earliest times, possessed, besides these

religious jugglers, others who made a livelihood by going from place to

place, and performing various tricks and feats by which the judgement

was bewildered and the reason bamboozled; and even now the performers of

the East infinitely exceed those of the West. In the Norman times the

juggler was termed jongleur, or joculator, and united in one the minstrel,

astrologer, and merry-andrew. In the fourteenth century, he seems to

have become more entirely a performer of tricks and feats, and bore the

name of Tregetour. The tregetours were adepts at every kind of sleight

of hand, and by the assistance of machinery of various kinds, deceived

the eyes of the spectators, and produced such illusions as were usually

supposed to be the effect of enchantment, for which reason they were

frequently ranked with sorcerers, magicians, and witches. Chaucer, who no

doubt had frequently an opportunity of seeing the tricks exhibited by the

tregetours of his time, says, "There I sawe playenge jogelours, magyciens,

trageteours, phetonysses, charmeresses, old witches, and sorceresses;"

and the old poet goes on to say to them, "Sometimes they will bring on

the similitude of a grim lion, or make flowers spring up as in a meadow;

sometimes they cause a vine to flourish, bearing white and red grapes, or

show a castle built with stone, and when they please, they cause the whole

to disappear:" and in another part of his work, he says:

"There saw I Coll Tregetour,

Upon a table of sycamour,

Play an uncouthe thynge to tell;

I sawe hym cary a wyndemell,

Under a walnot shale."--_House of Fame_, book iii.

The learned monarch, James I, was perfectly convinced that these and other

inferior feats exhibited by the tregetours of his day, could only be

performed by the agency of the "old gentleman," whom it is not polite to

name. The profession had already fallen very low, and at the close of the

reign of Queen Elizabeth, the performers were ranked by the moral writers

of that time, not only with ruffians, blasphemers, thieves, and vagabonds,

but also with Jews, Turks, heretics, pagans, and sorcerers; and in more

modern times, by way of derision, the juggler was called a mocus-pocus, or

hocus-pocus, a term applicable to a pick-pocket, or a common cheat.

The following pages are not intended to make the young reader either a

cheat or a trickster; there is nothing, perhaps, so utterly contemptible

in every-day life, as trickery and deception, and we would caution our

young master not to obtain by these amusements a love of deception,

which is only allowable in such feats of amusement, and which is in no

way culpable, when every one knows he is deceived. But we would advise

him strongly to cultivate in his own mind the virtues of sincerity,

straightforwardness, candor, openness, and truth; to shun subterfuge and

deception as he would a venomous reptile; and to hate a lie as he would

hate that same old gentleman whom we were too polite to name, and who is

the father of it.

With this sage advice, we shall present a collection of amusing conjuring

tricks.

SLEIGHT OF HAND.

It is my intention, in the following pages, to lay more stress upon those

tricks which require no apparatus, than upon those for which special

apparatus, or the assistance of a confederate, is required. No one is

nearly so well pleased by a trick whose essence evidently lies in the

machinery, while every one feels pleasure at seeing a sleight of hand

trick neatly executed. For my own part, I despise all the numerous boxes,

bottles, variegated covers, and other gimcracks which are generally seen

on a conjuror's table; and I have never been so pleased with any performer

as with one who did not even require a table, but pressed into his service

articles borrowed from his audience, as he stood before them, or walked

among them. The spectators should never be able to say, "Ah! the trick

lies in the box; he dares not show it to us!"

The following tricks have almost all been successfully performed by

myself, and have caused me some reputation in the magic art. Some are my

own invention:

1. THE FLYING DIME.

This trick must be frequently practiced before it is produced in public.

Borrow two colored silk handkerchiefs from the company, and have _three_

dimes in your hand, but only show _two_, keeping the other one firmly

fixed against the first joint of the second and third fingers. You must

also have a fine needle and thread stuck inside the cuff of your coat.

Then take one of the handkerchiefs, and put in _both_ dimes, but pretend

that only _one_ is in the handkerchief; then put the handkerchief into a

hat, leaving one corner hanging out. Now hold up the _third_ dime (which

the spectators imagine is the _second_), and ask one of the company to lay

the second handkerchief over it. You then ask him to hold the dime tight

between his finger and thumb, while you twist up the handkerchief. While

doing so, with both hands concealed under the handkerchief, you pass a few

stitches under the dime, and replace the needle. This being done, spread

one corner of the handkerchief over the hand of the person who is still

holding the dime, and, taking hold of another corner, tell him to drop

the dime when you have counted three. At the word "three," he lets go the

dime, and you whisk the handkerchief into the air, when the dime appears

to have vanished, but is really held in the handkerchief. You then tell

the astonished individual to draw the other handkerchief out of the hat by

the corner that is hanging out. The two dimes are heard to fall into the

hat, and every one is persuaded that you have conjured one of the dimes

out of a person's hand, and sent it into the hat.

