CHAPTER ELEVEN

[Illustration]

On leaving the Growleywogs General Guph had to recross the Ripple Lands,

and he did not find it a pleasant thing to do. Perhaps having his

whiskers pulled out one by one and being used as a pin-cushion for the

innocent amusement of a good natured jailor had not improved the quality

of Guph's temper, for the old Nome raved and raged at the recollection

of the wrongs he had suffered, and vowed to take vengeance upon the

Growleywogs after he had used them for his purposes and Oz had been

conquered. He went on in this furious way until he was half across the

Ripple Land. Then he became seasick, and the rest of the way this

naughty Nome was almost as miserable as he deserved to be.

But when he reached the plains again and the ground was firm under his

feet he began to feel better, and instead of going back home he turned

directly west. A squirrel, perched in a tree, saw him take this road

and called to him warningly: "Look out!" But he paid no attention. An

eagle paused in its flight through the air to look at him wonderingly

and say: "Look out!" But on he went.

No one can say that Guph was not brave, for he had determined to visit

those dangerous creatures the Phanfasms, who resided upon the very top

of the dread Mountain of Phantastico. The Phanfasms were Erbs, and so

dreaded by mortals and immortals alike that no one had been near their

mountain home for several thousand years. Yet General Guph hoped to

induce them to join in his proposed warfare against the good and happy

Oz people.

Guph knew very well that the Phanfasms would be almost as dangerous to

the Nomes as they would to the Ozites, but he thought himself so clever

that he believed that he could manage these strange creatures and make

them obey him. And there was no doubt at all that if he could enlist the

services of the Phanfasms their tremendous power, united to the strength

of the Growleywogs and the cunning of the Whimsies would doom the Land

of Oz to absolute destruction.

So the old Nome climbed the foothills and trudged along the wild

mountain paths until he came to a big gully that encircled the Mountain

of Phantastico and marked the boundary line of the dominion of the

Phanfasms. This gully was about a third of the way up the mountain, and

it was filled to the brim with red-hot molten lava, in which swam

fire-serpents and poisonous salamanders. The heat from this mass and its

poisonous smell were both so unbearable that even birds hesitated to fly

over the gully, but circled around it. All living things kept away from

the mountain.

Now Guph had heard, during his long lifetime, many tales of these

dreaded Phanfasms; so he had heard of this barrier of melted lava, and

also he had been told that there was a narrow bridge that spanned it in

one place. So he walked along the edge until he found the bridge. It was

a single arch of gray stone, and lying flat upon this bridge was a

scarlet alligator, seemingly fast asleep.

When Guph stumbled over the rocks in approaching the bridge the creature

opened its eyes, from which tiny flames shot in all directions, and

after looking at the intruder very wickedly the scarlet alligator closed

its eyelids again and lay still.

Guph saw there was no room for him to pass the alligator on the narrow

bridge, so he called out to it:

"Good morning, friend. I don't wish to hurry you, but please tell me if

you are coming down, or going up?"

"Neither," snapped the alligator, clicking its cruel jaws together.

The General hesitated.

[Illustration]

"Are you likely to stay there long?" he asked.

"A few hundred years or so," said the alligator.

Guph softly rubbed the end of his nose and tried to think what to do.

"Do you know whether the First and Foremost Phanfasm of Phantastico is

at home or not?" he presently inquired.

"I expect he is, seeing he is always at home," replied the alligator.

"Ah; who is that coming down the mountain?" asked the Nome, gazing

upward.

The alligator turned to look over its shoulder, and at once Guph ran to

the bridge and leaped over the sentinel's back before it could turn back

again. The scarlet monster made a snap at the Nome's left foot, but

missed it by fully an inch.

"Ah ha!" laughed the General, who was now on the mountain path. "I

fooled you that time."

"So you did; and perhaps you fooled yourself," retorted the alligator.

"Go up the mountain, if you dare, and find out what the First and

Foremost will do to you!"

"I will," declared Guph, boldly; and on he went up the path.

At first the scene was wild enough, but gradually it grew more and more

awful in appearance. All the rocks had the shapes of frightful beings

and even the tree trunks were gnarled and twisted like serpents.

Suddenly there appeared before the Nome a man with the head of an owl.

