C. Y. P. R. U.

I said last week that I would try to think of some other pleasant

evening entertainment for the little club which asked the Postmistress

to help them in that way. Here is the game of RHYMING. It may be played

by any number of persons. The leader begins by saying to the company,

"What do I think of which rhymes with ----?" any word of one syllable

which he or she may select. We will suppose the word to be hop. The

question will then be, "What do I think of which rhymes with hop?" The

person next will then inquire, "Is it an upper surface?" and the

questioner will reply, "It is not _top_." "Is it an undignified

movement?" the next may ask, and the answer will be, "It is not _flop_."

"Is it an implement?" somebody else may say, and the reply will be, "It

is not _mop_." And so on, until some fortunate inquirer guesses the word

which is in the leader's mind, which may be fop, lop, stop, or any other

word which rhymes with hop. This game will furnish a circle of bright

young people with fun and good-humored amusement for an hour or two, and

will, besides, give them an exercise in definitions which will help to

increase their vocabulary.

* * * * *

A PREDICAMENT.--The other evening Charlie and I were reading the life of

an eminent English artist, David Cox. At one time he gave lessons in

drawing, and as his pupils' houses were quite distant from each other,

he bought a pony to carry him from place to place. "The pony had

previously belonged to an apothecary, and was accustomed to go round

with the lad who took out medicines to the residences in the

neighborhood. Having been often employed on this business, he knew the

connection well, and did not need to be told where to stop. This

knowledge had not forsaken him when Mr. Cox became his owner, and when

the drawing-master mounted him to go to his teaching, he fancied that he

was taking out medicines still. Accordingly, often during the journey he

pulled up short at somebody's door where he had been used to deliver the

pills and lotions, and his rider had much difficulty in getting him to

proceed. On one occasion Mr. Cox was actually obliged to dismount, hitch

the bridle to a gate, and make a pretense of going up to the house,

before the pony could be persuaded to budge an inch."

* * * * *

The Postmistress wants you to tell her which English poet it was who

wrote the history of a kind of chair. You know chairs have a history,

and a very interesting one too. In which of his works can you find the

passage referred to? What can you tell about himself, and what were the

names of three dear little friends of his who never spoke a word in

their lives?

The Postmistress will print in No. 108 the names of all who send answers

to these questions. She will also publish the best and most complete

answer which she shall receive to these three questions.

* * * * *

K. MCD.--To become an expert in the art of illustration, severe and

thorough study is the essential thing. You must be an excellent

draughtsman, and that no one can become without practice and training.

Learn to discipline the hand and to use the eye. Study anatomy, and try

to show the varying expressions of the human face, as played upon by

passion, sorrow, delight, content, or despair. Endeavor to catch the

salient points in a situation, and make a picture which shall emphasize

and add to the effect of the descriptive narrative. Your natural talent

for sketching will be a great help to you, but nothing will make you

really successful except patient and persevering study of drawing, and

entire forgetfulness of yourself in your work.

* * * * *

Harper's Young People, November 1, 1881 An Illustrated Weekly · 第 45 / 74 题