:-ware: /suff./ [from `software'] Commonly used to form

jargon terms for classes of software. For examples, see

{careware}, {crippleware}, {crudware}, {freeware},

{fritterware}, {guiltware}, {liveware}, {meatware},

{payware}, {psychedelicware}, {shareware}, {shelfware},

{vaporware}, {wetware}.

:/dev/null: /dev-nuhl/ /n./ [from the Unix null device, used

as a data sink] A notional `black hole' in any information space

being discussed, used, or referred to. A controversial posting,

for example, might end "Kudos to rasputin@kremlin.org, flames to

/dev/null". See {bit bucket}.

:0: Numeric zero, as opposed to the letter `O' (the 15th

letter of the English alphabet). In their unmodified forms they

look a lot alike, and various kluges invented to make them visually

distinct have compounded the confusion. If your zero is

center-dotted and letter-O is not, or if letter-O looks almost

rectangular but zero looks more like an American football stood on

end (or the reverse), you're probably looking at a modern character

display (though the dotted zero seems to have originated as an

option on IBM 3270 controllers). If your zero is slashed but

letter-O is not, you're probably looking at an old-style ASCII

graphic set descended from the default typewheel on the venerable

ASR-33 Teletype (Scandinavians, for whom Slashed-O is a letter,

curse this arrangement). If letter-O has a slash across it and the

zero does not, your display is tuned for a very old convention used

at IBM and a few other early mainframe makers (Scandinavians curse

*this* arrangement even more, because it means two of their

letters collide). Some Burroughs/Unisys equipment displays a zero

with a *reversed* slash. And yet another convention common on

early line printers left zero unornamented but added a tail or hook

to the letter-O so that it resembled an inverted Q or cursive

capital letter-O (this was endorsed by a draft ANSI standard for

how to draw ASCII characters, but the final standard changed the

distinguisher to a tick-mark in the upper-left corner). Are we

sufficiently confused yet?

:1TBS: // /n./ The "One True Brace Style"; see {indent

style}.

:120 reset: /wuhn-twen'tee ree'set/ /n./ [from 120 volts,

U.S. wall voltage] To cycle power on a machine in order to reset or

unjam it. Compare {Big Red Switch}, {power cycle}.

:2: /infix./ In translation software written by hackers, infix

2 often represents the syllable *to* with the connotation

`translate to': as in dvi2ps (DVI to PostScript), int2string

(integer to string), and texi2roff (Texinfo to [nt]roff).

:@-party: /at'par`tee/ /n./ [from the @-sign in an Internet

address] (alt. `@-sign party' /at'si:n par`tee/) A

semi-closed party thrown for hackers at a science-fiction

convention (esp. the annual World Science Fiction Convention or

"Worldcon"); one must have a {network address} to get in, or

at least be in company with someone who does. One of the most

reliable opportunities for hackers to meet face to face with people

who might otherwise be represented by mere phosphor dots on their

screens. Compare {boink}.

The first recorded @-party was held at the Westercon (a California

SF convention) over the July 4th weekend in 1980. It is not clear

exactly when the canonical @-party venue shifted to the Worldcon

but it had certainly become established by Constellation in 1983.

:@Begin: // See {\begin}.

:\begin: // [from the LaTeX command] With \end, used

humorously in writing to indicate a context or to remark on the

surrounded text. For example:

\begin{flame}

Predicate logic is the only good programming

language. Anyone who would use anything else

is an idiot. Also, all computers should be

tredecimal instead of binary.

\end{flame}

The Scribe users at CMU and elsewhere used to use @Begin/@End in

an identical way (LaTeX was built to resemble Scribe). On Usenet,

this construct would more frequently be rendered as `<FLAME

ON>' and `<FLAME OFF>', or `#ifdef FLAME' and `#endif FLAME''.

:(Lexicon Entries End Here):

:Hacker Folklore:

*****************

This appendix contains several legends and fables that illuminate the

meaning of various entries in the lexicon.

:The Meaning of `Hack':

=======================

"The word {hack} doesn't really have 69 different meanings", according

to MIT hacker Phil Agre. "In fact, {hack} has only one meaning, an

extremely subtle and profound one which defies articulation. Which

connotation is implied by a given use of the word depends in similarly

profound ways on the context. Similar remarks apply to a couple of

other hacker words, most notably {random}."

Hacking might be characterized as `an appropriate application of

ingenuity'. Whether the result is a quick-and-dirty patchwork job or

a carefully crafted work of art, you have to admire the cleverness

that went into it.

An important secondary meaning of {hack} is `a creative practical

joke'. This kind of hack is easier to explain to non-hackers than the

programming kind. Of course, some hacks have both natures; see the

lexicon entries for {pseudo} and {kgbvax}. But here are some examples

of pure practical jokes that illustrate the hacking spirit:

In 1961, students from Caltech (California Institute of

Technology, in Pasadena) hacked the Rose Bowl football game. One

student posed as a reporter and `interviewed' the director of the

University of Washington card stunts (such stunts involve people

in the stands who hold up colored cards to make pictures). The

reporter learned exactly how the stunts were operated, and also

that the director would be out to dinner later.

While the director was eating, the students (who called

themselves the `Fiendish Fourteen') picked a lock and stole a

blank direction sheet for the card stunts. They then had a

printer run off 2300 copies of the blank. The next day they

picked the lock again and stole the master plans for the stunts

-- large sheets of graph paper colored in with the stunt

pictures. Using these as a guide, they made new instructions for

three of the stunts on the duplicated blanks. Finally, they

broke in once more, replacing the stolen master plans and

substituting the stack of diddled instruction sheets for the

original set.

The result was that three of the pictures were totally different.

Instead of `WASHINGTON', the word ``CALTECH' was flashed. Another

stunt showed the word `HUSKIES', the Washington nickname, but

spelled it backwards. And what was supposed to have been a picture of

a husky instead showed a beaver. (Both Caltech and MIT use the beaver

--- nature's engineer -- as a mascot.)

After the game, the Washington faculty athletic representative

said: "Some thought it ingenious; others were indignant." The

Washington student body president remarked: "No hard feelings,

but at the time it was unbelievable. We were amazed."

This is now considered a classic hack, particularly because revising

the direction sheets constituted a form of programming.

Here is another classic hack:

On November 20, 1982, MIT hacked the Harvard-Yale football game.

Just after Harvard's second touchdown against Yale, in the first

quarter, a small black ball popped up out of the ground at the

40-yard line, and grew bigger, and bigger, and bigger. The

letters `MIT' appeared all over the ball. As the players and

officials stood around gawking, the ball grew to six feet in

diameter and then burst with a bang and a cloud of white smoke.

The "Boston Globe" later reported: "If you want to know the

truth, MIT won The Game."

The prank had taken weeks of careful planning by members of MIT's

Delta Kappa Epsilon fraternity. The device consisted of a

weather balloon, a hydraulic ram powered by Freon gas to lift it

out of the ground, and a vacuum-cleaner motor to inflate it.

They made eight separate expeditions to Harvard Stadium between 1

and 5 A.M., locating an unused 110-volt circuit in the stadium

and running buried wires from the stadium circuit to the 40-yard

line, where they buried the balloon device. When the time came

to activate the device, two fraternity members had merely to flip

a circuit breaker and push a plug into an outlet.

