CHAPTER XII.

WHICH ENDS THE TALE.

Frank Reade, Jr., left bound hand and foot upon the floor of the main

cabin of the Donna Veneta, was in by no means a happy frame of mind.

He was always clear grit and never given to despair.

Yet at that moment his case looked black and hopeless enough.

He lay for some while after the departure of his captors without making

a move of any kind.

The other occupants of the cabin were respectful enough. Occasionally

one of the dead buccaneers would lazily change his position, or,

catching a current, float across the cabin.

At such times the young inventor could not avoid a chill of horror, so

ghostly and supernatural did the buccaneers look.

Some time elapsed.

It seemed an age to Frank.

He speculated upon his chances in a methodical sort of way and gave

himself up to somewhat morbid reflection.

After all, his worst fate could only be death. It must come to him some

time. Drowning was, after all, not the worst form.

Again the suicidal mania threatened him. Especially was this the case

when he reckoned the hopelessness of his position.

After a time, however, reaction was bound to set in.

Life never seemed to have a more rosy hue. It would seem a transition

into paradise to reach the upper world.

With this came a desperate sort of hope.

Why not make a supreme effort?

He could do no worse than fail. Once his mind was made up there was no

faltering.

He began work on his bonds. He writhed and twisted for some while. The

water had swollen the ropes, but it had also weakened the strands.

He rolled over and over until he reached the door of the captain’s

cabin. Here his gaze fell upon an object which gave him a thrill.

It was an ax.

It had been dropped there by one of the divers. At once Frank saw his

opportunity.

He rolled over to it in such a manner as to press his bonds against its

keen edge.

Again and again he pressed the cords against the keen blade; one by one

the strands snapped.

Finally the last one was cut; Frank experienced a thrill.

The rest was easy.

He had the use of his hands now, and with the blade of the ax he cut the

other bonds.

He scrambled to his feet a free man; for a moment he was undecided how

to act.

His impulse was to get out of the cabin of the galleon; but how could

this be done?

The hatch had been battened down by the Aurelian’s divers when they went

away. Could he hope to break it open? He could at least try.

He ascended the stairs and dealt the hatch a blow. Joy! it yielded, and

with a great effort he forced it open.

He pushed away the sand and emerged at last from the prison he had

occupied so long.

He examined his generator.

There were chemicals enough in it to last full forty-eight hours longer.

“Perhaps by that time they will return for me,” he reflected. “At least

I will cling to hope.”

He looked about him.

There was no sign of the submarine boat or of the Aurelian’s men in the

vicinity. He was in a quandary as to what to do.

While in this state of doubt he wandered away from the spot for some

ways.

Again a strange drowsiness came upon him. He could not help but yield to

it.

He waited for a time, fighting off the sensation. Then selecting a

secluded spot under the reef, he sank down.

In a few moments he was sound asleep. The water surged about his

prostrate form, little fishes came and peered in at the windows of his

helmet.

But nothing of this kind woke him. How long he slept he knew not.

But when he woke up all was a glare of light about him. He was some

while collecting his scattered senses.

Then he arose and looked about him. His whole being thrilled.

“Saved!” he gasped.

It was no dream. Not fifty yards distant was the submarine boat,

Dolphin.

Frank at once started for it. He reached its side and clambered over the

rail.

He entered the vestibule and exhausted it of water. Then he removed his

helmet and stepped into the cabin.

The effect was startling.

Clifford sat by a table looking over some maps. Barney was engaged in

the pilot-house.

Clifford started up with a gasping cry:

“Heaven preserve us!” he shouted, “it is Frank Reade, Jr.”

Frank was wildly embraced by both.

“Be the sowl av Pat Murphy s cow, I’m happy onct more,” cried Barney,

turning somersaults across the cabin.

“But—how on earth did you get here, Frank!” cried Clifford, “we had

given you up.”

“I have had quite an experience,” said Frank, with a smile, “but where

are the others?”

“They are in the cabin of the galleon.”

“But—what has become of the Aurelian?”

“Driven away by a gale. The coast is clear. Before she can return we can

recover the Donna Veneta’s treasure and be off.”

“You are right.”

Then Frank told his story.

Clifford was more than delighted when he learned of the amount of the

galleon’s treasure.

“We will cheat old Parker out of it after all!” he cried wildly. “That

is to pay the old scamp for his rascality.”

“You are right,” said Frank, and began to put on his helmet.

“Where are you going?”

“I am going down to join Hartley and Pomp, and help them get the chests

of gold out.”

“Good! What assistance can we be?”

“Keep watch for us and manipulate the searchlight to our advantage.”

“I will do that!”

Frank now left the Dolphin. He slid over the rail and started for the

galleon’s hatch.

Reaching it, he began to descend, but before he reached the bottom of

the staircase a form slid forward and embraced him.

“Massy Lordy, if it ain’ Marse Frank. Whereber you cum from, sah?”

It was Pomp.

It is useless to dwell upon that reunion. It was a happy meeting.

It did not take long for them to exchange experiences. Then Hartley

said:

“So the Aurelian was driven away by the hurricane, eh? Well, she will

return, you may be sure. Old Gilbert Parker is a genuine bulldog.”

“Let him return,” said Frank. “We will deal with him next time as he

deserves. It is true that he would have murdered the whole of us.”

“Golly, dat am right!” cried Pomp. “I done fink we bettah get dat gold

abo’d de Dolphin an’ start fo’ home.”

“That is just what we will do,” agreed Frank.

So they went to work at once hoisting the chests of gold out of the

Donna Veneta’s hold.

In a short while they were all piled up on the sands outside.

Then they were easily transported aboard the Dolphin. The galleon’s

hatch was then closed, and it was left with its ghastly occupants to

remain forever buried at the bottom of the Honduras Gulf.

There seemed no reason now for lingering in the vicinity.

But Frank had some curiosity to know what was the fate of the Aurelian,

so he sent the Dolphin away toward the Miller’s Cay in quest of her.

The hurricane had passed, yet Frank did not deem it advisable to go to

the surface. So the Dolphin pursued her way under water.

When at a point which Hartley declared was not two miles from the Cay,

it was decided to go to the surface.

Up went the Dolphin; then as she rose above the waves every eye scanned

the watery waste for a sail.

No sail was in sight, but not half a mile to windward a wreck drifted.

“Mercy on us!” cried Frank. “Can it be the Aurelian?”

The submarine boat ran nearer to the wreck. Then upon the stern was read

the name “Aurelian.”

She was a shattered, water-logged hulk.

Not a sign of her crew was visible; she was hailed repeatedly, but no

answer came back. Even as the voyagers were gazing at her she took a

sudden plunge and went down.

After the last ripples had died away upon the spot where she

disappeared, Frank turned the Dolphin’s head homeward.

Nothing was ever seen again of Gilbert Parker, of Captain Warren, or any

of the Aurelian’s crew. It was safe to say that all had met a deserving

fate in the waters of the Gulf of Honduras.

Homeward bound was the Dolphin with her Spanish gold.

Readestown was safely reached at last. Then followed a division of the

treasure. It made all rich enough.

Clifford and Hartley returned to their homes happy men. Frank Reade,

Jr., went back to his shops and his plans.

Barney and Pomp resumed their duties as of yore, waiting for the moment

when Frank should be impelled to go off on another cruise to some

wonderful part of the world. Until such time we will bid the reader a

kind adieu.

THE END.

