CHAPTER VI

_MANIPULATION_

Many readers upon the occasion of their taking up this book for the

first time will be under the impression, doubtless, that the most

important revelations it contains will prove to be those connected with

the manipulative devices employed by card-sharpers and others in

cheating the simple-minded and unwary. But, whatever preconceptions upon

the subject may have existed, the details of mere manipulation are far

from being those of the most consequence to the sharp in the exercise of

his profession. This, of course, must be understood to be simply a

general statement which does not apply to particular cases. The

low-class English sharp, for instance, relies almost entirely upon

certain forms of sleight of hand to deceive the senses of his dupes.

Again, there are some tricks and dodges which are practised by even the

most high-class cheats. The rule is, however, that mere sleight of hand

is to a great extent obsolete; at least, among those who seek to swindle

really good card-players. The methods of legerdemain are more the

common property of the multitude than formerly, and this fact tends to

operate very largely to the detriment of the sharp. With the legitimate

_prestidigitateur_ it is otherwise. It is true, some persons are in a

position to form a better idea as to how his tricks are accomplished

than was the case in years gone by; but even then, there remains the

advantage that they are better able to appreciate his deftness and his

ingenuity. Therefore, he is rather benefited than otherwise by the

spread of this particular form of knowledge. It is the poor sharp who

has suffered through the enlightenment of the public. His lines have

fallen in rough places of late years; yet it can hardly be said that he

has not proved himself more than equal to the occasion. When checkmated

in one direction, he is generally capable of creating a diversion in his

own favour in another.

In card games especially there is always a risk in resorting to

manipulation nowadays. There is the ever-present possibility of some one

among the cheat's antagonists having sufficient knowledge to detect him

in his manipulation of the cards. He is haunted by the fear that sharp

eyes are watching his every movement, and he knows full well that he can

accomplish nothing in this way without some movement which a trained eye

would instantly detect. Once detected in cheating, his reputation is

gone. He can no longer hope to find dupes among his former

acquaintances. He must seek 'fresh fields and pastures new.' However

precious reputation may be to an honest man, it is a thousand times more

so to the sharp. Once his reputation is gone he has to depend upon

chance custom; whereas he might otherwise have a nice little circle of

regular clients, at whose expense he could live in ease and comfort.

As a professional sharp remarked to a young friend, to whom he was

giving lessons in the art of cheating: 'The best gamblers [they don't

call themselves sharps] play with fair cards only; and, by being

wonderfully keen card-players, make their brains win, instead of

cheating with the pack. They play in partnership (secret), and are

invincible, as they know all the various swindles and so can protect

themselves from being cheated. The most successful men are among this

class, although nearly all of them can do the finest work with a pack of

cards.

'The next best class are those who play marked cards well, many of them

using cards that no one not acquainted with the work could find out in a

lifetime. [Instance, the scroll-work on p. 51.] These men, if they can

only get their own cards into a game, are sure to win.

'Then, after these, come the class of "second dealers," "bottom

dealers," and men who habitually do work with the pack to win. _These

men always get caught in the long run._'

Such, then, being the case as evidenced by the word of an expert, one

may form some idea of the relative value of manipulation as compared

with other methods in the hands of the card-sharper.

To deal thoroughly with this branch of our subject would require a

text-book of sleight of hand, as nearly all the tricks of 'hanky-panky'

could be made to serve the purposes of cheating. But since so many

excellent treatises of that kind are readily accessible to the public,

it would be superfluous to do more than give the reader a general idea

of those methods which the sharp has made peculiarly his own. Even among

those which are here represented, there are many devices which are

rapidly becoming obsolete, and others of which it is very doubtful how

far they are used at the present moment. In sharping, like everything

else, 'the old order changeth, giving place to new.' However, the reader

must judge for himself as to what devices would be likely to deceive him

personally, and that will help him to an understanding of what would

probably have the same effect upon others. Thus he will be able to

arrive at a tolerably approximate estimate of the probabilities in

connection with the use or disuse of any individual trick. The author,

being too old a bird to be caught with any such chaff, is really not so

competent to form an opinion upon the subject. In his case familiarity,

if it has not bred contempt, has at least deadened the due appreciation

of the relative merits and advantages of the various trickeries. They

all appear of the same tint against the background of past experience,

each one possessing but little individuality of its own. With the

reader, however, it is in all probability different. Assuming that he

has merely a casual acquaintance with manual dexterity of this kind he

will come fresh to the subject, and therefore to him the details will

assume their proper relative proportions.

To begin, then, with the oldest and most simple manipulations, our first

topic is that of the 'Bottom Deal.' This trick, simple as it is, is the

very stronghold of the common English sharp. In whatever game he is

playing, he seizes the opportunity afforded by picking up the cards

preparatory to dealing to place certain cards which would form a good

hand at the bottom of the pack, and in shuffling he takes good care not

to disturb them. But there is still the 'cut' to be thought about. Well,

we shall see later on how the effects of the cut are to be obviated. In

the meantime, however, it is evident that if the cards were cut and

piled in the ordinary manner, those cards which the sharp had so

carefully preserved at the bottom would be brought to the centre. That

would never answer his purpose; so, when the cut has been made, if the

game is one which does not necessitate the dealing out of the entire

pack, he simply takes up the bottom half of the pack, leaving the other

on the table. Then, holding the cards as in fig. 35, he proceeds to

deal. From this point the trick, as its name suggests, consists of

dealing the bottom cards, either to himself or, preferably, to a

confederate, in place of the upper cards which should justly fall to

that hand.

[Illustration: FIG. 35.--Bottom Deal.]

From the position in which the cards are held it will be seen that, as

each card is dealt, the finger and thumb of the dealer's right hand fall

respectively below and above the pack. It is, therefore, entirely

optional whether he shall take the top card with his thumb, or the

bottom one with his finger. When a card has to be dealt, then, to

himself or to his confederate, as the case may be, it is the bottom one

which is taken; to the other players the top ones are dealt out. When

quickly done, it is impossible to see whether the card comes from the

top or the bottom, although the manner of holding and dealing the cards

would imply that the bottom deal was being resorted to: the cards which

come from the bottom, being pulled upwards, appear to come from the top.

It can always be detected, nevertheless, by the different sound made by

a card when brought from the bottom. There is just a slight click, which

is distinctly audible, and easily recognised. The reader should try it

for himself, and note the effect referred to. After a few minutes'

experience he would never afterwards be mistaken in deciding as to

whether a card was dealt from the top or bottom of the pack. A sharp who

uses the bottom deal rarely employs any other form of manipulation

whatever.