This stunt had all the earmarks of a perfect hack: surprise,

publicity, the ingenious use of technology, safety, and

harmlessness. The use of manual control allowed the prank to be

timed so as not to disrupt the game (it was set off between

plays, so the outcome of the game would not be unduly affected).

The perpetrators had even thoughtfully attached a note to the

balloon explaining that the device was not dangerous and

contained no explosives.

Harvard president Derek Bok commented: "They have an awful lot of

clever people down there at MIT, and they did it again."

President Paul E. Gray of MIT said: "There is absolutely no truth

to the rumor that I had anything to do with it, but I wish there

were."

The hacks above are verifiable history; they can be proved to have

happened. Many other classic-hack stories from MIT and elsewhere,

though retold as history, have the characteristics of what Jan

Brunvand has called `urban folklore' (see {FOAF}). Perhaps the best

known of these is the legend of the infamous trolley-car hack, an

alleged incident in which engineering students are said to have welded

a trolley car to its tracks with thermite. Numerous versions of this

have been recorded from the 1940s to the present, most set at MIT but

at least one very detailed version set at CMU.

Brian Leibowitz has researched MIT hacks both real and mythical

extensively; the interested reader is referred to his delightful

pictorial compendium "The Journal of the Institute for Hacks,

Tomfoolery, and Pranks" (MIT Museum, 1990; ISBN 0-917027-03-5). The

Institute has a World Wide Web page at

http://fishwrap.mit.edu/Hacks/Gallery.html.

Finally, here is a story about one of the classic computer hacks.

Back in the mid-1970s, several of the system support staff at

Motorola discovered a relatively simple way to crack system

security on the Xerox CP-V timesharing system. Through a simple

programming strategy, it was possible for a user program to trick

the system into running a portion of the program in `master mode'

(supervisor state), in which memory protection does not apply.

The program could then poke a large value into its `privilege

level' byte (normally write-protected) and could then proceed to

bypass all levels of security within the file-management system,

patch the system monitor, and do numerous other interesting

things. In short, the barn door was wide open.

Motorola quite properly reported this problem to Xerox via an

official `level 1 SIDR' (a bug report with an intended urgency of

`needs to be fixed yesterday'). Because the text of each SIDR

was entered into a database that could be viewed by quite a

number of people, Motorola followed the approved procedure: they

simply reported the problem as `Security SIDR', and attached all

of the necessary documentation, ways-to-reproduce, etc.

The CP-V people at Xerox sat on their thumbs; they either didn't

realize the severity of the problem, or didn't assign the

necessary operating-system-staff resources to develop and

distribute an official patch.

Months passed. The Motorola guys pestered their Xerox

field-support rep, to no avail. Finally they decided to take

direct action, to demonstrate to Xerox management just how easily

the system could be cracked and just how thoroughly the security

safeguards could be subverted.

They dug around in the operating-system listings and devised a

thoroughly devilish set of patches. These patches were then

incorporated into a pair of programs called `Robin Hood' and

`Friar Tuck'. Robin Hood and Friar Tuck were designed to run as

`ghost jobs' (daemons, in Unix terminology); they would use the

existing loophole to subvert system security, install the

necessary patches, and then keep an eye on one another's statuses

in order to keep the system operator (in effect, the superuser)

from aborting them.

One fine day, the system operator on the main CP-V software

development system in El Segundo was surprised by a number of

unusual phenomena. These included the following:

* Tape drives would rewind and dismount their tapes in the

middle of a job.

* Disk drives would seek back and forth so rapidly that they

would attempt to walk across the floor (see {walking

drives}).

* The card-punch output device would occasionally start up of

itself and punch a {lace card}. These would usually jam in

the punch.

* The console would print snide and insulting messages from

Robin Hood to Friar Tuck, or vice versa.

* The Xerox card reader had two output stackers; it could be

instructed to stack into A, stack into B, or stack into A

(unless a card was unreadable, in which case the bad card

was placed into stacker B). One of the patches installed by

the ghosts added some code to the card-reader

driver... after reading a card, it would flip over to the

opposite stacker. As a result, card decks would divide

themselves in half when they were read, leaving the operator

to recollate them manually.

Naturally, the operator called in the operating-system

developers. They found the bandit ghost jobs running, and

{gun}ned them... and were once again surprised. When Robin Hood

was gunned, the following sequence of events took place:

!X id1

id1: Friar Tuck... I am under attack! Pray save me!

id1: Off (aborted)

id2: Fear not, friend Robin! I shall rout the Sheriff

of Nottingham's men!

id1: Thank you, my good fellow!

Each ghost-job would detect the fact that the other had been

killed, and would start a new copy of the recently slain program

within a few milliseconds. The only way to kill both ghosts was

to kill them simultaneously (very difficult) or to deliberately

crash the system.

Finally, the system programmers did the latter -- only to find

that the bandits appeared once again when the system rebooted!

It turned out that these two programs had patched the boot-time

OS image (the kernel file, in Unix terms) and had added

themselves to the list of programs that were to be started at

boot time (this is similar to the way MS-DOS viruses propagate).

The Robin Hood and Friar Tuck ghosts were finally eradicated when

the system staff rebooted the system from a clean boot-tape and

reinstalled the monitor. Not long thereafter, Xerox released a

patch for this problem.

It is alleged that Xerox filed a complaint with Motorola's

management about the merry-prankster actions of the two employees

in question. It is not recorded that any serious disciplinary

action was taken against either of them.

:TV Typewriters: A Tale of Hackish Ingenuity

============================================

Here is a true story about a glass tty: One day an MIT hacker was in a

motorcycle accident and broke his leg. He had to stay in the hospital

quite a while, and got restless because he couldn't {hack}. Two of

his friends therefore took a terminal and a modem for it to the

hospital, so that he could use the computer by telephone from his

hospital bed.

Now this happened some years before the spread of home computers, and

computer terminals were not a familiar sight to the average person.

When the two friends got to the hospital, a guard stopped them and

asked what they were carrying. They explained that they wanted to

take a computer terminal to their friend who was a patient.

The guard got out his list of things that patients were permitted to

have in their rooms: TV, radio, electric razor, typewriter, tape

player, ... no computer terminals. Computer terminals weren't on the

list, so the guard wouldn't let it in. Rules are rules, you know.

(This guard was clearly a {droid}.)

Fair enough, said the two friends, and they left again. They were

frustrated, of course, because they knew that the terminal was as

harmless as a TV or anything else on the list... which gave them an

idea.

The next day they returned, and the same thing happened: a guard

stopped them and asked what they were carrying. They said: "This is a

TV typewriter!" The guard was skeptical, so they plugged it in and

demonstrated it. "See? You just type on the keyboard and what you

type shows up on the TV screen." Now the guard didn't stop to think

about how utterly useless a typewriter would be that didn't produce

any paper copies of what you typed; but this was clearly a TV

typewriter, no doubt about it. So he checked his list: "A TV is all

right, a typewriter is all right ... okay, take it on in!"

[Historical note: Many years ago, "Popular Electronics" published

solder-it-yourself plans for a TV typewriter. Despite the essential

uselessness of the device, it was an enormously popular project.