Read “THE LOST CARAVAN; OR, FRANK READE, JR., ON THE STAKED PLAINS,”

which will be the next number (75) of “Frank Reade Weekly Magazine.”

SPECIAL NOTICE: All back numbers of this weekly are always in print. If

you cannot obtain them from any newsdealer, send the price in money or

postage stamps by mail to FRANK TOUSEY, PUBLISHER, 24 UNION SQUARE, NEW

YORK, and you will receive the copies you order by return mail.

------------------------------------------------------------------------

These Books Tell You Everything!

A COMPLETE SET IS A REGULAR ENCYCLOPEDIA!

Each book consists of sixty-four pages, printed on good paper, in clear

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MESMERISM.

No. 81. HOW TO MESMERIZE.—Containing the most approved methods of

mesmerism; also how to cure all kinds of diseases by animal

magnetism, or, magnetic healing. By Prof. Leo Hugo Koch, A.C.

S., author of “How to Hypnotize,” etc.

PALMISTRY.

No. 82. HOW TO DO PALMISTRY.—Containing the most approved methods of

reading the lines on the hand, together with a full

explanation of their meaning. Also explaining phrenology, and

the key for telling character by the bumps on the head. By Leo

Hugo Koch, A.C. S. Fully illustrated.

HYPNOTISM.

No. 83. HOW TO HYPNOTIZE.—Containing valuable and instructive

information regarding the science of hypnotism. Also

explaining the most approved methods which are employed by the

leading hypnotists of the world. By Leo Hugo Koch, A.C.S.

SPORTING.

No. 21. HOW TO HUNT AND FISH.—The most complete hunting and fishing

guide ever published. It contains full instructions about

guns, hunting dogs, traps, trapping and fishing, together with

descriptions of game and fish.

No. 26. HOW TO ROW, SAIL AND BUILD A BOAT.—Fully illustrated. Every

boy should know how to row and sail a boat. Full instructions

are given in this little book, together with instructions on

swimming and riding, companion sports to boating.

No. 47. HOW TO BREAK, RIDE AND DRIVE A HORSE.—A complete treatise on

the horse. Describing the most useful horses for business, the

best horses for the road; also valuable recipes for diseases

peculiar to the horse.

No. 48. HOW TO BUILD AND SAIL CANOES.—A handy book for boys,

containing full directions for constructing canoes and the

most popular manner of sailing them. Fully illustrated. By C.

Stansfield Hicks.

FORTUNE TELLING.

No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.—Containing the great

oracle of human destiny; also the true meaning of almost any

kind of dreams, together with charms, ceremonies, and curious

games of cards. A complete book.

No. 23. HOW TO EXPLAIN DREAMS.—Everybody dreams, from the little

child to the aged man and woman. This little book gives the

explanation to all kinds of dreams, together with lucky and

unlucky days, and “Napoleon’s Oraculum,” the book of fate.

No. 28. HOW TO TELL FORTUNES.—Everyone is desirous of knowing what

his future life will bring forth, whether happiness or misery,

wealth or poverty. You can tell by a glance at this little

book. Buy one and be convinced. Tell your own fortune. Tell

the fortune of your friends.

No. 76. HOW TO TELL FORTUNES BY THE HAND.—Containing rules for

telling fortunes by the aid of lines of the hand, or the

secret of palmistry. Also the secret of telling future events

by aid of moles, marks, scars, etc. Illustrated. By A.

Anderson.

ATHLETIC.

No. 6. HOW TO BECOME AN ATHLETE.—Giving full instruction for the use

of dumb bells, Indian clubs, parallel bars, horizontal bars

and various other methods of developing a good, healthy

muscle; containing over sixty illustrations. Every boy can

become strong and healthy by following the instructions

contained in this little book.

No. 10. HOW TO BOX.—The art of self-defense made easy. Containing

over thirty illustrations of guards, blows, and the different

positions of a good boxer. Every boy should obtain one of

these useful and instructive books, as it will teach you how

to box without an instructor.

No. 25. HOW TO BECOME A GYMNAST.—Containing full instructions for

all kinds of gymnastic sports and athletic exercises.

Embracing thirty-five illustrations. By Professor W.

Macdonald. A handy and useful book.

No. 24. HOW TO FENCE.—Containing full instruction for fencing and

the use of the broadsword; also instruction in archery.

Described with twenty-one practical illustrations, giving the

best positions in fencing. A complete book.

TRICKS WITH CARDS.

No. 51. HOW TO DO TRICKS WITH CARDS.—Containing explanations of the

general principles of sleight-of-hand applicable to card

tricks; of card tricks with ordinary cards, and not requiring

sleight-of-hand; of tricks involving sleight-of-hand, or the

use of specially prepared cards. By Professor Haffner.

Illustrated.

No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.—Embracing all of the

latest and most deceptive card tricks, with illustrations. By

A. Anderson.

No. 77. HOW TO DO FORTY TRICKS WITH CARDS.—Containing deceptive Card

Tricks as performed by leading conjurors and magicians.

Arranged for home amusement. Fully illustrated.

MAGIC.

No. 2. HOW TO DO TRICKS.—The great book of magic and card tricks,

containing full instruction on all the leading card tricks of

the day, also the most popular magical illusions as performed

by our leading magicians; every boy should obtain a copy of

this book, as it will both amuse and instruct.

No. 22. HOW TO DO SECOND SIGHT.—Heller’s second sight explained by

his former assistant, Fred Hunt. Jr. Explaining how the secret

dialogues were carried on between the magician and the boy on

the stage; also giving all the codes and signals. The only

authentic explanation of second sight.

No. 43. HOW TO BECOME A MAGICIAN.—Containing the grandest assortment

of magical illusions ever placed before the public. Also

tricks with cards, incantations, etc.

No. 68. HOW TO DO CHEMICAL TRICKS.—Containing over one hundred

highly amusing and instructive tricks with chemicals. By A.

Anderson. Handsomely illustrated.

No. 69. HOW TO DO SLEIGHT OF HAND.—Containing over fifty of the

latest and best tricks used by magicians. Also containing the

secret of second sight. Fully illustrated. By A. Anderson.

No. 70. HOW TO MAKE MAGIC TOYS.—Containing full directions for

making Magic Toys and devices of many kinds. By A. Anderson.

Fully illustrated.

No. 73. HOW TO DO TRICKS WITH NUMBERS.—Showing many curious tricks

with figures and the magic of numbers. By A. Anderson. Fully

illustrated.

No. 75. HOW TO BECOME A CONJUROR.—Containing tricks with Dominos,

Dice, Cups and Balls, Hats, etc. Embracing thirty-six

illustrations. By A. Anderson.

No. 78. HOW TO DO THE BLACK ART.—Containing a complete description

of the mysteries of Magic and Sleight of Hand, together with

many wonderful experiments. By A. Anderson. Illustrated.

MECHANICAL.

No. 29. HOW TO BECOME AN INVENTOR.—Every boy should know how

inventions originated. This book explains them all, giving

examples in electricity, hydraulics, magnetism, optics,

pneumatics, mechanics, etc. The most, instructive book

published.

No. 56. HOW TO BECOME AN ENGINEER.—Containing full instructions how

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directions for building a model locomotive; together with a

full description of everything an engineer should know.

No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.—Full directions how to make

a Banjo, Violin, Zither, Æolian Harp. Xylophone and other

musical instruments; together with a brief description of

nearly every musical instrument used in ancient or modern

times. Profusely illustrated. By Algernon S. Fitzgerald, for

twenty years bandmaster of the Royal Bengal Marines.