We now pass on to the trick known as 'Dealing Seconds.' The trick is so

named because it consists of dealing out the second card from the top

instead of the top one. It is particularly useful in connection with

marked cards, where of course the top card can be read, and very often

the second one also.[5] The effect in this case is that the sharp can

always retain the better of the two top cards for himself. Suppose,

then, there are four players. The sharp, commencing to deal, notices

that the top card is a knave, whilst the second is a three. He therefore

deals the second card to the player immediately to his left. It may then

appear that the second card now is a king; and, consequently, the sharp

deals the top card to the second hand, leaving the king on top. If the

card which is now second in the pack is lower than the king, the third

player receives that card; but if the second should prove to be an ace,

the king goes to the third player, and the ace to the sharp himself. It

may happen, however, that the sharp, having dealt round to the three

players in this manner, finds that the second of the remaining cards is

of more value to him than the first. In that case, of course, he would

deal himself the second. Thus it is seen that the sharp has really had a

choice of five cards on one round of the deal; and the larger the number

of players, the greater his choice, although he may at times have to

choose between two cards which would answer his purpose equally well. If

he is thus compelled to give away a good card he should dispose of it

where it is likely to do him least harm, if he can contrive to do so.

Besides marked cards, there are other methods of discovering the value

of the top card and, consequently, the advisability of dealing seconds,

as we shall see presently.

The trick of dealing the second card is very easily learned. Take a pack

of cards in your left hand, in the manner usually adopted in dealing,

with the thumb lying across the middle of the pack. Then with the thumb

advance the two top cards slightly to the right. This being done, it

will be found that these two cards can be taken between the thumb and

middle finger. With the second held by the tip of the middle finger,

advance the top card a little further to the right. The cards will now

be in a position frequently adopted in dealing, the top card being

sufficiently forward to be grasped by the right finger and thumb. So

far, there is nothing unusual in the operations; but this is where the

trick comes in. If the middle finger of the hand holding the cards is

advanced, the second card, resting upon its tip, will be advanced also;

and if at the same time the thumb is drawn back, the top card is

withdrawn with it. It is now the second card which is the more advanced

of the two, and consequently the card which would be taken by the right

hand in dealing. In fact, the two cards can be rubbed together by the

finger and thumb, alternately advancing and receding. If the second card

is to be dealt, then it is pushed forward and the top one is drawn back,

the movement being masked by a slight dropping of the arm towards the

operator. Of course the change in the position of the cards is not made

until the instant the right hand reaches the pack to take the card. Thus

the entire operation appears to consist of one movement only. An expert

'second-dealer' will place a known card on top of the pack and deal the

whole of the other cards from beneath it, leaving that card in his hands

at the finish; and this without any manipulation being visible to any

but the sharpest vision.

The utility of the second-dealing method of procedure, it is evident,

depends greatly upon the fact of having a knowledge of the top card.

With marked cards the acquiring of this knowledge can present no

difficulty, and even with genuine ones the difficulty is by no means

insuperable. All that is necessary is to reach over to the left, keeping

the cards in front of one, with the top card drawn off a little to one

side, so as to have the index in the corner visible from below, and a

sly peep will do the trick. There are innumerable excuses available to

account for the reaching over, as we have already seen in the case of

the cuff holdout. Given the fact that there is something to the left of

the operator which must be reached with the right hand, the rest is

easy. The act of leaning to one side effectually covers the slight

tilting of the left hand which enables the under side of the cards to be

seen. There used to be an old American colonel (the numerical strength

of officers in the American army must have been extraordinary at some

time or another) at one of the best London clubs who was very partial to

the use of this trick. He would lay his cigar upon the table, well over

to his left, and then, bending down to get it, he would note both top

and bottom cards, in the manner described.

Simple as this dodge may be, it is unquestionably of great service at

times. Take, for instance, the case of the dealer at Poker. After he has

dealt the cards, but before giving off the draft, he leans over to pick

up his hand, and in so doing sees the 'size' of the top card of the

'deck.' Upon inspecting his hand, he can tell whether the top card will

be of use to him or not. If it is, he can easily hold it back until he

can take it for himself; if not, he very generously lets someone else

have it.

For the benefit of those who may not know the game of Poker, and in

England there are many who do not, I may illustrate the great utility of

knowing the top and bottom cards by a reference to the results

attainable by such means in the familiar game of Nap. Suppose that you

are playing a single-handed game, and it is your turn to deal. You note

the top and bottom cards. If they happen to be decent ones, both of the

same suit, you hold back the top card, and give your opponent the

second. The top one then comes to you. You now give your opponent the

card next in order, and deal the bottom one to yourself. The rest of the

cards may be left to chance, until the five are dealt out to each hand.

The consequence of this manoeuvre is as follows. You are sure of

having two good cards of one suit, and it is about an even chance that

among the other three will be another of the same kind. Therefore, you

are pretty certain of a long suit to lead from. Your chances, therefore,

are a long way better than your opponent's. If, however, on the other

hand, you find that the top and bottom cards are small ones, and of

different suits, you may make your opponent a present of them. They may

of course prove useful to him; but the chances are that they do not.

But, whatever happens, you know the value of two cards out of his five;

a fact which may have considerable influence upon the result of the

hand, as all 'Nappists' will admit. Necessarily there is nothing of real

certainty about this achievement; but, still, the player who knows the

top and bottom cards, even though he is not skilful enough to dispose of

them to the best advantage, gathers in a goodly proportion of the

chances of the game which do not belong to him by right.

We now come to the consideration of methods employed by the sharp in

manipulating the cards to his own advantage during the process of

shuffling, and of preventing the overthrow of his plans by the

disarrangement introduced into the result of his efforts in the fact of

the cards having to be cut by an opponent. However carefully he may

contrive to arrange the order of the cards, the cut would obviously

upset his calculations. Therefore, in addition to some method of placing

the cards in order, he must also have a ready means of rendering the cut

inoperative. We have already seen how the bottom-dealer dodges it; and

now we will look into one or two other systems, most of them equally

simple, and all of them equally effective.

We will suppose for the moment that the cards have been arranged in, or

at any rate not disarranged by, the shuffle. The sharp lays the pack

upon the table; his opponent lifts up the top half and lays it down

near the bottom half. In the natural course of things the sharp should

now take up the bottom half, place it upon the top half that was, close

the cards together, and commence to deal. If this were done, the cards

which he required to have on top would now be in the middle of the pack,

and all the trouble he had devoted to their disposition would be wasted.