Steve Ciarcia, the man behind "Byte" magazine's "Circuit Cellar"

feature, resurrected this ghost in one of his books of the early

1980s. He ascribed its popularity (no doubt correctly) to the feeling

of power the builder could achieve by being able to decide himself

what would be shown on the TV. --ESR]

[Antihistorical note: On September 23rd, 1992, the L.A. Times ran the

following bit of filler:

Solomon Waters of Altadena, a 6-year-old first-grader, came home

from his first day of school and excitedly told his mother how he

had written on "a machine that looks like a computer -- but

without the TV screen." She asked him if it could have been a

"typewriter." "Yeah! Yeah!" he said. "That's what it was

called."

I have since investigated this matter and determined that many of

today's teenagers have never seen a slide rule, either.... -- ESR]

:A Story About `Magic':

=======================

Some years ago, I (GLS) was snooping around in the cabinets that

housed the MIT AI Lab's PDP-10, and noticed a little switch glued to

the frame of one cabinet. It was obviously a homebrew job, added by

one of the lab's hardware hackers (no one knows who).

You don't touch an unknown switch on a computer without knowing what

it does, because you might crash the computer. The switch was labeled

in a most unhelpful way. It had two positions, and scrawled in pencil

on the metal switch body were the words `magic' and `more magic'. The

switch was in the `more magic' position.

I called another hacker over to look at it. He had never seen the

switch before either. Closer examination revealed that the switch had

only one wire running to it! The other end of the wire did disappear

into the maze of wires inside the computer, but it's a basic fact of

electricity that a switch can't do anything unless there are two wires

connected to it. This switch had a wire connected on one side and no

wire on its other side.

It was clear that this switch was someone's idea of a silly joke.

Convinced by our reasoning that the switch was inoperative, we flipped

it. The computer instantly crashed.

Imagine our utter astonishment. We wrote it off as coincidence, but

nevertheless restored the switch to the `more magic' position before

reviving the computer.

A year later, I told this story to yet another hacker, David Moon as I

recall. He clearly doubted my sanity, or suspected me of a

supernatural belief in the power of this switch, or perhaps thought I

was fooling him with a bogus saga. To prove it to him, I showed him

the very switch, still glued to the cabinet frame with only one wire

connected to it, still in the `more magic' position. We scrutinized

the switch and its lone connection, and found that the other end of

the wire, though connected to the computer wiring, was connected to a

ground pin. That clearly made the switch doubly useless: not only was

it electrically nonoperative, but it was connected to a place that

couldn't affect anything anyway. So we flipped the switch.

The computer promptly crashed.

This time we ran for Richard Greenblatt, a long-time MIT hacker, who

was close at hand. He had never noticed the switch before, either.

He inspected it, concluded it was useless, got some diagonal cutters

and {dike}d it out. We then revived the computer and it has run fine

ever since.

We still don't know how the switch crashed the machine. There is a

theory that some circuit near the ground pin was marginal, and

flipping the switch changed the electrical capacitance enough to upset

the circuit as millionth-of-a-second pulses went through it. But

we'll never know for sure; all we can really say is that the switch

was {magic}.

I still have that switch in my basement. Maybe I'm silly, but I

usually keep it set on `more magic'.

1994: Another explanation of this story has since been offered. Note

that the switch body was metal. Suppose that the non-connected side

of the switch was connected to the switch body (usually the body is

connected to a separate earth lug, but there are exceptions). The

body is connected to the computer case, which is, presumably,

grounded. Now the circuit ground within the machine isn't necessarily

at the same potential as the case ground, so flipping the switch

connected the circuit ground to the case ground, causing a voltage

drop/jump which reset the machine. This was probably discovered by

someone who found out the hard way that there was a potential

difference between the two, and who then wired in the switch as a

joke.

:AI Koans:

==========

These are some of the funniest examples of a genre of jokes told at

the MIT AI Lab about various noted hackers. The original koans were

composed by Danny Hillis. In reading these, it is at least useful to

know that Minsky, Sussman, and Drescher are AI researchers of note,

that Tom Knight was one of the Lisp machine's principal designers, and

that David Moon wrote much of Lisp Machine Lisp.

* * *

A novice was trying to fix a broken Lisp machine by turning the

power off and on.

Knight, seeing what the student was doing, spoke sternly: "You

cannot fix a machine by just power-cycling it with no understanding of

what is going wrong."

Knight turned the machine off and on.

The machine worked.

* * *

One day a student came to Moon and said: "I understand how to make

a better garbage collector. We must keep a reference count of the

pointers to each cons."

Moon patiently told the student the following story:

"One day a student came to Moon and said: `I understand how to

make a better garbage collector...

[Ed. note: Pure reference-count garbage collectors have problems with

circular structures that point to themselves.]

* * *

In the days when Sussman was a novice, Minsky once came to him as he

sat hacking at the PDP-6.

"What are you doing?", asked Minsky.

"I am training a randomly wired neural net to play Tic-Tac-Toe"

Sussman replied.

"Why is the net wired randomly?", asked Minsky.

"I do not want it to have any preconceptions of how to play",

Sussman said.

Minsky then shut his eyes.

"Why do you close your eyes?", Sussman asked his teacher.

"So that the room will be empty."

At that moment, Sussman was enlightened.

* * *

A disciple of another sect once came to Drescher as he was eating

his morning meal.

"I would like to give you this personality test", said the

outsider, "because I want you to be happy."

Drescher took the paper that was offered him and put it into the

toaster, saying: "I wish the toaster to be happy, too."

:OS and JEDGAR:

===============

This story says a lot about the ITS ethos.

On the ITS system there was a program that allowed you to see what was

being printed on someone else's terminal. It spied on the other guy's

output by examining the insides of the monitor system. The output spy

program was called OS. Throughout the rest of the computer science

(and at IBM too) OS means `operating system', but among old-time ITS

hackers it almost always meant `output spy'.

OS could work because ITS purposely had very little in the way of

`protection' that prevented one user from trespassing on another's

areas. Fair is fair, however. There was another program that would

automatically notify you if anyone started to spy on your output. It

worked in exactly the same way, by looking at the insides of the

operating system to see if anyone else was looking at the insides that

had to do with your output. This `counterspy' program was called

JEDGAR (a six-letterism pronounced as two syllables: /jed'gr/), in

honor of the former head of the FBI.

But there's more. JEDGAR would ask the user for `license to kill'.

If the user said yes, then JEDGAR would actually {gun} the job of the

{luser} who was spying. Unfortunately, people found that this made

life too violent, especially when tourists learned about it. One of

the systems hackers solved the problem by replacing JEDGAR with

another program that only pretended to do its job. It took a long

time to do this, because every copy of JEDGAR had to be patched. To

this day no one knows how many people never figured out that JEDGAR

had been defanged.

Interestingly, there is still a security module named JEDGAR alive as

of late 1994 -- in the Unisys MCP for large systems. It is unknown to

us whether the name is tribute or independent invention.

:The Story of Mel, a Real Programmer:

=====================================

This was posted to Usenet by its author, Ed Nather (utastro!nather),

on May 21, 1983.

A recent article devoted to the *macho* side of programming

made the bald and unvarnished statement:

Real Programmers write in FORTRAN.

Maybe they do now,

in this decadent era of

Lite beer, hand calculators, and "user-friendly" software

but back in the Good Old Days,

when the term "software" sounded funny

and Real Computers were made out of drums and vacuum tubes,

Real Programmers wrote in machine code.