No. 59. HOW TO MAKE A MAGIC LANTERN.—Containing a description of the

lantern, together with its history and invention. Also full

directions for its use and for painting slides. Handsomely

illustrated. By John Allen.

No. 71. HOW TO DO MECHANICAL TRICKS.—Containing complete

instructions for performing over sixty Mechanical Tricks. By

A. Anderson. Fully illustrated.

LETTER WRITING.

No. 11. HOW TO WRITE LOVE-LETTERS.—A most complete little book,

containing full directions for writing love-letters, and when

to use them, giving specimen letters for young and old.

No. 12. HOW TO WRITE LETTERS TO LADIES.—Giving complete instructions

for writing letters to ladies on all subjects; also letters of

introduction, notes and requests.

No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.—Containing full

directions for writing to gentlemen on all subjects; also

giving sample letters for instruction.

No. 53. HOW TO WRITE LETTERS.—A wonderful little book, telling you

how to write to your sweetheart, your father, mother, sister,

brother, employer; and, in fact, everybody and anybody you

wish to write to. Every young man and every young lady in the

land should have this book.

No. 74. HOW TO WRITE LETTERS CORRECTLY.—Containing full instructions

for writing letters on almost any subject; also rules for

punctuation and composition, with specimen letters.

(Continued on page 3 of cover.)

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A New Story Begins Every Week in “Happy Days.”

OUT TO-DAY! OUT TO-DAY!

CAUGHT IN THE WAR;

OR,

A Philadelphia Boy in Corea.

(A STORY OF THE JAPANESE-RUSSIAN WAR.)

By J.G. BRADLEY

Begins in No. 495 of “HAPPY DAYS,” Issued March 25, 1904.

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READ ONE AND YOU WILL READ THEM ALL.

LATEST ISSUES:

178 Fred Fearnot’s Great Struggle; or, Downing a Senator.

179 Fred Fearnot’s Jubilee; or, New Era’s Greatest Day.

180 Fred Fearnot and Samson; or, “Who Runs This Town?”

181 Fred Fearnot and the Rioters; or, Backing Up the Sheriff.

182 Fred Fearnot and the Stage Robber; or, His Chase for a Stolen

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183 Fred Fearnot at Cripple Creek; or, The Masked Fiends of the

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184 Fred Fearnot and the Vigilantes; or, Up Against the Wrong Man.

185 Fred Fearnot in New Mexico; or, Saved by Terry Olcott.

186 Fred Fearnot in Arkansas; or, The Queerest of All Adventures.

187 Fred Fearnot in Montana; or, The Dispute at Rocky Hill.

188 Fred Fearnot and the Mayor; or, The Trouble at Snapping Shoals.

189 Fred Fearnot’s Big Hunt; or, Camping on the Columbia River.

190 Fred Fearnot’s Hard Experience; or, Roughing it at Red Gulch.

191 Fred Fearnot Stranded; or, How Terry Olcott Lost the Money.

192 Fred Fearnot In the Mountains; or, Held at Bay by Bandits.

193 Fred Fearnot’s Terrible Risk; or, Terry Olcott’s Reckless

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194 Fred Fearnot’s Last Card; or, The Game that Saved His Life.

195 Fred Fearnot and the Professor; or, The Man Who Knew It All.

196 Fred Fearnot’s Big Scoop; or, Beating a Thousand Rivals.

197 Fred Fearnot and the Raiders; or, Fighting for His Belt.

198 Fred Fearnot’s Great Risk; or, One Chance in a Thousand.

199 Fred Fearnot as a Sleuth; or, Running Down a Slick Villain.

200 Fred Fearnot’s New Deal; or, Working for a Banker.

201 Fred Fearnot in Dakota; or, The Little Combination Ranch.

202 Fred Fearnot and the Road Agents; or, Terry Olcott’s Cool Nerve.

203 Fred Fearnot and the Amazon; or, The Wild Woman of the Plains.

204 Fred Fearnot’s Training School; or, How to Make a Living.

205 Fred Fearnot and the Stranger; or, The Long Man who was Short.

206 Fred Fearnot and the Old Trapper; or, Searching for a Lost

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207 Fred Fearnot in Colorado; or, Running a Sheep Ranch.

208 Fred Fearnot at the Ball; or, The Girl in the Green Mask.

209 Fred Fearnot and the Duellist; or, The Man Who Wanted to Fight.

210 Fred Fearnot on the Stump; or, Backing an Old Veteran.

211 Fred Fearnot’s New Trouble; or, Up Against a Monopoly.

212 Fred Fearnot as Marshal; or, Commanding the Peace.

213 Fred Fearnot and “Wally”; or, The Good Natured Bully of Badger.

214 Fred Fearnot and the Miners; or, The Trouble At Coppertown.

215 Fred Fearnot and the “Blind Tigers”: or, More Ways Than One.

216 Fred Fearnot and the Hindoo; or, The Wonderful Juggler at

Coppertown.

217 Fred Fearnot Snow Bound; or, Fun with Pericles Smith.

218 Fred Fearnot’s Great Fire Fight; or, Rescuing a Prairie School.

219 Fred Fearnot In New Orleans; or, Up Against the Mafia.

220 Fred Fearnot and the Haunted House; or, Unraveling a Great

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221 Fred Fearnot on the Mississippi; or, The Blackleg’s Murderous

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222 Fred Fearnot’s Wolf Hunt; or, A Battle for Life in the Dark.

223 Fred Fearnot and the “Greaser”; or, The Fight to Death with

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224 Fred Fearnot In Mexico; or, Fighting the Revolutionists.

225 Fred Fearnot’s Daring Bluff; or, The Nerve that Saved His Life.

226 Fred Fearnot and the Grave Digger; or, The Mystery of a

Cemetery.

227 Fred Fearnot’s Wall Street Deal; or, Between the Bulls and the

Bears.

228 Fred Fearnot and “Mr. Jones”; or, The Insurance Man in Trouble.

229 Fred Fearnot’s Big Gift; or, A Week at Old Avon.

230 Fred Fearnot and the “Witch”; or, Exposing an Old Fraud.

231 Fred Fearnot’s Birthday; or, A Big Time at New Era.

232 Fred Fearnot and the Sioux Chief; or, Searching for a Lost Girl.

233 Fred Fearnot’s Mortal Enemy; or, The Man on the Black Horse.

234 Fred Fearnot at Canyon Castle; or, Entertaining His Friends.

235 Fred Fearnot and the Comanche; or, Teaching a Redskin a Lesson.

236 Fred Fearnot Suspected; or, Trailed by a Treasury Sleuth.

237 Fred Fearnot and the Promoter; or, Breaking Up a Big Scheme.

238 Fred Fearnot and “Old Grizzly”; or, The Man Who Didn’t Know.

239 Fred Fearnot’s Rough Riders; or, Driving Out the Squatters.

240 Fred Fearnot and the Black Fiend; or, Putting Down a Riot.

241 Fred Fearnot in Tennessee; or, The Demon of the Mountains.

242 Fred Fearnot and the “Terror”; or, Calling Down a Bad Man.

243 Fred Fearnot in West Virginia; or, Helping the Revenue Agents.

244 Fred Fearnot and His Athletes; or, A Great Charity Tour.

245 Fred Fearnot’s Strange Adventure; or, The Queer Old Man of the

Mountain.