His body was hairy, like that of an ape, and his only clothing was a

scarlet scarf twisted around his waist. He bore a huge club in his hand

and his round owl eyes blinked fiercely upon the intruder.

"What are you doing here?" he demanded, threatening Guph with his club.

"I've come to see the First and Foremost Phanfasm of Phantastico,"

replied the General, who did not like the way this creature looked at

him, but still was not afraid.

"Ah; you shall see him!" the man said, with a sneering laugh. "The First

and Foremost shall decide upon the best way to punish you."

"He will not punish me," returned Guph, calmly, "for I have come here to

do him and his people a rare favor. Lead on, fellow, and take me

directly to your master."

The owl-man raised his club with a threatening gesture.

"If you try to escape," he said, "beware--"

But here the General interrupted him.

"Spare your threats," said he, "and do not be impertinent, or I will

have you severely punished. Lead on, and keep silent!"

This Guph was really a clever rascal, and it seems a pity he was so bad,

for in a good cause he might have accomplished much. He realized that he

had put himself into a dangerous position by coming to this dreadful

mountain, but he also knew that if he showed fear he was lost. So he

adopted a bold manner as his best defense. The wisdom of this plan was

soon evident, for the Phanfasm with the owl's head turned and led the

way up the mountain.

At the very top was a level plain, upon which were heaps of rock that at

first glance seemed solid. But on looking closer Guph discovered that

these rock heaps were dwellings, for each had an opening.

Not a person was to be seen outside the rock huts. All was silent.

The owl-man led the way among the groups of dwellings to one standing in

the center. It seemed no better and no worse than any of the others.

Outside the entrance to this rock heap the guide gave a low wail that

sounded like "Lee-ow-ah!"

Suddenly there bounded from the opening another hairy man. This one wore

the head of a bear. In his hand he bore a brass hoop. He glared at the

stranger in evident surprise.

"Why have you captured this foolish wanderer and brought him here?" he

demanded, addressing the owl-man.

"I did not capture him," was the answer. "He passed the scarlet

alligator and came here of his own free will and accord."

The First and Foremost looked at the General.

"Have you tired of life, then?" he asked.

"No, indeed," answered Guph. "I am a Nome, and the Chief General of King

Roquat the Red's great army of Nomes. I come of a long-lived race, and I

may say that I expect to live a long time yet. Sit down, you

Phanfasms--if you can find a seat in this wild haunt--and listen to what

I have to say."

With all his knowledge and bravery General Guph did not know that the

steady glare from the bear eyes was reading his inmost thoughts as

surely as if they had been put into words. He did not know that these

despised rock heaps of the Phanfasms were merely deceptions to his own

eyes, nor could he guess that he was standing in the midst of one of the

most splendid and luxurious cities ever built by magic power. All that

he saw was a barren waste of rock heaps, a hairy man with an owl's head

and another with a bear's head. The sorcery of the Phanfasms permitted

him to see no more.

Suddenly the First and Foremost swung his brass hoop and caught Guph

around the neck with it. The next instant, before the General could

think what had happened to him, he was dragged inside the rock hut.

Here, his eyes still blinded to realities, he perceived only a dim

light, by which the hut seemed as rough and rude inside as it was

outside. Yet he had a strange feeling that many bright eyes were

fastened upon him and that he stood in a vast and extensive hall.

[Illustration]

The First and Foremost now laughed grimly and released his prisoner.

"If you have anything to say that is interesting," he remarked, "speak

out, before I strangle you."

So Guph spoke out. He tried not to pay any attention to a strange

rustling sound that he heard, as of an unseen multitude drawing near to

listen to his words. His eyes could see only the fierce bear-man, and to

him he addressed his speech. First he told of his plan to conquer the

Land of Oz and plunder the country of its riches and enslave its people,

who, being fairies, could not be killed. After relating all this, and

telling of the tunnel the Nome King was building, he said he had come to

ask the First and Foremost to join the Nomes, with his band of terrible

warriors, and help them to defeat the Oz people.

The General spoke very earnestly and impressively, but when he had

finished the bear-man began to laugh as if much amused, and his laughter

seemed to be echoed by a chorus of merriment from an unseen multitude.

Then, for the first time, Guph began to feel a trifle worried.