Not FORTRAN. Not RATFOR. Not, even, assembly language.

Machine Code.

Raw, unadorned, inscrutable hexadecimal numbers.

Directly.

Lest a whole new generation of programmers

grow up in ignorance of this glorious past,

I feel duty-bound to describe,

as best I can through the generation gap,

how a Real Programmer wrote code.

I'll call him Mel,

because that was his name.

I first met Mel when I went to work for Royal McBee Computer Corp.,

a now-defunct subsidiary of the typewriter company.

The firm manufactured the LGP-30,

a small, cheap (by the standards of the day)

drum-memory computer,

and had just started to manufacture

the RPC-4000, a much-improved,

bigger, better, faster -- drum-memory computer.

Cores cost too much,

and weren't here to stay, anyway.

(That's why you haven't heard of the company,

or the computer.)

I had been hired to write a FORTRAN compiler

for this new marvel and Mel was my guide to its wonders.

Mel didn't approve of compilers.

"If a program can't rewrite its own code",

he asked, "what good is it?"

Mel had written,

in hexadecimal,

the most popular computer program the company owned.

It ran on the LGP-30

and played blackjack with potential customers

at computer shows.

Its effect was always dramatic.

The LGP-30 booth was packed at every show,

and the IBM salesmen stood around

talking to each other.

Whether or not this actually sold computers

was a question we never discussed.

Mel's job was to re-write

the blackjack program for the RPC-4000.

(Port? What does that mean?)

The new computer had a one-plus-one

addressing scheme,

in which each machine instruction,

in addition to the operation code

and the address of the needed operand,

had a second address that indicated where, on the revolving drum,

the next instruction was located.

In modern parlance,

every single instruction was followed by a GO TO!

Put *that* in Pascal's pipe and smoke it.

Mel loved the RPC-4000

because he could optimize his code:

that is, locate instructions on the drum

so that just as one finished its job,

the next would be just arriving at the "read head"

and available for immediate execution.

There was a program to do that job,

an "optimizing assembler",

but Mel refused to use it.

"You never know where it's going to put things",

he explained, "so you'd have to use separate constants".

It was a long time before I understood that remark.

Since Mel knew the numerical value

of every operation code,

and assigned his own drum addresses,

every instruction he wrote could also be considered

a numerical constant.

He could pick up an earlier "add" instruction, say,

and multiply by it,

if it had the right numeric value.

His code was not easy for someone else to modify.

I compared Mel's hand-optimized programs

with the same code massaged by the optimizing assembler program,

and Mel's always ran faster.

That was because the "top-down" method of program design

hadn't been invented yet,

and Mel wouldn't have used it anyway.

He wrote the innermost parts of his program loops first,

so they would get first choice

of the optimum address locations on the drum.

The optimizing assembler wasn't smart enough to do it that way.

Mel never wrote time-delay loops, either,

even when the balky Flexowriter

required a delay between output characters to work right.

He just located instructions on the drum

so each successive one was just *past* the read head

when it was needed;

the drum had to execute another complete revolution

to find the next instruction.

He coined an unforgettable term for this procedure.

Although "optimum" is an absolute term,

like "unique", it became common verbal practice

to make it relative:

"not quite optimum" or "less optimum"

or "not very optimum".

Mel called the maximum time-delay locations

the "most pessimum".

After he finished the blackjack program

and got it to run

("Even the initializer is optimized",

he said proudly),

he got a Change Request from the sales department.

The program used an elegant (optimized)

random number generator

to shuffle the "cards" and deal from the "deck",

and some of the salesmen felt it was too fair,

since sometimes the customers lost.

They wanted Mel to modify the program

so, at the setting of a sense switch on the console,

they could change the odds and let the customer win.

Mel balked.

He felt this was patently dishonest,

which it was,

and that it impinged on his personal integrity as a programmer,

which it did,

so he refused to do it.

The Head Salesman talked to Mel,

as did the Big Boss and, at the boss's urging,

a few Fellow Programmers.

Mel finally gave in and wrote the code,

but he got the test backwards,

and, when the sense switch was turned on,

the program would cheat, winning every time.

Mel was delighted with this,

claiming his subconscious was uncontrollably ethical,

and adamantly refused to fix it.

After Mel had left the company for greener pa$ture$,

the Big Boss asked me to look at the code

and see if I could find the test and reverse it.

Somewhat reluctantly, I agreed to look.

Tracking Mel's code was a real adventure.

I have often felt that programming is an art form,

whose real value can only be appreciated

by another versed in the same arcane art;

there are lovely gems and brilliant coups

hidden from human view and admiration, sometimes forever,

by the very nature of the process.

You can learn a lot about an individual

just by reading through his code,

even in hexadecimal.

Mel was, I think, an unsung genius.

Perhaps my greatest shock came

when I found an innocent loop that had no test in it.

No test. *None*.

Common sense said it had to be a closed loop,

where the program would circle, forever, endlessly.

Program control passed right through it, however,

and safely out the other side.

It took me two weeks to figure it out.

The RPC-4000 computer had a really modern facility

called an index register.

It allowed the programmer to write a program loop

that used an indexed instruction inside;

each time through,

the number in the index register

was added to the address of that instruction,

so it would refer

to the next datum in a series.

He had only to increment the index register

each time through.

Mel never used it.

Instead, he would pull the instruction into a machine register,

add one to its address,

and store it back.

He would then execute the modified instruction

right from the register.

The loop was written so this additional execution time

was taken into account ---

just as this instruction finished,

the next one was right under the drum's read head,

ready to go.

But the loop had no test in it.

The vital clue came when I noticed

the index register bit,

the bit that lay between the address

and the operation code in the instruction word,

was turned on ---

yet Mel never used the index register,

leaving it zero all the time.

When the light went on it nearly blinded me.

He had located the data he was working on

near the top of memory ---

the largest locations the instructions could address ---

so, after the last datum was handled,

incrementing the instruction address

would make it overflow.

The carry would add one to the

operation code, changing it to the next one in the instruction set:

a jump instruction.

Sure enough, the next program instruction was

in address location zero,

and the program went happily on its way.

I haven't kept in touch with Mel,

so I don't know if he ever gave in to the flood of

change that has washed over programming techniques

since those long-gone days.

I like to think he didn't.

In any event,

I was impressed enough that I quit looking for the

offending test,

telling the Big Boss I couldn't find it.

He didn't seem surprised.

When I left the company,

the blackjack program would still cheat

if you turned on the right sense switch,

and I think that's how it should be.

I didn't feel comfortable

hacking up the code of a Real Programmer.

This is one of hackerdom's great heroic epics, free verse or no. In a

few spare images it captures more about the esthetics and psychology

of hacking than all the scholarly volumes on the subject put together.

For an opposing point of view, see the entry for {Real Programmer}.

[1992 postscript -- the author writes: "The original submission to the

net was not in free verse, nor any approximation to it -- it was

straight prose style, in non-justified paragraphs. In bouncing around

the net it apparently got modified into the `free verse' form now

popular. In other words, it got hacked on the net. That seems

appropriate, somehow." The author adds that he likes the `free-verse'

version better...]

:A Portrait of J. Random Hacker:

********************************

This profile reflects detailed comments on an earlier `trial balloon'

version from about a hundred Usenet respondents. Where comparatives

are used, the implicit `other' is a randomly selected segment of the

non-hacker population of the same size as hackerdom.