So he is compelled to adopt some means of restoring the cards to their

former position. In accomplishing this there are several courses open to

him. The simplest and most barefaced method, and yet one which will

escape detection nine times out of ten, is the following. The cards

having been cut, and the two halves of the pack having been placed side

by side in the usual manner, the sharp picks up the bottom half with the

right hand, as though he were about to place it upon the other; but

instead of so doing, he deliberately puts it into his left hand. Then

picking up the top half, he adds it to the other, in the position it

originally occupied. There is absolutely nothing in this but impudence,

and yet the dodge will nearly always pass muster. Try it the next time

you are playing cards, and you will find that nobody will notice it if

it is done with apparent carelessness. Even though someone did perceive

that the cards were in the same order as formerly, the sharp could

always apologise for his inadvertence and suffer them to be cut again.

Another very simple method is to cross the hands, picking up the right

half of the pack with the left hand, and the left half with the right

hand. Then uncrossing the hands, the two halves are put together in

their former order. The crossing of the hands tends to confuse the mind

of an onlooker, so that he really does not know which hand contains the

half that should be placed on top.

The reader must distinctly understand that such open and palpable

deceptions as these two last would only be practised by the very lowest

class of sharps. A good man would scorn the action.[6] With regard to

the methods resorted to at any time very much depends upon the class of

sharp and the intelligence of the company in which he happens to find

himself. The employment of simple trickeries like these in a card party

of 'smart' players could only be attended with modified success, very

modified indeed. If the players were smart, the sharp would smart. This

joke is not copyright, but it is logical nevertheless.

The 'pass,' which is the essence of so many card-tricks, is another

means of restoring the order of the cards after they have been cut.

Since it is explained in every book on conjuring, however, we will only

just glance at it. For a fuller description the reader may be referred

to Professor Hoffman's admirable treatises.

In making the pass the two halves of the pack are picked up in the order

they should rightly assume after being cut, care being taken however

that there is a slight division maintained between them. For instance,

the bottom half is placed upon the top one as it lies upon the table

perfectly level sideways, but projecting over one end about a quarter of

an inch. The pack is now put into the left hand, and in the act of

levelling up the two halves the little finger is inserted between them.

Meanwhile the sharp engages the other players in an animated

conversation. Then just before dealing, apparently with the object of

again levelling the cards, he covers the pack with his right hand. In an

instant the cards appear to pass through one another, and the half which

was uppermost before cutting is in that position now. The action is

simply this. The little finger of the left hand being between the two

halves of the pack, that which is above for the moment is held by the

little finger and the other three. The lower half is gripped by the

thumb and fingers of the right hand. Then by slightly opening the left

hand and closing the right, the two halves are drawn asunder.

Immediately reversing the motion the two halves come together again with

their respective positions reversed. The movement necessary to effect

this operation is covered by a slight dropping of the hands at the

critical moment. This is called the 'double-handed pass,' as both hands

are used to effect it.

There are also various single-handed passes available to the expert, but

these are more difficult to accomplish neatly, and cannot be so readily

disguised. If used at all they are accompanied by a movement of the hand

from the operator, as in pointing at something or in shaking the wrist

clear of the cuff to give freedom of arm during dealing. The simplest of

these passes is made by holding the cards between the thumb and the last

three fingers of the left hand, a slight division between the two halves

of the pack being maintained at the thumb side. The lower half is now

dropped into the palm, and with the forefinger it is turned up towards

the thumb. The upper half is now released and allowed to fall upon the

fingers which are extended for its reception. Finally, the lower half is

dropped upon the upper one and the original order is restored. Much

practice, of course, is required to perform this operation with ease and

despatch.

Another form of pass may be accomplished in putting the cards from the

right hand into the left. The pack is held in the right hand, with the

upper half slightly advanced, and the lower nipped in the thumb-joint.

The left hand, instead of taking the whole pack, merely takes the upper

half. The right, in levelling the cards, deposits the lower half upon

the upper.

It must be forcibly impressed upon the reader that under no

circumstances whatever is it possible to make the pass without that

device being detected by an expert who is looking for it. Even half a

glance at the operator's movements would arouse suspicions which could

not be easily allayed. It is therefore a dangerous proceeding at any

time for a sharp to indulge in. It is possible that through inattention

the expert may not actually see the pass made; but the accompanying

movements are sufficient indication of what is going on to anyone who

'knows his way about.' In days gone by, the pass was a power in the

hands of the sharp; but now, alas, it is only of occasional use, and the

risk it involves is very, very great.

Another method of dodging the cut is to take the half of the pack which

should finally be on the top, but which the sharp desires to be

underneath, holding it by the thumb and three last fingers of the right

hand, with the forefinger bent, and its back resting upon the back of

the top card. The cards, being thus removed from the table, are now held

entirely by the forefinger and the other three, the thumb being taken

away. The second half of the pack is now taken up between the thumb and

forefinger; at the same instant, the other cards being slipped

underneath instead of on top as they should be. Skilfully and quickly

done, this plan is very deceptive, as such things go.

Rather than resort to any method of restoring the order of the cards

after they have been cut, it is far preferable for the sharp to so

arrange matters, if possible, that the act of cutting should bring

those cards uppermost which are required to be at the top. In a

single-handed game, by keeping strict watch upon the direction of his

opponent's gaze, he may be enabled to find an opportunity of making the

pass; but in a round game, someone is sure to be looking at the cards,

and the pass becomes much too risky to be attempted. Therefore, in a

case of this kind, the sharp will endeavour to manipulate the cards in

such a way that the cut merely serves the purpose of removing certain

cards, which are placed above those he needs, uppermost.

[Illustration: FIG. 36.--The Bridge.]

The commonest plan in use for this purpose is the device known as the

'Bridge.' This architectural contrivance consists of either bending the

two halves of the pack in opposite directions, or bending one half, and

leaving the other straight (fig. 36). The trick derives its name from

the curvature thus produced.[7] In the illustration, the cards which are

required to be on top are the straight ones now lying underneath. An

unsuspicious player, being called upon to cut the pack, will undoubtedly

lift off the bent half, owing to the division existing between it and

the other. Then there is no need of the pass, or anything of the kind.

