HAZARD. To drive any of the balls into any of the pockets.
HAZARD, DOUBLE. When two balls are pocketed with the same stroke.
HAZARD, LOSING. When the player's ball is pocketed by his own act.
HAZARD, TAKING A. A term used to express that a player is so confident
of making a certain hazard, that he will undertake to do it, under
penalty of losing, in case he does not succeed, as many lives as he
would have gained if successful. The phrase is most frequently employed
in two-ball pool.
HAZARD, WINNING. When the player pockets either of the red balls, or his
adversary's ball.
HUG. When any of the balls run close alongside of a particular cushion,
they are said to hug it.
JAW. When a ball is prevented from dropping into a pocket by the
cushions, which extend like jaws on either side.
JUMP. When the player forces his ball by a downward stroke to leap up
from the table.
KILLED or DEAD BALL. When a ball in pool has lost its lives, and its
chances are not renewed by privileges, it is said to be killed.
KISS. When the ball played with strikes another ball more than once,
they are said to kiss; or when two balls, not played with, come in
contact.
LONE GAME. A game in which one of the parties is an experienced player,
and the other a novice--the former having the game in his own hands.
MISS. To fail striking any of the balls upon the table.
MISS-CUE. When the cue, from any cause, slips off the ball without
accomplishing the intended stroke.
PLAYING FOR SAFETY. When the player foregoes a possible advantage, in
order to leave the balls in such a position that his opponent can make
nothing out of them.
PLAYING SPOT-BALL. When the player is not limited to the number of times
he may pocket the red ball from the spot.
PRIVILEGE. When a player loses the lives, or chances, which were given
to his ball on its entry into the game, and desires to purchase another
chance from the other players, he asks a "privilege."
SCRATCH. When a player wins a stroke or count by accident, without
deserving it, he is said to have made a scratch.
STRINGING FOR THE LEAD. A preliminary arrangement, by which it is
determined who shall have the choice of lead and balls.