246 Fred Fearnot and the League; or, Up Against a Bad Lot.

247 Fred Fearnot’s Wonderful Race; or, Beating a Horse on Foot.

248 Fred Fearnot and the Wrestler; or, Throwing a Great Champion.

249 Fred Fearnot and the Bankrupt; or, Ferreting Out a Fraud.

250 Fred Fearnot as a Redskin; or, Trailing a Captured Girl.

251 Fred Fearnot and the “Greenhorn”; or, Fooled for Once in His

Life.

252 Fred Fearnot and the Bloodhounds; or, Tracked by Mistake.

253 Fred Fearnot’s Boy Scouts; or, Hot Times in the Rockies.

254 Fred Fearnot and the Waif of Wall Street; or, A Smart Boy

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255 Fred Fearnot’s Buffalo Hunt; or, The Gamest Boy in the West.

256 Fred Fearnot and the Mill Boy; or, A Desperate Dash for Life.

257 Fred Fearnot’s Great Trotting Match; or, Beating the Record.

258 Fred Fearnot and the Hidden Marksman; or, The Mystery of Thunder

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259 Fred Fearnot’s Boy Champion; or, Fighting for His Rights.

260 Fred Fearnot and the Money King; or, A Big Deal in Wall Street.

261 Fred Fearnot’s Gold Hunt; or, The Boy Trappers of Goose Lake.

262 Fred Fearnot and the Ranch Boy; or, Lively Times with the

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263 Fred Fearnot after the Sharpers; or, Exposing a Desperate Game.

264 Fred Fearnot and the Firebugs; or, Saving a City.

265 Fred Fearnot In the Lumber Camps; or, Hustling in the Backwoods.

266 Fred Fearnot and the Orphan; or, The Luck of a Plucky Boy.

267 Fred Fearnot at Forty Mile Creek; or, Knocking About in the

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268 Fred Fearnot and the Boy Speculator; or, From a Dollar to a

Million.

269 Fred Fearnot’s Canoe Club; or, A Trip on the Mississippi.

270 Fred Fearnot and the Errand Boy; or, Bound to Make Money.

271 Fred Fearnot’s Cowboy Guide; or, The Perils of Death Valley.

272 Fred Fearnot and the Sheep Herders; or, Trapping the Ranch

Robbers.

273 Fred Fearnot on the Stage; or, Before the Footlights for

Charity.

274 Fred Fearnot and the Masked Band; or, The Fate of the Mountain

Express.

275 Fred Fearnot’s Trip to Frisco; or, Trapping the Chinese Opium

Smugglers.

276 Fred Fearnot and the Widow’s Son; or, The Worst Boy in New York.

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LATEST ISSUES:

231 Jack Wright and His Electric Air Schooner; or, The Mystery of a

Magic Mine. By “Noname.”

232 Philadelphia Phil; or, From a Bootblack to a Merchant. By Howard

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233 Custer’s Last Shot; or, The Boy Trailer of the Little Horn. By

An Old Scout.

234 The Rival Rangers; or, The Sons of Freedom. By Gen. Jas. A.

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235 Old Sixty-Nine; or, The Prince of Engineers. By Jas. C. Merritt.

236 Among the Fire-Worshippers; or, Two New York Boys in Mexico. By

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237 Jack Wright and his Electric Sea Motor; or, The Search for a

Drifting Wreck. By “Noname.”

238 Twenty Years on an Island; or, The Story of a Castaway. By Capt.

Thos. H. Wilson.

239 Colorado Carl; or, The King of the Saddle. By An Old Scout.

240 Hook and Ladder Jack, the Daring Young Fireman. By Ex-Fire Chief

Warden.

241 Ice-Bound; or, Among the Floes. By Berton Bertrew.

242 Jack Wright and His Ocean Sleuth-Hound; or, Tracking an

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243 The Fatal Glass; or, The Traps and Snares of New York. A True

Temperance Story. By Jno. B. Dowd.

244 The Maniac Engineer; or, A Life’s Mystery. By Jas. C. Merritt.

245 Jack Wright and His Electric Locomotive; or, The Lost Mine of

Death Valley. By “Noname.”

246 The Ten Boy Scouts. A Story of the Wild West. By An Old Scout.

247 Young Hickory, the Spy; or, Man, Woman, or Boy. By Gen’l Jas. A.

Gordon.

248 Dick Bangle, the Boy Actor. By N.S. Wood (The Young American

Actor).

249 A New York Boy In the Soudan; or, The Mahdi’s Slave. By Howard

Austin.

250 Jack Wright and His Electric Balloon Ship; or, 30,000 Leagues

Above the Earth. By “Noname.”

251 The Game-Cock of Deadwood. A Story of the Wild Northwest. By

Jas. C. Merritt.

252 Harry Hook, the Boy Fireman of No. 1; or, Always at His Post. By

Ex-Fire Chief Warden.

253 The Waifs of New York. By N. S. Woods (The Young American

Actor).

254 Jack Wright and His Dandy of the Deep; or, Driven Afloat in the

Sea of Fire. By “Noname.”

255 In the Sea of Ice; or, The Perils of a Boy Whaler. By Berton

Bertrew.

256 Mad Anthony Wayne, the Hero of Stony Point. By Gen’l. Jas. A.

Gordon.

257 The Arkansas Scout; or, Fighting the Redskins. By An Old Scout.

258 Jack Wright’s Demon of the Plains; or, Wild Adventures Among the

Cowboys.

259 The Merry Ten; or, The Shadows of a Social Club. By Jno. B.

Dowd.

260 Dan Driver, the Boy Engineer of the Mountain Express; or,

Railroading on the Denver and Rio Grande.

261 Silver Sam of Santa Fe; or, The Lions’ Treasure Cave. By An Old

Scout.

262 Jack Wright and His Electric Torpedo Ram; or, The Sunken City of

the Atlantic. By “Noname.”

263 The Rival Schools; or, Fighting for the Championship. By Allyn

Draper.

264 Jack Reef, the Boy Captain; or, Adventures on the Ocean. By

Capt. Thos. H. Wilson.

265 A Boy in Wall Street; or, Dick Hatch, the Young Broker. By H. K.

Shackleford.

266 Jack Wright and his Iron-Clad Air Motor; or, Searching for a

Lost Explorer. By “Noname.”

267 The Rival Base Ball Clubs; or, The Champions of Columbia

Academy. By Allyn Draper.

268 The Boy Cattle King; or, Frank Fordham’s Wild West Ranch. By an

Old Scout.

269 Wide Awake Will, The Plucky Boy Fireman of No. 3; or, Fighting

the Flames for Fame and Fortune. By Ex-Fire Chief Warden.

270 Jack Wright and His Electric Tricycle; or, Fighting the

Stranglers of the Crimson Desert. By “Noname.”

271 The Orphans of New York. A Pathetic Story of a Great City. By N.

S. Wood (the Young American Actor).

272 Sitting Bull’s Last Shot; or, The Vengeance of an Indian

Policeman. By Pawnee Bill.

273 The Haunted House on the Harlem; or, The Mystery of a Missing

Man. By Howard Austin.

274 Jack Wright and His Ocean Plunger; or, The Harpoon Hunters of

the Arctic. By “Noname.”

275 Claim 33; or, The Boys of the Mountain. By Jas. C. Merritt.

276 The Road to Ruin; or, The Snares and Temptations of New York. By

Jno. B. Dowd.