An important point: Except in some relatively minor respects such as

slang vocabulary, hackers don't get to be the way they are by

imitating each other. Rather, it seems to be the case that the

combination of personality traits that makes a hacker so conditions

one's outlook on life that one tends to end up being like other

hackers whether one wants to or not (much as bizarrely detailed

similarities in behavior and preferences are found in genetic twins

raised separately).

:General Appearance:

====================

Intelligent. Scruffy. Intense. Abstracted. Surprisingly for a

sedentary profession, more hackers run to skinny than fat; both

extremes are more common than elsewhere. Tans are rare.

:Dress:

=======

Casual, vaguely post-hippie; T-shirts, jeans, running shoes,

Birkenstocks (or bare feet). Long hair, beards, and moustaches are

common. High incidence of tie-dye and intellectual or humorous

`slogan' T-shirts (only rarely computer related; that would be too

obvious).

A substantial minority prefers `outdoorsy' clothing -- hiking boots

("in case a mountain should suddenly spring up in the machine room",

as one famous parody put it), khakis, lumberjack or chamois shirts,

and the like.

Very few actually fit the "National Lampoon" Nerd stereotype, though

it lingers on at MIT and may have been more common before 1975. At

least since the late Seventies backpacks have been more common than

briefcases, and the hacker `look' has been more whole-earth than

whole-polyester.

Hackers dress for comfort, function, and minimal maintenance hassles

rather than for appearance (some, perhaps unfortunately, take this to

extremes and neglect personal hygiene). They have a very low

tolerance of suits and other `business' attire; in fact, it is not

uncommon for hackers to quit a job rather than conform to a dress

code.

Female hackers almost never wear visible makeup, and many use none at

all.

:Reading Habits:

================

Omnivorous, but usually includes lots of science and science fiction.

The typical hacker household might subscribe to "Analog", "Scientific

American", "Whole-Earth Review", and "Smithsonian" (most hackers

ignore "Wired" and other self-consciously `cyberpunk' magazines,

considering them {wannabee} fodder). Hackers often have a reading

range that astonishes liberal arts people but tend not to talk about

it as much. Many hackers spend as much of their spare time reading as

the average American burns up watching TV, and often keep shelves and

shelves of well-thumbed books in their homes.

:Other Interests:

=================

Some hobbies are widely shared and recognized as going with the

culture: science fiction, music, medievalism (in the active form

practiced by the Society for Creative Anachronism and similar

organizations), chess, go, backgammon, wargames, and intellectual

games of all kinds. (Role-playing games such as Dungeons and Dragons

used to be extremely popular among hackers but they lost a bit of

their luster as they moved into the mainstream and became heavily

commercialized. More recently, "Magic: The Gathering" has been widely

popular among hackers.) Logic puzzles. Ham radio. Other interests

that seem to correlate less strongly but positively with hackerdom

include linguistics and theater teching.

:Physical Activity and Sports:

==============================

Many (perhaps even most) hackers don't follow or do sports at all and

are determinedly anti-physical. Among those who do, interest in

spectator sports is low to non-existent; sports are something one

*does*, not something one watches on TV.

Further, hackers avoid most team sports like the plague. Volleyball

was long a notable exception, perhaps because it's non-contact and

relatively friendly; Ultimate Frisbee has become quite popular for

similar reasons. Hacker sports are almost always primarily

self-competitive ones involving concentration, stamina, and micromotor

skills: martial arts, bicycling, auto racing, kite flying, hiking,

rock climbing, aviation, target-shooting, sailing, caving, juggling,

skiing, skating (ice and roller). Hackers' delight in techno-toys

also tends to draw them towards hobbies with nifty complicated

equipment that they can tinker with.

:Education:

===========

Nearly all hackers past their teens are either college-degreed or

self-educated to an equivalent level. The self-taught hacker is often

considered (at least by other hackers) to be better-motivated, and may

be more respected, than his school-shaped counterpart. Academic areas

from which people often gravitate into hackerdom include (besides the

obvious computer science and electrical engineering) physics,

mathematics, linguistics, and philosophy.

:Things Hackers Detest and Avoid:

=================================

IBM mainframes. Smurfs, Ewoks, and other forms of offensive cuteness.

Bureaucracies. Stupid people. Easy listening music. Television

(except for cartoons, movies, and "Star Trek" classic). Business

suits. Dishonesty. Incompetence. Boredom. COBOL. BASIC.

Character-based menu interfaces.

:Food:

======

Ethnic. Spicy. Oriental, esp. Chinese and most esp. Szechuan, Hunan,

and Mandarin (hackers consider Cantonese vaguely d'eclass'e). Hackers

prefer the exotic; for example, the Japanese-food fans among them will

eat with gusto such delicacies as fugu (poisonous pufferfish) and

whale. Thai food has experienced flurries of popularity. Where

available, high-quality Jewish delicatessen food is much esteemed. A

visible minority of Southwestern and Pacific Coast hackers prefers

Mexican.

For those all-night hacks, pizza and microwaved burritos are big.

Interestingly, though the mainstream culture has tended to think of

hackers as incorrigible junk-food junkies, many have at least mildly

health-foodist attitudes and are fairly discriminating about what they

eat. This may be generational; anecdotal evidence suggests that the

stereotype was more on the mark before the early 1980s.

:Politics:

==========

Vaguely liberal-moderate, except for the strong libertarian contingent

which rejects conventional left-right politics entirely. The only

safe generalization is that hackers tend to be rather

anti-authoritarian; thus, both conventional conservatism and `hard'

leftism are rare. Hackers are far more likely than most non-hackers

to either (a) be aggressively apolitical or (b) entertain peculiar or

idiosyncratic political ideas and actually try to live by them

day-to-day.

:Gender and Ethnicity:

======================

Hackerdom is still predominantly male. However, the percentage of

women is clearly higher than the low-single-digit range typical for

technical professions, and female hackers are generally respected and

dealt with as equals.

In the U.S., hackerdom is predominantly Caucasian with strong

minorities of Jews (East Coast) and Orientals (West Coast). The

Jewish contingent has exerted a particularly pervasive cultural

influence (see {Food}, above, and note that several common jargon

terms are obviously mutated Yiddish).

The ethnic distribution of hackers is understood by them to be a

function of which ethnic groups tend to seek and value education.

Racial and ethnic prejudice is notably uncommon and tends to be met

with freezing contempt.

When asked, hackers often ascribe their culture's gender- and

color-blindness to a positive effect of text-only network channels,

and this is doubtless a powerful influence. Also, the ties many

hackers have to AI research and SF literature may have helped them to

develop an idea of personhood that is inclusive rather than exclusive

--- after all, if one's imagination readily grants full human rights

to future AI programs, robots, dolphins, and extraterrestrial aliens,

mere color and gender can't seem very important any more.

:Religion:

==========

Agnostic. Atheist. Non-observant Jewish. Neo-pagan. Very commonly,

three or more of these are combined in the same person. Conventional

faith-holding Christianity is rare though not unknown.

Even hackers who identify with a religious affiliation tend to be

relaxed about it, hostile to organized religion in general and all

forms of religious bigotry in particular. Many enjoy `parody'

religions such as Discordianism and the Church of the SubGenius.