2. ANOTHER METHOD.

Perhaps the spectators may ask to see it again, or demand to mark the

dime. In this case, vary it as follows. Ask some one (always choose the

most incredulous of the party) to mark a dime of his own, and give it you.

Take the same handkerchief, and give him the dime to hold that is already

enclosed in it, as in the last trick, dropping the marked dime into the

palm of your hand. Twist it up as before, and then leave it entirely in

his hands. Direct him to place it on a table, and cover it with a basin or

saucer. Ask him to give you a cup or tumbler, and hold it under the table,

beneath the place where the saucer is. Then tell him to knock three times

on the saucer, and at the third knock let the marked dime fall into the

tumbler. Hand him the tumbler, and while he is examining the dime to see

if it is the same one that he marked, take up the saucer, and shake out

the handkerchief that is lying under it, as in the last trick. You must

then return the handkerchief, and while you pretend to be searching for

the marks, draw out the thread that held the dime, and drop the coin into

the palm of your hand, taking care to rub between your finger and thumb

the spot where the threads had been, in order to eradicate the marks. This

variation seldom fails to confuse the company.

You must remember to keep talking the whole time, and always try to make

a joke, or otherwise to distract the attention of the audience, while you

are executing the necessary changes.

3. THE BEADS AND STRINGS.

[Illustration]

Ask some lady to lend you the beads off her bracelet, or have by you five

or six beads, which you may hand round for examination. Then get some one

to cut two pieces of thin string of equal length, and twist them about

your fingers, appearing to lay them side by side, but in reality placing

them as in the figure, and then, by twisting them together with apparent

carelessness, the manner in which they are arranged will not be seen,

particularly if you keep the point of junction hidden either by a finger,

or by throwing the shade of your hand upon it.

When the beads are returned, thread them all, taking care to pass the

center bead over the point of juncture. You then bring the ends of the

string 1 and 2 together, and tie them so, doing the same with 3 and 4.

Now give the tied ends to two persons, directing them to hold them tight.

You need not fear that the beads will come off, even if they pull hard.

Then grasp the beads with both hands, directing the holders to slacken the

strings. You then, under cover of the left hand, which is placed above

the beads, slip the center bead to one side, and draw out the two loops

which have been hidden in it. The beads will then easily come off into

your right hand. Tell the holders to pull hard, which they will do, and

the same moment remove your hands, showing the empty strings, and all the

beads in your right hand. Then hand round the beads and strings as before.

Remember to rub out the marks in the strings caused by the loops, before

you remove your hands.

4. TO GET A RING OUT OF A HANDKERCHIEF.

Bend a piece of gold wire into the form of a ring, having previously

sharpened both ends. You have a real ring made of the same piece of wire,

and concealing the false ring in the palm of your hand, offer the real one

to be inspected. When it is returned, borrow a handkerchief, and while

taking it from the lender, slip the real ring into your left hand, and

take the false one at its point of junction. Throw the handkerchief over

the ring, and give it to some one to hold between his finger and thumb.

Let the handkerchief fall over it, and give a piece of string to a second

spectator, directing him to tie it round the handkerchief, about two

inches below the ring, so as to enclose it in a bag, and tell him to do so

as tightly as he can. While he is doing this, take up your conjuring wand,

a rod of some hard wood, about eighteen inches long, and when the knot is

tied, step forward, passing the rod into your left hand, taking care to

slip over it the real ring, which has lain concealed there. Slip your left

hand to the center of the rod, and direct each of the two persons to hold

one end of it in his right hand. Then tell the one who has the ring and

handkerchief, to lay them on your left hand, which you immediately cover

with your right. Then tell them to spread another handkerchief over your

hands, and to say after you any nonsense that you like to invent.

While they are so doing, unbend the false ring, and draw it through the

handkerchiefs by one of its points, carefully rubbing between the thumb

and finger the place where it came through. Hang the empty handkerchief

over the ring which is on the rod, and take away your hands, which you

exhibit empty, as you have stuck the false ring inside your cuff. Take

away the upper handkerchief, and let a third person come to examine, when

he will find the ring gone out of the handkerchief, and hung upon the rod.