The sharp has 'forced the cut.' Considering how well-known the bridge

is, it is extraordinary how often it is successful. The fact is, the

players are not looking for it; they assume that they are playing with

honest men, and upon that assumption the sharp in great measure relies.

The bridge is specially useful in cases where a confederate is available

to cut the cards. Then the bridge need not be so much arched. The very

slightest bend is sufficient, as the 'confed.' will be careful to cut at

the right place. The 'end-bridge' is a variety we shall have to touch

upon later on, and other dodges for attaining the same end as this one

will be described in the chapter on 'Prepared Cards.'

Working backwards, then, from the end to the means, we arrive by a

natural transition to the methods of manipulation employed in securing

an advantageous disposition of the cards. Among these, a prominent place

is occupied by what are known as 'false shuffles.' These are of three

kinds. The first is the shuffle which leaves undisturbed the previous

arrangement of the entire pack. The second is that which affects only

part of the pack, allowing the rest to retain its original order. The

third is the variety which effects the systematic disposition of the

cards in a manner which will bring good hands to the sharp and his

accomplices, if such there be, or at any rate either to the sharp

himself or to an accomplice.

By way of familiarising the reader with these processes, we will just

glance through the older forms of all three kinds. It must be distinctly

borne in mind, however, that the modern methods of shuffling have

rendered most of these obsolete. They have been replaced by improved

manipulations, as we shall see later.

Of the first kind of these shuffles there is a great variety. They are

simply manipulations which appear to be shuffles, but in reality are not

so. We will investigate one of them. The pack is taken in two halves,

one of which is held in each hand. From the right hand half about half a

dozen cards are pushed off and placed _beneath_ those in the left hand.

Then, from the left hand, three cards say are pushed off and placed

beneath those in the right hand. This process is continued, always

putting more cards from right to left than _vice versa_, until the whole

pack appears to have been shuffled into the left hand. This looks

exactly like a genuine shuffle. In fact, most persons upon having it

explained to them will say that the cards really _are_ shuffled, but it

is not so. The effect produced is that of a simple cut. If the bridge is

made before commencing, the process can be continued until the top card

has resumed its former place. Then it will be found that there has been

absolutely no disarrangement of the cards whatever.

This shuffle is particularly useful at the beginning of a game when the

sharp contrives to get the deal, or upon the introduction of a fresh

pack of cards. Gamblers are superstitious as a rule, and when their

'luck is out,' which is generally the case when they happen to be

playing with a sharp, they will sometimes seek to improve it by changing

the cards. Now, even a new pack can be opened for the purpose of

arranging the contents, and sealed up again so neatly that there is no

evidence of its ever having been tampered with. Then, supposing the

sharp to be a member of a club, the person who purchases the club cards

may be a confederate, and thus the cards which are apparently fresh from

the maker may have been falsified in any desired manner.[8] Whatever

method may have been adopted to arrange the pack, the foregoing shuffle

will not disturb it. The cut is rendered inefficient by either of the

methods given, and all is happiness and prosperity.

The second form of false shuffle is quite as easy to accomplish as the

first. All that is necessary is to take care that the part of the pack

which is required to be kept intact should not be disturbed. The rest of

the cards may be shuffled to one's heart's content. The sharp, having

noted certain cards among those which have been played that would be of

service to him in some way or another, in picking them up contrives to

place them all together at the top or bottom of the pack. Then in

shuffling he avoids all interference with those cards. A good plan is to

put the cards on top and lay the pack upon the table. Then with the

right hand lift up the top cards, and, with the left, cut the remainder

in two and shuffle one portion into the other. This will pass for a

genuine shuffle almost anywhere. Selected cards, placed above or below

the pack, are called 'top-stock' or 'bottom-stock,' as the case may be.

They are useful for a variety of purposes, as will be readily

understood. The effect of the holdout when used in the game of Poker, as

described in the last chapter, is to work the top-stock for draught. The

shuffle just dealt with would work the top-stock for deal.

The last of the three kinds of false shuffles enumerated is of course

the most generally useful in almost any game. Take whist for example.

How pleasant would it be to be able to deal oneself, or one's partner, a

hand containing nearly all the trumps. Well, that is a thing which is

quite possible of accomplishment and by no means difficult. The cards

are simply arranged during the shuffle. It is what is called 'putting

up' a hand, and this is how it is done.

As the tricks are played in the previous hand you notice those which

contain a preponderance of the best cards of one suit, say diamonds. You

keep an eye particularly upon the four tricks which would make the best

hand, viz., those which contain the highest cards. It is your turn to

deal. You pick up the tricks as they lie upon the table or are passed to

you, keeping those you require slightly separate from the rest as you

gather them up, and finally place them at the bottom of the pack, with

the little finger of your right hand inserted between them and the cards

which are above. You now proceed to shuffle. The first operation is to

put all the cards above your little finger into the right hand. Thus you

hold the cards you require in your left hand, but there are sixteen of

them, and you only want thirteen. Therefore you push off three of them

into the right hand. Now you are ready to make your final arrangements.

With the thumb of your left hand slip off one card from that hand on to

those in the right. Then with the thumb of your right hand slip that

card together with the three immediately below it _under_ the cards in

the left. Again you slip one from the left on top of those in the right,

and again place that card with the three next to it under the left hand

cards.

This action is repeated until only three cards remain in the right hand.

Arriving at this point care must be observed. You have of course borne

in mind the necessity of having the bottom card, which will be the

trump, of the same suit as that which preponderates in the number

selected, and have arranged matters accordingly. Now, with only three

cards in the right hand, there remain two of the selected cards above

those in the left which have not been handled. The second of these two

will be the one required for the trump card, in this case a diamond.

Therefore you put the first one on top of the three remaining in the

right, and the second one below them. Then the whole five are put at the

bottom of the pack and the shuffle is complete. You evade the cut by

whichever method suits your opportunities best, and upon dealing, all

the selected cards fall to yourself.

The above is a shuffle which is easily acquired, and when done neatly

and quickly, the effect is very good. It looks exactly like a genuine

shuffle. The only difficult part of the manipulation is placing the four

cards from right to left. There is not much time to count them. With a

little practice however, the operator can _feel_ that the right number

of cards go into the other hand. The best practice is to pick out all

the cards of one suit, and shuffle them into the others in the manner

described. Then when the cards are dealt out, it will be seen at once

whether the shuffle has been correctly performed or not. The passing of

the cards from side to side must be quickly done, and without pausing

between the movements, if the trick is to escape detection.