Also, many hackers are influenced to varying degrees by Zen Buddhism

or (less commonly) Taoism, and blend them easily with their `native'

religions.

There is a definite strain of mystical, almost Gnostic sensibility

that shows up even among those hackers not actively involved with

neo-paganism, Discordianism, or Zen. Hacker folklore that pays homage

to `wizards' and speaks of incantations and demons has too much

psychological truthfulness about it to be entirely a joke.

:Ceremonial Chemicals:

======================

Most hackers don't smoke tobacco, and use alcohol in moderation if at

all (though there is a visible contingent of exotic-beer fanciers, and

a few hackers are serious oenophiles). Limited use of non-addictive

psychedelic drugs, such as cannabis, LSD, psilocybin, and nitrous

oxide, etc., used to be relatively common and is still regarded with

more tolerance than in the mainstream culture. Use of `downers' and

opiates, on the other hand, appears to be particularly rare; hackers

seem in general to dislike drugs that make them stupid. On the third

hand, many hackers regularly wire up on caffeine and/or sugar for

all-night hacking runs.

:Communication Style:

=====================

See the discussions of speech and writing styles near the beginning of

this File. Though hackers often have poor person-to-person

communication skills, they are as a rule quite sensitive to nuances of

language and very precise in their use of it. They are often better

at writing than at speaking.

:Geographical Distribution:

===========================

In the United States, hackerdom revolves on a Bay Area-to-Boston axis;

about half of the hard core seems to live within a hundred miles of

Cambridge (Massachusetts) or Berkeley (California), although there are

significant contingents in Los Angeles, in the Pacific Northwest, and

around Washington DC. Hackers tend to cluster around large cities,

especially `university towns' such as the Raleigh-Durham area in North

Carolina or Princeton, New Jersey (this may simply reflect the fact

that many are students or ex-students living near their alma maters).

:Sexual Habits:

===============

Hackerdom easily tolerates a much wider range of sexual and lifestyle

variation than the mainstream culture. It includes a relatively large

gay and bisexual contingent. Hackers are somewhat more likely to live

in polygynous or polyandrous relationships, practice open marriage, or

live in communes or group houses. In this, as in general appearance,

hackerdom semi-consciously maintains `counterculture' values.

:Personality Characteristics:

=============================

The most obvious common `personality' characteristics of hackers are

high intelligence, consuming curiosity, and facility with intellectual

abstractions. Also, most hackers are `neophiles', stimulated by and

appreciative of novelty (especially intellectual novelty). Most are

also relatively individualistic and anti-conformist.

Although high general intelligence is common among hackers, it is not

the sine qua non one might expect. Another trait is probably even

more important: the ability to mentally absorb, retain, and reference

large amounts of `meaningless' detail, trusting to later experience to

give it context and meaning. A person of merely average analytical

intelligence who has this trait can become an effective hacker, but a

creative genius who lacks it will swiftly find himself outdistanced by

people who routinely upload the contents of thick reference manuals

into their brains. [During the production of the first book version

of this document, for example, I learned most of the rather complex

typesetting language TeX over about four working days, mainly by

inhaling Knuth's 477-page manual. My editor's flabbergasted reaction

to this genuinely surprised me, because years of associating with

hackers have conditioned me to consider such performances routine and

to be expected. --ESR]

Contrary to stereotype, hackers are *not* usually intellectually

narrow; they tend to be interested in any subject that can provide

mental stimulation, and can often discourse knowledgeably and even

interestingly on any number of obscure subjects -- if you can get them

to talk at all, as opposed to, say, going back to their hacking.

It is noticeable (and contrary to many outsiders' expectations) that

the better a hacker is at hacking, the more likely he or she is to

have outside interests at which he or she is more than merely

competent.

Hackers are `control freaks' in a way that has nothing to do with the

usual coercive or authoritarian connotations of the term. In the same

way that children delight in making model trains go forward and back

by moving a switch, hackers love making complicated things like

computers do nifty stuff for them. But it has to be *their* nifty

stuff. They don't like tedium, nondeterminism, or most of the fussy,

boring, ill-defined little tasks that go with maintaining a normal

existence. Accordingly, they tend to be careful and orderly in their

intellectual lives and chaotic elsewhere. Their code will be

beautiful, even if their desks are buried in 3 feet of crap.

Hackers are generally only very weakly motivated by conventional

rewards such as social approval or money. They tend to be attracted

by challenges and excited by interesting toys, and to judge the

interest of work or other activities in terms of the challenges

offered and the toys they get to play with.

In terms of Myers-Briggs and equivalent psychometric systems,

hackerdom appears to concentrate the relatively rare INTJ and INTP

types; that is, introverted, intuitive, and thinker types (as opposed

to the extroverted-sensate personalities that predominate in the

mainstream culture). ENT[JP] types are also concentrated among

hackers but are in a minority.

:Weaknesses of the Hacker Personality:

======================================

Hackers have relatively little ability to identify emotionally with

other people. This may be because hackers generally aren't much like

`other people'. Unsurprisingly, hackers also tend towards

self-absorption, intellectual arrogance, and impatience with people

and tasks perceived to be wasting their time.

As cynical as hackers sometimes wax about the amount of idiocy in the

world, they tend by reflex to assume that everyone is as rational,

`cool', and imaginative as they consider themselves. This bias often

contributes to weakness in communication skills. Hackers tend to be

especially poor at confrontation and negotiation.

Because of their passionate embrace of (what they consider to be) the

{Right Thing}, hackers can be unfortunately intolerant and bigoted on

technical issues, in marked contrast to their general spirit of

camaraderie and tolerance of alternative viewpoints otherwise.

Old-time {{ITS}} partisans look down on the ever-growing hordes of

{{Unix}} hackers; Unix aficionados despise {VMS} and {{MS-DOS}}; and

hackers who are used to conventional command-line user interfaces

loudly loathe mouse-and-menu based systems such as the Macintosh.

Hackers who don't indulge in {Usenet} consider it a huge waste of time

and {bandwidth}; fans of old adventure games such as {ADVENT} and

{Zork} consider {MUD}s to be glorified chat systems devoid of

atmosphere or interesting puzzles; hackers who are willing to devote

endless hours to Usenet or MUDs consider {IRC} to be a *real* waste of

time; IRCies think MUDs might be okay if there weren't all those silly

puzzles in the way. And, of course, there are the perennial {holy

wars} -- {EMACS} vs. {vi}, {big-endian} vs. {little-endian}, RISC

vs. CISC, etc., etc., etc. As in society at large, the intensity and

duration of these debates is usually inversely proportional to the

number of objective, factual arguments available to buttress any

position.

As a result of all the above traits, many hackers have difficulty

maintaining stable relationships. At worst, they can produce the

classic {computer geek}: withdrawn, relationally incompetent, sexually

frustrated, and desperately unhappy when not submerged in his or her

craft. Fortunately, this extreme is far less common than mainstream

folklore paints it -- but almost all hackers will recognize something

of themselves in the unflattering paragraphs above.

Hackers are often monumentally disorganized and sloppy about dealing

with the physical world. Bills don't get paid on time, clutter piles

up to incredible heights in homes and offices, and minor maintenance

tasks get deferred indefinitely.