5. TO TIE A KNOT IN A HANDKERCHIEF WHICH CANNOT BE DRAWN TIGHT.

[Illustration]

Cast an ordinary knot on a handkerchief, and give the end out of your

right hand to some spectator, and tell him to pull hard and sharp when

you count three. Just as he pulls, slip your left thumb under the

handkerchief, as drawn in the cut, and it will be pulled out quite

straight, without any knot at all. You must let go the end that hangs

over the left hand, and grasp the handkerchief between the thumb and fore

finger.

6. THE THREE CUPS.

[Illustration]

This is an admirable delusion, but requires very careful management, and

should be practiced repeatedly before it is exhibited publicly. You get

three tin cups, of the shape shown in the cut. They should have two or

three ridges running round them at the mouth, in order to give a better

hold. Four balls should now be made of cork, and carefully blackened.

One of the balls is held concealed between the roots of the third and

fourth fingers, while the other three are handed round for examination,

together with the cups. When they are returned, the young conjuror begins

by placing each ball under a cup, or, if he chooses, asking one of the

spectators to do so for him. While this is being done, he slips the fourth

ball to the tips of the second and third fingers. He then lifts up cup No.

1, replaces it on the table a few inches from its first position, and at

the same time slips the fourth ball under it. He takes up ball No. 1, and

pretends to throw it away, but in reality he slips it into the place which

the fourth ball had occupied. He does the same with the three cups, and

then commences a sham search after the lost ball, in which he accidentally

(!) knocks over one of the cups, and, to his pretended astonishment, finds

a ball under it. He then knocks over both the other cups, and finds in

them the two missing balls.

He again places the balls under the cups, taking care to slip the fourth

ball under cup No. 3. He then takes up cup No. 1, and pretends to throw

the ball into No. 3, but hides it as before. As there are already two

balls in No. 3, the spectators imagine that he really has thrown the ball

into it. He replaces cup No. 3 over both balls, and slips among them ball

No. 1. He then takes up cup No. 2, and goes through the same process, and

on knocking over cup No. 3, all three balls are found together under it,

and while the spectators are being astonished, ball No 2 can be quickly

got rid of.

A rather startling termination to this trick can be managed by taking up

one of the cups, with its mouth upwards holding the finger and thumb

close to its mouth. Then by throwing another cup into it, letting go the

first and catching the second, you appear to have thrown the second cup

through the first.

7. TO TIE A HANDKERCHIEF ROUND YOUR LEG, AND GET IT OFF WITHOUT UNTYING

THE KNOT.

[Illustration]

Hold the handkerchief by both ends, lay the center of the handkerchief on

your knee, and pass the two ends below, appearing to cross them, but in

reality hitching them within each other, as represented in the engraving,

which shows the manner in which this is managed. Draw this loop tight, and

bring back the ends to the same side on which they were originally, and

tie them above. If the loop is properly made, it will stand a good pull.

Then, after showing the spectators how firmly it is tied, put your hand

under the knot, and by giving it a sharp pull, it will come off.

The engraving represents the manner in which the loop is made, but it must

be made considerably smaller than it is shown, or it will be seen. In

fact, it ought not to be a loop at all, as it should be almost concealed

under the fold of the handkerchief. Do not show this in public until you

can tie it with rapidity and precision.

8. THE MAGIC BOND.

[Illustration]

Take a piece of string, and tie the two ends together with a weaver's

knot, as that holds the best, and arrange it over the fingers, as

represented in the engraving. Having done so, let the long loop hang

loose, lift both loops off the thumb, draw them forward until the string

is quite tight, and then put them behind the hand, by passing them between

the second and third fingers. Then pull the part of the string that lies

across the roots of the fingers, and the whole affair will come off.