277 A Spy at 16; or, Fighting for Washington and Liberty. By Gen’l

Jas. A. Gordon.

278 Jack Wright’s Flying Torpedo; or, The Black Demons of Dismal

Swamp. By “Noname.”

279 High Ladder Harry, The Young Fireman of Freeport; or, Always at

the Top. By Ex-Fire Chief Warden.

280 100 Chests of Gold; or, The Aztecs’ Buried Secret. By Richard R.

Montgomery.

281 Pat Malloy; or, An Irish Boy’s Pluck and Luck. By Allyn Draper.

282 Jack Wright and His Electric Sea Ghost; or, A Strange Under

Water Journey. By “Noname.”

283 Sixty Mile Sam; or, Bound to be on Time. By Jas. C. Merritt.

284 83 Degrees North Latitude; or, the Handwriting in the Iceberg.

By Howard Austin.

285 Joe, The Actor’s Boy; or, Famous at Fourteen. By N. S. Wood (the

Young American Actor.)

286 Dead For 5 Years; or, The Mystery of a Madhouse. By Allyn

Draper.

287 Broker Bob; or, The Youngest Operator in Wall Street. By H. K.

Shackleford.

288 Boy Pards; or, Making a Home on the Border. By An Old Scout.

289 The Twenty Doctors; or, the Mystery of the Coast. By Capt. Thos.

H. Wilson.

290 The Boy Cavalry Scout; or, Life in the Saddle. By Gen’l. Jas. A.

Gordon.

291 The Boy Firemen; or, “Stand by the Machine.” By Ex-Fire Chief

Warden.

292 Rob, the Runaway; or, From Office Boy to Partner. By Allyn

Draper.

293 The Shattered Glass; or, A Country Boy in New York. A True

Temperance Story. By Jno. B. Dowd.

294 Lightning Lew, the Boy Scout; or, Perils in the West. By Gen’l.

Jas. A. Gordon.

295 The Gray House on the Rock; or, The Ghosts of Ballentyne Hall.

By Jas. C. Merritt.

296 A Poor Boy’s Fight; or, The Hero of the School. By Howard

Austin.

297 Captain Jack Tempest; or, The Prince of the Sea. By Capt. Thos.

H. Wilson.

298 Billy Button, the Young Clown and Bareback Rider. By Berton

Bertrew.

299 An Engineer at 16; or, The Prince of the Lightning Express. By

Jas. C. Merritt.

300 To the North Pole in a Balloon. By Berton Betrew.

301 Kit Carson’s Little Scout; or, The Renegade’s Doom. By An Old

Scout.

302 From the Street; or, The Fortunes of a Bootblack. By N. S. Wood

(the Young American Actor).

303 Old Putnam’s Pet; or, The Young Patriot Spy. A Story of the

Revolution. By Gen. Jas. A. Gordon.

304 The Boy Speculators of Brookton; or, Millionaires at Nineteen.

By Allyn Draper.

For Sale by All Newsdealers, or will be Sent to Any Address on Receipt

of Price, 5 Cents per Copy, by

FRANK TOUSEY, Publisher, 24 Union Square, New York

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be

obtained from this office direct. Cut out and fill in the following

Order Blank and send it to us with the price of the books you want and

we will send them to you by return mail. POSTAGE STAMPS TAKEN THE SAME

AS MONEY.

FRANK TOUSEY, Publisher, 24 Union Square, New York. .... 190

DEAR SIR—Enclosed find .... cents for which please send me:

.... copies of WORK AND WIN, Nos....................................

.... copies of WILD WEST WEEKLY, Nos................................

.... copies of FRANK READE WEEKLY, Nos..............................

.... copies of PLUCK AND LUCK, Nos..................................

.... copies of SECRET SERVICE, Nos..................................

.... copies of THE LIBERTY BOYS OF ‘76, Nos.........................

.... copies of Ten-Cent Hand Books, Nos.............................

Name............. Street and No. .......... Town ........ State ....

THE LIBERTY BOYS OF ‘76.

A Weekly Magazine containing Stories of the American Revolution.

By HARRY MOORE.

These stories are based on actual facts and give a faithful account of

the exciting adventures of a brave band of American youths who were

always ready and willing to imperil their lives for the sake of helping

along the gallant cause of Independence. Every number will consist of 32

large pages of reading matter, bound in a beautiful colored cover.

LATEST ISSUES:

93 The Liberty Boys’ Dare; or, Backing the British Down.

94 The Liberty Boys’ Best Blows; or, Beating the British at

Bennington.

95 The Liberty Boys in New Jersey; or, Boxing the Ears of the

British Lion.

96 The Liberty Boys’ Daring; or, Not Afraid of Anything.

97 The Liberty Boys’ Long March; or, The Move that Puzzled the

British.

98 The Liberty Boys’ Bold Front; or, Hot Times on Harlem Heights.

99 The Liberty Boys in New York; or, Helping to Hold the Great City.

100 The Liberty Boys’ Big Risk; or, Ready to Take Chances.

101 The Liberty Boys’ Drag-Net; or, Hauling the Redcoats In.

102 The Liberty Boys’ Lightning Work; or, Too Fast for the British.

103 The Liberty Boys’ Lucky Blunder; or, The Mistake that Helped

Them.

104 The Liberty Boys’ Shrewd Trick; or, Springing a Big Surprise.

105 The Liberty Boys’ Cunning; or, Outwitting the Enemy.

106 The Liberty Boys’ “Big Hit”; or, Knocking the Redcoats Out.

107 The Liberty Boys “Wild Irishman”; or, A Lively Lad from Dublin.

108 The Liberty Boys’ Surprise; or, Not Just What They Were Looking

For.

109 The Liberty Boys’ Treasure; or, A Lucky Find.

110 The Liberty Boys in Trouble; or, A Bad Run of Luck.

111 The Liberty Boys’ Jubilee; or, A Great Day for the Great Cause.

112 The Liberty Boys Cornered; or, “Which Way Shall We Turn?”

113 The Liberty Boys at Valley Forge; or, Enduring Terrible

Hardships.

114 The Liberty Boys Missing; or, Lost in the Swamps.

115 The Liberty Boys’ Wager, And How They Won It.

116 The Liberty Boys Deceived; or, Tricked but Not Beaten.

117 The Liberty Boys and the Dwarf; or, A Dangerous Enemy.

118 The Liberty Boys’ Dead Shots; or, The Deadly Twelve.

119 The Liberty Boys’ League; or, The Country Boys Who Helped.

120 The Liberty Boys’ Neatest Trick; or, How the Redcoats were

Fooled.

121 The Liberty Boys Stranded; or, Afoot in the Enemy’s Country.

122 The Liberty Boys in the Saddle; or, Lively Work for Liberty’s

Cause.

123 The Liberty Boys’ Bonanza; or, Taking Toll from the Tories.

124 The Liberty Boys at Saratoga; or, The Surrender of Burgoyne.

125 The Liberty Boys and “Old Put.”; or, The Escape at Horse-neck.

126 The Liberty Boys Bugle Call; or, The Plot to Poison Washington.

127 The Liberty Boys and “Queen Esther”; or, The Wyoming Valley

Massacre.