This one instance will serve to give the reader the basis of all the

other shuffles in which the cards are arranged. They all consist in the

main principle of placing certain cards all together in some convenient

position in the pack, and then arranging them with a proper number of

indifferent cards between each one and the next. The nature of the game

of course decides the manner of their arrangement.

The reader may very possibly find some difficulty in quite grasping the

details of these explanations, but if he will take a pack of cards and

follow the instructions step by step they will all become clear. If

these older forms of shuffling are thoroughly understood, it will be a

great help towards arriving at the full significance of the more modern

manipulations which are about to be described.

At the present day the foregoing trickeries would be inadmissible owing

to the fact that only the most juvenile card players would ever use the

form of shuffles they involve. No _player_ would ever think of taking

the two halves of the pack, one in either hand, when about to shuffle.

That style of thing is quite out of date. Indeed in a smart game the

dealer would not be even allowed to raise the cards from the table when

shuffling, although in the ordinary way they are more often than not

simply shuffled from one hand into the other.

The principal shuffles of modern times are three in number:--

1. The 'Over-hand Shuffle.'

2. The 'Riffle' or 'Butt-in Shuffle.'

3. The 'Écarté Shuffle.'

The over-hand shuffle is that in which the cards are taken in the left

hand and shuffled, a few at a time, into the right. It is familiar to

all, and requires no more than the mere mention of it to recall it to

the reader's mind.

The riffle, or butt-in, as it is called in America, is the shuffle in

which the pack is laid upon the table, the top half is taken off with

the right hand and laid near it. The fingers of either hand then press

upon the cards of the respective halves of the pack, whilst the thumbs

'riffle' or bend up the corners of the cards, allowing them to spring

down, one or two at a time, from right to left alternately, those of one

side falling between those of the other. Finally the cards are levelled

up and the shuffle is complete.

The écarté shuffle is one in which the cards are laid on the table with

one side of the pack facing the operator. The top half of the pack, or

rather less, is taken off with the right hand and shuffled into the

remainder of the cards held by the left as they lie upon the table.

In those cases where the dealer is not allowed to shuffle the cards in

his hands, the riffle or the écarté shuffle is used. A variety of the

riffle called the French shuffle is sometimes adopted in which a half of

the pack is taken in either hand, the two halves resting upon the table

at one end and inclined towards each other, a few cards at a time being

allowed to fall from either side alternately.

With these higher class shuffles then, it is evident that more improved

methods of manipulation must be adopted to render them amenable to the

purposes of cheating. We have therefore to examine the means employed by

the sharp (1) to keep intact a pre-arrangement of the cards, (2) to

leave undisturbed a certain portion of the pack which has been 'put up'

or 'stocked,' and (3) to put up hands or arrange the cards to suit his

own purposes. The corollary to these manipulations is necessarily the

means of nullifying the effect of the cut which follows as an inevitable

consequence upon the shuffle; except, of course, in those cases where a

player is content to 'knock' instead of cutting. This 'knock' is an

American institution, and consists of merely rapping the top of the pack

with the knuckles. It signifies that the player does not wish to cut,

and is frequently practised by the sharp's accomplice, when he has one,

to avoid disturbing the order of the cards.

To retain the original order or pre-arrangement of a whole pack, the

riffle is the shuffle that is generally used; the modification referred

to in the last paragraph but one being the most convenient form for the

purpose. The top half of the pack being taken in the right hand, and

those of the bottom half in the left, the cards are riffled together

upon the table. If the pack were levelled up, the shuffle would of

course be effectual; but it is in the act of levelling that the trickery

is introduced. As the cards rest in front of the operator, those of one

side alternating with those of the other, they are covered by his hands,

the thumbs being towards him, the three first fingers of each hand on

the opposite side of the pack, and the little fingers pressing upon the

ends of the right and left halves respectively. In this way the cards

are just straightened merely, but not closed up. A turn of the hands,

from the little fingers outwards, throws the two packets of cards at an

angle one to the other, the thumbs now resting upon the corners nearest

the operator. The little fingers are then closed in towards the thumbs.

This has the effect of pushing the cards of each packet diagonally

across those of the other. Those of the right half pass against the

thumb of the left hand, whilst those of the left half pass in a similar

manner across the right thumb. Thus the cards simply pass from either

hand into the other. The top half of the pack is now held by the fingers

and thumb of the _left_ hand and _vice versa_. The two packets are now

quickly separated, and that in the left hand is placed above that in the

right. The whole of the cards are therefore in their original positions,

although they appear to have been perfectly shuffled. The passing of the

cards across is to give the appearance of closing them together;

whereas they really pass right through into the opposite hands. Quickly

done, this shuffle is most deceptive, but the whole operation should not

occupy more than a couple of seconds. It can always be detected by one

who knows it, on account of the necessity of turning the two halves at

an angle; otherwise it is perfect. It cannot be very successfully

performed with a full pack, but with an écarté pack of 32 cards it is

very simple.

To allow a certain number of cards to remain undisturbed is a

comparatively simple matter in any shuffle. It is only necessary to see

that they _are_ undisturbed. In the over-hand shuffle they may be placed

either at the top or bottom of the pack, passing them all together from

the left hand into the right. When they are at the top, the approved

method is to slip off at once, into the right hand, as many of the top

cards as may be necessary to insure that the whole of the selected cards

are together. This packet is held by pressing the cards endwise between

the forefinger and the root of the thumb. The remaining cards are then

shuffled _on to the forefinger_, thus maintaining a slight division

above those which have been put up. The final movement of the shuffle is

to part the pack at this division, and return the top cards to their

original position.

In the riffle shuffle it is quite as easy to retain the position of any

cards which may require to be kept in view. If they are at the bottom

of the pack, they are simply riffled down upon the table before any

others are allowed to fall, and the rest of the cards are shuffled above

them. If they are at the top, they are held back until all the other

cards have fallen. In either case, the cards of one half are simply let

down sooner or more slowly than those of the other, according to whether

the stocked cards are at the top or the bottom.