9. THE OLD MAN AND HIS CHAIR.

[Illustration: _Fig. 1_]

[Illustration: _Fig. 2_

_Fig. 3_

1. Right fore finger

2. Right middle finger

]

Take the same piece of string as in the last trick, hold your left hand

with the palm uppermost, and hang the string over the palm. Spread all

the fingers, and with the right hand bring forward the loops that hang

behind, by passing it over the second and third fingers. Loose the loop,

take hold of the part of the string that crosses the hand, and pull it

forwards. When tight, pass it to the back of the hand, the reversal of the

movement that brought it forwards. Loose the loop, insert the fore-finger

and little finger of the right hand under the string that encircles the

left fore-finger and little finger, and pass the two loops to the back

of the hand, as shown in the cut, Fig. 1. Tuck both loops under the

cross-strings at the back, and your preliminaries are completed. Then

begin your story: "There was once upon a time, an old man, who stole a

pound of candles. Here they are." You then hold your left hand as at the

commencement, hook the right fore-finger under the cross-piece at the

back, and draw it downward until it is long enough to be passed over the

second and third fingers to the front. Pass it over, and draw it slowly

upwards, when the similitude of a pound of candles hanging by their

strings will be seen. (See Fig. 2.) "The old man being tired hung up his

candles," you then hang the long loop over your thumb, "and sat down in

his high-backed chair, which you see here." You then hitch the right fore

finger and middle finger under the two loops that will be found hanging

behind the left hand, bring them to the front, raise them perpendicularly,

and the chair will be seen as in Fig. 3. The thumb must be raised

perpendicularly, and brought as much as possible into the center of the

hand, or the chair will be all aside.

"When the old man was rested, it began to become dark, and he took a pair

of scissors to cut down a candle for himself. Here are the scissors."

While you are saying this, you slip the loop off the thumb, and you

get Fig. 4. Move the blades and handles of the scissors, as if cutting

something with them. "Just as he had lighted it, in came a policeman, and

produced his staff, with the Queen's crown at the top." Now let go the

little finger of the left hand and the loop will run up the string towards

the right hand, producing Fig. 5. "The old man in vain tried to resist,

for the policeman called a comrade to his assistance, and they tied a

cord round the old man's arms in a tight knot, like this"--slip the right

middle finger out of its loop, and you will obtain Fig. 6--"and carried

him off to prison."

[Illustration: _Fig. 4_

1. Fore finger of left hand,

2. Little finger of left hand.

3. Fore finger of right hand.

4. Middle finger of right hand. #/ ]

[Illustration: _Fig. 5_

1. Right middle finger.

2. Right fore finger.]

[Illustration: _Fig. 6_

1. Right fore

1. finger.

2. Left hand.]

10. TO TIE A KNOT ON THE LEFT WRIST, WITHOUT LETTING THE RIGHT HAND

APPROACH IT.

[Illustration: _Fig. 1_]

[Illustration: _Fig. 2_]

Take a piece of thick pliant string by each end, and with a quick jerk

of the right hand cast a loop on it as in Fig. 1. The jerk must be given

upwards and towards the left hand, and its impetus will cause the loop to

run up the string until it falls over the left wrist, as in Fig. 2. The

moment that the forward jerk is given the right hand should be drawn back,

so that the loop is drawn tight directly it has settled on the wrist.

Both ends should be let fall when the knot is firm. This is a very nice

little sleight of hand trick to practice in the intervals between more

showy ones, and, although rather difficult to learn, is soon acquired.

11. THE HANDCUFFS.

[Illustration]

Let two persons, A and B, have their hands tied together with string, so

that the strings cross, as represented in the engraving. The object is, to

free themselves from each other without untying the knot. It is executed

in the following manner:

Let B gather up the string that joins his hands, pass the loop under

the string that binds either of A's wrists, slip it over A's hand, and

both will be free. By a reversal of the same process, the string may be

replaced.

12. TO PULL A STRING THROUGH YOUR BUTTON-HOLE.

Take a piece of string about two feet in length, and tie the ends

together. Pass it through a button-hole of your coat; hitch one thumb at

each end, hook the little fingers into the upper strings of the opposite

hand. Then draw the hands well outward, and the string will look very

complicated, as in the engraving.

[Illustration]

To get out the string, loose the hold of the right thumb and left little

finger, and separate the hands smartly, when the string will appear to

have been pulled out _through_ the substance of your coat.

It is an improvement of the trick, if, immediately on loosing the hold of

the right thumb, you change the string from the right little finger on to

the thumb.

13. THE CUT STRING RESTORED.

The Magician's Own Book, or, the Whole Art of Conjuring Being a complete hand-book of parlor magic, and containing over one thousand optical, chemical, mechanical, magnetical, and magical experiments, amusing transmutations, astonishing sleights and subtleties, celebrated card deceptions, ingenious tricks with numbers, curious and entertaining puzzles, together with all the most noted tricks of modern performers. · 第 1 / 28 段