128 The Liberty Boys’ Horse Guard; or, On the High Hills of Santee.

129 The Liberty Boys and Aaron Burr; or, Battling for Independence.

130 The Liberty Boys and the “Swamp Fox”; or, Helping Marion.

131 The Liberty Boys and Ethan Allen; or, Old and Young Veterans.

132 The Liberty Boys and the King’s Spy; or, Diamond Cut Diamond.

133 The Liberty Boys’ Bayonet Charge; or, The Siege of Yorktown.

134 The Liberty Boys and Paul Jones; or, The Martyrs of the Prison

Ships.

135 The Liberty Boys at Bowling Green; or, Smashing the King’s

Statue.

136 The Liberty Boys and Nathan Hale; or, The Brave Patriot Spy.

137 The Liberty Boys’ “Minute Men”; or, The Battle of the Cow Pens.

138 The Liberty Boys and the Traitor; or, How They Handled Him.

139 The Liberty Boys at Yellow Creek; or, Routing the Redcoats.

140 The Liberty Boys and General Greene; or, Chasing Cornwallis.

141 The Liberty Boys in Richmond; or, Fighting Traitor Arnold.

142 The Liberty Boys and the Terrible Tory; or, Beating a Bad Man.

143 The Liberty Boys’ Sword-Fight; or, Winning with the Enemy’s

Weapons.

144 The Liberty Boys in Georgia; or, Lively Times Down South.

145 The Liberty Boys’ Greatest Triumph; or, The March to Victory.

146 The Liberty Boys and the Quaker Spy; or, Two of a Kind.

147 The Liberty Boys in Florida; or, Fighting Prevost’s Army.

148 The Liberty Boys’ Last Chance; or, Making the Best of It.

149 The Liberty Boys’ Sharpshooters; or, The Battle of the Kegs.

150 The Liberty Boys on Guard; or, Watching the Enemy.

151 The Liberty Boys’ Strange Guide; or, the Mysterious Maiden.

152 The Liberty Boys in the Mountains; or, Among Rough People.

153 The Liberty Boys’ Retreat; or, in the Shades of Death.

154 The Liberty Boys and the Fire Fiend; or, A New Kind of Battle.

155 The Liberty Boys in Quakertown; or, Making Things Lively in

Philadelphia.

156 The Liberty Boys and the Gypsies; or, A Wonderful Surprise.

157 The Liberty Boys’ Flying Artillery; or, “Liberty or Death.”

158 The Liberty Boys Against the Red Demons; or, Fighting the Indian

Raiders.

159 The Liberty Boys’ Gunners; or, The Bombardment of Monmouth.

160 The Liberty Boys and Lafayette; or, Helping the Young French

General.

161 The Liberty Boys’ Grit; or, The Bravest of the Brave.

162 The Liberty Boys at West Point; or, Helping to Watch the

Redcoats.

163 The Liberty Boys’ Terrible Tussle; or, Fighting to a Finish.

164 The Liberty Boys and “Light Horse Harry”; or, Chasing the

British Dragoons.

165 The Liberty Boys in Camp; or, Working for Washington.

166 The Liberty Boys and Mute Mart; or, The Deaf and Dumb Spy.

167 The Liberty Boys At Trenton; or, The Greatest Christmas ever

Known.

168 The Liberty Boys and General Gates; or, The Disaster at Camden.

169 The Liberty Boys at Brandywine; or, Fighting Fiercely for

Freedom.

170 The Liberty Boys’ Hot Campaign; or, The Warmest Work on Record.

For Sale by All Newsdealers, or will be Sent to Any Address on Receipt

of Price, 5 Cents per Copy, by

FRANK TOUSEY, Publisher, 24 Union Square, New York

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be

obtained from this office direct. Cut out and fill in the following

Order Blank and send it to us with the price of the books you want and

we will send them to you by return mail. POSTAGE STAMPS TAKEN THE SAME

AS MONEY.

FRANK TOUSEY, Publisher, 24 Union Square, New York. .... 190

DEAR SIR—Enclosed find .... cents for which please send me:

.... copies of WORK AND WIN, Nos....................................

.... copies of WILD WEST WEEKLY, Nos................................

.... copies of FRANK READE WEEKLY, Nos..............................

.... copies of PLUCK AND LUCK, Nos..................................

.... copies of SECRET SERVICE, Nos..................................

.... copies of THE LIBERTY BOYS OF ‘76, Nos.........................

.... copies of Ten-Cent Hand Books, Nos.............................

Name............. Street and No. .......... Town ........ State ....

THE STAGE.

No. 41. THE BOYS OF NEW YORK END MEN’S JOKE BOOK.—Containing a great

variety of the latest jokes used by the most famous end men.

No amateur minstrels is complete without this wonderful little

book.

No. 42. THE BOYS OF NEW YORK STUMP SPEAKER.—Containing a varied

assortment of stump speeches, Negro, Dutch and Irish. Also end

men’s jokes. Just the thing for home amusement and amateur

shows.

No. 45. THE BOYS OF NEW YORK MINSTREL GUIDE AND JOKE BOOK.—Something

new and very instructive. Every boy should obtain this book,

as it contains full instructions for organizing an amateur

minstrel troupe.

No. 65. MULDOON’S JOKES.—This is one of the most original joke books

ever published, and it is brimful of wit and humor. It

contains a large collection of songs, jokes, conundrums, etc.,

of Terrence Muldoon, the great wit, humorist, and practical

joker of the day. Every boy who can enjoy a good substantial

joke should obtain a copy immediately.

No. 79. HOW TO BECOME AN ACTOR.—Containing complete instructions how

to make up for various characters on the stage; together with

the duties of the Stage Manager, Prompter, Scenic Artist and

Property Man. By a prominent Stage Manager.

No. 80. GUS WILLIAMS’ JOKE BOOK.—Containing the latest jokes,

anecdotes and funny stories of this world-renowned and ever

popular German comedian. Sixty-four pages; handsome colored

cover containing a half-tone photo of the author.

HOUSEKEEPING.

No. 16. HOW TO KEEP A WINDOW GARDEN.—Containing full instructions

for constructing a window garden either in town or country,

and the most approved methods for raising beautiful flowers at

home. The most complete book of the kind ever published.

No. 30. HOW TO COOK.—One of the most instructive books on cooking

ever published. It contains recipes for cooking meats, fish,

game, and oysters; also pies, puddings, cakes and all kinds of

pastry, and a grand collection of recipes by one of our most

popular cooks.

No. 37. HOW TO KEEP HOUSE.—It contains information for everybody,

boys, girls, men and women; it will teach you how to make

almost anything around the house, such as parlor ornaments,

brackets, cements, Æolian harps, and bird lime for catching

birds.

ELECTRICAL.

No. 46. HOW TO MAKE AND USE ELECTRICITY.—A description of the

wonderful uses of electricity and electro magnetism; together

with full instructions for making Electric Toys, Batteries,

etc. By George Trebel, A. M., M. D. Containing over fifty

illustrations.

No. 64. HOW TO MAKE ELECTRICAL MACHINES.—Containing full directions

for making electrical machines, induction coils, dynamos, and

many novel toys to be worked by electricity. By R. A. R.

Bennett. Fully illustrated.

No. 67. HOW TO DO ELECTRICAL TRICKS.—Containing a large collection

of instructive and highly amusing electrical tricks, together

with illustrations. By A. Anderson.

ENTERTAINMENT.

No. 9. HOW TO BECOME A VENTRILOQUIST.—By Harry Kennedy. The secret

given away. Every intelligent boy reading this book of

instructions, by a practical professor (delighting multitudes

every night with his wonderful imitations), can master the

art, and create any amount of fun for himself and friends. It

is the greatest book ever published, and there’s millions (of

fun) in it.