In the écarté shuffle, the proceedings are a little more complex. It

would never do to coolly ignore a certain portion of the pack in

shuffling; therefore the observers have to be thrown off the scent. This

is done by means of the manipulation known as 'the French card-sharper's

shuffle,' which is accomplished in the following manner. The pack lies

upon the table before the operator, with the stocked cards on top. With

the thumb and _second_ finger of the right hand, he seizes a sufficient

number of the top cards to be sure of having the selected ones all

together, and lifts them up, at the same time moving his hand away from

him so as to leave the pack unobstructed by the cards just raised. Then

with the thumb and _first_ finger of the left hand, he takes up a

similar packet of cards from the pack, leaving probably about a third of

the pack still remaining on the table. Now comes the trick. The right

hand packet is placed under the cards just raised by the left thumb and

forefinger, and is immediately gripped by the _middle_ finger and thumb

of that hand. Meanwhile, the left-hand packet is taken by the right

thumb and forefinger, and moved aside. The two packets have thus changed

hands, the top cards being now in the left. In this position they are

held by the left finger and thumb, whilst the right hand shuffles the

second packet into the cards remaining on the table. This process is

gone through several times and the cards appear to be thoroughly well

shuffled. Nevertheless, it is evident that the top cards have remained

intact throughout.

Before passing on to the third form of false shuffle, by means of which

cards are put up or stocked, it is necessary at this point to refer to

the device known as the 'end-bridge,' a thing which is commonly used at

the present time to force the cut at a given point in the pack. Any

false shuffle is manifestly useless without some resource of this kind.

As the reader is doubtless aware, it is a common practice among card

players, at the conclusion of the shuffle and before giving the pack to

be cut, to part it at about the middle and place the lower half above

the upper. This seems to have become quite the orthodox termination of

any shuffle; just a final cut as it were to finish. It is in this final

cut that the end-bridge is generally made. We will suppose that the

stocked cards are at the top of the pack. The top half is taken by the

thumb and second finger of the right hand and drawn off; the cards being

held near the corners at one end, the forefinger meanwhile resting upon

them between the second finger and thumb. In the act of drawing off the

cards they are pressed between the thumb and finger, so as to bend them

slightly concave at the back between the corners by which they are held.

The bottom half of the pack is then placed above the upper one, the

curvature of which produces a slight division between the two halves at

one end. The other end not having been tampered with it can be turned

towards the players with impunity. The cards being levelled, they are

laid on the table in such a position that the player who is to cut will

take them by the ends; and it is almost certain that he will cut at the

bridge.

By way of example, then, the French card-sharper's shuffle in its

entirety would consist of the following movements. (1) The top cards are

lifted by the right hand, and the second packet raised by the left. (2)

The top packet is placed under the second one, and gripped by the left

hand. (3) The right hand seizes the second packet, and takes it from

above the top one, which remains held by the left thumb and finger. (4)

The second packet is shuffled into the cards remaining on the table, and

the top packet is dropped upon the whole. (5) The pack is parted by

drawing off the upper half with the thumb and second finger of the right

hand; at the same moment the bridge is made, the upper half is put under

the lower, and the cards are given to be cut. Thus, both the shuffle

and the bridge are included in one complete operation.

We now come to the modern methods of 'stocking,' or 'putting-up' hands.

This, of course, includes the third form of false shuffle. The simplest

method of stocking is accomplished in the act of picking up the cards

from the table preparatory to shuffling, and is very useful in a game

such as Nap. The player who is about to deal notes among the cards lying

upon the table those which would provide him with a good hand. With each

hand he seizes one of them and immediately after takes up as many

indifferent cards as there are players besides himself. He has then two

cards 'put up.' Again he picks up two more good cards in the same way,

and follows up with the proper number of indifferent ones, as before. He

has now four cards out of the five he requires. With one hand therefore

he picks up the remaining card, with three others, and puts all the

cards thus taken up into one hand. The rest of the pack may be picked up

anyhow, care being taken to keep the arranged cards on top. Then comes

the shuffle. The first thing to be done is to put on the top of the

selected card, which is uppermost, a similar number of indifferent cards

to that which is between each of the selected ones, viz., as many as

there are players besides himself. Thus the cards he wants will come to

him on the deal. The rest of the shuffle is immaterial, so long as the

'stock' is not interfered with. The end-bridge may be worked for the

cut, and all being well, he will have the hand he prepared for himself.

Some men can do this picking-up with incredible rapidity and without

exciting the least suspicion on the part of their opponents.

Where the over-hand shuffle is used, the best way of putting up a hand

is by means of the process which is called 'milking-down.' This is a

manipulation which is both simple and effective. The cards required to

be put up are placed all together at the bottom of the pack, which is

then taken endways between the thumb and fingers of the left hand ready

for shuffling, and the 'milking' commences. We will suppose the game to

be Nap, and that three are playing. The dealer having put the selected

cards at the bottom in the course of gathering the pack together,

prepares to perform the over-hand shuffle as above indicated. With the

thumb of his right hand he takes off one card from the top of the pack,

whilst at the same moment and in the same movement the middle finger

draws off one of the selected cards from the bottom. At this point then

he has two cards in his right hand; one of those he has chosen, and an

indifferent one from the top of the pack above it. But there are three

players, so he must have two cards between each of his own and the next,

therefore he draws off another from the top, over the two he already has

in the right hand. Again he draws off together a card from the top and

bottom, and over these places another from the top. This is repeated

until all the hand is put up, and then the remainder of the pack is

shuffled on to his forefinger in the manner previously described in

connection with the over-hand shuffle. The stock is brought to the top,

the pack is parted, the bridge made, and the cards are given to be cut.

Milking-down was originally used by Faro-dealers for the purpose of

putting up the high and low cards alternately. The high ones being put

all together at the top of the pack, for instance, and the low ones at

the bottom, they were drawn down in pairs with great rapidity and thus

alternated. Nowadays, however, the process is used for putting up hands

for most games.

It is in connection with the riffle that the most skilful putting-up is

accomplished, but much practice and experience are required to enable

the manipulation to be performed with certainty. In theory, however, the

process is simple. It consists of riffling between the selected cards

the proper number of indifferent ones. Suppose that in a game of Nap the

required cards have been put at the top of the pack. The cards are

divided and riffled, taking care that none are allowed to go between the

selected ones except the first and second, which must have the proper

number between them. If there are three players, this number will, of

course, be two. All that is necessary to effect this is to hold up the

top card with one thumb, and the last two cards of the other half with

the other thumb. The two cards are allowed to fall upon the second of

the selected cards, and the top one is dropped over them. It is with the

second and following riffles, however, that the difficulty comes in. In

the second riffle, four cards have to be held up and two dropped under

them. In the third riffle, seven cards have to be held up, and in the

fourth, ten. The fifth riffle merely puts two cards above the top

selected card, and the shuffle is complete. The great difficulty is to

know that the right number of cards is held up each time, and that the

right number is put between them. It seems almost impossible that it can

be done with certainty, but there are plenty of sharps who can do it

readily enough without any mistake whatever. In fact, some are so

skilful with this shuffle that they can find any cards they please by

looking at the turned-up corners, and place them in any position they

please within the pack.