1994-95's fad behavioral disease was a syndrome called Attention

Deficit Disorder, supposedly characterized by (among other things) a

combination of short attention span with an ability to `hyperfocus'

imaginatively on interesting tasks. There are grounds for questioning

whether ADD actually exists, and if it does whether it is really a

`disease' rather than an extreme of a normal genetic variation like

having freckles or being able to taste DPT; but it is certainly true

that many hacker traits coincide with major indicators for ADD, and

probably true that ADD boosters would find a far higher rate of

clinical ADD among hackers than the supposedly mainstream-normal 10%.

The sort of person who routinely uses phrases like `incompletely

socialized' usually thinks hackers are. Hackers regard such people

with contempt when they notice them at all.

:Miscellaneous:

===============

Hackers are more likely to have cats than dogs (in fact, it is widely

grokked that cats have the hacker nature). Many drive incredibly

decrepit heaps and forget to wash them; richer ones drive spiffy

Porsches and RX-7s and then forget to have them washed. Almost all

hackers have terribly bad handwriting, and often fall into the habit

of block-printing everything like junior draftsmen.

:Helping Hacker Culture Grow:

*****************************

If you enjoyed the Jargon File, please help the culture that created

it grow and flourish. Here are several ways you can help:

* If you are a writer or journalist, don't say or write

{hacker} when you mean {cracker}. If you work with writers or

journalists, educate them on this issue and push them to do the right

thing. If you catch a newspaper or magazine abusing the work `hacker',

write them and straigten them out (this appendix includes a model

letter).

* If you're a techie or computer hobbyist, get involved with

one of the free Unixes. Toss out that lame Microsoft OS, or confine

it to one disk partition and put Linux or FreeBSD or NetBSD on the

other one. And the next time your friend or boss is thinking about

some commercial software `solution' that costs more than it's worth,

be ready to blow the competition away with free software running over

a free Unix.

* Contribute to organizations like the Free Software

Foundation that promote the production of high-quality free software.

You can reach the Free Software Foundation at gnu@prep.ai.mit.edu, by

phone at +1-617-542-5942, or by snail-mail at 59 Temple Place, Suite

330, Boston, MA 02111-1307 USA.

* Support the League for Programming Freedom, which opposes

over-broad software patents that constantly threaten to blow up in

hackers' faces, preventing them from developing innovative software

for tomorrow's needs. You can reach the League for Programming

Freedom at lpf@uunet.uu.net. by phone at +1 617 621 7084, or by

snail-mail at 1 Kendall Square #143, P.O.Box 9171, Cambridge,

Massachusetts 02139 USA.

* If you do nothing else, please help fight government

attempts to seize political control of Internet content and restrict

strong cryptography. As TNHD III went to press, the so-called

`Communications Decency Act' had just been declared "unconstitutional

on its face" by a Federal court, but the government is expected to

appeal. If it's still law when you read this, please join the effort

by the Citizens' Internet Empowerment Coalition lawsuit to have the

CDA quashed or repealed. Surf to the Center for Democracy and

technology's home page at http://www.cdt.org to see what you can do to

help fight censorship of the net.

Here's the text of a letter RMS wrote to the Wall Street Journal to

complain about their policy of using "hacker" only in a pejorative

sense. We hear that most major newspapers have the same policy. If

you'd like to help change this situation, send your favorite newspaper

the same letter -- or, better yet, write your own letter.

Dear Editor:

This letter is not meant for publication, although you can

publish it if you wish. It is meant specifically for you, the

editor, not the public.

I am a hacker. That is to say, I enjoy playing with computers --

working with, learning about, and writing clever computer

programs. I am not a cracker; I don't make a practice of

breaking computer security.

There's nothing shameful about the hacking I do. But when I tell

people I am a hacker, people think I'm admitting something

naughty -- because newspapers such as yours misuse the word

"hacker", giving the impression that it means "security breaker"

and nothing else. You are giving hackers a bad name.

The saddest thing is that this problem is perpetuated

deliberately. Your reporters know the difference between

"hacker" and "security breaker". They know how to make the

distinction, but you don't let them! You insist on using

"hacker" pejoratively. When reporters try to use another word,

you change it. When reporters try to explain the other meanings,

you cut it.

Of course, you have a reason. You say that readers have become

used to your insulting usage of "hacker", so that you cannot

change it now. Well, you can't undo past mistakes today; but

that is no excuse to repeat them tomorrow.

If I were what you call a "hacker", at this point I would

threaten to crack your computer and crash it. But I am a hacker,

not a cracker. I don't do that kind of thing! I have enough

computers to play with at home and at work; I don't need yours.

Besides, it's not my way to respond to insults with violence. My

response is this letter.

You owe hackers an apology; but more than that, you owe us

ordinary respect.

Sincerely, etc.

:Bibliography:

**************

Here are some other books you can read to help you understand the

hacker mindset.

:G"odel, Escher, Bach: An Eternal Golden Braid:

Douglas Hofstadter

Basic Books, 1979

ISBN 0-394-74502-7

This book reads like an intellectual Grand Tour of hacker

preoccupations. Music, mathematical logic, programming, speculations

on the nature of intelligence, biology, and Zen are woven into a

brilliant tapestry themed on the concept of encoded self-reference.

The perfect left-brain companion to "Illuminatus".

:Illuminatus!:

I. "The Eye in the Pyramid"

II. "The Golden Apple"

III. "Leviathan".

Robert Shea and Robert Anton Wilson

Dell, 1988

ISBN 0-440-53981-1

This work of alleged fiction is an incredible berserko-surrealist

rollercoaster of world-girdling conspiracies, intelligent dolphins,

the fall of Atlantis, who really killed JFK, sex, drugs, rock'n'roll,

and the Cosmic Giggle Factor. First published in three volumes, but

there is now a one-volume trade paperback, carried by most chain

bookstores under SF. The perfect right-brain companion to

Hofstadter's "G"odel, Escher, Bach". See {Eris}, {Discordianism},

{random numbers}, {Church of the SubGenius}.

:The Hitchhiker's Guide to the Galaxy:

Douglas Adams

Pocket Books, 1981

ISBN 0-671-46149-4

This `Monty Python in Space' spoof of SF genre traditions has been

popular among hackers ever since the original British radio show.

Read it if only to learn about Vogons (see {bogon}) and the

significance of the number 42 (see {random numbers}) -- and why the

winningest chess program of 1990 was called `Deep Thought'.

:The Tao of Programming:

James Geoffrey

Infobooks, 1987

ISBN 0-931137-07-1

This gentle, funny spoof of the "Tao Te Ching" contains much that is

illuminating about the hacker way of thought. "When you have learned

to snatch the error code from the trap frame, it will be time for you

to leave."

:Hackers:

Steven Levy

Anchor/Doubleday 1984

ISBN 0-385-19195-2

Levy's book is at its best in describing the early MIT hackers at the

Model Railroad Club and the early days of the microcomputer

revolution. He never understood Unix or the networks, though, and his

enshrinement of Richard Stallman as "the last true hacker" turns out

(thankfully) to have been quite misleading. Numerous minor factual

errors also mar the text; for example, Levy's claim that the original

Jargon File derived from the TMRC Dictionary (the File originated at

Stanford and was brought to MIT in 1976; the co-authors of the first

edition had never seen the dictionary in question). There are also

numerous misspellings in the book that inflame the passions of

old-timers; as Dan Murphy, the author of TECO, once said: "You would

have thought he'd take the trouble to spell the name of a winning

editor right." Nevertheless, this remains a useful and stimulating

book that captures the feel of several important hackish subcultures.