"Who else has promised to help you?" finally asked the First and

Foremost.

"The Whimsies," replied the General.

Again the bear-headed Phanfasm laughed.

"Any others?" he inquired.

"Only the Growleywogs," said Guph.

This answer set the First and Foremost laughing anew.

"What share of the spoils am I to have?" was the next question.

"Anything you like, except King Roquat's Magic Belt," replied Guph.

At this the Phanfasm set up a roar of laughter, which had its echo in

the unseen chorus, and the bear-man seemed so amused that he actually

rolled upon the ground and shouted with merriment.

"Oh, these blind and foolish Nomes!" he said. "How big they seem to

themselves and how small they really are!"

Suddenly he arose and seized Guph's neck with one hairy paw, dragging

him out of the hut into the open.

Here he gave a curious wailing cry, and, as if in answer, from all the

rocky huts on the mountain-top came flocking a horde of Phanfasms, all

with hairy bodies, but wearing heads of various animals, birds and

reptiles. All were ferocious and repulsive-looking to the deceived eyes

of the Nome, and Guph could not repress a shudder of disgust as he

looked upon them.

The First and Foremost slowly raised his arms, and in a twinkling his

hairy skin fell from him and he appeared before the astonished Nome as a

beautiful woman, clothed in a flowing gown of pink gauze. In her dark

hair flowers were entwined, and her face was noble and calm.

At the same instant the entire band of Phanfasms was transformed into a

pack of howling wolves, running here and there as they snarled and

showed their ugly yellow fangs.

The woman now raised her arms, even as the man-bear had done, and in a

twinkling the wolves became crawling lizards, while she herself changed

into a huge butterfly.

Guph had only time to cry out in fear and take a step backward to avoid

the lizards when another transformation occurred, and all returned

instantly to the forms they had originally worn.

Then the First and Foremost, who had resumed his hairy body and bear

head, turned to the Nome and asked:

"Do you still demand our assistance?"

"More than ever," answered the General, firmly.

"Then tell me: what can you offer the Phanfasms that they have not

already?" inquired the First and Foremost.

Guph hesitated. He really did not know what to say. The Nome King's

vaunted Magic Belt seemed a poor thing compared to the astonishing

magical powers of these people. Gold, jewels and slaves they might

secure in any quantity without especial effort. He felt that he was

dealing with powers greatly beyond him. There was but one argument that

might influence the Phanfasms, who were creatures of evil.

"Permit me to call your attention to the exquisite joy of making the

happy unhappy," said he at last. "Consider the pleasure of destroying

innocent and harmless people."

[Illustration]

"Ah! you have answered me," cried the First and Foremost. "For that

reason alone we will aid you. Go home, and tell your bandy-legged king

that as soon as his tunnel is finished the Phanfasms will be with him

and lead his legions to the conquest of Oz. The deadly desert alone has

kept us from destroying Oz long ago, and your underground tunnel is a

clever thought. Go home, and prepare for our coming!"

Guph was very glad to be permitted to go with this promise. The owl-man

led him back down the mountain path and ordered the scarlet alligator to

crawl away and allow the Nome to cross the bridge in safety.

After the visitor had gone a brilliant and gorgeous city appeared upon

the mountain top, clearly visible to the eyes of the gaily dressed

multitude of Phanfasms that lived there. And the First and Foremost,

beautifully arrayed, addressed the others in these words:

"It is time we went into the world and brought sorrow and dismay to its

people. Too long have we remained by ourselves upon this mountain top,

for while we are thus secluded many nations have grown happy and

prosperous, and the chief joy of the race of Phanfasms is to destroy

happiness. So I think it is lucky that this messenger from the Nomes

arrived among us just now, to remind us that the opportunity has come

for us to make trouble. We will use King Roquat's tunnel to conquer the

Land of Oz. Then we will destroy the Whimsies, the Growleywogs and the

Nomes, and afterward go out to ravage and annoy and grieve the whole

world."

The multitude of evil Phanfasms eagerly applauded this plan, which they

fully approved.

I am told that the Erbs are the most powerful and merciless of all the

evil spirits, and the Phanfasms of Phantastico belong to the race of

Erbs.

_How_ THEY MATCHED THE FUDDLES

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