No. 20. HOW TO ENTERTAIN AN EVENING PARTY.—A very valuable little

book just published. A complete compendium of games, sports,

card diversions, comic recitations, etc., suitable for parlor

or drawing-room entertainment. It contains more for the money

than any book published.

No. 35. HOW TO PLAY GAMES.—A complete and useful little book,

containing the rules and regulations of billiards, bagatelle,

backgammon, croquet, dominoes, etc.

No. 36. HOW TO SOLVE CONUNDRUMS.—Containing all the leading

conundrums of the day, amusing riddles, curious catches and

witty sayings.

No. 52. HOW TO PLAY CARDS.—A complete and handy little book, giving

the rules and full directions for playing Euchre, Cribbage,

Casino, Forty-Five, Rounce, Pedro Sancho, Draw Poker, Auction

Pitch, All Fours, and many other popular games of cards.

No. 66. HOW TO DO PUZZLES.—Containing over three hundred interesting

puzzles and conundrums, with key to same. A complete book.

Fully illustrated. By A. Anderson.

ETIQUETTE.

No. 13. HOW TO DO IT; OR, BOOK OF ETIQUETTE.—It is a great life

secret, and one that every young man desires to know all

about. There’s happiness in it.

No. 33. HOW TO BEHAVE.—Containing the rules and etiquette of good

society and the easiest and most approved methods of appearing

to good advantage at parties, balls, the theatre, church, and

in the drawing-room.

DECLAMATION.

No. 27. HOW TO RECITE AND BOOK OF RECITATIONS.—Containing the most

popular selections in use, comprising Dutch dialect, French

dialect, Yankee and Irish dialect pieces, together with many

standard readings.

No. 31. HOW TO BECOME A SPEAKER.—Containing fourteen illustrations,

giving the different positions requisite to become a good

speaker, reader and elocutionist. Also containing gems from

all the popular authors of prose and poetry, arranged in the

most simple and concise manner possible.

No. 49. HOW TO DEBATE.—Giving rules for conducting debates, outlines

for debates, questions for discussion, and the best sources

for procuring information on the questions given.

SOCIETY.

No. 3. HOW TO FLIRT.—The arts and wiles of flirtation are fully

explained by this little book. Besides the various methods of

handkerchief, fan, glove, parasol, window and hat flirtation,

it contains a full list of the language and sentiment of

flowers, which is interesting to everybody, both old and

young. You cannot be happy without one.

No. 4. HOW TO DANCE is the title of a new and handsome little book

just issued by Frank Tousey. It contains full instructions in

the art of dancing, etiquette in the ball-room and at parties,

how to dress, and full directions for calling off in all

popular square dances.

No. 5. HOW TO MAKE LOVE.—A complete guide to love, courtship and

marriage, giving sensible advice, rules and etiquette to be

observed, with many curious and interesting things not

generally known.

No. 17. HOW TO DRESS.—Containing full instruction in the art of

dressing and appearing well at home and abroad, giving the

selections of colors, material, and how to have them made up.

No. 18. HOW TO BECOME BEAUTIFUL.—One of the brightest and most

valuable little books ever given to the world. Everybody

wishes to know how to become beautiful, both male and female.

The secret is simple, and almost costless. Read this book and

be convinced how to become beautiful.

BIRDS AND ANIMALS.

No. 7. HOW TO KEEP BIRDS.—Handsomely illustrated and containing full

instructions for the management and training of the canary,

mockingbird, bobolink, blackbird, paroquet, parrot, etc.

No. 39. HOW TO RAISE DOGS, POULTRY, PIGEONS AND RABBITS.—A useful

and instructive book. Handsomely illustrated. By Ira Drofraw.

No. 40. HOW TO MAKE AND SET TRAPS.—Including hints on how to catch

moles, weasels, otter, rats, squirrels and birds. Also how to

cure skins. Copiously illustrated. By J. Harrington Keene.

No. 50. HOW TO STUFF BIRDS AND ANIMALS.—A valuable book, giving

instructions in collecting, preparing, mounting and preserving

birds, animals and insects.

No. 54. HOW TO KEEP AND MANAGE PETS.—Giving complete information as

to the manner and method of raising, keeping, taming,

breeding, and managing all kinds of pets; also giving full

instructions for making cages, etc. Fully explained by

twenty-eight illustrations, making it the most complete book

of the kind ever published.

MISCELLANEOUS.

No. 8. HOW TO BECOME A SCIENTIST.—A useful and instructive book,

giving a complete treatise on chemistry; also experiments in

acoustics, mechanics, mathematics, chemistry, and directions

for making fireworks, colored tires, and gas balloons. This

book cannot be equaled.

No. 14. HOW TO MAKE CANDY.—A complete hand-book for making all kinds

of candy, ice-cream, syrups, essences, etc., etc.

No. 19. FRANK TOUSEY’S UNITED STATES DISTANCE TABLES, POCKET

COMPANION AND GUIDE.—Giving the official distances on all the

railroads of the United States and Canada. Also table of

distances by water to foreign ports, hack fares in the

principal cities, reports of the census, etc., etc., making it

one of the most complete and handy books published.

No. 38. HOW TO BECOME YOUR OWN DOCTOR.—A wonderful book, containing

useful and practical information in the treatment of ordinary

diseases and ailments common to every family. Abounding in

useful and effective recipes for general complaints.

No. 55. HOW TO COLLECT STAMPS AND COINS.—Containing valuable

information regarding the collecting and arranging of stamps

and coins. Handsomely illustrated.

No. 58. HOW TO BE A DETECTIVE.—By Old King Brady, the world-known

detective. In which he lays down some valuable and sensible

rules for beginners, and also relates some adventures and

experiences of well-known detectives.

No. 60. HOW TO BECOME A PHOTOGRAPHER.—Containing useful information

regarding the Camera and how to work it; also how to make

Photographic Magic Lantern Slides and other Transparencies.

Handsomely illustrated. By Captain W. De W. Abney.

No. 62. HOW TO BECOME A WEST POINT MILITARY CADET.—Containing full

explanations how to gain admittance, course of Study,

Examinations, Duties, Staff of Officers, Post Guard, Police

Regulations, Fire Department, and all a boy should know to be

a Cadet. Compiled and written by Lu Senarens, author of “How

to Become a Naval Cadet.”

No. 63. HOW TO BECOME A NAVAL CADET.—Complete instructions of how to

gain admission to the Annapolis Naval Academy. Also containing

the course of instruction, description of grounds and

buildings, historical sketch, and everything a boy should know

to become an officer in the United States Navy. Compiled and

written by Lu Senarens, author of “How to Become a West Point

Military Cadet.”

PRICE 10 CENTS EACH, OR 3 FOR 25 CENTS.

Address FRANK TOUSEY, Publisher, 24 Union Square, New York.

FRANK READE WEEKLY MAGAZINE.

Containing Stories of Adventures on Land, Sea, and in the Air.

BY “NONAME.”

EACH NUMBER IN A HANDSOMELY ILLUMINATED COVER.

A 32-PAGE BOOK FOR FIVE CENTS.

All our readers know Frank Reade, Jr., the greatest inventor of the age,

and his two fun-loving chums, Barney and Pomp. The stories published in

this magazine contain a true account of the wonderful and exciting

adventures of the famous inventor, with his marvellous flying machines,

electrical overland engines, and his extraordinary submarine boats. Each

number is a rare treat. Tell your newsdealer to get you a copy.