In the game of Poker, when the pack has been stocked for draft, either

at the top or the bottom, after the cut the sharp will place the two

halves together in the proper manner, but leaving a little break between

them. Thus he is enabled to know when the stocked cards are being given

off and who has them. Or he may manage to hold back any that would be of

use to him. If the cards are held inclined slightly upwards, he may

frequently be enabled to draw back the top card as in the 'second-deal,'

and give off the next ones.

There is a single-handed pass sometimes used to bring the stock to the

top, which is performed under cover of the right arm whilst reaching to

the left. The cards are held upon a level with the table-top, and as the

arm passes over them, those which are above the stock are pressed with

the fingers of the left hand against the right elbow. Thus they are held

for the moment whilst the others are drawn from beneath, and as the

right arm returns, the stocked cards are brought to the top. In this way

the entire operation is performed under cover of the arm, and is

therefore undiscernible.

Where a confederate is available to cut the pack, there is a form of

false cut which appears to pass muster in America pretty well. It

consists of merely grasping the pack in both hands, lifting it off the

table, and pulling it apart, so to speak. The half which comes from the

bottom is drawn upwards, thus appearing to come from the top, in the

same manner as the cards in the bottom-deal. At the same time, the top

half is drawn downwards, appearing to come from the bottom. Then, when

the two halves are put together in their original position, it looks as

though the lower half had been put upon the upper. Quickly done, this

ruse is fairly successful.

Another form of false cut is somewhat similar in effect to the French

card-sharper's shuffle, and is used to retain a 'top stock' in its

place. A third of the pack, or thereabouts, is taken off with the right

hand, and the remainder is cut in two with the left. The top cards are

now placed upon those which remain on the table, the second lot are

thrown down beside them, and upon these the other two packets are placed

as one, bringing the top cards into their original position. Thus,

whilst the pack is really cut into three, the only effect of the cut is

to bring the bottom cards into the middle; a result which is of no

consequence where only a top stock is concerned.

We may conclude the present chapter with a description of the system of

cheating known as 'Counting-down.' This is a method which is not by any

means so familiar to the masses as those with which we have just been

dealing. It is one of those devices which seem to lie within the

borderland between honesty and dishonesty; although, when one

understands its real nature, there is no question as to the fact that it

really _is_ cheating, and nothing else. It is the most scientific mode

of swindling, in games where only a few cards constitute a hand, that

has ever been devised, and it is so good that it almost defies

detection, even at the hands of an expert. It is just that one word

'almost,' however, which qualifies its absolute perfection. There is

always some weak point in a trick, however good.

Counting down is one of those operations which depend more on memory

than sleight of hand. It requires long practice and much skill, but the

skill is rather mental than manipulative. It is necessary that the sharp

who practises it should be able to memorise instantly as many cards as

possible. Comparatively few persons can remember more than five cards at

a glance. Not one in a thousand can remember ten. There are some,

however, who can remember the order of a whole pack of fifty-two cards,

after seeing them dealt out rather slowly. Needless to say there are not

many individuals of the latter class. All, however, use some system of

artificial memory. Without something of the kind, counting-down would be

impracticable.

The object of this system, of course, is to enable the sharp to know the

sequence of a certain number of cards which are to be introduced into

the play, and thus to be certain of their value, and also of the hands

in which they are to be found. The possession of this knowledge is of

the utmost importance sometimes.

As a readily understood and familiar example, let us suppose that the

sharp is engaged in a single-handed game of Nap, and that he can

remember twelve cards, together with the order in which they occur. His

first duty will be to note the manner in which his opponent usually

cuts, whether near the middle of the pack, near the top or the bottom.

Most people have some peculiarity in this way which may be relied on.

Suppose then the sharp finds that the other man's cut is generally

pretty well in the centre. When it is his turn to deal, in the act of

shuffling he will place twelve cards in rapid succession at the bottom

of the pack, at the same time holding the pack so that the faces of the

cards are visible. He notes these twelve cards, and the order in which

they occur. At the conclusion of the shuffle he leaves just so many

cards over them as he thinks the other will take off in the cut;

consequently, after cutting, those cards will be at the top or nearly

so. If the sharp is fortunate the cut will come into the first one or

two of them, and then when the cards are dealt, he knows by looking at

his own hand precisely what cards his opponent holds. If his own hand

will allow him to 'go more' than his opponent feels inclined to risk, he

will do so, if not he allows his opponent to play. In either case he

knows perfectly well what the result of the hand will be before a single

card is put down. Of course if the case should be that he is playing

against an unmistakable 'Nap' hand, and that he has no cards the skilful

playing of which will prevent the other man from winning, he is bound to

accept the inevitable. But it is obvious that the advantages he enjoys,

compared with his antagonist, are enormous.

With a sharp who works the bottom-deal, the memorising of five cards

only is sufficient. He notes the five cards and leaves them at the

bottom of the pack which is given to be cut. After the cutting, he picks

up the bottom half of the pack, leaving the other upon the table. If

the five cards at the bottom are good ones he deals them to himself, but

if, on the contrary, they are little ones, which would make a bad hand,

he deals them to his opponent. He will always let the opponent have them

unless they are exceptionally good, because it is worth more than half

the game to know what cards one has to contend with.

It is in the game of 'Poker,' however, that counting-down is of the

greatest assistance. The cards are dealt round five to each player, and

we will suppose it is the sharp's turn to deal next. He throws his hand,

face downwards, on the table, and puts the rest of the pack on top of

it. He therefore knows the five bottom cards of the pack, having

memorised his hand. Even though some of the other players may understand

counting-down, no one will suspect that any trickery is in progress, as

the whole proceeding is quite usual and perfectly natural.

Having the whole of the cards in a heap in front of him, the sharp now

takes them up to straighten or level them, somewhat ostentatiously

keeping their faces turned well away from him, so that he cannot see a

single card. He does not overdo this appearance of honesty however. That

would be almost as fatal as an appearance of cheating.