:The Computer Contradictionary:

Stan Kelly-Bootle

MIT Press, 1995

ISBN 0-262-61112-0

This pastiche of Ambrose Bierce's famous work is similar in format to

the Jargon File (and quotes several entries from TNHD-2) but somewhat

different in tone and intent. It is more satirical and less

anthropological, and is largely a product of the author's literate and

quirky imagination. For example, it defines `computer science' as "a

study akin to numerology and astrology, but lacking the precision of

the former and the success of the latter" and `implementation' as "The

fruitless struggle by the talented and underpaid to fulfill promises

made by the rich and ignorant"; `flowchart' becomes "to obfuscate a

problem with esoteric cartoons". Revised and expanded from "The

Devil's DP Dictionary", McGraw-Hill 1981, ISBN 0-07-034022-6.

:The Devouring Fungus: Tales from the Computer Age:

Karla Jennings

Norton, 1990

ISBN 0-393-30732-8

The author of this pioneering compendium knits together a great deal

of computer- and hacker-related folklore with good writing and a few

well-chosen cartoons. She has a keen eye for the human aspects of the

lore and is very good at illuminating the psychology and evolution of

hackerdom. Unfortunately, a number of small errors and awkwardnesses

suggest that she didn't have the final manuscript checked over by a

native speaker; the glossary in the back is particularly embarrassing,

and at least one classic tale (the Magic Switch story, retold here

under {A Story About `Magic'} in Appendix A is given in incomplete and

badly mangled form. Nevertheless, this book is a win overall and can

be enjoyed by hacker and non-hacker alike.

:The Soul of a New Machine:

Tracy Kidder

Little, Brown, 1981

(paperback: Avon, 1982

ISBN 0-380-59931-7)

This book (a 1982 Pulitzer Prize winner) documents the adventure of

the design of a new Data General computer, the MV-8000 Eagle. It is

an amazingly well-done portrait of the hacker mindset -- although

largely the hardware hacker -- done by a complete outsider. It is a

bit thin in spots, but with enough technical information to be

entertaining to the serious hacker while providing non-technical

people a view of what day-to-day life can be like -- the fun, the

excitement, the disasters. During one period, when the microcode and

logic were glitching at the nanosecond level, one of the overworked

engineers departed the company, leaving behind a note on his terminal

as his letter of resignation: "I am going to a commune in Vermont and

will deal with no unit of time shorter than a season."

:Life with UNIX: a Guide for Everyone:

Don Libes and Sandy Ressler

Prentice-Hall, 1989

ISBN 0-13-536657-7

The authors of this book set out to tell you all the things about Unix

that tutorials and technical books won't. The result is gossipy,

funny, opinionated, downright weird in spots, and invaluable. Along

the way they expose you to enough of Unix's history, folklore and

humor to qualify as a first-class source for these things. Because so

much of today's hackerdom is involved with Unix, this in turn

illuminates many of its in-jokes and preoccupations.

:True Names ... and Other Dangers:

Vernor Vinge

Baen Books, 1987

ISBN 0-671-65363-6

Hacker demigod Richard Stallman used to say that the title story of

this book "expresses the spirit of hacking best". Until the subject

of the next entry came out, it was hard to even nominate another

contender. The other stories in this collection are also fine work by

an author who has since won multiple Hugos and is one of today's very

best practitioners of hard SF.

:Snow Crash:

Neal Stephenson

Bantam, 1992

ISBN 0-553-56261-4

Stephenson's epic, comic cyberpunk novel is deeply knowing about the

hacker psychology and its foibles in a way no other author of fiction

has ever even approached. His imagination, his grasp of the relevant

technical details, and his ability to communicate the excitement of

hacking and its results are astonishing, delightful, and (so far)

unsurpassed.

:Cyberpunk: Outlaws and Hackers on the Computer Frontier:

Katie Hafner & John Markoff

Simon & Schuster 1991

ISBN 0-671-68322-5

This book gathers narratives about the careers of three notorious

crackers into a clear-eyed but sympathetic portrait of hackerdom's

dark side. The principals are Kevin Mitnick, "Pengo" and "Hagbard" of

the Chaos Computer Club, and Robert T. Morris (see {RTM}, sense 2) .

Markoff and Hafner focus as much on their psychologies and motivations

as on the details of their exploits, but don't slight the latter. The

result is a balanced and fascinating account, particularly useful when

read immediately before or after Cliff Stoll's {The Cuckoo's Egg}. It

is especially instructive to compare RTM, a true hacker who blundered,

with the sociopathic phone-freak Mitnick and the alienated,

drug-addled crackers who made the Chaos Club notorious. The gulf

between {wizard} and {wannabee} has seldom been made more obvious.

:Technobabble:

John Barry

MIT Press 1991

ISBN 0-262-02333-4

Barry's book takes a critical and humorous look at the `technobabble'

of acronyms, neologisms, hyperbole, and metaphor spawned by the

computer industry. Though he discusses some of the same mechanisms of

jargon formation that occur in hackish, most of what he chronicles is

actually suit-speak -- the obfuscatory language of press releases,

marketroids, and Silicon Valley CEOs rather than the playful jargon of

hackers (most of whom wouldn't be caught dead uttering the kind of

pompous, passive-voiced word salad he deplores).

:The Cuckoo's Egg:

Clifford Stoll

Doubleday 1989

ISBN 0-385-24946-2

Clifford Stoll's absorbing tale of how he tracked Markus Hess and the

Chaos Club cracking ring nicely illustrates the difference between

`hacker' and `cracker'. Stoll's portrait of himself, his lady Martha,

and his friends at Berkeley and on the Internet paints a marvelously

vivid picture of how hackers and the people around them like to live

and how they think.

#===================== THE JARGON FILE ENDS HERE ====================#

and here is the preface, in it's entirety, which usually precedes the

document itself. Project Gutenberg readers have so often requested a

document actually start at the beginning, that we do this regularly.

#======= THIS IS THE JARGON FILE, VERSION 4.0.0, 24 JUL 1996 =======#

This is the Jargon File, a comprehensive compendium of hacker slang

illuminating many aspects of hackish tradition, folklore, and humor.

This document (the Jargon File) is in the public domain, to be freely

used, shared, and modified. There are (by intention) no legal

restraints on what you can do with it, but there are traditions about

its proper use to which many hackers are quite strongly attached.

Please extend the courtesy of proper citation when you quote the File,

ideally with a version number, as it will change and grow over time.

(Examples of appropriate citation form: "Jargon File 4.0.0" or "The

on-line hacker Jargon File, version 4.0.0, 24 JUL 1996".)

The Jargon File is a common heritage of the hacker culture. Over the

years a number of individuals have volunteered considerable time to

maintaining the File and been recognized by the net at large as

editors of it. Editorial responsibilities include: to collate

contributions and suggestions from others; to seek out corroborating

information; to cross-reference related entries; to keep the file in a

consistent format; and to announce and distribute updated versions

periodically. Current volunteer editors include:

The Jargon File, Version 4.0.0, 24 Jul 1996 · 第 13 / 18 题