LATEST ISSUES.

19 Six Weeks in the Clouds; or, Frank Reade, Jr.’s Air-Ship the

“Thunderbolt.”

20 Around the World Under Water; or, The Wonderful Cruise of a

Submarine Boat.

21 The Mystic Brand; or, Frank Reade, Jr., and His Overland Stage.

22 Frank Reade, Jr.’s Electric Air Racer; or, Around the Globe in

Thirty Days.

23 The Sunken Pirate; or, Frank Reade, Jr., in Search of a Treasure

at the Bottom of the Sea.

24 Frank Reade, Jr.’s Magnetic Gun Carriage; or, Working for the U.

S. Mail.

25 Frank Reade, Jr., and His Electric Ice Ship; or, Driven Adrift in

the Frozen Sky.

26 Frank Reade, Jr.’s Electric Sea Engine; or, Hunting for a Sunken

Diamond Mine.

27 The Black Range; or, Frank Reade, Jr., Among the Cowboys with His

Electric Caravan.

28 Over the Andes with Frank Reade, Jr., in His New Air-Ship; or,

Wild Adventures in Peru.

29 Frank Reade, Jr., Exploring a Submarine Mountain; or, Lost at the

Bottom of the Sea.

30 Adrift in Africa; or, Frank Reade, Jr., Among the Ivory Hunters

with His New Electric Wagon.

31 Frank Reade, Jr.’s Search for a Lost Man in His Latest Air

Wonder.

32 Frank Reade, Jr.’s Search for the Sea Serpent; or, Six Thousand

Miles Under the Sea.

33 Frank Reade, Jr.’s Prairie Whirlwind; or, The Mystery of the

Hidden Canyon.

34 Around the Horizon for Ten Thousand Miles; or, Frank Reade, Jr.’s

Most Wonderful Trip.

35 Lost in the Atlantic Valley; or, Frank Reade, Jr., and his

Wonder, the “Dart.”

36 Frank Reade, Jr.’s Desert Explorer; or, The Underground City of

the Sahara.

37 Lost in the Mountains of the Moon; or, Frank Reade, Jr.’s Great

Trip with the “Scud.”

38 Under the Amazon for a Thousand Miles.

39 Frank Reade, Jr.’s Clipper of the Prairie; or, Fighting the

Apaches in the Southwest.

40 The Chase of a Comet; or, Frank Reade, Jr.’s Aerial Trip with the

“Flash.”

41 Across the Frozen Sea; or, Frank Reade, Jr.’s Electric Snow

Cutter.

42 Frank Reade, Jr.’s Electric Buckboard; or, Thrilling Adventures

in North Australia.

43 Around the Arctic Circle; or, Frank Reade, Jr.’s Famous Flight

With His Air Ship.

44 Frank Reade, Jr.’s Search for the Silver Whale; or, Under the

Ocean in the Electric “Dolphin.”

45 Frank Reade, Jr., and His Electric Car; or, Outwitting a

Desperate Gang.

46 To the End of the Earth; or, Frank Reade Jr.’s Great Mid-Air

Flight.

47 The Missing Island; or, Frank Reade Jr.’s Voyage Under the Sea.

48 Frank Reade, Jr., in Central India; or, the Search for the Lost

Savants.

49 Frank Reade, Jr. Fighting the Terror of the Coast.

50 100 Miles Below the Surface of the Sea; or, The Marvelous Trip of

Frank Reade, Jr.

51 Abandoned in Alaska; or, Frank Reade, Jr.’s Thrilling Search for

a Lost Gold Claim.

52 Frank Reade, Jr.’s Twenty-Five Thousand Mile Trip in the Air.

53 Under the Yellow Sea; or, Frank Reade, Jr.’s Search for the Cave

of Pearls.

54 From the Nile to the Niger; or, Frank Reade, Jr. Lost in the

Soudan.

55 The Electric Island; or, Frank Reade, Jr.’s Search for the

Greatest Wonder on Earth.

56 The Underground Sea; or, Frank Reade, Jr.’s Subterranean Cruise.

57 From Tropic to Tropic; or, Frank Reade, Jr.’s Tour With His

Bicycle Car.

58 Lost in a Comet’s Tail; or, Frank Reade, Jr.’s Strange Adventure

With His Air-ship.

59 Under Four Oceans; or, Frank Reade, Jr.’s Submarine Chase of a

“Sea Devil.”

60 The Mysterious Mirage; or, Frank Reade, Jr.’s Desert Search for a

Secret City.

61 Latitude 90 Degrees; or, Frank Reade, Jr.’s Most Wonderful

Mid-Air Flight.

62 Lost in the Great Undertow; or, Frank Reade, Jr.’s Submarine

Cruise in the Gulf Stream.

63 Across Australia with Frank Reade, Jr.; or, In His New Electric

Car.

64 Over Two Continents; or, Frank Reade, Jr.’s Long Distance Flight.

65 Under the Equator; or, Frank Reade, Jr.’s Greatest Submarine

Voyage.

66 Astray in the Selvas; or, The Wild Experiences of Frank Reade,

Jr., in South America.

67 In the Wild Man’s Land; or, With Frank Reade, Jr., in the Heart

of Australia.

68 From Coast to Coast; or, Frank Reade, Jr.’s Trip Across Africa.

69 Beyond the Gold Coast; or, Frank Reade, Jr.’s Overland Trip.

70 Across the Earth; or, Frank Reade, Jr.’s Latest Trip With His New

Air Ship.

71 Six Weeks Buried in a Deep Sea Cave; or, Frank Reade, Jr.’s Great

Submarine Search.

72 Across the Desert of Fire; or, Frank Reade, Jr.’s Marvelous Trip

in a Strange Country.

73 The Transient Lake; or, Frank Reade, Jr.’s Adventures in a

Mysterious Country.

74 The Galleon’s Gold; or, Frank Reade, Jr.’s Deep Sea Search.

For Sale by All Newsdealers, or will be Sent to Any Address on Receipt

of Price, 5 Cents per Copy, by

FRANK TOUSEY, Publisher, 24 Union Square, New York

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be

obtained from this office direct. Cut out and fill in the following

Order Blank and send it to us with the price of the books you want and

we will send them to you by return mail. POSTAGE STAMPS TAKEN THE SAME

AS MONEY.

FRANK TOUSEY, Publisher, 24 Union Square, New York. .... 190

DEAR SIR—Enclosed find .... cents for which please send me:

.... copies of WORK AND WIN, Nos....................................

.... copies of WILD WEST WEEKLY, Nos................................

.... copies of FRANK READE WEEKLY, Nos..............................

.... copies of PLUCK AND LUCK, Nos..................................

.... copies of SECRET SERVICE, Nos..................................

.... copies of THE LIBERTY BOYS OF ‘76, Nos.........................

.... copies of Ten-Cent Hand Books, Nos.............................

Name............. Street and No. .......... Town ........ State ....

------------------------------------------------------------------------

TRANSCRIBER’S NOTES

1. Added Table of Contents.

2. Moved advertising from inside front cover to before inside back

cover.

3. Silently corrected typographical errors.

4. Retained anachronistic and non-standard spellings as printed.

5. Enclosed italics font in _underscores_.

6. Enclosed bold font in =equals=.

The Galleon's Gold; or, Frank Reade, Jr.'s Deep Sea Search. · 第 12 / 12 章