The cards being straightened, the shuffle has now to be accomplished. In

this case it will be one of the second, or partial order. The sharp

takes good care, in riffling down or what not, to leave undisturbed the

five cards he has memorised, and finally to have them in such a position

within the pack, that the cut and deal will leave them at the top. His

object, of course, is to have the choice of those five cards in the

draft. If he has been fortunate in his manipulation, the card which

comes to him on the last round of the deal will be one of those five. In

that case he knows the value of the two or three top cards, and looking

at his hand he can tell whether either of them will be of use to him

when it comes to his turn to draw. If so, in giving off the draft to the

other players, he may, if opportunity serves, hold back the card or

cards he requires. Then the other hands being complete, he can throw

away a corresponding number of indifferent cards from his hand and take

the selected ones for himself. Generally speaking, this method will

enable him to retain and utilise a card which, otherwise, he would have

thrown away as being useless, and very often enable him to make 'two

pair.'

It is manifest that however skilfully this may be done, there is a

strong element of uncertainty attaching to the result. The player who

cuts the pack may not divide it in the right place by a card or two, and

therefore it might happen that the whole of the five cards may be

distributed in the deal. But it is bound to come right sometimes, and

then it is worth all the trouble and annoyance of the previous

failures; but whether it is successful or not, it is done as a matter of

routine, and if only for the sake of practice, every time the sharp has

to deal. He cannot exercise himself too much in such a difficult

operation. Still there is a good bit of chancework about it which is not

at all acceptable to the sharp, and to obviate this two sharps will

often work in secret partnership. The dealer, having memorised his own

hand, which he has plenty of time to do thoroughly, waits until his

partner's cards are done with. When that moment arrives, the accomplice

passes his cards to the dealer in such a way that their faces can be

seen. These must be remembered at a glance. The dealer has now ten cards

to work with instead of five, and thus the chances are far more than

proportionately greater. Some of the known cards are _sure_ to be at the

top of the pack, ready for the draft, and looking at the last card which

has fallen to him on the deal, the sharp can tell what they are. If, in

addition, it is the confederate who cuts the cards, of course the game

becomes too strong to be beaten. He is sure to cut the pack at the right

place.

If the sharp is a fine shuffler, with a good memory, well-trained in

this class of work, he can dispense with an accomplice, and do quite as

well without one. Supposing it to be his turn to deal next, he looks at

his hand, and if the cards he holds are not of much consequence, he

'passes,' that is, he stands out of the game for the time being.

Meanwhile he gathers up the pack and discards, and keeping the faces of

the cards turned away from him he evens them up in readiness for the

deal. Then he waits until the two or three hands that are being played

are called or shown up. With a glance, he remembers as many of these

cards as he conveniently can, places them either at the top or bottom of

the pack and 'holds' them during the shuffle, arranging their position

in the pack as in the former cases.

The last card which comes to him on the deal being one of these, he

knows the sequence of several of the top cards which remain in the pack.

Consequently he not only knows what he is giving off in the draft to

others, but also what remains for him when it is his turn to draw. If,

then, it suits him best to discard, as to which he does not stand in

doubt as the other players do, he throws away according to the nature of

the cards he will have to draw from the pack to replace his discards. It

really is just the same thing as though he had two hands dealt to him

instead of one. He has the opportunity of making his selection from at

least twice as many cards as either of his opponents.

Unless the reader should happen to be himself a high-class sharp, he can

have no idea of how well this is done by some men who make it their

speciality. It is a method which renders a good shuffler--expressive

term--with a good system of artificial memory, well-nigh invincible at

such a game as Poker. Counting-down is simple, when you can do it; it is

impossible of detection by ordinary players, and best of all, _even

smart gamblers will stand the work_. After that no more need be said

about it.

From the contents of this chapter, the expert reader will see that in so

far as manipulation pure and simple is concerned, the sharp of to-day is

in a position very little better than that of his prototype of fifty

years ago. If we except the improved methods of 'stocking' and so on,

which have resulted from the introduction of new shuffles and certain

methods of preparing the cards, there are hardly any new developments to

record.

That this should be so, and indeed must of necessity be so, will be

evident to anyone who has made a study of card-tricks. There are only

certain manipulations possible in connection with fifty-two pieces of

pasteboard. Generations of keen intellects have already made a study of

their possibilities; and like the 'old poets, fostered under friendlier

skies,' these have stolen all the best ideas from their unhappy

successors. And the worst of it is the ideas have become more or less

common property.

To invent a new deception in the way of the manipulation of cards is for

all the world like trying to make a new proposition in 'Euclid.' That

ancient humb--philosopher I should say--has covered the whole ground;

much to the disgust of that hypothetical example of encyclopædic

information known as 'any schoolboy.' In our time we have all of us

tempered our regret that so great a philosopher should ever die, with

the far greater regret that he should ever have lived. His loss would

have been 'any schoolboy's' infinite gain. Well, man is born to Euclid

as the sparks fly upward, and there is no dodging the difficulty.

It is just the same in the fraudulent manipulation of cards. All that

can be done has been done. If it were not so the sharp would be the

gainer, therefore it is better as it is.

Nowadays, however, it is quite possible to be a first-rate sharp without

being capable of performing the simplest feat of dexterity. This sounds

very much like saying that a man might be a thorough mathematician

without knowing the multiplication-table, but the cases are not exactly

upon all fours. It is quite possible to reason logically without having

made the acquaintance of that maid of mystery 'Barbara'; and it is quite

possible in like manner to be able to cheat without having recourse to

manipulation. It is a thing which is not necessary, and more often than

not it is attended with the risk of detection.

The sharp has gone further afield in the augmentation of his resources.

He has pressed into his service every device that human ingenuity can

conceive or rascality execute, every contrivance that skill can

produce, and even the forces of Nature herself have been made to serve

his ends.

Meanwhile the unfortunate dupe has been laying the flattering unction to

his soul, that given the understanding of certain primitive forms of

manipulation, he has nothing else to fear. Much he knows about it!

There is no fool like the fool who imagines himself wise, and there is

no dupe like the 'fly flat,'--the man who 'thinks he knows a thing or

two.'

Well, it is not the fault of this book if he is not henceforth a wiser

and a richer man.

FOOTNOTES:

[5] See fig. 7.

[6] The terms 'good man' and 'cunning cheat' must here be considered as

synonymous.

[7] The curve of the upper cards, as shown in the figure, is much

exaggerated. It is, really, very slight.

[8] See Chapter VII.--'Collusion and Conspiracy,' p. 173 _et seq._

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