BF1: To make models associated or not with a section of the external reality

BF2: To refresh, on and on, the M-models by prediction and comparison with IR,

so that M-models reflect better and better the dynamic external reality.

BF3: The continuous self-refreshing of some ZM coupled with M-models. The goal

is that these ZM-models reflect better and better the external reality. For

this, ZM must take into account any other ZM-model of the brain as well.

BF4: To simulate, continuously, the possible evolution of the associated

external reality, even when a ZM is not connected to M-models.

BF5: One of the main conditions, which must be fulfilled by any model, is to

become stable (harmonic or logic). That is, any simulation on a model must

reconfirm the model in the same shape. If a disharmony or logical

contradiction is detected, the model must regain its stability by IR (from

external reality or from other models). Moreover, as any model is already

integrated in a structure of models, any other model must accept any result of

any simulation on any model. This condition ensures the general stability of a

structure of models. A real brain does not easily meet this condition.

BF6: Any ZMs are able to activate, in time sharing, many ZAM models to do many

activities. However, there is a single ZAM which can act on the external

reality at a given moment of time. The reason for it is that, before

activation, any model needs to initialize using data taken from external

reality. When a ZAM is deactivated, it needs to store data for future

reactivation. This method is fast, but if external reality is changed too

much, such data is no more valid. In this case, the activated ZAM has to find

the new conditions of initialization, based on ZMs. The brain uses both

methods. By description of the process, we see that it is not easy to do many

activities at the same time (in time-sharing), and it is easy to make

mistakes.

BF7: The facility of any model to gain information from any other model of the

brain. However, due to the technological implementation, it is possible that

some models have a better communications with some models, and not as easy

communication with other models.

BF8: Any model has the facility to develop any of its elements as models.

Thus, it is possible to have a nested structure of models. The "depth" of this

structure has only technological limitations.

These facilities generate the knowledge and the consciousness, based on a

structure of stable (harmonic or logic) models. Such structure is able to

self-develop in an unknown external reality.

For a given brain, in interaction with an external reality, there are a number

of features which will be described now. That is, as a brain has many modes of

interaction with external reality, a particular brain could use mostly only

some of them, as follows:

SF1: If there is a difference between reality (prediction) and the external

reality (IR), a brain has some possibilities:

SF1.1: to correct the model based on IR (knowledge)

SF1.2: to modify the external reality (creativity)

SF1.3: to store IR in a story-type model

SF1.4: to ignore or to forget that IR

SF2: When a model is "correct", but it cannot be integrated in the structure

of models, there are some possibilities:

SF2.1: to make a shielding model (the external reality is considered as wrong)

SF2.2: to modify the whole structure of models (knowledge at any price, but

sometimes this can exceed the technical possibilities of a given brain).

SF2.3: to modify the model (i.e. to distort the importance of some elements or

relations so that, the modified model can be accepted by the structure). When

this procedure is followed, we have a paranoiac behavior.

SF2.4: the model with problems is ignored, or it is recorded as a story-type

model.

SF3: when there is an external reality and no suitable model, there are some

possibilities:

SF3.1: to create a suitable model, initiated by PSM

SF3.2: to ignore that external reality

SF3.3: to record that external reality based on a set of more or less

fragmented story-type models.

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